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* HopelessBossFight: There's only one hopeless battle in the game if you anger Minto from the DevelopersRoom, who summons a bunch of rabbits. Although they look like the weakest random encounters, each one is a KillerRabbit that spams the strongest spell of the FinalBoss. Luckily, losing won't cause a game over.

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* HopelessBossFight: HopelessBossFight:
**
There's only one hopeless battle in the game if you anger Minto from the DevelopersRoom, who summons a bunch of rabbits. Although they look like the weakest random encounters, each one is a KillerRabbit that spams the strongest spell of the FinalBoss. Luckily, losing won't cause a game over.over.
** Inverted in the second part of the battle against Hypnosis. If any party member falls in battle, they'll automatically be restored to full health.
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* SeeTheInvisible: A common dungeon gimmick is that certain objects and doorways are invisible, as well as distant enemies. The player can more easily see the invisible objects if they're at a high level or if they're in walking mode.

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* SeeTheInvisible: A common dungeon gimmick is that certain objects and doorways are invisible, as well as distant enemies. The player can more easily see the invisible objects if they're at a high level or if they're in walking mode.mode, causing them to become transparent instead.
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* SeeTheInvisible: A common dungeon gimmick is that certain objects and doorways are invisible. The player can more easily see the invisible objects if they're at a high level or if they're in walking mode.

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* SeeTheInvisible: A common dungeon gimmick is that certain objects and doorways are invisible.invisible, as well as distant enemies. The player can more easily see the invisible objects if they're at a high level or if they're in walking mode.

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* NoobBridge: The Hagall Hills dungeon is nearly impossible to clear without learning important mechanics like the skill tree system and raising {{Familiar}}s. Even the random enemies will destroy players who charge in without bothering to read to the manual or talk to the mercenary trio.
* NoobCave: Khaos's Territory has some basic tutorials and can be beaten without using the more advanced mechanics like the skill tree or the {{Familiar}} system.

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* NoobBridge: The Hagall Hills dungeon is nearly impossible to clear without learning important mechanics like the skill tree system and raising {{Familiar}}s. Even the random enemies will destroy players who charge in without bothering to read to the manual or talk to the mercenary trio.
trio. The dungeon also introduces invisible secret doorways and instrument-based puzzles, making it hard for impatient players to get every item.
* NoobCave: Khaos's Territory has some basic tutorials and can be beaten without using the more advanced mechanics like the skill tree or the {{Familiar}} system. There is only one secret there, and it's fairly easy to find because it simply requires the player to run into a wall rather than interact with it.


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* SeeTheInvisible: A common dungeon gimmick is that certain objects and doorways are invisible. The player can more easily see the invisible objects if they're at a high level or if they're in walking mode.

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* NoobBridge: The Hagall Hills dungeon is nearly impossible to clear without learning important mechanics like the skill tree system and raising familiars. Even the random enemies will destroy players who charge in without bothering to read to the manual or talk to the mercenary trio.

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* NoobBridge: The Hagall Hills dungeon is nearly impossible to clear without learning important mechanics like the skill tree system and raising familiars. {{Familiar}}s. Even the random enemies will destroy players who charge in without bothering to read to the manual or talk to the mercenary trio.trio.
* NoobCave: Khaos's Territory has some basic tutorials and can be beaten without using the more advanced mechanics like the skill tree or the {{Familiar}} system.
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* NoobBridge: The Hagall Hills dungeon is nearly impossible to clear without learning important mechanics like the skill tree system and raising familiars. Even the random enemies will destroy players who charge in without bothering to read to the manual or talk to the mercenary trio.

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* DevelopersForesight: Most Brave Clear rewards cannot be changed with SaveScumming. Instead, they become predetermined at some point long before you fight the boss.

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* DevelopersForesight: DevelopersForesight:
**
Most Brave Clear rewards cannot be changed with SaveScumming. Instead, they become predetermined at some point long before you fight the boss.boss.
** In the English version at least, the game will default to a commonly used font if the proper ones in the folder aren't installed. This is in contrast to most other RPG Maker games that crash or garble the text if the correct font is missing.
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** There are so many features introduced in the Manual and by the three mercenaries that new players will struggle to grasp it all. Worse yet, none of them are easy to learn on the job.

