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The game is today not on sale anywhere and is considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release of both game, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock, due to the fact that Sierra has gone defunct and Monolith was acquired by Warner in 2004, making it so that no one is entirely sure who actually owns the rights to the ''No One Lives Forever'' IP. Fans have kept the game alive, however, Main/KeepCirculatingTheTapes style.

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The game is today not on sale anywhere and is considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release of both game, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock, due to the fact that Sierra has gone defunct been dissolved by Creator/{{Activision}} and Monolith was acquired by Warner Creator/WarnerBrosInteractiveEntertainment in 2004, making it so that no one is entirely sure who actually owns the rights to the ''No One Lives Forever'' IP. Fans have kept the game alive, however, Main/KeepCirculatingTheTapes style.
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The game is today not on sale anywhere. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release, but so far their attempts have been caught up in a legal deadlock, due to the fact that Sierra has gone defunct and Monolith was acquired by Warner in 2004, making it so that no one is entirely sure who actually owns the rights to the ''No One Lives Forever'' IP. Fans have kept the game alive, however, Main/KeepCirculatingTheTapes style.

to:

The game is today not on sale anywhere. anywhere and is considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release, re-release of both game, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock, due to the fact that Sierra has gone defunct and Monolith was acquired by Warner in 2004, making it so that no one is entirely sure who actually owns the rights to the ''No One Lives Forever'' IP. Fans have kept the game alive, however, Main/KeepCirculatingTheTapes style.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Cate and Baroness Dumas, which is acknowledged and discussed upon their first face-to-face meeting.
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Fixed incorrect info


The game is today considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release, but so far their investigation to the possibility have been caught up in deadlock, due into the fact that with both Sierra and Monolith Productions have gone defunct, no one is entirely sure who actually owns the rights to the ''No One Lives Forever'' IP.

to:

The game is today considered semi-lost to time. not on sale anywhere. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release, but so far their investigation to the possibility attempts have been caught up in a legal deadlock, due into to the fact that with both Sierra has gone defunct and Monolith Productions have gone defunct, was acquired by Warner in 2004, making it so that no one is entirely sure who actually owns the rights to the ''No One Lives Forever'' IP.IP. Fans have kept the game alive, however, Main/KeepCirculatingTheTapes style.
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''No One Lives Forever'' is a FirstPersonShooter game from 2000, developed by Creator/MonolithProductions and published by {{Creator/Sierra}}. A spoof of 1960s spy movies, it was followed by a 2002 sequel, ''No One Lives Forever 2: A Spy In H.A.R.M.'s Way'' (which involved ''fighting ninjas in a trailer park in Ohio during a tornado'' and an ''evil assassin French mime'', among other things), and a MissionPackSequel in 2003 called ''Contract J.A.C.K.''.

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''No One Lives Forever'' is a FirstPersonShooter game from 2000, developed by Creator/MonolithProductions and published by {{Creator/Sierra}}.Creator/{{Sierra}}. A spoof of 1960s spy movies, it was followed by a 2002 sequel, ''No One Lives Forever 2: A Spy In H.A.R.M.'s Way'' (which involved ''fighting ninjas in a trailer park in Ohio during a tornado'' and an ''evil assassin French mime'', among other things), and a MissionPackSequel in 2003 called ''Contract J.A.C.K.''.


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The game is today considered semi-lost to time. Creator/NightdiveStudios has expressed interest in securing the rights to put out a remastered re-release, but so far their investigation to the possibility have been caught up in deadlock, due into the fact that with both Sierra and Monolith Productions have gone defunct, no one is entirely sure who actually owns the rights to the ''No One Lives Forever'' IP.
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* PuzzleBoss: Inge Wagner, who's completely invulnerable to bullets and melee due to her [[{{Valkyries}} Valkyrie]] armor. But she apparently insisted that her fight has appropriate background music, so she has a cassette player blaring operatic music where she's fighting Cate. The the solution is to turn the player off, which causes Inge to drop everything to turn it back on, and then turn on an electrical box in the area since that player is sitting on a barrel in a puddle of water...

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* PuzzleBoss: Inge Wagner, who's completely invulnerable to bullets and melee due to her [[{{Valkyries}} Valkyrie]] armor. But she apparently insisted that her fight has appropriate background music, so she has a cassette player blaring operatic music where she's fighting Cate. The the solution is to turn the player off, which causes Inge to drop everything to turn it back on, and then turn on an electrical box in the area since that player is sitting on a barrel in a puddle of water...

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** And when you fall into a frozen lake, your immediate objective is to [[RealityEnsues find a place to warm up before you freeze to death.]]

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** And when you fall into a frozen lake, your immediate objective is to [[RealityEnsues find a place to warm up before you freeze to death.]]



* RealityEnsues: Attempting to disable security cameras by shooting them will disable the cameras, sure, and also raise an alarm, as the guards on monitor duty ''will'' notice cameras suddenly malfunctioning. Same goes for searchlights.

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** Two scientists can be heard discussing the dangers of dehydrating a human body and then rehydrating the remains with "heavy water", which happens in ''Film/BatmanTheMovie''

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** Two scientists can be heard discussing the dangers of dehydrating a human body and then rehydrating the remains with "heavy water", which happens in ''Film/BatmanTheMovie''''Film/BatmanTheMovie''.
** Two mooks in the first game can be overheard discussing contemporary SpyFiction. They mention ''Film/OurManFlint'', its sequel ''In Like Flint'', and looking forward to watching ''Series/ThePrisoner1967'' on the television. This is also the closest the game gets to establishing precise time frame when the story takes place.
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Crosswicking from new trope Destroy The Security Camera.

