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* PowerAtAPrice: Scrolls of the Damned provide a unique effect from a list of "Path of..." buffs, offering significant boosts with equally significant drawbacks, from traditional [[GlassCannon increases to damage dealt and damage taken]], to extending status enhancement duration while extending ailment durations and removing the ability to cure ailments with items, to name a few.
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No longer a trope.


* AnAxeToGrind:
** An ancient weapon related to Japanese heroes and mythology but becoming an increasing anachronism on the battlefields of the Sengoku Jidai, the Axe is the [[MightyGlacier slowest but strongest]] weapon in all of ''Nioh II'', with many attacks that have a massive windup (where you are fortunately often ImmuneToFlinching) and a suite of chargeable moves. Each hit wallops the enemy for massive HP and Ki damage. But because of the slow speed, you're not only vulnerable due to the lack of mobility options but it can be challenging to punish openings, especially as the Axe locks its best damage behind charged attacks. And on top of that, you need to hit your enemy with the tip of the hitbox of your attacks to deal maximum damage. Overall, it's a DifficultButAwesome weapon. See DropTheHammer for the Hammer variant weapon.
** Hatchets are a pair of smaller axes held in each hand, often associated with monks and mountain-dwellers for their practicality and use against yokai. It is more like the Kusarigama than the Dual Swords, being a high mobility projectile-centric weapon that allows safe attacks at practically any range, although the close-range damage potential of this weapon is not so great. It also has a fairly strong guard and pairs nicely with a magic-focused playstyle.

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* MultipleEndings: Severely Downplayed, as they only apply to a number of Sub Missions rather than affecting the overarching story, but certain missions have different concluding messages depending on the player's actions, usually by keeping someone alive or by [[TakeAThirdOption taking a third option]].



** Once again, the Giant Toad appears as a boss wanting to test the player character.



* StableTimeLoop: [[spoiler: At the end of "The First Samurai" DLC, Hide takes the place of Sakunoe no Tamuramaru as the one to ultimately defeat Otakemaru after being displaced to the past; after using the Sohayamaru to Cleanse Otakemaru once and for all, Hide chooses to leave the Sohayamaru given my Suzuka Gozen behind in the past. ''That'' Sohayamru is passed down through the generations until the events that took place before Nioh 2 led to it being shattered, and the knife fragment ending up in Hide's hands and kicking off their journey in the first place. As a result, after the DLC the Sohayamaru knife they wield in the Present loses its magic, and Time Travel with it is no longer possible.]]

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* StableTimeLoop: [[spoiler: At the end of "The First Samurai" DLC, Hide takes the place of Sakunoe Sakanoue no Tamuramaru Tamuramaro as the one to ultimately defeat Otakemaru after being displaced to the past; after using the Sohayamaru to Cleanse Otakemaru once and for all, Hide chooses to leave the Sohayamaru given my Suzuka Gozen behind in the past. ''That'' Sohayamru is passed down through the generations until the events that took place before Nioh 2 led to it being shattered, and the knife fragment ending up in Hide's hands and kicking off their journey in the first place. As a result, after the DLC the Sohayamaru knife they wield in the Present loses its magic, and Time Travel with it is no longer possible.]]
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* MythologyGag:
** At the beginning of the "Twilight" chapter, Hide encounters Hanzo the Demon, and after the brief misunderstanding is cleared, reaches into his garb to pull out his cat to check the time, as with William's first encounter with his son. Both William and Hide are similarly alert before they realize it's a cat. Additionally, Hanzo's spear is directly lifted from the Giant Toad's from the original game, which was his first appearance in the series.
** In the scene following [[spoiler:William]]'s boss fight, [[spoiler:the animation he uses to invoke Saorise as a Living Weapon to remove Otakemaru's influence from Hide is identical to him defeating Derrick the Executioner at the beginning of the original game.]]
** The context and circumstances in which [[spoiler:White Tiger]] is fought in "Darkness in the Capital" is nearly identical to the original game.

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"Dawn of the Demon" is the first mission of the 3rd DLC


* FinaleTitleDrop: A visual example. The cutscene in "A Distant Dream" introducing TheVeryDefinitelyFinalDungeon as the final Main Mission of the [=DLCs=] and wrapping up the series saga evokes the horns in the game's logo with the shape of the two rock formations forming Onigajo.



