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** Basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). [[spoiler You fight Armstrong in scene 2 of "The Indomitable Cate Archer". Once this chapter ends and you get to "A Very Large Explosion", this is when the frequency of boss fights really starts picking up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge", where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game. ]]
** In the sequel, ''No One Lives Forever 2'', the boss format is very similar, but a little less epic than in the first game. It's got a halfway boss, and then a high frequency of bosses at the end. This includes [[spoiler Pierre the Mime King near the end of Chapter 13, Volkov followed immediately by Isako at the end of Chapter 14, and then, surprisingly a bit anti climatic, a Super Soldier Lieutenant at the end of Chapter 15 who is basically a miniboss, but serves as the final boss of the game. His fighting style is very similar to that of a regular Super Soldier and he doesn't even get a health bar as he only has about 2.5 times as much hp as a regular one (however, if you fail to shoot him with the anti super soldier serum in time he will still recharge to full health just like a regular one). In fact, a Super Soldier Lieutenant is encountered two times in Chapter 10, but just can't be beaten without cheating since you don't yet have the anti super soldier serum to permanently get rid of them. ]]

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** Basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). [[spoiler [[spoiler: You fight Armstrong in scene 2 of "The Indomitable Cate Archer". Once this chapter ends and you get to "A Very Large Explosion", this is when the frequency of boss fights really starts picking up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge", where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game. ]]
** In the sequel, ''No One Lives Forever 2'', the boss format is very similar, but a little less epic than in the first game. It's got a halfway boss, and then a high frequency of bosses at the end. This includes [[spoiler [[spoiler: Pierre the Mime King near the end of Chapter 13, Volkov followed immediately by Isako at the end of Chapter 14, and then, surprisingly a bit anti climatic, a Super Soldier Lieutenant at the end of Chapter 15 who is basically a miniboss, but serves as the final boss of the game. His fighting style is very similar to that of a regular Super Soldier and he doesn't even get a health bar as he only has about 2.5 times as much hp as a regular one (however, if you fail to shoot him with the anti super soldier serum in time he will still recharge to full health just like a regular one). In fact, a Super Soldier Lieutenant is encountered two times in Chapter 10, but just can't be beaten without cheating since you don't yet have the anti super soldier serum to permanently get rid of them. ]]
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** Basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). You fight Armstrong in scene 2 of "The Indomitable Cate Archer". Once this chapter ends and you get to "A Very Large Explosion", this is when the frequency of boss fights really starts picking up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge", where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game.
** In the sequel, ''No One Lives Forever 2'', the boss format is very similar, but a little less epic than in the first game. It's got a halfway boss, and then a high frequency of bosses at the end. This includes Pierre the Mime King near the end of Chapter 13, Volkov followed immediately by Isako at the end of Chapter 14, and then, surprisingly a bit anti climatic, a Super Soldier Lieutenant at the end of Chapter 15 who is basically a miniboss, but serves as the final boss of the game. His fighting style is very similar to that of a regular Super Soldier and he doesn't even get a health bar as he only has about 2.5 times as much hp as a regular one (however, if you fail to shoot him with the anti super soldier serum in time he will still recharge to full health just like a regular one). In fact, a Super Soldier Lieutenant is encountered two times in Chapter 10, but just can't be beaten without cheating since you don't yet have the anti super soldier serum to permanently get rid of them.

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** Basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). [[spoiler You fight Armstrong in scene 2 of "The Indomitable Cate Archer". Once this chapter ends and you get to "A Very Large Explosion", this is when the frequency of boss fights really starts picking up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge", where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game.
game. ]]
** In the sequel, ''No One Lives Forever 2'', the boss format is very similar, but a little less epic than in the first game. It's got a halfway boss, and then a high frequency of bosses at the end. This includes [[spoiler Pierre the Mime King near the end of Chapter 13, Volkov followed immediately by Isako at the end of Chapter 14, and then, surprisingly a bit anti climatic, a Super Soldier Lieutenant at the end of Chapter 15 who is basically a miniboss, but serves as the final boss of the game. His fighting style is very similar to that of a regular Super Soldier and he doesn't even get a health bar as he only has about 2.5 times as much hp as a regular one (however, if you fail to shoot him with the anti super soldier serum in time he will still recharge to full health just like a regular one). In fact, a Super Soldier Lieutenant is encountered two times in Chapter 10, but just can't be beaten without cheating since you don't yet have the anti super soldier serum to permanently get rid of them. ]]
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The game is today not available for sale anywhere and is considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release of both games, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock due to three different companies potentially owning the rights to the IP: Creator/{{Disney}} (first game was published by their now-defunct Fox Interactive division), Creator/{{Activision}} (second game was published by Sierra Entertainment, who belonged to Vivendi Games, who were in turn absorbed by Activision in 2008), and Creator/WarnerBrosInteractiveEntertainment (acquired Monolith, the developers, in 2004), none of whom know who owns what or consider it worth the trouble to hire someone to search their pre-digital archives, but have all threatened legal action for any unauthorized use of the IP regardless. Fans have kept the game alive, however, KeepCirculatingTheTapes style.

