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* DidYouJustPunchOutCthulhu: In the final senario of the Cross of Vidar, Hildegard uses the three swords of the eponymous Cross of Vidar to [[spoiler: defeat Fenrir, the World-Eater, who had been summoned by Egil's HeroicSacrifice and had just killed Surtr in retaliation.]]

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* RandomNumberGod: The Yggdrasil map victory condition for Clan Heidrun's Conquest mode is this, as you need to find enough natural food sources to build (and then upgrade) 3 food silos in order to have enough food to colonise Yggdrasil.
* RiskStyleMap: Unlike most other RTS games, the map of Northgard is split into many different tiles. Each tile can only hold a limited amount of buildings, and colonizing additional tiles costs food (or Kröwns, if you are playing as the Clan of the Raven). Each tile can also hold certain special properties that might make them more desirable, such as fertile land, a lake full of fish, a lush forest, ancient ruins or shipwrecks, or perhaps a wolf den or Draugar tomb that will earn the first person to conquer it a small fame bonus.

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* PutOnABus: In "Cross of Vidar", Halvard, Brand and Borgild are mostly or entirely absent. Brand abandoned Rig after [[spoiler:Rig spared Hvedrung]] in "Rig's Saga"; Halvard left Northgard with his clan, fed up with fighting; and Borgild stays behind to defend Northgard after the first mission and is only briefly mentioned in the ending. For this reason, neither the Clan of the Goat nor the Clan of the Bear make any meaningful appearance in "Cross of Vidar".
* RandomNumberGod: The Yggdrasil map victory condition for Clan Heidrun's Conquest mode is this, as you need to find enough natural food sources to build (and then upgrade) 3 food silos in order to have enough food to colonise colonize Yggdrasil.
* RiskStyleMap: Unlike most other RTS games, the map of Northgard ''Northgard'' is split into many different tiles. Each tile can only hold a limited amount of buildings, and colonizing additional tiles costs food (or Kröwns, if you are playing as the Clan of the Raven). Each tile can also hold certain special properties that might make them more desirable, such as fertile land, a lake full of fish, a lush forest, ancient ruins or shipwrecks, or perhaps a wolf den or Draugar tomb that will earn the first person to conquer it a small fame bonus.



* WinterWarfare: Winter, besides increasing your food and firewood consumption, gives your military units a significant decrease in fighting power outside of your territory. If you haven't yet unlocked Fur Coats, you'd better postpone your conquering plans until spring comes.
** Inverted for the Bear Clan, whose warriors enjoy increased defence (and a HealingFactor once you unlock a certain tech) in winter which makes winter the best time for them to fight.
* WorkerUnit: The standard Villagers can be assigned to construct buildings and will otherwise gather food. At any available building, they can be converted to a different type of worker, which then proceeds to gather a different resource; Miners will gather iron or stone, Woodcutters will gather wood, Merchants will earn Kröwns, Loremasters discover new lore, Brewers increase your happiness, etc. Your Villagers can also be turned into Scouts and discover new areas of the map or Warrior units that will fight for you. Converting workers and military units back to Villagers means sending them to the Town Hall or a house. Some units (like Dragonkin of Clan of the Dragon) cannot be converted back.

