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''Omega Boost'' is a {{Mecha|Game}} RailShooter developed by Creator/PolyphonyDigital, released for the UsefulNotes/PlayStation in 1999.

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''Omega Boost'' is a {{Mecha|Game}} RailShooter developed by Creator/PolyphonyDigital, Creator/PolyphonyDigital (yes, ''[[VideoGame/GranTurismo that]]'' Polyphony) released for the UsefulNotes/PlayStation Platform/PlayStation in 1999.

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* CharacterLevel: Perform well enough in a level, and you gain an upgrade to your Boost Level, which makes Omega Boost stronger. You'll generally need them.



* LevelUp: Perform well enough in a level, and you gain an upgrade to your Boost Level, which makes Omega Boost stronger. You'll generally need them.
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** Planet Eta itself is a shout out to both Franchise/{{Dune}} and {{Transformers}}, both prior to and after traveling down the timeshaft. Before the timeshaft travel, the planet has a strong resemblance to the sand planet Arrakis, the titular planet of Dune, complete with its own {{Sand Worm}}s. After the timeshaft travel, the planet is completely cyberized and now looks more like [[Franchise/{{Transformers}} Cybertron]].

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** Planet Eta itself is a shout out to both Franchise/{{Dune}} and {{Transformers}}, Franchise/{{Transformers}}, both prior to and after traveling down the timeshaft. Before the timeshaft travel, the planet has a strong resemblance to the sand planet Arrakis, the titular planet of Dune, complete with its own {{Sand Worm}}s. After the timeshaft travel, the planet is completely cyberized and now looks more like [[Franchise/{{Transformers}} Cybertron]].

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** Virtually everything about the backstory is taken from the manual, the in-game cutscenes offer little-to-no details on how the conflict between humanity and [=AlphaCore=] began, or even what "[=AlphaCore=]" itself even ''is''.

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** Virtually everything about the backstory is taken from the manual, the in-game cutscenes offer little-to-no details on how the conflict between humanity and [=AlphaCore=] began, or even what "[=AlphaCore=]" itself even ''is''.''is'' (though without it, it can be assumed that "[=AlphaCore=]" is an evil alien mastermind that managed to subjugate humanity through the use of time travel and by taking over humanity's computers by implanting malicious coding from the very infant coding back in ENIAC.


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* EldritchAbomination: [=AlphaCore=]. In its true form it assumes an amorphous blob-like thing that can shapeshift and adapt to fight the Omega Boost itself once confronted one-on-one.
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* BlindIdiotTranslation: While the introductory and ending cutscene are voiced by native speaker with well done script, the English subtitle is truncated and shortened form of what is actually spoken.

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* AGodAmI: [=AlphaCore=]'s ultimate plan in the game; integrate itself into ENIAC, the first human-built computer, and attach itself to their computer development. As technology advances over time, so does its influence over humanity.


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* GodhoodSeeker: [=AlphaCore=]'s ultimate plan in the game; integrate itself into ENIAC, the first human-built computer, and attach itself to their computer development. As technology advances over time, so does its influence over humanity.

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* FullMotionVideo: All the human characters in the cutscenes are live-action actors in a CG'd environment. The final cutscene inverts this, however, with the Omega Boost being a CG'd model in a live-action environment.


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* LiveActionCutscene: All human characters are portrayed by live-actors, and dubbed over by professional voice actors. The intro of the game is basically a ShortFilm establishing the war between humanity and [=AlphaCore=]. The Omega Boost and its pilot, Lester, are shown beginning their journey, and a brief scene of Lester encountering (and [[CutscenePowerToTheMax annihilating]]) one of [=AlphaCore's=] fleets, all set to a RealSongThemeTune (different depending on which version you play). Throughout the game, several more live-action shots of Lester are shown, though these last only a few seconds each. The ending to the game is another live-action scene coupled with some real-life ENIAC StockFootage.


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* PreRenderedGraphics: All the human characters in the cutscenes are live-action actors in a CG'd environment. The final cutscene inverts this, however, with the Omega Boost being a CG'd model in a live-action environment.
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* BadFuture: The Timeshaft was supposed to send Lester back to 1946, instead it ended up sending him into the distant future, [[spoiler:where [=AlphaCore=] has cyberized Planet Eta. Luckily, the Timeshaft is still functioning in that time.]]