** "Dawn of the Demon", the final main mission of the final DLC takes place on Onigajo, the hideout of Otakemaru, and feels just as, if not more final then Cherry Blossom viewing in Daigo, as its just as long, in a much more intimadating castle and a confrontation with Otakemaru at his absolute strongest, and as arguably the most powerful Yokai in history as [[spoiler: The Nightmare Bringer, to the point where its been argued he's even more powerful then the Vigoor Emperor from the related Ninja Gaiden games]], and the result is a truly conclusive dungeon to the entire Nioh series up to this point.

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** "Dawn of the Demon", "A Distant Dream", the final main mission of the final DLC takes place on Onigajo, the hideout of Otakemaru, and feels just as, if not more final then Cherry Blossom viewing in Daigo, as its just as long, in a much more intimadating castle and a confrontation with Otakemaru at his absolute strongest, and as arguably the most powerful Yokai in history as [[spoiler: The Nightmare Bringer, to the point where its been argued he's even more powerful then the Vigoor Emperor from the related Ninja Gaiden games]], and the result is a truly conclusive dungeon to the entire Nioh series up to this point.
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** In "The Sunomata Yokai Hunt" Sub Mission, Koroku joins Hide in pursuing a nigitama Kappa who stole his weapon, with the end revealing that stronger Yokai threatened the Kappa into stealing. It is unlikely a new player will be able to kill it before it runs away, but it is possible to prematurely kill it when revisiting the mission by, say, [[ThereIsNoKillLikeOverkill blasting it with a hand cannon]]. Koroku will make a close guess at the Kappa's predicament. Becomes VideoGameCrueltyPotential if a player chooses to return to the mission to specifically try and kill the Kappa.

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** In "The Sunomata Yokai Hunt" Sub Mission, Koroku joins Hide in pursuing a nigitama Kappa who stole his weapon, with the end revealing that stronger Yokai threatened the Kappa into stealing. It is unlikely a new player will be able to kill it before it runs away, but it is possible to prematurely kill it when revisiting the mission by, say, [[ThereIsNoKillLikeOverkill blasting it with a hand cannon]]. Koroku will can only make a close guess at the Kappa's predicament. Becomes VideoGameCrueltyPotential if a player chooses to return to the mission to specifically try and kill the Kappa.Kappa as a result.
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** In "The Sunomata Yokai Hunt" Sub Mission, Koroku joins Hide in pursuing a nigitama Kappa who stole his weapon, with the end revealing that stronger Yokai threatened the Kappa into stealing. It is unlikely a new player will be able to kill it before it runs away, but it is possible to prematurely kill it when revisiting the mission by, say, [[ThereIsNoKillLikeOverkill blasting it with a hand cannon]]. Koroku will make a close guess at the Kappa's predicament. Becomes VideoGameCrueltyPotential if a player chooses to return to the mission to specifically try and kill the Kappa.
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** Taken to its logical conclusion at the end of the "Immovable" Sub Mission, wherein [[spoiler:Hide can use the "Relax" gesture to listen to the final words of the spirit of Mumyo's Sohaya foster father, or simply bypass the method to the alternate ending to the mission by talking to him with Mumyo's transformation.]]
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* BoringButPractical: A fairly simple yet very effective build involves using the Sword and Spear as your weapon choices, levelling Heart, Strength and Constitution. This lets you play a "traditional" {{Samurai}} character who will be well-rounded with strong damage output with all the listed weapons, fairly high HP and Ki, and can access passive bonuses from wearing medium or heavy protection. By levelling Skill also (which boosts your Spear damage) you can at the same time give yourself a ranged option in the Bow or Rifle, which will help you DrawAggro on enemies and let you fight them one at a time, which greatly reduces the difficulty of things.

