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** GameBreakingBug: It's possible in dual strike to have a unit use up fuel by moving it and then undoing the move, causign it to not get a refund for the fuel it used.
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*** Also, when Javier is talking to Max in Dual Strike, he mentions good sausage and pig as well as a castle, hinting at European countrysides. Max later notes he isn't able to go on his food and [[FrothyMugsOfWater root beer]] tour, implying influence from Germany.

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* CharacterDevelopment: Nearly all the CO's got fleshed out between Advance Wars 1 and 2, especially the non-Orange Star ones that the character now gets to control. Olaf went from a bumbling villain to a grumpy but competent leader, Kanbei went from silly levels of idiocy to an honorable but tactically-dense emperor, Eagle went from a revenge-driven {{Jerkass}} that never thought things through to a more reasonable team player, and so on.



* DangerouslyGenreSavvy: Hawke in the second Advance Wars game.



* SortingAlgorithmOfEvil: Advance Wars 2 has Sturm and his 4 subordinates, each of which is in charge of invading one of the countries. Naturally, the continent facing the most incompetent (story-wise) one of them gets liberated first and it gets more difficult from there. This is even noticeable in the enemy AI: Flak doesn't take advantage of his factory and produces cheap units. Adder, on the other hand, deploys a Battleship against you. [[OhCrap On day 3]].

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* SortingAlgorithmOfEvil: Advance Wars 2 has Sturm and his 4 subordinates, each of which is in charge of invading one of the countries. Naturally, the continent facing the most incompetent (story-wise) one of them gets liberated first and it gets more difficult from there. This is even noticeable in the enemy AI: Flak doesn't take advantage of his factory and produces cheap units. Adder, on the other hand, deploys a Battleship against you. [[OhCrap [[TheComputerIsACheatingBastard On day 3]].
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* [[spoiler: EvilVsChaos: Ultimately what drives Hawke to betray Von Bolt. Hawke has no delusions about the kind of person he is, but he also cares about the people he leads (having one of the few healing CO powers) and the damage he may do. Von Bolt doesn't care about what damage he causes as long as what he's focused on gets achieved, and thus has no problem turning the world into a wasteland to achieve his own goals. Put simply, Hawke is aware that there may be nothing to rule after Von Bolt has his way with things, and even before being betrayed he had second guesses about the plans that were being made.]]
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* {{Dieselpunk}}: Some parts of the artstyle of the first three games and ''Duster'' unit from Days of Ruin is borderline invokes this design.

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* {{Dieselpunk}}: Some parts of the artstyle of the first three games and the ''Duster'' unit from Days of Ruin is borderline invokes this design.
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* {{Dieselpunk}}: Some parts of the artstyle of the first three games and ''Duster'' unit from Days of Ruin is borderline invokes this design.
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* CoolAirship: The Great Owl from Days of Ruin could possibly qualify as this, considering it's a gigantic flying laboratory... with a hangar bay big enough to have a full-scale battle with [i] tanks and rockets and stuff [/i].

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* CoolAirship: The Great Owl from Days ''Days of Ruin Ruin'' could possibly qualify as this, considering it's a gigantic flying laboratory... with a hangar bay big enough to have a full-scale battle with [i] tanks ''tanks and rockets and stuff [/i].stuff.''
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* CoolAirship: The Great Owl from Days of Ruin could possibly qualify as this, considering it's a gigantic flying laboratory... with a hangar bay big enough to have a full-scale battle with [i] tanks and rockets and stuff [/i].
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The trope is for an event, not any time somebody says that particular phrase. Stock Phrase tropes are being/have been phased out for this reason.


* TheNativesAreRestless: In the Advance Wars 2 Mission Liberation, Adder says this to Flak before the battle.
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* TheNativesAreRestless: In the Advance Wars 2 Mission Liberation, Adder says this to Flak before the battle.
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** Air units in general (all games) only can be attacked by a few types of units but get shredded ''fast'' by them. In the Advance Wars series even Fighters (the least squishy plane unit) take upwards of 70% damage from a Missile barrage.
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* TheCavalry: After Crystal Calamity in ''Dual Strike'' the Allied Nations declare the war over... only for Black Hole to resurge and hit ''hard'' when it's least expected. With most of their bases destroyed, Rachel desperately asks Nell for reinforcements... [[TheBusCameBack and Sami, Grit, Sonja, and Eagle show up just in the nick of time]].
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* BadBoss: Deconstructed with Greyfield. He threatens his men with execution for having the Creeper virus (among many other reasons) which leads directly to its rampart spread when the infected keep quiet about it and stay in close contact with the healthy. It gets so bad [[spoiler: Greyfield himself gets it, and Caulder doesn't hesitate to point out the delicious irony/hypocrisy]].
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** Battleships in Days of Ruin can move and fire, unlike other indirect units, and they also happen to have the longest range in the game. Did I mention they're also ''cheaper'' than they were in previous games despite the massive buff?

