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[[quoteright:400:http://static.tvtropes.org/pmwiki/pub/images/omd_unchained.JPG]]
[[caption-width-right:450:TheOrder's [[OrderReborn back]], baby!]]
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* HappyDance: All the characters have dance moves when they manage to beat a map.

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* HappyDance: All the characters have a victory dance moves when they manage to beat a map.



* PromotedToPlayable: Many of the elite enemy units and Guardians in the first two games have received special playable heroes in ''Unchained''. Stinkeye, for example, is a Cyclops Mage hero, while Bionca is a Ball-and-Chain hero, Blackpaw is a Gnoll Hunter hero, and Bloodspike is an Orc hero. Similarly, Dobbin is a Dwarf grenadier hero, and Ivy is an Elf archer hero.

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* PromotedToPlayable: Many of the elite enemy units and Guardians in the first two games have received special playable heroes in ''Unchained''. Stinkeye, for example, is a Cyclops Mage hero, while Bionca Bionka is a Ball-and-Chain hero, Blackpaw is a Gnoll Hunter hero, and Bloodspike is an Orc hero. Similarly, Dobbin is a Dwarf grenadier hero, and Ivy is an Elf archer hero.



* TrapMaster: What you have to be to actually survive in the game.

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* TrapMaster: What you have to be to actually survive in the game.game, and certain characters have traits and abilities that enhance trap-usage.
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* HappyDance: All the characters have dance moves when they manage to beat a map.

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* ChainLightning: Lightning damage jumps to multiple targets when a minion is killed by it. This makes lightning traps like Wall Chargers and Zappers and electrical heroes like Cygnus and Maximilian ideal for eliminating large groups.



* ElementalPowers: Elemental damage returns in a variety of characters:
** AnIcePerson: Tundra and Hogarth, specializing in crowd-controlling ice attacks.
** GreenThumb: Ivy, specializing in earth and plant-based magic.
** PlayingWithFire: Smolder, focused on raw fire damage.
** ShockAndAwe: Maximillian and Cygnus, who deal electrical damage that arcs between targets.



* FireIceLightning: Smolder is Fire, Hogarth is Ice, and Maximillian is Lightning. Add in Ivy for Earth.

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** Flip traps and push traps. All they really do is just send enemies away from you, but they can also be used to send enemies flying to their doom.

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** Flip traps and push traps. All they really do is just send enemies away from you, but they can also be used to send enemies flying to their doom. doom, and unlike in previous games, enemies take significant damage if they are thrown into walls or over long distances.



** Viscous Tar. Being able to slow people in front of a grinder is very useful

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** Viscous Tar. Being able to slow people in front of a grinder is very useful useful.
** Concussive Pounders do no damage... but they stun enemies they hit, stopping or slowing them and both making them more vulnerable and also serving as a combo multiplier.

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* AwesomeYetImpractical: More of the higher tier traps are very flashy looking, but they often cost a ''lot'' of money that is better off spent placing more barricades or tar traps.

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* AwesomeYetImpractical: More of the higher tier traps are very flashy looking, but they often cost a ''lot'' of money that is better off spent placing more barricades or tar traps. They become more important later on in a match when the player has a lot of money but is getting close to their trap cap.



* {{Cap}}: There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.

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* {{Cap}}: {{Cap}}:
**
There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.
** Certain traps, like the Great Wall Barricade, are designed to serve as more expensive versions of earlier traps but are either stronger or cover a larger area, which makes them more useful to avoid the cap.



* DevelopersForesight: You actually can ''not'' close off all entrances to the rift with barricades, as tempting as it is.

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* DevelopersForesight: DevelopersForesight:
**
You actually can ''not'' close off all entrances to the rift with barricades, as tempting as it is. You also can't completely block all routes between the enemy's starting point and the rift.
** Orcs will attack barricades if the player is hiding right behind or on top of them, but is just out of reach of their melee weapons. Melee heroes who try to stand inside a barricade-formed chokepoint will find the barricades taking splash damage from orcs; Blackpaw is especially vulnerable to this.



