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Removal of a now-YMMV trope.


* SpiritualSuccessor: To the ''VideoGame/LittleNightmares'' series; a PuzzlePlatformer with heavy horror-themes where you play a tiny human child trapped in a giant setting overrun with {{Humanoid Abomination}}s. You navigate through a Creator/TimBurton-esq. setting through vents and holes in the wall, has CreepyChildrenSinging as part of its soundtrack, and there is no dialogue or text used to explain anything story-wise.
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* AdvancingBossOfDoom: The Old Man will pursue you through a large room, and your only hope is to run all the way to the other side.


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* MacroZone: All of the stages are ''huge'', with oversized furniture where your height couldn't cover the seats of chairs.
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* SuperPersistentPredator: The Old Man chases the PlayerCharacter all over the setting, chasing them and even materializing

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* SuperPersistentPredator: The Old Man chases the PlayerCharacter all over the setting, chasing them and even materializing out of the walls.
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''Obusite'' is a 2021 SurvivalHorror[=/=]StealthBasedGame created by Darkest Room Studio as part of a game-making assignment for the 2021 Technocité Gaming Training Course.

You play a small, helpless child trapped in a giant mansion overrun with nightmarish rooms and a {{Monstrous Humanoid}} who, with the act of photography, wishes to steal your soul.
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!!''Obusite'' contains examples of:
* BerserkButton: When you turn the light on in a darkroom, you hear a monster shriek and the room shake, implying that ruining his photos is this for the Old Man.
* HopeSpot: At various points you can see a way out -- open doors, open windows, etc. -- only for the metaphorical rug to be ripped out from under your feet, either falling into hidden caverns before you can get to it or the window being closed by the Old Man.
* HumanoidAbomination: You are routinely stalked by an elderly man with a camera for a face who can phase through walls (or at least with a mirror hanging off of it) and it can turn you into a photograph if he gets close enough.
* {{Motifs}}: Cameras and photos. The BigBad of the game is an elderly man with an vintage camera for a face. After escaping him, you happen upon a camera set on a tripod hiding behind a painting. There are rooms full of cameras set-up and photographs littered everywhere (including the very first room you wake up in).
* SpiritualSuccessor: To the ''VideoGame/LittleNightmares'' series; a PuzzlePlatformer with heavy horror-themes where you play a tiny human child trapped in a giant setting overrun with {{Humanoid Abomination}}s. You navigate through a Creator/TimBurton-esq. setting through vents and holes in the wall, has CreepyChildrenSinging as part of its soundtrack, and there is no dialogue or text used to explain anything story-wise.
* SuperPersistentPredator: The Old Man chases the PlayerCharacter all over the setting, chasing them and even materializing
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