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The game was originally released on [[https://horror-n-oates.itch.io/no-delivery itch.io]], and was added to UsefulNotes/{{Steam}} on June 11, 2023. ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]]. There's also a very short, secret prequel game called ''We Deliver'' that sheds some light on the backstory; it can be found by poking around on [[https://stezzoni-site.glitch.me/ the game's website]] and unlocked via a code found in ''No Delivery''.

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The game was originally released on [[https://horror-n-oates.itch.io/no-delivery itch.io]], and was added to UsefulNotes/{{Steam}} on June 11, 2023. ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]]. There's also a very short, secret prequel game called ''We Deliver'' that sheds some light on the backstory; it can be found by poking around on [[https://stezzoni-site.glitch.me/ the game's website]] and unlocked via a code found in ''No Delivery''.
Delivery''. A SpiritualSuccessor called ''VideoGame/SorryWereOpen'' was released on Steam in February of 2023.
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The game is available on [[https://horror-n-oates.itch.io/no-delivery itch.io]]. ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]]. There's also a very short, secret prequel game called ''We Deliver'' that sheds some light on the backstory; it can be found by poking around on [[https://stezzoni-site.glitch.me/ the game's website]] and unlocked via a code found in ''No Delivery''.

to:

The game is available was originally released on [[https://horror-n-oates.itch.io/no-delivery itch.io]].io]], and was added to UsefulNotes/{{Steam}} on June 11, 2023. ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]]. There's also a very short, secret prequel game called ''We Deliver'' that sheds some light on the backstory; it can be found by poking around on [[https://stezzoni-site.glitch.me/ the game's website]] and unlocked via a code found in ''No Delivery''.
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The game is available on [[https://horror-n-oates.itch.io/no-delivery itch.io]]. ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]]. There's also a very short, secret prequel game called ''We Deliver'' that sheds some light on the backstory; it can be found by poking around on [[https://stezzoni-site.glitch.me/ the game's website]] and unlocked via a code found in the game itself.

to:

The game is available on [[https://horror-n-oates.itch.io/no-delivery itch.io]]. ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]]. There's also a very short, secret prequel game called ''We Deliver'' that sheds some light on the backstory; it can be found by poking around on [[https://stezzoni-site.glitch.me/ the game's website]] and unlocked via a code found in the game itself.
''No Delivery''.
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* WorkplaceHorror: The first game takes place in a pizza parlor, while the sequel in a supermarket.

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* AmbiguousEnding: [[spoiler: All but one of the endings]] leave the fate of your player character unconfirmed, and refuse to elaborate on what happens afterward except through strange monologues.

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* AmbiguousEnding: [[spoiler: All [[spoiler:All but one of the endings]] leave the fate of your player character unconfirmed, and refuse to elaborate on what happens afterward except through strange monologues.



* FoulBallPit: The Playground area of the game takes place in the labyrinthine ballpit of a SuckECheeses. Like the rest of the restaurant, it's not only dirty, dingy, and poorly lit, but is infested with monsters. At the furthest part of the ballpit you discover [[spoiler: ''human remains''- the game leaves it ambiguous whether they're of an adult employee or of a child, and whether their death was caused by the supernatural dangers of the restaurant or just the management's extreme negligence.]]

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* FoulBallPit: The Playground area of the game takes place in the labyrinthine ballpit of a SuckECheeses. Like the rest of the restaurant, it's not only dirty, dingy, and poorly lit, but is infested with monsters. At the furthest part of the ballpit you discover [[spoiler: ''human [[spoiler:''human remains''- the game leaves it ambiguous whether they're of an adult employee or of a child, and whether their death was caused by the supernatural dangers of the restaurant or just the management's extreme negligence.]]



*** The are posters with pixelated versions of Freddy, Chica, Foxy, and Bonnie put up in various locations of the game.

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*** The are posters with pixelated versions of Freddy, Chica, Foxy, Foxy and Bonnie put up in various locations of the game.



--> THE RELINQUISHED SOULS ARE FREE FROM THEIR BONDAGE
--> THE ESTABLISHMENT NOW MAKES FOR A POOR VESSEL
--> [[NiceJobBreakingItHero ITS NEIGHBORHOOD AND COMMUNITY POISONED IN ITS STAGNATION]]
--> AND THERE IS
--> [[DoubleMeaningTitle NO DELIVERY]]

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--> THE -->THE RELINQUISHED SOULS ARE FREE FROM THEIR BONDAGE
-->
BONDAGE\\
THE ESTABLISHMENT NOW MAKES FOR A POOR VESSEL
-->
VESSEL\\
[[NiceJobBreakingItHero ITS NEIGHBORHOOD AND COMMUNITY POISONED IN ITS STAGNATION]]
-->
STAGNATION]]\\
AND THERE IS
-->
IS\\
[[DoubleMeaningTitle NO DELIVERY]]



--> It's probably brown from the rust.
* TokenEvilTeammate: The Drowned Waiter, Birthday Entity, and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[spoiler:[[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which case they attack you.]]

