Follow TV Tropes

Following

History VideoGame / Noita

Go To

OR

Is there an issue? Send a MessageReason:
None


* AlienBlood: Several enemies bleed slime, acid, or poisonous ooze instead of blood. With the right perk, the Noita bleeds slime instead of blood as well.

to:

* AlienBlood: Several enemies bleed slime, acid, or poisonous ooze instead of blood. With the right perk, the Noita bleeds slime or oil instead of blood as well.
Is there an issue? Send a MessageReason:
None


* NoFairCheating: [[spoiler:While the Holy Mountain areas between levels are made of a stone that resists casual explosions and digging, it's possible to burn through it with acid or various matter-eating spells. Doing so lets you travel easily back and forth between levels (rather than one way, as intended) and allows you to go back to alter your wands whenever you want; however, it also causes the gods to send a powerful scythe-wielding avatar of death to punish you for your sacrilege.]]

to:

* NoFairCheating: [[spoiler:While the Holy Mountain areas between levels are made of a stone that resists casual explosions and digging, it's possible to burn through it with acid or various matter-eating spells. Doing so lets you travel easily back and forth between levels (rather than one way, as intended) and allows you to go back to alter your wands whenever you want; however, it also causes the gods to send a powerful scythe-wielding Lich-like avatar of death to punish you for your sacrilege.]]
Is there an issue? Send a MessageReason:
None


* ChainsawGood: The Chainsaw spell. It has quite high DPS and often gibs enemies, but you must get close to them.

to:

* ChainsawGood: The Chainsaw spell. It has quite high DPS and often gibs enemies, but you must get close to them. [[MundaneUtility It's also useful for cutting through wood]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlchemyIsMagic


Added DiffLines:

* GlassCannon: The name of a perk, appropriately enough. It caps your health at a mere 50%, but quadruples your damage output... [[AwesomeButImpractical and also causes your explosive spells to have 5 times the radius.]]
Is there an issue? Send a MessageReason:
There is a plot, it's just not obvious at first (or even over the course of a 'normal' playthrough.)


The premise follows a mysterious cloaked individual who descends down into a dark mountain to... [[ExcusePlot it isn't really clear what]]. Either way, they meet all sorts of odd and deadly creatures as they descend further. The gameplay is a platformer rougelite where every pixel is simulated. What this means is that every single individual pixel seen on screen has its own properties, and the game heavily incentivizes manipulating the environment and using the elements over just straight up shooting your enemies to death. You can drain entire pools of water by blowing out the bottom, set entire massive structures on fire with a single tap of actual flame, and use different liquids to flood entire caverns.

to:

The premise follows a mysterious cloaked individual who descends down into a dark mountain to... [[ExcusePlot [[StoryBreadcrumbs it isn't really clear what]]. Either way, they meet all sorts of odd and deadly creatures as they descend further. The gameplay is a platformer rougelite where every pixel is simulated. What this means is that every single individual pixel seen on screen has its own properties, and the game heavily incentivizes manipulating the environment and using the elements over just straight up shooting your enemies to death. You can drain entire pools of water by blowing out the bottom, set entire massive structures on fire with a single tap of actual flame, and use different liquids to flood entire caverns.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Similarly, if you dig below the bottom of the game, you'll find one unusual "hell" version of the final level; if you dig further, it will repeat itself, but increasingly glitchy and with steadily-increasing system instability until the game crashes.]]

to:

** [[spoiler:Similarly, if you dig below the bottom of the game, you'll find one unusual "hell" version of the final level; if you dig further, it will repeat itself, you'll find repeats of the game's biomes, but increasingly glitchy and with steadily-increasing system instability until the game crashes.]]

Added: 860

Changed: 593

Is there an issue? Send a MessageReason:
None


* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope.]]

to:

* MinusWorld: MinusWorld:
**
[[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope.]]
** [[spoiler:Similarly, if you dig below the bottom of the game, you'll find one unusual "hell" version of the final level; if you dig further, it will repeat itself, but increasingly glitchy and with steadily-increasing system instability until the game crashes.
]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PinballProjectile: Some projectiles will bounce around for a brief period before dispersing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SocketedEquipment: Wands have a variable number of spell slots. Spells can be purchased, found, or swapped in from other wands to create custom spell layouts.
Is there an issue? Send a MessageReason:
None


* ExplodingBarrels: There are versions for most of the game's liquids. A little damage will cause them to leak all of their contents rather than explode which reveals they contain more liquid than suggested by their size.



* RandomlyGeneratedLevels: While the layout of zones is constant across worlds, each seed generates a unique version of those zones.



