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** [[spoiler:[[VillainSong “Eleggtroswing”]] from the third game, an electro-swing tune that describes your likely (but not guaranteed) death at the hands of Flumpty. On top of that, it starts to play at around 4am, just as the fight with Flumpty reaches its climax.]]

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** [[spoiler:[[VillainSong “Eleggtroswing”]] [[VillainSong "Eleggtroswing"]] from the third game, an electro-swing tune that describes your likely (but not guaranteed) death at the hands of Flumpty. On top of that, it starts to play at around 4am, [[spoiler:around 4 AM of the second night, just as the fight with Flumpty reaches its climax.]] climax]].

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* HarderThanHard: The "Hard Boiled" difficulty in each game, which typically makes the characters much more aggressive, with the ones who would normally start later into the night becoming active right from the start.

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* HarderThanHard: The "Hard Boiled" difficulty Hard Boiled Mode in each game, which typically makes the characters much more aggressive, with the ones who would normally start later into the night becoming active right from the start.

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** Despite the grotesque backgrounds within the game, Flumpty politely introduces himself to you as an EldritchAbomination with PlotImmunity that came from AnotherDimension, and tells you that he's coming after you. [[OhCrap Joy?]] Also, in the sequel, Flumpty is the only enemy who gives you a chance to turn the light off rather than having to anticipate him, though this is due to his completely random nature of wandering to your office. [[spoiler:This gets thrown out the window in the third game, where he drops all niceties, and starts getting serious in the second night. Then pulled back in from the window, when he actually makes good on his promise to let you go, should you make it to 6.]]
** On the other note, the Beaver's newspaper advises you to watch the cameras.

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** Despite the grotesque backgrounds background within the first game, Flumpty politely introduces himself to you as an EldritchAbomination with PlotImmunity that came from AnotherDimension, and tells you that he's coming after you. [[OhCrap Joy?]] Also, in the sequel, second game, Flumpty is the only enemy who gives you a chance to turn the light off rather than having to anticipate him, though this is due to his completely random nature of wandering to your office. [[spoiler:This gets thrown out the window is double subverted in the third game, where he drops all niceties, niceties and starts getting serious in the second night. Then pulled back in from the window, when night, but he actually makes does make good on his promise to let you go, should you make it to 6.6 AM.]]
** On another note in the other note, first game, an article on the Beaver's newspaper advises you to watch the cameras.



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* MultipleEndings: [[spoiler: One Night at Flumpty's 3 has two endings. The normal ending has Flumpty let the player go after reaching the end of the night... only to discover the world in ruins after some sort of apocalypse, possibly as a result of Flumpty [[MakesJustAsMuchSenseInContext throwing a meteor that results in the apocalypse]], as the newspaper in ''2'' states. The hard boiled ending has Flumpty release the player into the world without the apocalypse after they reach 6 AM proper. The last shot of that ending also has him say "I'll miss you" and shows him flying off into the sky, hopefully meaning that he's done with playing sick games with the ONAF world's inhabitants.]]

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* MultipleEndings: [[spoiler: One Night at Flumpty's 3 The third game has two endings. The [[spoiler:The normal ending has Flumpty let the player go after reaching the end of the night... only to discover the world in ruins after some sort of apocalypse, ruins, possibly as a result of Flumpty [[MakesJustAsMuchSenseInContext throwing a meteor that results in the an apocalypse]], as stated by the newspaper in ''2'' states. the second game. The hard boiled Hard Boiled Mode ending has Flumpty release the player into the world without the apocalypse after they reach 6 AM proper. The last shot of that ending also has him say "I'll miss you" you", and shows him flying off into the sky, hopefully meaning that he's done with playing sick games with the ONAF world's inhabitants.]]


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** You know how Flumpty has this weird, high-pitched screeching for his jumpscare in the first and second games[[note]]You can only hear the screaming in the second game from his full jumpscare sound, because it cuts to the game over screen before it happens.[[/note]], right? Well, it returns in the third game. [[spoiler:It's because Flumpty has a fleshy meat-grinder behind his multiple faces, and this time you get a [[SarcasmMode lovely view of it up close]] before the game over screen.]]