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--> It's -->It's probably brown from the rust.
* TokenEvilTeammate: The Drowned Waiter, Birthday Entity, Entity and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[spoiler:[[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which case they attack you.]]



* ZeroEffortBoss: The Kid and Helpless Souls that appear once you defeat the Phylactery will take no actions, making the fight impossible to lose by that point.

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* ZeroEffortBoss: The Kid and Helpless Souls that appear once you defeat the Phylactery will take no actions, making the fight impossible to lose by that point.point.
----
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* FoulBallPit: The Playground area of the game takes place in the labyrinthine ballpit of a SuckECheeses. Like the rest of the restaurant, it's not only dirty, dingy, and poorly lit, but is infested with monsters. At the furthest part of the ballpit you discover [[spoiler: ''human remains''- the game leaves it ambiguous whether they're of an adult employee or of a child, and whether their death was caused by the supernatural dangers of the restaurant or just the management's extreme negligence.]]
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* CapitalismIsBad: Much of the game's horror (and BlackComedy) stems from the egregious abuse of underpaid employees by a nebulous but apparently all-seeing management that [[spoiler: kills them if [[HeKnowsTooMuch they learn too much]]]]. The creator even calls it "an rpg about the lesser evils of capitalism".

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* CapitalismIsBad: Much of the game's horror (and BlackComedy) stems from the egregious abuse of underpaid employees by a nebulous but apparently all-seeing management that [[spoiler: kills [[spoiler:kills them if [[HeKnowsTooMuch they learn too much]]]]. The creator even calls it "an rpg about the lesser evils of capitalism".



* CatsAreMagic: There's a giant talking cat [[spoiler: whose soul can be used in a necromantic ritual. The secret prelude "We Deliver" indicates that everything started when a similar cat's soul was used by the future Manager to give life to the animatronics. It's notable that her last words to The Kid back in ''One Night at the Steeze'' were advising him to "do himself a favor" and not kill any cats.]] The fact that this one in particular can talk is noted as being unique.
* DarkerAndEdgier: No Delivery is this, in comparison to One Night at the Steeze. The facility looks grittier, the enemy design is less cartoony and more unsettling, there's more blood and gore, [[spoiler: the restaurant burning down is no longer entirely offscreen and there are hints that The Kid [[TimeyWimeyBall didn't/doesn't/will not]] get away as unscathed as we saw before]].

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* CatsAreMagic: There's a giant talking cat [[spoiler: whose [[spoiler:whose soul can be used in a necromantic ritual. The secret prelude "We Deliver" indicates that everything started when a similar cat's soul was used by the future Manager to give life to the animatronics. It's notable that her last words to The Kid back in ''One Night at the Steeze'' were advising him to "do himself a favor" and not kill any cats.]] cats]]. The fact that this one in particular can talk is noted as being unique.
* DarkerAndEdgier: No Delivery ''No Delivery'' is this, in comparison to One ''One Night at the Steeze. Steeze''. The facility looks grittier, the enemy design is less cartoony and more unsettling, there's more blood and gore, [[spoiler: the [[spoiler:the restaurant burning down is no longer entirely offscreen offscreen, and there are hints that The Kid [[TimeyWimeyBall didn't/doesn't/will not]] get away as unscathed as we saw before]].



* DeliberateVHSQuality: The end-of-game cutscenes and GameOver screens, [[spoiler: as well as the Wrong Turn triggered by playing the dubious VHS in the break room]].
* DoomedPredecessor: You start the game playing in the Alleys Wrong Turn as a Delivery Guy who cannot attack, can't turn back and has no skills, forcing him to escape every encounter. Even if he somehow makes it to the end of the stroll (unlikely, since he will die in one or two hits and is in the hardest variation of the Alleys), he will encounter the Custodial Consequence and be helpless to do anything until he is killed.

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* DeliberateVHSQuality: The end-of-game cutscenes and GameOver screens, [[spoiler: as [[spoiler:as well as the Wrong Turn triggered by playing the dubious VHS in the break room]].
* DoomedPredecessor: You start the game playing in the Alleys Wrong Turn as a Delivery Guy who cannot attack, can't turn back back, and has no skills, forcing him to escape every encounter. Even if he somehow makes it to the end of the stroll (unlikely, since he will die in one or two hits and is in the hardest variation of the Alleys), he will encounter the Custodial Consequence and be helpless to do anything until he is killed.