* StuffBlowingUp: Oh good gosh ''yes''. There are tons of flammable liquid types throughout the caverns, and you can blow surprisingly huge chunks out of the levels depending on the circumstances.

to:

* StuffBlowingUp: Oh good gosh ''yes''. There are tons of flammable liquid types throughout the caverns, and you can blow surprisingly huge chunks out of the levels depending on the circumstances.circumstances.
* TeleportSpam: Teleportitis causes the player to teleport a random distance and direction any time they take damage. This includes damage over time effects, which can result in a player teleporting uncontrollably every second.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialBrilliance: Humanoid enemies are smarter than monsters. They can pick up wands and use them against you. If they caught fire, they sometimes go into a nearby water body and extinguish fire.


Added DiffLines:

* ChainsawGood: The Chainsaw spell. It has quite high DPS and often gibs enemies, but you must get close to them.


Added DiffLines:

* LightningGun: The Lightning Bolt spell works like this. It shoots a bolt of lightning, and destroy things with an electric explosion.


Added DiffLines:

* QuadDamage: Beserkium can empower characters and increase the effectiveness of their attacks. If you are under its effect, your spells deal much more damage, and the radius of explosions will be increased.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoFairCheating: [[spoiler:While the Holy Mountain areas between levels are made of a stone that resists casual explosions and digging, it's possible to burn through it with acid or various matter-eating spells. Doing so lets you travel easily back and forth between levels (rather than one way, as intended) and allows you to go back to alter your wands whenever you want; however, it also causes the gods to send a powerful scythe-wielding avatar of death to punish you for your sacrilege.]]
Is there an issue? Send a MessageReason:
None


* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope. The stone itself is also one of the possible names for the MacGuffin at the end of a playthrough, depending on how many orbs you've collected (if you've collected eleven, to be precise.)]]
* PhilosophersStone: Alchemical Precursor, while not a stone, serves this role, [[spoiler:being the ultimate goal of the game's alchemy system and allowing you to both heal your wounds and convert materials to gold.]]

to:

* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope. The stone itself is also one of the possible names for the MacGuffin at the end of a playthrough, depending on how many orbs you've collected (if you've collected eleven, to be precise.)]]\n]]
* PhilosophersStone: Alchemical Precursor, while not a stone, serves this role, [[spoiler:being the ultimate goal of the game's alchemy system and allowing you to both heal your wounds and convert materials to gold.]] The stone itself is also one of the possible names for the MacGuffin at the end of a playthrough, depending on how many orbs you've collected (if you've collected eleven, to be precise.)]]

Added: 217

Changed: 188

Is there an issue? Send a MessageReason:
None


* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope.]]

to:

* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope. The stone itself is also one of the possible names for the MacGuffin at the end of a playthrough, depending on how many orbs you've collected (if you've collected eleven, to be precise.)]]
* PhilosophersStone: Alchemical Precursor, while not a stone, serves this role, [[spoiler:being the ultimate goal of the game's alchemy system and allowing you to both heal your wounds and convert materials to gold.
]]
Is there an issue? Send a MessageReason:
None


* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope.]]

to:

* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor, minor at first, getting more extreme the further you go, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MinusWorld: [[spoiler:If you use powerful matter-dissolving spells to dig through the walls at the very edge of the world - past already-secret hidden areas reachable by less dramatic means - you can eventually reach alternate versions of the main world, complete with their own treasures and rewards; these get increasingly glitchy the further you go from the main universe. The glitches are relatively minor, so the comparative coherence of these worlds makes it unclear if they're genuine unintentional Minus Worlds or just references to this trope.]]

Added: 829

Changed: 649

Is there an issue? Send a MessageReason:
None


* EmergentGameplay: This is heavily incentivized by the game. For starters, your basic wands deal decent damage and are useful at all ranges, but most will come with odd special effects that can be used in many different ways. In general, the large bodies of water and other liquids that are found throughout the cavern will usually be what kills a lot of enemies at once, either through drowning them out or causing a large explosion. In addition, some wands fire spells that are better used on the environment than in combat, further pushing the player towards messing with your environment.

to:

* BalefulPolymorph: Creatures who touched the Polymorphine will be changed to a winged sheep for awhile. They become very weak and can't attack at all.
* EmergentGameplay: This is heavily incentivized by the game. For starters, your basic wands deal decent damage and are useful at all ranges, but most will come with odd special effects that can be used in many different ways. In general, the large bodies of water and other liquids that are found throughout the cavern will usually be what kills a lot of enemies at once, either through drowning them out or causing a large explosion. In addition, some wands fire spells that are better used on the environment than in combat, further pushing the player towards messing with your environment. Also, enemies drop 2x gold nuggets when they were killed by environment.


Added DiffLines:

* KillItWithWater: Enemies that are made of fire are weak against water. Use spells that generate a body of water or spill water from a water flask for easy kill.