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** Battleships in Days of Ruin can move and fire, unlike other indirect units, and they also happen to have the longest range in the game. Did I mention they're also ''cheaper'' than they were in previous games despite the massive buff? The only thing stopping them from entering GameBreaker territory is a decent-sized nerf on their damage output.
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* GoodVersusGood: Played with in ''Days of Ruin''. The start of the second arc begins with several battles between the New Rubinelle Army (who Brenner's Wolves side with) and Lazuria. At first the latter look like the villains but it turns out that the NRA- on orders of [[TheCaligula Greyfield]]-actually shot first. The Lazurians just trying to defend their homeland and turn out to be sympathetic. Brenner and Forsythe both lament that they are forced to fight each other despite both being honorable and wanting the conflict to end.
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* AnyoneCanDie: The European site for Days of Ruin/Dark Conflict claims that every single CO from the previous games died in the events prior to the game.
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In Soviet Russia Trope Mocks You was renamed to Russian Reversal. Misuse and bad examples are being deleted.


* InSovietRussiaTropeMocksYou: Blue Moon, which [[CanadaEh also resembles Canada]]. The Tundran Territories in ''Battalion Wars'' really takes this and runs away with it (Their leader is an {{Expy}} of ''[[RockyIV Ivan Drago]]''.)
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** Kanbei in ''Advance Wars'' also holds the Idiot Ball for his mini-arc. It culminates in a fitting mission name called "Kanbei's Error?" where Kanbei deploys a ground-unit producing factory in the middle of an island with no easy way to evacuate troops produced there.
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Ok, this statement was just retarded. One, \"cheap\" doesn\'t exist and it\'s really scrubbish to use the term seriously. Two, if everyone is \"cheap\"/\"broken\", no one is (it\'s all relative). Three, the statement is quite hypocritical, when all the entries above are bashing every sort of \"weakness\" handed out. Four, the characters in Do R have weaknesses anyway (Forsythe has no CO power and the weakest CO boosts, Tabitha has the smallest CO zone, etc.)


** Everybody's cheap: started in ''Dual Strike'', but ''Days of Ruin'' gets really bad. You know something is wrong when an overpowered character is the only character with an actual weakness, no matter how pointless.
*** And ''Game Boy Wars 3'' has a debatable example in the units, which are generally GlassCannon ones. The game's attempt to balance this, the price gaps, ends up backfiring.
* {{Fantasy Counterpart Culture}}
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* AwesomeYetPractical: Neotanks are more powerful than Md Tanks, but have none of the latter's weaknesses. (Loss of mobility/fuel compared to light tanks) This ''really'' shows in Dual Strike, where although they're a bit weaker than Megatanks, their lack of crippling flaws means they're the better option most of the time. And they're a little cheaper too!

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* AwesomeYetPractical: Neotanks are more powerful than Md Tanks, but have none of the latter's weaknesses.weaknesses, barring cost naturally. (Loss of mobility/fuel compared to light tanks) This ''really'' shows in Dual Strike, where although they're a bit weaker than Megatanks, their lack of crippling flaws means they're the better option most of the time. And they're a little cheaper too!

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* ImprobableHairstyle: ''Days of Ruin'' suffers from this -- AfterTheEnd it may be, but Will/Ed's [[AnimeHair Spiky Shonen Hairdo]]™ is always impeccable, crippling lack of supplies be damned. Maybe he managed to make away with the entire military academy's supply of hair lotion...

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* ImprobableHairstyle: ''Days of Ruin'' suffers from this -- AfterTheEnd it may be, but Will/Ed's [[AnimeHair Spiky Shonen Hairdo]]™ Hairdo]][[TradeSnark ™]] is always impeccable, crippling lack of supplies be damned. Maybe he managed to make away with the entire military academy's supply of hair lotion...lotion...
* InconsistentDub: Take one look at the PAL release of ''Days of Ruin''.
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** ''Dual Strike'' can be [[FunWithAcronyms abbreviated as "DS"]], and the "Advance" makes sense since it's a direct sequel to the two on [=GBA=]. Days of Ruin has no such justifications, though.
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Replayed GBW 3 and remembered that the copter can hit other sea units, too.


