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* HistoricalDomainCharacter: William Adams was a RealLife Westerner-turned Samurai (having been the inspiration for [[Literature/AsianSaga Shogun]]), though he was a full-blooded Englishman rather than mixed-race.

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* HistoricalDomainCharacter: William Adams was a RealLife Westerner-turned Samurai (having been the inspiration for [[Literature/AsianSaga Shogun]]), ''Literature/{{Shogun}}''), though he was a full-blooded Englishman rather than mixed-race.

Changed: 15

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* HammerSpace: Averted; William can only use two melee weapons at a time, and will be seen carrying with him if equipped.

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* HammerSpace: Averted; William can only use two melee and two ranged weapons at a time, and will be seen carrying with him if equipped.
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->''Death is an entry to life.''
->''You will be reborn.''
->''In tears, in water.''
->''Life and death form a circle.''
->''You can die and be reborn as long as I exist.''
->''You are free from death.''
--> -- Excerpt from {{E3}} 2016 trailer
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* {{Caltrops}}: {{Ninja}} weapons include Makibishi (the Japanese name for Caltrops) that can be thrown to slow down enemies.
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* BreakableWeapons: Armor and weapons are subjected to a durability value; to restore them, players must use a "Nikawa Glue" and whetstone, respectively
* ButNotTooForeign: The real life William Adams was a full-blooded Englishman. The game's version of Will is half-Japanese.

to:

* BreakableWeapons: Armor and weapons are subjected to a durability value; to restore them, players must use a "Nikawa Glue" and whetstone, respectively
respectively. To be averted in the final product, after player complaints regarding this mechanic.
* ButNotTooForeign: The real life RealLife William Adams was a full-blooded Englishman. The game's Englishman; the ''Nioh'' version of Will William is half-Japanese.



* DevelopersForesight:
** There are a number of people who like games like this, but don't like how most console games run at 30 FPS. This game allows you to trade in visual quality for 60 FPS in the settings menu.
** Some of the skill descriptions come with handy pronunciation guides, like sayin that Iai is pronounced "ee-eye."
* DifficultButAwesome: One of this game's mechanical differences from ''VideoGame/DarkSouls'' is a sort of Active Reload-esque mechanic when it comes to stamina management. Namely, proper use of the R1 button when recovering stamina speeds up the process. It takes a bit of getting used to, especially when it comes to doing so mid-combat, but it speeds up stamina regeneration in a game where you need stamina to even attack (and where you get stunned temporarily when you run out of stamina).

to:

* DevelopersForesight:
DevelopersForesight
** There are a number of people who like games like this, of this genre, but don't like appreciate how most console console-based video games run are locked/run at 30 FPS. This game allows you frames-per-second. ''Nioh'' offers an option to trade in trade-in visual quality for 60 FPS frames-per-second in the settings menu.
** Some of the skill descriptions come with handy pronunciation guides, like sayin saying that Iai "Iai" is pronounced "ee-eye."
* DifficultButAwesome: One of this game's mechanical differences from ''VideoGame/DarkSouls'' is a sort of "[[VideoGame/GearsOfWar Active Reload-esque Reload-esque]]" mechanic when it comes to stamina management. Namely, proper use of the R1 button when recovering stamina speeds up the process. It takes a bit of getting used to, especially when it comes to doing so mid-combat, but it speeds up stamina regeneration in a game where you need stamina to even attack (and where you get stunned temporarily when you run out of stamina).

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* DevelopersForesight: There are a number of people who like games like this, but don't like how most console games run at 30 FPS. This game allows you to trade in visual quality for 60 FPS in the settings menu.

to:

* DevelopersForesight: DevelopersForesight:
**
There are a number of people who like games like this, but don't like how most console games run at 30 FPS. This game allows you to trade in visual quality for 60 FPS in the settings menu.menu.
** Some of the skill descriptions come with handy pronunciation guides, like sayin that Iai is pronounced "ee-eye."