Added: 360

Removed: 360

Is there an issue? Send a MessageReason:
None


* TheFaceless: Nothing is seen of the Noita except their face-concealing robe (and their blood, when they bleed.) Their gender, appearance, or even ''species'' are all unknown.



* TheMagicVersusTechnologyWar: There's an enemy faction made up of deformed mutants with guns, jetpacks and robots, who are just as aggressive towards monsters as they are towards you.



* StuffBlowingUp: Oh good gosh ''yes''. There are tons of flammable liquid types throughout the caverns, and you can blow surprisingly huge chunks out of the levels depending on the circumstances.
* TheFaceless: Nothing is seen of the Noita except their face-concealing robe (and their blood, when they bleed.) Their gender, appearance, or even ''species'' are all unknown.
* TheMagicVersusTechnologyWar: There's an enemy faction made up of deformed mutants with guns, jetpacks and robots, who are just as aggressive towards monsters as they are towards you.

to:

* StuffBlowingUp: Oh good gosh ''yes''. There are tons of flammable liquid types throughout the caverns, and you can blow surprisingly huge chunks out of the levels depending on the circumstances.
* TheFaceless: Nothing is seen of the Noita except their face-concealing robe (and their blood, when they bleed.) Their gender, appearance, or even ''species'' are all unknown.
* TheMagicVersusTechnologyWar: There's an enemy faction made up of deformed mutants with guns, jetpacks and robots, who are just as aggressive towards monsters as they are towards you.
circumstances.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlienBlood: Several enemies bleed slime, acid, or poisonous ooze instead of blood. With the right perk, the Noita bleeds slime instead of blood as well.
Is there an issue? Send a MessageReason:
None


* FeaturelessProtagonist: The Noita wears a form-concealing cloak, uses magic, and bleeds when struck. Outside of what we can guess about their goals based on context, that's just about all we know about them.

to:

* FeaturelessProtagonist: The Noita wears a form-concealing cloak, robe, uses magic, and bleeds when struck. Outside of what we can guess about their goals based on context, that's just about all we know about them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FeaturelessProtagonist: The Noita wears a form-concealing cloak, uses magic, and bleeds when struck. Outside of what we can guess about their goals based on context, that's just about all we know about them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheFaceless: Nothing is seen of the Noita except their face-concealing robe (and their blood, when they bleed.) Their gender, appearance, or even ''species'' are all unknown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AmbiguouslyHuman: The Noita can consume endless amounts of any liquid without being harmed (although stepping into some will harm them), and while they bleed, at no point do we see anything under their robe.
Is there an issue? Send a MessageReason:
None


''Noita'' is a roguelite platformer with heavy simulation aspects, released on itch.io and {{UsefulNotes/Steam}} in Early Access on September 24th, 2019. It was created by Helsinki-based Nolla Games, a team comprised of three members who have each made a notable indie game in UsefulNotes/TheNewTens- specifically, ''Crayon Physics Deluxe'', ''VideoGame/TheSwapper'', and ''Videogame/BabaIsYou''. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man".

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/noita_logo.png]]
''Noita'' is a roguelite action platformer with heavy simulation aspects, released on itch.io and {{UsefulNotes/Steam}} in Early Access on September 24th, 2019. It was created by Helsinki-based Nolla Games, a team comprised of three members who have each made a notable indie game in UsefulNotes/TheNewTens- specifically, ''Crayon Physics Deluxe'', ''VideoGame/TheSwapper'', and ''Videogame/BabaIsYou''. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasticNuke: The "Nuke" spell will cause a extremely large and powerful explosion, and the said explosion destroys any material.


Added DiffLines:

* RandomlyGeneratedLoot: Wands in this game are randomly generated. They have different stats and spells, though you can take spells from wands and install them into other wands.
Is there an issue? Send a MessageReason:
it's "rogue"like, not "rouge"like. Think of the RPG class, not the color.


''Noita'' is a rougelite platformer with heavy simulation aspects, released on itch.io and {{UsefulNotes/Steam}} in Early Access on September 24th, 2019. It was created by Helsinki-based Nolla Games, a team comprised of three members who have each made a notable indie game in UsefulNotes/TheNewTens- specifically, ''Crayon Physics Deluxe'', ''VideoGame/TheSwapper'', and ''Videogame/BabaIsYou''. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man".

to:

''Noita'' is a rougelite roguelite platformer with heavy simulation aspects, released on itch.io and {{UsefulNotes/Steam}} in Early Access on September 24th, 2019. It was created by Helsinki-based Nolla Games, a team comprised of three members who have each made a notable indie game in UsefulNotes/TheNewTens- specifically, ''Crayon Physics Deluxe'', ''VideoGame/TheSwapper'', and ''Videogame/BabaIsYou''. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man".
Is there an issue? Send a MessageReason:
None