* NoFairCheating: In order to prevent players from crowding barricades, enemies will start attacking them if they stand too close.

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* NoFairCheating: In order to prevent players NoSell: Enemy heroes both ignore and do not take damage from crowding barricades, enemies will start attacking them if they stand too close. traps... unless you build specialized traps that only target heroes.

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* AwesomeYetImpractical: More of the higher tier traps are very flashy looking, but they often cost a ''lot'' of money that is better off spent placing more barricades or tar traps.



* BoringButPractical:
** Barricades - in a game like this, being able to block off roads is ''crucial''.
** Flip traps and push traps. All they really do is just send enemies away from you, but they can also be used to send enemies flying to their doom.
** Spike traps. Throughout the entire map, they will see use, especially if a team includes Gabriella.
** Viscous Tar. Being able to slow people in front of a grinder is very useful



* DevelopersForesight: You actually can ''not'' close off all entrances to the rift with barricades, as tempting as it is.



* MoneySpider: The "Moneybags" Boss drops a ''lot'' of money if you kill him.
* NoFairCheating: In order to prevent players from crowding barricades, enemies will start attacking them if they stand too close.



* ZergRush: The Unchained run on this strategy, compared with the MightyGlacier that is the Order. Orcs are weaker, unit for unit, than Order troops, but there are a ''lot'' of them, and some will eventually get through even the densest trap combinations.

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* ZergRush: ZergRush:
**
The Unchained run on this strategy, compared with the MightyGlacier that is the Order. Orcs are weaker, unit for unit, than Order troops, but there are a ''lot'' of them, and some will eventually get through even the densest trap combinations.
** This was invoked by players in in Siege Mode. Some of the mobs that could be unlocked for players to place in waves were kobolds or satyrs. They moved very quickly, were weak, but could go right into a rift if they weren't stopped.
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* LudicriousGibs: Even moreso than its predecessors, orc and human bodies will fly apart in all manner of hilariously gory ways.

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* LudicriousGibs: LudicrousGibs: Even moreso than its predecessors, orc and human bodies will fly apart in all manner of hilariously gory ways.

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* {{Cap}}: There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. This is partly due to CompetitiveBalance so the game never becomes unwinnable for an attacker. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.

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* {{Cap}}: There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. This is partly due to CompetitiveBalance so the game never becomes unwinnable for an attacker. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.



* GameplayAndStorySegregation: Heroes who would normally be fighting for the Order or Unchained can be found fighting side by side, and against their own faction, both as players and NPC heroes.
* HeroAntagonist: The Order armies will invade Unchained maps just like the Unchained do on Order maps.
* LudicriousGibs: Even moreso than its predecessors, orc and human bodies will fly apart in all manner of hilariously gory ways.
* MightyGlacier: The Order, at least when compared with the Unchained. Order troops are tougher than orcs, but also move more slowly.



* PromotedToPlayable: Many of the elite enemy units and Guardians in the first two games have received special playable heroes in ''Unchained''. Stinkeye, for example, is a Cyclops Mage hero, while Bionca is a Ball-and-Cahin hero, blackpaw is a Gnoll Hunter hero, and Bloodspike is an Orc hero. Similarly, Dobbin is a Dwarf grenadier hero, and Ivy is an Elf archer hero.

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* PromotedToPlayable: Many of the elite enemy units and Guardians in the first two games have received special playable heroes in ''Unchained''. Stinkeye, for example, is a Cyclops Mage hero, while Bionca is a Ball-and-Cahin Ball-and-Chain hero, blackpaw Blackpaw is a Gnoll Hunter hero, and Bloodspike is an Orc hero. Similarly, Dobbin is a Dwarf grenadier hero, and Ivy is an Elf archer hero.