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[[KeepCirculatingTheTapes The game is today not available for sale anywhere and is considered semi-lost to time.time]]. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release of both games, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock due to three different companies potentially owning the rights to the IP: Creator/{{Disney}} (first game was published by their now-defunct Fox Interactive division), Creator/{{Activision}} (second game was published by Sierra Entertainment, who belonged to Vivendi Games, who were in turn absorbed by Activision in 2008), and Creator/WarnerBrosInteractiveEntertainment (acquired Monolith, the developers, in 2004), none of whom know who owns what or consider it worth the trouble to hire someone to search their pre-digital archives, but have all threatened legal action for any unauthorized use of the IP regardless. Fans have kept the game alive, however, KeepCirculatingTheTapes style.
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"Not to be confused with" cleanup.


It's also only one phrasing variation away from the John Gardner ''Bond'' novel ''Literature/NobodyLivesForever''. It is also unrelated to the '60s spy film ''Film/AgentForHARM'', despite sharing the name of a villainous organization.

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It's also only one phrasing variation away from the John Gardner ''Bond'' novel ''Literature/NobodyLivesForever''. It is also unrelated to the '60s spy film ''Film/AgentForHARM'', despite sharing the name of a villainous organization.

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The game is today not available for sale anywhere and is considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release of both games, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock due to three different companies potentially owning the rights to the IP: Creator/{{Disney}} (first game was published by their now-defunct Fox Interactive division), Creator/{{Activision}} (second game was published by Sierra Entertainment, who belonged to Vivendi Games, who were in turn absorbed by Activision in 2008), and Creator/WarnerBrosInteractiveEntertainment (acquired Monolith, the developers, in 2004), none of whom know who owns what or consider it worth the trouble to hire someone to search their pre-digital archives, but have all threatened legal action for any unauthorized use of the IP regardless. Fans have kept the game alive, however, KeepCirculatingTheTapes style.




The game is today not available for sale anywhere and is considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release of both games, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock due to three different companies potentially owning the rights to the IP: Creator/{{Disney}} (first game was published by their now-defunct Fox Interactive division), Creator/{{Activision}} (second game was published by Sierra Entertainment, who belonged to Vivendi Games, who were in turn absorbed by Activision in 2008), and Creator/WarnerBrosInteractiveEntertainment (acquired Monolith, the developers, in 2004), none of whom know who owns what or consider it worth the trouble to hire someone to search their pre-digital archives, but have all threatened legal action for any unauthorized use of the IP regardless. Fans have kept the game alive, however, KeepCirculatingTheTapes style.

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* ActingUnnatural: An early level in a Hamburg nightclub has Cate being followed by a HARM spy. The tail is immediately suspicious with his fedora and raincoat, and Cate's partner for the level mentions that he's so obsessed with blindly following her that he'd probably wander into traffic just to keep up with her. As expected, he follows her right into the women's restroom and gets himself iced.


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* IncrediblyObviousTail: An early level in a Hamburg nightclub has Cate being followed by a HARM spy. The tail is immediately suspicious with his fedora and raincoat, and Cate's partner for the level mentions that he's so obsessed with blindly following her that he'd probably wander into traffic just to keep up with her. As expected, he follows her right into the women's restroom and gets himself iced.
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Expanding on respawning enemies entry


* RespawningEnemies: Added in the sequel.

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* RespawningEnemies: Added in the sequel.sequel, giving the player something more to think about when clearing a level. This mechanic is noticeable in a part of the Underwater Base mission, where you can see the respawning guard take a long stroll from the entry hallway into the level proper.
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Added entry

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* RespawningEnemies: Added in the sequel.
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* UnifiedNamingSystem: U.N.I.T.Y vs H.A.R.M. are two enemy spy organizations.
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* WannabeLine: The Hamburg night club mission, with Cait sneaking in by having a friendly patron distract the bouncer so she can climb in through a window.

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* EverythingsEvenWorseWithSharks:
** At one point in #1, you must scuba dive to a sunken ship which is now, you guessed it, filled with sharks. To make it even more fun, they kill you in one hit if they catch you.
** And again later on, while you're crossing a bridge in the BigBad's [[SupervillainLair secret lair]], [[spoiler:a HaveANiceDeath sign (complete with smiley face!) pops up in front of you and the bridge drops out from under you, dumping you into a shark tank.]]


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* ThreateningShark:
** At one point in #1, you must scuba dive to a sunken ship which is now, you guessed it, filled with sharks. To make it even more fun, they kill you in one hit if they catch you.
** And again later on, while you're crossing a bridge in the BigBad's [[SupervillainLair secret lair]], [[spoiler:a HaveANiceDeath sign (complete with smiley face!) pops up in front of you and the bridge drops out from under you, dumping you into a shark tank.]]

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