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* IaijutsuPractitioner: William can become one if you learn and equip the Iai Quickdraw skill.
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* ButNotTooForeign: The real life William Adams was a full-blooded Englishman. The game's version of Will is half-Japanese.
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None

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* DevelopersForesight: There are a number of people who like games like this, but don't like how most console games run at 30 FPS. This game allows you to trade in visual quality for 60 FPS in the settings menu.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultButAwesome: One of this game's mechanical differences from ''VideoGame/DarkSouls'' is a sort of Active Reload-esque mechanic when it comes to stamina management. Namely, proper use of the R1 button when recovering stamina speeds up the process. It takes a bit of getting used to, especially when it comes to doing so mid-combat, but it speeds up stamina regeneration in a game where you need stamina to even attack (and where you get stunned temporarily when you run out of stamina).
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None

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[[caption-width-right:350:[[{{Tagline}} Ready to die?]]]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/26149315746_e4c25b000d_b.jpg]]
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Titles of works are not to be bolded according to How To Create A Works Page.


'''Nioh''' (ไป็Ž‹; "Benevolent King"), formerly known as '''Ni-Oh''', is an upcoming 2016 HackAndSlash ActionRPG for the Sony UsefulNotes/PlayStation4, developed by Team Ninja (makers of ''Franchise/DeadOrAlive'' and ''Franchise/NinjaGaiden'') and published by [[Creator/{{Koei}} Koei Tecmo]]. Set in the [[JidaiGeki Warring States period of 16th-century Japan]], players take on the role of a [[ButNotTooForeign half-Japanese, half-Western]] {{Samurai}} named William Adams as he combats against human and supernatural foes from Japanese folklore, such as {{Oni}}.

to:

'''Nioh''' ''Nioh'' (ไป็Ž‹; "Benevolent King"), formerly known as '''Ni-Oh''', ''Ni-Oh'', is an upcoming 2016 HackAndSlash ActionRPG for the Sony UsefulNotes/PlayStation4, developed by Team Ninja (makers of ''Franchise/DeadOrAlive'' and ''Franchise/NinjaGaiden'') and published by [[Creator/{{Koei}} Koei Tecmo]]. Set in the [[JidaiGeki Warring States period of 16th-century Japan]], players take on the role of a [[ButNotTooForeign half-Japanese, half-Western]] {{Samurai}} named William Adams as he combats against human and supernatural foes from Japanese folklore, such as {{Oni}}.
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Please don't bold tropes. Nowhere on the site does it say that doing so will make the trope apply harder. I can't believe I still have to do this.


* '''NintendoHard''': With the alpha demo being released to the public, ''Nioh'' has become infamous for this and is just as hard, if not, ''harder'' than ''Dark Souls'', ''VideoGame/{{Bloodborne}}'' or ''VideoGame/NinjaGaiden''.

to:

* '''NintendoHard''': NintendoHard: With the alpha demo being released to the public, ''Nioh'' has become infamous for this and is just as hard, if not, ''harder'' than ''Dark Souls'', ''VideoGame/{{Bloodborne}}'' or ''VideoGame/NinjaGaiden''.
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* AlwaysCheckBehindTheChair: Gold and other useful items might be hidden by breakable crates and the environment

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* AlwaysCheckBehindTheChair: Gold and other useful items might randomly be hidden by breakable crates and the environmentenvironment. Breakable objects also respawn when going back to a shrine.



* FieldPowerEffect: Certain oni and bosses can trigger a "Yokai Realm", a circular black-and-white zone that decreases or negate recovery Ki recovery in its area
* HammerSpace: Averted; William can only use two melee weapons at a time, and will be seen carrying with him if equipped
* HealingPotion: Elixirs
* HealthDamageAsymmetry: Averted; players and enemies can be killed in a just a few hits

to:

* FieldPowerEffect: Certain oni Youkai and bosses can trigger a "Yokai Realm", a circular black-and-white zone that decreases or negate recovery Ki recovery in its area
area. "Youkai Realm" will also restore lost Ki for Youkai and is generally the only way they can do so.
* HammerSpace: Averted; William can only use two melee weapons at a time, and will be seen carrying with him if equipped
equipped.
* HealingPotion: Elixirs
Elixirs, which can be restored to a baseline at shrines, or dropped by certain enemies.
* HealthDamageAsymmetry: Averted; players and enemies can be killed in a just a few hitshits.