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* WinterWarfare: Winter, besides increasing your food and firewood consumption, gives your military units a significant decrease in fighting power outside of your territory. If you haven't yet unlocked Fur Coats, you'd better postpone your conquering plans until spring comes.
**
comes. Inverted for the Bear Clan, whose warriors enjoy increased defence (and a HealingFactor once you unlock a certain tech) in winter which makes winter the best time for them to fight.
* WorkerUnit: The standard Villagers can be assigned to construct buildings and will otherwise gather food. At any available building, they can be converted to a different type of worker, which then proceeds to gather a different resource; Miners will gather iron or stone, Woodcutters will gather wood, Merchants will earn Kröwns, Loremasters discover new lore, Brewers increase your happiness, etc. Your Villagers can also be turned into Scouts and discover new areas of the map or Warrior units that will fight for you. Converting workers and military units back to Villagers means sending them to the Town Hall or a house. Some units (like Dragonkin of Clan of the Dragon) cannot be converted back.back.
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* '''Fenrir''': The Clan of the Wolf are perhaps the classic "Viking" clan. They are warriors, reavers and slayers of man and beast alike, bringing war to their neighbours and thriving off it before going for the throat.
* '''Eikthyrnir''': Providence and prosperity is the name of the game for the Clan of the Stag, a band of adventurers, skalds, poets and braggarts with an astonishing list of achievements. They will prove unstoppable if given enough space to grow out their antlers.
* '''Heidrun''': Some call the Clan of the Goat valourless homebodies, but any stony or frozen wasteland will soon become a land of mead and honey when their hands work it. They are gatherers and shepherds, practical and resourceful, and once they hit charging speed nothing can stop them.
* '''Huginn and Muninn:''' The Clan of the Raven are a cunning and shady cabal of merchants, mercenaries and spies. They share their coin prudently and information even moreso. They sail far and wide to bring shiny things back to the nest.
* '''Bjarki''': The Clan of the Bear are a group of resilient survivalists and hardy winter-worshippers hailing from the furthest north. Nothing fazes the Clan of the Bear, not invaders or winters, and they are indomitable when riled.
* '''Slidrugtanni''': The Clan of the Boar embraces the ancient, the primitive and the different, and so attracts wildmen, druids and seers from far and wide. They are clever and spiritual, and have a knack for unearthing valuable secrets.

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* '''Fenrir''': The Clan of the Wolf are perhaps the classic "Viking" clan. They are warriors, reavers and slayers of man and beast alike, bringing war to their neighbours and thriving off it before going for the throat.
* '''Eikthyrnir''': Providence and prosperity is the name of the game for the Clan of the Stag, a band of adventurers, skalds, poets and braggarts with an astonishing list of achievements. They will prove unstoppable if given enough space to grow out their antlers.
antlers. They excel at Fame (score-based) victories.
* '''Heidrun''': Some call the Clan of the Goat valourless homebodies, but any stony or frozen wasteland will soon become a land of mead and honey when their hands work it. They are gatherers and shepherds, practical and resourceful, and once they hit charging speed nothing can stop them.
them. They have one of the strongest Food economies in the game, and make for good teammates thanks to their enhanced Feasts.
* '''Huginn and Muninn:''' The Clan of the Raven are a cunning and shady cabal of merchants, mercenaries and spies. They share their coin prudently and information even moreso. They sail far and wide to bring shiny things back to the nest.
nest. They tend to favor economic victories.
* '''Fenrir''': The Clan of the Wolf are perhaps the classic "Viking" clan. They are warriors, reavers and slayers of man and beast alike, bringing war to their neighbours and thriving off it before going for the throat. Their economy is tied into aggression, and they excel at domination victories.
* '''Bjarki''': The Clan of the Bear are a group of resilient survivalists and hardy winter-worshippers hailing from the furthest north. Nothing fazes the Clan of the Bear, not invaders or winters, and they are indomitable when riled.
riled. They specialize in enduring the winter, when they are at their strongest.
* '''Slidrugtanni''': The Clan of the Boar embraces the ancient, the primitive and the different, and so attracts wildmen, druids and seers from far and wide. They are clever and spiritual, and have a knack for unearthing valuable secrets.
secrets. They have a lean economy and specialize in Lore victories.



