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The series dates back to 1988 with two simultaneously developed games under the same title: an arcade version that was a side-scrolling [[BeatEmUp beat-'em-up]] in the vein of ''VideoGame/DoubleDragon'', and a more popular console version for the Usefulnotes/NintendoEntertainmentSystem, a [=2D=] action platformer notable for being one of the earliest action games to feature cinematic sequences between stages. The NES version would spawn two sequels, a UsefulNotes/GameBoy prequel, a couple of stand-alone versions for other platforms and an [[AnimeOfTheGame OVA]] set after the events of the NES trilogy before Tecmo discontinued the series after the release of the ''Ninja Gaiden Trilogy'' [[CompilationRerelease compilation]] for the {{UsefulNotes/Super N|intendoEntertainmentSystem}}ES in 1995.

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The series dates back to 1988 with two simultaneously developed games under the same title: an arcade version that was a side-scrolling [[BeatEmUp beat-'em-up]] BeatEmUp in the vein of ''VideoGame/DoubleDragon'', and a more popular console version for the Usefulnotes/NintendoEntertainmentSystem, a [=2D=] action platformer notable for being one of the earliest action games to feature cinematic sequences between stages. The NES version would spawn two sequels, a UsefulNotes/GameBoy prequel, a couple of stand-alone versions for other platforms and an [[AnimeOfTheGame OVA]] set after the events of the NES trilogy before Tecmo discontinued the series after the release of the ''Ninja Gaiden Trilogy'' [[CompilationRerelease compilation]] for the {{UsefulNotes/Super N|intendoEntertainmentSystem}}ES in 1995.
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* ChainReactionDestruction: Either that or bosses in the NES games carry a set of firecrackers which activate upon death.
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Stuffed In The Fridge is now a disambig/fanspeak page and should not be linked in bulleted trope lists.


* FauxActionGirl: Irene, despite being a badass CIA agent, finds herself captured in both the first and second games. Played with both ways in ''The Ancient Ship of Doom'', which begins with Irene [[StuffedInTheFridge apparently murdered by a Ryu clone during the opening credits]] while spying on a secret lab. However, she later has a BigDamnHeroes moment when she rescues Ryu from the same clone with a machine gun.

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* FauxActionGirl: Irene, despite being a badass CIA agent, finds herself captured in both the first and second games. Played with both ways in ''The Ancient Ship of Doom'', which begins with Irene [[StuffedInTheFridge apparently murdered by a Ryu clone during the opening credits]] credits while spying on a secret lab. However, she later has a BigDamnHeroes moment when she rescues Ryu from the same clone with a machine gun.
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** Within the franchise, ''Sigma 2'' gives many throwbacks to previous games, such as the inclusions of Rachel from ''Ninja Gaiden'' and Momiji from ''Dragon Sword'', something ehe original release ''Ninja Gaiden II'' for the 360 didn't trouble itself with. Similarly, a number of enemies in ''II'' were taken directly from ''Dragon Sword'' (the Rasetsu ninjas and the red dragons, among others).

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** Within the franchise, ''Sigma 2'' gives many throwbacks to previous games, such as the inclusions of Rachel from ''Ninja Gaiden'' and Momiji from ''Dragon Sword'', something ehe the original release ''Ninja Gaiden II'' for the 360 didn't trouble itself with. Similarly, a number of enemies in ''II'' were taken directly from ''Dragon Sword'' (the Rasetsu ninjas and the red dragons, among others).
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* {{Expy}}: The Vigoor soldiers looks tad bit too much like the Protect Gears from the ''Franchise/KerberosSaga''.
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* ''Anime/NinjaGaiden Ninja Gaiden' OVA

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* ''Anime/NinjaGaiden Ninja Gaiden' ''Anime/NinjaGaiden'' OVA
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* ''[[Anime/NinjaGaiden Ninja Gaiden]]'' OVA

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* ''[[Anime/NinjaGaiden ''Anime/NinjaGaiden Ninja Gaiden]]'' Gaiden' OVA

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* ''[[VideoGame/NinjaGaidenArcade Ninja Gaiden]]'' (Arcade)

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* ''[[VideoGame/NinjaGaidenArcade Ninja Gaiden]]'' (Arcade)''VideoGame/NinjaGaidenArcade''

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* ''[[VideoGame/NinjaGaidenNES Ninja Gaiden (NES)]]''
* ''[[VideoGame/NinjaGaidenIITheDarkSwordOfChaos Ninja Gaiden II: The Dark Sword of Chaos]]''
* ''[[VideoGame/NinjaGaidenIIITheAncientShipOfDoom Ninja Gaiden III: The Ancient Ship of Doom]]''

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* ''[[VideoGame/NinjaGaidenNES Ninja Gaiden (NES)]]''
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* ''[[VideoGame/NinjaGaidenIITheDarkSwordOfChaos Ninja Gaiden II: The Dark Sword of Chaos]]''
''VideoGame/NinjaGaidenIITheDarkSwordOfChaos''
* ''[[VideoGame/NinjaGaidenIIITheAncientShipOfDoom Ninja Gaiden III: The Ancient Ship of Doom]]''''VideoGame/NinjaGaidenIIITheAncientShipOfDoom''

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* ''[[VideoGame/NinjaGaiden2004 Ninja Gaiden]]'' (2004)
* ''[[VideoGame/NinjaGaidenDragonSword Ninja: Gaiden Dragon Sword]]''
* ''[[VideoGame/NinjaGaidenII2008 Ninja Gaiden II]]'' (2008)
* ''[[VideoGame/NinjaGaidenIII2012 Ninja Gaiden 3]]'' (2012)

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* ''[[VideoGame/NinjaGaiden2004 Ninja Gaiden]]'' (2004)
''VideoGame/NinjaGaiden2004''
* ''[[VideoGame/NinjaGaidenDragonSword Ninja: Gaiden Dragon Sword]]''
''VideoGame/NinjaGaidenDragonSword''
* ''[[VideoGame/NinjaGaidenII2008 Ninja Gaiden II]]'' (2008)
''VideoGame/NinjaGaidenII2008''
* ''[[VideoGame/NinjaGaidenIII2012 Ninja Gaiden 3]]'' (2012)''VideoGame/NinjaGaidenIII2012''
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* ''[[VideoGame/NinjaGaidenOVA Ninja Gaiden]]'' OVA

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* ''[[VideoGame/NinjaGaidenOVA ''[[Anime/NinjaGaiden Ninja Gaiden]]'' OVA

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* ActionGirl: Although this series falls for the FauxActionGirl a little bit too often, Ayane, Momiji and Rachel in ''Sigma 2'' definitely play the role straight. Irene should count: those times when she isn't ''already'' captured [[spoiler: or dead]] she can definitely hold her own. She even pulls her own BigDamnHeroes [[spoiler: in ''The Ancient Ship of Doom'' when she rescues Ryu from death with the help of a submachinegun]].
* AnachronicOrder:
** Some ContinuitySnarl and FlipFlopOfGod aside, the series goes like this, from a young 18 years old Ryu to a 23 years[[note]]25 as of ''[=DOA5=]''[[/note]] old Master Ninja:

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* ActionGirl: Although this series falls for the FauxActionGirl a little bit too often, Ayane, Momiji and Rachel in ''Sigma 2'' definitely play the role straight. straight.
**
Irene should count: those times when she isn't ''already'' captured [[spoiler: or dead]] she can definitely hold her own. She even pulls her own BigDamnHeroes [[spoiler: in ''The Ancient Ship of Doom'' when she rescues Ryu from death with the help of a submachinegun]].
* AnachronicOrder:
**
AnachronicOrder: Some ContinuitySnarl and FlipFlopOfGod aside, the series goes like this, from a young 18 years old Ryu to a 23 years[[note]]25 as of ''[=DOA5=]''[[/note]] old Master Ninja:



* TheAnimeOfTheGame: The 1991 OVA, which is set after the events of the second NES game.



* ArtifactOfDoom:
** The Dragon Ninja clan apparently exists to look after these, keeping the lids on various [[SealedEvilInACan cans of evil]].
** They aren't too good at it though, considering how [[RedshirtArmy everybody but Ryu gets killed. Twice]].

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* ArtifactOfDoom:
**
ArtifactOfDoom: The Dragon Ninja clan apparently exists to look after these, keeping the lids on various [[SealedEvilInACan cans of evil]].
**
evil]]. They aren't too good at it though, considering how [[RedshirtArmy everybody but Ryu gets killed. Twice]].



* CanonImmigrant:
** The fact Ryu married Irene and opened up a Curio/Antique Shop to run it together in the OVA carries over to the ''Dead or Alive'' series, which is set after everything that happened in his solo series. After Igakaki's re-imagination for the ''Ninja Gaiden'' series on the Xbox, it looked like this fact got {{retcon}}ned for good, but it took his departure from Team Ninja and Hayashi's intervetion as the new director to put the pieces back together in ''Dead or Alive: Dimensions''.
** Looking the other way around, Ayane would be the biggest immigrant in the series, followed by her half-sister Kasumi.
* ContinuityCameo:
** Ayane from ''Dead or Alive'' shows up in the modern trilogy. Inverted with Irene, who makes a cameo in ''Dead or Alive: Dimensions'' as Ryu's CIA contact during the story mode. [[spoiler: The cameo doubles as confirming Sonia from ''Ninja Gaiden II'' as Irene's alias]].

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* CanonImmigrant:
** The fact Ryu married Irene and opened up a Curio/Antique Shop to run it together in the OVA carries over to the ''Dead or Alive'' series, which is set after everything that happened in his solo series. After Igakaki's re-imagination for the ''Ninja Gaiden'' series on the Xbox, it looked like this fact got {{retcon}}ned for good, but it took his departure from Team Ninja and Hayashi's intervetion as the new director to put the pieces back together in ''Dead or Alive: Dimensions''.
** Looking the other way around, Ayane would be the biggest immigrant in the series, followed by her half-sister Kasumi.
* ContinuityCameo:
**
ContinuityCameo: Ayane from ''Dead or Alive'' shows up in the modern trilogy. Inverted with Irene, who makes a cameo in ''Dead or Alive: Dimensions'' as Ryu's CIA contact during the story mode. [[spoiler: The cameo doubles as confirming Sonia from ''Ninja Gaiden II'' as Irene's alias]].



* ContinuityNod:
** With ''Dead or Alive: Dimensions'', Hayashi has tried fixing some of Itagaki's mess, with Irene making a cameo in particular, as an attempt at settling Ryu's appearance in ''Dead or Alive'' as being placed years after his solo adventures.

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* ContinuityNod:
**
ContinuityNod: With ''Dead or Alive: Dimensions'', Hayashi has tried fixing some of Itagaki's mess, with Irene making a cameo in particular, as an attempt at settling Ryu's appearance in ''Dead or Alive'' as being placed years after his solo adventures.



* ContinuitySnarl: Ryu's appearance in ''Dead or Alive'', since the first installment made clear in his character bio that the current Ryu is, {{canon}}ically, the one who already has ventured through all his solo games, reinforced by stating he's a Curio Shop owner, something that would only happen after the end of the NES trilogy with Ryu married to Irene and everything else, namely from the OVA. Itagaki then envisioned the ''new'' ''Ninja Gaiden'' series for the Xbox and kind of made continuity unstable, such as having Ryu wear his "Black Falcon" outfit as the default outfit from ''Dead or Alive 4'' and onward, while making no mention of Irene or his shop ''in-game''. As of ''Dead or Alive: Dimensions'', things seemed to have been fixed, thanks to a couple of cameos here and there.
* ConvectionSchmonvection:
** In ''Ninja Gaiden II'', Ryu can run on lava and swim in it, although it starts to hurt later. Possibly justified since he can set himself on fire every time he uses fire-based Ninpo (and other elemental Ninpo).

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* ContinuitySnarl: Ryu's appearance in ''Dead or Alive'', since the first installment made clear in his character bio that the current Ryu is, {{canon}}ically, the one who already has ventured through all his solo games, reinforced by stating he's a Curio Shop owner, something that would only happen after the end of the NES trilogy with Ryu married to Irene and everything else, namely from the OVA. Itagaki then envisioned the ''new'' ''Ninja Gaiden'' series for the Xbox and kind of made continuity unstable, such as having Ryu wear his "Black Falcon" outfit as the default outfit from ''Dead or Alive 4'' and onward, while making no mention of Irene or his shop ''in-game''. ''in-game''.
**
As of ''Dead or Alive: Dimensions'', things seemed to have been fixed, thanks to a couple of cameos here and there.
* ConvectionSchmonvection:
**
ConvectionSchmonvection: In ''Ninja Gaiden II'', Ryu can run on lava and swim in it, although it starts to hurt later. Possibly justified since he can set himself on fire every time he uses fire-based Ninpo (and other elemental Ninpo).



** Joe/Ken Hayabusa's whereabouts. Ryu's father dies in the NES trilogy, yet he's alive and kicking in the modern series, which is totally fine since it's a {{prequel}}. In enters ''Dead or Alive'' and make things difficult, as the first game makes no mention of Joe at all; it doesn't even touch upon the Hayabusa Clan, either. It only shows that Ryu is taking the position of clan leader for the moment and doesn't say anything else since his father was always fond of leaving his son to taking care of the clan while he spent seasons training on top of the mountains.



* TenMinuteRetirement: While some elements of the OVA became CanonImmigrant for the ''Dead or Alive'' series (and by proxy the modern trilogy), the fact Irene retired from being a CIA agent to run an Antique Shop with Ryu didn't stick, at least in the {{Retool}} ''Dead or Alive: Dimensions'', where Irene acts as MissionControl for Ryu during his mission. It's unclear if she still is involved with their Antique Shop.

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* TenMinuteRetirement: While some elements of the OVA became CanonImmigrant canon for the ''Dead or Alive'' series (and by proxy the modern trilogy), the fact Irene retired from being a CIA agent to run an Antique Shop with Ryu didn't stick, at least in the {{Retool}} ''Dead or Alive: Dimensions'', where Irene acts as MissionControl for Ryu during his mission. It's unclear if she still is involved with their Antique Shop.



** ''Sigma 2'''s case is a bit special though. Due to an exclusivity contract with Microsoft, ''II'' could not be ported onto the [=PS3=]. The only way to do it after Itagaki left was to add, remove and change so many things that ''Sigma 2'' would be considered an independent game rather than a mere port. It worked: although the levels, combat system and enemies are pretty much the same, the playing experience is quite different.

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** *** ''Sigma 2'''s case is a bit special though. Due to an exclusivity contract with Microsoft, ''II'' could not be ported onto the [=PS3=]. The only way to do it after Itagaki left was to add, remove and change so many things that ''Sigma 2'' would be considered an independent game rather than a mere port. It worked: although the levels, combat system and enemies are pretty much the same, the playing experience is quite different.
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* ''[[VideoGame/NinjaGaidenOVA Ninja Gaiden]]'' OVA.

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* ''[[VideoGame/NinjaGaidenOVA Ninja Gaiden]]'' OVA.
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* ''Ninja Gaiden'' (Arcade)

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* ''Ninja Gaiden'' ''[[VideoGame/NinjaGaidenArcade Ninja Gaiden]]'' (Arcade)


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! Other media
* ''Ninja Gaiden'' (Literature/WorldsOfPower novelization)
* ''[[VideoGame/NinjaGaidenOVA Ninja Gaiden]]'' OVA.

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* ''Ninja Gaiden'' (2002)
* ''Ninja Gaiden II'' (2008)
* ''Ninja Gaiden III'' (2012)

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* ''Ninja Gaiden'' (2002)
''[[VideoGame/NinjaGaiden2004 Ninja Gaiden]]'' (2004)
* ''Ninja ''[[VideoGame/NinjaGaidenDragonSword Ninja: Gaiden II'' Dragon Sword]]''
* ''[[VideoGame/NinjaGaidenII2008 Ninja Gaiden II]]''
(2008)
* ''Ninja ''[[VideoGame/NinjaGaidenIII2012 Ninja Gaiden III'' 3]]'' (2012)



* AbsurdlySharpBlade: Played in an odd way in ''Ninja Gaiden 3''. Ryu's weapons can cut through metal, but not effortlessly − a good half of the [=QTEs=] in the game are button mashing to cut down turrets, spider tank legs or other armored equipment.
* AbsurdlySpaciousSewer: The tenth level of the Xbox title, oddly named "the Aquaduct" (sic).
* ActionCommands: ''Ninja Gaiden III'' may be the first game to have these with ''non-indicative button prompts'' during steel-on-bone attacks. Even if you're told to press Y, pressing X works just fine, and vice-versa. Since steel-on-bone chaining works only if you press X, you'll sometimes be better off disregarding the button prompt. Of course, you can also just turn the button-prompts off entirely...

