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* OneHitKO: Unless it's a MirrorMatch against another Saitama, Saitama knocks out any opponent with a single punch.
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* OneHitKO: Unless it's a MirrorMatch against another Saitama, Saitama knocks out any opponent with a single punch. At least when they're not lying on the ground reeling from a previous attack.
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* TakesOneToKillOne: According to this game, the only character that can defeat Saitama is another Saitama.[[PlayingWithATrope Of course since other characters can chip Saitama's lifebar no matter how small, then if you're that much of a]] GodlikeGamer [[PlayingWithATrope you ''could'' defeat Saitama without the use of another one]]; [[ScratchDamage but since Saitama has so much health]], is ImmuneToFlinching, [[LightningBruiser has the highest speed in the game along with Sonic and can kill you with only a single melee attack]], along with every one of those moves [[Unblockable Attack being completely unblockable]], then being able to do so is incredibly unlikely.]] Not that it hasn't been done against a CPU Saitama before as seen [[https://www.youtube.com/watch?v=TjLIxZySLq4 here]].
* UnblockableAttack: Metal Bat and Child Emperor's Super Killer Moves can pierce though the opponent's block it's nothing to fully deliver their strongest attacks. But the already overpowered Normal Saitama ups the ante by having ''every'' attack he has be unblockable attack. If you're doing the Rematch mission against Saitama where you have to reduce 10% of his lifebar with your custom character in 180 seconds (thankfully the timer stops temproarily when Super Killer Move animations are playing), then using Metal Bat's Ultimate when selecting Weapon Type A or B as your character's moveset is a big neccesity to clear the mission as seen [[https://www.youtube.com/watch?v=1liY3-gkgYs&t=394s here]].
* UnblockableAttack: Metal Bat and Child Emperor's Super Killer Moves can pierce though the opponent's block it's nothing to fully deliver their strongest attacks. But the already overpowered Normal Saitama ups the ante by having ''every'' attack he has be unblockable attack. If you're doing the Rematch mission against Saitama where you have to reduce 10% of his lifebar with your custom character in 180 seconds (thankfully the timer stops temproarily when Super Killer Move animations are playing), then using Metal Bat's Ultimate when selecting Weapon Type A or B as your character's moveset is a big neccesity to clear the mission as seen [[https://www.youtube.com/watch?v=1liY3-gkgYs&t=394s here]].
to:
* TakesOneToKillOne: According to this game, the only character that can defeat Saitama is another Saitama.[[PlayingWithATrope Of course since other characters can chip Saitama's lifebar no matter how small, then if you're that much of a]] GodlikeGamer [[PlayingWithATrope you ''could'' defeat Saitama without the use of another one]]; [[ScratchDamage but since Saitama has so much health]], is ImmuneToFlinching, [[LightningBruiser has the highest speed in the game along with Sonic and can kill you with only a single melee attack]], along with every one of those moves [[Unblockable Attack [[UnblockableAttack being completely unblockable]], then being able to do so is incredibly unlikely.]] unlikely. Not that it hasn't been done against a CPU Saitama before as seen [[https://www.youtube.com/watch?v=TjLIxZySLq4 here]].
*TheresNoKillLikeOverkill: Merely using a Heavy, Charge, or Uppercut punch to give your attack some extra oomph comes across as this when you're using Saitama against anybody else as even his weakest attacks like Standard Melee strikes, his grab, dash attack or sweep attack can instantly destroy a non-Saitama opponent's entire healthbar. You can even FURTHER up the ante by using a Killer Move, or by using any of your attacks, Killer Move or not when they've been buffed by Justice Enforcement, a Mode Change into Serious Mode, or ''both''. The absolute king of overkill is using your Serious Punch (Saitama's Super Killer Move) after having a Level 10 attack buff from Justice Enforcement. Considering it's strong enough to OneHitKO even a Serious Mode Saitama, it's a miracle it doesn't have a special feature where it just turns the opponent into a puddle of blood.