* EldritchLocation: The Wrong Turns, places where the layout of the pizzeria breaks down, and logic ... isn't. They vary in length, size, and layout, and are filled with all manner of randomly-generated dangers, like Arcade Games that come to life to kill you.
* EveryoneCallsHimBarkeep: Your character is only known by their job title: Waitress, Mascot, Security Guard, Attendant ...
* GainaxEnding: All of the endings other than the Certificate of Termination one take quite a bit of decoding and guesswork to make any sense of. Comparing them to the story and ending of ''One Night at the Steeze'' can help answer some questions, but also only raises others...
* GameOverMan: The Collector is what takes the severance fees when a character is defeated. And while he'll defer payment if you haven't progressed far enough, he takes it [[HopelessBossFight poorly]] if you [[YouHaveFailedMe can't pay up]] after a certain point. [[spoiler: He suffers from LoweredMonsterDifficulty as the [[ClimaxBoss boss]] of the Backstage Wrong Turn, after which the severance fee is abolished. But if you thought [[DiscOneFinalBoss that]] was the end you've got another thing coming.]]

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* EldritchLocation: The Wrong Turns, places where the layout of the pizzeria breaks down, and logic ... logic… isn't. They vary in length, size, and layout, and are filled with all manner of randomly-generated dangers, like Arcade Games that come to life to kill you.
* EveryoneCallsHimBarkeep: Your character is only known by their job title: Waitress, Mascot, Security Guard, Attendant ...
Attendant…
* GainaxEnding: All of the endings other than the Certificate of Termination one take quite a bit of decoding and guesswork to make any sense of. Comparing them to the story and ending of ''One Night at the Steeze'' can help answer some questions, but also only raises others...
others…
* GameOverMan: The Collector is what takes the severance fees when a character is defeated. And while he'll defer payment if you haven't progressed far enough, he takes it [[HopelessBossFight poorly]] if you [[YouHaveFailedMe can't pay up]] after a certain point. [[spoiler: He [[spoiler:He suffers from LoweredMonsterDifficulty as the [[ClimaxBoss boss]] of the Backstage Wrong Turn, after which the severance fee is abolished. But if you thought [[DiscOneFinalBoss that]] was the end end, you've got another thing coming.]]



* MonsterClown: You can see several outside the boundaries of certain rooms. [[spoiler: Subverted, as these turn out to be strange statuettes that you can exchange for an important item. The ''real'' clown you have to look out for is the [[HumanoidAbomination Birthday Entity]].]]
* NonMaliciousMonster: The Pizzeria's inhabitants are ''weird,'' but not all of them are hostile. The.. things.. in the trash cans that trade you money for garbage, whatever's lurking in the dumpster in the alley, the Showtime Puppet, and the Collector [[spoiler:(initially, at least)]] are all quite affable and will chat with you.
** The Showtime Puppet in particular is [[spoiler: actually a ''giant Mimic's tongue,'' but he badly wants to be free of the rest of his "body." You can help him cut himself loose.]]

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* MonsterClown: You can see several outside the boundaries of certain rooms. [[spoiler: Subverted, [[spoiler:Subverted, as these turn out to be strange statuettes that you can exchange for an important item. The ''real'' clown you have to look out for is the [[HumanoidAbomination Birthday Entity]].]]
* NonMaliciousMonster: The Pizzeria's inhabitants are ''weird,'' but not all of them are hostile. The.. things.. The… things… in the trash cans that trade you money for garbage, whatever's lurking in the dumpster in the alley, the Showtime Puppet, and the Collector [[spoiler:(initially, at least)]] are all quite affable and will chat with you.
** The Showtime Puppet in particular is [[spoiler: actually [[spoiler:actually a ''giant Mimic's tongue,'' but he badly wants to be free of the rest of his "body." You can help him cut himself loose.]] loose]].



* PoliceAreUseless: It's possible for them to be called in if you screw up a certain way during the day shift. [[spoiler: All that results in is a lot more Bodybags in the Alleys.]] And then there's how the investigations of past events have gone...
* OmegaEnding: Getting the Certificates of Death, Birth, Survival, Necromancy and Termination unlocks the last Certificate and the [[DevelopersRoom Museum]], as well as a new player character.
* ShootTheShaggyDog: The Termination ending, which takes a fair amount of effort to reach, ends with [[spoiler:you finding the Security room and being [[BoomHeadshot instantly shot]] for poking around too much.]]

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* PoliceAreUseless: It's possible for them to be called in if you screw up a certain way during the day shift. [[spoiler: All [[spoiler:All that results in is a lot more Bodybags in the Alleys.]] And then there's how the investigations of past events have gone...
gone…
* OmegaEnding: Getting the Certificates of Death, Birth, Survival, Necromancy Necromancy, and Termination unlocks the last Certificate and the [[DevelopersRoom Museum]], as well as a new player character.
* ShootTheShaggyDog: The Termination ending, which takes a fair amount of effort to reach, ends with [[spoiler:you finding the Security room and being [[BoomHeadshot instantly shot]] for poking around too much.]]much]].