** Game Boy Wars 3 has the Anti-Sub Helicopter. Its primary attack is effective against subs, but they can't be used against ''anything'' else, at which point the helicopter needs to rely on its weak machine gun. Even if it tries to attack a sub, the helicopter's liable to get blown out of the sky right away by the game's heavily anti-air naval units.
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** Game Boy Wars 3 has the Anti-Sub Helicopter. Its primary attack is effective against subs, but they can't be used against ''anything'' else, at which point the helicopter needs to rely on its weak machine gun. Even if it tries to attack a sub, the helicopter's liable to get blown out of the sky right away by the game's heavily anti-air naval units.
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** [[MightyGlacier Battlestations and Strato Destroyers]] in ''Battalion Wars''. Both soak up punishment about as well as a fortress would, and can destroy anything short of another Battlestation or Strato Destroyer in seconds. The problem is that both are slower than anything else in their respective field, and both are not very maneuverable. In the BS's case, it's also extremely vulnerable to an air attack. It's easier to take out enemy BS's with air units while handling everything else with tanks, and Fighters are normally all you'd ever need short of more precise air-to-ground attacks.
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** Anti-Tank units too, considering they're an indirect unit with the ability to counterattack (even against ''copters'') and do at least decent damage to just about anything. See DemonicSpiders.

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** Anti-Tank units too, considering they're an indirect unit with the ability to counterattack (even against ''copters'') and do at least decent damage to just about anything. See DemonicSpiders.the Demonic Spiders example in YMMV.
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* ArtisticLicenseBiology: Viruses cannot make plants grow under people's skin. The Creeper does seem to be heavily based on the real world Cordyceps fungus, which, at least in the ant version of the fungus, causes the ants to go insane and then die, the fruiting body bursting out of their corpses.


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** Several of the more expensive units can be this, depending on availability of cities, but Megatanks really take the cake. They'll waste anything to be sure, but they're ''really'' slow and have low fuel and ammo capacity, so they need resupplying often. Many players tend to go for Neotanks instead in Dual Strike, see below.
* AwesomeYetPractical: Neotanks are more powerful than Md Tanks, but have none of the latter's weaknesses. (Loss of mobility/fuel compared to light tanks) This ''really'' shows in Dual Strike, where although they're a bit weaker than Megatanks, their lack of crippling flaws means they're the better option most of the time. And they're a little cheaper too!
** Battleships in Days of Ruin can move and fire, unlike other indirect units, and they also happen to have the longest range in the game. Did I mention they're also ''cheaper'' than they were in previous games despite the massive buff?
** Anti-Tank units too, considering they're an indirect unit with the ability to counterattack (even against ''copters'') and do at least decent damage to just about anything. See DemonicSpiders.


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* LargeHam:
-->'''Javier:''' "Charge into the toothy maw. For now it is time for a glorious hindspanking!".


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* SmugSnake: Adder in ''Black Hole Rising'', Greyfield/Sigismundo and Waylon/Finn in ''Days of Ruin''. These are just guys you love to hate.


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* SpoonyBard: ''Dual Strike'' in particular. ''Game Boy Wars 3'' also has this, but has a higher variety of units and only 2 or 3 of them are plagued by this trope.
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The ''Advance Wars'' series, known in Japan as the ''Famicom Wars'' series, is a series of TurnBasedStrategy video games produced by {{Nintendo}}. The original ''Famicom Wars'' was developed in-house by Nintendo's R&D1 staff (the same team behind ''{{Metroid}}'' and ''KidIcarus''), while the sequels were all made by Nintendo subsidiary Intelligent Systems (of ''FireEmblem'' fame), with HudsonSoft behind later parts of the ''Game Boy Wars'' series and Kuju involved with the ''Battalion Wars'' series. The series is composed of the following games, with most of the titles being [[SuperTitle64Advance named after the platform they were released on]]:

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The ''Advance Wars'' series, known in Japan as the ''Famicom Wars'' series, is a series of TurnBasedStrategy video games produced by {{Nintendo}}.Creator/{{Nintendo}}. The original ''Famicom Wars'' was developed in-house by Nintendo's R&D1 staff (the same team behind ''{{Metroid}}'' and ''KidIcarus''), while the sequels were all made by Nintendo subsidiary Intelligent Systems (of ''FireEmblem'' fame), with HudsonSoft behind later parts of the ''Game Boy Wars'' series and Kuju involved with the ''Battalion Wars'' series. The series is composed of the following games, with most of the titles being [[SuperTitle64Advance named after the platform they were released on]]:
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** [[JustForPun Not an actual example, but considering Blue Comet is led by Olaf, Grit is one cold sniper.]]
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* ThePlague: ''Endoflorescens terribilis'' (Also known as Creeping Derangea and Green Thumb) is a virus that causes parasitic flowers to grow from inside a person which soon break out through the skin as vines covering their limbs and body. It is later revealed to be a Bio-Weapon made by Dr. Caulder that failed due to its inherent flaw of photophobia which prevented it from thriving until after the apocalypse blotted out the sun.
** OnlyFatalToAdults: This is Inverted with the early version of Creeping Derangea which can only infect people under the age of 20. Completely averted with the later version which works faster and can infect anyone regardless of age.

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