* TrapMaster: Gabriella's specialty, with abilities to stun enemy minions for crowd control and another ability to make all her traps fire at once to inflict massive damage. Most of the other heroes also buff traps in their own way. For example, Cygnus can deploy a pylon that boosts the damage of all traps nearby, and Oziel can use traps to drain health from enemies to boost his own.

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* SuperMode: Unchained Mode, which is built up by scoring trap combos. Firing it gives a massive health and mana boost and dramatically increases damage and reduces ability cooldowns.
* ThisIsYourBrainOnEvil: The dark world of the orcs has this effect on humans who spend too long in it, and is the explanation for why Gabriella went power-mad during the first ''Orcs Must Die!'' game.
* TrapMaster: What you have to be to actually survive in the game.
** This is
Gabriella's specialty, with abilities to stun enemy minions for crowd control and another ability to make all her traps fire at once to inflict massive damage. damage.
** Maximillian is able to deploy traps with a significant discount. Coupled with his "Endorsements" ability, he'll be able to lay down a huge number of traps, including prohibitively expensive ones.
**
Most of the other heroes also buff traps in their own way. For example, Cygnus can deploy a pylon that boosts the damage of all traps nearby, and Oziel can use traps to drain health from enemies to boost his own.own.
* VillainProtagonist: Many of the heroes who would be fighting on the Unchained side are playable.

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The story, [[ExcusePlot such as it is]], is set some years after the events of ''Orcs Must Die 2''. TheOrder has been rebuilt by Maximillian the War Mage and Gabriella the Sorceress, but they face a new threat: the vast mobs of orcs that they slaughtered before have returned, now formed into a strong, organized army known as the Unchained. Both sides have rallied armies and heroes to battle one another for control of the rifts that connect the various worlds together.



* BearsAreBadNews: Humanoid bears form the {{Giant Mook}}s of Order armies. Some of them carry shields that render them immune to attack from the front, and all of them become [[BerserkButton angered]] when nearby allies are killed, gaining health and damage boosts.



* ChainmailBikini: Kind of averted. Four of the five female characters wear revealing clothing, although Midnight's cat suit isn't too bad. While Ivy's armor is revealing, she has more of an athletic build. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that reveals an alarming amount of her cleavage but not all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.

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* ChainmailBikini: Kind of averted. Four Several of the five female characters wear revealing clothing, although Midnight's cat suit isn't too bad. While Ivy's armor is revealing, she has more of an athletic build. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that reveals an alarming amount of her cleavage but not all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified. Bionca, the queen of the Unchained, plays this completely straight with her clothing. [[FanDisservice Unfortunately]].



** FanDisservice: Bionca, on the other hand....



* PromotedToPlayable: Many of the elite enemy units and Guardians in the first two games have received special playable heroes in ''Unchained''. Stinkeye, for example, is a Cyclops Mage hero, while Bionca is a Ball-and-Cahin hero, blackpaw is a Gnoll Hunter hero, and Bloodspike is an Orc hero. Similarly, Dobbin is a Dwarf grenadier hero, and Ivy is an Elf archer hero.



* ShockAndAwe: Anything that does lightening-based damage, though Maximilian specializes in it with his magic crossbow and [[AttackReflector lightening-shield]] ability.

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* ShockAndAwe: Anything that does lightening-based damage, though Maximilian specializes in it with his magic crossbow and [[AttackReflector lightening-shield]] ability. Cygnus also specializes in doing lightning damage.



* TrapMaster: Gabriella's specialty, with abilities to stun enemy minions for crowd control and another ability to make all her traps fire at once to inflict massive damage.
* WeHaveReserves: Effectively the attacking mentality: minion deaths are inevitable, one just needs to throw enough of them at the enemy at once (with help from the attacking players) to overwhelm them.