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* BoringButPractical: A fairly simple yet very effective build involves using the Sword and Spear as your weapon choices, levelling Heart, Strength and Constitution. This lets you play a "traditional" {{Samurai}} character who will be well-rounded with strong damage output with all the listed those two weapons, fairly high HP and Ki, and can access passive bonuses from wearing medium or heavy protection. By levelling Skill also (which boosts your Spear damage) you can at the same time give yourself a ranged option in the Bow or Rifle, which will help you DrawAggro on enemies and let you fight them one at a time, which greatly reduces the difficulty of things.
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* BoringButPractical: A fairly simple yet very effective build involves using the Sword and Spear as your weapon choices, levelling Heart, Strength and Constitution. This lets you play a "traditional" {{Samurai}} character who will be well-rounded with strong damage output with all the listed weapons, fairly high HP and Ki, and can access passive bonuses from wearing medium or heavy protection. By levelling Skill also (which boosts your Spear damage) you can at the same time give yourself a ranged option in the Bow or Rifle, which will help you DrawAggro on enemies and let you fight them one at a time, which greatly reduces the difficulty of things.
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None

Added DiffLines:

* AnAxeToGrind:
** An ancient weapon related to Japanese heroes and mythology but becoming an increasing anachronism on the battlefields of the Sengoku Jidai, the Axe is the [[MightyGlacier slowest but strongest]] weapon in all of ''Nioh II'', with many attacks that have a massive windup (where you are fortunately often ImmuneToFlinching) and a suite of chargeable moves. Each hit wallops the enemy for massive HP and Ki damage. But because of the slow speed, you're not only vulnerable due to the lack of mobility options but it can be challenging to punish openings, especially as the Axe locks its best damage behind charged attacks. And on top of that, you need to hit your enemy with the tip of the hitbox of your attacks to deal maximum damage. Overall, it's a DifficultButAwesome weapon. See DropTheHammer for the Hammer variant weapon.
** Hatchets are a pair of smaller axes held in each hand, often associated with monks and mountain-dwellers for their practicality and use against yokai. It is more like the Kusarigama than the Dual Swords, being a high mobility projectile-centric weapon that allows safe attacks at practically any range, although the close-range damage potential of this weapon is not so great. It also has a fairly strong guard and pairs nicely with a magic-focused playstyle.


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* DropTheHammer: A variant of the Axe (see AnAxeToGrind) that deals less HP damage but more Ki damage.
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** Before the game's release, there was a contest to create a Hide who would be a preset option in the final game. One of the winners ended up being a dead ringer for ''Creator/NaokiYoshida'', most famous for being the director of ''VideoGame/FinalFantasyXIV''.

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An Axe To Grind is no longer a trope.


* AnAxeToGrind:
** Axes (and [[DropTheHammer hammers]]) are somewhat an unconventional choice of weapon - once used by great heroes in Japan's ancient times and steeped in history, but rapidly falling out of use by the time of the Sengoku Jidai, they are also DifficultButAwesome because they are slow; long windups leave you open to retaliation and also make it hard to exploit openings in enemy movements yourself[[note]]Effectively you are playing as a traditional ''VideoGame/DarkSouls'' character in a game where enemies are generally attacking at very fast speeds with very little telegraphing, which is what makes this weapon so tricky[[/note]]. However [[MightyGlacier when axes and hammers hit, they wallop]]. They also crush through guards and devastate Ki.
** Hatchets are an unusual weapon, smaller axes wielded in pairs. Hatchets strike much faster than the larger Axe, and afford a greater degree of mobility (the highest in the game, in fact). Although they have a shorter reach than the Axe (or the Dual Swords), you are able to throw them, and this means that hatchets have a very unique zoner playstyle that contrasts greatly with the fast-paced melee playstyle other weapons use - by cleverly controlling space, a hatchet user can defeat strong opponents without even once being directly threatened if they use them correctly. They also work fairly well with elemental attacks and Onmyo magic. They are held back by abysmal reach when held in the hand, low direct damage and fairly lackluster melee combos.
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Weapon Of Choice is no longer a trope. Examples that don't fit the tropes listed on the disambig will be removed.


* WeaponOfChoice: All the weapons of the previous game make a return, including the DLC ones, and more, with Hide having access to [[KatanasAreJustBetter Katana,]] [[DualWielding Dual Swords]], [[BladeOnAStick Spears]], [[AnAxToGrind Axes]], [[EpicFlail Kusarigama]], [[{{BFS}} Nodachi]], [[DualTonfas Tonfa]], [[DualWielding Hatchets]] and [[BifurcatedWeapon Switchglaives]]. The DLC add new weapon types, namely the splitstaff and the [[PowerFist Fists]].
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A UsefulNotes/PlayStation5 version of the game, bundled with [[VideoGame/{{Nioh}} the first game]] as ''The Nioh Collection'', was released on February 5th, 2021 release date with 120 FPS support. A PC version, with all 3 DLC, was released the same day.

