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** All of them. In some of them [[spoiler:your companions die happily]], in another one [[protagonist starts losing memories]]

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** StoneWall: Knights, who start with a shield and usually have the weight limit to wear heavy armor.

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** StoneWall: Knights, who start with a shield and usually have the weight limit to wear heavy armor. Also the Bard eventually, when he learns a very cheap skill which cuts both incoming and outgoing damage to 1/3 (while letting any allies attack unhindered) and also starts with a skill that improves allies' defense.



** Also, if you're trying to reach the end of the world the game will eventually stop spawning anything useful and force you to do the last stretch with whatever equipment you've already got.



* NominalImportance: Played with for Soldier D, one of the soldiers from the castle. Despite not having a name he will join your party if you have at least 4 charisma and can hold his own in combat. But he's still weaker than any of the other recruitable characters (especially for his price). If you ask Iris about him she'll complain that he doesn't have a name, an affection rating, dialog or any special traits.



* TrueFinalBoss: [[spoiler: The Darkness]].

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* TrueFinalBoss: [[spoiler: The Darkness]].Dark Dragon]].

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* ApocalypseHow: If left unchecked the Darkness could consume the whole world. [[spoiler: And all this is being done to delay later apocalypse which WILL wipe out all life.]]

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* ApocalypseHow: If left unchecked the Darkness could consume the whole world. [[spoiler: And all this is being done to delay later apocalypse which WILL wipe out all life.life, and is simply being delayed until space travel is hopefully invented.]]


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* BolivianArmyEnding: [[spoiler:The End of the World ending. You've gone all the way around the planet and are now in the lifeless plane that used to be King Victor's palace. The Demon Lord shows up to give you a Holy Sword to reveal the Dark Dragon, and the last line is you rushing at it]].


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* MagikarpPower: Dosey's healing items are useful, but keep those Friendship Pellets! [[spoiler:When TheCorruption overcomes her, you can use one on her Killer Hound form to calm her down, [[CanineCompanion re-recruit her]], and gain the most powerful LightningBruiser in the game.]]
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You can get the game on Steam [[http://store.steampowered.com/app/266210/ here]], and find the official website [[http://www.playism-games.com/games/onewayheroics/ here]]. [[WikiRule A fanmade wiki]] has appeared [[http://onewayheroics.wikia.com/wiki/One_Way_Heroics_Wiki here]].

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You can get the game on Steam [[http://store.steampowered.com/app/266210/ here]], and find the official website [[http://www.playism-games.com/games/onewayheroics/ here]]. [[WikiRule [[TheWikiRule A fanmade wiki]] has appeared [[http://onewayheroics.wikia.com/wiki/One_Way_Heroics_Wiki here]].
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You can get the game on Steam [[http://store.steampowered.com/app/266210/ here]], and find the official website [[http://www.playism-games.com/games/onewayheroics/ here]].

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You can get the game on Steam [[http://store.steampowered.com/app/266210/ here]], and find the official website [[http://www.playism-games.com/games/onewayheroics/ here]]. [[WikiRule A fanmade wiki]] has appeared [[http://onewayheroics.wikia.com/wiki/One_Way_Heroics_Wiki here]].
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* Macrogame: Aside from unlocking perks and classes, you get a "dimensional vault" which you can store items in at the end of the game (whether you won or lost) and then withdraw at the start of a later run. Eventually you can store enough powerful items to win the game several times over, not that you could carry them all.

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* Macrogame: {{Macrogame}}: Aside from unlocking perks and classes, you get a "dimensional vault" which you can store items in at the end of the game (whether you won or lost) and then withdraw at the start of a later run. Eventually you can store enough powerful items to win the game several times over, not that you could carry them all.



* Mordor: Corrupted Lands. Almost no towns, not much plantlife and oh yeah, the toughest enemies in the game. Unlike other "difficult" terrains there's no special items to compensate so you generally want to race through it quickly.