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* BadFuture: The Timeshaft was supposed to send Lester back to 1946, instead it ended up sending him into the distant future, to 2097, [[spoiler:where [=AlphaCore=] has cyberized Planet Eta. Luckily, the Timeshaft is still functioning in that time.]]
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* BattleshipRaid: Zone 6's sub-boss is a literal example.
* BeamSpam: Omega Boost is capable of launching homing lasers at its enemies. Complete with {{Roboteching}}.

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* BattleshipRaid: Halfway through Zone 6's 6, an entire fleet of ships warps in to intercept the Omega Boost on its way to Planet Eta. You have to defeat the surrounding smaller ships before you can battle the sub-boss is a literal example.
of the zone, one of the giant WaveMotionGun-equipped battleships seen in the opening cinematic.
* BeamSpam: Omega Boost is capable of launching homing lasers at its enemies. Complete enemies, complete with {{Roboteching}}.
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* AttackReflector: In the Last Zone, [=AlphaCore=] is encased in a translucent barrier that blocks Omega Boost's homing missiles, and is also orbited by eight glowing orbs that block the Vulcan gun.

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* AttackReflector: In the Last Zone, [=AlphaCore=] is encased in a translucent barrier that blocks Omega Boost's homing missiles, lasers, and is also orbited by eight glowing orbs that block the Vulcan gun.



** Omega Boost's homing lasers functions pretty much the same way as those in the VideoGame/RaySeries games.

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** Omega Boost's homing lasers functions function pretty much the same way as those in the VideoGame/RaySeries games.

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** Virtually everything about the story is taken from the manual, the in-game cutscenes offer little-to-no details on what the conflict between humanity and [=AlphaCore=] is about, or even what "[=AlphaCore=]" itself even ''is''.

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** Virtually everything about the story backstory is taken from the manual, the in-game cutscenes offer little-to-no details on what how the conflict between humanity and [=AlphaCore=] is about, began, or even what "[=AlphaCore=]" itself even ''is''.



* AttackItsWeakPoint: The only way you can deal permanent damage to Zone 8's SubBoss is by attacking the red cone-shaped object on its back. You can only target it when it's ejected though.
* AttackReflector: [=AlphaCore=], in the final timeshaft. [[FlunkyBoss It and all eight of its little buddies surrounding itself.]] [[spoiler: The trick is, the Core only reflects your [[{{Roboteching}} homing lasers]], and the smaller orbs only reflect your [[MoreDakka machine gun]].]]

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* AmbiguousEnding: [[spoiler:Lester succeeds in replacing the infected vacuum tube in ENIAC, which prevents [=AlphaCore=] from ever coming into existence in the first place. The credits roll immediately after this happens, without revealing if the future has been rewritten or not.]]
* AttackItsWeakPoint: The only way you can to deal permanent damage to Zone 8's SubBoss is by attacking the red cone-shaped object on its back. You can only target it when it's ejected though.
back.
* AttackReflector: [=AlphaCore=], in In the final timeshaft. [[FlunkyBoss It and all eight of its little buddies surrounding itself.]] [[spoiler: The trick is, the Core only reflects your [[{{Roboteching}} Last Zone, [=AlphaCore=] is encased in a translucent barrier that blocks Omega Boost's homing lasers]], missiles, and the smaller is also orbited by eight glowing orbs only reflect your [[MoreDakka machine gun]].]]that block the Vulcan gun.



* BattleshipRaid: Zone 6's miniboss is a literal example.

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* BattleshipRaid: Zone 6's miniboss sub-boss is a literal example.



* BossWarningSiren: Every end-of-level Zone Boss is preceded by a siren blaring and "WARNING" flashing across the screen.



** Omega Boost guarded itself from one of the battleships's WaveMotionGun with an EnergyShield. You don't have that shield ingame. In Zone 6, you actually get to fight one such battleship as a miniboss. Said battleship's WaveMotionGun [[spoiler: will ''[[OneHitKill vaporize you]]'' if it hits.]]

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** Omega Boost guarded itself from one of the battleships's WaveMotionGun with an EnergyShield. You don't have that shield ingame. In Zone 6, you actually get to fight one such battleship as a miniboss.sub-boss. Said battleship's WaveMotionGun [[spoiler: will ''[[OneHitKill vaporize you]]'' if it hits.]]



