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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}}. It was published by Creator/{{Ubisoft}} for the UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStation3 in 2011, and then published by Housemarque themselves on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} in 2014. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
to:
''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}}. It was published by Creator/{{Ubisoft}} for the UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade and UsefulNotes/PlayStation3 Platform/PlayStation3 in 2011, and then published by Housemarque themselves on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} in 2014. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
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Fixing.
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[[SimilarlyNamedWorks No relation]] to the 1981 film ''Film/{{Outland|1981}}''. Or to the successor comic to ''ComicStrip/BloomCounty''. Also has no relation to the 2012 Australian [[Series/{{Outland}} TV series]].
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[[SimilarlyNamedWorks No relation]] to the 1981 film ''Film/{{Outland|1981}}''. Or to the successor comic to ''ComicStrip/BloomCounty''. Also has no relation to the 2012 Australian [[Series/{{Outland}} [[Series/{{Outland|2012}} TV series]].
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Fixing.
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[[SimilarlyNamedWorks No relation]] to the 1981 film ''Film/{{Outland}}''. Or to the successor comic to ''ComicStrip/BloomCounty''. Also has no relation to the 2012 Australian [[Series/{{Outland}} TV series]].
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[[SimilarlyNamedWorks No relation]] to the 1981 film ''Film/{{Outland}}''.''Film/{{Outland|1981}}''. Or to the successor comic to ''ComicStrip/BloomCounty''. Also has no relation to the 2012 Australian [[Series/{{Outland}} TV series]].
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An Axe To Grind is no longer a trope
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%% * AnAxeToGrind: Some of the humanoid enemies wield them.
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Page was movedfrom Videogame.Outland to VideoGame.Outland 2011. Null edit to update page.
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* AnAxeToGrind: Some of the humanoid enemies wield them.
* BadMoonRising: The sisters merge to form one.
* BadMoonRising: The sisters merge to form one.
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%% * AnAxeToGrind: Some of the humanoid enemies wield them.
%% * BadMoonRising: The sisters merge to form one.
%% * BadMoonRising: The sisters merge to form one.
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* ShockwaveStomp: Very similliar to the Mario variety (well, besides using feet instead of his ass), complete with a momentum-halting front flip before the actual execution. The actual shockwave doesn't really have that much range, but the kick and the stomp count as seperate hits.
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* ShockwaveStomp: Very similliar similiar to the Mario variety (well, besides using feet instead of his ass), complete with a momentum-halting front flip before the actual execution. The actual shockwave doesn't really have that much range, but the kick and the stomp count as seperate separate hits.
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[[SimilarlyNamedWorks No relation]] to the 1981 film ''Film/{{Outland}}''. Or to the successor comic to ''NewspaperComics/BloomCounty''. Also has no relation to the 2012 Australian [[Series/{{Outland}} TV series]].
to:
[[SimilarlyNamedWorks No relation]] to the 1981 film ''Film/{{Outland}}''. Or to the successor comic to ''NewspaperComics/BloomCounty''.''ComicStrip/BloomCounty''. Also has no relation to the 2012 Australian [[Series/{{Outland}} TV series]].
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Added release dates.
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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} in 2011. It was published by Creator/{{Ubisoft}} for the UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStation3 and published by Housemarque themselves on UsefulNotes/{{Steam}}. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
to:
''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} in 2011. Creator/{{Housemarque}}. It was published by Creator/{{Ubisoft}} for the UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStation3 in 2011, and then published by Housemarque themselves on UsefulNotes/{{Steam}}.[[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} in 2014. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
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* DarkIsEvil: Sister Moon.
* TheDragon: [[CaptainObvious The Dragon]].
* TheDragon: [[CaptainObvious The Dragon]].
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%% * DarkIsEvil: Sister Moon.
%% * TheDragon:[[CaptainObvious The Dragon]].Dragon.