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* DestroyTheSecurityCamera: {{Defied|Trope}} as it's pointed out that shooting out a security camera to avoid being noticed will have the opposite result: the guards will investigate the shot out camera and possibly be on high alert. Played straight in the sequel as Cate will be given a gun-like device that shoots special bullets, one of which is a camera jammer of the type that records and plays back footage on a loop.
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* MakeupWeapon: Cate Archer has a wide array of girly themed destructive items (mascara laser, hairspray flamethrower, and the like) one could conceal in one's purse.
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* NoWomansLand: The entire theme of the first game revolves around Smith and later Tom Goodman doubting her abilities because she's a woman. [[spoiler:Turns out both Smith and Goodman take her ''very'' seriously, and try to get her killed, and play up her mission failures to get her discouraged or removed from the case.]]

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* NoWomansLand: The entire theme of the first game revolves around Smith and later Tom Goodman doubting her Cate's abilities because she's a woman. [[spoiler:Turns out both Smith and Goodman take her ''very'' seriously, and try to get her killed, and play up her mission failures to discourage her or get her discouraged or removed from the case.]]



** In both games, Cate refers to UNITY via the codename ''[[Franchise/MetalGear Foxhound]]'' at some point.
** H.A.R.M. probably takes name from the bad 1966 ''Film/JamesBond'' ripoff movie ''Film/AgentForHARM'', although it is an American secret agency there. Monolith must have a large culture on the ''whole'' spy genre.

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** In both games, Cate refers to UNITY via the codename ''[[Franchise/MetalGear ''[[VideoGame/MetalGear Foxhound]]'' at some point.
** H.A.R.M. probably takes name from the bad 1966 1965 ''Film/JamesBond'' ripoff movie ''Film/AgentForHARM'', although it is an American secret agency there. Monolith must have a large culture on the ''whole'' spy genre.



** Two scientists can be heard discussing the dangers of dehyrdating a human body and then rehydrating the remains with "heavy water", which happens in ''Film/BatmanTheMovie''

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** Two scientists can be heard discussing the dangers of dehyrdating dehydrating a human body and then rehydrating the remains with "heavy water", which happens in ''Film/BatmanTheMovie''



* StealthEscortMission: In the very first mission in the original game, you have to snipe numerous assassins targeting a VIP without the VIP noticing you or them. The latter requirement is made quite easy by the fact that he is an American self-important UpperClassTwit with zero awareness of anything that doesn't serve his immediate satisfaction, not helped by the fact he's practically stone deaf.

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* StealthEscortMission: In the very first mission in the original game, you have to snipe numerous assassins targeting a VIP without the VIP noticing you or them. The latter requirement is made quite easy by the fact that he is an American a self-important UpperClassTwit with zero awareness of anything that doesn't serve his immediate satisfaction, not helped by the fact he's practically and also stone deaf.



* TrailerParkTornadoMagnet: The second game has a trailer park hit by a tornado; you have to fight off ninjas inside one of the trailers as its picked up by the twister and beginning to disintegrate.
* TranquillizerDart: A stock weapon in the series, essential in the levels where "no casualties" is the requirement.

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* TrailerParkTornadoMagnet: The second game has a trailer park hit by a tornado; you have to fight off ninjas inside one of the trailers as its it's picked up by the twister and beginning to disintegrate.
* TranquillizerDart: A stock weapon in the series, essential in the levels where "no casualties" is the a requirement.



** The second game subtly does this twice, with the comedy action/stealth most of the game is centered around shifting to a horror-based atmosphere for two levels; [[spoiler: The Tom Goodman imposter's house and Antarctica]].

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** The second game subtly does this twice, with the comedy action/stealth most of the game is centered around shifting to a horror-based atmosphere for two levels; [[spoiler: The [[spoiler:the abandoned house of the Tom Goodman imposter's house imposter, where you spend part of the level looking through old notes and Antarctica]].exchanges between him and Smith (before it gives way to ninjas breaking in through the windows and becomes a standard run-and-gun level); and Antarctica, where the only enemy is a mutated ImplacableMan who you need to simply avoid]].



-->'''Indian Police:''' "What horrible agony!"

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-->'''Indian Police:''' "What What horrible agony!" agony!"
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* NoWomansLand: The entire theme of the first game revolves around Smith and later Tom Goodman doubting her abilities because she's a woman. [[spoiler:Turns out both Smith and Goodman take her ''very'' seriously, and try to get her killed, and play up her mission failures to get her discouraged or removed from the case.]]
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* {{Eagleland}}: Tom Goodman, with an exaggerated American accent and look.
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* ActionBomb: The plot of the first game involves a chemical which, when injected into any mammal, turns them into living time bombs that explode after a period of time, with the power of the explosion correlating to the size of the subject (a grown human male can blow up an ''entire town''). The only warning signs is the victim being very gassy and burpy before they go boom.
* ActionGirl: Cate Archer, before and after being hired on as a secret agent. A good chunk of the first game is her proving that she's this to her organization.

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* ActionBomb: The plot of the first game involves a chemical which, when injected into any mammal, turns them into living time bombs that explode after a period of time, with the power of the explosion correlating to the size of the subject (a grown human male (an adult man injected with this can blow up an ''entire town''). The only warning signs is the victim being very gassy and burpy before they go boom.
* ActionGirl: Cate Archer, before and after being hired on as a secret agent. A good chunk of the first game is her proving beyond a shadow of doubt that she's this to her organization.



* CoolAndUnusualPunishment: The "Man-Handler", which smashes henchmen into "man-crates".

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* CoolAndUnusualPunishment: The "Man-Handler", which smashes henchmen into "man-crates"."man-crates" (i.e. the body gets compacted into a cube shape) ''without killing them''. H.A.R.M. seems to use it for particularly incompetent minions, while Volkov subjects people to it since he's in a bad mood.
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* TheCameo: In Contract J.A.C.K., Cate is briefly visible at the beginning of the Czechoslovakia mission (no clue if it was just thrown in or if there was a reason for her to be there), and once or twice in "Wanted" posters.

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* TheCameo: In Contract ''Contract J.A.C.K., '', Cate is briefly visible at the beginning of the Czechoslovakia mission (no clue if it was just thrown in or if there was a reason for her to be there), and once or twice in "Wanted" posters.