** Predictably, quite a few to the VideoGame/FiveNightsAtFreddys series:
*** You fight Endoskeletons in the Backstage. One of their skills, Springlock, calls back to the springlock suits from FNAF.
*** The are posters with pixelated versions of Freddy, Chica, Foxy and Bonnie put up in various locations of the game.

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** Predictably, quite a few to the VideoGame/FiveNightsAtFreddys ''VideoGame/FiveNightsAtFreddys'' series:
*** You fight Endoskeletons in the Backstage. One of their skills, Springlock, calls back to the springlock suits from FNAF.
''FNAF''.
*** The are posters with pixelated versions of Freddy, Chica, Foxy Foxy, and Bonnie put up in various locations of the game.



*** In a possible shoutout to VideoGame/FiveNightsAtFuckboys, one of the enemies you can fight in the endgame is the security cameras.
** The Show Puppet is a dead ringer for [[Series/SesameStreet Elmo]]. In the Museum the authors even disclaim "any resemblance to other similarly-colored puppets" as anything but a coincidence.

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*** In a possible shoutout shout-out to VideoGame/FiveNightsAtFuckboys, ''VideoGame/FiveNightsAtFuckboys'', one of the enemies you can fight in the endgame is the security cameras.
** The Show Puppet is a dead ringer for [[Series/SesameStreet Elmo]]. In the Museum Museum, the authors even disclaim "any resemblance to other similarly-colored puppets" as anything but a coincidence.



** One of the Arcade Games in the Arcade Wrong Turn is a clear shout-out to Castlevania, involving a vampiric monster named {{Film/Nosferatu}} [[{{Franchise/Castlevania}} who can only be stopped by]] [[BadassFamily one bloodline.]]
* StatusEffects: Nausea (Poison), Stun, Marked and Silence.
* SurrealHorror: There are spatially distorted alleyways filled with hostile trashbags, arcade cabinets that became sentient due to all the player data logged, ghostly waiters—the establishment is weird, nonsensical, and made more eerie by its hostility.

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** One of the Arcade Games in the Arcade Wrong Turn is a clear shout-out to Castlevania, ''Castlevania'', involving a vampiric monster named {{Film/Nosferatu}} [[{{Franchise/Castlevania}} who can only be stopped by]] [[BadassFamily one bloodline.]]
* StatusEffects: Nausea (Poison), Stun, Marked Marked, and Silence.
* SurrealHorror: There are spatially distorted alleyways filled with hostile trashbags, arcade cabinets that became sentient due to all the player data logged, ghostly waiters—the waiters — the establishment is weird, nonsensical, and made more eerie by its hostility.



* TokenEvilTeammate: The Drowned Waiter, Birthday Entity and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[spoiler:[[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which they attack you.]]

to:

* TokenEvilTeammate: The Drowned Waiter, Birthday Entity Entity, and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[spoiler:[[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which case they attack you.]]



* TookALevelInBadass: The Manager. [[spoiler:In ''One Night at the Steeze'', she was only identified as an Employee, and while she was the FinalBoss with dark magical powers and might have killed the previous Manager, her main attack was a ManaDrain and she could be beaten at level 2. In this game she's an overpowered Secret Character with an attack that hits everything for the damage Cap.]]
* ViolationOfCommonSense: To obtain the Certificate of Necromancy you must, without any prodding whatsoever, [[spoiler:climb inside a visibly lit furnace.]] This lets you face the FinalBoss of this route.
* WasOnceAMan: Pretty-much everyone, in one way or another. Most of the enemies in the kitchen and alleyway seem to be employees that have been corrupted or consumed, and you can even find versions of them in mid-transformation. The ball pit monster, in its major aspect, also seems to have a human skull. The Drowned Waiter and Rustled Chef are explicitly the ghosts of employees who died on the establishment. ''One Night at the Steeze'' further implies that all the animated puppets and other AnimateInanimateObject enemies are the result of transposing souls, including those of children and employees, into things lying around the establishment. Not to mention, the {{Final Boss}}es of ''both'' the Certificate of Necromancy and Certificate of Death endings are both more-or-less stated to have once been [[spoiler: The Kid himself]], and the de-facto FinalBoss of the Certificate of Termination ending is the sole surviving victim of some kind of attack on the establishment's employees in the past. What exactly the deal with the Collector, the Birthday Entity and the Mimic(s) is remains anyone's guess though.

