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** One random encounter is investigating a hospital overrun by zombies, where you find a single healthy baby. You can take him/her along, but it will be an additional drain on your food supplies.
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I just watched Kikoskia\'s LP.


* MentorOccupationalHazard: Sadly, if not surprisingly, Clements doesn't survive the introduction.

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* MentorOccupationalHazard: Sadly, if not surprisingly, Clements doesn't survive the introduction. [[spoiler: Or does he?]]
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** In Badger City, there is a sign for a store called "[[Film/28DaysLater 28 Day Liquor]]".

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** In Badger City, there is a sign for a store called "[[Film/28DaysLater "[[Film/TwentyEightDaysLater 28 Day Liquor]]".

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** The T-Virus and G-Virus from ''Franchise/ResidentEvil''.
*** Both the Flash and Director's cut has [[VideoGame/ResidentEvil4 RE4]]'s Merchant.

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** The T-Virus and G-Virus from ''Franchise/ResidentEvil''.
''Franchise/ResidentEvil''. Also, the Final Cut has a location called "Badger City", a nod at Raccoon City.
*** Both the Flash and Director's cut Cut has [[VideoGame/ResidentEvil4 RE4]]'s Merchant.


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** In Badger City, there is a sign for a store called "[[Film/28DaysLater 28 Day Liquor]]".
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** The strip club has posters for the movies ''Film/ZombieStrippers'' and ''Film/PlanetTerror'', both of which feature strippers and zombies, on a wall.
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* GiantSpaceFleaFromNowhere: The Final Cut expansion adds a FinalBoss against a [[spoiler:giant zombified octopus that rises from the moat surrounding Safe Haven.]] This boss has no build up, no warning, no hints it exists, and just shows up without anybody really mentioning it.


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* PathOfMostResistance: The final cut expansion allows you to drive through irradiated areas to shave some distance off your trip. Needless to say, this is very taxing on your party's health as radiation sickness slowly sets in and an increase in the number of severe weather systems increases the amount of time you'll be stuck in the rads.


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** One of your party members may occasionally find a kitten, which you can take with you. It has no effect on gameplay, nor is it mentioned again.
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On October 5, 2015, the Director's Cut version received the "Final Cut" expansion, DLC that includes new character skins and vehicles, branching paths across the country, and various miscellaneous tweaks to gameplay.
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* StoryDrivenInvulnerability: If one ally is alive, your lead character doesn't lose health due to rations or disease, but can still be injured if attacked while scavenging or on a job.
** The Director's Cut has two additional changes - random events can sometimes injure the main character, and the main character isn't healed if one ally is alive.

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* StoryDrivenInvulnerability: If at least one ally is alive, your lead character doesn't lose health due to rations or disease, but can still be injured if attacked while scavenging or on a job.
** The Director's Cut has two additional changes - random events can sometimes injure the main character, and the main character isn't healed if at least one ally is alive.
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* BloodierAndGorier: Compared to ''Oregon Trail'', as the setting of this game lends itself more to graphic violence. Said violence is mitigated by the extremely Retraux graphics and the fact that the blood is a light shade of purple, however.


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* ObligatorySwearing: Having a grittier setting than ''Oregon Trail'', there is profanity sprinkled throughout the text on occasion, up to and including "fuck."


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* VideoGameCrueltyPunishment: However, see directly below as to why this is a bad idea near the end of the game.
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* DisproportionateRetribution:You can come across people who have you play a ball-under-a-cup game. Should you lose, you have the option to shoot them.

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* DisproportionateRetribution:You DisproportionateRetribution: You can come across people who have you play a ball-under-a-cup game. Should you lose, you have the option to shoot them.
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* DamnYouMuscleMemory: During the Zombie Deer Herd boss fights, if you did the Biker boss before, your first instinct will be to ram the deer running beside you. This does damage.
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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/organtrail_washington_dc_3099.png]]
[[caption-width-right:280:The city is lost.]]

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[[quoteright:280:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/organtrail_washington_dc_3099.png]]
[[caption-width-right:280:The city is lost.
org/pmwiki/pub/images/organ_trail_cover.jpg]]
[[caption-width-right:300:The end of the world...
]]
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* RaisingTheSteaks: You can have "boss encounters" with zombified animals: a bear, a pair of dogs, and a herd of deer.

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* RaisingTheSteaks: You can have The Director's Cut features "boss encounters" with zombified animals: a bear, a pair of dogs, and a herd of deer.
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* RaisingTheSteaks: You can have "boss encounters" with zombified animals: a bear, a pair of dogs, and a herd of deer.
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** [[Castlevania2SimonsQuest "What a horrible night to have a curse."]]

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** [[Castlevania2SimonsQuest [[VideoGame/CastlevaniaIISimonsQuest "What a horrible night to have a curse."]]
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* DisproportionateRetribution:You can come across people who have you play a ball-under-a-cup game. Should you lose, you have the option to shoot him.

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* DisproportionateRetribution:You can come across people who have you play a ball-under-a-cup game. Should you lose, you have the option to shoot him.them.
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* DispropotionateRetribution:You can come across people who have you play a ball-under-a-cup game. Should you lose, you have the option to shoot him.