* HybridMonster: The "Nue" boss, looking akin to the mythological Greek ''chimera'' with the body of a lion and the tail of a serpent; fitting, given the Nue are the traditional Japanese equivalent of a chimera

to:

* HybridMonster: The "Nue" boss, looking akin to the mythological Greek ''chimera'' with the body of a lion and the tail of a serpent; fitting, given the Nue are the traditional Japanese equivalent of a chimerachimera.



* ResetButton: Visiting a shrine regenerates lost {{Hit Point}}s but [[RespawningEnemies respawns all non-boss enemies]]

to:

* ResetButton: Visiting a shrine regenerates lost {{Hit Point}}s Point}}s, and certain consumables but also [[RespawningEnemies respawns all non-boss enemies]]



* SuperMode: Upon collecting enough Amrita, while also having a Guardian Spirit imbued with William, players can temporarily fuse the equipped Spirit with their currently equipped weapon to gain enhanced damage, infinite Ki and a buffer against damage. In this state, both {{Hit Point}}s and Ki are replaced by a single bar representing duration of this mode, which decreases as William takes damage or uses Ki. This form can end prematurely should players switch weapons, and the exact bonuses vary between Guardian Spirits, but it can be used to turn the tide of battle or deal a finishing blow when in a pinch.

to:

* SuperMode: Upon collecting enough Amrita, while also having a Guardian Spirit imbued with William, players can temporarily fuse the equipped Spirit with their currently equipped weapon to gain enhanced damage, infinite Ki and a buffer against damage. In this state, both {{Hit Point}}s and Ki are replaced by a single bar representing duration of this mode, which decreases as William takes damage or uses Ki. This form can end prematurely should players switch weapons, and the exact bonuses vary between Guardian Spirits, but it can be used to turn the tide of battle or deal a finishing blow when in a pinch. In some circumstances, and with correct application, it can completely shut down threats and bosses as well.

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Changed: 492

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Game-play appears to be inspired by ''VideoGame/DarkSouls'', where-in the average enemy can kill a gear appropriate player in less than 4 hits, and players must learn to spot enemy tells and draw out opponents one at a time, else risk a swift defeat from numerous foes, while stronger ones like oni and bosses can easily OneHitKill players. Unlike ''Dark Souls'', ''Nioh'' uses a set protagonist, thus CharacterCustomization is limited to accessories, armor and weapons like traditional {{Eastern RPG}}s.

to:

Game-play appears to be inspired by ''VideoGame/DarkSouls'', where-in the an average enemy {{Mook}} can kill a gear appropriate gear-appropriate player in less than 4 four hits, and players must learn to spot enemy tells and draw out opponents one at a time, else risk a swift defeat from numerous foes, while stronger ones like oni and bosses can easily OneHitKill players. Unlike ''Dark Souls'', ''Nioh'' uses a set protagonist, thus CharacterCustomization is limited to accessories, armor and weapons like traditional {{Eastern RPG}}s.



* ExperienceBooster: Certain attributes from armor and weapons will allow more Amrita to be acquired from defeating enemies, while one shrine offering also offers this provided you've found the correct kodama.

to:

* ExperienceBooster: Certain attributes from armor and weapons will allow more Amrita to be acquired from defeating enemies, while one shrine offering also offers this provided you've players have found the correct kodama.



* FieldPowerEffect: Certain oni and bosses can trigger a "Yokai Realm", a circular black-and-white zone that decreases or negate recovery Ki recovery in its area



* HybridMonster: The "Nue" boss, looking akin to the mythological Greek ''chimera'' with the body of a lion and the tail of a serpent. Fitting given that that Nue are traditionally pretty much the Japanese equivelant of Chimeras.

to:

* HybridMonster: The "Nue" boss, looking akin to the mythological Greek ''chimera'' with the body of a lion and the tail of a serpent. Fitting serpent; fitting, given that that the Nue are traditionally pretty much the traditional Japanese equivelant equivalent of Chimeras.a chimera



* '''NintendoHard''': With the alpha demo being released to the public, ''Nioh'' has become infamous for this and is just as hard, if not, ''harder'' than ''Dark Souls'', ''VideoGame/{{Bloodborne}}'' or ''VideoGame/NinjaGaiden''. This game does ''not'' fuck around.

to:

* '''NintendoHard''': With the alpha demo being released to the public, ''Nioh'' has become infamous for this and is just as hard, if not, ''harder'' than ''Dark Souls'', ''VideoGame/{{Bloodborne}}'' or ''VideoGame/NinjaGaiden''. This game does ''not'' fuck around.