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* TookALevelInBadass: The Manager. [[spoiler:In ''One Night at the Steeze'', she was only identified as an Employee, and while she was the FinalBoss with dark magical powers and might have killed the previous Manager, her main attack was a ManaDrain and she could be beaten at level 2. In this game game, she's an overpowered Secret Character [[PurposelyOverpowered overpowered]] SecretCharacter with an attack that hits everything for the damage Cap.{{cap}}.]]
* ViolationOfCommonSense: To obtain the Certificate of Necromancy Necromancy, you must, without any prodding whatsoever, [[spoiler:climb inside a visibly lit furnace.]] furnace]]. This lets you face the FinalBoss of this route.
* WasOnceAMan: Pretty-much everyone, in one way or another. Most of the enemies in the kitchen and alleyway seem to be employees that have been corrupted or consumed, and you can even find versions of them in mid-transformation. The ball pit monster, in its major aspect, also seems to have a human skull. The Drowned Waiter and Rustled Chef are explicitly the ghosts of employees who died on the establishment. ''One Night at the Steeze'' further implies that all the animated puppets and other AnimateInanimateObject enemies are the result of transposing souls, including those of children and employees, into things lying around the establishment. Not to mention, the {{Final Boss}}es of ''both'' the Certificate of Necromancy and Certificate of Death endings are both more-or-less stated to have once been [[spoiler: The [[spoiler:The Kid himself]], and the de-facto FinalBoss of the Certificate of Termination ending is the sole surviving victim of some kind of attack on the establishment's employees in the past. What exactly the deal with the Collector, the Birthday Entity Entity, and the Mimic(s) is remains anyone's guess guess, though.

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* StatusEffects: Nausea (Poison), Stun, Marked and Silence.



* StandardStatusEffects: Nausea (Poison), Stun, Marked and Silence.
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More accurate.


In Roguelike fashion, being defeated in combat results in your character's FinalDeath. Luckily, [[WeHaveReserves another employee will be ready to take their place]] and [[BagOfSharing receive all the items and money they have gathered so far]] (minus a severance fee).

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In Roguelike fashion, being defeated in combat results in your character's FinalDeath.{{Permadeath}}. Luckily, [[WeHaveReserves another employee will be ready to take their place]] and [[BagOfSharing receive all the items and money they have gathered so far]] (minus a severance fee).
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* GainaxEnding: All of the endings other than the Certificate of Termination one take quite a bit of decoding and guesswork to make any sense of. Comparing them to the story and ending of ''One Night at the Steeze'' can help answer some questions, but also only raises others...


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* TitleDrop: The epilogue text after the credits of the Certificate of Necromancy ending.
--> THE RELINQUISHED SOULS ARE FREE FROM THEIR BONDAGE
--> THE ESTABLISHMENT NOW MAKES FOR A POOR VESSEL
--> [[NiceJobBreakingItHero ITS NEIGHBORHOOD AND COMMUNITY POISONED IN ITS STAGNATION]]
--> AND THERE IS
--> [[DoubleMeaningTitle NO DELIVERY]]


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* WasOnceAMan: Pretty-much everyone, in one way or another. Most of the enemies in the kitchen and alleyway seem to be employees that have been corrupted or consumed, and you can even find versions of them in mid-transformation. The ball pit monster, in its major aspect, also seems to have a human skull. The Drowned Waiter and Rustled Chef are explicitly the ghosts of employees who died on the establishment. ''One Night at the Steeze'' further implies that all the animated puppets and other AnimateInanimateObject enemies are the result of transposing souls, including those of children and employees, into things lying around the establishment. Not to mention, the {{Final Boss}}es of ''both'' the Certificate of Necromancy and Certificate of Death endings are both more-or-less stated to have once been [[spoiler: The Kid himself]], and the de-facto FinalBoss of the Certificate of Termination ending is the sole surviving victim of some kind of attack on the establishment's employees in the past. What exactly the deal with the Collector, the Birthday Entity and the Mimic(s) is remains anyone's guess though.
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*** The phone call you get at the beginning of your first night starts of with the Phone Guy's trademark "Hello? Hello, hello?"

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A Shaggy Dog story must also render the adventure meaningless in addition to being abrupt. While it is unclear what happens, the ending monologues do ultimately provide some kind of conclusion that wrap up the story and prove that your actions did affect the pizzeria, however confusing they may be.


* AmbiguousEnding: [[spoiler: All but one of the endings]] leave the fate of your player character unconfirmed, and refuse to elaborate on what happens afterward except through strange monologues.