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* AbsurdlySharpBlade: Played in an odd way in ''Ninja Gaiden 3''. Ryu's weapons can cut through metal, but not effortlessly − a good half of the [=QTEs=] in the game are button mashing to cut down turrets, spider tank legs or other armored equipment.
* AbsurdlySpaciousSewer:
AbsurdlySpaciousSewer:
**
The tenth level of the Xbox title, oddly named "the Aquaduct" (sic).
* ActionCommands: ''Ninja Gaiden III'' may be ** DownTheDrain: A sizeable chunk of the first game to have these with ''non-indicative button prompts'' during steel-on-bone attacks. Even if you're told to press Y, pressing X works just fine, and vice-versa. Since steel-on-bone chaining works only if you press X, you'll sometimes be better off disregarding the button prompt. Of course, you can also just turn the button-prompts off entirely...sequel's third chapter [[DownTheDrain takes place in a sewer]].



* AdvertisedExtra: Ryu's childhood friend Kureha gets her own short profile in the manual of the first game, indicating she'll have some important role. In truth, she only briefly shows up in one cutscene early on before dying alongside the rest of Ryu's village.
* AIBreaker: In ''Ninja Gaiden II'', midair attacks with the scythe. The Y button attack in particular ("Blood Rain") causes Ryu's landing to be delayed nearly a full second -- most enemies and even certain bosses will dash underneath you and get hit by the scythe.
* AlasPoorVillain: Genshin is from the rival Black Spider Ninja Clan who allied with Elizabet to resurrect the Archfiend, and sees Ryu as a WorthyOpponent. After multiple encounters that end with a stalemate, Genshin is formally defeated and reveals he was something of a pawn in the whole thing. Genshin is then revived as a fiend and defeated once more against Ryu with the True Dragon Sword, with Elizabet lamenting his uselessness. Ryu is subsequently enraged [[TakeUpMySword he picks up]] Genshin's sword The Blade of the Archfiend and uses it in conjunction with the Dragon Sword through the remainder of the game (it replacing the weaker twin swords "Dragon's Claw and Tiger's Fang" you previously had). Ryu then places Genshin's sword among [[WeaponTombstone the field of the buried warriors]].



* AntiFrustrationFeature: ''Ninja Gaiden III'' allows the player to switch anytime to "Hero Mode". The game plays the same as on Normal difficulty, but when health is under 30% (when the lifebar starts to glow red), guard and evading become automatic, making death pretty much impossible.
* ArtifactMook: In the first level, Murai sends his own, novice mooks at you in normal mode. From hard mode on, though, the same level makes you fight Black Spider Ninja... which are supposed to be enemies of Murai and have no reason to obey him whatsoever. Similarly, in hard mode you will often fight fiends and Black Spider Ninja altogether, even though these fiends are supposed to fight the Ninja, not help them.
* ArtificialStupidity: In ''II'', the Werewolf fiends cannot get on a table if Ryu jumps on it. A patch made things even more stupid, with the Werewolf fiends able to get on it but not get ''off''. The T-Rex boss in ''Ninja Gaiden III'' is becoming quite infamous for this. One of its main forms of attack is charging Ryu and then suddely tripping and falling to its side without hitting anything just so Ryu can attack it.



* AutoRevive: Talisman of Rebirth in the modern trilogy
* AwesomeButImpractical:
** The Unlabored Flawlessness in the Xbox ''Ninja Gaiden''. It's the wooden sword upgraded some 7 times (other weapons peak at 3 or 4) with no discernable change until it becomes a giant wooden paddle. It's a surprisingly powerful weapon, able to wreak havoc at about the same power as the upgraded War Hammer, but its high upgrade cost and very restrictive secret to its power ([[CriticalStatusBuff when you're low on health]] [[DesperationAttack it becomes exceptionally vicious]]) makes it difficult to use.
** The Falcon's Talons from ''Ninja Gaiden II'' and onwards is generally regarded as having one of the worst Ulimate Techniques to use (the talons themselves are very restrictive to close combat), but it's awesome to see Ryu go berserk on an enemy with claws attached to his hands and feet.
** Projectile weapons in the first Xbox game start bouncing off enemies when you get near the end (so much for your giant shuriken and stocks of gunpowder laced kunai). The bow is an exception, but standing around for Ryu to take it out and fire gets you killed pretty quickly at higher difficulties, though it's made more useful in "Sigma Plus" as you can now shoot arrows while jumping.
* BackFromTheDead: Ryu after being killed by Doku in the Xbox ''Ninja Gaiden''.
* BagOfSpilling: In the modern trilogy, this is averted for Ryu's movelist. The Flying Swallow, Izuna Drop, counter and Guillotine Throw are all unlocked at the start of ''II'', all of which were acquired during the first game. Played straight for the weapons in a strange way: three of them that are found in random places ([[SimpleStaff the Lunar]], [[DualWielding Dragon's Claw & Tiger's Fang]] and the [[FightingWithChucks Vigoorian Flail]]) were already acquired in the first game, [[FridgeLogic of which two of them are supposed to be unique...]]
* BeamSpam: Dagra Dai in ''Ninja Gaiden II''
* {{BFS}}:
** Aside from playable examples, cleavers are used by Fiend Nightmares and Spirit Doku has one long nodachi in the Xbox ''Ninja Gaiden''.
** The final boss in the unjustly-overlooked arcade original had a pair of these.
** Dagra Dai {{Dual Wield|ing}}s these.
* BigBad: The Regent of the Mask [[spoiler: and [[TheManBehindTheMan men behind the man Cliff and Ashtear,]] in ''Ninja Gaiden III'']]

to:

* %%* AutoRevive: Talisman of Rebirth in the modern trilogy
* AwesomeButImpractical:
** The Unlabored Flawlessness in the Xbox ''Ninja Gaiden''. It's the wooden sword upgraded some 7 times (other weapons peak at 3 or 4) with no discernable change until it becomes a giant wooden paddle. It's a surprisingly powerful weapon, able to wreak havoc at about the same power as the upgraded War Hammer, but its high upgrade cost and very restrictive secret to its power ([[CriticalStatusBuff when you're low on health]] [[DesperationAttack it becomes exceptionally vicious]]) makes it difficult to use.
**
AwesomeButImpractical: The Falcon's Talons from ''Ninja Gaiden II'' and onwards is generally regarded as having one of the worst Ulimate Techniques to use (the talons themselves are very restrictive to close combat), but it's awesome to see Ryu go berserk on an enemy with claws attached to his hands and feet.
** Projectile weapons in the first Xbox game start bouncing off enemies when you get near the end (so much for your giant shuriken and stocks of gunpowder laced kunai). The bow is an exception, but standing around for Ryu to take it out and fire gets you killed pretty quickly at higher difficulties, though it's made more useful in "Sigma Plus" as you can now shoot arrows while jumping.
* BackFromTheDead: Ryu after being killed by Doku in the Xbox ''Ninja Gaiden''.
* BagOfSpilling: In the modern trilogy, this is averted for Ryu's movelist. The Flying Swallow, Izuna Drop, counter and Guillotine Throw are all unlocked at the start of ''II'', all of which were acquired during the first game. Played straight for the weapons in a strange way: three of them that are found in random places ([[SimpleStaff the Lunar]], [[DualWielding Dragon's Claw & Tiger's Fang]] and the [[FightingWithChucks Vigoorian Flail]]) were already acquired in the first game, [[FridgeLogic of which two of them are supposed to be unique...]]
unique…]]
* BeamSpam: Dagra Dai in ''Ninja Gaiden II''
* {{BFS}}:
**
{{BFS}}: Aside from playable examples, cleavers are used by Fiend Nightmares and Spirit Doku has one long nodachi in the Xbox ''Ninja Gaiden''.
** The final boss in the unjustly-overlooked arcade original had a pair of these.
**
Gaiden''. Dagra Dai {{Dual Wield|ing}}s these.
* BigBad: The Regent of the Mask [[spoiler: and [[TheManBehindTheMan men behind the man Cliff and Ashtear,]] in ''Ninja Gaiden III'']]
these as well.



* BossInMookClothing:
** Good Lord, the Vigoorian Berserkers. They are armed with a [[{{BFS}} Dabilahro]], [[LightningBruiser are fairly fast for their build]], [[ImplacableMan have a solid guard but are also very resilient]], and on top of that have nothing but powerful close range ''and'' distance attacks. Of course if you try to use a Flying Swallow, [[KungFuProofMook you will be promptly dissuaded]] [[HoistByHisOwnPetard to try again]]. Manage to deal them enough damage? To reward you, they [[TurnsRed turn red]] and become even more dangerous. Granted, there is a simple tactics to take them down (let them attack at close range and use a counter) [[TheComputerIsACheatingBastard but it doesn't work so well when there are two or three of them]] (which is, 90% of the time).
** Alchemists in ''Razor's Edge'', always attack in groups of 3, just love to dodge your attacks and spam {{Painfully Slow Projectile}}s on you while you're trying to focus on one of them. They can also block your Ninpo and steel-on-bone attacks with their alchemic shield, and have a grab that drains both your health ''and'' your ki.
* BossRush: Sort of at the end of the first Xbox ''Ninja Gaiden''. You first fight two previously beaten bosses, then Marbus, two forms of Vigoor and finally the BigBad. At higher difficulties, [[OhCrap the two fairly easy bosses are replaced by the]] ''[[OhCrap much]]'' [[OhCrap more challenging ancient fiends Nicchae and Ishtaros]], making this a BossRush with only new bosses.
* {{Bowdlerise}}: While ''Sigma 2'' brought great additions such as new playable characters, game modes and a multiplayer option to warrant its deserved critical acclaim, it also got some vocal criticism from some due to the direction of removing the potential bloodbath present in the 360 version. Rather than see gallons of blood, dismembered limbs and body parts were turned into purple mist, which creates a rather odd effect because Ryu still performs brutal actions against enemies, only to see them gush out purple-colored smoke.
* BraggingRightsReward:
** In ''Ninja Gaiden (Sigma)'' for the Xbox/[=PS3=], the Plasma Saber MK II (on Normal) or the Dark Dragon Blade (Hard and above), sort of. You get them by gathering all 50 gold scarabs, but the latter is so close to the end of the game that they won't be of much use. Add to this that you have to bring the scarabs to Muramasa, and since there's no shop at the top of the Emperor's tower (where you get the last scarab), that means you have to go backtrack through tough enemies and swarms of [[DemonicSpiders ghost piranhas]] just to find a shop where you can get the damn sword. You then discover the Plasma Saber is every bit identical to the True Dragon Sword and that you can't use the Dark Dragon Blade against the FinalBoss ([[spoiler:since he's the one using it]]). With the exception of some fiend challenges like the ones with many {{B|ossInMookClothing}}erserkers, it's not really worth the trouble. This trope is averted with the highest difficulty Master Ninja Mode, which rewards you with...nothing!
** The Unlabored Flawlessness can be viewed this way. Its most notable feature is that its attack power goes way up when your health is in the red zone, but if your defense is skilled enough to survive like that, you probably don't need it.
* BreakingTheFourthWall: In ''Dragon Sword'', after finally explaining what the collectable Wooden Amulets are for, [[TeenGenius Denroku]] comments that he read it in the strategy guide.
* BrutalBonusLevel: The final mission in the first game, Eternal Legend, is a mini-scenario with 5 phases, during which you face waves of all the enemies met in story mode, and several bosses in-between. You have access to most of your semi-upgraded weapons and unlimited projectiles. You can save and go shopping between phases, but you will have ''very'' limited resources, and will have to take as little damage as possible to beat the mission.
* BulletHell: ''Ninja Gaiden II'', Master Ninja mode. Just... [[https://www.youtube.com/watch?v=AvTPjdTRfH4 watch.]]
* CallBack: In Day 6 of ''Ninja Gaiden 3'', the Epigonos boss can switch between a sword, a scythe, and claws, like Ryū. Except the combos he uses with the scythe and claws are from the movelist of ''Ninja Gaiden II''.
* CameraAbuse: For additional immersion, blood will splat on the screen each time you peform an Obliteration Technique on an enemy in ''Ninja Gaiden III''.
* CameraScrew: In the modern trilogy, specifically the ones released on Microsoft platforms, the camera will often be your toughest opponent, chosing the most impractical angle possible, zooming in without reason and putting {{mook}}s or ven Ryu himself off-screen. Surely ''Sigma'' and ''Sigma 2'' have fixed this problem, haven't they? Er...well, no. Fortunately, the camera in ''Ninja Gaiden III'' does its job decently, although still not perfectly. The most frequent problem is that enemies in the foreground obstruct your view because of the low camera angle.
* CatsAreMean: And those of the first Xbox game are DemonicSpiders!

to:

* BossInMookClothing:
**
BossInMookClothing: Good Lord, the Vigoorian Berserkers. They are armed with a [[{{BFS}} Dabilahro]], [[LightningBruiser are fairly fast for their build]], [[ImplacableMan have a solid guard but are also very resilient]], and on top of that have nothing but powerful close range ''and'' distance attacks. Of course if you try to use a Flying Swallow, [[KungFuProofMook you will be promptly dissuaded]] [[HoistByHisOwnPetard to try again]]. Manage to deal them enough damage? To reward you, they [[TurnsRed turn red]] and become even more dangerous. Granted, there is a simple tactics to take them down (let them attack at close range and use a counter) [[TheComputerIsACheatingBastard but it doesn't work so well when there are two or three of them]] (which is, 90% of the time).
** Alchemists in ''Razor's Edge'', always attack in groups of 3, just love to dodge your attacks and spam {{Painfully Slow Projectile}}s on you while you're trying to focus on one of them. They can also block your Ninpo and steel-on-bone attacks with their alchemic shield, and have a grab that drains both your health ''and'' your ki.
* BossRush: Sort of at the end of the first Xbox ''Ninja Gaiden''. You first fight two previously beaten bosses, then Marbus, two forms of Vigoor and finally the BigBad. At higher difficulties, [[OhCrap the two fairly easy bosses are replaced by the]] ''[[OhCrap much]]'' [[OhCrap more challenging ancient fiends Nicchae and Ishtaros]], making this a BossRush with only new bosses.
* {{Bowdlerise}}: While ''Sigma 2'' brought great additions such as new playable characters, game modes and a multiplayer option to warrant its deserved critical acclaim, it also got some vocal criticism from some due to the direction of removing the potential bloodbath present in the 360 version. Rather than see gallons of blood, dismembered limbs and body parts were turned into purple mist, which creates a rather odd effect because Ryu still performs brutal actions against enemies, only to see them gush out purple-colored smoke.
* BraggingRightsReward:
** In ''Ninja Gaiden (Sigma)'' for the Xbox/[=PS3=], the Plasma Saber MK II (on Normal) or the Dark Dragon Blade (Hard and above), sort of. You get them by gathering all 50 gold scarabs, but the latter is so close to the end of the game that they won't be of much use. Add to this that you have to bring the scarabs to Muramasa, and since there's no shop at the top of the Emperor's tower (where you get the last scarab), that means you have to go backtrack through tough enemies and swarms of [[DemonicSpiders ghost piranhas]] just to find a shop where you can get the damn sword. You then discover the Plasma Saber is every bit identical to the True Dragon Sword and that you can't use the Dark Dragon Blade against the FinalBoss ([[spoiler:since he's the one using it]]). With the exception of some fiend challenges like the ones with many {{B|ossInMookClothing}}erserkers, it's not really worth the trouble. This trope is averted with the highest difficulty Master Ninja Mode, which rewards you with...nothing!
** The Unlabored Flawlessness can be viewed this way. Its most notable feature is that its attack power goes way up when your health is in the red zone, but if your defense is skilled enough to survive like that, you probably don't need it.
* BreakingTheFourthWall: In ''Dragon Sword'', after finally explaining what the collectable Wooden Amulets are for, [[TeenGenius Denroku]] comments that he read it in the strategy guide.
* BrutalBonusLevel: The final mission in the first game, Eternal Legend, is a mini-scenario with 5 phases, during which you face waves of all the enemies met in story mode, and several bosses in-between. You have access to most of your semi-upgraded weapons and unlimited projectiles. You can save and go shopping between phases, but you will have ''very'' limited resources, and will have to take as little damage as possible to beat the mission.
* BulletHell: ''Ninja Gaiden II'', Master Ninja mode. Just... [[https://www.youtube.com/watch?v=AvTPjdTRfH4 watch.]]
* CallBack: In Day 6 of ''Ninja Gaiden 3'', the Epigonos boss can switch between a sword, a scythe, and claws, like Ryū. Except the combos he uses with the scythe and claws are from the movelist of ''Ninja Gaiden II''.
* CameraAbuse: For additional immersion, blood will splat on the screen each time you peform an Obliteration Technique on an enemy in ''Ninja Gaiden III''.
* CameraScrew: In the modern trilogy, specifically the ones released on Microsoft platforms, the camera will often be your toughest opponent, chosing the most impractical angle possible, zooming in without reason and putting {{mook}}s or ven even Ryu himself off-screen. Surely ''Sigma'' and ''Sigma 2'' have fixed this problem, haven't they? Er...well, no. Fortunately, the camera in ''Ninja Gaiden III'' does its job decently, although still not perfectly. The most frequent problem is that enemies in the foreground obstruct your view because of the low camera angle.
* CatsAreMean: And those of the first Xbox game are DemonicSpiders!
angle.