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** You know how Flumpty has this weird, high-pitched screeching for his jumpscare in the first and second games[[note]]You can only hear the screaming in the second game from his full jumpscare sound, because it cuts to the game over screen before it happens.[[/note]], right? Well, it returns in the third game. [[spoiler:It's It's because Flumpty has [[spoiler:has a fleshy meat-grinder behind his multiple faces, and this time you get a [[SarcasmMode lovely view of it up close]] before the game over screen.]]screen]].
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** You know how Flumpty has this weird, high-pitched screeching for his jumpscare in One Night At Flumpty's 1, right? Well, it returns in One Night At Flumpty's 3. [[spoiler: It's because Flumpty has a fleshy meat-grinder in his face this time, and you get a [[SarcasmMode lovely view of it up close]] before the game over screen.]]

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** You know how Flumpty has this weird, high-pitched screeching for his jumpscare in One Night At Flumpty's 1, the first and second games[[note]]You can only hear the screaming in the second game from his full jumpscare sound, because it cuts to the game over screen before it happens.[[/note]], right? Well, it returns in One Night At Flumpty's 3. [[spoiler: It's the third game. [[spoiler:It's because Flumpty has a fleshy meat-grinder in behind his face multiple faces, and this time, and time you get a [[SarcasmMode lovely view of it up close]] before the game over screen.]]



** In the second game: Piglet, much like Pooh ([[TakeThat gee, wonder what Jonochrome's trying to say here?]]), appears as the victim of a vivisection pinned to the office's right wall, but other than that, he appears to still be alive, with a rare chance of looking at you and smiling when you flip down the laptop. And the head [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] himself is mounted on the same wall (and yes, you can still honk his nose). There's also Luigi from ''VideoGame/FiveNightsAtWarios'' slumped in a corner in CAM 7, with the beady eyes and [[LetsPlay/{{Markiplier}} BIG FRICKIN' SILLY NOSE!]] Again, all of these references except Freddy were removed in the game's remaster.

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** In the second game: Piglet, much like Pooh ([[TakeThat gee, wonder what Jonochrome's trying to say here?]]), appears as the victim of a vivisection pinned to the office's right wall, but other than that, he appears to still be alive, with a rare chance of looking at you and smiling when you flip down the laptop. And the head of [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] himself is mounted on the same wall (and yes, you can still honk his nose). There's also Luigi from ''VideoGame/FiveNightsAtWarios'' slumped in a corner in CAM 7, with the beady eyes and [[LetsPlay/{{Markiplier}} BIG FRICKIN' SILLY NOSE!]] Again, all of these references except Freddy were removed in the game's remaster.
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*** Not paying attention to your temperature and becoming a HumanPopsicle, unable to interact with anything, allowing any one of the numerous threats to waltz in and [[CallBack rip you a brand new face]].

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*** Not paying attention to your temperature and becoming a HumanPopsicle, unable to interact with anything, allowing any one of the numerous threats to waltz in and [[CallBack rip you a brand new face]].
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* FiveSecondForeshadowing: In ''3'''s [[spoiler:bad ending, the clock on your way out is missing the 'VI'. It's an indication that you never made it to 6 AM in the first place]].

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* FiveSecondForeshadowing: In ''3'''s [[spoiler:bad ending, the third game's ending [[spoiler:from Flumpty Night, the clock on your way out is missing the 'VI'."VI". It's an indication that you never made it to 6 AM in the first place]].



* HarderThanHard: The “Hard Boiled” Difficulty from the three games, which typically makes flumpty and the gang much more aggressive, and characters that would normally start later into the night become active right from the start.

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* HarderThanHard: The “Hard Boiled” Difficulty from the three games, "Hard Boiled" difficulty in each game, which typically makes flumpty and the gang characters much more aggressive, and characters that with the ones who would normally start later into the night become becoming active right from the start.
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* FiveSecondForeshadowing: In ''3'''s [[spoiler:bad ending, the clock on your way out is missing the 'VI'. It's an indication that you never made it to 6 AM in the first place]].
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-->[[spoiler:Skull Flumpty: [[CaptainObvious "He came from the Center door."]]]]
-->[[spoiler:Door Flumpty: "He came from the Left/Right door."]]

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-->[[spoiler:Skull Flumpty: [[CaptainObvious "He came from the Center center door."]]]]
-->[[spoiler:Door Flumpty: "He came from the Left/Right door.door on the left/right."]]
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* TheBrute: The Eyesaur is the largest and most physically intimidating monster in overall size within Flumpty's gang, and in both of its appearances as an enemy, tougher to deal with in one way or another. In the second game, it raises your exposure much more rapidly than the others, and in the third, it takes two flashes to drive it off, where others merely take one.