* {{Oni}}: ''Nioh'' features traditional types, such as classic, horned ogres to {{Cyclops}}-like variants. Heck, the name Nioh is, syllables wise, backwards (using Japanese symbols) for Oni.

to:

* {{Oni}}: ''Nioh'' features traditional types, such as classic, horned ogres to {{Cyclops}}-like variants. ogres, [[{{Cyclops}} mono-eyed]] variants and kodama. Heck, the name Nioh title of the game is, syllables wise, backwards in a syllabic sense, the inverse (using Japanese symbols) for Oni.oni ("oh" and "Ni").



* StanceSystem: ''Nioh'' uses a high, medium and low stance basis for all melee weapons to determine what string of attacks are available for players and human enemies. Additionally, each stance has its own sets of skills exclusive to it and the weapon players are wielding. Most enemies also follow these same rules, most notably in human enemies who's animations look like William's with the respective weapons.
* SuperMode: After collecting enough Amrita, while also having your guardian spirit currently with you, William can temporarily fuse the equipped spirit with his currently equipped weapon to temporarily be granted enhanced damage, infinite ki, and a buffer against damage. In this state, both Health and Ki are replaced by a single bar that represents the time remaining, and further decreases if William takes damage or uses ki. The form can end prematurely should William switch weapons. The exact bonuses vary between guardians, but it can be used to turn the tide of battle or deal a finishing blow when in a pinch.

to:

* StanceSystem: ''Nioh'' uses a high, medium and low stance basis for all melee weapons to determine what string of attacks are available for players and human enemies. Additionally, each stance has its own sets of skills exclusive to it and the weapon players are wielding. Most enemies This system also follow these same rules, applies to most enemies, notably in the human enemies who's {{Mook}}s, whose animations look just like William's with the respective weapons.
weapons.
* SuperMode: After Upon collecting enough Amrita, while also having your guardian spirit currently a Guardian Spirit imbued with you, William William, players can temporarily fuse the equipped spirit Spirit with his their currently equipped weapon to temporarily be granted gain enhanced damage, infinite ki, Ki and a buffer against damage. In this state, both Health {{Hit Point}}s and Ki are replaced by a single bar that represents the time remaining, and further representing duration of this mode, which decreases if as William takes damage or uses ki. The Ki. This form can end prematurely should William players switch weapons. The weapons, and the exact bonuses vary between guardians, Guardian Spirits, but it can be used to turn the tide of battle or deal a finishing blow when in a pinch.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* '''NintendoHard''': With the alpha demo being released to the public, ''Nioh'' has become infamous for this and is just as hard, if not, ''harder'' than ''Dark Souls'', ''VideoGame/{{Bloodborne}}'' or ''VideoGame/NinjaGaiden''.

to:

* '''NintendoHard''': With the alpha demo being released to the public, ''Nioh'' has become infamous for this and is just as hard, if not, ''harder'' than ''Dark Souls'', ''VideoGame/{{Bloodborne}}'' or ''VideoGame/NinjaGaiden''. This game does ''not'' fuck around.
Is there an issue? Send a MessageReason:
None


* ContinuingIsPainful: Upon death, players are returned to the last shrine they activated, and all non-boss enemies respawn in their locations. Furthermore, accumulated Amrita and the current Guardian Spirit are dropped at the place of death; dying a second time without reacquiring them and all Amrita is lost, but the Spirit returns to players automatically post-death. Additionally, players can simply pay Amrita to retrieve the Guardian Spirit at any shrine without going back to their place of death.

to:

* ContinuingIsPainful: Upon death, players are returned to the last shrine they activated, and all non-boss enemies respawn in their locations. Furthermore, accumulated Amrita and the current Guardian Spirit are dropped at the place of death; dying a second time without reacquiring them and all Amrita is lost, but the Spirit returns to players automatically post-death. Additionally, players can simply pay also give up the Amrita from their place of death to retrieve the Guardian Spirit at any shrine without going back to their the place of death.where the death occurred.