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A UsefulNotes/PlayStation5 version of the game, bundled with [[VideoGame/{{Nioh}} the first game]] as ''The Nioh Collection'', was released on February 5th, 2021 release date with 120 FPS support. A PC version, with all 3 DLC, was released the same day. Instead of a ''Nioh 3'', Team Ninja continued the series with a SpiritualSuccessor called ''VideoGame/WoLongFallenDynasty'', which released in 2023.
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Simple Staff has been disambiguated


* WeaponOfChoice: All the weapons of the previous game make a return, including the DLC ones, and more, with Hide having access to [[KatanasAreJustBetter Katana,]] [[DualWielding Dual Swords]], [[BladeOnAStick Spears]], [[AnAxToGrind Axes]], [[EpicFlail Kusarigama]], [[{{BFS}} Nodachi]], [[DualTonfas Tonfa]], [[DualWielding Hatchets]] and [[BifurcatedWeapon Switchglaives]]. The DLC add new weapon types, namely the [[SimpleStaff Splitstaff]] and the [[PowerFist Fists]].

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* WeaponOfChoice: All the weapons of the previous game make a return, including the DLC ones, and more, with Hide having access to [[KatanasAreJustBetter Katana,]] [[DualWielding Dual Swords]], [[BladeOnAStick Spears]], [[AnAxToGrind Axes]], [[EpicFlail Kusarigama]], [[{{BFS}} Nodachi]], [[DualTonfas Tonfa]], [[DualWielding Hatchets]] and [[BifurcatedWeapon Switchglaives]]. The DLC add new weapon types, namely the [[SimpleStaff Splitstaff]] splitstaff and the [[PowerFist Fists]].

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Blinding Bangs is no longer a trope. Moving examples to other tropes when applicable.


* BlindingBangs: Nure-Onna's hair conveniently hides her [[RedEyesTakeWarning red eyes]] and only leave her human-like nose and mouth visible.


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* InhumanEyeConcealers: Nure-Onna's hair conveniently hides her [[RedEyesTakeWarning red eyes]] and only leave her human-like nose and mouth visible.
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* GangUpOnTheHuman: While there is a handful of specific locations where enemies are scripted to fight each other, in the vast majority of the game they will gang up on you even when it makes absolutely no logical sense (e.g. demon hunters will team up with demons against a perfectly human-looking protagonist).
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* Taking the Bullet: [[Hide jumps into the path of Otakemaru's avatar, Kashin Koji, to prevent him from possessing the newly resurrected Tokichiro. This leads directly to the final boss fight inside Hide's mind.]]

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* Taking the Bullet: [[Hide TakingTheBullet: [[spoiler:Hide jumps into the path of Otakemaru's avatar, Kashin Koji, to prevent him from possessing the newly resurrected Tokichiro. This leads directly to the final boss fight inside Hide's mind.]]
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* BattleInTheCenterOfTheMind: [[spoiler:The final battle against Otakemaru takes place in a possessed Hide's mind.]]


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* Taking the Bullet: [[Hide jumps into the path of Otakemaru's avatar, Kashin Koji, to prevent him from possessing the newly resurrected Tokichiro. This leads directly to the final boss fight inside Hide's mind.]]
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cut trope


* RapunzelHair: The majority of Nure-Onna's snake-like body is wrapped in strands of her own hair, which emerge from underneath her regular, normal length hair.
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* TheUnfought: Hide gets to fight two of the Three Great Yokai of Japan, Otakemaru and Shuten Doji. The third, the nine-tailed fox, appears only briefly and immediately flees upon being freed from her imprisonment, and that's the last Hide sees of her. She's defeated some years later by William in the first game's DLC.

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* TheUnfought: Hide gets to fight two of the Three Great Yokai of Japan, Otakemaru and Shuten Doji. The third, the nine-tailed fox, appears only briefly and immediately flees upon being freed from her imprisonment, and that's the last Hide sees of her. She's defeated some years later by William in the first game's DLC.
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** Using yokai shift in [[spoiler:the first fight against Tokichiro]] will have him react with indignation that his former friend would use that power against him.