%% * TheDragon:
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* GenreBusting: Mixes Metroidvania with elements of BulletHell shooters. It's what happens when Super Metroid and Ikaruga make sweet love while Castlevania watches.
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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft for the UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStation3 and published by Housemarque themselves on UsefulNotes/{{Steam}}. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
to:
''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and in 2011. It was published by Ubisoft Creator/{{Ubisoft}} for the UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStation3 and published by Housemarque themselves on UsefulNotes/{{Steam}}. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
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[[SimilarlyNamedWorks No relation]] to the 1981 film ''Film/{{Outland}}''. Or to the successor comic to ''NewspaperComics/BloomCounty''. Also has no relation to the 2012 Australian [[Series/{{Outland}} TV series]].
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* ActionBomb: The Kamikazer enemies will rush the player and explode.
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* AnAxeToGrind: Some of the humanoid enemies wield them.
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* BigCreepyCrawlies: A great many enemies are large spiders and insects.
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* CarryABigStick: The Golem boss wields an enormous stone club.
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* {{Golem}}: The first boss is a gigantic Golem who was created as a GuardianEntity.
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X Meets Y is a just for fun thing and should not be used as a trope
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* XMeetsY: ''Videogame/{{Ikaruga}}'' meets the 2D ''Franchise/PrinceOfPersia'' and ''Franchise/{{Metroid}}'' games.
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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft for the XboxLiveArcade and {{Playstation 3}} and published by Housemarque themselves on UsefulNotes/{{Steam}}. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
to:
''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft for the XboxLiveArcade UsefulNotes/XboxLiveArcade and {{Playstation 3}} UsefulNotes/PlayStation3 and published by Housemarque themselves on UsefulNotes/{{Steam}}. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
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[[caption-width-right:315:{{Ikaruga}}, eat your heart out.]]
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* OrangeBlueContrast: Just look at the box art or any screenshot, it's a relentless barrage of orange and teal. Because the gameplay asks for two contrasting colors, and black and white were already taken by ''{{Ikaruga}}'', it is somewhat understandable.
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* OrangeBlueContrast: Just look at the box art or any screenshot, it's a relentless barrage of orange and teal. Because the gameplay asks for two contrasting colors, and black and white were already taken by ''{{Ikaruga}}'', ''VideoGame/{{Ikaruga}}'', it is somewhat understandable.
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* CollectionSidequest: Of the usual "hidden item" variety. Most of the time you just get some concept art out of it, although you do ultimately get the ability to stick to walls longer, reveal all large money pots in the game and double the strenght of your melee attack if you get enough of them.
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* CollectionSidequest: Of the usual "hidden item" variety. Most of the time you just get some concept art out of it, although you do ultimately get the ability to stick to walls longer, reveal all large money pots in the game and double the strenght strength of your melee attack if you get enough of them.
* TheDragon: [[CaptainObvious The Dragon]].
* FreeFallFight: Against the witch boss.
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%%* ReversePolarity
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%%* SilentProtagonist
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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft for the XboxLiveArcade and {{Playstation 3}} as a downloadable budget title. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
to:
''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft for the XboxLiveArcade and {{Playstation 3}} as a downloadable budget title.and published by Housemarque themselves on UsefulNotes/{{Steam}}. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
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typo
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* EverythingTryingToKillYou: Spiders, flowers, bugs, you name it: if it's ColorCodedForYourConvinience and not inanimate, chances are it's going to either eat you or shoot a lot of bullets at you and then eat you.
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* EverythingTryingToKillYou: Spiders, flowers, bugs, you name it: if it's ColorCodedForYourConvinience ColorCodedForYourConvenience and not inanimate, chances are it's going to either eat you or shoot a lot of bullets at you and then eat you.
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Expanded the description and got rid of the Zero Context Example s.
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft.
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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft.
Ubisoft for the XboxLiveArcade and {{Playstation 3}} as a downloadable budget title. It is known for combining {{Metroidvania}}, BulletHell and [[PlatformGame platforming]], and is heavily influenced by ''Videogame/{{Ikaruga}}''.