* ChargedAttack:
** Hold-type, though a variation. To pull off the devasting Ultimate Techniques in the modern games, you must collect essences by holding down the heavy attack button in the first Xbox ''Ninja Gaiden''. The sequels and remakes allowed the techniques to be performed even if essence isn't collected, but it will kick in much faster if essence is absorbed.
** ''Ninja Gaiden III'', however, opts out into the collect-type: you can only unleash an Ultimate Technique when Ryu's arm starts to glow red after killing {{mook}}s. In the same vein, Ninpo can only be activated if a gauge is filled up.
** And ''Razor's Edge'' goes back to a mixed-system, even adding a third level of charge.

to:

* ChargedAttack:
**
ChargedAttack: Hold-type, though a variation. To pull off the devasting Ultimate Techniques in the modern games, you must collect essences by holding down the heavy attack button in the first Xbox ''Ninja Gaiden''. The sequels and remakes allowed the techniques to be performed even if essence isn't collected, but it will kick in much faster if essence is absorbed.
**
absorbed. ''Ninja Gaiden III'', however, opts out into the collect-type: you can only unleash an Ultimate Technique when Ryu's arm starts to glow red after killing {{mook}}s. In the same vein, Ninpo can only be activated if a gauge is filled up.
** And
up. Then ''Razor's Edge'' goes back to a mixed-system, even adding a third level of charge.



* CheckPointStarvation: ''Sigma 2'' has a few passages where you have to go through several long, tough fights without the possibility to save in-between, most notably the last parts of Chapter 13 (including the very grueling stairway fight), 14 (the graveyard fights) and the first half of Chapter 16 (the very long straight corridor). The latter two have an appearance of {{Recurring Boss}}es out of nowhere without the usual auto-save. These passages are stressing in Normal but get ''really'' sadistic in Master Ninja.
* CherryTapping: [[http://iberiansngrealm.com/Wooden_Sword.html Wooden Sword School]]
* ChestMonster: [[MemeticMutation We found some ghost fish - in a chest! Instead of a box of "cash"!]]
* CollapsingLair: A staple of the series once the BigBad [[LoadBearingBoss is defeated]].
* CompetitiveBalance: Weapons in the modern trilogy use some combination of [[NecessaryDrawback range, damage, combo potential and the power of the Ultimate Technique]]. The Dragon Sword is the most balanced but in the first game there are several weapons that mostly play the same way (War Hammer, Dihilabhro and the Unlabored Flawlessness are all heavy blunt weapons, as well as the Dark Dragon Blade in bonus-quests). The sequel has a bit more variety in that regard, since no two weapons play quite the same. Also used for the girls in ''Sigma 2'': Rachel is the MightyGlacier, Ayane the FragileSpeedster, while Momiji's a JackOfAllStats.

to:

* CheckPointStarvation: ''Sigma 2'' has a few passages where you have to go through several long, tough fights without the possibility to save in-between, most notably the last parts of Chapter 13 (including the very grueling stairway fight), 14 (the graveyard fights) and the first half of Chapter 16 (the very long straight corridor). The latter two have an appearance of {{Recurring Boss}}es out of nowhere without the usual auto-save. These passages are stressing in Normal but get ''really'' sadistic in Master Ninja.
*
%%* CherryTapping: [[http://iberiansngrealm.com/Wooden_Sword.html Wooden Sword School]]
* %%* ChestMonster: [[MemeticMutation We found some ghost fish - in a chest! Instead of a box of "cash"!]]
* %%* CollapsingLair: A staple of the series once the BigBad [[LoadBearingBoss is defeated]].
* CompetitiveBalance: CompetitiveBalance:
**
Weapons in the modern trilogy use some combination of [[NecessaryDrawback range, damage, combo potential and the power of the Ultimate Technique]]. The Dragon Sword is the most balanced but in the first game there are several weapons that mostly play the same way (War Hammer, Dihilabhro and the Unlabored Flawlessness are all heavy blunt weapons, as well as the Dark Dragon Blade in bonus-quests). The sequel has a bit more variety in that regard, since no two weapons play quite the same. same.
**
Also used for the girls in ''Sigma 2'': Rachel is the MightyGlacier, Ayane the FragileSpeedster, while Momiji's a JackOfAllStats.



* CosmeticAward: Karma system. Averted in ''Razor's Edge'', wherein the player spends points to upgrade weapons/Ninpo, increase health and learn new techniques.
* CrueltyIsTheOnlyOption: ''Ninja Gaiden III'' has sequences where you're forced to slowly descend on helpless, disarmed {{mook}} and mercilessly cut them down. While the first instance is a {{mook}} who just watched you dozens of his comrades and drops his gun, pleading for his life (and scared shitless), other situations has the {{mook}} dare you to kill them while [[BreakingLecture lecturing you]]. The game cannot progress unless you kill them. [[IncrediblyLamePun Mercifully]] removed in ''Razor's Edge.''
* DamnYouMuscleMemory: In ''Sigma 2'', the bow is aimed and fired with the triggers instead of the face buttons for ''Ninja Gaiden'' and ''Ninja Gaiden II''. Justified since it allows to throw shurikens even with the bow equipped but it does take a bit of time to get used to it. The opposite is even worse: in ''II'', many ''Sigma 2'' players will try to throw shurikens mid-jump and fire an arrow; it won't work.
** Same deal with guarding: for the Xbox games, it's on the left trigger; on the [=PS3=], it's L1. Consider the consequences of letting your guard down for one second in ''II'', this can be a problem.



* DeathFromAbove: A gameplay mechanic in ''Ninja Gaiden III''. You can jump from a high building and [[ArtisticLicensePhysics glide in the air]] towards a poor mook, before impaling him as you land.
* DeathOrGloryAttack: ''Razor's Edge'' turned the stee-on-bone attacks into this. If you time it right, you can one-hit-kill an enemy before he grabs you − and repeat the attack on nearby enemies (a max-upgraded allows up to 4 kills in a row), and regain a tiny bit of health. If you don't, well, he grabs you.
* {{Doppelganger}}:
** The aggressive Doppelganger Fiends in the modern series. They are capable of doing nearly every single one of Ryu's moves and every single advanced techniques a player ''must'' know.
** The Epigonos from ''Ninja Gaiden III'', and it comes in two forms: the first has Ryu's form, the second has a fiendish transformation and can switch between three weapons like Ryu. However, they're not as aggressive as the fiend versions and they easily fall for an Izuna Drop, even in harder difficulties.
* DoppelgangerAttack: The Doppelganger Fiends.
* DownTheDrain: A sizeable chunk of the sequel's third chapter takes place in a sewer.

to:

* DeathFromAbove: A gameplay mechanic in ''Ninja Gaiden III''. You can jump from a high building and [[ArtisticLicensePhysics glide in the air]] towards a poor mook, before impaling him as you land.
* DeathOrGloryAttack: ''Razor's Edge'' turned the stee-on-bone attacks into this. If you time it right, you can one-hit-kill an enemy before he grabs you − and repeat the attack on nearby enemies (a max-upgraded allows up to 4 kills in a row), and regain a tiny bit of health. If you don't, well, he grabs you.
* {{Doppelganger}}:
**
{{Doppelganger}}: The aggressive Doppelganger Fiends in the modern series. They are capable of doing nearly every single one of Ryu's moves and every single advanced techniques a player ''must'' know.
** The Epigonos from ''Ninja Gaiden III'', and it comes in two forms: the first has Ryu's form, the second has a fiendish transformation and can switch between three weapons like Ryu. However, they're not as aggressive as the fiend versions and they easily fall for an Izuna Drop, even in harder difficulties.
*
%%* DoppelgangerAttack: The Doppelganger Fiends.
* DownTheDrain: A sizeable chunk of the sequel's third chapter takes place in a sewer.
Fiends.



* EarnYourFun: Itagaki wasn't the page quote for nothing.
* EasyModeMockery:
** Done literally in ''Black''. You unlock Ninja Dog mode if you die too many times on the first level, but not before Ayane admonishes you for being so weak. She then proceeds to give you a purple ribbon powerup, and all the power bracelets become ribbons as well. Ryu remains in his purple ninja trainee outfit for the remainder of the adventure after Chapter 2 instead of changing to his [[IconicOutfit iconic Black Falcon suit]]. ''Sigma'' changes this so you don't change out of your outfit -- but Ayane still has a cutscene where she states how she overestimated you. In both versions, you're locked out of the "Master Ninja" award.
** In ''Razor's Edge'', playing in [[AntiFrustrationFeatures Hero Mode]] reduces the experience earned in combat ''if'' the character's health drops to the level where guard becomes automatic (i.e. you would have died without it). Hero Mode was also featured in ''Sigma Plus''.

to:

* %%* EarnYourFun: Itagaki wasn't the page quote for nothing.
* EasyModeMockery:
** Done literally in ''Black''. You unlock Ninja Dog mode if you die too many times on the first level, but not before Ayane admonishes you for being so weak. She then proceeds to give you a purple ribbon powerup, and all the power bracelets become ribbons as well. Ryu remains in his purple ninja trainee outfit for the remainder of the adventure after Chapter 2 instead of changing to his [[IconicOutfit iconic Black Falcon suit]]. ''Sigma'' changes this so you don't change out of your outfit -- but Ayane still has a cutscene where she states how she overestimated you. In both versions, you're locked out of the "Master Ninja" award.
** In ''Razor's Edge'', playing in [[AntiFrustrationFeatures Hero Mode]] reduces the experience earned in combat ''if'' the character's health drops to the level where guard becomes automatic (i.e. you would have died without it). Hero Mode was also featured in ''Sigma Plus''.
nothing.



* ElevatorActionSequence: Rachel's chapter in ''Sigma 2'' has one of these.



* EnergyWeapon : Paz Zuu from the Xbox ''Ninja Gaiden'' uses EyeBeams which, oddly enough, doesn't damage you directly; instead, it traces a path, which ignites shortly afterwards. Unfortunately, the black pincer fiends in the same game aren't so kind-hearted with their own EyeBeams, [[DemonicSpiders infuriating more than one player]].



* EscortMission: A very brief, easy one at the end of Day 4 in ''Ninja Gaiden III'', where you have to protect Canna as multiple Homunculi jump and attack you. Inverted in the same game during the trek to find Joe, as Momiji is the one escorting Ryu.



* ExpospeakGag: In the middle of the "Flying Fortress Daedalus" level in ''Ninja Gaiden II'', the intercom voice suddenly stops being serious for a second.
--> ''"Another intruder has been detected with explosives. A blonde woman. Message to all units: [[DistractedByTheSexy she's hot!]]"''
* EyepatchOfPower: Genshin
* TheFaceless: [[spoiler:Kasumi]] in ''Sigma 2''
* FacelessGoons: [[https://www.youtube.com/watch?feature=player_embedded&v=2hYya_IyS1k Averted]] in ''Ninja Gaiden III'' for a full dollop of WhatMeasureIsAMook.



* FatalFamilyPhoto: As soon as the scientist in ''III'' starts talking about how Canna reminds him of his daughter back home, whom he will be seeing soon, you know he's doomed.
* FauxActionGirl:
** In the Xbox ''Ninja Gaiden'', Rachel, who kills a random fiend when she's introduced, spends the rest of the game getting captured, thrown around Vigoor and being strung up for a sacrifice. Lovely outfit, however. This gets fixed in ''Sigma'', where she's promoted to playable character, thus promoted to full-on ActionGirl. Who still gets constantly captured and thrown around in the {{cutscene|Incompetence}}s. Aside from the promotion, her role in the story didn't change.
** Sonia in ''Ninja Gaiden II'', plays the badass CIA agent a little more convincingly. While she manages to get captured and needs rescuing at the start, she repays the favor by showing up like a {{big damn hero|es}} and saving Ryu from a battle against impossible odds, and later by strolling around the Daedalus, casually dispatching ninja {{mook}}s with a rocket launcher. Unfortunately, she gets demoted by getting captured ''again'', put into a dress marginally ''less'' {{Stripperific}} than her regular attire, and fails to do anything useful from that point on (although admittedly, it's kinda hard to do anything [[spoiler: in the Underworld]] if you're not a badass {{Ninja}}.
** Really, the series has become a FauxActionGirl ''factory,'' since [[ThirdPersonSeductress hot, playable female characters]] have become a selling point, but the protagonist is always Ryu, requiring 1-3 seemingly-competent women to still need him bailing them out every game.
** Momiji unfortunately doesn't have a good showing in ''Dragon Sword'' - she demonstrates some skill as a ninja but [[HopelessBossFight loses handily to the first big fiend she encounters]] and spends most of the game as a tortured captive of the Black Spider Clan. Thankfully she gets to be a full-blown ActionGirl in ''Sigma 2''. And by the time of ''Ninja Gaiden III'', she spends a whole level [[BackToBackBadasses fighting alongside Ryu]] almost as an equal.
** Come in, Mizuki [=McCloud=], and welcome to the club!
** As stated above, some of the female characters manage to abandon the FauxActionGirl category eventually.
* FetchQuest: The golden scarabs in the first Xbox ''Ninja Gaiden'' and the crystal skulls in the sequel, though the latter's especially bad: when you collect the 30 skulls, the reward is...a giant crystal skull that has no use whatsoever. It ''might'' have some sort of effect, but the description of the object is too crytpic to determine what.
* FieldOfBlades: In ''II'', the last part of the infamous [[MarathonLevel Chapter 11]].



* FranchiseZombie: Itagaki wanted ''II'' to be the last ''Ninja Gaiden'' game, at least for modern continuity. It only took his departure for Hayashi to keep going with ''III''. Still, it's unclear if Itagaki [[LikeYouWouldReallyDoIt really meant that]], since he made the statement when he was already at odds with Tecmo Koei, very close to his eventual departure.
* GameplayAndStoryIntegration: ''Ninja Gaiden III'' makes a point of eliminating elements that "break the immersion". No HyperspaceArsenal (Save for the extra weapons in ''Razor's Edge'', but that's it), no statues that teleport you to a shop, no EssenceDrop from dead foes and the save point statues are replaced by a falcon following Ryu. There are no healing items either: even in ''Razor's Edge'', all methods for healing (Ninpo, meditation, steel-on-bone and save points) are performed directly in-game, except for life-upgrades.