* ExperienceBooster: Certain attributes from armor and weapons will allow more Amrita to be acquired from defeating enemies, while one shrine offering also offers this

to:

* ExperienceBooster: Certain attributes from armor and weapons will allow more Amrita to be acquired from defeating enemies, while one shrine offering also offers thisthis provided you've found the correct kodama.



* HybridMonster: The "Nue" boss, looking akin to the mythological Greek ''chimera'' with the body of a lion and the tail of a serpent

to:

* HybridMonster: The "Nue" boss, looking akin to the mythological Greek ''chimera'' with the body of a lion and the tail of a serpentserpent. Fitting given that that Nue are traditionally pretty much the Japanese equivelant of Chimeras.
Is there an issue? Send a MessageReason:
None


Game-play appears to be inspired by ''VideoGame/DarkSouls'', where-in players must learn to spot enemy tells and draw out opponents one at a time, else risk a swift defeat from numerous foes, while stronger ones like oni and bosses can easily OneHitKill players. Unlike ''Dark Souls'', ''Nioh'' uses a set protagonist, thus CharacterCustomization is limited to accessories, armor and weapons like traditional {{Eastern RPG}}s.

to:

Game-play appears to be inspired by ''VideoGame/DarkSouls'', where-in the average enemy can kill a gear appropriate player in less than 4 hits, and players must learn to spot enemy tells and draw out opponents one at a time, else risk a swift defeat from numerous foes, while stronger ones like oni and bosses can easily OneHitKill players. Unlike ''Dark Souls'', ''Nioh'' uses a set protagonist, thus CharacterCustomization is limited to accessories, armor and weapons like traditional {{Eastern RPG}}s.
Is there an issue? Send a MessageReason:
Bad example


* WeaponOfChoice: Ranging from [[AnAxToGrind axes]], [[BladeOnAStick spears]], [[DropTheHammer hammers]] and the traditional {{Katanas|AreJustBetter}}

to:

* WeaponOfChoice: Ranging from [[AnAxToGrind axes]], [[BladeOnAStick spears]], [[DropTheHammer hammers]] and the traditional {{Katanas|AreJustBetter}}----
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Forgot to add this.

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*SuperMode: After collecting enough Amrita, while also having your guardian spirit currently with you, William can temporarily fuse the equipped spirit with his currently equipped weapon to temporarily be granted enhanced damage, infinite ki, and a buffer against damage. In this state, both Health and Ki are replaced by a single bar that represents the time remaining, and further decreases if William takes damage or uses ki. The form can end prematurely should William switch weapons. The exact bonuses vary between guardians, but it can be used to turn the tide of battle or deal a finishing blow when in a pinch.

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Removed: 110

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There are limits to the inventory. Also a few things I noticed playing the Demo.


* HyperspaceArsenal: There's no limit to the number of accessories, armor, items and weapons players can carry



* {{Oni}}: ''Nioh'' features traditional types, such as classic, horned ogres to {{Cyclops}}-like variants

to:

* {{Oni}}: ''Nioh'' features traditional types, such as classic, horned ogres to {{Cyclops}}-like variantsvariants. Heck, the name Nioh is, syllables wise, backwards (using Japanese symbols) for Oni.