* {{Minimalism}}: The in-game cutscenes feature little-to-no spoken dialogue, conveying everything visually instead.



* RecurringBoss: A couple. [[spoiler: Remember the sand worm in Zone Four, and the larger robot that you fought in Zone Three?]] Remember how you never [[NeverFoundTheBody actually saw them blow up]] in those levels? [[spoiler: You'll be seeing them again.]]

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* RecurringBoss: A couple. [[spoiler: Remember the sand worm sandworm in Zone Four, and the larger robot that you fought in Zone Three?]] Remember how you never [[NeverFoundTheBody actually saw them blow up]] in those levels? [[spoiler: You'll be seeing them again.]]



* SandWorm: The second miniboss in Zone 4.
* SequentialBoss

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* SandWorm: The second miniboss SubBoss of Zone 4 is a giant, red, subterranean worm that likes to burst out of the ground to try to ''bite'' Omega Boost. [[spoiler:It returns in Zone 4.
6, after it's been [[{{Cyborg}} cyberized]] by [=AlphaCore=].]]
* SequentialBossSequentialBoss: Every stage has at least two boss battles back-to-back at the end, a "SubBoss" and a "Zone Boss". Some Zones have three bosses.



** Zone 3's miniboss definitely has Anime/{{Macross}} written all over it, right down to it's ability to [[TransformingMecha transform into a jet]] and using MacrossMissileMassacre as it's primary form of attack.

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** Zone 3's miniboss sub-boss definitely has Anime/{{Macross}} written all over it, right down to it's ability to [[TransformingMecha transform into a jet]] and using MacrossMissileMassacre as it's primary form of attack.



* SubBoss: Every Zone has at least two bosses at the end, the first one of which is a "Sub-Boss". The only distinction between a "Sub-Boss" and a "Zone Boss" is that Sub-Bosses aren't accompanied by a BossWarningSiren like Zone Bosses are. Some Sub-Bosses are actually ''harder'' than Zone Bosses.



** Zone 6's miniboss, a battleship as seen in the intro cinematic, has one mounted in it's bow. It tries to fry you with it before you fight it and [[spoiler: tries again after you defeat it, by teleporting ''directly'' behind you so that you're in the gun's path.]]

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** Zone 6's miniboss, sub-boss, a battleship as seen in the intro cinematic, has one mounted in it's its bow. It tries to fry you with it before you fight it and [[spoiler: tries again after you defeat it, by teleporting ''directly'' behind you so that you're in the gun's path.]]


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* YouAlreadyChangedThePast: [=AlphaCore=] sends a piece of itself back in time to take control of humanity's developing technology. [[spoiler:This piece is, in fact, the ''original'' [=AlphaCore=] that attempted to assist humanity in the first place, and will eventually attempt to kill them.]]
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* StockFootage: The end credits play over [[https://www.youtube.com/watch?v=bGk9W65vXNA actual recorded footage]] of the real ENIAC.

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* AttackItsWeakPoint: When fighting bosses and minibosses, your Scan ability will lock-on to numerous targets on them which can be fired upon with your homing lasers. The more lock-ons you get, the more damage you can inflict upon.
** The only way you can deal serious damage on Zone 8's boss is [[spoiler: by attacking the red crystal on it's back. You can only target when its ejected though.]]

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* AttackItsWeakPoint: When fighting bosses and minibosses, your Scan ability will lock-on to numerous targets on them which can be fired upon with your homing lasers. The more lock-ons you get, the more damage you can inflict upon.
**
The only way you can deal serious permanent damage on to Zone 8's boss SubBoss is [[spoiler: by attacking the red crystal cone-shaped object on it's its back. You can only target it when its it's ejected though.]]



* BattleAura: Omega Boost glows blue upon activating Viper Boost. [[spoiler: Beta Boost has one too when it activates its own version of Viper Boost to take you down.]]

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* BattleAura: Omega Boost glows blue upon activating Viper Boost. [[spoiler: Beta [[spoiler:Beta Boost has one too glows red when it activates its own version of Viper Boost to take you down.Boost.]]



* {{BFG}}: The weapon of the titular mecha.
* BigBad: [=AlphaCore=].

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* {{BFG}}: The Omega Boost's main weapon of the titular mecha.is an enormous Vulcan gun.
* BigBad: [=AlphaCore=].[=AlphaCore=], an alien intelligence that plans to send a copy of itself back in time to infiltrate humanity's technological development, thereby effectively gaining control of it.