* GiantSpaceFleaFromNowhere:
** The ankylosaurus at the end of ''Ninja Gaiden II'' Chapter 7 would seem to fit, but it's actually seen and referred to at least once before you fight it. The two you eventually face in the Underworld, however, fit this trope.
** Actually, you can see them in a lake of lava a little ways before the second fight.
** Really, a good portion of the minibosses fit this. The Rasetsu-class ninja show up in the oddest of places...
** The most egregious example in ''II'' is the electric metallic Viking/fish/sperm... [[NinjaPirateZombieRobot thing]] at the end of Chapter 3.
* GoodThingYouCanHeal: One of the new techniques of ''Razor's Edge'' is "Meditation", which allows you to heal yourself using your Ninpo energy.
* GrenadeLauncher: Certain MSAT {{mook}}s in the first Xbox ''Ninja Gaiden'' carry these, and ''Black'' gave the tanks these to counter an easy means of defeating them, which was to get so close that it could only circle without being able to fire its cannon, only a mounted machine gun with a suppressable gunner.
* HarderThanHard: Very Hard/Path of the Mentor and Master Ninja/Path of the Master Ninja.
** ''Ninja Gaiden II'' was this on any difficulty...[[TheComputerIsACheatingBastard for questionable reasons]].
** Players who became proficient on Path of Acolyte/Warrior would end up dying in the first chapter of Path of the Mentor. All enemies are upgraded to those you previously encountered later on and you start out with no upgrades.
* HardLevelsEasyBosses:
** This is also the case in ''Ninja Gaiden II'': while the levels are basically massive gauntlets with endless hordes of cheap {{mook}}s, most bosses are surprisingly easy to take down. Even the four Greater Fiends and the FinalBoss pose little threat. ''Sigma 2'' balanced things by reducing the amount of on-screen {{mook}}s but made most of the bosses harder, improving their AI and health.
** Played straight in Ayane's chapter in ''Sigma 2'', though; Onibaba is considerably easier than the mooks you have to get through first, particularly at higher difficulty levels.
* HeelFaceTurn: [[spoiler: Awakened Alma saving Rachel]]
* {{Hellgate}}: Mt. Fuji is one, apparently.
* HeroicSacrifice: [[spoiler:Awakened Alma saving Rachel]]
* HeadsIWinTailsYouLose: The first fight against the Regent of the Mask in ''Ninja Gaiden III''. You stab him for what seems to be the finishing blow...but instead he grabs Ryu's sword, utters a few words to activate the Grip of Murder and fuses it into his arm, giving him a cursed RedRightHand for the rest of the game.
* HighPressureBlood: While ''Ninja Gaiden II'' went for LudicrousGibs, ''III'' took this route.
* HopelessBossFight: Two of them in ''Ninja Gaiden Sigma''. In Chapter 2 against [[spoiler:Doku]], when you have only a level one Dragon Sword and a rachitic lifebar, and in Chapter 14 with Rachel when you fight [[spoiler:Nicchae and Ishtaros]]. In both cases, a normal player will likely get their ass handed before understanding what's going on. It ''is'' technically possible to win, but that requires insane skill, and even if you do [[GameplayStorySegregation your character gets beaten in the cutscene anyway.]]
* HowWeGotHere: The original ''Ninja Gaiden III'' begins with the scene from the very first trailer of the game − a first-person perspective of Ryu coldly assassinating an enemy and removing his mask, with chaos in the background. The player gains control of Ryu as he fights a giant humanoid monster, before the title appears and the story flashes back to Day 1. [[spoiler: Turns out the man Ryu is killing is Theodore Higgins, BrainwashedAndCrazy into becoming the Regent of the Mask, and the giant monster is the Goddess using Theodore's daughter Canna as its vessel, wielding the Dragon Sword]].

to:

* GiantSpaceFleaFromNowhere:
**
%%* GiantSpaceFleaFromNowhere: The ankylosaurus at the end of ''Ninja Gaiden II'' Chapter 7 would seem to fit, but it's actually seen and referred to at least once before you fight it. The two you eventually face in the Underworld, however, fit this trope.
**
trope. Actually, you can see them in a lake of lava a little ways before the second fight.
** %%** Really, a good portion of the minibosses fit this. The Rasetsu-class ninja show up in the oddest of places...
** %%** The most egregious example in ''II'' is the electric metallic Viking/fish/sperm... Viking/fish/sperm… [[NinjaPirateZombieRobot thing]] at the end of Chapter 3.
* GoodThingYouCanHeal: One of the new techniques of ''Razor's Edge'' is "Meditation", which allows you to heal yourself using your Ninpo energy.
* GrenadeLauncher: Certain MSAT {{mook}}s in the first Xbox ''Ninja Gaiden'' carry these, and ''Black'' gave the tanks these to counter an easy means of defeating them, which was to get so close that it could only circle without being able to fire its cannon, only a mounted machine gun with a suppressable gunner.
*
%%* HarderThanHard: Very Hard/Path of the Mentor and Master Ninja/Path of the Master Ninja.
** %%** ''Ninja Gaiden II'' was this on any difficulty...[[TheComputerIsACheatingBastard for questionable reasons]].
** %%** Players who became proficient on Path of Acolyte/Warrior would end up dying in the first chapter of Path of the Mentor. All enemies are upgraded to those you previously encountered later on and you start out with no upgrades.
* HardLevelsEasyBosses:
** This is also the case in ''Ninja Gaiden II'': while the levels are basically massive gauntlets with endless hordes of cheap {{mook}}s, most bosses are surprisingly easy to take down. Even the four Greater Fiends and the FinalBoss pose little threat. ''Sigma 2'' balanced things by reducing the amount of on-screen {{mook}}s but made most of the bosses harder, improving their AI and health.
** Played straight in Ayane's chapter in ''Sigma 2'', though; Onibaba is considerably easier than the mooks you have to get through first, particularly at higher difficulty levels.
* HeelFaceTurn: [[spoiler: Awakened Alma saving Rachel]]
*
%%* {{Hellgate}}: Mt. Fuji is one, apparently.
* HeroicSacrifice: [[spoiler:Awakened Alma saving Rachel]]
* HeadsIWinTailsYouLose: The first fight against the Regent of the Mask in ''Ninja Gaiden III''. You stab him for what seems to be the finishing blow...but instead he grabs Ryu's sword, utters a few words to activate the Grip of Murder and fuses it into his arm, giving him a cursed RedRightHand for the rest of the game.
*
%%* HighPressureBlood: While ''Ninja Gaiden II'' went for LudicrousGibs, ''III'' took this route.
* HopelessBossFight: Two of them in ''Ninja Gaiden Sigma''. In Chapter 2 against [[spoiler:Doku]], when you have only a level one Dragon Sword and a rachitic lifebar, and in Chapter 14 with Rachel when you fight [[spoiler:Nicchae and Ishtaros]]. In both cases, a normal player will likely get their ass handed before understanding what's going on. It ''is'' technically possible to win, but that requires insane skill, and even if you do [[GameplayStorySegregation your character gets beaten in the cutscene anyway.]]
* HowWeGotHere: The original ''Ninja Gaiden III'' begins with the scene from the very first trailer of the game − a first-person perspective of Ryu coldly assassinating an enemy and removing his mask, with chaos in the background. The player gains control of Ryu as he fights a giant humanoid monster, before the title appears and the story flashes back to Day 1. [[spoiler: Turns out the man Ryu is killing is Theodore Higgins, BrainwashedAndCrazy into becoming the Regent of the Mask, and the giant monster is the Goddess using Theodore's daughter Canna as its vessel, wielding the Dragon Sword]].
route.



* IdiosyncraticDifficultyLevels: In ''Ninja Gaiden II'', the difficulty runs from Acolyte, Warrior, Mentor to Master Ninja.
* IHaveAFamily: One of the {{mook}}s tries to pull this on Ryu at the beginning of ''Ninja Gaiden III''. [[CrueltyIsTheOnlyOption It works as well as expected.]]



* IndyEscape: ''Ninja Gaiden III'' is quite fond of these, with notably two in Day 3 (the first to escape a napalm bombing, the second to outrun the T-Rex). Thankfully, it doesn't have too much of the {{Camera Screw}}s these sequences usually have, since the camera zooms out a bit when an obstacle is close.
* InfiniteSupplies:
** Ryu has an endless supply of standard shuriken. Enemies with small arms have to periodically reload (most evident with the MSAT), but they never run out of magazines.
** In ''Sigma 2'', he also has an infinite amount of arrows. In the first game and ''II'', there's a limit, but there will always be a body bristling with arrows nearby when you need it.

to:

* IndyEscape: ''Ninja Gaiden III'' is quite fond of these, with notably two in Day 3 (the first to escape a napalm bombing, the second to outrun the T-Rex). Thankfully, it doesn't have too much of the {{Camera Screw}}s these sequences usually have, since the camera zooms out a bit when an obstacle is close.
* InfiniteSupplies:
**
InfiniteSupplies: Ryu has an endless supply of standard shuriken. Enemies with small arms have to periodically reload (most evident with the MSAT), but they never run out of magazines.
**
magazines. In ''Sigma 2'', he also has an infinite amount of arrows. In the first game and ''II'', there's a limit, but there will always be a body bristling with arrows nearby when you need it.



* {{Invisibility}}: The Ghosts in ''Ninja Gaiden III'' have an invisibily suit and will usually use it for surprise attacks or lob grenades at you from every direction. You can detect them with your shurikens and your bow, and they always turn visible when they attack, so they aren't ''that'' difficult to fight, but they still can be a pain at higher difficulties.
* InvulnerableAttack: Ninpo, off-the-wall attacks, throws, Obliteration and Ultimate Techniques, and steel-on-bone in the modern series (plus certain spin attacks in ''Ninja Gaiden II''). In the higher difficulties of ''II'', knowing how and when to use these is actually crucial.



* KaizoTrap:
** The giant armadillo boss in ''Ninja Gaiden II'' explodes after death, which kills you instantly. The only way to avoid a OneHitKO is to hold the block button, which is rather counter-intuitive since no other explosive attack in the modern series can be blocked.
** The clawed mutants of ''III'' will sometimes start to "overheat" and come at you to explode after you killed them.



* LargeHam: Volf, all the way. The Regent of the Mask in ''Ninja Gaiden III'' takes his share, too.
* LethalLavaLand: The underworld in ''II'', which can be accessed by leaping into Mount Fuji.

to:

* %%* LargeHam: Volf, all the way. The Regent of the Mask in ''Ninja Gaiden III'' takes his share, too.
* LethalLavaLand: The underworld in ''II'', which can be accessed by leaping into Mount Fuji.
too.



* LifeDrain:
** A special ability of Kitetsu, Doku's demonic sword in the first Xbox ''Ninja Gaiden''. You can do it to minor {{mook}}s the same way Doku does it to you and regain quite a bit of health. You can even do it to ''Doku himself''. However, the rest of the time you use it, the blade drains ''your own health''. In ''Sigma'', holding the sword doesn't deplete your lifebar, but the effect of this trope is considerably {{nerf}}ed.
** The Alchemist {{mook}}s in ''III'' also have a grapple maneveur like this.
* LighterAndSofter: ''Ninja Gaiden Sigma 2'' when compared to the original ''Ninja Gaiden II'', graphically speaking. Most of the blood and gore is removed and it uses noticeably brighter color tones and a bloom effect, thankfully the Vita version - ''Sigma Plus 2'' restored all the gore.
* LivingStatue: In ''Sigma 2'' you fight a giant Buddha statue as a WarmUpBoss; a few chapters later, ''the freaking Art/StatueOfLiberty''.
* LoadsAndLoadsOfLoading: An issue in ''Sigma 2''. For example, you have a loading at the chapter screen, then if you want to change costumes you have another loading, and after you've selected the outfit, you have to go through the chapter screen loading ''again''. In ''Ninja Gaiden III'', the "world map" animation would be cool if it wasn't so long and if you didn't have to watch it every single time you load the game or get to the next day. Sometimes you even have to watch it ''twice'' between two events.
* LudicrousGibs: Every weapon in ''Ninja Gaiden II'' can dismember and dice opponents, [[OnlyAFleshWound not that this deters them from fighting]]. Lycanthropes will even pick up stray body parts and throw them at you.

to:

* LifeDrain:
**
LifeDrain: A special ability of Kitetsu, Doku's demonic sword in the first Xbox ''Ninja Gaiden''. You can do it to minor {{mook}}s the same way Doku does it to you and regain quite a bit of health. You can even do it to ''Doku himself''. However, the rest of the time you use it, the blade drains ''your own health''. In ''Sigma'', holding the sword doesn't deplete your lifebar, but the effect of this trope is considerably {{nerf}}ed.
**
{{nerf}}ed. The Alchemist {{mook}}s in ''III'' also have a grapple maneveur like this.
* LighterAndSofter: ''Ninja Gaiden Sigma 2'' when compared to the original ''Ninja Gaiden II'', graphically speaking. Most of the blood and gore is removed and it uses noticeably brighter color tones and a bloom effect, thankfully the Vita version - ''Sigma Plus 2'' restored all the gore.
* LivingStatue: In ''Sigma 2'' you fight a giant Buddha statue as a WarmUpBoss; a few chapters later, ''the freaking Art/StatueOfLiberty''.
* LoadsAndLoadsOfLoading: An issue in ''Sigma 2''. For example, you have a loading at the chapter screen, then if you want to change costumes you have another loading, and after you've selected the outfit, you have to go through the chapter screen loading ''again''. In ''Ninja Gaiden III'', the "world map" animation would be cool if it wasn't so long and if you didn't have to watch it every single time you load the game or get to the next day. Sometimes you even have to watch it ''twice'' between two events.
* LudicrousGibs: Every weapon in ''Ninja Gaiden II'' can dismember and dice opponents, [[OnlyAFleshWound not that this deters them from fighting]]. Lycanthropes will even pick up stray body parts and throw them at you.
this.



* LostTechnology: Twin Serpents Plaza statue in the Xbox ''Ninja Gaiden''/''Sigma''
* MacrossMissileMassacre: Thanks to some {{BFG}} toting ninjas in the later levels of ''Ninja Gaiden II'', you get to be on the receiving end of these.



* TheManBehindTheMan: Doku -> Vigoorian Emperor -> [[spoiler:The Dark Disciple, who is Murai in disguise]]



* MaskPower: Inverted with the Ogres from ''Ninja Gaiden Black'', who grow stronger after Ryu breaks their masks.
* MegaCorp: Lords Of Alchemy in ''Ninja Gaiden III''
* MercyKill: One of the developers of ''Ninja Gaiden II'' described Obliteration Techniques as this, but considering dismembered {{mook}}s still go after you and will occasionally [[TakingYouWithMe use a suicidal maneveur]], "mercy" might be overstating it.
* MercyMode: Ninja Dog in the first Xbox ''Ninja Gaiden'', Hero Mode in ''III''.
* MetaPowerUp: You can purchase a power-up in ''Razor's Edge'' (possibly [=NG3=] as well) that allows you to accumulate Karma more quickly.
* MightyGlacier: Mixed with StoneWall. The purple zombies of the first Xbox ''Ninja Gaiden''. They carry enormous bayonet guns, their attacks are pretty damaging, but are so slow you have to be really careless to get killed. It takes three full Ultimate Techniques of the Unlabored Flawlessness to make them bite the dust, meaning they have more health than some ''bosses''.
* MookBouncer: The black laser fiends in the first Xbox game are already [[DemonicSpiders annoying]], but in the tower section of the second-to-last chapter, they can use a really nasty grapple that drags you underground and sends you back to the level below, forcing you to go through the previous wave of enemies again ''and'' through a wave of ghost fish. Even more infuriating if you're doing a [[SelfImposedChallenge Karma run]], since it prevents you from getting any more points in that fight (it's counted as if you had fled the fight).
* MookChivalry: [[AvertedTrope Chiva-what]]?

to:

* MaskPower: Inverted with the Ogres from ''Ninja Gaiden Black'', who grow stronger after Ryu breaks their masks.
* MegaCorp: Lords Of Alchemy in ''Ninja Gaiden III''
* MercyKill: One of the developers of ''Ninja Gaiden II'' described Obliteration Techniques as this, but considering dismembered {{mook}}s still go after you and will occasionally [[TakingYouWithMe use a suicidal maneveur]], "mercy" might be overstating it.
* MercyMode: Ninja Dog in the first Xbox ''Ninja Gaiden'', Hero Mode in ''III''.
* MetaPowerUp: You can purchase a power-up in ''Razor's Edge'' (possibly [=NG3=] as well) that allows you to accumulate Karma more quickly.
* MightyGlacier: Mixed with StoneWall. The purple zombies of the first Xbox ''Ninja Gaiden''. They carry enormous bayonet guns, their attacks are pretty damaging, but are so slow you have to be really careless to get killed. It takes three full Ultimate Techniques of the Unlabored Flawlessness to make them bite the dust, meaning they have more health than some ''bosses''.
* MookBouncer: The black laser fiends in the first Xbox game are already [[DemonicSpiders annoying]], but in the tower section of the second-to-last chapter, they can use a really nasty grapple that drags you underground and sends you back to the level below, forcing you to go through the previous wave of enemies again ''and'' through a wave of ghost fish. Even more infuriating if you're doing a [[SelfImposedChallenge Karma run]], since it prevents you from getting any more points in that fight (it's counted as if you had fled the fight).
*
''III''
%%*
MookChivalry: [[AvertedTrope Chiva-what]]?



* MoraleMechanic: In ''Ninja Gaiden 3'', using the fire dragon Ninpo will cause the weakest enemies around to drop their weapons, cower and beg for their lives. If you so chose, you can finish them off regardless.
* MostDefinitelyNotAVillain: Murai starts off the first Xbox ''Ninja Gaiden''/''Sigma'' by sending dozens of his men at you to be killed. Throughout the game, he sends you letters encouraging you kill as many people as you can, including civilians, because their blood will make the Dark Dragon Blade stronger. Yeah, good luck guessing who the "surprise" FinalBoss will be.



* PowerCopying: Weapons picked from certain bosses will allow Ryu to perform their special attacks.
* MysteriousWatcher: Ayane and Gamov from the Xbox ''Ninja Gaiden''
* {{Nerf}}: [[Nerf/NinjaGaiden See here]].



* NiceJobBreakingItHero: A minor example in ''II''/''Sigma 2'' (so minor that Ryu [[DidYouJustPunchOutCthulhu fixes it pretty fast]]) [[spoiler: While escaping Mt. Fuji with Sonia, a drop of Ryu's cursed Dragon Clan/Fiend blood revives the Archfiend Vazdah into its OneWingedAngel form]].