* UnblockableAttack: Metal Bat and Child Emperor's Super Killer Moves can pierce though the opponent's block like it's nothing to fully deliver their strongest attacks. But the already overpowered Normal Saitama ups the ante by having ''every'' attack he has be unblockable attack. If you're doing the Rematch mission against Saitama where you have to reduce 10% of his lifebar with your custom character in 180 seconds (thankfully the timer stopstemproarily temporarily when Super Killer Move animations are playing), then using Metal Bat's Ultimate when selecting Weapon Type A or B as your character's moveset is a big neccesity necessity to clear the mission as seen [[https://www.youtube.com/watch?v=1liY3-gkgYs&t=394s here]].
*TheresNoKillLikeOverkill: Merely using a Heavy, Charge, or Uppercut punch to give your attack some extra oomph comes across as this when you're using Saitama against anybody else as even his weakest attacks like Standard Melee strikes, his grab, dash attack or sweep attack can instantly destroy a non-Saitama opponent's entire healthbar. You can even FURTHER up the ante by using a Killer Move, or by using any of your attacks, Killer Move or not when they've been buffed by Justice Enforcement, a Mode Change into Serious Mode, or ''both''. The absolute king of overkill is using your Serious Punch (Saitama's Super Killer Move) after having a Level 10 attack buff from Justice Enforcement. Considering it's strong enough to OneHitKO even a Serious Mode Saitama, it's a miracle it doesn't have a special feature where it just turns the opponent into a puddle of blood.
* UnblockableAttack: Metal Bat and Child Emperor's Super Killer Moves can pierce though the opponent's block like it's nothing to fully deliver their strongest attacks. But the already overpowered Normal Saitama ups the ante by having ''every'' attack he has be unblockable attack. If you're doing the Rematch mission against Saitama where you have to reduce 10% of his lifebar with your custom character in 180 seconds (thankfully the timer stops
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*AdaptationalBadass: In the story mode segments, while Mumen Rider is just as outmatched as in canon, he's a far more skilled fighter gameplay-wise, and against the Deep Sea King while he can't damage him that much, he's still able to knock him around a fair bit, as with other monsters he faces in the Story Mode and Special Missions.
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* TakesOneToKillOne: According to this game, the only character that can defeat Saitama is another Saitama.
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* TakesOneToKillOne: According to this game, the only character that can defeat Saitama is another Saitama.[[PlayingWithATrope Of course since other characters can chip Saitama's lifebar no matter how small, then if you're that much of a]] GodlikeGamer [[PlayingWithATrope you ''could'' defeat Saitama without the use of another one]]; [[ScratchDamage but since Saitama has so much health]], is ImmuneToFlinching, [[LightningBruiser has the highest speed in the game along with Sonic and can kill you with only a single melee attack]], along with every one of those moves [[Unblockable Attack being completely unblockable]], then being able to do so is incredibly unlikely.]] Not that it hasn't been done against a CPU Saitama before as seen [[https://www.youtube.com/watch?v=TjLIxZySLq4 here]].
*UnblockableAttack: Metal Bat and Child Emperor's Super Killer Moves can pierce though the opponent's block it's nothing to fully deliver their strongest attacks. But the already overpowered Normal Saitama ups the ante by having ''every'' attack he has be unblockable attack. If you're doing the Rematch mission against Saitama where you have to reduce 10% of his lifebar with your custom character in 180 seconds (thankfully the timer stops temproarily when Super Killer Move animations are playing), then using Metal Bat's Ultimate when selecting Weapon Type A or B as your character's moveset is a big neccesity to clear the mission as seen [[https://www.youtube.com/watch?v=1liY3-gkgYs&t=394s here]].
*UnblockableAttack: Metal Bat and Child Emperor's Super Killer Moves can pierce though the opponent's block it's nothing to fully deliver their strongest attacks. But the already overpowered Normal Saitama ups the ante by having ''every'' attack he has be unblockable attack. If you're doing the Rematch mission against Saitama where you have to reduce 10% of his lifebar with your custom character in 180 seconds (thankfully the timer stops temproarily when Super Killer Move animations are playing), then using Metal Bat's Ultimate when selecting Weapon Type A or B as your character's moveset is a big neccesity to clear the mission as seen [[https://www.youtube.com/watch?v=1liY3-gkgYs&t=394s here]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/onepunchman.jpg]]
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%%
%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17043946120.24329700
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/onepunchman.jpg]]
org/pmwiki/pub/images/one_punch_game.jpg]]
%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17043946120.24329700
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.
