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** The seventh and final level, Heart of Darkness, is much weirder, including endless voids, featureless white rooms, seemingly random teleportation, textures that look like television static, AlienGeometries, floating water, and sometimes even seemingly broken level geometry, skyboxes, and textures.

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** The seventh and final level, Heart of Darkness, is much weirder, including endless voids, featureless white rooms, seemingly random teleportation, textures that look like television static, AlienGeometries, floating water, and sometimes even [[OminousVisualGlitch seemingly broken level geometry, skyboxes, and textures.textures]].
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Dewicked trope


* BladeOnAStick: Vikenti's melee weapon is the spear [[NamedWeapons Koroleva]], which deals more damage than the bow at the obvious cost of a shorter range.
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Not to be confused with ''VideoGame/{{Nocturne}}''.

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Not to be confused with ''VideoGame/{{Nocturne}}''.
''VideoGame/Nocturne1999''.
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Due to the extremely short length of the game, all spoilers are unmarked.

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* EldritchAbomination: The master of the island. Precisely what it is is never made clear (though there are a few allusions to the King in Yellow), but it's something so unimaginably alien and powerful that [[HorrifyingTheHorror even Death is afraid of it]] and it is said to devour souls without even thinking about it.

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* EldritchAbomination: The master of the island. Precisely what it is is never made clear (though there are a few allusions to the King in Yellow), but it's something so unimaginably alien and powerful that [[HorrifyingTheHorror even Death is afraid of it]] and it is said to devour be constantly devouring hundreds of souls without even thinking about it.



* HellIsThatNoise: InUniverse. Morena says that the souls devoured by the island's master make an utterly horrifying noise, which she hears constantly for as long as it is in the world.



* HumanoidAbomination: The boss of the fifth level is apparently some kind of vision or avatar of the island's master. It appears to be a humanoid figure wearing a hooded yellow robe that teleports around the room and [[InterfaceScrew messes with your vision when it gets too close]].



* NoNameGiven: The island's master is only ever referred to as such or as some variation on "it" or "that thing". There are a few hints that it might connected to [[Franchise/CthulhuMythos The King in Yellow]] though.



* OurDragonsAreDifferent: Zmey Gorynych is the boss of the third level. It's a wingless reptilian dragon with three disembodied flying heads that look like [[VideoGame/{{DOOM}} Cacodemons]].



* PowerFloats: Koschei and Morena.

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* PowerFloats: Koschei and Morena.Morena both hover around the battlefield during their boss fights.



* SoulEating:

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* SoulEating: [[EldritchAbomination The island's master]] is doing this constantly on an unconscious level, though Morena says it's feeding off basically everything else too.
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Not to be confused with ''VideoGame/Nocturne''.

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Not to be confused with ''VideoGame/Nocturne''.
''VideoGame/{{Nocturne}}''.



* FlunkyBoss: Koschei and Morena both summon weak enemies during their respective boss battles, which have a very high chance of dropping mana, health, bullets, and salt crystals when killed.

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* FlunkyBoss: Koschei and Morena both summon weak enemies during their respective boss battles, which have a very high chance of dropping mana, health, bullets, and salt crystals when killed. The FinalBoss can only damage the player through summons, and does not attack directly.

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* AlienGeometries: The final level has a lot of these, though they may be one of the most normal things about it.
* BadassBookworm: Despite his skill with weaponry and willingness to go toe-to-toe with undead horrors and an EldritchAbomination, Vikenti is just a librarian, not a warrior.



* DidYouJustPunchOutCthulhu: {{Downplayed}}. The final boss has Vikenti defeat an unknowable SoulEating EldritchAbomination, though Morena says he probably didn't defeat it so much as inconvenience it enough that it left, "like the buzzing of an insect causing one to recoil."



* EldritchAbomination: The master of the island. Precisely what it is is never made clear (though there are a few allusions to the King in Yellow), but it's something so unimaginably alien and powerful that [[HorrifyingTheHorror even Death is afraid of it]] and it is said to devour souls without even thinking about it.