* CoolBike: In some sections of the last levels of Contract J.A.C.K. you get to drive a Vespa scooter ''with twin guns''.

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* CoolBike: In some sections of the last levels of Contract ''Contract J.A.C.K. '' you get to drive a Vespa scooter ''with twin guns''.



* ElaborateUndergroundBase: Of course. Could it be a spy story without them? [[JustifiedTrope Explained]] in the second game when two mooks talk about how expensive and inconvenient it is to build elaborate bases as compared to leasing office space, but notes the necessity of it in that potential clients expect to see such lairs or they won't believe that an evil organization is evil enough for high-profile jobs.

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* ElaborateUndergroundBase: Of course. Could it be a spy story without them? [[JustifiedTrope Explained]] in the second game when two mooks talk about how expensive and inconvenient it is to build elaborate bases as compared to leasing office space, space in an ordinary high rise building, but notes the necessity of it in that potential clients expect to see such lairs or they won't believe that an evil organization is evil enough for the high-profile (and lucrative) jobs.



* EvenBadMenLoveTheirMamas: Averted -- The Director reacts to his mother's frequent phone calls with utter disdain and the latter at one point expresses her utter shame at her son's criminal actions, going so far as claiming a relative jailed for arson was a "saint" in comparison.

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* EvenBadMenLoveTheirMamas: Averted -- The Director reacts to his mother's frequent phone calls with utter disdain and frequently hangs up on her. She spends the latter entire game attempting to browbeat her son into stopping his evil career, and at one point expresses her utter shame at her son's criminal actions, going so far as claiming a relative jailed for arson was a "saint" in comparison.



** Cate also points out several similarities to her superiors, but also points out where their paths had diverged.

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** Cate also points out several similarities between herself and the Baroness to her superiors, superiors when the latter becomes a person of interest, but also points out where their paths had diverged.



* EvilVersusEvil: Many conversations between henchmen mention rival organizations, some even previously worked for them. In Contract J.A.C.K. you fight against Danger Danger on behalf of H.A.R.M.

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* EvilVersusEvil: Many conversations between henchmen mention rival evil organizations, some having even previously worked for them. them before being hired on by H.A.R.M. and actively considering signing up with another one once things start going south. In Contract ''Contract J.A.C.K. '' you fight against Danger Danger on behalf of H.A.R.M.



** Monolith appears to like this. H.A.R.M., Contract J.A.C.K., [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]...

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** Monolith appears to like this. H.A.R.M., Contract ''Contract J.A.C.K., '', [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]...



* GratuitousItalian: Il Pazzo ("The Crazy One"), the BigBad in "Contract J.A.C.K.", speaks with a lot of Italian swear words thrown in.

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* GratuitousItalian: Il Pazzo ("The Crazy One"), the BigBad in "Contract ;;Contract J.A.C.K.", '', speaks with a lot of Italian swear words thrown in.



** Volkov during part of "Contract J.A.C.K."
** In ''[=NOLF2=]'', you get Santa talking to you through a robotic Myna bird

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** Volkov during part of "Contract ''Contract J.A.C.K."
''
** In ''[=NOLF2=]'', you get Santa talking to you through a robotic Myna bird bird.
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** One of the rival criminal organizations mentioned is Evil Alliance, whose initials coincidentally happen to be the same as a [[Creator/ElectronicArts competitor video-game company...]]

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** One of the rival criminal organizations mentioned is Evil Alliance, whose initials coincidentally happen to be the same as a [[Creator/ElectronicArts competitor competing video-game company...]]



* GeneralRipper: Hawkins in ''[=NOLF2=]''. A pea-brained, trigger-happy, [[ArsonMurderAndJaywalking ugly]] idiot who's a bit too happy about the idea of starting a third world war. And he's a ''five star general''. There may be some TakeThat on American militarism.

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* GeneralRipper: Hawkins in ''[=NOLF2=]''. A pea-brained, trigger-happy, [[ArsonMurderAndJaywalking ugly]] idiot who's a bit too happy about the idea of the Cold War going hot and starting a third world war. And he's a ''five star general''. There may be some TakeThat on American militarism.militarism going on. [[spoiler: He's the reason why any nukes fly at all during the final mission of the game, where he pushes the launch button without any prompting from his government and is ''disappointed'' when it gets shot down]].



* GiantMook: The [[SuperSoldier Super Soldiers]] in the second game are essentially this; huge, slow brutes armed with a repeating rocket launcher and have enough [[HeavilyArmoredMook armor]] to be capable of soaking 2 to 3 mags of automatic weapons fire before going down. They also won't ''stay'' down unless you shoot them with anti-supersoldier serum while they're disabled. Design-wise they seem to be a precursor to the Heavy Armor soldiers from ''VideoGame/FirstEncounterAssaultRecon''.

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* GiantMook: The [[SuperSoldier Super Soldiers]] in the second game are essentially this; huge, slow brutes armed with a repeating rocket launcher launchers and have enough [[HeavilyArmoredMook armor]] to be capable of soaking 2 to 3 mags of automatic weapons fire before going down. They also won't ''stay'' down unless you shoot them with anti-supersoldier serum while they're disabled. Design-wise they seem to be a precursor to the Heavy Armor soldiers from ''VideoGame/FirstEncounterAssaultRecon''.



** Inge Wagner and her singing, and ''how''. She's so bad at it due to being complete tone-deaf that she's regarded in-universe as the worst singer around, but she's somehow attracted a fanbase of people who think she's ''doing it on purpose''. And in her fight against Cate, she's able to weaponize it and actually drain Cate's health.

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** Inge Wagner and her singing, and ''how''. She's so bad at it due to being complete completely tone-deaf that she's regarded in-universe as the worst singer around, but she's somehow attracted a fanbase of people who think she's ''doing it on purpose''. And in her fight against Cate, she's able to weaponize it and actually drain Cate's health.
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"The player has to turn the player off" is possibly one of the silliest mistakes I've made while writing examples on this site, fixing.