* CoolBike: A miniboss in Zone Seven. [[spoiler: [[AsteroidsMonster And it splits into two other minibosses upon its defeat, who happen to be its wheels.]]]]

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* CoolBike: A miniboss in The SubBoss of Zone Seven. [[spoiler: [[AsteroidsMonster And it splits into 7 is a giant bike that shoots missiles and a laser beam that extends outward from both sides. Its wheels are two other minibosses upon its defeat, who happen to be its wheels.]]]]smaller mechs, which deploy when the body of the bike is destroyed.



* {{Cyborg}}: Remember that SandWorm you fought before? Fast forward several hundred years into the future where planet Eta is now a CyberPunk planet. That worm is now [[spoiler: a space-dwelling cyborg worm!]]
* EarthShatteringKaboom: Hope you're not too attached to planet Eta.

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* {{Cyborg}}: Remember that SandWorm you fought before? Fast forward several hundred years into The second SubBoss of Zone 4, the future where planet Eta is now a CyberPunk planet. That worm is now [[spoiler: SandWorm, returns in Zone 6 as a space-dwelling cyborg worm!]]
worm, which can shoot lasers from its mouth.
* EarthShatteringKaboom: Hope you're not too attached to planet Eta.Planet Eta explodes after Zone 8, leaving only the timeshaft intact.



* HumongousMecha: Pretty much everything. Omega Boost is a very large robot. Most of the enemies it takes on are also more or less its size, and all of the bosses are bigger.
* LaserBlade: Several enemies make use of this.

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* HumongousMecha: Pretty much everything. Omega Boost is a very large robot. Most robot, and most of the enemies it takes on are also more or less its size, and all most of the bosses are bigger.
''bigger''.
* LaserBlade: Several enemies make use of this.
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Desperate, humanity creates their most powerful weapon against [=AlphaCore=]: [[AMechByAnyOtherName Productoid]] Omega Boost, a giant robot which can pierce [=AlphaCore=]'s defenses, use the time machine [=AlphaCore=] stole, and prevent it from altering history.

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Desperate, humanity creates their most powerful weapon against [=AlphaCore=]: [[AMechByAnyOtherName Productoid]] Productnoid]] Omega Boost, a giant robot which can pierce [=AlphaCore=]'s defenses, use the time machine [=AlphaCore=] stole, and prevent it from altering history.

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A RailShooter by Creator/PolyphonyDigital released for the UsefulNotes/PlayStation in 1999, and the only game developed by Polyphony that isn't [[VideoGame/GranTurismo a racing game]]. A fast-paced game, it was hailed as having one of the best graphics engine for the system, and is considered by many to be one of the best Anime/{{Macross}}-style mecha games produced, though it was a short game. It is considered a SleeperHit due to poor marketing but high game ratings.

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A ->''Your target is 1946: ENIAC, the first artificial intelligence.''\\
''The enemy has already activated the timeshaft.''\\
''Your mission is to prevent the [=AlphaCore=] from causing historical alteration.''

''Omega Boost'' is a {{Mecha|Game}}
RailShooter developed by Creator/PolyphonyDigital Creator/PolyphonyDigital, released for the UsefulNotes/PlayStation in 1999, 1999.

Sometime in the past, an alien intelligence came into being inside "the Network", a vast sea of information constantly flowing in
and out. Soon enough, the intelligence -- [=AlphaCore=] or, as it calls itself, "it" -- discovered other beings that existed outside "the Network": Humanity. "It" decided to help these people, without revealing "its" existence. Slowly and quietly, it aids humankind's technological development, all the while growing "its" own influence as well.

Eventually, humankind discovered "its" existence, and panicked. How could such an advanced intelligence not
only game developed by Polyphony that isn't [[VideoGame/GranTurismo exist right under their noses but be present in nearly every one of their systems? They retaliated and attempted to purge [=AlphaCore=] from "the Network", but failed. Enraged, [=AlphaCore=] seizes control of their defense systems and declares war on humanity.

This conflict endures for many years, with [=AlphaCore=] never losing its advantage, and slowly pushing humanity to the brink of extinction. Eventually, humanity devises
a racing game]]. A fast-paced game, plan to destroy [=AlphaCore=]: Operation Omega. Travel back in time and disconnect [=AlphaCore=] from "the Network" before it has a chance to seize control of their technology.