* ShaggyDogStory: Most of the endings are quite abrupt and give little to no payoff. They do earn you a Certificate each, though.
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''No Delivery'' is a horror-themed RPG with {{Roguelike}} elements created by oates with VideoGame/RPGMaker MV, a sequel to their earlier game ''One Night at the Steeze''. The player is put in the shoes of various employees at the Stezzoni pizza parlor, spending the night shift investigating the place's eerie environs and taking [[EldritchLocation Wrong Turns]] which lead them to tangle with the restaurant's more "[[BodyHorror exotic]]" denizens.

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''No Delivery'' is a horror-themed RPG with {{Roguelike}} elements created by oates with VideoGame/RPGMaker UsefulNotes/RPGMaker MV, a sequel to their earlier game ''One Night at the Steeze''. The player is put in the shoes of various employees at the Stezzoni pizza parlor, spending the night shift investigating the place's eerie environs and taking [[EldritchLocation Wrong Turns]] which lead them to tangle with the restaurant's more "[[BodyHorror exotic]]" denizens.
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* DeliberateVHSQuality: The end-of-game cutscenes and GameOver screens, [[spoiler: as well as the Wrong Turn triggered by playing the dubious VHS in the break room]].
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** You can even encounter one of the Body Bag enemies encountered in the Alleys Wrong Turn, lying in the storeroom behind the Bathrooms; he'll strike up a conversation with you, politely asking you not to cut him loose, since he isn't done "hardening" yet.

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** You can even encounter have a chat with one of the Body Bag enemies encountered in the Alleys Wrong Turn, lying in the storeroom behind the Bathrooms; he'll strike up a conversation with you, politely asking you not to cut him loose, since he isn't done "hardening" yet.
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** You can even encounter one of the Body Bag enemies encountered in the Alleys Wrong Turn, lying in the storeroom behind the Bathrooms; he'll strike up a conversation with you, politely asking you not to cut him loose, since he isn't done "hardening" yet.
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* ArcWords: ''[[GeniusLoci "The establishment beckons."]]''
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** One of the Arcade Games in the Arcade Wrong Turn is a clear shout-out to Castlevania, involving a vampiric monster named {{Film/Nosferatu}} [[Franchise/Castlevania who can only be stopped by]] [[BadassFamily one bloodline.]]

to:

** One of the Arcade Games in the Arcade Wrong Turn is a clear shout-out to Castlevania, involving a vampiric monster named {{Film/Nosferatu}} [[Franchise/Castlevania [[{{Franchise/Castlevania}} who can only be stopped by]] [[BadassFamily one bloodline.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the Arcade Games in the Arcade Wrong Turn is a clear shout-out to Castlevania, involving a vampiric monster named {{Film/Nosferatu}} [[Franchise/Castlevania who can only be stopped by]] [[BadassFamily one bloodline.]]
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* NonMaliciousMonster: The Pizzeria's inhabitants are ''weird,'' but not all of them are hostile. The.. things.. in the trash cans that trade you money for garbage, the Showtime Puppet, and the Collector [[spoiler:(initially, at least)]] are all quite affable and will chat with you.

to:

* NonMaliciousMonster: The Pizzeria's inhabitants are ''weird,'' but not all of them are hostile. The.. things.. in the trash cans that trade you money for garbage, whatever's lurking in the dumpster in the alley, the Showtime Puppet, and the Collector [[spoiler:(initially, at least)]] are all quite affable and will chat with you.

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* NonMaliciousMonster: The Pizzeria's inhabitants are ''weird,'' but not all of them are hostile. The.. things.. in the trash cans that trade you money for garbage, the Showtime Puppet, and the Collector [[spoiler:(initially, at least)]] are all quite affable and will chat with you.
** The Showtime Puppet in particular is [[spoiler: actually a ''giant Mimic's tongue,'' but he badly wants to be free of the rest of his "body." You can help him cut himself loose.]]



* ShootTheShaggyDog: The Termination ending, which takes a fair amount of effort to reach, ends with you finding the Security room and being [[BoomHeadshot instantly shot]] for poking around too much.

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* ShootTheShaggyDog: The Termination ending, which takes a fair amount of effort to reach, ends with you [[spoiler:you finding the Security room and being [[BoomHeadshot instantly shot]] for poking around too much.]]
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* GameOverMan: The Collector is what takes the severance fees when a character is defeated. And while he'll defer payment if you haven't progressed far enough, he takes it [[HopelessBossFight poorly]] if you [[YouHaveFailedMe can't pay up]] after a certain point. [[spoiler: He suffers from LoweredMonsterDifficulty as the [[ClimaxBoss boss]] of the Backstage Wrong Turn, after which the severance fee is abolished. But if you thought [[DiscOneFinalBoss that]] was the end you've got another thing coming.]]
* GuestStarPartyMember: [[spoiler:The Kid, Senior Staff, and Showtime Puppet]] make useful allies, but are only available for specific boss fights.