* NonDubbedGrunts: ''Dragon Sword'' has no English voice track, as Tecmo Toei felt no need to hire English voice actors, since the game only has grunts and a few words uttered through the whole adventure. Still it's quite impressive that all sounds and grunts alike are performed by the original Japanese voice actors, and actually recorded for production, not recycled tracks from the console versions.
* NoIAmBehindYou: The "Cicada's Surge" technique allows Ryu to teleport behind an attacking enemy in ''Razor's Edge''.
* NonStandardGameOver: In the first game, after you get the bow, you can use it to shoot a wounded Ayane dead; the game will promptly end as a result. You can likewise shoot Sonia dead near the end of ''Ninja Gaiden II'', which will lead to the same result.



* OmnicidalManiac: The Dark Dragon in ''Dragon Sword'', according to Nicchae, would've annihilated both humans AND fiends had Ryu not destroyed it soon after its birth.



* OneHitKill: Master Ninja Mode's ungodly difficulty in ''Sigma 2'' relies on the fact that the player has very little room for mistake. Several enemy attacks like fire geysers, and any boss grapple or {{mook}} suicidal attack will kill you instantly regardless of your lifebar's length. In your arsenal, the Inazuma Drop for any non-boss humanoid enemy. The only caveat is that you have to actually pull it off.
* OneTimeDungeon: In the first Xbox ''Ninja Gaiden'', you can't go back to the Ninja Fortress from Chapter 1 nor enter the airship in Chapter 3 since it crashes.
* OneWingedAngel: Alma -> Awakened Alma, Doku -> Spirit Doku, and both forms of the Vigoorian Emperor in the Xbox ''Ninja Gaiden'' and the Archfiend in the sequel.
* OnlyAFleshWound: A game mechanic in ''II''/''Sigma 2'', where enemies act differently depending on how they've been dismembered. In some ways, they become more dangerous when they've lost a limb, and will liekly do a grab/suicide attack that's very hard to avoid and heavily damaging.
* OnlyIdiotsMayPass: Subverted in the modern games.
* OurHomunculiAreDifferent: Homunculi in ''Ninja Gaiden III'' turn into Chimeras after you take them down. They are also the only enemies that ''[[MercyKill beg you to kill them]]'' while they attack you.
* PerfectPlayAI:
** The Doppelganger fiend in the first Xbox game would make you feel like you're fighting against a computer-controlled Ryu.
** The Regent of the Mask in ''Razor's Edge'' can also be quite infuriating, as he is mostly immune to Ultimate Techniques, dodges a lot and takes advantage of every little opening in your defense − and even his basic attacks deal quite a lot of damage. Dealing with him in higher difficulties requires a perfect knowledge of his pattern.
* PainfullySlowProjectile: Averted in ''Ninja Gaiden II'', where white ninja archers fire explosive arrows so fast you can't possibly dodge them in time; they're also unblockable and can hit you underwater. In Master Ninja Mode, you fight them right at the beginning, waiting for you across gaps or targeting you while running on water. [[FakeDifficulty Everyone's got their four-leaf clovers]]? Thankfully, they are fewer and a bit slower in ''Sigma 2''.

to:

* OneHitKill: Master Ninja Mode's ungodly difficulty in ''Sigma 2'' relies on the fact that the player has very little room for mistake. Several enemy attacks like fire geysers, and any boss grapple or {{mook}} suicidal attack will kill you instantly regardless of your lifebar's length. In your arsenal, the Inazuma Drop for any non-boss humanoid enemy. The only caveat is that you have to actually pull it off.
* OneTimeDungeon: In the first Xbox ''Ninja Gaiden'', you can't go back to the Ninja Fortress from Chapter 1 nor enter the airship in Chapter 3 since it crashes.
*
%%* OneWingedAngel: Alma -> Awakened Alma, Doku -> Spirit Doku, and both forms of the Vigoorian Emperor in the Xbox ''Ninja Gaiden'' and the Archfiend in the sequel.
* OnlyAFleshWound: A game mechanic in ''II''/''Sigma 2'', where enemies act differently depending on how they've been dismembered. In some ways, they become more dangerous when they've lost a limb, and will liekly do a grab/suicide attack that's very hard to avoid and heavily damaging.
*
%%* OnlyIdiotsMayPass: Subverted in the modern games.
* OurHomunculiAreDifferent: Homunculi in ''Ninja Gaiden III'' turn into Chimeras after you take them down. They are also the only enemies that ''[[MercyKill beg you to kill them]]'' while they attack you.
* PerfectPlayAI:
** The Doppelganger fiend in the first Xbox game would make you feel like you're fighting against a computer-controlled Ryu.
** The Regent of the Mask in ''Razor's Edge'' can also be quite infuriating, as he is mostly immune to Ultimate Techniques, dodges a lot and takes advantage of every little opening in your defense − and even his basic attacks deal quite a lot of damage. Dealing with him in higher difficulties requires a perfect knowledge of his pattern.
* PainfullySlowProjectile: Averted in ''Ninja Gaiden II'', where white ninja archers fire explosive arrows so fast you can't possibly dodge them in time; they're also unblockable and can hit you underwater. In Master Ninja Mode, you fight them right at the beginning, waiting for you across gaps or targeting you while running on water. [[FakeDifficulty Everyone's got their four-leaf clovers]]? Thankfully, they are fewer and a bit slower in ''Sigma 2''.
games



* PivotalBoss: [[WarmUpBoss The spider tank]] in ''Ninja Gaiden III'' is more or less this, although it can attack you even without facing you directly.

to:

* PivotalBoss: [[WarmUpBoss The spider tank]] in ''Ninja Gaiden III'' is more or less this, although it can attack you even without facing you directly.PowerCopying: Weapons picked from certain bosses will allow Ryu to perform their special attacks.



* PrecisionGuidedBoomerang
** The Windmill Shuriken in the two Xbox games.
** You can throw the [[SinisterScythe Eclipse Scythe]] like a boomerang as a wall attack in ''Ninja Gaiden II''. ''Razor's Edge'' also adds this move as a hold-and-release attack.
* PressXToNotDie: One of the most frequent complaints regarding ''Ninja Gaiden III'' is the heavy use of scripted sequences -- of the "you can take a shower and have a tea before pressing the button" type.
* {{Prequel}}: The modern trilogy compared to the NES originals
* ProductPlacement: ''Ninja Gaiden II'' has some in the New York level, notably for Toshiba. Strangely, you don't see them in ''Sigma 2''.

to:

* PrecisionGuidedBoomerang
**
PrecisionGuidedBoomerang: The Windmill Shuriken in the two Xbox games.
** You can throw the [[SinisterScythe Eclipse Scythe]] like a boomerang as a wall attack in ''Ninja Gaiden II''. ''Razor's Edge'' also adds this move as a hold-and-release attack.
* PressXToNotDie: One of the most frequent complaints regarding ''Ninja Gaiden III'' is the heavy use of scripted sequences -- of the "you can take a shower and have a tea before pressing the button" type.
*
%%* {{Prequel}}: The modern trilogy compared to the NES originals
* ProductPlacement: ''Ninja Gaiden II'' has some in the New York level, notably for Toshiba. Strangely, you don't see them in ''Sigma 2''.
originals



* RecurringBoss:
** Doku, Genshin, and Regent of the Mask.
** [[RedOniBlueOni The Tengu Brothers]] in ''Sigma 2'': you fight one alone in Chapter 5, who flees in the middle before you can finish it off; you fight them together at the end of the same chapter. At the beginning of Chapter 14, you fight the two but one of them escapes. You kill the other, and the one that escaped reappears at the end of the chapter, [[FlunkyBoss with a few other ninjas]]. Finally, the two reappear in Chapter 16. What's interesting is that you almost ''always'' have to fight them after going through several long and harsh fights, [[CheckPointStarvation with no possibility to save between the fights]], meaning you'll rarely confront them at full health.

to:

* RecurringBoss:
**
%%* RecurringBoss: Doku, Genshin, and Regent of the Mask.
** [[RedOniBlueOni The Tengu Brothers]] in ''Sigma 2'': you fight one alone in Chapter 5, who flees in the middle before you can finish it off; you fight them together at the end of the same chapter. At the beginning of Chapter 14, you fight the two but one of them escapes. You kill the other, and the one that escaped reappears at the end of the chapter, [[FlunkyBoss with a few other ninjas]]. Finally, the two reappear in Chapter 16. What's interesting is that you almost ''always'' have to fight them after going through several long and harsh fights, [[CheckPointStarvation with no possibility to save between the fights]], meaning you'll rarely confront them at full health.
Mask.



* RecurringRiff: "A Hero Unmasked" in the soundtrack of ''Ninja Gaiden III''
* RefugeInAudacity: The boob-jiggling feature in ''Sigma 2''; you can even do it during ''cutscenes''.



* RockBeatsLaser: [[VideoGame/BaldursGate Vigoorian forces, meet Dragon Sword! Dragon Sword, meet Vigoorian forces]]! Subverted against tanks and a helicopter, which Ryu needs to use specially-tipped arrows to destroy. Note thst a bow is simply outdated since {{mook}}s have access to firearms at that point. [[FridgeLogic What sensible military would use resources to make armor-piercing/explosive arrows for a weapon as outdated as a bow, especially since enemies gain increasingly large caliber guns as the game progresses]]?
* RPGElements:
** The Mission Mode and online modes for ''Ninja Gaiden III'' has you start as a low-ranking {{ninja}}. Completing trials will level up your character, improving combos and equipment. This is quite surprising, as the story mode in the same game removed everything that remotely looked like an upgrade system.
** ''Razor's Edge'' rectifies story mode, but with a different mechanic: players will use Karma points to upgrade weapons, Ninpo, increase the life bar and gain new techniques.
* RuleOfCool: The modern trilogy thrives on this.
* SceneryPorn: Some of the levels in ''Ninja Gaiden II'' are ''gorgeous''. Special mention goes to the chapter taking place atop the Tokyo skyscrapers. The game also has one of the more beautiful game portrayals of central Moscow (albeit the city is never named), going through Red Square, the GUM, the Underground, some nearby churches and buildings, before ending in Spaskaya Tower. [[SymbologyResearchFailure St. Basil's Cathedral]], unfortunately, is absent.
* ScoreMultiplier: In ''Razor's Edge'', after killing a few enemies, you enter "bloody rage mode", where your weapon/right arm starts to glow red: by holding triangle you can trigger an instant Ultimate Technique, but as long as you don't, a Karma multiplier will appear and increase each time you kill an enemy. Note than in the original ''Ninja Gaiden 3'', the "red arm" was just the new way to activate ultimate techniques and didn't have any other function.

to:

* RockBeatsLaser: RockBeatsLaser:
**
[[VideoGame/BaldursGate Vigoorian forces, meet Dragon Sword! Dragon Sword, meet Vigoorian forces]]! Subverted against tanks and a helicopter, which Ryu needs to use specially-tipped arrows to destroy. destroy.
**
Note thst a bow is simply outdated since {{mook}}s have access to firearms at that point. [[FridgeLogic What sensible military would use resources to make armor-piercing/explosive arrows for a weapon as outdated as a bow, especially since enemies gain increasingly large caliber guns as the game progresses]]?
* RPGElements:
** The Mission Mode and online modes for ''Ninja Gaiden III'' has you start as a low-ranking {{ninja}}. Completing trials will level up your character, improving combos and equipment. This is quite surprising, as the story mode in the same game removed everything that remotely looked like an upgrade system.
** ''Razor's Edge'' rectifies story mode, but with a different mechanic: players will use Karma points to upgrade weapons, Ninpo, increase the life bar and gain new techniques.
*
%%* RuleOfCool: The modern trilogy thrives on this.
* SceneryPorn: Some of the levels in ''Ninja Gaiden II'' are ''gorgeous''. Special mention goes to the chapter taking place atop the Tokyo skyscrapers. The game also has one of the more beautiful game portrayals of central Moscow (albeit the city is never named), going through Red Square, the GUM, the Underground, some nearby churches and buildings, before ending in Spaskaya Tower. [[SymbologyResearchFailure St. Basil's Cathedral]], unfortunately, is absent.
* ScoreMultiplier: In ''Razor's Edge'', after killing a few enemies, you enter "bloody rage mode", where your weapon/right arm starts to glow red: by holding triangle you can trigger an instant Ultimate Technique, but as long as you don't, a Karma multiplier will appear and increase each time you kill an enemy. Note than in the original ''Ninja Gaiden 3'', the "red arm" was just the new way to activate ultimate techniques and didn't have any other function.
this.



* SequelEscalation: ''Ninja Gaiden Black''/''Sigma'' are NintendoHard with moderate gore, playthroughs are done at a relatively slow pace, you never fight more than three or four enemies at once and the strongest techniques are restricted in use. ''II'' takes the gore to [[LudicrousGibs ridiculous levels]], is considerably faster, requires offensive strategies and you frequently fight insane number of {{mook}}s. Combos, weapons and Ultimate Techniques are cranked up to the point they would've been absolute {{Game Breaker}}s in the first game. ''Sigma 2'' toned down the gore and number of enemies, though increased AI and boss/{{mook}} resilience, ''Sigma Plus 2'' included all that in addition to restoring the gore.
* SerialEscalation : ''Sigma 2'' features a co-op based Mission Mode with five levels - Acolyte, Warrior, Mentor, Master Ninja and Ultimate Ninja. The latter has missions that make even the most experienced players have a HeroicBSOD the first time, like fighting the Four Greater Fiends ''simultaneously''. You won't be able to do anything in those missions without an experienced human partner.



* SmashMook: Ogres from ''Ninja Gaiden Black''



* SpamAttack: Most Ultimate Techniques
* SpinAttack:
** Ryu's movelist with the Dragon's Claw/Tiger's Fang consists of some hard cuts and a lot of spinning. Certain weapons also have access to a 360 degree input that usually turns out to be a spin attack. In ''Razor's Edge'', the shuriken gets its own spin attack.
** Most of the "hold-and-release" strong attacks in ''III'' involve spinning horizontally or vertically.
* SpyCatsuit: The UsefulNotes/XBox ''Ninja Gaiden'' gave one sleeve-less ninja version to Ryu (coupled with a ScarfOfAsskicking and a CoolMask to boot), and it's been his default costume both in his own series and the ''Videogame/DeadOrAlive'' series ever since.
* SquishyWizard: In the modern games, mages are annoying and potentially very damaging long-distance attacks, but are the weakest human enemies in terms of health. Of course, they're only squishy compared to other ninja {{mook}}s, but still.
** Completely averted in ''Ninja Gaiden III'': Alchemists are among the toughest enemies in the game, especially the white-clad variant.
* StealthPun: This one's a bit of a stretch, but "Florentine" is both an Italian identity (via its city) and a term used for DualWielding. In ''Sigma 2'', Ryu receives dual katanas in the Venice-based chapter (Venice being a city in Italy).

to:

* %%* SpamAttack: Most Ultimate Techniques
* SpinAttack:
**
SpinAttack: Ryu's movelist with the Dragon's Claw/Tiger's Fang consists of some hard cuts and a lot of spinning. Certain weapons also have access to a 360 degree input that usually turns out to be a spin attack. In ''Razor's Edge'', the shuriken gets its own spin attack.
** Most of the "hold-and-release" strong attacks in ''III'' involve spinning horizontally or vertically.
* SpyCatsuit: The UsefulNotes/XBox ''Ninja Gaiden'' gave one sleeve-less ninja version to Ryu (coupled with a ScarfOfAsskicking and a CoolMask to boot), and it's been his default costume both in his own series and the ''Videogame/DeadOrAlive'' series ever since.
* SquishyWizard: In the modern games, mages are annoying and potentially very damaging long-distance attacks, but are the weakest human enemies in terms of health. Of course, they're only squishy compared to other ninja {{mook}}s, but still.
**
still. Completely averted in ''Ninja Gaiden III'': Alchemists are among the toughest enemies in the game, especially the white-clad variant.
* StealthPun: This one's a bit of a stretch, but "Florentine" is both an Italian identity (via its city) and a term used for DualWielding. In ''Sigma 2'', Ryu receives dual katanas in the Venice-based chapter (Venice being a city in Italy).
variant.



