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* GodMode: Debug Mode can be turned on or off by pressing the Delete or F7 keys. Once enabled, players can use cheats and tools to manipulate different aspects of the game. Activating cheats in the game involves pressing specific keys that trigger particular effects. These effects can include instant level ups, the spawning of celestial hazards, and instant recovery of hull and shield, among others. On the other hand, players can use tools to access predefined builds, advance to a particular wave, and spawn specified enemies in the game field. If players activate Debug Mode at least once during their game session, the game will disable certain progressions, such as achievements and scores, and label them as cheaters by obscuring the score numbers with the text.
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* NoPlotNoProblem: Nova Drift currently lacks a storyline, as it only has endless since its release on early access.and does not have a campaign mode implemented yet. Although a campaign mode is scheduled for full release, it has not been added to the game as of now.

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* NoPlotNoProblem: Nova Drift currently lacks a storyline, as it only has endless since its release on early access.and does not have a campaign mode implemented yet. Although a campaign mode is scheduled for full release, it has not been added to the game as of now.
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* DestructableProjectiles: Counter Artillery, the final mod in the Turret mod tree, grants the Turret the power to use its machine guns to demolish enemy bullets.

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* DestructableProjectiles: DestructibleProjectiles: Counter Artillery, the final mod in the Turret mod tree, grants the Turret the power to use its machine guns to demolish enemy bullets.
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* DestructableProjectiles: Counter Artillery, the final mod in the Turret mod tree, grants the Turret the power to use its machine guns to demolish enemy bullets.
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* PinballProjectile: The Ultra Rare Wild Mod, Ricochet allows projectiles to bounce around targets at the cost of reducing projectile count. However, some weapons have unique interactions with the mod.
** Grenades can cause explosions upon collision while also preserving the bombs, which can bounce off surfaces based on the number of Ricochet mods equipped before they eventually expire and blow up by themselves.
** Darts have an adhesive property that prevents them from bouncing off surfaces unless the enemy they are embedded in perishes, which causes them to rebound and attach to other objects.
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* SpawnBroodling: When an enemy is destroyed, Spontaneous Generation can create one or more Swarm Constructs from the wreckage. The probability of generating constructs is greater when the destroyed enemy has a larger maximum hull, so bosses generally spawn a large number of constructs upon defeat. However, the Swarm Constructs are affected by continuous self-damage, which also carries over to those deployed by the Carrier body. The drawback of self-damage can be eliminated by taking Vital Bond, which offers additional regeneration to compensate.
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* MechanicalLifeforms: Apart from asteroids and singularities, all entities in the game are biomechanical life forms, including the player's ship.
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* DualBoss: Cursed Waves occur every 100 waves starting from wave 200, during which two enemies, either [[BossInMookClothing formidable foes]] or bosses, will spawn with double the usual strength.

Added: 144

Removed: 148

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* AutoDoc: The Medicharge mod gives Guardians the ability to produce Medi-Charge power-ups that can restore the player's health upon collection.



* CombatMedic: The Medicharge mod gives Guardians the ability to produce Medi-Charge power-ups that can restore the player's health upon collection.

Added: 439

Changed: 169

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* LuckManipulationMechanic: The Research body can use rerolls to eliminate mods from the mod pool, which will result in an increase in the ship's maximum hull and shields for every reroll expended.

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* LuckManipulationMechanic: LuckManipulationMechanic:
** At the start of the game, you're given a fixed number of rerolls, which increase with each rank you unlock. However, if you choose to play in Wild Metamorphosis mode, the number of starting rerolls is halved. You may also obtain rerolls by destroying cargo trains.
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The Research body can use rerolls to eliminate mods from the mod pool, which will result in an increase in the ship's maximum hull and shields for every reroll expended.
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** Aegis creates grants +15% hull and shield damage resistance while not thrusting.

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** Aegis The mod "Aegis" creates grants +15% hull and shield damage resistance while not thrusting.
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Added Beehive Barrier

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* BeehiveBarrier:
** Aegis creates grants +15% hull and shield damage resistance while not thrusting.
** Cherubs surround the most powerful enemy on the battlefield in an indestructible "Hard Shield" which lasts for several seconds.
** Tracers take it a step further and spawn protected by a Hard Shield, giving them a guaranteed attack.

Added: 317

Removed: 176

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Cast From Life Span - Added Mortar and Subsumption


** Siege Weaponry enhances your rate of fire, increasing with each consecutive shot or while charging your weapon. However, firing successively causes ramping hull self-damage.


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** Mortar and Subsumption allow for the instant creation of Mines and Drones in return for a portion of your hull and shields being removed.
** Siege Weaponry enhances your rate of fire, increasing with each consecutive shot or while charging your weapon. However, firing successively causes ramping hull self-damage.
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* * FuumaShuriken: The Blade weapon takes the form of a shuriken-like drone, slightly smaller than an average player ship, with the ability to shred through targets upon impact. It possesses a unique [[BoomerangComeback boomerang-like return mechanism]] after reaching a specific distance, and is classified as both a weapon and a construct, featuring a built-in screen wrap effect.

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* * FuumaShuriken: The Blade weapon takes the form of a shuriken-like drone, slightly smaller than an average player ship, with the ability to shred through targets upon impact. It possesses a unique [[BoomerangComeback boomerang-like return mechanism]] after reaching a specific distance, and is classified as both a weapon and a construct, featuring a built-in screen wrap effect.
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* * FuumaShuriken: The Blade weapon takes the form of a shuriken-like drone, slightly smaller than an average player ship, with the ability to shred through targets upon impact. It possesses a unique [[BoomerangComeback boomerang-like return mechanism]] after reaching a specific distance, and is classified as both a weapon and a construct, featuring a built-in screen wrap effect.
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* CounterAttack:
** When the shield is damaged, Reflexive Shield releases a damaging flare as a defensive response. If the player triggers Discharge, the flares will be discharged from the muzzles.
** When the shield is struck, Galvanic Outburst releases retaliatory lightning towards the assailant. The mod can be stacked multiple times to increase the intensity of the shocks.
** If the ship's hull experiences instant damage that surpasses 15%, Retribution and Outrage Module will be activated, causing a mine to drop or a critical hit empowered shot to be fired respectively.
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** A released Vortex sends out electric arcs to nearby enemies.

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** A After being released by the player,the Vortex sends out electric arcs to nearby enemies.weapon will start zapping enemies with lightning bolts.
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* NoPlotNoProblem: Nova Drift currently lacks a storyline, as it only has endless since its release on early access.and does not have a campaign mode implemented yet. Although a campaign mode is scheduled for full release, it has not been added to the game as of now.
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* EssenceDrop: Experience points are dropped as shimmering orbs when enemies are defeated. These orbs have a limited lifespan and can expire if left untouched for too long, but their longevity can be extended by attracting them towards the player.
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* FixedForwardFacingWeapon: As a contemporary twist on the classic Asteroids game, players shoot their weapons in the direction they are facing, but the firing style by selecting specific ship bodies like Battery and Courser or supermods like Strafing Strikes, which cause weapons to fire from the sides.

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