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* PoliceAreUseless: It's possible for them to be called in if you screw up a certain way during the day shift. [[spoiler: All that results in is a lot more Bodybags in the Alleys.]] And then there's how the investigations of past events have gone...

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''No Delivery'' is a horror-themed RPG with {{Roguelike}} elements created by oates with VideoGame/RPGMaker MV.
The player is put in the shoes of various employees at the Stezzini pizza parlor, spending the night shift investigating the place's eerie environs and taking [[EldritchLocation Wrong Turns]] which lead them to tangle with the restaurant's more "[[BodyHorror exotic]]" denizens.

In Roguelike fashion, being defeated in combat results in your character's FinalDeath. Luckily, [[WeHaveReserves another employee will be ready to take their place]], and [[BagOfSharing receive all the items and money they have gathered so far]] (minus a severance fee).

The game is available on [[https://horror-n-oates.itch.io/no-delivery itch.io]]. The prequel, ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]].

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''No Delivery'' is a horror-themed RPG with {{Roguelike}} elements created by oates with VideoGame/RPGMaker MV.
MV, a sequel to their earlier game ''One Night at the Steeze''. The player is put in the shoes of various employees at the Stezzini Stezzoni pizza parlor, spending the night shift investigating the place's eerie environs and taking [[EldritchLocation Wrong Turns]] which lead them to tangle with the restaurant's more "[[BodyHorror exotic]]" denizens.

In Roguelike fashion, being defeated in combat results in your character's FinalDeath. Luckily, [[WeHaveReserves another employee will be ready to take their place]], place]] and [[BagOfSharing receive all the items and money they have gathered so far]] (minus a severance fee).

The game is available on [[https://horror-n-oates.itch.io/no-delivery itch.io]]. The prequel, ''One Night at the Steeze'' can be found [[https://rpgmaker.net/games/9072/ here]].
here]]. There's also a very short, secret prequel game called ''We Deliver'' that sheds some light on the backstory; it can be found by poking around on [[https://stezzoni-site.glitch.me/ the game's website]] and unlocked via a code found in the game itself.



* BrownNote: Playing the Birthday Incident video cassette in the room where the Senior Staff is located will kill her.

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* BrownNote: Playing the Birthday Incident video cassette in the room where the Senior Staff is located (which is [[ButThouMust the only way you can watch it]]) will kill her.



* CatsAreMagic: There's a giant talking cat [[spoiler: whose soul can be used in a necromantic ritual. The secret prelude "We Deliver" indicates that everything started when a similar cat's soul was used by the future Manager to give life to the animatronics. It's notable that her last words to The Kid back in One Night at the Steeze were advising him to "do himself a favor" and not kill any cats.]] The fact that this one in particular can talk is noted as being unique.

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* CatsAreMagic: There's a giant talking cat [[spoiler: whose soul can be used in a necromantic ritual. The secret prelude "We Deliver" indicates that everything started when a similar cat's soul was used by the future Manager to give life to the animatronics. It's notable that her last words to The Kid back in One ''One Night at the Steeze Steeze'' were advising him to "do himself a favor" and not kill any cats.]] The fact that this one in particular can talk is noted as being unique.



* EarlyGameHell: With little to no items and no party members, the first strolls through a Wrong Turn are bound to cost players a few employees.
* EldritchLocation: The Wrong Turns, places where the layout of the pizzeria breaks down, and logic...isn't. They vary in length, size, and layout, and are filled with all manner of randomly-generated dangers, like Arcade Games that come to life to kill you.
* EveryoneCallsHimBarkeep: Your character is only known by their job.

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* EarlyGameHell: With little few to no items and no party members, the first strolls through a Wrong Turn are bound to cost players a few employees.
* EldritchLocation: The Wrong Turns, places where the layout of the pizzeria breaks down, and logic...logic ... isn't. They vary in length, size, and layout, and are filled with all manner of randomly-generated dangers, like Arcade Games that come to life to kill you.
* EveryoneCallsHimBarkeep: Your character is only known by their job.job title: Waitress, Mascot, Security Guard, Attendant ...



* HeroicMime: None of the playable characters talk, with the exception of the Manager (who stops talking when you're controlling her).

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* HeroicMime: None of the playable characters talk, with the exception of the [[spoiler:the Manager (who stops talking when you're controlling her).her)]].



* MonsterClown: You can see one in the main lobby, outside the wall's boundaries. [[spoiler: Subverted, as this turns out to actually be a strange statuette you can sell. The ''real'' clown you have to look out for is the [[HumanoidAbomination Birthday Entity]].]]

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* MonsterClown: You can see one in the main lobby, several outside the wall's boundaries. boundaries of certain rooms. [[spoiler: Subverted, as this turns these turn out to actually be a strange statuette statuettes that you can sell.exchange for an important item. The ''real'' clown you have to look out for is the [[HumanoidAbomination Birthday Entity]].]]