* PuzzleBoss: Inge Wagner, who's completely invulnerable to bullets and melee due to her [[{{Valkyries}} Valkyrie]] armor. But she apparently insisted that her fight has appropriate background music, so she has a cassette player blaring operatic music where she's fighting Cate. The player has to turn the player off, which causes Inge to drop everything to turn it back on, and then turn on an electrical box in the area since that player is sitting on a barrel in a puddle of water...

to:

* PuzzleBoss: Inge Wagner, who's completely invulnerable to bullets and melee due to her [[{{Valkyries}} Valkyrie]] armor. But she apparently insisted that her fight has appropriate background music, so she has a cassette player blaring operatic music where she's fighting Cate. The player has the solution is to turn the player off, which causes Inge to drop everything to turn it back on, and then turn on an electrical box in the area since that player is sitting on a barrel in a puddle of water...
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* {{Gonk}}: [[BrawnHilda Inge.]]

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%% * {{Gonk}}: [[BrawnHilda Inge.]]



* ObviouslyEvil: [[spoiler:Mr. Smith, who's the traitor getting agents killed. Considering that he spends the entire game either belittling Cate and trying to get her pulled from duty, insulting the head of UNITY ''to his face'', and constantly trying to drive a wedge between Cate and the rest of U.N.I.T.Y., its amazing that he maintained his cover for as long as he did.]]

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* ObviouslyEvil: [[spoiler:Mr. Smith, who's the traitor getting agents killed. Considering that he spends the entire game either belittling Cate and trying to get her pulled from duty, insulting the head of UNITY ''to his face'', and constantly trying to drive a wedge between Cate and the rest of U.N.I.T.Y., its it's amazing that he maintained his cover for as long as he did.]]



* TheOnlyOne: Justified in-universe. Prior to the first game's start, Cate Archer was only given extremely low-profile assignments. This meant that when H.A.R.M. started picking off top agents, she was the only one remaining and still capable of investigating without being assassinated in the initial flurry of deaths, as barely anyone had even heard of her.

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* TheOnlyOne: Justified in-universe. Prior to the first game's start, Cate Archer was only given extremely low-profile assignments. This meant that when H.A.R.M. started picking off top agents, she was the only one remaining and still capable of investigating without being assassinated in the initial flurry of deaths, as barely anyone within her organization or outside of it had even heard of her.
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Please do not alter trope names, as per the How To Write An Example guidelines.


** Mr. Smith notes that U.N.I.T.Y. has several other pressing matters happening during the first game, and Mr. Jones apologizes for sending Cate on multiple time-sensitive, highly-dangerous missions back-to-back but notes that with the previously mentioned assassinations, they really don't have anyone else available. It's noted that more than half of the active roster of agents has been killed.

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** Mr. Smith notes that U.N.I.T.Y. has several other pressing matters happening during the first game, and Mr. Jones apologizes for sending Cate on multiple time-sensitive, highly-dangerous missions back-to-back but notes that with the previously mentioned assassinations, they really don't have anyone else available. It's noted early on that more than half of the active roster of agents has been killed.



* PuzzleBoss: Inge Wagner.

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* PuzzleBoss: Inge Wagner.Wagner, who's completely invulnerable to bullets and melee due to her [[{{Valkyries}} Valkyrie]] armor. But she apparently insisted that her fight has appropriate background music, so she has a cassette player blaring operatic music where she's fighting Cate. The player has to turn the player off, which causes Inge to drop everything to turn it back on, and then turn on an electrical box in the area since that player is sitting on a barrel in a puddle of water...



* RealityEnsues: Attempting to disable security cameras by shooting will disable the cameras, and raise an alarm, as the guards on monitor duty ''will'' notice cameras suddenly malfunctioning. Same goes for searchlights.

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* RealityEnsues: Attempting to disable security cameras by shooting them will disable the cameras, sure, and also raise an alarm, as the guards on monitor duty ''will'' notice cameras suddenly malfunctioning. Same goes for searchlights.



* ShootTheDog: You can shoot the [[spoiler:monkey]] in Morocco [[spoiler:but that will lead to a game over for "Unacceptable Simean Casualties"]].

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* ShootTheDog: You can shoot the [[spoiler:monkey]] in Morocco [[spoiler:but that will lead to a game over for "Unacceptable Simean Simian Casualties"]].



** One mission involves doing these. They all turn out to be crass come on/rejection exchanges, and the spies are apologetic.

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** One mission involves doing these. They all turn out to be crass come on/rejection exchanges, and the spies are apologetic.apologetic for even saying their parts of it.



** It is 1960s Britain. The SpySpeak and lady-themed {{Shoe Phone}}s are the attempts to haze the girl ([[InsultBackfire although they wind up embarrassing the informants more than Cate]]).

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** It is 1960s 1960's Britain. The Mr. Smith is one of the biggest sources of this in the first game, and the aforementioned SpySpeak and lady-themed {{Shoe Phone}}s Phone}} gadgets are the clearly attempts to haze the girl ([[InsultBackfire although they wind up embarrassing the informants more than Cate]]).Cate]]), and she puts the gadgets to very good use.



* StealthEscortMission: In the very first mission in the original game, you have to snipe numerous assassins targeting a VIP without the VIP noticing you or them. The latter requirement is made quite easy by the fact that he is a self-important UpperClassTwit with zero awareness of anything that doesn't serve his immediate satisfaction.

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* StealthEscortMission: In the very first mission in the original game, you have to snipe numerous assassins targeting a VIP without the VIP noticing you or them. The latter requirement is made quite easy by the fact that he is a an American self-important UpperClassTwit with zero awareness of anything that doesn't serve his immediate satisfaction.satisfaction, not helped by the fact he's practically stone deaf.