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* DispropotionateRetribution:You DisproportionateRetribution:You can come across people who have you play a ball-under-a-cup game. Should you lose, you have the option to shoot him.
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wanted to add a new trope

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* DispropotionateRetribution:You can come across people who have you play a ball-under-a-cup game. Should you lose, you have the option to shoot him.
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** You also encounter [[EvilDead Ash]] at the shack

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** You also encounter [[EvilDead [[Franchise/EvilDead Ash]] at the shack
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** [[Castlevania2SimonsQuest "What a horrible night to have a curse."]]
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* ButtMonkey: Clements, despite only being in the game for five minutes at most, somehow rapidly becomes this. After saving you, the drive to D.C somehow leads to him getting a broken arm, getting dysentery AND getting bit by a zombie.

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* MadeOfIron: Your lead character in the flash version takes damage from very few sources. In the Director's Cut, he can also be harmed by some random events but still isn't affected by poor rations or disease.
** This is only true if your party members are alive. As soon as the lead character is the only person left, they start taking damage from a ''lot'' more sources.


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* StoryDrivenInvulnerability: If one ally is alive, your lead character doesn't lose health due to rations or disease, but can still be injured if attacked while scavenging or on a job.
** The Director's Cut has two additional changes - random events can sometimes injure the main character, and the main character isn't healed if one ally is alive.
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''[[http://hatsproductions.com/organtrail.html Organ Trail]]'' is a zombie survival parody of ''VideoGame/TheOregonTrail'' developed by [[http://hatproductions.com The Men Who Wear Many Hats]]. Players are given the task of navigating a five seat station wagon across the United States in the midst of a zombie outbreak. Dangers along the way include bandits, zombie hordes, and dysentery.

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''[[http://hatsproductions.com/organtrail.html Organ Trail]]'' is a zombie survival parody of ''VideoGame/TheOregonTrail'' developed by [[http://hatproductions.[[http://hatsproductions.com The Men Who Wear Many Hats]]. Players are given the task of navigating a five seat station wagon across the United States in the midst of a zombie outbreak. Dangers along the way include bandits, zombie hordes, and dysentery.
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* MiniGameCredits: Make it to the end and you get to [[spoiler:run over zombified cast members with your car]].

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* CrapsackWorld

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* CrapsackWorldCrapsackWorld: Zombies are running rampant, large sections of the United States are too irradiated to pass through, and you have to get out of D.C. before it gets nuked.



* JustifiedTutorial: Presented as a fellow survivor, Clements, saving your leader from a wave of zombies, helping you find a car and get to the shelter in D.C., where your friends are waiting.



* MentorOccupationalHazard: Sadly, if not surprisingly, Clements doesn't survive the introduction.
* MercyKill: You can shoot [[ZombieInfectee infected party members]] to keep them from turning.



** The T-Virus and G-Virus from ResidentEvil
*** Both the Flash and Director's cut has RE4's Merchant.

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** The T-Virus and G-Virus from ResidentEvil
''Franchise/ResidentEvil''.
*** Both the Flash and Director's cut has RE4's [[VideoGame/ResidentEvil4 RE4]]'s Merchant.

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** When inspecting a gravestone, you may encounter the corpse that resides in it. The first thing that comes out of the grave is a VideoGame/Left4Dead hand.

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** When inspecting a gravestone, you may encounter the corpse that resides in it. The first thing that comes out of the grave is a VideoGame/Left4Dead ''VideoGame/Left4Dead'' hand.



** Zeke from ZombiesAteMyNeighbors is at the Airbase, along with a character from KillingFloor.
* TooDumbToLive - Sometimes one of your party members may wander off from the car, never to be seen again. This trope can also applies to the whole party if you botch scavenging for supplies at the the start of the game.

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** Zeke from ZombiesAteMyNeighbors ''VideoGame/ZombiesAteMyNeighbors'' is at the Airbase, along with a character from KillingFloor.
''VideoGame/KillingFloor''.
* TooDumbToLive - TooDumbToLive: Sometimes one of your party members may wander off from the car, never to be seen again. This trope can also applies to the whole party if you botch scavenging for supplies at the the start of the game.


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* WeCannotGoOnWithoutYou: Normally, if your leader dies, the game ends. Even if you have other healthy party members who could take over. However, this is Averted during [[spoiler:the final challenge, where the next member can jump out of the car and pick up where your fallen leader left off]].
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** This is only true if your party members are alive. As soon as the lead character is the only person left, they start taking damage from a ''lot'' more sources.
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** Averted in the "Director's Cut" version which still features difficulty levels, but they are just named "easy", "normal" and "hard".

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** Averted in the "Director's Cut" version which still features difficulty levels, but they are just named "easy", "normal" and "hard". Or "suicide".
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* ZombieInfectee: Party members can and will get bitten. However, this isn't a problem unless an infected party member is incapacitated. In fact, each zombie infectee you successfully bring to Sanctuary alive is worth ''more'' points than an uninfected party member.

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* ZombieInfectee: Party members can and will get bitten. However, this isn't a problem unless an infected party member is incapacitated. In fact, each zombie infectee you successfully bring to Sanctuary alive is worth ''more'' points than an uninfected party member.member.
** In the Director's Cut, being infected causes a survivor's health to drain faster, though not by a huge margin. It also occasionally causes them to catch a unique disease that you can't otherwise suffer from, which takes out a huge chunk of their lifebar and causes their health to drain ''very'' rapidly, though it eventually wears off if they survive.
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* ShootTheDog: This may be necessary if an infected ally is incapacitated. Or infected.

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* ShootTheDog: This may be necessary if an infected ally is incapacitated. Or incapacitated or infected.

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