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* TheBrute: The Eyesaur is the largest and most physically intimidating monster in overall size within Flumpty's gang, and in both of its appearances as an enemy, tougher to deal with in one way or another. In the second game, it raises your exposure much more rapidly than the others, and in the third, it takes two flashes to drive it off, where whereas others merely take one.
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* BigBad: Flumpty Bumpty himself throughout the trilogy. However, ''One Week at Flumpty's'' would have revealed Golden Flumpty to be the real villain had it been completed.

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* BigBad: Flumpty Bumpty himself throughout the trilogy. However, ''One Week at Flumpty's'' would have had revealed Golden Flumpty to be the real villain had it been completed.
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* BigBad: Flumpty Bumpty himself throughout the trilogy. However, ''One Week at Flumpty's'' would have had revealed Golden Flumpty to be the real villain if it was completed.

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* BigBad: Flumpty Bumpty himself throughout the trilogy. However, ''One Week at Flumpty's'' would have had revealed Golden Flumpty to be the real villain if had it was been completed.
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** Dolls of Franchise/DonkeyKong, VideoGame/DrMario's head and a disemboweled Franchise/WinnieThePooh are seen on the shelf in the first game's office. Right above them is a drawing of [[UsefulNotes/McDonalds Ronald McDonald.]] The wallpaper seems to depict [[Franchise/{{Metroid}} Metroids]]. All of these references were removed in the game's ''The Egg Collection'' version due to copyright reasons, and were replaced by generic equivalents or references to Jonochrome's other works like the ''Riddle School'' series.
** In the second game, Piglet, much like Pooh ([[TakeThat gee, wonder what Jonochrome's trying to say here?]]), appears as the victim of a vivisection pinned to the office's right wall, but other than that, he appears to still be alive, with a rare chance of looking at you and smiling when you flip down the laptop. And the head [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] himself is mounted on the same wall (and yes, you can still honk his nose). There's also Luigi from ''VideoGame/FiveNightsAtWarios'' slumped in a corner in CAM 7, with the beady eyes and [[LetsPlay/{{Markiplier}} BIG FRICKIN' SILLY NOSE!]] Again, all of these references except Freddy

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** Dolls of Franchise/DonkeyKong, VideoGame/DrMario's head and a disemboweled Franchise/WinnieThePooh are seen on the shelf in the first game's office. Right above them is a drawing of [[UsefulNotes/McDonalds Ronald McDonald.]] The wallpaper seems to depict [[Franchise/{{Metroid}} Metroids]]. All of these references were removed in the game's ''The Egg Collection'' version remaster due to copyright reasons, and were replaced by generic equivalents or references to Jonochrome's other works like the ''Riddle School'' series.
** In the second game, game: Piglet, much like Pooh ([[TakeThat gee, wonder what Jonochrome's trying to say here?]]), appears as the victim of a vivisection pinned to the office's right wall, but other than that, he appears to still be alive, with a rare chance of looking at you and smiling when you flip down the laptop. And the head [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] himself is mounted on the same wall (and yes, you can still honk his nose). There's also Luigi from ''VideoGame/FiveNightsAtWarios'' slumped in a corner in CAM 7, with the beady eyes and [[LetsPlay/{{Markiplier}} BIG FRICKIN' SILLY NOSE!]] Again, all of these references except Freddy were removed in the game's remaster.
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** Dolls of Franchise/DonkeyKong, VideoGame/DrMario's head and a disemboweled Franchise/WinnieThePooh are seen on the shelf in the first game's office. Right above them is a drawing of [[UsefulNotes/McDonalds Ronald McDonald.]] The wallpaper seems to depict [[Franchise/{{Metroid}} Metroids]].
** In the sequel, Piglet, like Pooh in the first game ([[TakeThat gee, wonder what Jonochrome's trying to say here?]]), appears as the victim of a vivisection pinned to your wall, [[spoiler:but other than that, he appears to still be alive, even looking at you and smiling at one point]]. And [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] himself is mounted on a wall (and yes, you can still honk his nose). There's also Luigi in CAM 7 slumped in a corner from ''VideoGame/FiveNightsAtWarios'', with the beady eyes and [[LetsPlay/{{Markiplier}} BIG FRICKIN' SILLY NOSE!]]
** The unfinished One Week at Flumpty's has Coffee from ''[[VideoGame/TheDesolateHope The Desolate Hope]]'' in the kitchen.