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* TrapMaster: Gabriella's specialty, with abilities to stun enemy minions for crowd control and another ability to make all her traps fire at once to inflict massive damage.
* WeHaveReserves: Effectively
damage. Most of the attacking mentality: minion deaths are inevitable, one just needs to throw enough of them at other heroes also buff traps in their own way. For example, Cygnus can deploy a pylon that boosts the enemy at once (with help damage of all traps nearby, and Oziel can use traps to drain health from enemies to boost his own.
* ZergRush: The Unchained run on this strategy, compared with
the attacking players) to overwhelm them.MightyGlacier that is the Order. Orcs are weaker, unit for unit, than Order troops, but there are a ''lot'' of them, and some will eventually get through even the densest trap combinations.

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Developed by Robot Entertainment, ''Orcs Must Die! Unchained'' is a sequel to ''VideoGame/OrcsMustDie'' and ''Orcs Must Die! 2''. While [=OMD=] is a single-player AlwaysOverTheShoulder TowerDefense ActionGame and [=OMD2=] is more of the same with addition of CoOpMultiplayer, [=OMDU=] takes the series into a CompetitiveMultiplayer direction.

Borrowing heavily from the MultiplayerOnlineBattleArena tradition, each multiplayer arena is divided up into several discrete lanes, with base camps for spawning units and rifts at either side. The objective of each team of players is to drive their own minion units into the enemy's rift while defending their own. To that end each hero unit is divided up by role into either defender (setting traps and holding choke points in their own lanes so that [[YouShallNotPass enemy minions may not pass]]) and attacker ([[EscortMission escorting minions]] and damaging that which might impede them.) Essentially each lane becomes a microcosm of AsymmetricMultiplayer with one player playing TowerDefense and the other running a DeathCourse with another player as a BossBattle.

The game is currently in semi-public beta and is intended to be Free To Play.

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Developed by Robot Entertainment, ''Orcs Must Die! Unchained'' is a sequel to ''VideoGame/OrcsMustDie'' and ''Orcs Must Die! 2''. While [=OMD=] is a single-player AlwaysOverTheShoulder TowerDefense ActionGame and [=OMD2=] is more of the same with addition of CoOpMultiplayer, [=OMDU=] takes took the series into a CompetitiveMultiplayer direction.

direction, although feedback from the fans drew the developers to shift back to the classic co-op TowerDefense gameplay that made the previous games so popular.

Borrowing heavily from the MultiplayerOnlineBattleArena tradition, each multiplayer arena is divided up into several discrete lanes, the game presents a variety of heroes with base camps for spawning units and rifts at either side. The objective of each team of players is to drive their own minion units into unique abilities, enabling teams to be formed from a wide array of character types and playstyles. In addition, a wide range of trap types, as well as NPC Guardians, equippable gear, and traits are available. The core gameplay, however, is still the enemy's rift while defending their own. To that end each hero unit is divided up by role into either defender (setting traps traditional minion-slaughtering, trap-laying TowerDefense, but much more complex and holding choke points in-depth compared to its predecessors.

The game also featured a "Siege" gameplay mode,
in which players competed in the traditional MOBA style of competitive multiplayer, with their own lanes so that [[YouShallNotPass enemy minions may not pass]]) customized loadouts of traps, minions, and attacker ([[EscortMission escorting minions]] and damaging that which might impede them.) Essentially each lane becomes guardians. However, while this mode did feature a microcosm of AsymmetricMultiplayer with one small but hardcore player playing TowerDefense base, it was largely unpopular, and Robot Entertainment chose to eliminate it and rebalance the other running a DeathCourse with another player as a BossBattle.

gameplay around cooperative player-versus-enemy survival.

The game is currently in semi-public public beta and is intended free to be Free To Play. play.


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* Fanservice: It's hard not to see Smolder as this.

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* Fanservice: FanService: It's hard not to see Smolder as this.
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* Fanservice: It's hard not to see Smolder as this.