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** There are so many features introduced in the Manual and by the three mercenaries that new players will struggle to grasp it them all. Worse yet, none of them are easy to learn on the job.job and many aren't demonstrated in mandatory tutorials.

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** See TutorialFailure. The poor organization of the tutorials causes many new players to struggle to ''level up''.

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** See TutorialFailure. The poor organization of the tutorials causes There are so many features introduced in the Manual and by the three mercenaries that new players to will struggle to ''level up''.grasp it all. Worse yet, none of them are easy to learn on the job.



* TutorialFailure: The mandatory tutorials mainly cover obvious features like using skills and guarding, but don't cover more important mechanics like the skill tree and instead expect the players to seek easily missable optional tutorials. Also, the optional tutorials are split between the in-game manual and a trio of mercenaries, the latter of which disappears when the final dungeon is unlocked.
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* RocketTagGameplay: This only applies to normal encounters, where the enemies aren't any more durable than a properly leveled party. Both sides can still deal high damage if given the chance, especially if they hit each others' weaknesses with AOE spells.
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* TutorialFailure: The mandatory tutorials mainly cover obvious features like using skills and guarding, but don't cover more important mechanics like the skill tree and instead expect the players to seek easily missable optional tutorials.

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* TutorialFailure: The mandatory tutorials mainly cover obvious features like using skills and guarding, but don't cover more important mechanics like the skill tree and instead expect the players to seek easily missable optional tutorials. Also, the optional tutorials are split between the in-game manual and a trio of mercenaries, the latter of which disappears when the final dungeon is unlocked.
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* EarlyGameHell:
** Luna doesn't join until the penultimate dungeon, which means the player will only have three party members and will have to grind enemies to get a familiar that can heal.
** See TutorialFailure. The poor organization of the tutorials causes many new players to struggle to ''level up''.
** Reviel has parts of his skill tree locked by the story, including important passives for resisting elemental attacks and status effects.


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* TutorialFailure: The mandatory tutorials mainly cover obvious features like using skills and guarding, but don't cover more important mechanics like the skill tree and instead expect the players to seek easily missable optional tutorials.
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* RareRandomDrop: The shops will sell basic healing items and gear, but anything better must be obtained via rare drops or via crafting crests, which are also rare drops. All encounters have a 0.75% to 2% chance to drop an item, but that drop covers a very wide range, making it easy to get an item but hard to get a ''specific'' item.

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* RareRandomDrop: The shops will sell basic healing items and gear, but anything better must be obtained via rare drops or via crafting crests, which are also rare drops. All encounters have a 0.75% to 2% 5% chance to drop an item, item (except for rabbits and bats at 2.5%), but that drop covers a very wide range, making it easy to get an item but hard to get a ''specific'' item.

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* AssholeVictim: The bandits kidnapped Luna and tried to use her as ransom against the village, though the ransom is a ruse to [[BullyingADragon lure out Reviel and kill him]]. They then become the only human opponents to be killed via the battle system rather than just in cutscenes. Afterwards, the sole survivor is tricked into becoming a mindless Maxwell host. This is deconstructed because Luna [[WhatTheHellHero chews out Reviel]] for taking their lives so callously, which causes him to feel conflicted.

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* AssholeVictim: AssholeVictim:
** Jackson Boer is a SocialDarwinist who tries to claim that his status as a vampire means he's entitled to kill humans on a whim. This is turned back on him when Reviel, a vampire Ancestor, starts a CurbStompBattle against him.
**
The bandits kidnapped Luna and tried to use her as ransom against the village, though the ransom is a ruse to [[BullyingADragon lure out Reviel and kill him]]. They then become the only human opponents to be killed via the battle system rather than just in cutscenes. Afterwards, the sole survivor is tricked into becoming a mindless Maxwell host. This is deconstructed because Luna [[WhatTheHellHero chews out Reviel]] for taking their lives so callously, which causes him to feel conflicted.