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** Dolls of Franchise/DonkeyKong, VideoGame/DrMario's head and a disemboweled Franchise/WinnieThePooh are seen on the shelf in the first game's office. Right above them is a drawing of [[UsefulNotes/McDonalds Ronald McDonald.]] The wallpaper seems to depict [[Franchise/{{Metroid}} Metroids]].
Metroids]]. All of these references were removed in the game's ''The Egg Collection'' version due to copyright reasons, and were replaced by generic equivalents or references to Jonochrome's other works like the ''Riddle School'' series.
** In the sequel, second game, Piglet, much like Pooh in the first game ([[TakeThat gee, wonder what Jonochrome's trying to say here?]]), appears as the victim of a vivisection pinned to your the office's right wall, [[spoiler:but but other than that, he appears to still be alive, even with a rare chance of looking at you and smiling at one point]]. when you flip down the laptop. And the head [[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] himself is mounted on a the same wall (and yes, you can still honk his nose). There's also Luigi in CAM 7 from ''VideoGame/FiveNightsAtWarios'' slumped in a corner from ''VideoGame/FiveNightsAtWarios'', in CAM 7, with the beady eyes and [[LetsPlay/{{Markiplier}} BIG FRICKIN' SILLY NOSE!]]
NOSE!]] Again, all of these references except Freddy
** The unfinished One ''One Week at Flumpty's Flumpty's'' has Coffee from ''[[VideoGame/TheDesolateHope The Desolate Hope]]'' ''VideoGame/TheDesolateHope'' in the kitchen.CAM 2.
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** The Redman. A newspaper (and [[WordOfGod Word of God]]) state that he's a man who somehow survived ''drinking lava'' ([[TheUndead kinda]]).

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** The Redman. A The Beaver's newspaper (and in the first game and [[WordOfGod Word of God]]) God]] state that he's a man who somehow survived ''drinking lava'' ([[TheUndead kinda]]).



* DarknessEqualsDeath: Subverted in the sequel, as most of the enemies won't notice the player if the lights are off. [[OminousOwl The Owl]], naturally, will attack you either way.

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* DarknessEqualsDeath: Subverted Averted in the sequel, second game, as most of the enemies won't notice the player if the lights are off. [[OminousOwl The Owl]], naturally, will attack you either way.

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* BigBad: Flumpty Bumpty himself throughout the trilogy. However, ''One Week at Flumpty's'' would have had [[spoiler:Golden Flumpty]] as the villain if it was completed.
* BroughtToYouByTheLetterS: [=CAMs=] 8A and 8B from the third game's [[spoiler:second night]] follow a design like this.
** CAM 8A is full of objects beginning with the letter A, including the letter itself, an axe, a giant ant and apple, an acorn, a mutilated arm, an anchor, a paper airplane, and two amanita mushrooms. Its wallpaper is atom-patterned, while its floor is arrow-patterned, and it has an amaranth (purple) color.
** Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, which consists of the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned, its floor is bone-patterned, and it has a blue color.

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* BigBad: Flumpty Bumpty himself throughout the trilogy. However, ''One Week at Flumpty's'' would have had [[spoiler:Golden Flumpty]] as revealed Golden Flumpty to be the real villain if it was completed.
* BroughtToYouByTheLetterS: [=CAMs=] 8A and 8B from the third game's [[spoiler:second night]] follow a design like this.
** CAM 8A is full of objects beginning with the letter A, including the letter itself, an axe, a giant ant and apple, an acorn, a mutilated arm, an anchor, a paper airplane, and two amanita mushrooms. Its wallpaper is atom-patterned, while its floor is arrow-patterned, and it has an amaranth (purple) color.
** Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, which consists of the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned, its floor is bone-patterned, and it has a blue color.
completed.


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* BroughtToYouByTheLetterS: [=CAMs=] 8A and 8B from the third game's [[spoiler:second night]] follow a design like this.
** CAM 8A is full of objects beginning with the letter A, including the letter itself, an axe, a giant ant and apple, an acorn, a mutilated arm, an anchor, a paper airplane, and two amanita mushrooms. Its wallpaper is atom-patterned, while its floor is arrow-patterned, and it has an amaranth (purple) color.
** Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, which consists of the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned, its floor is bone-patterned, and it has a blue color.
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** Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, including the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned, its floor is bone-patterned, and it has a blue color.