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* Mordor: {{Mordor}}: Corrupted Lands. Almost no towns, not much plantlife and oh yeah, the toughest enemies in the game. Unlike other "difficult" terrains there's no special items to compensate so you generally want to race through it quickly.
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* UselessUsefulSpells: Averted; nothing is immune to status effects, including the Demon Lord. He can be confused, rooted in place, set on fire or even [[spoiler:pacified]], the last of which is especially unusual as a thing that works on the final boss.

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* UselessUsefulSpells: UselessUsefulSpell: Averted; nothing is immune to status effects, including the Demon Lord. He can be confused, rooted in place, set on fire or even [[spoiler:pacified]], the last of which is especially unusual as a thing that works on the final boss.

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* AdvancingWallOfDoom: The game's main distinguishing feature.



* ApocalypseHow: If left unchecked the Darkness could consume the whole world. [[spoiler: And all this is being done to delay later apocalypse which WILL wipe out all life.]]
* ArbitraryHeadcountLimit: Each party member you want to recruit consumes some of your charisma, and even if you have enough charisma you can't have more than three. However recruitable NPCs are so rare you'll often run into nobody except the optional starting pet and the overpriced-but-guaranteed Guard D.



* BittersweetEnding: The normal ending, especially if you've talked to the Demon Lord and know more of the plot details. Yes, the darkness is stopped and the rest of the world is safe, but a huge portion of the world has already been destroyed and [[spoiler:it will happen again... once more, after which something even ''worse'' will happen. Plus the Demon Lord wasn't really a bad guy.]]



* BreakableWeapons: All your equipment has limited durability, so you may want to save the big weapons for tough enemies.

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* BottomlessBladder, NobodyPoops, PlotPoweredStamina: Talk to Iris enough and she will lampshade a number of things the hero is ''not'' doing during his days-long race against the darkness.
* BreakableWeapons: All your equipment has limited durability, so you may want to save the big weapons for tough enemies. Spare (good) weapons are heavy and scrolls to repair things without making them extra-brittle afterwards are rare.



* DeadAllAlong: [[spoiler:Queen Freida]].



* DroughtLevelOfDoom: Deserts, Snowfields and Volcanoes. All three have fewer towns than normal and very un-filling vegetation (less so for snowfields), and the first two drain stamina and energy respectively. However they also have items lying around that are worth a lot of money (a plant in the snowfield, gems in the other two).
** Also, if you're trying to reach the end of the world the game will eventually stop spawning anything useful and force you to do the last stretch with whatever equipment you've already got.
* DungeonBypass: Axes (and to a lesser extent any strong attack) can easily bust down walls, making shortcuts into and out of dungeons to grab their treasure. This is very important since failing to get out quickly will get you swallowed by the darkness.



* ExcusePlot: Defeat the Demon Lord and stop the Darkness! [[spoiler:And subverted-there's actually quite a complex plot linking all the worlds.]]

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* EliteMooks: Denoted by a triangle or a star above them. However you can't tell just ''how'' much stronger they are without seeing their name, which usually means hitting them.
* TheEndOfTheWorldAsWeKnowIt: The darkness consumes everything, and there's nothing anyone can do to stop it. If you stay nearby NPCs can be heard dying as soon as the screen scrolls past them.
* ExcusePlot: Defeat the Demon Lord and stop the Darkness! [[spoiler:And subverted-there's actually Actually subverted--beneath the surface there's quite a complex plot linking all the worlds.]]


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* FinalBossPreview: The Demon Lord shows up to chase you around for a bit once every so often. The first few times he does so he gets extra layers added onto the "barrier" that you must destroy before you can damage him, so it's best just to run.


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* LowLevelAdvantage: A very odd case. Leveling up itself is helpful, but your character level itself does very little (it mostly unlocks one special skill per class unless you're a Force User). Instead your level is used as an additional currency. You can trade "levels" for bonus stats, a free save or (for the Force User) extra Force Spells, but you keep all the stat gains so you're actually stronger than before.
* Macrogame: Aside from unlocking perks and classes, you get a "dimensional vault" which you can store items in at the end of the game (whether you won or lost) and then withdraw at the start of a later run. Eventually you can store enough powerful items to win the game several times over, not that you could carry them all.