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* ChainmailBikini: Kind of averted. Four of the five female characters wear revealing clothing, although Midnight's isn't too bad. While Ivy's armor is revealing, she has more of an athletic build. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that reveals an alarming amount of her cleavage but not all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.

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* ChainmailBikini: Kind of averted. Four of the five female characters wear revealing clothing, although Midnight's cat suit isn't too bad. While Ivy's armor is revealing, she has more of an athletic build. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that reveals an alarming amount of her cleavage but not all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.


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* MindControl: One of Gabriella's attacks--it charms the enemies. They stand dumbfounded, with literal hearts in their eyes, and won't move for a few seconds or when hit.
* OneLiner: All of the heroes have this to some degree, some more (purposely) cringe-worthy than others.
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Forgot about Ivy.


* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight's isn't too bad. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that reveals an alarming amount of her cleavage but not all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.

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* ChainmailBikini: Kind of averted. Three Four of the four five female characters wear revealing clothing, although Midnight's isn't too bad.bad. While Ivy's armor is revealing, she has more of an athletic build. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that reveals an alarming amount of her cleavage but not all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.
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* FireIceLightning: Smolder is Fire, Hogarth is Ice, and Maximillian is Lightning. Add in Ivy for Earth.
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Wrong name. I'm an idiot.


* PyroManiac: Somber. At first she just seems to be a standard fire elemental class, but some of her dialogue lines are laced with frenzy.

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* PyroManiac: Somber.Smolder. At first she just seems to be a standard fire elemental class, but some of her dialogue lines are laced with frenzy.
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* PyroManiac: Somber. At first she just seems to be a standard fire elemental class, but some of her dialogue lines are laced with frenzy.
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* AsteroidsMonster: The Earth Elementals act like this.
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* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight's isn't too bad. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that doesn't reveal all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.

to:

* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight's isn't too bad. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire, her skimpy clothing could be considered practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that doesn't reveal reveals an alarming amount of her cleavage but not all that much else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.
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* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight's isn't particularly noticeable. However, it's somewhat justified by the worst offender, Smolder, since she deals with fire and her skimpy clothing could be considered practical, while Gabriella is wearing a standard-issue low-cut sorceress's outfit that doesn't reveal all that much else.

to:

* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight's isn't particularly noticeable. However, it's too bad. It's somewhat justified by the worst offender, Smolder, whose outfit barely covers anything; since she deals with fire and fire, her skimpy clothing could be considered practical, while practical. Gabriella is wearing a standard-issue low-cut sorceress's outfit that doesn't reveal all that much else.else, but since at least one of her attacks is a "charm" attack (i.e., mesmerizing rivals with her looks) it's also partially justified.
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* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight isn't particularly noticeable. However, it's someone justified for Smolder, since she deals with fire and her skimpy clothing could be considered practical, while Gabriella is wearing a standard-issue low-cut sorceress's outfit that doesn't reveal all that much else.

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* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight Midnight's isn't particularly noticeable. However, it's someone somewhat justified for by the worst offender, Smolder, since she deals with fire and her skimpy clothing could be considered practical, while Gabriella is wearing a standard-issue low-cut sorceress's outfit that doesn't reveal all that much else.
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* ChainmailBikini: Kind of averted. Three of the four female characters wear revealing clothing, although Midnight isn't particularly noticeable. However, it's someone justified for Smolder, since she deals with fire and her skimpy clothing could be considered practical, while Gabriella is wearing a standard-issue low-cut sorceress's outfit that doesn't reveal all that much else.
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* {{Cap}}: There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. This is partly due to CompetetiveBalance so the game never becomes unwinnable for an attacker. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.

to:

* {{Cap}}: There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. This is partly due to CompetetiveBalance CompetitiveBalance so the game never becomes unwinnable for an attacker. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.
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* {{Cap}}: There is a limit on how many traps a player can place at once, and certainly no where near enough to entirely cover a map. This is partly due to CompetetiveBalance so the game never becomes unwinnable for an attacker. The game does advise though that players start placing inexpensive traps early in a match, then replace them with smaller numbers of more expensive traps later to maintain lethality while being able to spread them across more lanes.