* '''Sváfnir:''' The Clan of the Snake works through subterfuge, progressing by undermining others.
* '''Nidhogg:''' The Clan of the Dragon gains bonuses using slaves to fuel their dark magic.
* '''Lyngbakr:''' The Clan of the Kraken worships the gigantic creature, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns bestow upon them.
* '''Svardilfari:''' The Clan of the Horse are led by Brok and Eitria, two spirited siblings, who are also recognized by all as the best craftsman and woman of the known world.
* '''Himminbrjotir:''' The Clan of the Ox is led by Torfin, an ancient leader who returned to help his progeny; the clan is known for its tremendous might and unrelenting devotion to its ancestors.
* '''Brundr & Kaelinn:''' The Clan of the Lynx is led by Mielikki, a legendary huntress and beastmaster. The clan has the best hunters, and collect trophies mundane and mythical.
* '''Ratataoskr:''' The Clan of the Squirrel are the best chefs known to man, and their kitchens can produce a feast so legendary that Yggdrasil itself responds[[note]]In Norse mythology, Ratatoskr is a squirrel who runs up and down the world tree Yggdrasil to carry messages between the eagles perched atop Yggdrasil, and the serpent Níðhöggr, who dwells beneath one of the three roots of the tree. [[/note]].
* '''Dodsvagr:''' The Clan of the Rat take in the outcast and wounded of other clans, and are inspired by the shaman Eir to forsake leisure and prove themselves even at the cost of their health.
* '''Neustria'''[[note]]Neustria was the western part of the Kingdom of the Franks during the early middle ages, in contrast to the eastern Frankish kingdom, Austrasia.[[/note]], the Kingdom of the Lion.
* '''Kernev''', Clan of the Stoat [[note]] The fur from the stoat's winter coat is referred to as ermine and is the traditional ancient symbol of the Duchy of Brittany, forming its earliest flag. "Kernev" refers to Cornouaille, a historical region in Brittany.[[/note]].

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* '''Sváfnir:''' The Clan of the Snake works through subterfuge, progressing by undermining others. \n They are a subversive but aggressive clan, having access to stealth, but they are unable to gather Fame.
* '''Nidhogg:''' The Clan of the Dragon gains bonuses using slaves to fuel their dark magic. \n They are a very aggressive clan and have the strongest soldiers in the game.
* '''Lyngbakr:''' The Clan of the Kraken worships the gigantic creature, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns bestow upon them.
them. Their playstyle is heavily based on access to coastal areas, where they receive significant bonuses.
* '''Svardilfari:''' The Clan of the Horse are led by Brok and Eitria, two spirited siblings, who are also recognized by all as the best craftsman and woman of the known world.
world. They have excellent infrastructure thanks to their two chiefs being able to function as workers.
* '''Himminbrjotir:''' The Clan of the Ox is led by Torfin, an ancient leader who returned to help his progeny; the clan is known for its tremendous might and unrelenting devotion to its ancestors.
ancestors. They favor quality over quantity.
* '''Brundr & Kaelinn:''' The Clan of the Lynx is led by Mielikki, a legendary huntress and beastmaster. The clan has the best hunters, and collect trophies mundane and mythical.
mythical. Their economy revolves around hunting animals.
* '''Ratataoskr:''' The Clan of the Squirrel are the best chefs known to man, and their kitchens can produce a feast so legendary that Yggdrasil itself responds[[note]]In Norse mythology, Ratatoskr is a squirrel who runs up and down the world tree Yggdrasil to carry messages between the eagles perched atop Yggdrasil, and the serpent Níðhöggr, who dwells beneath one of the three roots of the tree. [[/note]].
[[/note]]. They are centered entirely around Food, with the ability to collect ingredients and cook meals that give bonuses -- or even outright win the game.
* '''Dodsvagr:''' The Clan of the Rat take in the outcast and wounded of other clans, and are inspired by the shaman Eir to forsake leisure and prove themselves even at the cost of their health.
health. They use the health of their followers as a resource, to be spent and replenished.
* '''Neustria'''[[note]]Neustria was the western part of the Kingdom of the Franks during the early middle ages, in contrast to the eastern Frankish kingdom, Austrasia.[[/note]], the Kingdom of the Lion. \n They are very different from the Norse clans, with their own set of buildings and units, and a focus on developing the land and favoring quantity over quality.
* '''Kernev''', Clan of the Stoat [[note]] The fur from the stoat's winter coat is referred to as ermine and is the traditional ancient symbol of the Duchy of Brittany, forming its earliest flag. "Kernev" refers to Cornouaille, a historical region in Brittany.[[/note]].
[[/note]]. They are another Neustrian clan that focuses on developing their lands even further.
* '''Hræsvelg''', Clan of the Eagle. They are a scavenging clan who excel at exploring and operating outside their own territory.
* '''Vordr''', Clan of the Owl. They are focused on gathering Lore as a resource to be spent.