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* MarathonLevel: One of the endings requires reaching 2000 km rather than fighting the Demon Lord. That's at least three times as far as most characters should be by the time they're ready to kill the Demon Lord, and the game gets progressively sparser with towns and save points as you go.
* MoneyForNothing: Money can be short early on, but as the game goes on your income will accelerate faster than anything you'd want to spend it on. Your maximum inventory weight is a FAR more oppresive limit on what you can buy than your wallet. And then later on, the frequency of shops starts ''decreasing''.
* Mordor: Corrupted Lands. Almost no towns, not much plantlife and oh yeah, the toughest enemies in the game. Unlike other "difficult" terrains there's no special items to compensate so you generally want to race through it quickly.
* MultipleEndings: Several of them, including difficulty-based endings and one for each party member.


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* NoHeroDiscount: Averted with some but played extremely straight with others. Some people will give you free items or information in hopes that you use it to stop the Darkness. But the shopkeepers themselves will still charge you full price, even though the shopkeeper is minutes away from being consumed by the Darkness (which is keeping pace with the hero).


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* OrcusOnHisThrone: Averted. The Demon Lord will come to ''you'', frequently, with the stated intent of squashing you before you get strong enough to kill him.


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* [[spoiler:ReallySevenHundredYearsOld]]: The Demon Lord, and also [[spoiler:King Victor]].


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* [[spoiler:SuicideByCop]]: The Demon Lord.


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* UselessUsefulSpells: Averted; nothing is immune to status effects, including the Demon Lord. He can be confused, rooted in place, set on fire or even [[spoiler:pacified]], the last of which is especially unusual as a thing that works on the final boss.
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* RapidFireFisticuffs: Stack enough Pro-Wrestler perk and you can pull this off.
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* BigBad: The Demon Lord, who will appear to challenge you eventually (400km into an adventure on the ''An Afternoon Stroll'' difficulty).

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* BigBad: The Demon Lord, who will appear to challenge you eventually (400km into an adventure on the ''An Afternoon Stroll'' ''A Walk in the Park'' difficulty).
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* TheCorruption: [[spoiler:How those monsters are created. You actually can have a party member afflicted with it, Dosey the Healer, who is slowly turning into a powerful Killer Wolf.]]

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* TheCorruption: [[spoiler:How those monsters are created. You actually can have a party member afflicted with it, namely Dosey the Healer, who is slowly turning into a powerful Killer Wolf.Hound.]]



* HeelFaceTurn: [[spoiler: The Dark Knight]], [[spoiler: The Dark Lord]], and [[spoiler: The Healer Dosey after she transforms into a werewolf]] can join your party under the right condition.

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* HeelFaceTurn: [[spoiler: The Dark Knight]], [[spoiler: The Dark Lord]], and [[spoiler: The Healer Dosey after she transforms into a werewolf]] Killer Hound]] can join your party under the right condition.
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* ShoutOut: QueenFrieda has heard about [[Literature/{{Twilight}} women who has a thing about sparkling undead.]]

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* ShoutOut: QueenFrieda Queen Frieda has heard about [[Literature/{{Twilight}} women who has a thing about sparkling undead.]]
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* AllWomenAreLustful / AllMenArePerverts: If your companion has Naughty prefix, their dialogue can become...interesting.


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* ShoutOut: QueenFrieda has heard about [[Literature/{{Twilight}} women who has a thing about sparkling undead.]]
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* EldritchAbomination: The Darkness that's chasing you is an invulnerable wall of destruction that annihilates everything it touches. [[spoiler:And that's not a joke-the Dark Dragon that generates it is a mountain-high monster that takes 10,000 years of sleep to reach its full strength whereupon it can destroy all complex life. The whole Demon Lord system is an attempt to artificially lengthen the cycle, and even that's a temporary stopgap because there aren't any more candidates.]]

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** GlassCannon: Force Users, who have low defense and (unless they have weapons to negate the wait) take increasing amounts of meditation to cast their spells, which do massive damage.

