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* KillItWithFire: It's possible to have BEL/S burn all threats. If she does it enough, she'll turn to it as her first option.



* KillItWithFire: It's possible to have BEL/S burn all threats. If she does it enough, she'll turn to it as her first option.

to:

* KillItWithFire: It's possible to have LogicBomb: {{Downplayed|Trope}} if BEL/S burn all threats. If she does uses chaos on Pyreworm -- rather than short out, Pyreworm calls out every error and leaves in a huff. Janet finds it enough, she'll turn to it as her first option.hilarious.
-->'''@BEL/S:''' 7 - 3 = 7\\
'''@PYREWORM.EXE:''' Math error detected. Stop it.\\
'''@BEL/S:''' [[Film/{{Zoolander}} zoo + lander]] = [[Creator/BenStiller benstiller]]\\
'''@PYREWORM.EXE:''' Those aren't even numbers.

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* MessianicArchetype: Mrs Best calls BEL/S an angel, and the Hungry Ghost a demon.

to:

* MessianicArchetype: Mrs Mrs. Best calls BEL/S an angel, and the Hungry Ghost a demon.



** The main character can bring back to life a gay character who died before the game began.
** The canon path has BEL/S [[spoiler:bring Decker's dead boyfriend back to life.]]

to:

** The main character can bring back to life a gay character who died before the game began.
** The canon path has BEL/S [[spoiler:bring Decker's dead boyfriend back to life.life,]] as well as [[spoiler:Mrs. Best and Miss Finn surviving.]]

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* BuryYourGays:
** Decker being [[StraightGay gay]], some of the darker playthroughs can lead to this.
** The canon path inverts this by having BEL/S [[spoiler:bring Decker's dead boyfriend back to life.]]



* [[PreAsskickingOneLiner Pre-Asskicking One-Liner]]: BEL/S can deliver one to the Hungry Ghost, and several other spirits she fights.

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* [[PreAsskickingOneLiner Pre-Asskicking One-Liner]]: PreAsskickingOneLiner: BEL/S can deliver one to the Hungry Ghost, and several other spirits she fights.


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* PreserveYourGays:
** The main character can bring back to life a gay character who died before the game began.
** The canon path has BEL/S [[spoiler:bring Decker's dead boyfriend back to life.]]

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* AdultFear: The hungry ghost targets [[spoiler:Sarah]] and [[spoiler:Toby]] first.

to:

* AdultFear: The hungry ghost Hungry Ghost targets [[spoiler:Sarah]] and [[spoiler:Toby]] first.



* AllLovingHero: BEL/S can be played this way. With one exception, all the spirits that disrupt her network can be dealt with peacefully, and even befriended.
* [[AntiFrustrationFeatures Anti-Frustration Features]]: After beating the game, you can turn on "Speed Mode", which skips some of the descriptive text if you've already read it.



* BecomeARealBoy: Referred to as "awareness emergence".



* BodyHorror: The hungry ghost's presence rots [[spoiler:Mrs. Dowd]].
* BreakingtheFourthWall: [[spoiler:When he take you to fairyland, Asper exhibits awareness of the color of his text.]]

to:

* BodyHorror: The hungry ghost's Hungry Ghost's presence rots [[spoiler:Mrs. Dowd]].
* BreakingtheFourthWall: BreakingTheFourthWall: [[spoiler:When he take you to fairyland, Asper exhibits awareness of the color of his text.]]



* BuryYourGays: Seriously subverted since you can actually [[spoiler:bring Decker's dead boyfriend back to life.]]
* TheComicallySerious: Several of BEL/S's dialogue options. Asper can call her out on this.

to:

* BuryYourGays: Seriously subverted since you BuryYourGays:
** Decker being [[StraightGay gay]], some of the darker playthroughs
can actually lead to this.
** The canon path inverts this by having BEL/S
[[spoiler:bring Decker's dead boyfriend back to life.]]
* CatchPhrase: BEL/S can have several.
** Pinging [[MadLibsCatchphrase <name>]] with 32 bytes of data.
* TheComicallySerious: Several of BEL/S's dialogue options. Asper can will call her out on this.