* ''Fame:'' Accomplish great deeds and acquire land to gain renown across all of Northgard for the prowess of your leadership. Unavailable for '''Sváfnir''', as they do not use Fame mechanics.

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* ''Fame:'' Accomplish great deeds and acquire land to gain renown across all of Northgard for the prowess of your leadership. The equivalent of a score-based victory. Unavailable for '''Sváfnir''', as they do not use Fame mechanics.



* ''Story'': The player (eventually) play as or encounters each of the six original clans.
* ''Conquest'': A series of missions which has no overarching story, but completing each mission allows the player to add one bonus for subsequent missions. To add strategic depth, there are 3 choices for each bonus (except for "major" missions represented by a larger disc, where the bonus is fixed).

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* ''Story'': The player (eventually) play as or encounters each of "Rig's Saga", a campaign featuring the six original clans.clans that tells the story of how they attempt to retake the titular Northgard.
* ''Conquest'': A series of random missions which has no overarching story, but completing each mission allows the player to add one bonus for subsequent missions. To add strategic depth, there are 3 choices for each bonus (except for "major" missions represented by a larger disc, where the bonus is fixed).missions.



** ''Fenrir - The Wolf:'' Fenrir is a monstrous wolf, the son of Loki and the one who will kill Odin at Ragnarök. This clan is the ProudWarriorRaceGuy clan, aggressive and fiercely independent with a lot of military bonuses.


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** ''Fenrir - The Wolf:'' Fenrir is a monstrous wolf, the son of Loki and the one who will kill Odin at Ragnarök. This clan is the ProudWarriorRaceGuy clan, aggressive and fiercely independent with a lot of military bonuses.
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* '''Neustria''', the Kingdom of the Lion.

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* '''Neustria''', '''Neustria'''[[note]]Neustria was the western part of the Kingdom of the Franks during the early middle ages, in contrast to the eastern Frankish kingdom, Austrasia.[[/note]], the Kingdom of the Lion.
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* '''Ratataoskr:''' The Clan of the Squirrel are the best chefs known to man, and their kitchens can produce a feast so legendary that Yggdrasil itself responds.

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* '''Ratataoskr:''' The Clan of the Squirrel are the best chefs known to man, and their kitchens can produce a feast so legendary that Yggdrasil itself responds.responds[[note]]In Norse mythology, Ratatoskr is a squirrel who runs up and down the world tree Yggdrasil to carry messages between the eagles perched atop Yggdrasil, and the serpent Níðhöggr, who dwells beneath one of the three roots of the tree. [[/note]].



* ''Kernev'', Clan of the Stoat [[note]] The fur from the stoat's winter coat is referred to as ermine and is the traditional ancient symbol of the Duchy of Brittany, forming its earliest flag. "Kernev" refers to Cornouaille, a historical region in Brittany.[[/note]].

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* ''Kernev'', '''Kernev''', Clan of the Stoat [[note]] The fur from the stoat's winter coat is referred to as ermine and is the traditional ancient symbol of the Duchy of Brittany, forming its earliest flag. "Kernev" refers to Cornouaille, a historical region in Brittany.[[/note]].

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''Northgard'' is a city-building and RTS game developed by Shiro Games, in which you take the on the role of a Viking clan leader, who, after years of tireless explorations, has discovered a new land filled with mystery, danger and riches: Northgard. There are currently fourteen clans to choose from:

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''Northgard'' is a city-building and RTS game developed by Shiro Games, in which you take the on the role of a Viking clan leader, who, after years of tireless explorations, has discovered a new land filled with mystery, danger and riches: Northgard. There are currently fourteen sixteen clans to choose from:



Eight clans are [=DLC=].