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Blade On A Stick has been disambiguated
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* [[BladeOnAStick Stinger]]
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* [[BladeOnAStick Stinger]]Stinger
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* HopelessBossFight: Fittingly the final boss battle in story mode is against Saitama himself. Naturally, you're not gonna win this because Saitama's health bar barely even chips. Eventually he finishes it with a punch that thankfully doesn't destroy the player character but does knock them on their back.
to:
* HopelessBossFight: Fittingly the final boss battle PostFinalBoss in story mode is against Saitama himself. Naturally, you're not gonna win this because Saitama's health bar barely even chips. Eventually he finishes it with a punch that thankfully doesn't destroy the player character but does knock them on their back.
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* AdaptationalWimp: [[spoiler: In the finale of Story mode, Lord Boros goes down from one regular punch from Saitama, just like any other character. In canon, while Saitama still easily won, Boros endured many more of Saitama's punches due to his HealingFactor, and had enough power to result in Saitama needing to use a "Serious Punch"]].
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* UnstoppableForceMeetsImmovableObject: It's possible to get a fight between two Saitamas. If this happens, they're technically able to damage each other, but remain ImmuneToFlinching, and if one's life meter is reduced to zero they suddenly realize that [[SkewedPriorities Bargain Day at the local supermarket is almost over]] and take their leave.
to:
* UnstoppableForceMeetsImmovableObject: It's possible to get a fight between two Saitamas. If this happens, they're technically able to damage each other, but remain ImmuneToFlinching, and if one's life meter is reduced to zero they suddenly realize that [[SkewedPriorities Bargain Day at the local supermarket is almost over]] [[TheBattleDidntCount and take their leave.leave]].
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* BigDamnHeroes: Enforced with Saitama: he can't be used at the beginning of the fight, and is meant to arrive when the player is struggling to hold out against an opponent.
to:
* BigDamnHeroes: BigDamnHeroes:
** Enforced with Saitama: he can't be used at the beginning of the fight, and is meant to arrive when the player is struggling to hold out against an opponent.
** Enforced with Saitama: he can't be used at the beginning of the fight, and is meant to arrive when the player is struggling to hold out against an opponent.
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* MechanicallyUnusualFighter: Saitama himself is less of a character and more of a force of nature, being able to win a fight with a single punch. However, he can't be used until four and a half minutes pass.
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''One Punch Man: A Hero Nobody Knows'' is a fighting game based on the mega-popular ''Webcomic/OnePunchMan'' series, developed by Spike Chunsoft and published by Bandai Namco. It is slated for release on Playstation 4, Xbox One, and PC in February 27, 2020 for Japan while the other countries got it a day later.
to:
''One Punch Man: A Hero Nobody Knows'' is a fighting game based on the mega-popular ''Webcomic/OnePunchMan'' series, developed by Spike Chunsoft and published by Bandai Namco. It is slated for release released on Playstation 4, Xbox One, and PC in February 27, 2020 for Japan while the other countries got it a day later.
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Changed line(s) 3,4 (click to see context) from:
''One Punch Man: A Hero Nobody Knows'' is a fighting game based on the mega-popular ''Webcomic/OnePunchMan'' series, developed by Spike Chunsoft and published by Bandai Namco. It is slated for release on Playstation 4, Xbox One, and PC in 2020.
to:
''One Punch Man: A Hero Nobody Knows'' is a fighting game based on the mega-popular ''Webcomic/OnePunchMan'' series, developed by Spike Chunsoft and published by Bandai Namco. It is slated for release on Playstation 4, Xbox One, and PC in 2020.
February 27, 2020 for Japan while the other countries got it a day later.