** The seventh and final level, Heart of Darkness, is much weirder, including endless voids, featureless white rooms, seemingly random teleportation, textures that look like television static, AlienGeometries, floating water, and seemingly broken level geometry.

to:

** The seventh and final level, Heart of Darkness, is much weirder, including endless voids, featureless white rooms, seemingly random teleportation, textures that look like television static, AlienGeometries, floating water, and sometimes even seemingly broken level geometry.geometry, skyboxes, and textures.



* FlyingFace: Zmey Gorynych's three heads, as well as a standard enemy type that appears to be the decapitated head of a woman.
* {{Foreshadowing}}: There are a lot of hints as to the identity of the island's master.
** The boss of the Anti-Cathedral is implied to be a vision of the master, and appears to be [[spoiler: a man wearing a hooded, yellow robe]].
** The floating blocks in Clock Tower have a symbol from the [[spoiler: Franchise/CthulhuMythos on them]].
** And most obviously, the Burial Belt that is acquired at the ned of Clock Tower has [[spoiler: The Yellow Sign]] on it.

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* FlyingFace: Zmey Gorynych's three flying heads, as well as a standard enemy type that appears to be the decapitated head of a woman.
* {{Foreshadowing}}: There are a lot of hints as to the identity of the island's master.
** The boss of the Anti-Cathedral is implied to be a vision of the master, and appears to be [[spoiler: a man wearing a hooded, yellow robe]].
** The floating blocks in Clock Tower have a symbol from the [[spoiler: Franchise/CthulhuMythos on them]].
** And most obviously, the Burial Belt that is acquired at the ned of Clock Tower has [[spoiler: The Yellow Sign]] on it.
woman.
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** The seventh and final level, Heart of Darkness, is much weirder, including endless voids, featureless white rooms, seemingly random teleportation, and textures that look like television static.

to:

** The seventh and final level, Heart of Darkness, is much weirder, including endless voids, featureless white rooms, seemingly random teleportation, and textures that look like television static.static, AlienGeometries, floating water, and seemingly broken level geometry.

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* DontFearTheReaper: While Morena isn't particularly friendly and is fought as a boss, she repeatedly warns Vikenti to turn back and seems genuinely reluctant to kill him, letting him off with a warning in [[HopelessBossFight her first boss fight]].

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* DontFearTheReaper: While Morena isn't particularly friendly and is fought as a boss, she repeatedly warns Vikenti to turn back and seems genuinely reluctant to kill him, letting him off with a warning in [[HopelessBossFight her first boss fight]]. Even when she is actually trying to kill him, it's mostly just to spare him the fate that would befall him if he was defeated by [[EldritchAbomination the island's master]].


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** The seventh and final level, Heart of Darkness, is much weirder, including endless voids, featureless white rooms, seemingly random teleportation, and textures that look like television static.


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* {{Foreshadowing}}: There are a lot of hints as to the identity of the island's master.
** The boss of the Anti-Cathedral is implied to be a vision of the master, and appears to be [[spoiler: a man wearing a hooded, yellow robe]].
** The floating blocks in Clock Tower have a symbol from the [[spoiler: Franchise/CthulhuMythos on them]].
** And most obviously, the Burial Belt that is acquired at the ned of Clock Tower has [[spoiler: The Yellow Sign]] on it.


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* HorrifyingTheHorror: The master of the island is so terrifying and mighty that Death herself is afraid of it.


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* SoulEating:
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* BladeOnAStick: Vikeni's melee weapon is the spear [[NamedWeapons Koroleva]], which deals more damage than the bow at the obvious cost of a shorter range.
* BottomlessMagazines: Vikeni apparently has an infinite supply of arrows for his bow, but this is {{Averted}} for the bolt-action rifle, where the player does actually need to collect bullets.