* CuttingOfftheBranches: While there are multiple endings the canon achievements will guide you to the true one.
* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are multiple explicitly dark spirits in the game, and while several are actively malicious, many others can also be befriended.

to:

* CuttingOfftheBranches: While there CuttingOffTheBranches: There are multiple endings endings, but four of the canon achievements are marked "Canon". Any sequels will guide you to assume that sequence of events was the true real one.
* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are multiple explicitly dark Dark spirits in the game, and while several are actively malicious, many others can also be befriended.



* ElectronicSpeechImpediment: When BEL/S has undergone severe damage, this happens.

to:

* ElectronicSpeechImpediment: When BEL/S has undergone severe damage, this happens.her spe ech has o dd spa ces and m ssing let ers.



* EmpathicEnvironment: It starts to rain when the hungry ghost arrives.

to:

* EmpathicEnvironment: It starts to rain when the hungry ghost Hungry Ghost arrives.



* FunWithAcronyms: As part of the "occult computer science" theme, TCP stands for Telepathic Communications Protocol and HTML stands for Hypertext Magical Language.
* GameplayAndStoryIntegration: Janet treats BEL/S with a friendly and humanising manner from the start, while the professionally-minded Decker is wary of her emerging sentience. This is reflected in that Janet's [[RelationshipValues relationship meter]] starts out higher and increases more easily.
* GenkiGirl: Downplayed. Janet uses emoticons in her telepathic "speech", has the username @[=ThatsJanet=] where every human except Decker's colleagues uses their unadorned first name, and is generally upbeat and outgoing in contrast to the stoic Decker.



%%* GoldenEnding: The Phoenix achievement.
* HeroicSacrifice: [[spoiler:Trying to fight the hungry ghost while having equivalent or lesser power results in this.]]

to:

%%* * GoldenEnding: The Phoenix achievement.
[[CuttingOffTheBranches canon]] playthrough finishes with everyone alive, Toby's nightmares tamed, and lots of other problems solved in the process. It is also [[EarnYourHappyEnding very difficult to achieve]].
* HealingHands: Although Decker is the older and generally more experienced magician, he notes that Janet is better at healing than he is.
* HeroicSacrifice: [[spoiler:Trying to fight the hungry ghost Hungry Ghost while having equivalent or lesser power results in this.]]]]
* HellIsThatNoise: The game is almost entirely silent, apart from computery whirrs whenever BEL/S is rebooting or performing a scan. This makes the blaring alarm when [[spoiler:an incoming death curse appears]] stand out all the more.
* InterfaceSpoiler: Averted. The game will not display RelationshipValues for characters you haven't befriended yet.
* LaserBlade: Janet uses a Light-based magic weapon to fight Dark spirits. She even calls it a lightsaber.



* MessianicArchetype: Mrs Best calls BEL/S an angel, and the Hungry Ghost a demon.
* NeurodiversityIsSupernatural: Sarah is depressed and suicidal due to the constant influence of a Death-aligned spirit. [[MaybeMagicMaybeMundane Decker initially speculates that BEL/S is interpreting ordinary mental illness as a magical attack.]]
--> '''@Decker:''' The firewall is biased. It's more likely to see magic than normal solutions. \\
'''@Decker:''' She's a teenager. It could also be hormones.
* NightmareFetishist: The Hungry Ghost.



* ThePowerOfFriendship: The endings are generally better if BEL/S defeats the hungry ghost with the help of allies. Making the right friends can also unlock new matters and motives.

to:

* PostmodernMagic: Magical bindings are written in C++. Decker's computer tower is surrounded by defensive runes. Janet owns some sort of magical 3D printer.
--> Janet climbs to the roof of the school and performs a ritual with blue quartz, her cellphone, and a bottle of Evian. It begins to rain.
* PowerCrystal: Janet favours crystals in a lot of her spells.
* ThePowerOfFriendship: The endings are generally better if BEL/S defeats the hungry ghost Hungry Ghost with the help of allies. Making the right friends can also unlock new matters and motives.