* ShoutOut: Predictably, quite a few to the VideoGame/FiveNightsAtFreddys series:
** You fight Endoskeletons in the Backstage. One of their skills, Springlock, calls back to the springlock suits from FNAF.
** The are posters with pixelated versions of Freddy, Chica, Foxy and Bonnie put up in various locations of the game.
** In a possible shoutout to VideoGame/FiveNightsAtFuckboys, one of the enemies you can fight in the endgame is the security cameras.

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* ShoutOut: ShoutOut:
**
Predictably, quite a few to the VideoGame/FiveNightsAtFreddys series:
** *** You fight Endoskeletons in the Backstage. One of their skills, Springlock, calls back to the springlock suits from FNAF.
** *** The are posters with pixelated versions of Freddy, Chica, Foxy and Bonnie put up in various locations of the game.
** *** In a possible shoutout to VideoGame/FiveNightsAtFuckboys, one of the enemies you can fight in the endgame is the security cameras.



* SurrealHorror: We have spatially distorted alleyways filled with hostile trashbags, arcade cabinets that became sentient due to all the player data logged, ghostly waiters - the establishment is weird, nonsensical, and made more eerie by its hostility.
* StandardStatusEffects: Nausea(Poison), Stun, Marked and Silence.

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** One of the TV dramas you can watch basically tells the story of the prologue of ''VideoGame/MetalGearSolidVThePhantomPain'' in text form.
* SurrealHorror: We have There are spatially distorted alleyways filled with hostile trashbags, arcade cabinets that became sentient due to all the player data logged, ghostly waiters - the waiters—the establishment is weird, nonsensical, and made more eerie by its hostility.
* StandardStatusEffects: Nausea(Poison), Nausea (Poison), Stun, Marked and Silence.



* TookALevelInBadass: The Manager. [[spoiler: In ''One Night at the Steeze'', she was only identified as an Employee, and while she was the FinalBoss with dark magical powers and might have killed the previous Manager, her main attack was a ManaDrain and she could be beaten at level 2. In this game she's an overpowered Secret Character with an attack that hits everything for the damage Cap.]]

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* TookALevelInBadass: The Manager. [[spoiler: In [[spoiler:In ''One Night at the Steeze'', she was only identified as an Employee, and while she was the FinalBoss with dark magical powers and might have killed the previous Manager, her main attack was a ManaDrain and she could be beaten at level 2. In this game she's an overpowered Secret Character with an attack that hits everything for the damage Cap.]]
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* TokenEvilTeammate: The Drowned Waiter, Birthday Entity and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[spoiler:[[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which they attack you.]]]]

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* TokenEvilTeammate: The Drowned Waiter, Birthday Entity and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[spoiler:[[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which they attack you.]]]]]]
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* BigBad: ''One Night at the Steeze'' and the Termination ending implies that the Manager is this.

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* BigBad: ''One Night at the Steeze'' and the Termination ending implies that the Manager [[spoiler:the Manager]] is this.



* TokenEvilTeammate: The Drowned Waiter, Birthday Entity and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[Spoiler: [[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which they attack you.]]

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* TokenEvilTeammate: The Drowned Waiter, Birthday Entity and Rustled Chef become your party members once you unlock them. They are every bit as creepy as the rest of the restaurant's occupants, but at least they fight on ''your'' side. [[Spoiler: [[SubvertedTrope [[spoiler:[[SubvertedTrope Unless you choose to feed the entity in the Survival ending]], in which they attack you.]]]]]]



* TookALevelInBadass: The Manager. [[spoiler: In One Night at the Steeze, she was only identified as an Employee, and while she was the FinalBoss with dark magical powers and might have killed the previous Manager, her main attack was a ManaDrain and she could be beaten at level 2. In this game she's an overpowered Secret Character with an attack that hits everything for the damage Cap.]]
* ViolationOfCommonSense: To obtain the Certificate of Necromancy you must, without any prodding whatsoever, climb inside a visibly lit furnace. This lets you face the FinalBoss of this route.

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* TookALevelInBadass: The Manager. [[spoiler: In One ''One Night at the Steeze, Steeze'', she was only identified as an Employee, and while she was the FinalBoss with dark magical powers and might have killed the previous Manager, her main attack was a ManaDrain and she could be beaten at level 2. In this game she's an overpowered Secret Character with an attack that hits everything for the damage Cap.]]
* ViolationOfCommonSense: To obtain the Certificate of Necromancy you must, without any prodding whatsoever, climb [[spoiler:climb inside a visibly lit furnace. furnace.]] This lets you face the FinalBoss of this route.

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