* LastLousyPoint: Filling out the item glossary is quite difficult due to the {{Rare Random Drop}}s and unforgeable items, to the point where most players will take down both of the BonusBoss rounds long before getting every item. The worst offenders include Cloudy Bracelet and Decalogue, which are both rarer than the game's {{Infinity Plus One Sword}}s. While NewGamePlus resets chests and Brave Clear rewards, the chances of getting new items are still very slim.

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* LastLousyPoint: Filling out the item glossary is quite difficult due to the {{Rare Random Drop}}s and unforgeable items, to the point where most players will take down both of the BonusBoss rounds long before getting every item. The worst offenders include Cloudy Bracelet and Decalogue, both of which are both rarer than the game's {{Infinity Plus One Sword}}s. While NewGamePlus resets chests and Brave Clear rewards, the chances of getting new items are still very slim.


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* SlidingScaleOfIdealismVsCynicism: The game starts off dark due to having Reviel as a VillainProtagonist, who has the highest bodycount of all the villains in the game as well as a very nihilistic worldview. Eventually, the game shifts to the idealistic side when Luna manages to redeem Reviel and get Ristill to [[TookALevelInKindness take a level in kindness]]. However, the game isn't completely idealistic, since not all villains can be redeemed due to being AlwaysChaoticEvil [[spoiler:and the BigBad is distraught enough to commit suicide.]]
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* GameplayAndStorySegregation: Roshule claims the sword he forged is cursed, but it has no side-effects in battle at all.

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* DeathIsASlapOnTheWrist: Getting killed by random enemies and bosses that "lack killing intent" will result in the party being booted back to the dungeon's entrance. Bosses with killing intent will cause a game over upon the player's defeat.

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* DeathIsASlapOnTheWrist: Getting killed by random enemies and bosses that "lack killing intent" will result in the party being booted back to the dungeon's entrance.entrance, with Reviel and Luna left at 1 HP. Bosses with killing intent will cause a game over upon the player's defeat.


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* SaveToken: Most dungeons don't allow the player to save their game without consuming a Lacrima Crystal, of which they can only carry a maximum of three. These can be restocked from giant blue crystals in Algiz, in Feoh's Tree Ruins, [[spoiler:and in the first screen of the Dimensional Valley]].

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* AntiFrustrationFeatures: It's possible to obtain level reset books in case a player leveled past the Brave Clear requirement, which will refund their EXP allocation. Better yet, if used on a familiar, it only resets them back to whatever level they started at.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
It's possible to obtain level reset books in case a player leveled past the Brave Clear requirement, which will refund their EXP allocation. Better yet, if used on a familiar, it only resets them back to whatever level they started at.at.
** Enemies tend to take longer than players to cast grand spells, making it easier for the player to know when to guard.
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* KatanasAreJustBetter: There are several different types of swords with different stat specializations, but katanas excel in all three stats compared to other immediately acquirable swords. There's also the Setsuna, a Sorcerous Sword[=/=]katana hybrid with decent stats and a huge speed boost.

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* KatanasAreJustBetter: There are several different types of swords with different stat specializations, but katanas excel in all three stats compared to other immediately acquirable swords. There's also the Setsuna, a Sorcerous Sword[=/=]katana hybrid with decent stats and a huge speed boost.boost, though it's not as powerful as the Full Moon Sword in terms of pure power.
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* KatanasAreJustBetter: There are several different types of swords with different stat specializations, but katanas excel in all three stats compared to other immediately acquirable swords. There's also the Setsuna, a Sorcerous Sword[=/=]katana hybrid with decent stats and a huge speed boost.

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* ApocalypticLog: Due to his hobby of collecting ancient texts, Khaos has a collection of these. [[spoiler:They're about the above AbusivePrecursors and also include the writer's apology to the three ancestors, referring to them as their children.]]


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* ApocalypticLog: Due to his hobby of collecting ancient texts, Khaos has a collection of these. [[spoiler:They're about the above AbusivePrecursors and also include the writer's apology to the three ancestors, referring to them as their children.]]
* ArbitraryHeadcountLimit: Up to four familiars are allowed in the complete party and up to two familiars can be in the active party at a time. The active party can include up to four members, with Reviel locked in for most situations.
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* SlidingScaleOfLinearityVsOpenness: This game is very linear for the most part due to the lack of sidequests. The main exception is that the player can choose to do Lake Laguz, Teiwaz Valley, and Keinaz Ruins in any order.