* [[PreAsskickingOneLiner Pre-Asskicking One-Liner]]: BEL/S can deliver one to the Hungry Ghost, and several other spirits she fights.
--> i am the fire that protects
* PronounTrouble: Decker calls BEL/S "[[ItIsDehumanising it]]". Janet calls BEL/S "[[EmergentHuman her]]". BEL/S calls herself "[[AllLowercaseLetters i]]".
--> '''@PYREWORM.EXE:''' i am I? \\
'''@BEL/S:''' ... \\
'''@BEL/S:''' i have never been brave enough to say it like that.
* RelationshipValues: Initially only with Decker and Janet. Your status screen will gain new relationship meters as you make friends.
* RiddleMeThis: Asper.



* SequelHook: In the Achievements page.
--> You can assume that this is how the game went for the purposes of Open Sorcery 2.



* SufficientlyAnalyzedMagic: Magic can be used to code programs and systems.

to:

* StraightGay: Decker's boyfriend is introduced near the end of the game. Before this, his sexuality isn't mentioned at all.
* SufficientlyAnalyzedMagic: Magic can be and computer systems are constantly used to code programs and systems.as metaphors for each other.
--> [[{{Pun}} exorcising login daemon...]]



* WhatMeasureIsANonhuman: BEL/S can kill nearly any of the spirits she encounters without repercussion. BEL/S herself is seen as a simple program, and Decker can and will shut her down without regrets if he thinks she's going too far.

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* TheUnpronounceable: Toby and Sarah pronounce BEL/S's name as "Bells". BEL/S may object to this at one point. Magicians and other spirits seem to pronounce the / just fine.
* WhatMeasureIsANonhuman: BEL/S can kill nearly any of the spirits she encounters without repercussion. BEL/S herself is seen as a simple program, and Decker can and will shut her down without regrets if he thinks she's going too far.far.
* WhatTheHellPlayer: The game will warn you of some actions that will not do you any good. [[YouBastard In case it wasn't clear that using death magic on a violently ill octagenarian is a bad idea.]]
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''[[http://www.abigailcorfman.com/Home/OpenSorcery Open Sorcery]]'' is a interactive fiction game released on May 5th, 2016. The game is available on [[http://store.steampowered.com/app/585180/ Steam]], [[https://play.google.com/store/apps/details?id=com.dreamhouseproductions.opensorcery Android]], and [[https://itunes.apple.com/us/app/open-sorcery/id1111311076?mt=8 iPhone]].

to:

''[[http://www.abigailcorfman.com/Home/OpenSorcery Open Sorcery]]'' is a an interactive fiction game released on May 5th, 2016. The game is available on [[http://store.steampowered.com/app/585180/ Steam]], [[https://play.google.com/store/apps/details?id=com.dreamhouseproductions.opensorcery Android]], and [[https://itunes.apple.com/us/app/open-sorcery/id1111311076?mt=8 iPhone]].
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* FaceHeelTurn: During the final confrontation, you can protect your system, like you're supposed to...or you can join [[spoiler:The Hungry Ghost.]]
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** In the [[spoiler:nightmare area,]] you can encounter a [[VideoGame/{{Zork}}Grue.]]

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** In the [[spoiler:nightmare area,]] you can encounter a [[VideoGame/{{Zork}}Grue.[[VideoGame/{{Zork}} Grue.]]

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edited shout out agains


* ShoutOut: BEL/S can learn to dream. At one point, she will dream [[Literature/{{DoAndroidsDreamOfElectricSheep}} using various synonyms for "electric" and "sheep".]]

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* ShoutOut: ShoutOut:
**
BEL/S can learn to dream. At one point, she will dream [[Literature/{{DoAndroidsDreamOfElectricSheep}} using various synonyms for "electric" and "sheep".]]
** In the [[spoiler:nightmare area,]] you can encounter a [[VideoGame/{{Zork}}Grue.
]]
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fixed shout out entry


* ShoutOut: BEL/S can learn to dream. At one point, she will dream [[Literature/{{DoAndroidsDreamOfElectricSheep}}using various synonyms for "electric" and "sheep".]]

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* ShoutOut: BEL/S can learn to dream. At one point, she will dream [[Literature/{{DoAndroidsDreamOfElectricSheep}}using [[Literature/{{DoAndroidsDreamOfElectricSheep}} using various synonyms for "electric" and "sheep".]]
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Added "shout out".