* [[WhyDontYaJustShootHim Why Don't Ya Just Shoot Her?]] - Frequently played with.

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* [[WhyDontYaJustShootHim Why Don't Ya Just Shoot Her?]] - WhyDontYaJustShootHim: Frequently played with.with, especially after every time Cate gets incapacitated.
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Please do not add multiple tropes with a slash, as per the How To Write An Example guidelines.


* ActionBomb: The plot of the first game involves a chemical which, when injected into any mammal, turns them into living time bombs that explode after a period of time. The only warning signs are being very gassy and burpy before you go boom.
* ActionGirl: Cate Archer.

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* ActionBomb: The plot of the first game involves a chemical which, when injected into any mammal, turns them into living time bombs that explode after a period of time. time, with the power of the explosion correlating to the size of the subject (a grown human male can blow up an ''entire town''). The only warning signs are is the victim being very gassy and burpy before you they go boom.
* ActionGirl: Cate Archer.Archer, before and after being hired on as a secret agent. A good chunk of the first game is her proving that she's this to her organization.



* BatmanGambit: In the first game, [[spoiler: Bruno feigns his demise to draw out the real traitor in U.N.I.T.Y.'s organization.]] As far as Need To Know, Cate didn't[[spoiler:; her reaction needed to be genuine. And when Bruno reveals all at the end, after the fight with the Goodman imposter]], Cate's understandably upset by this and ''very much pissed off'' about [[spoiler:being kept in the dark]].

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* BatmanGambit: In the first game, [[spoiler: Bruno feigns his demise to draw out the real traitor in U.N.I.T.Y.'s organization.]] As far as Need To Know, Cate didn't[[spoiler:; didn't; [[spoiler: her reaction needed to be genuine. And when Bruno reveals all at the end, after the fight with the Goodman imposter]], Cate's understandably upset by this and ''very much pissed off'' about [[spoiler:being being kept in the dark]].dark about the gambit.



* CallingCard: Volkov's rose in the first game.

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* CallingCard: Volkov's rose flower in the first game.game, which he leaves by his victim's body or near where he killed them.



* TheDogWasTheMastermind: The Evil Mastermind behind H.A.R.M., the Director, turns out to be [[spoiler:a middle-aged drunk who appeared in almost every level of the first game as a civilian background character.]]

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* TheDogWasTheMastermind: The Evil Mastermind behind H.A.R.M., the Director, turns out to be [[spoiler:a [[spoiler:the middle-aged drunk who appeared in almost every level of the first game as a civilian background character.]]character... including a space station that ''exploded'']].



* EscortMission: Never aggravating ones, luckily. During the first game, you'll have to bring Dr. Schenker with you twice, but when a firefight ensues, he stays put until you go and recall him. In the second game, you'll have to protect Armstrong for a little time, while he tries to force a door open. You also have to escort your kidnapped Russian pilot to safety in a brief rescue mission. Like Schenker, he takes cover until you tell him it's safe to move. Though the "evacuate the civilians" missions (thankfully only one per game) can get a bit annoying after having to reload the game several times because the sheeple have no sense of self-preservation and keep getting themselves killed.

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* EscortMission: Never aggravating ones, luckily. During the first game, you'll have to bring Dr. Schenker with you twice, but when a firefight ensues, he stays put until you go and recall him. In the second game, you'll have to protect Armstrong for a little time, while he tries to force a door open. You also have to escort your kidnapped Russian pilot to safety in a brief rescue mission. Like Schenker, he takes cover until you tell him it's safe to move. Though the "evacuate the civilians" missions (thankfully only one per game) can get a bit annoying after having to reload the game several times because the sheeple people have no sense of self-preservation and keep getting themselves killed.



* EveryoneHasStandards: Despite the game being set in a far less progressive time, pretty much ''all'' the contacts in the second mission are horrendously embarrassed by the horrific sexism of the SpySpeak exchanges, with one even telling Cate to tell whoever wrote them to "grow up".

to:

* EveryoneHasStandards: Despite the game being set in a far less progressive time, pretty much ''all'' the contacts in the second mission are horrendously embarrassed by the horrific sexism of the SpySpeak exchanges, exchanges they have to say to Cate, with one even telling Cate to tell whoever wrote them to "grow up".



** At one point in #1, you must scuba dive to a sunken ship which is now, you guessed it, filled with sharks.

to:

** At one point in #1, you must scuba dive to a sunken ship which is now, you guessed it, filled with sharks. To make it even more fun, they kill you in one hit if they catch you.



** Avoided -- She wears coats in the snow levels.
** And when you go through a frozen lake, your immediate objective is to [[RealityEnsues find a place to warm up before you freeze to death.]]

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** Avoided -- She Cate wears coats in the snow levels.
** And when you go through fall into a frozen lake, your immediate objective is to [[RealityEnsues find a place to warm up before you freeze to death.]]



* FisticuffsBoss: Magnus Armstrong in the first game.

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* FisticuffsBoss: Magnus Armstrong in the first game.game, on account of him being riled up enough to prove he can beat Cate with his own hands.



** There's also UNITY, but nobody mentions the acronym, or what it means.

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** There's also UNITY, U.N.I.T.Y., but nobody mentions the acronym, or what it means.



* GiantMook[=/=]HeavilyArmoredMook: The [[SuperSoldier Super Soldiers]] in the second game are essentially this; huge, slow brutes armed with a repeating rocket launcher and capable of soaking 2 to 3 mags of automatic weapons fire before going down. They also won't ''stay'' down unless you shoot them with anti-supersoldier serum while they're disabled. Design-wise they seem to be a precursor to the Heavy Armor soldiers from ''VideoGame/FirstEncounterAssaultRecon''.