''Outland'' plays much like a 2D ''Franchise/{{Metroid}}'' game, with the player being capable of jumping and interacting fluidly with the environment, and fighting with a sword and various special abilities. Unique to the game is the ''[[Videogame/{{Ikaruga}} Ikaruga]]''-like colour switching mechanic: most game objects come in a blue or red colour, and the player eventually gains the ability to switch between the two colours as well. Matching the colour of an enemy makes both sides deal reduced damage to each other, and allows the player to absorb bullets, while contrasting it has the opposite effect; similarly, coloured objects are only solid to the player when the colour is matched. The game is not a {{Metroidvania}} in the strictest sense; although the world mostly remains open to be explored as the game progresses, each level is linear, with only small rewards for backtracking later on. Rather than exploration, the focus is on action, platforming and puzzles.
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* TheEndOfTheWorldAsWeKnowIt
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* LightIsNotGood: Sister Sun.
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* LightIsNotGood: Sister Sun.Sun, one of the twin goddesses who created the world, and now wants to end it.
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* MetroidVania
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* MetroidVaniaMetroidVania: Although a fairly linear game, with half the upgrades found focusing on improving combat abilities and the other half having mostly limited interactions with the game world, the game is open to explore at the player's leisure, albeit with limited rewards.
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* {{Reincarnation}}
* ReversePolarity
* ReversePolarity
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* SilentProtagonist
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* XMeetsY: ''{{Limbo}}'' meets ''{{Ikaruga}}''.
** ''{{Ikaruga}}'' meets the 2D ''PrinceOfPersia'' games.
* YinYangBomb
** ''{{Ikaruga}}'' meets the 2D ''PrinceOfPersia'' games.
* YinYangBomb
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* XMeetsY: ''{{Limbo}}'' meets ''{{Ikaruga}}''.
** ''{{Ikaruga}}''''Videogame/{{Ikaruga}}'' meets the 2D ''PrinceOfPersia'' ''Franchise/PrinceOfPersia'' and ''Franchise/{{Metroid}}'' games.
* %%* YinYangBomb
** ''{{Ikaruga}}''
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Moved YMMV trope
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''Outland'' is an adventure platformer game, published by Ubisoft.
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''Outland'' is an adventure platformer game, developed by Creator/{{Housemarque}} and published by Ubisoft.
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* DemonicSpiders: Surprisingly enough, the literal giant ones (as well as the extra-large variety) aren't that bad since the former are more or less the first enemy you come across and latter aren't that much different from the normal variety besides their size and ability to take more hits. The smaller ones are far more annoying, since they either shoot arching streams of projectiles at your general direction or leap at you, and you can't tell kind they are until they attack.
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* GoingNative: The opening depicts TheHero leaving the big city to find a cure for in visions.
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* GoingNative: The opening depicts TheHero leaving the big city to find a cure for in his visions.
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* LuckilyMyShieldWillProtectMe: At least 2 types of warrior enemies carry one. Especially annoying with the GiantMook variety, since you can only jump over them to hit them from the back right after they attack: try jumping too early and you'll hit their head or their mace or try getting too close before jumping and you'll hit their prone mace.
* Mayincatec: The aesthetics ''ooze'' this, from the random artwork on the walls to the intricate carvings to the humanoid enemies' armor and even to the bosses. Look no further than [[spoiler:the Winged Serpent]], another name for [[spoiler:Quetzalcoatl]].
* Mayincatec: The aesthetics ''ooze'' this, from the random artwork on the walls to the intricate carvings to the humanoid enemies' armor and even to the bosses. Look no further than [[spoiler:the Winged Serpent]], another name for [[spoiler:Quetzalcoatl]].
to:
* LuckilyMyShieldWillProtectMe: At least 2 two types of warrior enemies carry one. Especially annoying with the GiantMook variety, since you can only jump over them to hit them from the back right after they attack: try jumping too early and you'll hit their head or their mace or try getting too close before jumping and you'll hit their prone mace.