* {{Stripperiffic}}
** Rachel's outfit is barely there.
** Sonia's outfit in ''Ninja Gaiden II'' is just as much, if not more so, to the extent where the diaphanous gown-and-lingerie ensemble she ends up near the end of the game is probably ''less'' revealing.
** Momiji's "Ninja" outfits (her black and red-and-white ones in particular) in ''Ninja Gaiden II'' and ''Razor's Edge'', which show a bit of skin on rather interesting parts of her body (namely around her [[SideBoob chest]], [[SexyBacklessOutfit back]], and thighs).
* ShutUpHannibal: In the aftermath of a boss fight in ''3 (Razor's Edge)'', said boss would go on a rant of how the humans will be cleansed. As Ryu, your job is to slowly drag yourself there and [[TalkToTheFist make him talk with your sword instead. Literally.]] And it is glorious.
* SwipeYourBladeOff: Will often be done by Ryu with all of his weapons in ''Ninja Gaiden II''. Great: ''more'' blood to clean up.
* SwordBeam: The double katanas' Ultimate Technique in ''Razor's Edge'' has Ryu spin rapidly before launching three of these.

to:

* {{Stripperiffic}}
** Rachel's outfit is barely there.
** Sonia's outfit in ''Ninja Gaiden II'' is just as much, if not more so, to the extent where the diaphanous gown-and-lingerie ensemble she ends up near the end of the game is probably ''less'' revealing.
**
{{Stripperiffic}}: Momiji's "Ninja" outfits (her black and red-and-white ones in particular) in ''Ninja Gaiden II'' and ''Razor's Edge'', which show a bit of skin on rather interesting parts of her body (namely around her [[SideBoob chest]], [[SexyBacklessOutfit back]], and thighs).
* ShutUpHannibal: In the aftermath of a boss fight in ''3 (Razor's Edge)'', said boss would go on a rant of how the humans will be cleansed. As Ryu, your job %%** Rachel's outfit is to slowly drag yourself there and [[TalkToTheFist make him talk with your sword instead. Literally.]] And it is glorious.
* SwipeYourBladeOff: Will often be done by Ryu with all of his weapons in ''Ninja Gaiden II''. Great: ''more'' blood to clean up.
* SwordBeam: The double katanas' Ultimate Technique in ''Razor's Edge'' has Ryu spin rapidly before launching three of these.
barely there.



* TakingYouWithMe: A good deal of any crippled, dismembered enemies in ''Ninja Gaiden II''. As well, the Armadillo bosses explode upon death, killing Ryu instantly if he doesn't block.
* TamerAndChaster: The original release for ''Ninja Gaiden 3'' really tried to make the series a little more grounded, with Ryu only equipping what he has in hand, no unexplained magic save statues, etc. That also extends in the attempt of toning down the provocative designs the series has been known for under Team Ninja's hands, all new females seen are dressed quite modestly compared to what the series has provided before, with only Momiji sticking out as she still wears her original outfit. Then comes the ''Razor's Edge'' re-release, the same way it tried to undo some of the attempts at making the series more grounded, it also brought back some of the risqué content, the new cutscenes with Ayane contain some little nudity and gratuitous breast jiggling.



* ThrivingGhostTown: Tairon, capital of the Vigoor Empire, doesn't seem to have anyone other than a lone shopkeeper, a busty dominatrix, and a bunch of military personnel. Subverted when there are people in the nightclub, but they all run screaming when a giant dinosaur-fiend shows up. That, and the Vigoorian military imposes a curfew more or less as soon as Ryu shows up.
* TeasedWithAwesome: The Blade of the Archfiend at the end of ''Ninja Gaiden II''. Since you get it at a point when only bosses and large enemies remain, you can only use the Underworld Drop (the most powerful combo in the game) during NewGamePlus.
* TemporaryOnlineContent: The [[DownloadableContent Hurricane Packs]] for the original Xbox game, following the discontinuation of the original Xbox Live service. While ''Ninja Gaiden Black'' carries over most of the content from the Hurricane Packs (extra game modes and costumes), it also removes the famed Intercept move, which was deemed [[GameBreaker too powerful]] by the developers.
* TurnsRed: The Armadillo bosses in ''Ninja Gaiden II'' turn red and glow when their health is low, becoming somewhat more dangerous. When finally killed, [[MadeOfExplodium they explode]]. Ogres and Berserkers in ''Black'' and gorilla Chimeras in ''III''.
* UnexpectedGameplayChange: The Emperor in the Xbox ''Ninja Gaiden'' is fought on a floating platform that you must move back and forth (default) or up and down (by holding the guard button) to avoid its BeamSpam. It's painfully unintuitive and tedious.
* UnexplainedRecovery:
** Ryu's adventures in New York end with an animated Art/StatueOfLiberty using up its last moments of movement and first moments of freedom extending its hand to helt him escape before sinking into the sea. Rachel's chapter in ''Sigma 2'' sees said statue right back where it should be as the sun rises.
** [[SubvertedTrope Subverted]] at the end of the second chapter of the first game. Ryu is ''clearly'' killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again. [[WordOfGod Itakagi]] said in an interview that the falcon seen in the cutscene after the fight was a spirit that resurrected him.
* UpToEleven:
** The Xbox ''Ninja Gaiden'' was already a violent game, but ''II'' makes the first game look pretty tame. Fights against large groups of enemies are essentially guaranteed to turn into utter bloodbaths as Ryu dismembers enemies and, with the right weapons, can cut enemies in two.
** Forget clean cuts: certain weapons can make body parts explode on impact. Extended use of those weapons can leave gibs on the floor and walls everywhere you go. In fact, the blood and body parts remain in the background for as long as you are playing the level with any enemy that doesn't dissolve upon being defeated. Ah, the wonders of technology.
* VeryDefinitelyFinalDungeon: The Imperial Palace in the Xbox game. It's an enormous tower hanging [[GravityScrew upside down]] and covered in giant skulls. It's so very definitely final, that even the item chests are evil and spiky.
* VideoGameCrueltyPunishment: In the first Xbox ''Ninja Gaiden''; decide to shoot a wounded Ayane with your newly-acquired bow, and the game immediately ends in failure.
* VideoGameSliding: ''Ninja Gaiden 3'' has a sliding move that is useful as a dodge , an offensive technique to put enemies off balance, and a way to get under obstacles. It completes the trilogy's list of dodge moves with the first game's UnnecessaryCombatRoll and the second's FlashStep.
* WakeUpCallBoss: Murai, the first boss of Xbox ''Ninja Gaiden'', is a classic example of this. Still, almost every subsequent boss serves as this, popping up if only to hammer you for thinking the rest of the game would be smooth sailing (Alma's first encounter, for example).
%%** Regent of the Mask in ''III''



* WeDontSuckAnymore: Team Ninja admitted that they tried too hard to catch a western audience with ''Ninja Gaiden 3'' and ended up neglecting old fans of the series. As a result, the massive changes made to the gameplay for ''[[UpdatedRerelease Razor's Edge]]'' are a mix of backpedalling to ''Ninja Gaiden II''[='s=] popular elements (dismemberments, Ninpos, fast weapons) and overhauling of ''3'''s new mechanics (Ki system, Grip of Murder, Steel-on-bones), peppered with a few new techniques and features, and a difficulty cranked up a couple notches. [[MercyMode They kept Hero Mode, though]].
* WhatMeasureIsAMook: For a series that took much joy in slicing and dicing opposing mooks, ''Ninja Gaiden III'' [[https://www.youtube.com/watch?v=AYjO2Hs1zRU&feature=player_embedded attempted to turn this into a plot point]]. Also, when you perform the fire-dragon Ninpo the first time, {{mook}}s around drop their weapons and stop fighting; you have the choice to coldly finish them or let them live (it happens in Normal mode only).



* YouShallNotPass: Said word-for-word by Shadow Ninja Rasetsu in the first boss fight of ''Ninja Gaiden II''.
* ZombieApocalypse: ''Yaiba: Ninja Gaiden Z'' is set in one. Even the protagonist of that game is an [[NinjaPirateZombieRobot undead ninja who's also a cyborg]].
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! List of games:
[[index]]
* ''Ninja Gaiden'' (Arcade)
* ''[[VideoGame/NinjaGaidenNES Ninja Gaiden (NES)]]''
* ''[[VideoGame/NinjaGaidenIITheDarkSwordOfChaos Ninja Gaiden II: The Dark Sword of Chaos]]''
* ''[[VideoGame/NinjaGaidenIIITheAncientShipOfDoom Ninja Gaiden III: The Ancient Ship of Doom]]''
* ''Ninja Gaiden Shadow''
* ''Ninja Gaiden'' (2002)
* ''Ninja Gaiden II'' (2008)
* ''Ninja Gaiden III'' (2012)
* ''VideoGame/YaibaNinjaGaidenZ''
[[/index]]

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In the first game, Ryu receives a letter from his father Joe Hayabusa (renamed Ken Hayabusa in the original localization), saying that should he not return, Ryu is to journey to America and contact a man named Walter Smith. Believing his father dead, Ryu goes to America to carry out this request. After battling a large man with an axe in a bar, he is subdued by a woman with a tranquilizer gun. He awakens in a prison cell, where the woman (Irene Lew) frees him and gives him a mysterious, grotesque statue. Ryu is puzzled by this, but presses onward. He meets with Smith, who identifies the statue as one of the Demon Statues, a pair of [[ArtifactOfDoom Artifacts of Doom]] he and Joe discovered and vowed to protect. As Ryu and Smith talk, the statue is stolen by another ninja. Ryu gives chase, and recaptures the statue, but returns to find Smith dying. Ryu vows to carry on his work, protecting the Demon Statues.

to:

In the [[VideoGame/NinjaGaidenNES first game, game]], Ryu receives a letter from his father Joe Hayabusa (renamed Ken Hayabusa in the original localization), saying that should he not return, Ryu is to journey to America and contact a man named Walter Smith. Believing his father dead, Ryu goes to America to carry out this request. After battling a large man with an axe in a bar, he is subdued by a woman with a tranquilizer gun. He awakens in a prison cell, where the woman (Irene Lew) frees him and gives him a mysterious, grotesque statue. Ryu is puzzled by this, but presses onward. He meets with Smith, who identifies the statue as one of the Demon Statues, a pair of [[ArtifactOfDoom Artifacts of Doom]] he and Joe discovered and vowed to protect. As Ryu and Smith talk, the statue is stolen by another ninja. Ryu gives chase, and recaptures the statue, but returns to find Smith dying. Ryu vows to carry on his work, protecting the Demon Statues.



''Ninja Gaiden II: The Dark Sword of Chaos'' and ''Ninja Gaiden III: The Ancient Ship of Doom'' both had similarly complex plots, centered around their titular {{MacGuffin}}s. Due to space considerations, we won't get much more into detail here; however, they offer just as many, if not more, twists and turns as the first game.

to:

''Ninja ''[[VideoGame/NinjaGaidenIITheDarkSwordOfChaos Ninja Gaiden II: The Dark Sword of Chaos'' Chaos]]'' and ''Ninja ''[[VideoGame/NinjaGaidenIIITheAncientShipOfDoom Ninja Gaiden III: The Ancient Ship of Doom'' Doom]]'' both had similarly complex plots, centered around their titular {{MacGuffin}}s. Due to space considerations, we won't get much more into detail here; however, they offer just as many, if not more, twists and turns as the first game.



* AirJousting:
** Both Ryu and his old man suck at it in the Original Trilogy.
** And after twenty-plus years, Ryu '''still''' sucks at it, as he attempts this in [[{{WebAnimation/DeathBattle}} his death match]] against [[{{VideoGame/Strider}} Strider Hiryu]] and fails epically.
** He ''does'' manage to eke out a draw (i.e., killed the mook) in the Arcade intro of Ninja Gaiden.
* AlienSky: As Ryu approaches the gate to the Realm of Chaos in ''The Dark Sword of Chaos'', he's greeted by an eerie violet sky with strange stars hanging too close to the surface.
* AllThereInTheManual:
** Ryu doesn't learn Irene's real name until the very end of the first game. However, the manual already spoils this fact. However, the original Japanese manual made her name a complete mystery.
** The names of the four human bosses Ryu must face and then some are described in the manual for the first game.
** The same thing also applies for said first game to the name of each of the stages.

to:

* AirJousting:
**
AirJousting: Both Ryu and his old man suck at it in the Original Trilogy.
**
Trilogy. And after twenty-plus years, Ryu '''still''' sucks at it, as he attempts this in [[{{WebAnimation/DeathBattle}} his death match]] against [[{{VideoGame/Strider}} Strider Hiryu]] and fails epically.
** He ''does'' manage to eke out a draw (i.e., killed the mook) in the Arcade intro of Ninja Gaiden.
* AlienSky: As Ryu approaches the gate to the Realm of Chaos in ''The Dark Sword of Chaos'', he's greeted by an eerie violet sky with strange stars hanging too close to the surface.
* AllThereInTheManual:
** Ryu doesn't learn Irene's real name until the very end of the first game. However, the manual already spoils this fact. However, the original Japanese manual made her name a complete mystery.
** The names of the four human bosses Ryu must face and then some are described in the manual for the first game.
** The same thing also applies for said first game to the name of each of the stages.
years.



* AttackDrone: The Shadow Clones from ''The Dark Sword of Chaos'', which follow in Ryu's footsteps ''precisely'' and attack when he does, at no cost. He can have up to two clones out at a time.
* AwesomeButImpractical: The spinning slash and fire shield in the first game. The first causes you to do a spinning slash every time you attack while jumping, which can deal obnoxious damage to bosses, even killing the first one in one hit if landed correctly. The problem is that it causes you to do a spinning slash every time you attack while jumping, meaning you can't control how you use your special attack energy, and will probably run out of it (unless you know the trick: hold down while attacking). The fire shield makes you invincible for a little while, but the problem is that when it times out, you lose it and get nothing to replace it.



* BackFromTheDead / DisneyDeath: Irene after being sacrificed for Jacquio's goal in ''The Dark Sword of Chaos''. She gets resurrected by the Dragon Sword's magic in the ending.
* BaitAndSwitchGunshot: After beating first boss in ''The Dark Sword of Chaos'', Dando the Cursed, Ryu meets a mysterious army operative who pulls a gun on him. Before Ryu can react, the man shoots...to finish off the monstrous Dando, who Ryu hadn't quite finished off.
* BeatThemAtTheirOwnGame: A villainous version. Most of the bosses in ''The Ancient Ship of Doom'' use Ryu's Ninja Arts such as the Windmill Throwing Star or mass-fire versions of the Art of the Fire Wheel.
* {{BFS}}: The titular Dark Sword of Chaos is just gigantic, yet Ashtar can wield it easily with one hand.



* BlindIdiotTranslation:
** ''Basaquer'', ''Kelbeross'', ''Malth'' and even BigBad ''Jaquio'' fall pray to this in the original NES trilogy. Their actual names were supposed to be "Berserker," "Cerberus", "Mars" and "Devil King" (Jakiō.) The mistranslated names do have plenty of charm, though...
** "Dando the Cursed" in ''The Dark Sword of Chaos'' is supposed to "The Damned One". This one is more forgivable, being an actual swear.
* BloodyBowelsOfHell: In ''The Dark Sword of Chaos'', the last stages take place in the Realm of Chaos. They steadily become more organic, with pulsing organs and faces on the walls, dripping ooze, and veins running across every surface.



* CheckPointStarvation: The first NES game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at... unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.
* ComicBookAdaptation: The ''Magazine/NintendoPower'' Strategy Guide for ''The Dark Sword of Chaos'' followed the game's story between gameplay tips and tricks as a fully drawn comic book. [[http://www.hardcoregaming101.net/ninjagaiden/nintendopower-1.jpg Ryu's encounter with Ashtar]] is a stand-out moment.
* CueTheSun: The {{happy ending}} of the first and third NES games.
* CutSong: "Inevitable" in ''The Dark Sword of Chaos'', which can only be heard with an NSF player.

to:

* CheckPointStarvation: The first NES game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at... unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.
* ComicBookAdaptation: The ''Magazine/NintendoPower'' Strategy Guide for ''The Dark Sword of Chaos'' followed the game's story between gameplay tips and tricks as a fully drawn comic book. [[http://www.hardcoregaming101.net/ninjagaiden/nintendopower-1.jpg Ryu's encounter with Ashtar]] is a stand-out moment.
*
%%* CueTheSun: The {{happy ending}} of the first and third NES games.
* CutSong: "Inevitable" in ''The Dark Sword of Chaos'', which can only be heard with an NSF player.
games.