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!!Tropes
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-----
!!Tropes:
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* AdaptationalJerkass: In the source material, Genos is nice enough to others despite being TheComicallySerious. Here, his desire to become Saitama's disciple clashes with the custom protagonist's own, resulting in him becoming very short with the protagonist and even threatening them with violence (and being [[IllKillYou "erased"]]) ''despite knowing they're a fellow hero''. Though he mellows out pretty much instantly when [[spoiler:Saitama assigns the protagonist to be ''Genos's'' disciple]], implying this is mostly from his desire and desperation to learn from Saitama.
to:
* AdaptationalJerkass: In the source material, Genos is nice enough to others despite being TheComicallySerious. Here, his desire to become Saitama's disciple clashes with the custom protagonist's own, resulting in him becoming very short with the protagonist and even threatening them with violence (and being [[IllKillYou "erased"]]) ''despite knowing they're a fellow hero''. Though he mellows out pretty much instantly when [[spoiler:Saitama assigns the protagonist to be ''Genos's'' ''Genos''' disciple]], implying this is mostly from his desire and desperation to learn from Saitama.
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* Puri-Puri Prisoner
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* [[MachoCamp Puri-Puri PrisonerPrisoner]]
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No longer a trope
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* [[BadassGay Puri-Puri Prisoner]]
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* [[BadassGay Puri-Puri Prisoner]]Prisoner
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Changed line(s) 41,44 (click to see context) from:
* [[BareFistedMonk Suiryu]] [[note]]Available April 2020[[/note]]
* [[LightningBruiser Lightning Max]] [[note]]Available Spring 2020[[/note]]
* [[LethalJokeCharacter Watchdog Man]] [[note]]Available Summer 2020[[/note]]
* [[HeroKiller Garou]] [[note]]Available Summer 2020[[/note]]
* [[LightningBruiser Lightning Max]] [[note]]Available Spring 2020[[/note]]
* [[LethalJokeCharacter Watchdog Man]] [[note]]Available Summer 2020[[/note]]
* [[HeroKiller Garou]] [[note]]Available Summer 2020[[/note]]
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* [[BareFistedMonk Suiryu]] [[note]]Available April 2020[[/note]]
Suiryu]]
* [[LightningBruiser LightningMax]] [[note]]Available Spring 2020[[/note]]
Max]]
* [[LethalJokeCharacter WatchdogMan]] [[note]]Available Summer 2020[[/note]]
Man]]
* [[HeroKillerGarou]] [[note]]Available Summer 2020[[/note]]Garou]]
* [[LightningBruiser Lightning
* [[LethalJokeCharacter Watchdog
* [[HeroKiller
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Added DiffLines:
* AdaptationalJerkass: In the source material, Genos is nice enough to others despite being TheComicallySerious. Here, his desire to become Saitama's disciple clashes with the custom protagonist's own, resulting in him becoming very short with the protagonist and even threatening them with violence (and being [[IllKillYou "erased"]]) ''despite knowing they're a fellow hero''. Though he mellows out pretty much instantly when [[spoiler:Saitama assigns the protagonist to be ''Genos's'' disciple]], implying this is mostly from his desire and desperation to learn from Saitama.
Added DiffLines:
** During the story mode, Saitama does this multiple times for the protagonist, as the latter has to stall against powerful monsters that the former took down in canon.
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Game's released now
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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
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%%* DifficultButAwesome: Saitama is built to be this. Choosing him forces you into a 2-on-3 fight (unless the other player chooses Saitama as well), but if you're able to HoldTheLine and run down Saitama's timer, you win.
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%%* TakesOneToKillOne: According to this game, the only character that can defeat Saitama is another Saitama.
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* [[BareFistedMonk Silver Fang]]
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* [[BareFistedMonk [[CoolOldGuy Silver Fang]]
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* Suiryu [[note]]Available April 2020[[/note]]
* Lightning Max [[note]]Available Spring 2020[[/note]]
* Watchdog Man [[note]]Available Summer 2020[[/note]]
* Garou [[note]]Available Summer 2020[[/note]]
* Lightning Max [[note]]Available Spring 2020[[/note]]
* Watchdog Man [[note]]Available Summer 2020[[/note]]
* Garou [[note]]Available Summer 2020[[/note]]
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* Suiryu [[BareFistedMonk Suiryu]] [[note]]Available April 2020[[/note]]
* [[LightningBruiser LightningMax Max]] [[note]]Available Spring 2020[[/note]]
* [[LethalJokeCharacter WatchdogMan Man]] [[note]]Available Summer 2020[[/note]]
*Garou [[HeroKiller Garou]] [[note]]Available Summer 2020[[/note]]
* [[LightningBruiser Lightning
* [[LethalJokeCharacter Watchdog
*
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Lightning Max confirmed next DLC character, others of obvious silhouettes will have their names up publicly for the Season Pass.