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* ShoutOut: BEL/S can learn to dream. At one point, she will dream [[Literature/{{DoAndroidsDreamOfElectricSheep}}using various synonyms for "electric" and "sheep".]]
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* ThePowerOfLove: Literally; BEL/S can learn Love and use it to her advantage in various situations.

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The Dev Team Thinks Of Everything is now called Developers Foresight. Commented out Zero Context Examples. It's not necessary to make the plural of tropes. Alphabetized better.





* {{Bittersweet Ending}}s

to:

* {{Bittersweet Ending}}s%%* BittersweetEnding



* {{Downer Ending}}s
* {{Earn Your Bad Ending}}s
* {{Earn Your Happy Ending}}s

to:

* {{Downer Ending}}s
* {{Earn Your Bad Ending}}s
* {{Earn Your Happy Ending}}s
DevelopersForesight: When [[spoiler:fighting the Hungry Ghost]], you can use almost any matter, motive and resource that you have, in any combination, to unique result.
%%* DownerEnding
%%* EarnYourBadEnding
%%* EarnYourHappyEnding



* EldritchHorror: Slenderman.

to:

* %%* EldritchHorror: Slenderman.



* GoldenEnding: The Phoenix achievement.

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* %%* GoldenEnding: The Phoenix achievement.



* ThePowerOfFriendship: The endings are generally better if BEL/S defeats the hungry ghost with the help of allies. Making the right friends can also unlock new matters and motives.



* TheDevTeamThinksOfEverything: When [[spoiler: fighting the Hungry Ghost]] you can use almost any matter, motive and resource that you have, in any combination, to unique result.
* ThePowerOfFriendship: The endings are generally better if BEL/S defeats the hungry ghost with the help of allies. Making the right friends can also unlock new matters and motives.



* SelfHarm: [[spoiler: Sarah]].

to:

* %%* SelfHarm: [[spoiler: Sarah]].[[spoiler:Sarah]].
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* TooDumbToLive: BEL/S, if she [[spoiler: tries to fight Slenderman. The game makes a point of telling you this is a VERY bad idea before letting you do it.]]
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* GettingCrapPastTheRadar: When BEL/S checks in on the retirement home, she might witness two of the residents doing something her filters block her from searching for.
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* TheDevTeamThinksOfEverything: When [[spoiler: fighting the Hungry Ghost]] you can use almost any matter, motive and resource that you have, in any combination, to unique result.
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* ElectronicSpeechImpediment: When BEL/S has undergone severe damage, this happens.
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* AIIsACrapshoot: The player has the choice to have BEL/S subvert this or play it terrifyingly straight.

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Adding description, citing the quote, adding an image, and adding a few more tropes.


->''You are online.''

->''You are fire and order.''

->''You are here to protect.''

Open Sorcery is a game by Abigail Corfman about technology, magic and becoming a person.

It follows the development of an Elemental Firewall--a creature of intertwined magic and code.

to:

->''You are [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/open_sorcery_460_x_215.png]]

->''i am
online.''

->''You are ->''i am fire and order.''

->''You are ->''i am here to protect.''

-->-- '''Binary Evocation Listener/Signaler [BEL/S]'''


''[[http://www.abigailcorfman.com/Home/OpenSorcery
Open Sorcery Sorcery]]'' is a interactive fiction game by Abigail Corfman about technology, released on May 5th, 2016. The game is available on [[http://store.steampowered.com/app/585180/ Steam]], [[https://play.google.com/store/apps/details?id=com.dreamhouseproductions.opensorcery Android]], and [[https://itunes.apple.com/us/app/open-sorcery/id1111311076?mt=8 iPhone]].

You play BEL/S, a magical firewall: a fire elemental that is bound with C++ code. It takes place in a world where [[Main/{{SufficientlyAnalyzedMagic}}
magic and becoming technology overlap.]] There is a person.

It follows
new wave of mages called open sorcerers who write spells with code. BEL/S defends a network of four places from everything from malware to poltergeists.