* StanceSystem: ''Nioh'' uses a high, medium and low stance basis for all melee weapons to determine what string of attacks are available for players and human enemies. Additionally, each stance has its own sets of skills exclusive to it and the weapon players are wielding.

to:

* StanceSystem: ''Nioh'' uses a high, medium and low stance basis for all melee weapons to determine what string of attacks are available for players and human enemies. Additionally, each stance has its own sets of skills exclusive to it and the weapon players are wielding. Most enemies also follow these same rules, most notably in human enemies who's animations look like William's with the respective weapons.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* BreakableWeapons: Armor and weapons are subjected to a durability value; to restore them, players must use a paste and whetstone, respectively'

to:

* BreakableWeapons: Armor and weapons are subjected to a durability value; to restore them, players must use a paste "Nikawa Glue" and whetstone, respectively'respectively

Added: 3841

Changed: 570

Is there an issue? Send a MessageReason:
None


Game-play appears to be inspired by ''VideoGame/DarkSouls'', where-in players must learn to spot enemy tells and draw out opponents one at a time, else risk a swift defeat from numerous foes, while stronger ones like oni and bosses can easily OneHitKill players. Unlike ''Dark Souls'', ''Nioh'' uses a set protagonist, thus CharacterCustomization will be limited to armor and weapons like traditional {{Eastern RPG}}s.

to:

Game-play appears to be inspired by ''VideoGame/DarkSouls'', where-in players must learn to spot enemy tells and draw out opponents one at a time, else risk a swift defeat from numerous foes, while stronger ones like oni and bosses can easily OneHitKill players. Unlike ''Dark Souls'', ''Nioh'' uses a set protagonist, thus CharacterCustomization will be is limited to accessories, armor and weapons like traditional {{Eastern RPG}}s.



* HistoricalDomainCharacter: William Adams was an actual Westerner-turned Samurai (having been the inspiration for [[Literature/AsianSaga Shogun]]), though he was a full-blooded Englishman rather than mixed-race.
* '''NintendoHard''': With the alpha demo being released to the public, it has become very infamous as not only one of the hardest games of the current generation of games, but one of the ''hardest games ever made''. Yes, harder than any Soulsborne title or NinjaGaiden title.

to:

[[hardline]]
* AlwaysCheckBehindTheChair: Gold and other useful items might be hidden by breakable crates and the environment
* ArrowsOnFire: Human archers are always armed with these types of arrow
* {{Autosave}}: Just like ''Dark Souls'', ''Nioh'' constantly triggers this
* BoomHeadshot: Zigzagged - a perfectly-aimed arrow shot to a human foe's head might be a guaranteed OneHitKill, even ''taking off their head''. However, if the enemy is wearing a helmet, the arrow takes off the helmet instead, rendering no damage taken.
* BreakableWeapons: Armor and weapons are subjected to a durability value; to restore them, players must use a paste and whetstone, respectively'
* ContinuingIsPainful: Upon death, players are returned to the last shrine they activated, and all non-boss enemies respawn in their locations. Furthermore, accumulated Amrita and the current Guardian Spirit are dropped at the place of death; dying a second time without reacquiring them and all Amrita is lost, but the Spirit returns to players automatically post-death. Additionally, players can simply pay Amrita to retrieve the Guardian Spirit at any shrine without going back to their place of death.
%% CoOpMultiplayer
* EmoteAnimation: There are a few gestures players can use to communicate with friendly players when performing co-op
* ExperienceBooster: Certain attributes from armor and weapons will allow more Amrita to be acquired from defeating enemies, while one shrine offering also offers this
* ExperiencePoints: Called "Amrita", these are primarily acquired from enemies, but also from certain consumable items, which can be spent to level up stats
* FallingDamage: Based on the height from where players fall
* HammerSpace: Averted; William can only use two melee weapons at a time, and will be seen carrying with him if equipped
* HealingPotion: Elixirs
* HealthDamageAsymmetry: Averted; players and enemies can be killed in a just a few hits
* HistoricalDomainCharacter: William Adams was an actual a RealLife Westerner-turned Samurai (having been the inspiration for [[Literature/AsianSaga Shogun]]), though he was a full-blooded Englishman rather than mixed-race.
* HybridMonster: The "Nue" boss, looking akin to the mythological Greek ''chimera'' with the body of a lion and the tail of a serpent
* HyperspaceArsenal: There's no limit to the number of accessories, armor, items and weapons players can carry
%% LivingStatue
* MyRulesAreNotYourRules: Averted with "Ki", the equivalent of stamina; all enemies have a Ki gauge that can be depleted just like the player's, rendering them into a staggered state or knocked down to their knees.
*
'''NintendoHard''': With the alpha demo being released to the public, it ''Nioh'' has become very infamous for this and is just as not only one of the hardest games of the current generation of games, but one of the ''hardest games ever made''. Yes, harder hard, if not, ''harder'' than any Soulsborne title ''Dark Souls'', ''VideoGame/{{Bloodborne}}'' or NinjaGaiden title.''VideoGame/NinjaGaiden''.
* NoticeThis: Loot dropped from enemies or items found from corpses will have a golden hue to them
* {{Oni}}: ''Nioh'' features traditional types, such as classic, horned ogres to {{Cyclops}}-like variants
* RandomlyDrops: All enemies drop loot with a combination of either accessories, armor, consumable items and weapons
* ResetButton: Visiting a shrine regenerates lost {{Hit Point}}s but [[RespawningEnemies respawns all non-boss enemies]]
* ResourcesManagementGameplay: Aside from rationing consumable items, attacks must be used conservatively to avoid continuous spamming, else players risk depleting the entire Ki gauge, rendering them immobile for a brief moment and entirely vulnerable to attacks
* StanceSystem: ''Nioh'' uses a high, medium and low stance basis for all melee weapons to determine what string of attacks are available for players and human enemies. Additionally, each stance has its own sets of skills exclusive to it and the weapon players are wielding.
* WeaponOfChoice: Ranging from [[AnAxToGrind axes]], [[BladeOnAStick spears]], [[DropTheHammer hammers]] and the traditional {{Katanas|AreJustBetter}}
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None