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Eight Ten clans are [=DLC=].




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* '''Neustria''', the Kingdom of the Lion.
* ''Kernev'', Clan of the Stoat [[note]] The fur from the stoat's winter coat is referred to as ermine and is the traditional ancient symbol of the Duchy of Brittany, forming its earliest flag. "Kernev" refers to Cornouaille, a historical region in Brittany.[[/note]].

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* ''Conquest'': A series of missions which has no overarching story, but completing each mission allows the player to add one bonus for subsequent missions. To add strategic depth, there are 3 choices for each bonus (except for "major" missions represented by a larger disc, where the bonus is pre-determined).

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* ''Conquest'': A series of missions which has no overarching story, but completing each mission allows the player to add one bonus for subsequent missions. To add strategic depth, there are 3 choices for each bonus (except for "major" missions represented by a larger disc, where the bonus is pre-determined).fixed).


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*CombatSadomasochist: Dodsvagr is this as they ''must'' have at least one wounded unit. Otherwise, clan happiness will plummet.


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* HumanoidAbomination: Dragonkin are the main military units of the Dragon clan. Unlike other military units, villagers who are converted to Dragonkin remain as such until they die. Among other changes, Dragonkin have spikes growing out of their bodies, most prominently on the head and arms.
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* DiligentDraftAnimal: Invoked with the Svadilfari clan, which themes itself around horses. The horse clan are quiet, sturdy, and graceful people ruled by a brother and sister duo, renowned for their remarkable craftsmanship and especially metalwork. They are the "technology" clan, forging tools and upgrades to make their units more effective.

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* DiligentDraftAnimal: Invoked with the Svadilfari clan, which themes itself around horses. The horse Horse clan are quiet, sturdy, and graceful people ruled by a brother and sister duo, renowned for their remarkable craftsmanship and especially metalwork. They are the "technology" clan, forging tools and upgrades to make their units more effective.
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The original six clans are featured in the original story campaign, ''Rig's Saga'':
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*CombatMedic: Dodsvagr Shamans are this, along with their Warchief Eir. Unlike healers of other clans, Shamans count as military units and are subject to the military unit limit.
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In December 2022, a second Story campaign: ''Cross of Vidar'' was released.

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In December 2022, a second Story campaign: ''Cross of Vidar'' was released. In addition to the campaign, a new "clan" is added: '''Neustria''', the Kingdom of the Lion.
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* {{Valkyries}}: Certain parts of the map -- such as the [[{{Hellgate}} Gate to Helheim]], the Relic of the Gods, or Yggdrasil -- are guarded by [[FallenHero Corrupted Valkyries]]. They are one of the most challenging enemies in the game.

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* {{Valkyries}}: Certain parts of the map -- such as the [[{{Hellgate}} Gate to Helheim]], the Relic of the Gods, or Yggdrasil -- are guarded by [[FallenHero Corrupted Valkyries]]. They are one of the most challenging enemies in the game. Lyngbakr can train non-corrupted Valkyries at their Hörgr.
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*CripplingOverspecialization: Lyngbakr incurs penalties in non-coastal terrain, which is more common in most maps.
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** Svardilfari, as they recruit their ''two'' Warchiefs Brok and Eitria from their unique Forge building, using only Kröwns. Brok and Eitria are also the clan's only miners and smiths; the clan cannot build mines or have generic miners or smiths. If any enemy enters the tile where they're mining or forging, they'll stop the task at hand and engage. They can also build and repair buildings, with Eitria having a bonus.