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** GlassCannon: Force Users, who have low defense and (unless they have weapons to negate the wait) take increasing amounts of meditation to cast their spells, which do massive damage. The Hero class can also count, having amazing fighting abilities, but take far more damage from the side or back than usual. [[spoiler: UpToEleven with Zenura Weave, which gives them more stats in exchange of being unable to wear armor. Or [[FullFrontalAssault clothes]] ]].



* FaceHeelTurn: [[spoiler: The Dark Knight]], [[spoiler: The Dark Lord]], and [[spoiler: The Healer Dosey after she transforms into a werewolf]] can join your party under the right condition.



* HeelFaceTurn: [[spoiler: The Dark Knight]], [[spoiler: The Dark Lord]], and [[spoiler: The Healer Dosey after she transforms into a werewolf]] can join your party under the right condition.



* PowerUpFood: Desert Foxes drop edible tails that can boost your Intellect or Willpower.

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* PowerUpFood: Desert Foxes You can find various non-aggressive animals that drop edible tails stat-boosting items when killed. However, doing that can boost your Intellect or Willpower.makes the Jade Forest Rangers hostile.



* RelationshipValue: NPC affection rates increase via various means.

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* RelationshipValue: RelationshipValues: NPC affection rates increase via various means.means.
* SamusIsAGirl: The [[spoiler: Dark Lord]] is revealed to be one.


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* TimeStandsStill: The "Awakening" ability you start with acts like this, allowing you to defeat tough enemies (or make a quick escape). However, you only get 5 uses per playthrough.
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** GlassCanon: Force Users, who have low defense and (unless they have weapons to negate the wait) take increasing amounts of meditation to cast their spells, which do massive damage.

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** GlassCanon: GlassCannon: Force Users, who have low defense and (unless they have weapons to negate the wait) take increasing amounts of meditation to cast their spells, which do massive damage.
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* TheCorruption: [[spoiler:How those monsters are created. You actually can have a party member afflicted with it, Dosey the Healer, who is slowly turning into a powerful Killer Wolf.]]


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* DarkIsNotEvil: [[spoiler:[[RoyalsWhoActuallyDoSomething King Victor]] is a {{Necromancer}} and older brother of the Demon Lord, who are the last survivors an ancient culture responsible for performing HeroicSacrifice after HeroicSacrifice to force the Darkness back to sleep when it wakes.]]

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* AntiVillain: [[spoiler:Turns out the Demon Lord is trying to save her brother, and was tricked by the ''real'' source of the Darkness, the Dark Dragon.]]

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* AntiVillain: [[spoiler:Turns out the Demon Lord is trying to save get you to kill her brother, and was tricked by the ''real'' source of to stop the Darkness, or rather the Dark Dragon.]]


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* DeathSeeker: [[spoiler:The Demon Lord, since it's the only way she knows how to stop the Darkness...unless you're up to the task of [[DidYouJustPunchOutCthulhu killing the Dark Dragon]], that is.]]
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* AntiVillain: [[spoiler:Turns out the Demon Lord is trying to save her brother, and was tricked by the ''real'' source of the Darkness, the Dark Dragon.]]


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** BiggerBad: [[spoiler:It turns out that [[SamusIsAGirl she]] isn't happy about this at all-the Darkness itself, or rather the Dark Dragon, is forcing her to serve as a cat's-paw.]]


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* ExcusePlot: Defeat the Demon Lord and stop the Darkness! [[spoiler:And subverted-there's actually quite a complex plot linking all the worlds.]]
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* AnAdventurerIsYou: You can play as one of several character classes, each with their own strengths and weaknesses...
** JackOfAllStats: The Adventurer, average in everything except inventory space.
** GlassCanon: Force Users, who have low defense and (unless they have weapons to negate the wait) take increasing amounts of meditation to cast their spells, which do massive damage.
** StoneWall: Knights, who start with a shield and usually have the weight limit to wear heavy armor.


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* BlackMarket: The Dark Brotherhood, which requires a Dark Brotherhood License or the Pirate class to unlock.


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* CriticalEncumbranceFailure: Go over your character's weight limit, even by 1 weight, and they can't move at all.
* FaceHeelTurn: [[spoiler: The Dark Knight]], [[spoiler: The Dark Lord]], and [[spoiler: The Healer Dosey after she transforms into a werewolf]] can join your party under the right condition.