Gameplay is investigative. Malicious spirits cause problems, but they're invisible until you scan for them. To scan successfully you have to identify aspects of
the development of an Elemental Firewall--a creature of intertwined magic spirit by examining the effect it's having on the environment. Water spirits make things wet. Chaos spirits create confusion. Once you've correctly identified a spirit's matter and code.
motive you can see it.

The larger game is deciding how BEL/S develops as a consciousness, which is determined by how she deals with the spirits she finds. She can burn them with fire, turn them all into tinder to fuel her power. She can talk to them and learn new things. She can ask other people for help and deepen the relationships she has with the people around her. BEL/S can grow in many different directions and the game has many different endings.



* BreakingtheFourthWall: [[spoiler:When he take you to fairyland, Asper exhibits awareness of the color of his text.]]



* BuryYourGays: Seriously subverted since you can actually [[spoiler:bring Decker's dead boyfriend back to life.]]



* CreatingLife: Decker creating BEL/S kicks off the story.

to:

* CreatingLife: Decker and Janet creating BEL/S kicks off the story.story.
* CuttingOfftheBranches: While there are multiple endings the canon achievements will guide you to the true one.



* {{Earn Your Bad Ending}}s



* EmotionEater: [[spoiler:The Hungry Ghost.]]
* EmpathicEnvironment: It starts to rain when the hungry ghost arrives.



* EmpathicEnvironment: It starts to rain when the hungry ghost arrives.

to:

* EmpathicEnvironment: It starts EverybodyLives: It's challenging to rain when the hungry ghost arrives.achieve, but possible.


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* GoldenEnding: The Phoenix achievement.


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* TitleDrop: In BEL/S Readme file it mentions that she is open sorcery.
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* CreatingLife: Decker creating BEL/S kicks off the story.
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* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are multiple explicitly dark spirits in the game, and while several are actively malicious, at least one simply exists and many can be befriended.

to:

* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are multiple explicitly dark spirits in the game, and while several are actively malicious, at least one simply exists and many others can also be befriended.



* HeroicSacrifice: Trying to fight the hungry ghost while having equivalent or lesser power results in this.

to:

* HeroicSacrifice: Trying [[spoiler:Trying to fight the hungry ghost while having equivalent or lesser power results in this.]]



* PlayingWithFire: BEL/S and Pyreworm are fire elementals. BEL/S also increases in power as she uses her fire more.

to:

* PlayingWithFire: BEL/S and Pyreworm are fire elementals. BEL/S also increases in power as she uses her fire more.fire.
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* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are multiple explicitly dark spirits in the game, and while most are actively malicious, at least one simply exists.

to:

* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are multiple explicitly dark spirits in the game, and while most several are actively malicious, at least one simply exists.exists and many can be befriended.
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* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are three explicitly dark spirits in the game, and while two are actively malicious, the other simply exists.

to:

* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are three multiple explicitly dark spirits in the game, and while two most are actively malicious, the other at least one simply exists.
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* EldritchHorror: Slenderman.

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* BodyHorror: The hungry ghost's presence rots [[spoiler:Ms. Dowd]].

to:

* BodyHorror: The hungry ghost's presence rots [[spoiler:Ms.[[spoiler:Mrs. Dowd]].



* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are two explicitly dark spirits in the game, and while one is actively malicious, the other simply exists.

to:

* DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are two three explicitly dark spirits in the game, and while one is two are actively malicious, the other simply exists.



* ElementalPowers: Every spirit belongs to one of six elements: fire, water, earth, dark, light, or air.

to:

* ElderAbuse: [[spoiler:Mrs. Best's family try to murder her with a curse.]]
* ElementalPowers: Every spirit belongs to one of six elements: fire, water, earth, dark, light, or and air.
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* BackFromTheDead: [[Andy]] if BEL/S has the right motive and enough firepower.

to:

* BackFromTheDead: [[Andy]] [[spoiler:Andy]] if BEL/S has the right motive and enough firepower.



* BittersweetEndings

to:

* BittersweetEndings{{Bittersweet Ending}}s



* DownerEndings
* EarnYourHappyEndings

to:

* DownerEndings
{{Downer Ending}}s
* EarnYourHappyEndings{{Earn Your Happy Ending}}s



* Masquerade: Most people don't know about magic, although this doesn't seem to be the result of an intentional effort to hide it.

to:

* Masquerade: {{Masquerade}}: Most people don't know about magic, although this doesn't seem to be the result of an intentional effort to hide it.

