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trope was cut/disambiguated due to cleanup
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* [[ThirtySecondsOverTokyo Thirty Seconds Over]] [[JustForPun Tyoko]]: A wildly inaccurate vision of modern-day Japan PlayedForLaughs by two guys who probably never even went there. Expect geisha, salarymen and monks roaming the streets, pachinko parlors, Yakuza, sumo fights and almost every stereotype you can think of.
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* [[ThirtySecondsOverTokyo Thirty Seconds Over]] [[JustForPun Tyoko]]: ThirtySecondsOverTokyo: A wildly inaccurate vision of modern-day Japan PlayedForLaughs by two guys who probably never even went there. Expect geisha, salarymen and monks roaming the streets, pachinko parlors, Yakuza, sumo fights and almost every stereotype you can think of.
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** A code needs to be entered on startup, which is built up using six questions within the manual to determine if the character is smart, sexy, or sucker. This doubles up as a character selection, and thus there's multiple possible codes for a given character - and it also means that it's possible to fail to proceed even if the questions are answered.
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** A code needs to be entered on startup, which is built up using six questions within the manual to determine if the character is smart, sexy, or sucker. This doubles up as a character selection, and thus there's multiple possible codes for a given character - and it also means that it's possible to fail to proceed even if character. However, there's a typo in the questions are answered.manual page - the text incorrectly says "Na" for question 5, when the correct image "ne" should be picked instead.
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* CopyProtection: About halfway through the game a character appears from nowhere and asks a question about the setting (e.g. the number of geisha in all of Japan) whose answer can be found in the parts of the manual dedicated to Japanese culture.
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* CopyProtection: CopyProtection:
** A code needs to be entered on startup, which is built up using six questions within the manual to determine if the character is smart, sexy, or sucker. This doubles up as a character selection, and thus there's multiple possible codes for a given character - and it also means that it's possible to fail to proceed even if the questions are answered.
** About halfway through the game a character appears from nowhere and asks a question about the setting (e.g. the number of geisha in all of Japan) whose answer can be found in the parts of the manual dedicated to Japanese culture.
** A code needs to be entered on startup, which is built up using six questions within the manual to determine if the character is smart, sexy, or sucker. This doubles up as a character selection, and thus there's multiple possible codes for a given character - and it also means that it's possible to fail to proceed even if the questions are answered.
** About halfway through the game a character appears from nowhere and asks a question about the setting (e.g. the number of geisha in all of Japan) whose answer can be found in the parts of the manual dedicated to Japanese culture.
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* AddedAlliterativeAppeal: All the main characters have a name that starts with D ('''D'''oug, '''D'''onna and '''D'''ino), moreover they are defined in-game as '''S'''mart, '''S'''exy and '''S'''ucker.
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* AddedAlliterativeAppeal: AlphabeticalThemeNaming: All the main characters have a name that starts with D ('''D'''oug, '''D'''onna and '''D'''ino), moreover they are defined in-game as '''S'''mart, '''S'''exy and '''S'''ucker.
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The game is {{Abandonware}}, much like its sequel, and they can be found on Abandonia [[http://www.abandonia.com/en/games/809/Nippon+Safes%2C+Inc..html here]] and [[http://www.abandonia.com/en/games/810/Big+Red+Adventure%2C+The.html here]].
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* TakeOurWordForIt: Donna's "bottle show" (see picture above), something so deplorable that apparently gets her arrested every time she performs it. Of course we don't see anything of it.
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* TakeOurWordForIt: Donna's "bottle show" (see picture above), show", something so deplorable that apparently gets her arrested every time she performs it. Of course we don't see anything of it.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nippon-safes_3523.jpg]]
[[caption-width-right:350:''Smart, Sexy, & Sucker'']]
[[caption-width-right:350:''Smart, Sexy, & Sucker'']]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nippon-safes_3523.jpg]]
[[caption-width-right:350:''Smart, Sexy, & Sucker'']]
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[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:''Smart, Sexy, & Sucker'']]
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Title is spelled without a comma.
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''Nippon Safes, Inc.'' is an AdventureGame in the vein of Creator/LucasArts classics made by an Italian company named Dynabyte in 1992 and released for MS-DOS and Amiga. It stars three characters (computer geek-turned-thief Doug Nuts, sexy starlet Donna Fatale and former boxer Dino Fagioli) who ended up in the prison of the fictional Japanese city of Tyoko and were bailed out by a mysterious benefactor, who however needs them to recover three artifacts for him.
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''Nippon Safes, Safes Inc.'' is an AdventureGame in the vein of Creator/LucasArts classics made by an Italian company named Dynabyte in 1992 and released for MS-DOS and Amiga. It stars three characters (computer geek-turned-thief Doug Nuts, sexy starlet Donna Fatale and former boxer Dino Fagioli) who ended up in the prison of the fictional Japanese city of Tyoko and were bailed out by a mysterious benefactor, who however needs them to recover three artifacts for him.
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''Nippon Safes, Inc.'' gained some recognition in gaming circles at the time and was praised for its zany humour, good graphics and the novelty of Parallaction, with complaints directed to the poor quality of the English translation and a few bugs and obscure puzzles. It received a sequel three years later with ''The Big Red Adventure'', starring the same characters but this time set in a parody of contemporary Russia after the fall of Communism and Soviet Union.
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''Nippon Safes, Safes Inc.'' gained some recognition in gaming circles at the time and was praised for its zany humour, good graphics and the novelty of Parallaction, with complaints directed to the poor quality of the English translation and a few bugs and obscure puzzles. It received a sequel three years later with ''The Big Red Adventure'', starring the same characters but this time set in a parody of contemporary Russia after the fall of Communism and Soviet Union.
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'''Nippon Safes, Inc.''' is an AdventureGame in the vein of Creator/LucasArts classics made by an Italian company named Dynabyte in 1992 and released for MS-DOS and Amiga. It stars three characters (computer geek-turned-thief Doug Nuts, sexy starlet Donna Fatale and former boxer Dino Fagioli) who ended up in the prison of the fictional Japanese city of Tyoko and were bailed out by a mysterious benefactor, who however needs them to recover three artifacts for him.
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