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** Svardilfari, as they recruit their ''two'' Warchiefs Brok and Eitria from their unique Forge building, using only Kröwns. Brok and Eitria are also the clan's only miners and smiths; the clan cannot build mines or have generic miners or smiths. If any enemy enters the tile where they're mining or forging, they'll stop the task at hand and engage. They can also build and repair buildings, with Eitria having a bonus.bonus;
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** The Rat and Lynx clans can also hire their Warchiefs without Iron. Mielikkii is weaker than the default Warchief, but can have lynxes to compensate. Eir can also only be hired if you have at least 10 wounded units. Mielikkii (and the lynxes) is recruited from the Archery Range.

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** The Rat and Lynx clans can also hire their Warchiefs without Iron. Mielikkii is weaker than the default Warchief, but can have lynxes to compensate. Eir can also only be hired if you have at least 10 wounded units. Mielikkii (and the lynxes) is recruited from the unique Archery Range.Range, while Eir is recruited from the unique Shaman Camp.
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** The Rat and Lynx clans can also hire their Warchiefs without Iron. Mielikkii is weaker than the default Warchief, but can have lynxes to compensate. Eir can also only be hired if you have at least 10 wounded units.

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** The Rat and Lynx clans can also hire their Warchiefs without Iron. Mielikkii is weaker than the default Warchief, but can have lynxes to compensate. Eir can also only be hired if you have at least 10 wounded units. Mielikkii (and the lynxes) is recruited from the Archery Range.
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** The Rat and Lynx clans can also hire their Warchiefs without Iron. Mielikkii is weaker than the default Warchief, but can have lynxes to compensate.

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** The Rat and Lynx clans can also hire their Warchiefs without Iron. Mielikkii is weaker than the default Warchief, but can have lynxes to compensate. Eir can also only be hired if you have at least 10 wounded units.

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** You can never have more than one Warchief (except for one cl, Berserker and Bláinn (giant), respectively.

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** You can never have more than one Warchief (except for one cl, the Horse clan), Berserker and Bláinn (giant), respectively.



* GenderFlip: Brok and Eitria are of course based off of the two dwarf brothers [[https://en.wikipedia.org/wiki/Brokkr Brokkr]] and [[https://en.wikipedia.org/wiki/Eitri Eitri]] of Myth/NorseMythology, except Eitria is instead female unlike her eponym.

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* GenderFlip: Brok and Eitria are of course based off of the two dwarf brothers [[https://en.wikipedia.org/wiki/Brokkr Brokkr]] and [[https://en.wikipedia.org/wiki/Eitri Eitri]] of Myth/NorseMythology, except Eitria is instead female unlike her eponym.



** Svardilfari, as they recruit their ''two'' Warchiefs Brok and Eitria from their unique Forge building, using only Kröwns. Brok and Eitria are also the clan's only miners and smiths; the clan cannot build mines or have generic miners or smiths. If any enemy enters the tile where they're mining or forging, they'll stop the task at hand and engage.
* HiredGuns: After reaching the title of Thane, the Clan of the Raven can hire mercenaries to attack any coastal tile except one with the Town Hall (which is open to them with the Jarl title). The mercenaries aren't particularly strong, and they will only attack and hold a single tile, but they can be used to disrupt an area that you might not have direct access to. They can also be upgraded in the Forge in several ways, including shorter cooldown and increased numbers.

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** Svardilfari, as they recruit their ''two'' Warchiefs Brok and Eitria from their unique Forge building, using only Kröwns. Brok and Eitria are also the clan's only miners and smiths; the clan cannot build mines or have generic miners or smiths. If any enemy enters the tile where they're mining or forging, they'll stop the task at hand and engage.
engage. They can also build and repair buildings, with Eitria having a bonus.
**The Rat and Lynx clans can also hire their Warchiefs without Iron. Mielikkii is weaker than the default Warchief, but can have lynxes to compensate.
* HiredGuns: After reaching the title of Thane, the Clan of the Raven can hire mercenaries to attack any coastal tile except one with the Town Hall (which is open to them with the Jarl title). The mercenaries aren't particularly strong, and they will only attack and hold a single tile, but they can be used to disrupt an area that you might not have direct access to. They can also be upgraded in at the Forge in several ways, including shorter cooldown and increased numbers.

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