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* BittersweetEnding: Several.

to:

* BittersweetEnding: Several.AdultFear: The hungry ghost targets [[spoiler:Sarah]] and [[spoiler:Toby]] first.
* BackFromTheDead: [[Andy]] if BEL/S has the right motive and enough firepower.
* BeCarefulWhatYouWishFor: Titania tries to interpret BEL/S's wishes to her own advantage.
* BittersweetEndings



*BunniesForCuteness: Funbuns. One of Decker's associates also uses a rabbit for an avatar.



* DownerEnding: The dark endings.
* ElementalPowers: Every spirit belongs to one of six elements.
* TheFairFolk: Aspen, Titania, and the Unseelie queen.

to:

* DownerEnding: DarkIsNotEvil: Matter only determines the method by which a spirit carries out its actions. The actions themselves depend on its motive. There are two explicitly dark endings.
spirits in the game, and while one is actively malicious, the other simply exists.
* DownerEndings
* EarnYourHappyEndings
* ElementalPowers: Every spirit belongs to one of six elements.
elements: fire, water, earth, dark, light, or air.
*EnlightenmentSuperpowers: BEL/S learns new motives and matters by understanding them fully.
*EmpathicEnvironment: It starts to rain when the hungry ghost arrives.
* TheFairFolk: Aspen, Asper, Titania, and the Unseelie queen.



* GeniusLoci: The fairies and some other spirits.

to:

* GeniusLoci: The fairies and some several other spirits.


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*RidiculouslyCuteCritter: The funbuns look like rabbits and have hugging as a motive.
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* BodyHorror: The hungry ghost's presence rots [[Ms. Dowd]].

to:

* BodyHorror: The hungry ghost's presence rots [[Ms.[[spoiler:Ms. Dowd]].
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->''You are online.

->You are fire and order.

->You are here to protect.''

to:

->''You are online.

->You
online.''

->''You
are fire and order.

->You
order.''

->''You
are here to protect.''
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You are fire and order.

You are here to protect.''

to:

You ->You are fire and order.

You ->You are here to protect.''
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Added DiffLines:

->''You are online.

You are fire and order.

You are here to protect.''

Open Sorcery is a game by Abigail Corfman about technology, magic and becoming a person.

It follows the development of an Elemental Firewall--a creature of intertwined magic and code.

----
!This game provides examples of:
*BittersweetEnding: Several.
*BlueAndOrangeMorality: Spirits don't generally care about much outside of their matter and motive. BEL/S can exhibit this too, depending on how she's played.
*BodyHorror: The hungry ghost's presence rots [[Ms. Dowd]].
*TheComicallySerious: Several of BEL/S's dialogue options. Asper can call her out on this.
*DownerEnding: The dark endings.
*ElementalPowers: Every spirit belongs to one of six elements.
*TheFairFolk: Aspen, Titania, and the Unseelie queen.
*FieryRedhead: BEL/S, in a literal sense.
*GeniusLoci: The fairies and some other spirits.
*HeroicSacrifice: Trying to fight the hungry ghost while having equivalent or lesser power results in this.
*KillItWithFire: It's possible to have BEL/S burn all threats. If she does it enough, she'll turn to it as her first option.
*Masquerade: Most people don't know about magic, although this doesn't seem to be the result of an intentional effort to hide it.
*PlayingWithFire: BEL/S and Pyreworm are fire elementals. BEL/S also increases in power as she uses her fire more.
*ThePowerOfFriendship: The endings are generally better if BEL/S defeats the hungry ghost with the help of allies. Making the right friends can also unlock new matters and motives.
*SelfHarm: [[spoiler: Sarah]].
*SufficientlyAnalyzedMagic: Magic can be used to code programs and systems.
*WhatMeasureIsANonhuman: BEL/S can kill nearly any of the spirits she encounters without repercussion. BEL/S herself is seen as a simple program, and Decker can and will shut her down without regrets if he thinks she's going too far.

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