Before they can put their plan into motion, [=AlphaCore=] steals the time machine they engineered, and creates a vacuum tube which houses a piece of its own consciousness, which it will then place into ENIAC, the world's first computer, ensuring its control over humanity and "the Network".

Desperate, humanity creates their most powerful weapon against [=AlphaCore=]: [[AMechByAnyOtherName Productoid]] Omega Boost, a giant robot which can pierce [=AlphaCore=]'s defenses, use the time machine [=AlphaCore=] stole, and prevent it from altering history.

''Omega Boost''
was hailed as having one of the best graphics engine engines for the system, [=PS1=], with parts of the game able to maintain 60fps, and is considered by many to be one of the best Anime/{{Macross}}-style ''Anime/{{Macross}}''-style mecha games produced, though it was a short game. produced. It is considered a SleeperHit due to poor marketing but high game ratings.



* AGodAmI: Alpha Core's ultimate plan in the game; integrate itself into ENIAC, the first human computer, and attach itself to humankind's computer development. As human computer technology builds over time, so does its influence over humanity.
* AIIsACrapshoot: Averted in the BackStory. Alpha Core had been in the "Network" longer than humanity had, and is in fact ''older'' than humankind. Once it discovered humankind's presence, it decided to aid humankind's progress so they can expand into the Network as much as it had, and had [[InnocentAliens actually nourished human technological development]] for a long time. When humankind discovered it, they reacted disagreeably and [[HumansAreBastards tried to destroy it]] in their fear. Alpha Core was ''[[RoaringRampageOfRevenge pissed.]]''

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* AGodAmI: Alpha Core's [=AlphaCore=]'s ultimate plan in the game; integrate itself into ENIAC, the first human human-built computer, and attach itself to humankind's their computer development. As human computer technology builds advances over time, so does its influence over humanity.
* AIIsACrapshoot: Averted in the BackStory. Alpha Core had been in the "Network" longer than humanity had, and is in fact ''older'' than humankind. Once it discovered humankind's presence, it decided to aid humankind's progress so they can expand into the Network as much as it had, and had [[InnocentAliens actually nourished human technological development]] for a long time. When humankind discovered it, they reacted disagreeably and [[HumansAreBastards tried to destroy it]] in their fear. Alpha Core was ''[[RoaringRampageOfRevenge pissed.]]''
humanity.



** Virtually everything about the story is taken from the manual, the in-game cutscenes offer little-to-no details on what the conflict between humanity and Alpha Core is about, or even what "Alpha Core" itself even ''is''.

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** Virtually everything about the story is taken from the manual, the in-game cutscenes offer little-to-no details on what the conflict between humanity and Alpha Core [=AlphaCore=] is about, or even what "Alpha Core" "[=AlphaCore=]" itself even ''is''.



* AttackReflector: Alpha Core, in the final timeshaft. [[FlunkyBoss It and all eight of its little buddies surrounding itself.]] [[spoiler: The trick is, the Core only reflects your [[{{Roboteching}} homing lasers]], and the smaller orbs only reflect your [[MoreDakka machine gun]].]]
* BadFuture: The Timeshaft was supposed to send Lester back to the 1960s, instead it ended up sending him into the distant future, [[spoiler:where Alpha Core has cyberized Planet Eta. Luckily, the Timeshaft is still functioning in that time.]]

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* AttackReflector: Alpha Core, [=AlphaCore=], in the final timeshaft. [[FlunkyBoss It and all eight of its little buddies surrounding itself.]] [[spoiler: The trick is, the Core only reflects your [[{{Roboteching}} homing lasers]], and the smaller orbs only reflect your [[MoreDakka machine gun]].]]
* BadFuture: The Timeshaft was supposed to send Lester back to the 1960s, 1946, instead it ended up sending him into the distant future, [[spoiler:where Alpha Core [=AlphaCore=] has cyberized Planet Eta. Luckily, the Timeshaft is still functioning in that time.]]



* BigBad: Alpha Core.
* BossOnlyLevel: The final two stages, Zones 8 and 9, consist only of a fight against one last SubBoss, then four consecutive fights against Alpha Core.