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* GiantMook[=/=]HeavilyArmoredMook: GiantMook: The [[SuperSoldier Super Soldiers]] in the second game are essentially this; huge, slow brutes armed with a repeating rocket launcher and have enough [[HeavilyArmoredMook armor]] to be capable of soaking 2 to 3 mags of automatic weapons fire before going down. They also won't ''stay'' down unless you shoot them with anti-supersoldier serum while they're disabled. Design-wise they seem to be a precursor to the Heavy Armor soldiers from ''VideoGame/FirstEncounterAssaultRecon''.



** Inge Wagner, and ''how''.

to:

** Inge Wagner, Wagner and ''how''.her singing, and ''how''. She's so bad at it due to being complete tone-deaf that she's regarded in-universe as the worst singer around, but she's somehow attracted a fanbase of people who think she's ''doing it on purpose''. And in her fight against Cate, she's able to weaponize it and actually drain Cate's health.



* HiddenDepths: On several occasions the EnemyChatter shows average mooks to have a number of interests outside their work, and sometimes surprisingly thought-out insights on the world around them.

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* HiddenDepths: On several occasions numerous occasions, the EnemyChatter shows average mooks to have a number of interests outside their work, and sometimes surprisingly thought-out insights on the world around them.them.



* LowSpeedChase: The second game features a secquence in which Cate and Armstrong use a tricycle to pursue a mime on a unicycle.

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* LowSpeedChase: The second game features a secquence sequence in which Cate and Armstrong use a tricycle to pursue a mime on a unicycle.



* NotSoDifferent: Cate and Baroness Dumas.
* ObfuscatingStupidity: [[spoiler:Tom Goodman, or at least his imposter. "Tom" pretends to be a {{Jerkass}} unable to believe a woman could be a successful agent, but he's actually pushing Cate into danger. He may have underestimated her skills, but his estimation of her skills were much higher than he betrayed.]]
* ObstructiveBureaucrat: While not containing any bureaucrats, but still in the same sense why Bureaucracy is hated, in the Underwater Base mission, one of the objectives has you on a wild goose chase looking for a requisition form for a computer manual to hack into a H.A.R.M. supercomputer, only to find the first manual you get does not work with the supercomputer.
* ObviouslyEvil: [[spoiler:Mr. Smith. Considering that he spends the entire game either belittling Cate, insulting the head of UNITY ''to his face'', and constantly trying to drive a wedge between Cate and the rest of Unity, its amazing that he maintained his cover for as long as he did.]]
** [[spoiler:Another huge (and possibly the most foreshadowing) example of this is in Such is the Nature of Revenge - Scene 1. When Cate Archer finishes phoning in her report on obtaining the list, Mr, Jones says: "She's got the list!", and how does Mr. Smith respond? A simple "Unbelievable.", in a rather monotone, unenthusiastic, and very uncaring tone of voice. For Cate's superior, you'd think he'd show even a ''hint'' of being proud of her after all that she's been through. If that wasn't enough yet again, he just rubs the back of his head in a seemingly [[Main/ButForMeItWasTuesday very casual manner]] after that comment. To add irony to this, Mr. Smith says in Scene 2: "I am overjoyed to be proven wrong.", which ''very clearly'' contradicts his earlier attitude in Scene 1, and shows he really truly wasn't. All of this further shows how evil and sociopathic he truly is.]]

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* NotSoDifferent: Cate and Baroness Dumas.
Dumas, which is acknowledged and discussed upon their first face-to-face meeting.
* ObfuscatingStupidity: [[spoiler:Tom Goodman, or at least his imposter. "Tom" pretends to be a {{Jerkass}} unable to believe a woman could be a successful agent, but he's actually pushing Cate into danger. He may have initially underestimated her skills, but his estimation of her skills were much higher than he betrayed.prior to their fight.]]
* ObstructiveBureaucrat: While not containing any bureaucrats, but still in the same sense why Bureaucracy is hated, in hated. In the Underwater Base mission, one of the objectives has you on a wild goose chase looking for a requisition form for a computer manual to hack into a H.A.R.M. supercomputer, only to find the first manual you get does not work with the supercomputer.
* ObviouslyEvil: [[spoiler:Mr. Smith. Smith, who's the traitor getting agents killed. Considering that he spends the entire game either belittling Cate, Cate and trying to get her pulled from duty, insulting the head of UNITY ''to his face'', and constantly trying to drive a wedge between Cate and the rest of Unity, U.N.I.T.Y., its amazing that he maintained his cover for as long as he did.]]
** [[spoiler:Another huge (and possibly the most foreshadowing) example of this is in Such is the Nature of Revenge - Scene 1. When Cate Archer finishes phoning in her report on obtaining the list, Mr, Jones excitedly says: "She's got the list!", and how does Mr. Smith respond? A simple "Unbelievable.", in a rather monotone, unenthusiastic, and very uncaring tone of voice. For Cate's superior, you'd think he'd show even a ''hint'' of being proud of her after all that she's been through. If that wasn't enough yet again, he just rubs the back of his head in a seemingly [[Main/ButForMeItWasTuesday [[ButForMeItWasTuesday very casual manner]] after that comment. To add irony to this, Mr. Smith says in Scene 2: "I am overjoyed to be proven wrong.", which ''very clearly'' contradicts his earlier attitude in Scene 1, and shows he really truly wasn't. All of this further shows how evil and sociopathic he truly is.]]