* TrapMaster: Gabriella's specialty, with abilities to stun enemy minions for crowd control and another ability to make all her traps fire at once to inflict massive damage.

to:

* TrapMaster: Gabriella's specialty, with abilities to stun enemy minions for crowd control and another ability to make all her traps fire at once to inflict massive damage.damage.
* WeHaveReserves: Effectively the attacking mentality: minion deaths are inevitable, one just needs to throw enough of them at the enemy at once (with help from the attacking players) to overwhelm them.
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''Orcs Must Die! Unchained'' is a sequel to ''VideoGame/OrcsMustDie'' and ''Orcs Must Die! 2''. While [=OMD=] is a single-player AlwaysOverTheShoulder TowerDefense ActionGame and [=OMD2=] is more of the same with addition of CoOpMultiplayer, [=OMDU=] takes the series into a CompetitiveMultiplayer direction.

to:

Developed by Robot Entertainment, ''Orcs Must Die! Unchained'' is a sequel to ''VideoGame/OrcsMustDie'' and ''Orcs Must Die! 2''. While [=OMD=] is a single-player AlwaysOverTheShoulder TowerDefense ActionGame and [=OMD2=] is more of the same with addition of CoOpMultiplayer, [=OMDU=] takes the series into a CompetitiveMultiplayer direction.
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* SkillScoresAndPerks: Available as a kind of CharacterCustomization. While every hero has certain fixed abilities, they can be customized with traits outside of matches that give them passive bonuses, and given different sets of traps. While in-game, each character makes gains that can be spent on Weavers to give them passive upgrades for the remaining duration of the match, with different options available at different tiers of advancement.
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** [[OldMaster The Old War Mage]] is named Cygnus.

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** [[OldMaster The Old War Mage]] is named Cygnus.Cygnus.
* ShockAndAwe: Anything that does lightening-based damage, though Maximilian specializes in it with his magic crossbow and [[AttackReflector lightening-shield]] ability.
* TrapMaster: Gabriella's specialty, with abilities to stun enemy minions for crowd control and another ability to make all her traps fire at once to inflict massive damage.
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!!Tropes used in Orcs Must Die! Unchained:

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!!Tropes used in Orcs Must Die! Unchained:Unchained:
* EveryoneCallsHimBarkeep: {{Averted|Trope}}, after two games spent playing it straight. Character previously referred to only by their title now have proper names:
** TheApprentice is named Maximilian.
** [[VainSorceress The Sorceress]] is named Gabriella.
** [[OldMaster The Old War Mage]] is named Cygnus.
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''Orcs Must Die! Unchained'' is a sequel to ''VideoGame/OrcsMustDie'' and ''Orcs Must Die! 2''. While [=OMD=] is a single-player AlwaysOverTheShoulder TowerDefense ActionGame and [=OMD2=] is more of the same with addition of CoOpMultiplayer, [=OMDU=] takes the series into a CompetitiveMultiplayer direction.

Borrowing heavily from the MultiplayerOnlineBattleArena tradition, each multiplayer arena is divided up into several discrete lanes, with base camps for spawning units and rifts at either side. The objective of each team of players is to drive their own minion units into the enemy's rift while defending their own. To that end each hero unit is divided up by role into either defender (setting traps and holding choke points in their own lanes so that [[YouShallNotPass enemy minions may not pass]]) and attacker ([[EscortMission escorting minions]] and damaging that which might impede them.) Essentially each lane becomes a microcosm of AsymmetricMultiplayer with one player playing TowerDefense and the other running a DeathCourse with another player as a BossBattle.

The game is currently in semi-public beta and is intended to be Free To Play.
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!!Tropes used in Orcs Must Die! Unchained:

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