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* BladeOnAStick: Vikeni's Vikenti's melee weapon is the spear [[NamedWeapons Koroleva]], which deals more damage than the bow at the obvious cost of a shorter range.
* BottomlessMagazines: Vikeni Vikenti apparently has an infinite supply of arrows for his bow, but this is {{Averted}} for the bolt-action rifle, where the player does actually need to collect bullets.



* DontFearTheReaper: While Morena isn't particularly friendly and is fought as a boss, she repeatedly warns Vikeni to turn back and seems genuinely reluctant to kill him, letting him off with a warning in [[HopelessBossFight her first boss fight]].

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* DontFearTheReaper: While Morena isn't particularly friendly and is fought as a boss, she repeatedly warns Vikeni Vikenti to turn back and seems genuinely reluctant to kill him, letting him off with a warning in [[HopelessBossFight her first boss fight]].



* HairOfGoldHeartOfGold: Vikeni has blonde hair and is fighting to free the island from the influence of its dark master despite his fear, simply because it is the right thing to do.

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* HairOfGoldHeartOfGold: Vikeni Vikenti has blonde hair and is fighting to free the island from the influence of its dark master despite his fear, simply because it is the right thing to do.



* HopelessBossFight: The first fight with Morena. Thankfully she spares Vikeni at the end, leaving him with a sliver of health and a warning to turn back.

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* HopelessBossFight: The first fight with Morena. Thankfully she spares Vikeni Vikenti at the end, leaving him with a sliver of health and a warning to turn back.



* NamedWeapons: Vikeni's bow is named Vechnost and his spear is Koroleva.
* NoArcInArchery: Vikeni's arrows are completely unaffected by gravity, allowing the player to potentially snipe off enemies from very far away.

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* NamedWeapons: Vikeni's Vikenti's bow is named Vechnost and his spear is Koroleva.
* NoArcInArchery: Vikeni's Vikenti's arrows are completely unaffected by gravity, allowing the player to potentially snipe off enemies from very far away.



* WhiteMaskOfDoom: The artifact that is acquired by defeating the fifth level's boss is the Pallid Mask, which Vikeni is seen wearing in cutscenes after that point.

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* WhiteMaskOfDoom: The artifact that is acquired by defeating the fifth level's boss is the Pallid Mask, which Vikeni Vikenti is seen wearing in cutscenes after that point.
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* PublicDomainharacter: Koschei the Deathless of Slavic folklore serves as the boss of the fourth level.

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* PublicDomainharacter: PublicDomainCharacter: Koschei the Deathless of Slavic folklore serves as the boss of the fourth level.
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''Nocturne In Yellow'' is a {{Freeware}} FirstPersonShooter created for the 2015 Indie Game Making Contest. In it, the player assumes the role of Vikenti, a man who finds himself on a strange island full of horrifying monsters. Vikenti soon discovers that the strange creatures are the work of the island's enigmatic master binding the souls of the dead to his thrall and decides to press further, determined to put an end to the horror.

The game can be downloaded [[http://contest.gamedevfort.com/submission/657#.XyysrChKiUl here]].

Not to be confused with ''VideoGame/Nocturne''.

!!''Nocturne In Yellow'' contains examples of the following tropes:

* BladeOnAStick: Vikeni's melee weapon is the spear [[NamedWeapons Koroleva]], which deals more damage than the bow at the obvious cost of a shorter range.
* BottomlessMagazines: Vikeni apparently has an infinite supply of arrows for his bow, but this is {{Averted}} for the bolt-action rifle, where the player does actually need to collect bullets.
* BowAndSwordInAccord: Or bow and spear, in this case, though the player isn't likely to be using the spear very often since they have an infinite supply of arrows.
* BreathWeapon: Zmey Gorynych's three heads attack by spewing fire at the player, as is to be expected from a dragon.
* DarkWorld: The fifth level, the Anti-Cathedral, requires the player to go through portals that lead to a dark, ruined reflection of the Cathedral in order to find keys needed to progress.
* DontFearTheReaper: While Morena isn't particularly friendly and is fought as a boss, she repeatedly warns Vikeni to turn back and seems genuinely reluctant to kill him, letting him off with a warning in [[HopelessBossFight her first boss fight]].
* EldritchLocation:
** Level 6: Clock Tower. It consists of a large number of floating (and sometimes invisible) platforms hovering inside what appears to be an endless mass of crimson clouds.
* FlechetteStorm: Several of Morena's attacks involve her summoning and launching a flurry of flying red daggers.
* FlunkyBoss: Koschei and Morena both summon weak enemies during their respective boss battles, which have a very high chance of dropping mana, health, bullets, and salt crystals when killed.
* FlyingFace: Zmey Gorynych's three heads, as well as a standard enemy type that appears to be the decapitated head of a woman.
* TheGoomba: Zombies. They're slow, only have a melee attack, and have very little health.
* HairOfGoldHeartOfGold: Vikeni has blonde hair and is fighting to free the island from the influence of its dark master despite his fear, simply because it is the right thing to do.
* HomingProjectile: A few of the enemies and bosses have these. The player can use the Pallid Mask to get in on the fun as well.
* HopelessBossFight: The first fight with Morena. Thankfully she spares Vikeni at the end, leaving him with a sliver of health and a warning to turn back.
* HouseFey: The boss of the third level is a Slavic house fey called a Domovoi. He mentions working for and protecting the former residents of the house he is in before it was taken over by the master of the island.
* IHaveManyNames: Done by Morena when she reveals her [[TheGrimReaper true identity]].
--> ''I have been Freyja. I have been Thanatos. I have been Maman Brigitte. I have been Anubis, Izanami-No-Mikoto, Erishkigal, Hades, Santa Muerte, Azrael, Daena, Ankou, and more.''
* MultipleHeadCase: Zmey Gorynych has three disembodied heads that [[FlyingFace fly]] around the arena, breathing fire at you.
* MyMasterRightOrWrong: Domovoi doesn't like the master of the island, but he is a HouseFey who serves whoever owns the house he resides in.
* MythologyGag: Zmey Gorynych's head bear a very close resemblance to ''VideoGame/{{DOOM}}'''s Cacodemons, a nod to the fact that the game uses a modified version of DOOM's engine.
* NamedWeapons: Vikeni's bow is named Vechnost and his spear is Koroleva.
* NoArcInArchery: Vikeni's arrows are completely unaffected by gravity, allowing the player to potentially snipe off enemies from very far away.
* OneHitPolykill: The White Coal artifact allows your arrows to burn through enemies. The game is gracious enough to make it so the first group of enemies encountered after this artifact is obtained are all in a nice orderly line.
* OurLichesAreDifferent: One of the bosses is Koschei the Deathless of Slavic folklore, who is probably the UrExample. His nature as a lich is only alluded to in the game though.
* PlayingWithFire: Domovoi, the boss of the third level, is a HouseFey that lives inside a fireplace and attacks by shooting spreading flames towards you.
* PowerFloats: Koschei and Morena.
* PublicDomainharacter: Koschei the Deathless of Slavic folklore serves as the boss of the fourth level.
* SaltSolution: Your supply of grenades is restored by picking up chunks of salt crystal, implying that the grenades use salt in some way to harm the creatures you fight.
* SkullForAHead: Koschei has an ox's skull atop his shoulders, though whether that's his actual head or just a mask is unclear.
* WhiteMaskOfDoom: The artifact that is acquired by defeating the fifth level's boss is the Pallid Mask, which Vikeni is seen wearing in cutscenes after that point.
* WolfPackBoss: While Zmey Gorynych does attack you by itself, its three floating heads and body all have separate healthbars. As each one is killed, the rest begin to attack more ferociously.

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