* OneManArmy: Subverted (plot-wise at least). Rather than not finding anything unusual about Cate mowing down hundreds of enemy Mooks per mission, her superiors find it so unbelievable that they mistakenly assume she's making the whole thing up on her mission reports.
* TheOnlyOne: Justified: Previously to the first game, Cate Archer was only given extremely low-profile assignments. This meant that when H.A.R.M. started picking off top agents, she was the only one capable of investigating without being assassinated herself, as barely anyone had even heard of her.
** Mr. Smith notes that UNITY has several other pressing matters happening during the first game, and Mr. Jones apologizes for sending Cate on multiple time-sensitive, highly-dangerous missions back-to-back but notes that with the previously mentioned assassinations, they really don't have anyone else available.

to:

* OneManArmy: Subverted (plot-wise at least). Rather than not finding anything unusual about Cate mowing down hundreds of enemy Mooks per mission, her superiors find it so unbelievable that they mistakenly assume at first that she's making the whole thing up on her mission reports.
* TheOnlyOne: Justified: Previously Justified in-universe. Prior to the first game, game's start, Cate Archer was only given extremely low-profile assignments. This meant that when H.A.R.M. started picking off top agents, she was the only one remaining and still capable of investigating without being assassinated herself, in the initial flurry of deaths, as barely anyone had even heard of her.
** Mr. Smith notes that UNITY U.N.I.T.Y. has several other pressing matters happening during the first game, and Mr. Jones apologizes for sending Cate on multiple time-sensitive, highly-dangerous missions back-to-back but notes that with the previously mentioned assassinations, they really don't have anyone else available. It's noted that more than half of the active roster of agents has been killed.



* PoliticallyCorrectHistory: Averted. Cate has to deal with ''a lot'' of sexism. Despite her obvious ability, her gender keeps her out of field work until Volkov's assassinations reach the point where UNITY is literally running out of field agents. And even then Bruno, a respected veteran operative has to keep pushing and vouching for her.

to:

* PoliticallyCorrectHistory: Averted. Since it's TheSixties, Cate has to deal with ''a lot'' of sexism. casual sexism from practically all directions. Despite her obvious ability, her gender keeps her out of field work until Volkov's assassinations reach the point where UNITY U.N.I.T.Y. is literally running out of field agents. And even then Bruno, a respected veteran operative operative, has to keep pushing and vouching for her.her just to get her foot in the door in spite of the very pressing need for her to be in the field.
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** Some of the aforementioned intelligence documents you come across even mention a lawsuit lodged against H.A.R.M. by the "Hair Alternative Replacement Membership" for trademark infringement. (In ''Film/AgentForHarm'', it means Human Aetiological Relations Machine.)

to:

** Some of the aforementioned intelligence documents you come across even mention a lawsuit lodged against H.A.R.M. by the "Hair Alternative Replacement Membership" for trademark infringement. (In ''Film/AgentForHarm'', ''Film/AgentForHARM'', it means Human Aetiological Relations Machine.)
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* BusmansHoliday: The aforementioned [[BonusMaterial extra mission]] of the first episode, called ''Rest and Relaxation''. After the events of the main game, Cate is taking a well-deserved vacation, but involuntarily stumbles into trouble and cannot keep herself out of H.A.R.M.'s way.

to:

* BusmansHoliday: The aforementioned [[BonusMaterial extra mission]] of the first episode, game, called ''Rest and Relaxation''. After the events of the main game, Cate is taking a well-deserved vacation, but involuntarily stumbles into trouble and cannot keep herself out of H.A.R.M.'s way.
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* ActingUnnatural: An early level in a Hamburg nightclub has Cate being followed by a HARM spy. The tail is immediately suspicious with his fedora and raincoat, and Cate mentions that he's so obsessed with following her blindly that he'd probably wander into traffic just to keep up with her. As expected, he follows her right into the women's restroom and gets himself iced.
* ActionBomb: The plot of the first game involves a chemical which, when injected into [[strike: humans]] any mammal, turns them into living time bombs that explode after a period of time. The only warning signs are being very gassy and burpy before you go boom.

to:

* ActingUnnatural: An early level in a Hamburg nightclub has Cate being followed by a HARM spy. The tail is immediately suspicious with his fedora and raincoat, and Cate Cate's partner for the level mentions that he's so obsessed with following her blindly that he'd probably wander into traffic just to keep up with her. As expected, he follows her right into the women's restroom and gets himself iced.
* ActionBomb: The plot of the first game involves a chemical which, when injected into [[strike: humans]] any mammal, turns them into living time bombs that explode after a period of time. The only warning signs are being very gassy and burpy before you go boom.



* AlliterativeName: John Jack.

to:

* AlliterativeName: John Jack.Jack, the protagonist of ''Contract J.A.C.K.''.



* BatmanGambit: In the first game, [[spoiler: Bruno feigns his demise to draw out the real traitor in U.N.I.T.Y.'s organization.]] As far as Need To Know, Cate didn't[[spoiler:; her reaction needed to be genuine]]. [[spoiler:And when Bruno reveals all at the end, after the fight with the Goodman imposter]], Cate's understandably upset by this and ''very much pissed off'' about [[spoiler:being kept in the dark]].

to:

* BatmanGambit: In the first game, [[spoiler: Bruno feigns his demise to draw out the real traitor in U.N.I.T.Y.'s organization.]] As far as Need To Know, Cate didn't[[spoiler:; her reaction needed to be genuine]]. [[spoiler:And genuine. And when Bruno reveals all at the end, after the fight with the Goodman imposter]], Cate's understandably upset by this and ''very much pissed off'' about [[spoiler:being kept in the dark]].



** Basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). You fight Armstrong in "The Indomitable Cate Archer Scene 2". Once this chapter ends and you get to "A Very Large Explosion Scene 1" this is when the frequency of boss fights really starts pick up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge Scene 1" where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game.

to:

** Basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). You fight Armstrong in scene 2 of "The Indomitable Cate Archer Scene 2". Archer". Once this chapter ends and you get to "A Very Large Explosion Scene 1" Explosion", this is when the frequency of boss fights really starts pick picking up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge Scene 1" Revenge", where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game.
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[=UNITY=], a British international spy organization, is having a bit of a problem: someone is killing their operatives. What better solution than to hire an ex-cat burglar as a new operative that the enemy doesn't know about yet in order to find the culprit? Enter Cate Archer, also known as "The Operative" in: ''The Operative In: No One Lives Forever''.