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* HyperactiveMetabolism: Any food you eat to restore your energy only takes one turn to take effect.
* InfinityPlusOneSword: Holy Weapons and Armor.
* InventoryManagementPuzzle: What the game turns into even for high weight limit characters, as it's basically impossible to carry everything you want to have.


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* OneStatToRuleThemAll: Depends on the build.


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* RelationshipValue: NPC affection rates increase via various means.


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* TrueFinalBoss: [[spoiler: The Darkness]].


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* WizardNeedsFoodBadly: You end up severely gimped at 0 energy, so it behooves you to manage your hunger.
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* YetAnotherStupidDeath: As is the norm for roguelikes, a good number of deaths are self-inflicted by carelessness, like getting crushed by the autoscroll, getting surrounded and mobbed to death while trying to climb a mountain and outrun the deadly edge of the screen, running out of energy stamina at the worst possible times, breaking a good weapon or shield because you overused it, and so on.

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* YetAnotherStupidDeath: As is the norm for roguelikes, a good number of deaths are self-inflicted by carelessness, like getting crushed by the autoscroll, getting surrounded and mobbed to death while trying to climb a mountain and outrun the deadly edge of the screen, running out of energy or stamina at the worst possible times, breaking a good weapon or shield because you overused it, and so on.
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* SplashDamage: Elzite Bombs and Bomb Arrows explode violently enough to spill over into adjacent tiles when they go off. Don't stand right next to something you're attacking with them!

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* FairyCompanion: Iris the Fairy, whom you can talk to, and also gives postgame commentary and advice.

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* FairyCompanion: Iris the Fairy, whom you can talk to, and also gives postgame commentary and advice. She even gets grouchy if you neglect her for a while, which can unlock an achievement!
* HaveANiceDeath: Whenever something kills you, a cutscene is created that lovingly describes how your weakened adventurer succumbs to the killing blow.



* MadeOfExplodium: Some flammable items don't like it when you get hit by fire attacks while you carry them, and make this known violently.

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* MadeOfExplodium: Some flammable items don't like it when you get hit by fire attacks while you carry them, and make this known violently. It can get painful if that vial of Liquid Dragon Flame ignited while in your inventory.
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* LostForever: Better grab your items before they get swallowed by the advancing Darkness!

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* LostForever: Better grab your items before they get swallowed by the advancing Darkness!Darkness! The autoscroll also prevents you from backtracking to that Appraiser who just got swallowed by the Darkness.

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* AutoScrollingLevel: The major mechanic of this game
* BigBad: The Demon Lord.

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* AutoScrollingLevel: The major mechanic of this game
game. It also adds to the story and the tension of the game's mood.
* BigBad: The Demon Lord.Lord, who will appear to challenge you eventually (400km into an adventure on the ''An Afternoon Stroll'' difficulty).



* NintendoHard: True to the nature of most Roguelikes, OWH is a ''challenging'' game.

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* NintendoHard: True to the nature of most Roguelikes, OWH is a ''challenging'' game.game, with punishing terrain, fierce monsters that randomly have buffs, and the scarcity of items/money.



* ProceduralGeneration: The worlds are procedurally generated with a random seed word.

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* ProceduralGeneration: The worlds are procedurally generated with a random seed word.word, which you can share with others.



* SocializationBonus: There are leaderboards, and you can also meet the Ghosts of fallen Players who will give you some of their experience points. You can also warn each other of threats in a specific world, or even post your exploits on Twitter.
* StandardRPGItems: There are healing herbs, restorative and buffing vials, and battle items that set enemies on fire or douse them in acid.

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* SocializationBonus: There are leaderboards, and you can also meet the Ghosts of fallen Players who will give you some of their experience points. You can also warn each other of threats in a specific world, share random seeds, or even post your exploits on Twitter.
* StandardRPGItems: There are healing herbs, restorative and buffing vials, and battle items that set enemies on fire or douse them in acid.
Twitter.



* YetAnotherStupidDeath: As is the norm for roguelikes, a good number of deaths are self-inflicted by carelessness.