* CutsceneIncompetence: The first game contains one of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again
* DemotedToExtra: Clones of the Malice Four, the bosses of the first game, appear as powered-down mooks in the second game.
* DifficultyByRegion: The NES version of ''III'' has no password feature, limited continues, less checkpoints and stronger enemies than its Famicom counterpart.
* {{Doppelganger}}: The Bio-Noid doppelganger from ''The Ancient Ship of Doom''
* DoppelgangerAttack: The Kelbeross beasts from the first two NES games, where only one of them was vulnerable but both were very, very deadly. Similarly, Ryu acquired this skill in ''The Dark Sword of Chaos'', where he could generate up to two Shadow Clones that are invulernable, would follow in his footsteps ''precisely'' (even stopping in midair if Ryu himself jumped and then stopped moving), and would slash or use Ninja Arts in perfect sync with him. A great deal of boss strategies (and speed runs) centered around proper positioning of these clones while Ryu himself ducked into a safe spot.
* DramaticThunder: The way that Ashtar introduces himself in ''The Dark Sword of Chaos''.
* DualWielding: Basaquer in the NES games dual-wields butterfly knives.
* EvilCounterpart: As far as the NES games go, it's explicitly stated that the [[TitleDrop Dark Sword of Chaos]] is this to the Dragon Sword, having been forged from a demon's bones as opposed to a dragon's fang.
* EvilTowerOfOminousness: Both the Tower of Lahja, and later the gate to the Chaos Realm, in ''The Dark Sword of Chaos''.
* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if they're only pixels away from a damaging enemy or weapon, not when they, you know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars thrown by flying ninjas in stages 5-3 and 6-2 in the first game. In the third game, this hit detection problem reaches ''bootleg game levels of bad''. For example, if you are on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.

to:

* CutsceneIncompetence: The first game contains one of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again
* DemotedToExtra: Clones of the Malice Four, the bosses of the first game, appear as powered-down mooks in the second game.
* DifficultyByRegion: The NES version of ''III'' has no password feature, limited continues, less checkpoints and stronger enemies than its Famicom counterpart.
* {{Doppelganger}}: The Bio-Noid doppelganger from ''The Ancient Ship of Doom''
* DoppelgangerAttack: The Kelbeross beasts from the first two NES games, where only one of them was vulnerable but both were very, very deadly. Similarly, Ryu acquired this skill in ''The Dark Sword of Chaos'', where he could generate up to two Shadow Clones that are invulernable, would follow in his footsteps ''precisely'' (even stopping in midair if Ryu himself jumped and then stopped moving), and would slash or use Ninja Arts in perfect sync with him. A great deal of boss strategies (and speed runs) centered around proper positioning of these clones while Ryu himself ducked into a safe spot.
* DramaticThunder: The way that Ashtar introduces himself in ''The Dark Sword of Chaos''.
* DualWielding: Basaquer in the NES games dual-wields butterfly knives.
* EvilCounterpart: As far as the NES games go, it's explicitly stated that the [[TitleDrop Dark Sword of Chaos]] is this to the Dragon Sword, having been forged from a demon's bones as opposed to a dragon's fang.
* EvilTowerOfOminousness: Both the Tower of Lahja, and later the gate to the Chaos Realm, in ''The Dark Sword of Chaos''.
spot..
* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if they're their only pixels away from a damaging enemy or weapon, not when they, you ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars thrown by flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detection problem reaches ''bootleg bootleg game levels of bad''. bad. For example, if you are your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.



* FourIsDeath: The Malice Four in the first NES game.
* GoodCannotComprehendEvil: Discussed at the end of the third game. Irene cannot comprehend evil, but Ryu can:
-->'''Irene''': I'll never understand why people make and pursue evil plans until they wind up dead.
-->'''Ryu''': Humans are always striving to achieve. [[BlindIdiotTranslation All of creatures on earth, in all worlds]], can never be just a part of someone's plans. Fortunately, mankind is never foolish enough to wipe itself out to achieve some ambitions.
* HardLevelsEasyBosses: The first NES ''Ninja Gaiden''. Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant orb in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.
* {{Hellgate}}: ''The Dark Sword of Chaos'' presents a recursive example: an evil-looking tower with a demonic skull for an entrance, which leads to the antechamber of the Realm of Chaos. And inside ''that'', an altar upon which the actual gates can be opened.
* {{Hellhound}}: The Kerbeross beasts from the NES ''Ninja Gaiden'' and ''The Dark Sword of Chaos''

to:

* %%* FourIsDeath: The Malice Four in the first NES game.
* GoodCannotComprehendEvil: Discussed at the end of the third game. Irene cannot comprehend evil, but Ryu can:
-->'''Irene''': I'll never understand why people make and pursue evil plans until they wind up dead.
-->'''Ryu''': Humans are always striving to achieve. [[BlindIdiotTranslation All of creatures on earth, in all worlds]], can never be just a part of someone's plans. Fortunately, mankind is never foolish enough to wipe itself out to achieve some ambitions.
* HardLevelsEasyBosses: The first NES ''Ninja Gaiden''. Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant orb in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.
* {{Hellgate}}: ''The Dark Sword of Chaos'' presents a recursive example: an evil-looking tower with a demonic skull for an entrance, which leads to the antechamber of the Realm of Chaos. And inside ''that'', an altar upon which the actual gates can be opened.
*
%%* {{Hellhound}}: The Kerbeross beasts from the NES ''Ninja Gaiden'' and ''The Dark Sword of Chaos''



* HeroicSacrifice: Back in ''The Dark Sword of Chaos'', not only is it heavily implied that Robert died while [[HoldTheLine he held the line]] to protect Ryu's back, but ''the Dragon Sword itself'' makes a sacrifice to revive Irene at the end.



* IKnowYoureInThereSomewhereFight: Ryu versus his brainwashed father in the first NES ''Ninja Gaiden''.
* Infinite1Ups: ''VideoGame/NinjaGaiden II'' has a OneUp in a later stage that respawns, but ''only'' if you immediately climb back ''down'' to where you were before you entered the area with the OneUp, then climbed back up; moving past it and climbing up to the next screen negates this.
** The first ''VideoGame/NinjaGaiden'' has one in 5-3, with the same rule. The PC-Engine port of the game, however, removes it. The Super NES port does not.
* {{Interquel}}: ''The Ancient Ship of Doom'' takes place after the events of the first NES ''Ninja Gaiden'', but before ''The Dark Sword of Chaos'', which is why Ryu still possesses the Dragon Sword, despite having lost it at the end of the second game. The Japanese manual makes the game's setting clear, but the American manual only implies it subtly.
--> After Ryu's victorious duel with Jaquio, Ashtar returned to the bowels of darkness and bided his time. But another evil creature was already on its way as another adventure awaits the unsuspecting Ryu Hayabusa...
* LedgeBats: The birds.
* TheLegionsOfHell: What will pour out of the Gate of Darkness to the [[{{Hell}} Realm of Chaos]] if Ashtar's ritual is completed. Many foes in the games already hail from there.
* LoveAtFirstSight: Both Ryu and Irene in the first NES game, after an entire adventure without any proper build up for romance. In fairness, Ryu took the fact he was able to meet her as a fitting payment for all the trouble they went through, and Irene seems to have the same mindset on this matter as she disregarded Foster's direct orders to kill him. The result is the couple kissing at the end; as of ''Dead or Alive'', they are HappilyMarried and running their Antique Shop together.

to:

* IKnowYoureInThereSomewhereFight: Ryu versus his brainwashed father in the first NES ''Ninja Gaiden''.
* Infinite1Ups: ''VideoGame/NinjaGaiden II'' has a OneUp in a later stage that respawns, but ''only'' if you immediately climb back ''down'' to where you were before you entered the area with the OneUp, then climbed back up; moving past it and climbing up to the next screen negates this.
** The first ''VideoGame/NinjaGaiden'' has one in 5-3, with the same rule. The PC-Engine port of the game, however, removes it. The Super NES port does not.
* {{Interquel}}: ''The Ancient Ship of Doom'' takes place after the events of the first NES ''Ninja Gaiden'', but before ''The Dark Sword of Chaos'', which is why Ryu still possesses the Dragon Sword, despite having lost it at the end of the second game. The Japanese manual makes the game's setting clear, but the American manual only implies it subtly.
--> After Ryu's victorious duel with Jaquio, Ashtar returned to the bowels of darkness and bided his time. But another evil creature was already on its way as another adventure awaits the unsuspecting Ryu Hayabusa...
*
%%* LedgeBats: The birds.
* TheLegionsOfHell: What will pour out of the Gate of Darkness to the [[{{Hell}} Realm of Chaos]] if Ashtar's ritual is completed. Many foes in the games already hail from there.
* LoveAtFirstSight: Both Ryu and Irene in the first NES game, after an entire adventure without any proper build up for romance. In fairness, Ryu took the fact he was able to meet her as a fitting payment for all the trouble they went through, and Irene seems to have the same mindset on this matter as she disregarded Foster's direct orders to kill him. The result is the couple kissing at the end; as of ''Dead or Alive'', they are HappilyMarried and running their Antique Shop together.
birds.



* MaskPower: Ashtar from ''The Dark Sword of Chaos'' wears a smooth, faceless metal mask with only thin slits for eyes... or maybe the eyes ''are'' part of the mask.
* NiceJobBreakingItHero: The NES games were fond of this. In the first, [[spoiler:Ryu leaves the statues together too long, releasing the Demon]]; a year later in ''The Dark Sword of Chaos'', [[spoiler:he doesn't pay attention as the pool of blood from Jaquio's corpse reaches the Sword of Chaos, releasing the Demon again]].
* NinjaPirateZombieRobot: [[AwesomeMcCoolName Funky Dynamite]], a man-sized mutant lizard cyborg with a jetpack and plasma guns.
* ObstructiveForeground: Used in ''The Dark Sword of Chaos'' intentionally, with infuriating results.
* OneWingedAngel: Jacquio in the first game, [[spoiler:Jacquio again]] in the sequel and Clancy in the final.

to:

* MaskPower: Ashtar from ''The Dark Sword of Chaos'' wears a smooth, faceless metal mask with only thin slits for eyes... or maybe the eyes ''are'' part of the mask.
* NiceJobBreakingItHero: The NES games were fond of this. In the first, [[spoiler:Ryu [[spoiler: Ryu leaves the statues together too long, releasing the Demon]]; a year later in ''The Dark Sword of Chaos'', [[spoiler:he [[spoiler: he doesn't pay attention as the pool of blood from Jaquio's corpse reaches the Sword of Chaos, releasing the Demon again]].
* NinjaPirateZombieRobot: [[AwesomeMcCoolName Funky Dynamite]], a man-sized mutant lizard cyborg with a jetpack and plasma guns.
* ObstructiveForeground: Used in ''The Dark Sword of Chaos'' intentionally, with infuriating results.
*
%%* OneWingedAngel: Jacquio in the first game, [[spoiler:Jacquio again]] in the sequel and Clancy in the final.



* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on. Or if you watched the cutscene right before the fight, which shows you what to attack.)
* RaceAgainstTheClock: In Act 7 of ''The Ancient Ship of Doom'', should you make it to the FinalBoss without dying, you will notice the timer is '''very close''' to zero once you reach the end.



* RockBeatsLaser: Throughout ''The Ancient Ship of Doom'', instead of heading into a hellish dimension to battle demonic creatures like its preceding games, Ryu faces a high-tech robotic army at (mostly) artificial environments, culminating with a battle within an alien ship against a laser-equipped HumongousMecha.



* SayMyName: In ''The Dark Sword of Chaos'', multiple times.



* SchmuckBait: The Demon Statues from the first NES ''Ninja Gaiden''.
* SingleStrokeBattle: The opening cutscene of the NES ''Ninja Gaiden'', where Joe gets defeated via this. [[spoiler: He later turns out to be alive...]]
* SleevesAreForWimps: Robert T. Sturgeon is a devoted follower of this philosophy.
* SpinAttack: The Jump and Slash Technique in the first game is a powerful art which turned Ryu into a flying buzzsaw and had the potential to take out bosses with one good hit. It's no wonder why it was removed in the sequels.
* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him... right after finishing a level in which he had to defeat numerous enemies, including several of them who were armed with guns.
** Subverted, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anywhere else to go. He correctly surmised that going along with them would get him the information he needed.
* SwordBeam: The Dark Sword of Chaos can shoot off what looks like balls of lightning.



* TrapDoor: The NES trilogy is loaded with this.
* VisibleSilence: Made famous by the NES titles.
* WarmupBoss: Surprisingly, most of the early bosses in the NES games were this.
* OhCrap: In the NES trilogy, Ryu tends to draw these like a moth to a flame. At the FinalBoss of ''The Ancient Ship of Doom'', Ryu instead stutters out the villain's name upon seeing its monstrous form.
* YourPrincessIsInAnotherCastle: In the first game, after releasing Joe and defeating BigBad Jaquio, you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.
* YouShallNotPass: Robert's battle against the demons in ''The Dark Sword of Chaos''.

to:

* TrapDoor: The NES trilogy is loaded with this.
*
these.
%%*
VisibleSilence: Made famous by the NES titles.
* %%* WarmupBoss: Surprisingly, most of the early bosses in the NES games were this.
* OhCrap: [[OhCrap What the...?!]]: In the NES trilogy, Ryu this is Ryu's version of an OhCrap Moment. He tends to draw these like a moth to a flame. At the FinalBoss of ''The Ancient Ship of Doom'', Ryu instead stutters out the villain's name upon seeing its monstrous form.
* YourPrincessIsInAnotherCastle: In the first game, after releasing Joe and defeating BigBad Jaquio, you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.
* YouShallNotPass: Robert's battle against the demons in ''The Dark Sword of Chaos''.
flame.

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* {{Nerf}}:
** The Flying Swallow in the Xbox game was toned down in ''Black'' because you could spam it on pretty much everything with 100% success. ''Black'' featured {{mook}}s that were specifically designed to punish you for overabusing it, i.e. block the attack entirely and counter it. You definitely didn't want to be caught using that on the Advanced MSAT soldiers.
** The counter system: in the first game, counters were fairly easy to execute with little effort in timing of an enemy's attack. Coupled with a powerful weapon, such as the Dabilahro, counters turn into {{OneHitKO}}s. The sequels required stricter timing and plenty of enemies' attacks are combo-driven.
** The SpinAttack from the first NES ''Ninja Gaiden'' was removed from the sequels. The [[InvincibilityPowerUp Invincible Fire Wheel]], an equippable (albeit expensive) Ninja Art was turned into a limited, single-use powerup for ''The Ancient Ship of Doom''.
** The Art of the Fire Wheel is further {{nerf}}ed for the Xbox ''Ninja Gaiden'' compared to the NES days. It creates a flaming shield around Ryu, but it knocks away most enemies on contact which severely limits its usefulness (continuous damage is impossible and it knocks them out of your melee weapon's effective range). You are also far from invincible. It has been un-nerfed in ''Razor's Edge'', as Momiji's Ninpo, although her ki gauge takes a long time to fill.
** Incendiary Kunai in ''II'' systematically dismembered enemies the first time and killed them with a second one. In ''Sigma 2'', those used by Ayane are quite effective in normal difficulty, but are about as useful as shuriken at higher difficulties. ''Sigma 2'' also removes the ability to charge arrows. Then again, since projectiles are rendered infinite in use, keeping them as powerful would've turned them into Game Breakers.
** ''Ninja Gaiden III'' indirectly {{nerf}}ed the [[SpinningPiledriver Izuna Drop]]: it's still an instant kill technique, but tougher human-sized {{mook}}s have to be weakened before you can lift them up, so it's not quite as overabused as in previous games.

to:

* {{Nerf}}:
** The Flying Swallow in the Xbox game was toned down in ''Black'' because you could spam it on pretty much everything with 100% success. ''Black'' featured {{mook}}s that were specifically designed to punish you for overabusing it, i.e. block the attack entirely and counter it. You definitely didn't want to be caught using that on the Advanced MSAT soldiers.
** The counter system: in the first game, counters were fairly easy to execute with little effort in timing of an enemy's attack. Coupled with a powerful weapon, such as the Dabilahro, counters turn into {{OneHitKO}}s. The sequels required stricter timing and plenty of enemies' attacks are combo-driven.
** The SpinAttack from the first NES ''Ninja Gaiden'' was removed from the sequels. The [[InvincibilityPowerUp Invincible Fire Wheel]], an equippable (albeit expensive) Ninja Art was turned into a limited, single-use powerup for ''The Ancient Ship of Doom''.
** The Art of the Fire Wheel is further {{nerf}}ed for the Xbox ''Ninja Gaiden'' compared to the NES days. It creates a flaming shield around Ryu, but it knocks away most enemies on contact which severely limits its usefulness (continuous damage is impossible and it knocks them out of your melee weapon's effective range). You are also far from invincible. It has been un-nerfed in ''Razor's Edge'', as Momiji's Ninpo, although her ki gauge takes a long time to fill.
** Incendiary Kunai in ''II'' systematically dismembered enemies the first time and killed them with a second one. In ''Sigma 2'', those used by Ayane are quite effective in normal difficulty, but are about as useful as shuriken at higher difficulties. ''Sigma 2'' also removes the ability to charge arrows. Then again, since projectiles are rendered infinite in use, keeping them as powerful would've turned them into Game Breakers.
** ''Ninja Gaiden III'' indirectly {{nerf}}ed the [[SpinningPiledriver Izuna Drop]]: it's still an instant kill technique, but tougher human-sized {{mook}}s have to be weakened before you can lift them up, so it's not quite as overabused as in previous games.
{{Nerf}}: [[Nerf/NinjaGaiden See here]].
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Added DiffLines:

* Infinite1Ups: ''VideoGame/NinjaGaiden II'' has a OneUp in a later stage that respawns, but ''only'' if you immediately climb back ''down'' to where you were before you entered the area with the OneUp, then climbed back up; moving past it and climbing up to the next screen negates this.
** The first ''VideoGame/NinjaGaiden'' has one in 5-3, with the same rule. The PC-Engine port of the game, however, removes it. The Super NES port does not.
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The Xbox version is, as the kids these days say, [[NintendoHard difficult]]… really, ''really'' difficult… as in "throw-your-controller-at-the-screen-and-scare-the-dog '''difficult'''". In contrast to other {{Hack And Slash}}ers, enemies avert MookChivalry and have no compunctions about suffocating the player at every available moment. In fact, beating this game is an achievement. Hell, there was an UpdatedRerelease called ''Ninja Gaiden Black'' which not only fixed gameplay imbalances, placed more enemies and bosses and added in "Combat Missions", it included two new modes: a "[[MercyMode super-duper-mega-easy]]" mode and an "[[UpToEleven even harder]] than HarderThanHard mode"! Unfortunately, it didn't help the "super-duper-mega-easy" mode was quite hard itself, difficult to the point of inducing trauma.

to:

The Xbox version is, as the kids these days say, [[NintendoHard difficult]]… difficult]]... really, ''really'' difficult… difficult... as in "throw-your-controller-at-the-screen-and-scare-the-dog '''difficult'''". In contrast to other {{Hack And Slash}}ers, enemies avert MookChivalry and have no compunctions about suffocating the player at every available moment. In fact, beating this game is an achievement. Hell, there was an UpdatedRerelease called ''Ninja Gaiden Black'' which not only fixed gameplay imbalances, placed more enemies and bosses and added in "Combat Missions", it included two new modes: a "[[MercyMode super-duper-mega-easy]]" mode and an "[[UpToEleven even harder]] than HarderThanHard mode"! Unfortunately, it didn't help the "super-duper-mega-easy" mode was quite hard itself, difficult to the point of inducing trauma.