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** Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, including which consists of the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned, its floor is bone-patterned, and it has a blue color.
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** Birthday Boy Blam is the first character that becomes active, and at first is the ''only'' character that tries to attack the player. He also follows a set path to the office every single time, making him very easy to predict. Once he is no longer visible on CAM 5 (the one showing the hallway right in front of the Office), the player needs to make the connection that he is right outside their room. At this point, you must learn that you can repel characters from attacking by using the camera. Even if you fail the first time and he kills you, no other characters ever become active this early on, so the only way to advance further into the night is to figure out how to repel Blam.

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** Birthday Boy Blam is the first character that becomes active, and at first is the ''only'' character that tries to attack the player. He also follows a set path to the office every single time, making him very easy to predict. Once he is no longer visible on CAM 5 (the one showing the hallway right in front of the Office), office), the player needs to make the connection that he is right outside their room. At this point, you must learn that you can repel characters from attacking by using the camera. Even if you fail the first time and he kills you, no other characters ever become active this early on, so the only way to advance further into the night is to figure out how to repel Blam.
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** When the Redman is in the furnace, the shot of CAM 4 will change to the furnace itself with the Redman inside, alongside the text "STAY AWAY". This indicates that you musn't go to the furnace whenever the Redman enters, and have to wait until he leaves before you can increase your body temperature again. [[spoiler:This is carried on during the second night with the Flumpty clone that replaces the Redman.]]

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** When the Redman is in the furnace, the shot of CAM 4 will change to the furnace itself with the Redman inside, alongside the text "STAY AWAY". This indicates that you musn't go to the furnace whenever the Redman enters, and have to wait until he leaves before you can increase your body temperature again.again, at which the camera will return to its normal shot. [[spoiler:This is carried on during the second night with the Flumpty clone that replaces the Redman.]]
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** When the Redman is in the furnace, the shot of CAM 4 will change to the furnace itself with the Redman inside, alongside the text "STAY AWAY". This indicates that you musn't go to the furnace whenever the Redman enters, and have to wait until he leaves before you can increase your body temperature again. [[spoiler:This is carried on during the second night with the Flumpty clone that replaces the Redman.]]
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* {{Antepiece}}: The 3rd game makes use of this at the start of the first night to teach the player the basic game mechanics.
** Birthday Boy Blam is the first character that becomes active, and at first is the ''only'' character that tries to attack the player. He also follows a set path to the office every single time, making him very easy to predict. Once he is no longer visible on Camera 5 (the one showing the hallway right in front of you), the player needs to make the connection that he is right outside your room. At this point, you must learn that you can repel characters from attacking by using the camera. Even if you fail the first time and he kills you, no other characters ever become active this early on, so the only way to advance further into the night is to figure out how to repel Blam.
** Grunkfuss has a similar behavior, becoming active after you successfully repel Blam for the first time. He too follows a set path to the office, but unlike Blam, you must '''not''' use the camera when he is outside of the door. Grunkfuss' clown exhibit has a sign indicating that taking pictures is not allowed, hinting at the fact that he doesn't like having a camera shoved into his face. And just like Blam, you can't advance further on unless you figure out how to get Grunkfuss to leave you alone. And finally, Grunkfuss and Blam will never attack simultaneously the first time.

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* {{Antepiece}}: The 3rd third game makes use of this at the start of the first night to teach the player the basic game mechanics.
** Birthday Boy Blam is the first character that becomes active, and at first is the ''only'' character that tries to attack the player. He also follows a set path to the office every single time, making him very easy to predict. Once he is no longer visible on Camera CAM 5 (the one showing the hallway right in front of you), the Office), the player needs to make the connection that he is right outside your their room. At this point, you must learn that you can repel characters from attacking by using the camera. Even if you fail the first time and he kills you, no other characters ever become active this early on, so the only way to advance further into the night is to figure out how to repel Blam.
** Grunkfuss has a similar behavior, becoming active after you successfully repel Blam for the first time. He too follows a set path to the office, but unlike Blam, you must '''not''' use the camera when he is outside of the door. Grunkfuss' clown exhibit starting place in CAM 6 (a clown-themed art exhibit) has a sign indicating that taking pictures is not allowed, hinting at the fact that he doesn't like having a camera shoved into his face.he's immune to the camera. And just like Blam, you can't advance further on unless you figure out how to get Grunkfuss to leave you alone. And finally, Grunkfuss and Blam will never attack simultaneously the first time.
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** Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, including the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned while its floor is bone-patterned, and it has a blue color.