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* SlidingScaleOfLinearityVsOpenness: This game is very linear for the most part due to the lack of sidequests. The main exception is that the player can choose to do Lake Laguz, Teiwaz Valley, and Keinaz Ruins in any order.order, despite how each dungeon is different in difficulty.
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* SlidingScaleOfLinearityVsOpenness: This game is very linear for the most part due to the lack of sidequests. The main exception is that the player can choose to do Lake Laguz, Teiwaz Valley, and Keinaz Ruins in any order.
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* SortingAlgorithmOfThreateningGeography: Averted. The order in which the player tackles dungeons is a dungeon that changes dimensions and terrain as you advance, a large hill, a forest, a lake paired with a flooded cave, a cloudy valley, a ruin, another forest, a castle, and a dimensional area that is similar to the first dungeon but with a space-like subsection. The outlandishness of the dungeons fluctuates for the most part, though the final area is indeed the most mysterious.
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* AssholeVictim: The bandits kidnapped Luna and tried to use her as ransom against the village, though the ransom is a ruse to [[BullyingADragon lure out Reviel and kill him]]. They then become the only human opponents to be killed via the battle system rather than just in cutscenes. Afterwards, the sole survivor is tricked into becoming a mindless Maxwell host. This is deconstructed because Luna [[WhatTheHellHero chews out Reviel]] for taking their lives so callously, which causes him to feel conflicted.
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* TraumaInn: Averted. The party isn't given the option to stay at the inn, since [[GameplayAndStoryIntegration Reviel is a guest a Luna's house anyways]]. However, there's a full healing crystal right next to the inn.
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* SoloCharacterRun: The developer actually accounted for solo attempts by including the Falling Star formation, which is a formation that only affects Reviel solo, in contrast to other formations that only work with two or more characters. However, the rematch of the BonusBoss is impossible to solo because there's no way to inflict status effects, which means there's nothing stopping Main from using Motivator to instantly defeat Reviel.

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* SoloCharacterRun: The developer actually accounted for solo attempts by including the Falling Star formation, which is a formation that only affects Reviel solo, in contrast to other formations that only work with two or more characters. However, the rematch of the BonusBoss is impossible to solo because there's no way to inflict status effects, which means there's nothing stopping Main from using Motivator to instantly defeat Reviel.
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* ReadTheFreakingManual: Played with due to the manual being an in-game construct rather than an external one. The ForcedTutorial doesn't cover the more advanced mechanics of the game, meaning players will have to rely on the "Manual" option in the menu and on the three mercenary [=NPCs=] to learn these features. Considering this game is already NintendoHard for those who know the mechanics, neglecting these manuals is a bad idea.

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* ReadTheFreakingManual: Played with due to the manual being an in-game construct rather than an external one. The ForcedTutorial doesn't cover the more advanced mechanics of the game, meaning players will have to rely on the "Manual" option in the menu and on the three mercenary [=NPCs=] to learn these features. After Reviel automatically gains his first familiar, the dialogue box will outright tell the player to check the manual for more details. Considering this game is already NintendoHard for those who know the mechanics, neglecting these manuals is a bad idea.
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* CriticalHit: The game has both a weaker and stronger example of this trope in smash and critical hits respectively, indicated by yellow or red damage text. Both will cause the attacker's turn to come up faster, allowing more DPS if the character has high Tec.

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* CriticalHit: The game has both a weaker and stronger example of this trope in smash and critical hits respectively, indicated by yellow or red damage text. Both will cause the attacker's turn to come up faster, allowing more DPS if the character has high Tec. In turn, the evasion stat is used to avoid critical hits.
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* AutoRevive: The Phoenix Feather accessory allows a character to revive with 100 HP while consuming the item. It also keeps their pre-death buffs intact.
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* LimitBreak: High SCT skills (as well as high MCT for spells) that darken the screen upon use are considered the ultimate attacks of the game due to their high power and low spamability. These aren't affected by the Accelerate passive, though Royal Crest can sometimes replace fourth-tier spells with a LimitBreak spell of the same element.

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