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%%* Character 2 (Silhouette of ???)[[note]]Available Spring 2020[[/note]]
%%* Character 3 (Silhouette of Watchdog Man) [[note]]Available Summer 2020[[/note]]
%%* Character 4 (Silhouette of Garou) [[note]]Available Summer 2020[[/note]]
%%* Character 3 (Silhouette of Watchdog Man) [[note]]Available Summer 2020[[/note]]
%%* Character 4 (Silhouette of Garou) [[note]]Available Summer 2020[[/note]]
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* HoldTheLine: If you pick Saitama, the game becomes this. You must survive for 4 and a half minutes while outnumbered 3-2 until Saitama arrives and steamrolls the opposition.
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Updated to the full launch roster. Added the Custom Hero, removed King because he's NOT a playable character, merely appearing as an event. Added Blackhole & Tiger. Re-ordered the characters into the order they appear from left to right on the character select screen. Changed up a few names to be more accurate.
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[[folder:Confirmed Characters]]
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* [[CharacterCustomization Custom Hero]]
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** [[BroughtDownToBadass Dream version Saitama]]
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* [[AbsurdlySharpBlade Atomic Samurai]]
* [[BadassNormal Mumen Rider]]
* [[HighlyVisibleNinja Speed-o'-Sound Sonic]]
* [[MadeOfIron Tanktop Master]]
* [[BadassNormal Mumen Rider]]
* [[HighlyVisibleNinja Speed-o'-Sound Sonic]]
* [[MadeOfIron Tanktop Master]]
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* [[WalkingArmory Metal Knight]]
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* [[DeathGlare King]]
* [[ChildProdigy Child Emperor]]
* [[ChildProdigy Child Emperor]]
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* [[DeathGlare King]]
* [[ChildProdigy Child Emperor]][[BadassGay Puri-Puri Prisoner]]
* [[ChildProdigy Child Emperor]]
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* [[{{Bishonen}} Handsomely Masked Sweet Mask]]
* [[BadassGay Puri-Puri Prisoner]]
* [[AnimalMotifs Biting Snake-Fist Sneck]]
* [[StarterVillain Crablante]]
* [[BadassGay Puri-Puri Prisoner]]
* [[AnimalMotifs Biting Snake-Fist Sneck]]
* [[StarterVillain Crablante]]
to:
* [[BadassNormal Mumen Rider]]
* [[AbsurdlySharpBlade Atomic Samurai]]
* [[MadeOfIron Tank-Top Master]]
* [[ChildProdigy Child Emperor]]
* [[{{Bishonen}}Handsomely Masked Sweet Handsome Kamen Amai Mask]]
* [[BadassGay Puri-Puri Prisoner]]
* [[AnimalMotifs Biting Snake-Fist "Snakebite" Sneck]]
*[[StarterVillain Crablante]][[CharlesAtlasSuperpower Tank-Top Blackhole]]
* [[ArrogantKungFuGuy Tank-Top Tiger]]
* [[WalkingArmory Metal Knight]]
* [[AbsurdlySharpBlade Atomic Samurai]]
* [[MadeOfIron Tank-Top Master]]
* [[ChildProdigy Child Emperor]]
* [[{{Bishonen}}
*
* [[ArrogantKungFuGuy Tank-Top Tiger]]
* [[WalkingArmory Metal Knight]]
* [[HighlyVisibleNinja Speed-o'-Sound Sonic]]
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* [[LovecraftianSuperpower Melzagard]]
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* [[StarterVillain Crablante]]
* [[LovecraftianSuperpower Melzagard]]
* [[BroughtDownToBadass Saitama (Dream Version)]]
* [[LovecraftianSuperpower Melzagard]]
* [[BroughtDownToBadass Saitama (Dream Version)]]