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* BigBad: Alpha Core.
[=AlphaCore=].
* BossOnlyLevel: The final two stages, Zones 8 and 9, consist only of a fight against one last SubBoss, then four consecutive fights against Alpha Core.[=AlphaCore=].



* LightIsNotGood: Alpha Core's OneWingedAngel form.

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* LightIsNotGood: Alpha Core's [=AlphaCore=]'s OneWingedAngel form.



* OneWingedAngel: [[spoiler:Alpha Core. Once you defeat it in the timeshaft, you have to take it on one more time, except this time, it’s in a golden angelic form with wings.]]

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* OneWingedAngel: [[spoiler:Alpha Core.[[spoiler:[=AlphaCore=]. Once you defeat it in the timeshaft, you have to take it on one more time, except this time, it’s in a golden angelic form with wings.]]



* ResetButton: [[spoiler: At the end of the game, you stop Alpha Core from altering ENIAC. This solves all of the problems in the game.]]

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* ResetButton: [[spoiler: At the end of the game, you stop Alpha Core [=AlphaCore=] from altering ENIAC. This solves all of the problems in the game.]]



* ThemeMusicPowerUp: [[spoiler: The main theme plays in the final battle with Alpha Core's OneWingedAngel form. In the US version, it's "Otsegolation" by Static-X. In the Japanese version, it's "Shade" by Music/{{Feeder}}.]]
* TooSpicyForYogSothoth: [[spoiler: in the final level, Alpha Core tries to ''eat'' Omega Boost. Of course, the pilot isn’t having any of that.]]

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* ThemeMusicPowerUp: [[spoiler: The main theme plays in the final battle with Alpha Core's [=AlphaCore=]'s OneWingedAngel form. In the US version, it's "Otsegolation" by Static-X. In the Japanese version, it's "Shade" by Music/{{Feeder}}.]]
* TooSpicyForYogSothoth: [[spoiler: in the final level, Alpha Core [=AlphaCore=] tries to ''eat'' Omega Boost. Of course, the pilot isn’t having any of that.]]



* WeComeInPeaceShootToKill: Part of the backstory. Alpha Core was actually quite nice, and aided humanity for a long time before it was discovered. [[NiceJobBreakingItHero But then humankind]] [[HumansAreBastards tried to kill it.]]

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* WeComeInPeaceShootToKill: Part of the backstory. Alpha Core [=AlphaCore=] was actually quite nice, and aided humanity for a long time before it was discovered. [[NiceJobBreakingItHero But then humankind]] [[HumansAreBastards tried to kill it.]]

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** The manual provides context for the events of the game, without it the game has little more than an ExcusePlot. Even the name of the Omega Boost pilot, the PlayerCharacter, is relegated to the manual.
** The name of the rival mech from Zones 2 and 7 is "Beta Boost", and the name of the sub-boss mech from Zone 3 is "Herbarcher". This is only revealed via the cases of the action figures.

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** The manual provides context for Virtually everything about the events of story is taken from the game, without it manual, the game has little more than an ExcusePlot. Even in-game cutscenes offer little-to-no details on what the name of the Omega Boost pilot, the PlayerCharacter, conflict between humanity and Alpha Core is relegated to the manual.
about, or even what "Alpha Core" itself even ''is''.
** The name of the rival mech from Zones 2 and 7 is "Beta Boost", and the name of the sub-boss SubBoss mech from Zone 3 is "Herbarcher". This is only revealed via the cases of the action figures.


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* FullMotionVideo: All the human characters in the cutscenes are live-action actors in a CG'd environment. The final cutscene inverts this, however, with the Omega Boost being a CG'd model in a live-action environment.
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* BossOnlyLevel: Zones 8 and 9.

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* BossOnlyLevel: The final two stages, Zones 8 and 9.9, consist only of a fight against one last SubBoss, then four consecutive fights against Alpha Core.

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Red Oni Blue Oni is about more than just colors. We don't know anything about the pilot of the Beta Boost (or if it even has a pilot), so this does not apply.


* MirrorBoss: Kind of. One of the bosses is pretty much bigger version of Omega Boost. You fight it twice, [[spoiler: and upon defeating it the second time, [[TakingYouWithMe it activates its own version of Viper Boost as a last ditch effort to take you down.]]]]