*Mayincatec: {{Mayincatec}}: The aesthetics ''ooze'' '''ooze''' this, from the random artwork on the walls to the intricate carvings to the humanoid enemies' armor and even to the bosses. Look no further than [[spoiler:the Winged Serpent]], another name for [[spoiler:Quetzalcoatl]].
*
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[[caption-width-right:318:{{Ikaruga}}, eat your heart out.]]
Outland is an adventure platformer game, published by Ubisoft.
An unnamed man experiences bizarre dreams every night, and no medicine can rid him of them. Exhausted and compelled to find answers, he visits a shaman who tells him a tale of what is occurring. Thirty millennia ago, two divine sisters, [[LightIsNotGood one of light]] and [[DarkIsEvil one of shadow]], created the world, and ''both of them'' wished to destroy it afterwards. A hero rose up and, using his own soul, bound them both to the earth. The man is the {{Reincarnation}} of that hero, and the fact that he's back means the sisters will rise again too. Therefore TheEndOfTheWorldAsWeKnowIt is at hand, and it's up to this new hero to rise up and begin SavingTheWorld.
Outland is an adventure platformer game, published by Ubisoft.
An unnamed man experiences bizarre dreams every night, and no medicine can rid him of them. Exhausted and compelled to find answers, he visits a shaman who tells him a tale of what is occurring. Thirty millennia ago, two divine sisters, [[LightIsNotGood one of light]] and [[DarkIsEvil one of shadow]], created the world, and ''both of them'' wished to destroy it afterwards. A hero rose up and, using his own soul, bound them both to the earth. The man is the {{Reincarnation}} of that hero, and the fact that he's back means the sisters will rise again too. Therefore TheEndOfTheWorldAsWeKnowIt is at hand, and it's up to this new hero to rise up and begin SavingTheWorld.
to:
An unnamed man experiences bizarre dreams every night, and no medicine can rid him of them. Exhausted and compelled to find answers, he visits a shaman who tells him a tale of what is occurring. Thirty millennia ago, two divine sisters, [[LightIsNotGood one of light]] and [[DarkIsEvil one of shadow]], created the world, and
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* XMeetsY: {{Limbo}} meets {{Ikaruga}}.
** {{Ikaruga}} meets the 2d PrinceOfPersia games.
** {{Ikaruga}} meets the 2d PrinceOfPersia games.
to:
* XMeetsY: {{Limbo}} ''{{Limbo}}'' meets {{Ikaruga}}.
''{{Ikaruga}}''.
**{{Ikaruga}} ''{{Ikaruga}}'' meets the 2d PrinceOfPersia 2D ''PrinceOfPersia'' games.
**
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** An additional charge skill allows you to [[spoiler:absorb all energy in the vicinity, regardless of color]] and unleash a destructive screen-filling shockwave.
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* DemonicSpiders: Surprisingly enough, the literal giant ones (as well as the extra-large variety) aren't that bad since the former are more or less the first enemy you come across and latter aren't that much different from the normal variety besides their size and ability to take more hits. The smaller ones are far more annoying, since they either shoot arching streams of projectiles at your general direction or leap at you.
to:
* DemonicSpiders: Surprisingly enough, the literal giant ones (as well as the extra-large variety) aren't that bad since the former are more or less the first enemy you come across and latter aren't that much different from the normal variety besides their size and ability to take more hits. The smaller ones are far more annoying, since they either shoot arching streams of projectiles at your general direction or leap at you.you, and you can't tell kind they are until they attack.
Added DiffLines:
* Mayincatec: The aesthetics ''ooze'' this, from the random artwork on the walls to the intricate carvings to the humanoid enemies' armor and even to the bosses. Look no further than [[spoiler:the Winged Serpent]], another name for [[spoiler:Quetzalcoatl]].