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** Meanwhile, CAM 8B boasts bric-a-brac beginning with the letter B, including the letter itself, a broom, a balloon, a basketball, a bowling ball, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, three bananas and a bust of a bear. Its wallpaper is beetle-patterned while beetle-patterned, its floor is bone-patterned, and it has a blue color.
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* BroughtToYouByTheLetterS: CAMs 8A and 8B from the third game's [[spoiler:second night]] follow a design like this.

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* BroughtToYouByTheLetterS: CAMs [=CAMs=] 8A and 8B from the third game's [[spoiler:second night]] follow a design like this.

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* BroughtToYouByTheLetterS: In the third game's [[spoiler: second night]], Room 8A is ''full'' of objects beginning with the letter A, including an axe, an ant, an apple, an acorn, an amputated arm, an anchor, a paper airplane, and an amanita mushroom. Additionally, the wallpaper in Room 8A is atom-patterned, while its floor is arrow-patterned. Likewise, Room 8B boasts bric-a-brac beginning with the letter B, including a broom, a balloon, a basketball, a bowling ball, bloodstains, a bishop chess piece, a bunch of bananas and a bust of a bear. Room 8B's wallpaper is beetle-patterned while its floor is bone-patterned.

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* BroughtToYouByTheLetterS: In CAMs 8A and 8B from the third game's [[spoiler: second night]], Room [[spoiler:second night]] follow a design like this.
** CAM
8A is ''full'' full of objects beginning with the letter A, including the letter itself, an axe, an ant, an a giant ant and apple, an acorn, an amputated a mutilated arm, an anchor, a paper airplane, and an two amanita mushroom. Additionally, the mushrooms. Its wallpaper in Room 8A is atom-patterned, while its floor is arrow-patterned. Likewise, Room arrow-patterned, and it has an amaranth (purple) color.
** Meanwhile, CAM
8B boasts bric-a-brac beginning with the letter B, including the letter itself, a broom, a balloon, a basketball, a bowling ball, bloodstains, a bottle, bloodstains (although these are also present in CAM 8A), a bishop chess piece, a bunch of three bananas and a bust of a bear. Room 8B's Its wallpaper is beetle-patterned while its floor is bone-patterned.bone-patterned, and it has a blue color.

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** The Beavowl from the third game is a stitched-together fusion of the Beaver and the Owl.



* TheBusCameBack: The Beaver returns in ''Flumpty's 3'', sort of. He and the Owl have been stitched up into one monstrosity known as the Beavowl.

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* TheBusCameBack: The Beaver returns in ''Flumpty's 3'', the third game, sort of. He and the Owl have been stitched up into one monstrosity known as the Beavowl.
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-->The Beavowl [[spoiler:or Vent Flumpty]]: [[FailedASpotCheck "Remember to check the vent."]]

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-->The Beavowl [[spoiler:or Vent Spider Flumpty]]: [[FailedASpotCheck "Remember to check the vent."]]

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-->[[spoiler:Flumpty coming into your office on Night 2: [[CaptainObvious "He came from the Left/Right/Center door."]]]]
-->[[spoiler:[[CallBack Eye Flumpty:]] "If you can’t flash him, hide."]]

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-->[[spoiler:Flumpty coming into your office on Night 2: -->[[spoiler:Skull Flumpty: [[CaptainObvious "He came from the Left/Right/Center Center door."]]]]
-->[[spoiler:Door Flumpty: "He came from the Left/Right door."]]
-->[[spoiler:[[CallBack Eye Flumpty:]] "If you can’t can't flash him, hide."]]
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-->The Eyesaur: "The eyes must be blinded."
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** Also the Eyesaur from the second and third game. It's formed from the skinned bodies [[spoiler:of those who previously lost Flumpty's game]].

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** Also the The Eyesaur from the second and third game. It's formed from the skinned bodies [[spoiler:of those who previously lost Flumpty's game]].

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** Also the Eyesaur from the sequel. He's [[spoiler:formed from the skinned bodies of those who previously lost Flumpty's... game]].

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** Also the Eyesaur from the sequel. He's [[spoiler:formed second and third game. It's formed from the skinned bodies of [[spoiler:of those who previously lost Flumpty's... game]].Flumpty's game]].
* TheBrute: The Eyesaur is the largest and most physically intimidating monster in overall size within Flumpty's gang, and in both of its appearances as an enemy, tougher to deal with in one way or another. In the second game, it raises your exposure much more rapidly than the others, and in the third, it takes two flashes to drive it off, where others merely take one.

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