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* MirrorBoss: Kind of. One of the bosses is pretty much bigger version of another mech like Omega Boost, called Beta Boost. You fight it twice, [[spoiler: and [[spoiler:and upon defeating it the second time, [[TakingYouWithMe it activates its own version of Viper Boost as a last ditch last-ditch effort to take you down.]]]]]]]]
* NoobBridge: Zone 5 takes place entirely in the vertical timeshaft, which can prove to be a lot more difficult to navigate if you haven't discovered the Scan button by this point.



* RedOniBlueOni: Omega Boost is the blue oni while the rival mech (boss of Zone 2 and [[spoiler: Zone 7]]) is the red oni.

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* ColorCodedForYourConvenience: When activating the Viper Boost, Omega Boost's BattleAura is blue while the rival's one [[spoiler: is red.]]



* FlunkyBoss: A few.

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* FlunkyBoss: A few.About half the bosses in the game are accompanied by smaller enemy units. Special mention goes to the SubBoss of Zone 6, which is an ''entire armada'' of battleships.
* GoodColorsEvilColors: When activating the Viper Boost, Omega Boost's BattleAura is blue, [[spoiler: while Beta Boost's is red.]]
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* BadFuture: The Timeshaft was supposed to send Lester back to the 1960s, instead it ended up sending him into the distant future, [[spoiler:where Alpha Core has cyberized Planet Eta. Luckily, the Timeshaft is still functioning in that time.]]
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>popular


A highly popular RailShooter by Creator/PolyphonyDigital released for the UsefulNotes/PlayStation in 1999, and the only game developed by Polyphony that isn't [[VideoGame/GranTurismo a racing game]]. A fast-paced game, it was hailed as having one of the best graphics engine for the system, and is considered by many to be one of the best Anime/{{Macross}}-style mecha games produced, though it was a short game. It is considered a SleeperHit due to poor marketing but high game ratings.

to:

A highly popular RailShooter by Creator/PolyphonyDigital released for the UsefulNotes/PlayStation in 1999, and the only game developed by Polyphony that isn't [[VideoGame/GranTurismo a racing game]]. A fast-paced game, it was hailed as having one of the best graphics engine for the system, and is considered by many to be one of the best Anime/{{Macross}}-style mecha games produced, though it was a short game. It is considered a SleeperHit due to poor marketing but high game ratings.

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Badass may not be used as a trope.


* {{Badass}}: Lieuteant Lester J. Hemming, Omega Boost's pilot.
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* BattleAura: Omega Boost glows blue upon activating Viper Boost.

to:

* BattleAura: Omega Boost glows blue upon activating Viper Boost. [[spoiler: Beta Boost has one too when it activates its own version of Viper Boost to take you down.]]
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* {{Badass}}: Lieuteant Lester J. Hemming, Omega Boost's pilot.

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Changed: 27

Removed: 232

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* WeComeInPeaceShootToKill: Part of the backstory. Alpha Core was actually quite nice, and aided humanity for a long time before it was discovered. [[NiceJobBreakingItHero But then humankind]] [[HumansAreBastards tried to kill it.]]



** Planet Eta itself is a shout out to both Franchise/{{Dune}} and {{Transformers}}, both prior to and after traveling down the timeshaft. Before the timeshaft travel, the planet has a strong resemblance to the sand planet Arrakis, the titular planet of Dune, complete with its own [[SandWorm Sand Worms]]. After the timeshaft travel, the planet is completely cyberized and now looks more like [[{{Transformers}} Cybertron]].

to:

** Planet Eta itself is a shout out to both Franchise/{{Dune}} and {{Transformers}}, both prior to and after traveling down the timeshaft. Before the timeshaft travel, the planet has a strong resemblance to the sand planet Arrakis, the titular planet of Dune, complete with its own [[SandWorm Sand Worms]]. {{Sand Worm}}s. After the timeshaft travel, the planet is completely cyberized and now looks more like [[{{Transformers}} [[Franchise/{{Transformers}} Cybertron]].


Added DiffLines:

* WeComeInPeaceShootToKill: Part of the backstory. Alpha Core was actually quite nice, and aided humanity for a long time before it was discovered. [[NiceJobBreakingItHero But then humankind]] [[HumansAreBastards tried to kill it.]]
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No longer to be used as a trope.


* {{Badass}}: Lieutenant Lester J. Hemming , the pilot of Omega Boost. He is shown in the opening to be confident and a little cocky, even in the face of the world's potential annihilation.

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