* HistoricalDomainCharacter: William Adams was an actual Westerner-turned Samurai, though he was a full-blooded Englishman rather than mixed-race.

to:

* HistoricalDomainCharacter: William Adams was an actual Westerner-turned Samurai, Samurai (having been the inspiration for [[Literature/AsianSaga Shogun]]), though he was a full-blooded Englishman rather than mixed-race.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HistoricalDomainCharacter: William Adams was an actual Westerner-turned Samurai, though he was a full-blooded Englishman rather than mixed-race.
Is there an issue? Send a MessageReason:
None


* '''NintendoHard''': With the alpha demo being released to the public, it has become very infamous as not only one of the hardest games of the current generation of games, but one of the ''hardest games ever made''. Yes, harder then any Soulsborne title or NinjaGaiden title.

to:

* '''NintendoHard''': With the alpha demo being released to the public, it has become very infamous as not only one of the hardest games of the current generation of games, but one of the ''hardest games ever made''. Yes, harder then than any Soulsborne title or NinjaGaiden title.
Is there an issue? Send a MessageReason:
None


!!''Nioh'' provides the following tropes:

to:

!!''Nioh'' provides the following tropes:tropes:
*'''NintendoHard''': With the alpha demo being released to the public, it has become very infamous as not only one of the hardest games of the current generation of games, but one of the ''hardest games ever made''. Yes, harder then any Soulsborne title or NinjaGaiden title.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Nioh''' (ไป็Ž‹; "Benevolent King"), formerly known as '''Ni-Oh''', is an upcoming 2016 HackAndSlash ActionRPG for the Sony UsefulNotes/PlayStation4, developed by Team Ninja (makers of ''Franchise/DeadOrAlive'' and ''Franchise/NinjaGaiden'') and published by [[Creator/{{Koei}} Koei Tecmo]]. Set in the [[JidaiGeki Warring States period of 16th-century Japan]], players take on the role of a [[ButNotTooForeign half-Japanese, half-Western]] {{Samurai}} named William Adams as he combats against human and supernatural foes from Japanese folklore, such as {{Oni}}.

Game-play appears to be inspired by ''VideoGame/DarkSouls'', where-in players must learn to spot enemy tells and draw out opponents one at a time, else risk a swift defeat from numerous foes, while stronger ones like oni and bosses can easily OneHitKill players. Unlike ''Dark Souls'', ''Nioh'' uses a set protagonist, thus CharacterCustomization will be limited to armor and weapons like traditional {{Eastern RPG}}s.

Notably, ''Nioh'' has an unquestionably long development cycle, having been announced since '''2004''', making this one of the longest Japanese-developed games.
----
!!''Nioh'' provides the following tropes:

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