* KillItWithFire: Fire is a surprisingly useful resource in the early two areas. It does quite a bit of damage, spreads easily, can be created easily (even without a bomb, since the oil lamps in the mines can be shot to cause an explosion) and tends to chew through any wood material. The result is that it's often much safer to cover an entire cavern in fire than it is to descend down into it yourself.

to:

* KillItWithFire: Fire is a surprisingly useful resource in the early two areas. It does quite a bit of damage, spreads easily, can be created easily (even without a bomb, since the oil lamps in the mines can be shot to cause an explosion) explosion and a common spell allows you to set the tip of your wand on fire indefinitely) and tends to chew through any wood material. The result is that it's often much safer to cover an entire cavern in fire than it is to descend down into it yourself.
Is there an issue? Send a MessageReason:
None


* StuffBlowingUp: Oh good gosh ''yes''. There are tons of flammable liquid types throughout the caverns, and you can blow surprisingly huge chunks out of the levels depending on the circumstances.

to:

* StuffBlowingUp: Oh good gosh ''yes''. There are tons of flammable liquid types throughout the caverns, and you can blow surprisingly huge chunks out of the levels depending on the circumstances.circumstances.
* TheMagicVersusTechnologyWar: There's an enemy faction made up of deformed mutants with guns, jetpacks and robots, who are just as aggressive towards monsters as they are towards you.
Is there an issue? Send a MessageReason:
None


The premise follows a mysterious cloaked individual who descends down into a dark mountain to... [[ExcusePlot it isn't really clear what]]. Either way, they meet all sorts of odd and deadly creatures as they descend further. The gameplay is a platformer rougelite where every pixel is simulated. What this means is that every single individual pixel seen on screen has it's own properties, and the game heavily incentivizes manipulating the environment and using the elements over just straight up shooting your enemies to death. You can drain entire pools of water by blowing out the bottom, set entire massive structures on fire with a single tap of actual flame, and use different liquids to flood entire caverns.

to:

The premise follows a mysterious cloaked individual who descends down into a dark mountain to... [[ExcusePlot it isn't really clear what]]. Either way, they meet all sorts of odd and deadly creatures as they descend further. The gameplay is a platformer rougelite where every pixel is simulated. What this means is that every single individual pixel seen on screen has it's its own properties, and the game heavily incentivizes manipulating the environment and using the elements over just straight up shooting your enemies to death. You can drain entire pools of water by blowing out the bottom, set entire massive structures on fire with a single tap of actual flame, and use different liquids to flood entire caverns.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Noita'' is a rougelite platformer with heavy simulation aspects, released on itch.io and {{UsefulNotes/Steam}} in Early Access on September 24th, 2019. It was created by Helsinki-based Nolla Games, a team comprised of three members who have each made a notable indie game in UsefulNotes/TheNewTens- specifically, ''Crayon Physics Deluxe'', ''VideoGame/TheSwapper'', and ''Videogame/BabaIsYou''. The word "noita" comes from the Finnish word for "Witch", though in practice it's probably closer to "Shaman" or "Medicine-man".

The premise follows a mysterious cloaked individual who descends down into a dark mountain to... [[ExcusePlot it isn't really clear what]]. Either way, they meet all sorts of odd and deadly creatures as they descend further. The gameplay is a platformer rougelite where every pixel is simulated. What this means is that every single individual pixel seen on screen has it's own properties, and the game heavily incentivizes manipulating the environment and using the elements over just straight up shooting your enemies to death. You can drain entire pools of water by blowing out the bottom, set entire massive structures on fire with a single tap of actual flame, and use different liquids to flood entire caverns.

!!''Noita'' contains the following tropes:
* EmergentGameplay: This is heavily incentivized by the game. For starters, your basic wands deal decent damage and are useful at all ranges, but most will come with odd special effects that can be used in many different ways. In general, the large bodies of water and other liquids that are found throughout the cavern will usually be what kills a lot of enemies at once, either through drowning them out or causing a large explosion. In addition, some wands fire spells that are better used on the environment than in combat, further pushing the player towards messing with your environment.
* HighPressureBlood: Landing a critical hit on an enemy (or otherwise killing them in a brutal way) can have them spurt out quite a bit of blood. This is useful in some circumstances and less useful in others: becoming covered in red blood increases your critical chance, but not all monsters bleed said red blood. Some bleed acid, which hurts you, or slime, which slows you down.
* KillItWithFire: Fire is a surprisingly useful resource in the early two areas. It does quite a bit of damage, spreads easily, can be created easily (even without a bomb, since the oil lamps in the mines can be shot to cause an explosion) and tends to chew through any wood material. The result is that it's often much safer to cover an entire cavern in fire than it is to descend down into it yourself.
* StuffBlowingUp: Oh good gosh ''yes''. There are tons of flammable liquid types throughout the caverns, and you can blow surprisingly huge chunks out of the levels depending on the circumstances.

Top