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* TheUnfought: Hide gets to fight two of the Three Great Yokai of Japan, Otakemaru and Shuten Doji. The third, the nine-tailed fox, appears only briefly and immediately flees upon being freed from her imprisonment, and that's the last Hide sees of her. She's defeated some years later by William in the first game's DLC.

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Adding new tropes


* DualBoss: Some late-game missions feature a 2-versus-1 battle against both Gozuki and Mezuki. As you might imagine, MookChivalry is not in effect for these fights.



* IdiosyncraticDifficultyLevels: A variation. The NewGamePlus loops, from least difficult to most difficult, are labelled as:
** Dream of the Samurai (The base difficulty)
** Dream of the Strong
** Dream of the Demon
** Dream of the Wise
** Dream of the Nioh



* NewGamePlus: Nioh 2 has four additional NG+ loops with an IdiosyncraticDifficultyLevels naming scheme. Not only are enemies significantly tougher and more numerous with each consecutive loop, in the later loops, bosses and eventually basic enemies will receive new attacks and modified (or completely removed) Burst Counter opportunities, which will force you to stay on your toes even with familiar threats.



* OldSaveBonus: Having save data from the [[VideoGame/{{Nioh}} first game]] gives you a [[PreviousPlayerCharacterCameo William Adams]] transformation.

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* OldSaveBonus: Having save data from the [[VideoGame/{{Nioh}} first game]] gives you a [[PreviousPlayerCharacterCameo William Adams]] transformation.transformation much earlier than one could normally unlock it.
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** If you die in a boss arena, or (sometimes) in certain areas with waves of enemies at the end of a mission- your Guardian Spirit returns to you automatically; relieving you of the stress about worrying about dying on your way to grab it, essentially letting you automatically focus on the boss.

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** If you die in a boss arena, or (sometimes) in certain areas with waves of enemies at the end of a mission- your Guardian Spirit returns to you automatically; automatically when you re-enter the arena; relieving you of the stress about worrying about dying on your way to grab it, essentially letting you automatically focus on the boss.
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* StockNinjaWeaponry: {{Subverted|Trope}} somewhat. Hattori Hanzo uses a spear primarily, and Hide can learn and use Ninjutsu but is free to use whatever weapon they wish - nodachi ninja, anyone?
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** "Dawn of the Demon", the final main mission of the final DLC takes place on Onigajo, the hideout of Otakemaru, and feels just as, if not more final then Cherry Blossom viewing in Daigo, as its just as long, in a much more intimadting castle and a confrontation with Otakemaru at his absolute strongest, and as arguably the most powerful Yokai in history as [[spoiler: The Nightmare Bringer, to the point where its been argued he's even more powerful then the Vigoor Emperor from the related Ninaj Gaiden games]], and the result is a truly conclusive dungeon tot he entire Nioh series up to this point.

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** "Dawn of the Demon", the final main mission of the final DLC takes place on Onigajo, the hideout of Otakemaru, and feels just as, if not more final then Cherry Blossom viewing in Daigo, as its just as long, in a much more intimadting intimadating castle and a confrontation with Otakemaru at his absolute strongest, and as arguably the most powerful Yokai in history as [[spoiler: The Nightmare Bringer, to the point where its been argued he's even more powerful then the Vigoor Emperor from the related Ninaj Ninja Gaiden games]], and the result is a truly conclusive dungeon tot he to the entire Nioh series up to this point.
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* DangerouslyShortSkirt: The Fuma Ninja Hakama is a short kimono bottom when worn by female characters.
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** "Dawn of the Demon", the final main mission of the final DLC takes place on Onigajo, the hideout of Otakemaru, and feels just as, if not more final then Cherry Blossom viewing in Daigo, as its just as long, in a much more intimadting castle and a confrontation with Otakemaru at his absolute strongest, and as arguably the most powerful Yokai in history as [[spoiler: The Nightmare Bringer, to the point where its been argued he's even more powerful then the Vigoor Emperor from the related Ninaj Gaiden games]], and the result is a truly conclusive dungeon tot he entire Nioh series up to this point.
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* NonMaliciousMonster: [[spoiler:It turns out Yokai are no more or less inclined to evil than humans, and they certainly aren't all inherently bad.]]

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