''No One Lives Forever'' is a FirstPersonShooter game from 2000, developed by Creator/MonolithProductions and published by {{Creator/Sierra}}. A spoof of 1960s spy movies, it was followed by a 2002 sequel, ''No One Lives Forever 2: A Spy In H.A.R.M.'s Way'' (which involved ''fighting ninjas in a trailer park in Ohio during a tornado'' and an ''evil assassin French mime'', among other things), and a MissionPackSequel called ''Contract J.A.C.K.''.

Some of the other noteworthy elements include the use of gadgets -- introduced at the beginning of each mission much like the Q scene in every Bond movie, the outrageous action set-pieces, and the hundreds of miscellaneous documents to read, including ''purchase orders for death traps''. Both games involve vehicles in the snow at some point, which is also just like most ''Bond'' movies.

to:

[=UNITY=], UNITY, a British international spy organization, is having a bit of a problem: someone is killing their operatives. What better solution than to hire an ex-cat burglar as a new operative that the enemy doesn't know about yet in order to find the culprit? Enter Cate Archer, also known as "The Operative" in: ''The Operative In: No One Lives Forever''.

''No One Lives Forever'' is a FirstPersonShooter game from 2000, developed by Creator/MonolithProductions and published by {{Creator/Sierra}}. A spoof of 1960s spy movies, it was followed by a 2002 sequel, ''No One Lives Forever 2: A Spy In H.A.R.M.'s Way'' (which involved ''fighting ninjas in a trailer park in Ohio during a tornado'' and an ''evil assassin French mime'', among other things), and a MissionPackSequel in 2003 called ''Contract J.A.C.K.''.

Some of the other noteworthy elements include the use of gadgets -- introduced (introduced at the beginning of each mission much like the Q scene in every Bond movie, movie), the outrageous action set-pieces, and the hundreds of miscellaneous documents to read, including ''purchase orders for death traps''. Both games involve vehicles in the snow at some point, which is also just like most ''Bond'' movies.



** Dr. Schenker, an East German scientist.

to:

** Dr. Schenker, an East German scientist.scientist whose defection is the impetus for the first game's second mission.



* {{Elaborate Underground Base}}s: Of course. Could it be a spy story without them? [[JustifiedTrope Explained]] in the second game when two mooks talk about how expensive and inconvenient it is to build elaborate bases as compared to leasing office space, but notes the necessity of it in that potential clients expect to see such lairs or they won't believe that an evil organization is evil enough for high-profile jobs.

to:

* {{Elaborate Underground Base}}s: ElaborateUndergroundBase: Of course. Could it be a spy story without them? [[JustifiedTrope Explained]] in the second game when two mooks talk about how expensive and inconvenient it is to build elaborate bases as compared to leasing office space, but notes the necessity of it in that potential clients expect to see such lairs or they won't believe that an evil organization is evil enough for high-profile jobs.



* TheSixties: Even the ''space station'' you visit has a ''go-go lounge''. PoliticallyCorrectHistory is Averted. Cate has to deal with a lot of sexism, downplayed in the sequel which features a black guy as a liaison from the American branch of UNITY.

to:

* TheSixties: Even the ''space station'' you visit has a ''go-go lounge''. PoliticallyCorrectHistory is Averted. averted, as Cate has to deal with a lot of sexism, sexism. It's downplayed in the sequel sequel, which features a black guy as a liaison from the American branch of UNITY.



'''Cate Archer:''' Someone in the cryptography department -- someone in need of a girlfriend, apparently.

to:

'''Cate Archer:''' Someone in the cryptography department -- [[YouNeedToGetLaid someone in need of a girlfriend, apparently.]]
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* DoesThisRemindYouOfAnything: In ''[=NOLF2=]'', [[https://www.youtube.com/watch?v=YE6df_tCfPU one conversation]] between the {{Enemy Mime}}s concerns the reasons why not many women find employment in the criminal industry. In it, the same points are brought up that often appear in arguments about why not many women find employment in the ''games'' industry.

to:

* DoesThisRemindYouOfAnything: In ''[=NOLF2=]'', [[https://www.youtube.com/watch?v=YE6df_tCfPU one conversation]] between the {{Enemy Mime}}s concerns the reasons why not many women find employment in the criminal industry. In it, the same points are brought up that often appear in arguments about why not many women find employment in the ''games'' industry.industry (or even STEM in general).
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* EveryoneHasStandards: Despite the game being set in a far less progressive time, pretty much ''all'' the contacts in the second mission are horrendously embarrassed by the horrific sexism of the SpySpeak exchanges.

to:

* EveryoneHasStandards: Despite the game being set in a far less progressive time, pretty much ''all'' the contacts in the second mission are horrendously embarrassed by the horrific sexism of the SpySpeak exchanges.exchanges, with one even telling Cate to tell whoever wrote them to "grow up".
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Added DiffLines:

* EveryoneHasStandards: Despite the game being set in a far less progressive time, pretty much ''all'' the contacts in the second mission are horrendously embarrassed by the horrific sexism of the SpySpeak exchanges.
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Added DiffLines:

** Mr. Smith notes that UNITY has several other pressing matters happening during the first game, and Mr. Jones apologizes for sending Cate on multiple time-sensitive, highly-dangerous missions back-to-back but notes that with the previously mentioned assassinations, they really don't have anyone else available.
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** Inge Wagner is cleary based on [[http://en.wikipedia.org/wiki/Florence_Foster_Jenkins Florence Foster Jenkins]].

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** Inge Wagner is cleary based on [[http://en.wikipedia.org/wiki/Florence_Foster_Jenkins Florence Foster Jenkins]].

Added: 189

Removed: 175

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** Inge Wagner is an {{Expy}} and ShoutOut to [[http://en.wikipedia.org/wiki/Florence_Foster_Jenkins Florence Foster Jenkins]].



* NoCelebritiesWereHarmed:
** Baroness Dumas is based on Katherine Hepburn.
** Inge Wagner is cleary based on [[http://en.wikipedia.org/wiki/Florence_Foster_Jenkins Florence Foster Jenkins]].






** Baroness Dumas is based on Katherine Hepburn.

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