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* YetAnotherStupidDeath: As is the norm for roguelikes, a good number of deaths are self-inflicted by carelessness.carelessness, like getting crushed by the autoscroll, getting surrounded and mobbed to death while trying to climb a mountain and outrun the deadly edge of the screen, running out of energy stamina at the worst possible times, breaking a good weapon or shield because you overused it, and so on.
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* VideogameCrueltyPunishment: However, both of these can come back to bite you, with there being a guild of Rangers that hunts people who hurt otherwise nonhostile animals, and most Towns have Guards and heavily-armed equipment dealers who will thrash you for attacking them.

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* VideogameCrueltyPunishment: However, both of these can come back to bite you, with there being a guild of Rangers the Jade Forest rangers that hunts hunt people who hurt otherwise nonhostile endangered animals, and most Towns have Guards and heavily-armed equipment dealers who will thrash you for attacking them.
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* BreakableWeapons: All your equipment has limited durability, so you may want to save the big weapons for tough enemies.
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* VideogameCrueltyPotential: You can hunt otherwise non-hostile wildlife and torment the neutral [=NPCs=].
* VideogameCrueltyPunishment: However, both of these can come back to bite you, with there being a guild of Rangers that hunts people who hurt otherwise nonhostile animals, and most Towns have Guards and heavily-armed equipment dealers who will thrash you for attacking them.

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''One Way Heroics'' is an unusual Roguelike game with an interesting mechanic implemented to ensure progression and add a challenge: [[AutoScrollingLevel A wave of all-devouring darkness chases you as you adventure, forcing you to advance endlessly to avoid being destroyed]] as you seek to defeat the Demon Lord.

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''In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.''

''Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.''

Developed by Smoking Wolf using the Wolf RPG engine,
''One Way Heroics'' is an unusual Roguelike game with an interesting mechanic implemented to ensure progression and add a challenge: [[AutoScrollingLevel A wave of all-devouring darkness chases you as you adventure, forcing you to advance endlessly to avoid being destroyed]] as you seek to defeat the Demon Lord.
Lord.

You can get the game on Steam [[http://store.steampowered.com/app/266210/ here]], and find the official website [[http://www.playism-games.com/games/onewayheroics/ here]].



Tropes associated with One Way Heroics:

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Tropes !!Tropes associated with One Way Heroics:


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* LostForever: Better grab your items before they get swallowed by the advancing Darkness!
* MadeOfExplodium: Some flammable items don't like it when you get hit by fire attacks while you carry them, and make this known violently.


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* PowerUpFood: Desert Foxes drop edible tails that can boost your Intellect or Willpower.


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* RandomDrop: Most enemies logically drop weapons or throwing ammo associated with them, like Imps and their Big Stones, and some beasts can drop Animal Meat, but there are other things that can be dropped entirely at random.
* SocializationBonus: There are leaderboards, and you can also meet the Ghosts of fallen Players who will give you some of their experience points. You can also warn each other of threats in a specific world, or even post your exploits on Twitter.
* StandardRPGItems: There are healing herbs, restorative and buffing vials, and battle items that set enemies on fire or douse them in acid.
* VendorTrash: There are a number of gemstones that exist only to be sold. Herbs gathered in the snow plains biomes can also be sold for more money than normal healing herbs.
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''One Way Heroics'' is an unusual Roguelike game with an interesting mechanic implemented to ensure progression and add a challenge: [[AutoScrollingLevel A wave of all-devouring darkness chases you as you adventure, forcing you to advance endlessly to avoid being destroyed]] as you seek to defeat the Demon Lord.

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Tropes associated with One Way Heroics:
* AutoScrollingLevel: The major mechanic of this game
* BigBad: The Demon Lord.
* FairyCompanion: Iris the Fairy, whom you can talk to, and also gives postgame commentary and advice.
* NintendoHard: True to the nature of most Roguelikes, OWH is a ''challenging'' game.
* ProceduralGeneration: The worlds are procedurally generated with a random seed word.
* YetAnotherStupidDeath: As is the norm for roguelikes, a good number of deaths are self-inflicted by carelessness.

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