Follow TV Tropes

Following

History VideoGame / OblitusCasa

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HateSink: [[spoiler:[[BigBad MOTHER]] is ultimately characterized as a detestable, manipulative, inexcusable narcissist by the end of ''Oblitus Casa'', one that a viewer would be glad to know dies at the end of Night 5.]]
Is there an issue? Send a MessageReason:
Move.

Added DiffLines:

* GuideDangIt: Post Mortem is infamous for being very confusing which is not helped by the tips only appearing when you first enter it. While the 2.0 update has made the tips for survival more clear, it still leaves out vital info such as only needing to stab YBF once since misuse of it will speed up Shade Sadie. Confounding this is that in the 2.0 version, [[spoiler: Post Morten is now required to beat the first night.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MusicalPastiche: The ambient music on the final night is based on the music on the final night of the first game, with them both being droning synth sounds.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** "Skill Issue" for dying ten times during Nuit 5.

to:

** "Skill Issue" for dying ten times during Nuit Night 5.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VillainNoLongerIdle: [[spoiler:MOTHER, who watched from the background in the first game, actively confronts Jake on Night 5 with the intent to kill after the death of Hourglass.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KillingInSelfDefense: [[spoiler:What Jake does to Hourglass at the end of Night 4. The side effect of this was sending [[BigBad MOTHER]] into a rage.]]
Is there an issue? Send a MessageReason:
None


* Checkpoint: Getting killed in Post-Mortem as of 2.0 restarts the round until the player collects all the Mickey heads.

to:

* Checkpoint: {{Checkpoint}}: Getting killed in Post-Mortem as of 2.0 restarts the round until the player collects all the Mickey heads.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrapsackWorld: Unlike [[CrapsaccharineWorld before]], the cabin in this game shows the true darkness of Discovery Island rather than hiding it behind a cheerful background like the resort did.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AWizardDidIt: [[spoiler:The previous versions of ''Treasure Island'' are retconned as being canon events caused by a paranormal time loop created by [[BigBad MOTHER]].]]
Is there an issue? Send a MessageReason:
None


* RetCanon: Unlike ''FNaTI'', this game is canon to the initial ''Abandoned by Disney'' story.

to:

* RetCanon: Unlike ''FNaTI'', ''[=FNaTI=]'', this game is canon to the initial ''Abandoned by Disney'' story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RetCanon: Unlike ''FNaTI'', this game is canon to the initial ''Abandoned by Disney'' story.
Is there an issue? Send a MessageReason:
None


* PoliceAreUseless: [[SarcasmMode Great job leaving Jake on Discovery Island to be haunted by psychotic toons, officers, now he's traumatized for life]].

to:

* PoliceAreUseless: [[SarcasmMode Great job leaving Jake on Discovery Island to be haunted by psychotic toons, officers, now he's traumatized for life]]. In other words, though there are no police officers present, in the backstory, they seemingly allow Jake to get involved with the toons again and refuse to actually help him out, which seemingly includes the therapist at the beginning.

Top