On February 17th, 2021, during a Nintendo Direct it was officially announced that the modern series is getting a collection release titled ''Ninja Gaiden Master Collection'', composed of Sigma 1, Sigma 2 and Razor’s Edge[[note]]fans lamented the absence of ''Black'' or the original ''II'' in the collection, but staff members explained that the source codes of those games were unfortunately lost.[[/note]], with most of its DLC, in one pack; set for release on June 10th, 2021, for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch and PC - that which marks the much anticipated debut of the modern trilogy on the latter two platforms.

to:

On February 17th, 2021, during a Nintendo Direct it was officially announced that the modern series is getting a collection release titled ''Ninja Gaiden Master Collection'', composed of Sigma 1, Sigma 2 and Razor’s Razor's Edge[[note]]fans lamented the absence of ''Black'' or the original ''II'' in the collection, but staff members explained that the source codes of those games were unfortunately lost.[[/note]], with most of its DLC, in one pack; set for release on June 10th, 2021, for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch and PC - that which marks the much anticipated debut of the modern trilogy on the latter two platforms.



* BagOfSpilling: In the modern trilogy, this is averted for Ryu's movelist. The Flying Swallow, Izuna Drop, counter and Guillotine Throw are all unlocked at the start of ''II'', all of which were acquired during the first game. Played straight for the weapons in a strange way: three of them that are found in random places ([[SimpleStaff the Lunar]], [[DualWielding Dragon's Claw & Tiger's Fang]] and the [[FightingWithChucks Vigoorian Flail]]) were already acquired in the first game, [[FridgeLogic of which two of them are supposed to be unique…]]

to:

* BagOfSpilling: In the modern trilogy, this is averted for Ryu's movelist. The Flying Swallow, Izuna Drop, counter and Guillotine Throw are all unlocked at the start of ''II'', all of which were acquired during the first game. Played straight for the weapons in a strange way: three of them that are found in random places ([[SimpleStaff the Lunar]], [[DualWielding Dragon's Claw & Tiger's Fang]] and the [[FightingWithChucks Vigoorian Flail]]) were already acquired in the first game, [[FridgeLogic of which two of them are supposed to be unique…]]unique...]]



* BulletHell: ''Ninja Gaiden II'', Master Ninja mode. Just… [[https://www.youtube.com/watch?v=AvTPjdTRfH4 watch.]]

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* BulletHell: ''Ninja Gaiden II'', Master Ninja mode. Just… Just... [[https://www.youtube.com/watch?v=AvTPjdTRfH4 watch.]]



** The most egregious example in ''II'' is the electric metallic Viking/fish/sperm… [[NinjaPirateZombieRobot thing]] at the end of Chapter 3.

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** The most egregious example in ''II'' is the electric metallic Viking/fish/sperm… Viking/fish/sperm... [[NinjaPirateZombieRobot thing]] at the end of Chapter 3.



* OnlyIdiotsMayPass: Subverted in the modern games

to:

* OnlyIdiotsMayPass: Subverted in the modern gamesgames.



* TamerAndChaster: The original release for ''Ninja Gaiden 3'' really tried to make the series a little more grounded, with Ryu only equipping what he has in hand, no unexplained magic save statues, etc. That also extends in the attempt of toning down the provocative designs the series has been known for under Team Ninja’s hands, all new females seen are dressed quite modestly compared to what the series has provided before, with only Momiji sticking out as she still wears her original outfit. Then comes the ''Razor’s Edge'' re-release, the same way it tried to undo some of the attempts at making the series more grounded, it also brought back some of the risqué content, the new cutscenes with Ayane contain some little nudity and gratuitous breast jiggling.

to:

* TamerAndChaster: The original release for ''Ninja Gaiden 3'' really tried to make the series a little more grounded, with Ryu only equipping what he has in hand, no unexplained magic save statues, etc. That also extends in the attempt of toning down the provocative designs the series has been known for under Team Ninja’s Ninja's hands, all new females seen are dressed quite modestly compared to what the series has provided before, with only Momiji sticking out as she still wears her original outfit. Then comes the ''Razor’s ''Razor's Edge'' re-release, the same way it tried to undo some of the attempts at making the series more grounded, it also brought back some of the risqué content, the new cutscenes with Ayane contain some little nudity and gratuitous breast jiggling.
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* ZombieApocalypse: ''Yaiba: Ninja Gaiden Z'' is set to have some zombie themes.

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* ZombieApocalypse: ''Yaiba: Ninja Gaiden Z'' is set to have some zombie themes.in one. Even the protagonist of that game is an [[NinjaPirateZombieRobot undead ninja who's also a cyborg]].
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* MercyMode: Ninja Dog in the first Xbox ''Ninja Gaiden'', Hero Mode in ''III''

to:

* MercyMode: Ninja Dog in the first Xbox ''Ninja Gaiden'', Hero Mode in ''III''''III''.



* MightyGlacier: Mixed with StoneWall .The purple zombies of the first Xbox ''Ninja Gaiden''. They carry enormous bayonet guns, their attacks are pretty damaging, but are so slow you have to be really careless to get killed. It takes three full Ultimate Techniques of the Unlabored Flawlessness to make them bite the dust, meaning they have more health than some ''bosses''.

to:

* MightyGlacier: Mixed with StoneWall .StoneWall. The purple zombies of the first Xbox ''Ninja Gaiden''. They carry enormous bayonet guns, their attacks are pretty damaging, but are so slow you have to be really careless to get killed. It takes three full Ultimate Techniques of the Unlabored Flawlessness to make them bite the dust, meaning they have more health than some ''bosses''.
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** Done literally in ''Black''. You unlock Ninja Dog mode if you die too many times on the first level, but not before Ayane admonishes you for being so weak. She then proceeds to give you a purple ribbon powerup, and all the power bracelets become ribbons as well. Ryu remains in his purple ninja trainee outfit for the remainder of the adventure after Chapter 2 instead of changing to his [[IconicOutfit iconic Black Falcon suit]]. ''Sigma'' changes this so you don't change out of your ourfit -- but Ayane still has a cutscene where she states how she underestimated you.

to:

** Done literally in ''Black''. You unlock Ninja Dog mode if you die too many times on the first level, but not before Ayane admonishes you for being so weak. She then proceeds to give you a purple ribbon powerup, and all the power bracelets become ribbons as well. Ryu remains in his purple ninja trainee outfit for the remainder of the adventure after Chapter 2 instead of changing to his [[IconicOutfit iconic Black Falcon suit]]. ''Sigma'' changes this so you don't change out of your ourfit outfit -- but Ayane still has a cutscene where she states how she underestimated you.overestimated you. In both versions, you're locked out of the "Master Ninja" award.
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** Done literally in ''Black''. You unlock Ninja Dog mode if you die too many times on the first level, but not before Ayane admonishes you for being so weak. She then proceeds to give you a purple ribbon powerup, and all the power bracelets become ribbons as well. Ryu remains in his purple ninja trainee outfit for the remainder of the adventure after Chapter 2 instead of changing to his [[IconicOutfit iconic Black Falcon suit]].
** In ''Razor's Edge'', playing in [[AntiFrustrationFeatures Hero Mode]] reduces the experience earned in combat ''if'' the character's health drops to the level where guard becomes automatic (i.e. you would have died without it). Hero Mode was also featured in ''Sigma Plus''

to:

** Done literally in ''Black''. You unlock Ninja Dog mode if you die too many times on the first level, but not before Ayane admonishes you for being so weak. She then proceeds to give you a purple ribbon powerup, and all the power bracelets become ribbons as well. Ryu remains in his purple ninja trainee outfit for the remainder of the adventure after Chapter 2 instead of changing to his [[IconicOutfit iconic Black Falcon suit]].
suit]]. ''Sigma'' changes this so you don't change out of your ourfit -- but Ayane still has a cutscene where she states how she underestimated you.
** In ''Razor's Edge'', playing in [[AntiFrustrationFeatures Hero Mode]] reduces the experience earned in combat ''if'' the character's health drops to the level where guard becomes automatic (i.e. you would have died without it). Hero Mode was also featured in ''Sigma Plus''Plus''.

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Tons of grammar problems on this article.


* AwesomeButImpractical: The spinning slash and fire shield in the first game. The first causes you to do a spinning slash every time you attack while jumping, which can deal obnoxious damage to bosses, even killing the first one in one hit if landed correctly. The problem is it causes you to do a spinning slash every time you attack while jumping, meaning you can't control how you use your special attack energy, and will probably run out of it (unless you know the trick: hold down while attacking). The fire shield makes you invincible for a little while, but the problem is that when it times out, you lose it and get nothing to replace it.

to:

* AwesomeButImpractical: The spinning slash and fire shield in the first game. The first causes you to do a spinning slash every time you attack while jumping, which can deal obnoxious damage to bosses, even killing the first one in one hit if landed correctly. The problem is that it causes you to do a spinning slash every time you attack while jumping, meaning you can't control how you use your special attack energy, and will probably run out of it (unless you know the trick: hold down while attacking). The fire shield makes you invincible for a little while, but the problem is that when it times out, you lose it and get nothing to replace it.



* CheckPointStarvation: The first NES game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.

to:

* CheckPointStarvation: The first NES game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at... unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.



* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their only pixels away from a damaging enemy or weapon, not when they, ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detection problem reaches bootleg game levels of bad. For example, if your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.

to:

* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their they're only pixels away from a damaging enemy or weapon, not when they, ya you know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars thrown by flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detection problem reaches bootleg ''bootleg game levels of bad. bad''. For example, if your you are on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.



-->'''Ryu''': Humans are always striving to achieve. [[BlindIdiotTranslation All of creatures on earth, in all worlds,]] can never be just a part of someone's plans. Fortunately, mankind is never foolish enough to wipe itself out to achieve some ambitions.

to:

-->'''Ryu''': Humans are always striving to achieve. [[BlindIdiotTranslation All of creatures on earth, in all worlds,]] worlds]], can never be just a part of someone's plans. Fortunately, mankind is never foolish enough to wipe itself out to achieve some ambitions.



* {{Interquel}}: ''The Ancient Ship of Doom'' takes place after the events of the first NES ''Ninja Gaiden'', but before ''The Dark Sword of Chaos'', which is why Ryu still possesses the Dragon Sword, despite having lost it at the end. The Japanese manual makes the game's setting clear, but the American manual only implies it subtly.
-->After Ryu's victorious duel with Jaquio, Ashtar returned to the bowels of darkness and bided his time. But another evil creature was already on its way as another adventure awaits the unsuspecting Ryu Hayabusa...

to:

* {{Interquel}}: ''The Ancient Ship of Doom'' takes place after the events of the first NES ''Ninja Gaiden'', but before ''The Dark Sword of Chaos'', which is why Ryu still possesses the Dragon Sword, despite having lost it at the end.end of the second game. The Japanese manual makes the game's setting clear, but the American manual only implies it subtly.
-->After --> After Ryu's victorious duel with Jaquio, Ashtar returned to the bowels of darkness and bided his time. But another evil creature was already on its way as another adventure awaits the unsuspecting Ryu Hayabusa...



* NiceJobBreakingItHero: The NES games were fond of this. In the first, [[spoiler: Ryu leaves the statues together too long, releasing the Demon]]; a year later in ''The Dark Sword of Chaos'', [[spoiler: he doesn't pay attention as the pool of blood from Jaquio's corpse reaches the Sword of Chaos, releasing the Demon again]].

to:

* NiceJobBreakingItHero: The NES games were fond of this. In the first, [[spoiler: Ryu [[spoiler:Ryu leaves the statues together too long, releasing the Demon]]; a year later in ''The Dark Sword of Chaos'', [[spoiler: he [[spoiler:he doesn't pay attention as the pool of blood from Jaquio's corpse reaches the Sword of Chaos, releasing the Demon again]].



* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on. Or if you watched the cutscene right before the fight, which shows you what to attack)

to:

* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on. Or if you watched the cutscene right before the fight, which shows you what to attack)attack.)



* SchmuckBait: The Demon Statues from the first NES ''Ninja Gaiden''

to:

* SchmuckBait: The Demon Statues from the first NES ''Ninja Gaiden''Gaiden''.



** Subverted, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anyplace else to go. He correctly surmised that going along with them would get him the information he needed.
* SwordBeam: The Dark Sword of Chaos can shoot off what looks like ball lightning.

to:

** Subverted, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anyplace anywhere else to go. He correctly surmised that going along with them would get him the information he needed.
* SwordBeam: The Dark Sword of Chaos can shoot off what looks like ball balls of lightning.



* TrapDoor: The NES trilogy is loaded with this

to:

* TrapDoor: The NES trilogy is loaded with thisthis.



* WarmupBoss:
** Surprisingly, most of the early bosses in the NES games were this.
* OhCrap: In the NES trilogy, this is Ryu's version of an OhCrap Moment. He tends to draw these like a moth to a flame. At the FinalBoss of ''The Ancient Ship of Doom'', Ryu instead stutters out the villain's name upon seeing its monstrous form.
* YourPrincessIsInAnotherCastle: After releasing Joe and defeating BigBad Jaquio, you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.

to:

* WarmupBoss:
**
WarmupBoss: Surprisingly, most of the early bosses in the NES games were this.
* OhCrap: In the NES trilogy, this is Ryu's version of an OhCrap Moment. He Ryu tends to draw these like a moth to a flame. At the FinalBoss of ''The Ancient Ship of Doom'', Ryu instead stutters out the villain's name upon seeing its monstrous form.
* YourPrincessIsInAnotherCastle: After In the first game, after releasing Joe and defeating BigBad Jaquio, you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.
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** [[SubvertedTrope Subverted]] at the end of the second chapter of the first game. Ryu is ''clearly'' killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again, though [[WordOfGod Itakagi]] said in an interview that the falcon seen in the cutscene after the fight was a spirit that resurrected him.

to:

** [[SubvertedTrope Subverted]] at the end of the second chapter of the first game. Ryu is ''clearly'' killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again, though again. [[WordOfGod Itakagi]] said in an interview that the falcon seen in the cutscene after the fight was a spirit that resurrected him.
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** [[SubvertedTrope Subverted]] at the end of the second chapter of the first game, Ryu is ''clearly'' killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again, though [[WordOfGod Itakagi]] said in an interview that the falcon seen in the cutscene after the fight was a spirit that resurrected him.

to:

** [[SubvertedTrope Subverted]] at the end of the second chapter of the first game, game. Ryu is ''clearly'' killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again, though [[WordOfGod Itakagi]] said in an interview that the falcon seen in the cutscene after the fight was a spirit that resurrected him.
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** Earlier, at the end of the second chapter of the first game, Ryu is ''clearly'' killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again.

to:

** Earlier, [[SubvertedTrope Subverted]] at the end of the second chapter of the first game, Ryu is ''clearly'' killed, but the next scene has him gearing up for battle as if it never happened, and it's never mentioned again.again, though [[WordOfGod Itakagi]] said in an interview that the falcon seen in the cutscene after the fight was a spirit that resurrected him.

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