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out-of-universe references like that don't count


* AnachronismStew: Yeah, the part where the game randomly throws a demon lifted from ''Anime/SpiritedAway''? Or a SHODAN-knockoff from ''VideoGame/SystemShock'' as its last boss? Despite being set in the '80s, before either the movie or the game even existed?
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Fixed grammar, removed Word Cruft.


''198X'' is a video game where you are... [[ShapedLikeItself playing a video game]].

… yes, really.

A loving {{retraux}} to old-timey arcade games set in the [[Main/TheEighties 80s]] (as the title states, you play as a kid (named in-game as... "kid") stuck in a dull suburbian home, who wandered into an arcade in a factory. One whose games are still functioning, and being bored out of your mind you then put in a quarter.

to:

''198X'' is a 2019 video game developed and published by Hi-Bit Studios, where you are... [[ShapedLikeItself playing a video game]].

… yes, Yes, really.

A loving {{retraux}} to old-timey arcade games set in the [[Main/TheEighties 80s]] [[TheEighties 1980s]] (as the title states, states), you play as a kid (named in-game as... "kid") "Kid") stuck in a dull suburbian suburban home, who wandered into an arcade in a factory. One whose games are still functioning, and being bored out of your mind mind, you then put in a quarter.



* ''Kill Screen'' - A sci-fi themed RPG where the player explore an abandoned spaceship filled with monsters.

to:

* ''Kill Screen'' - A sci-fi themed RPG where the player explore explores an abandoned spaceship filled with monsters.
monsters.



!! 198X contain examples of:
* AdvancingWallOfDoom: The last section of "Shadowplay" have you being pursued by a shadow demon wearing a white mask (that resembles No-Face from ''Anime/SpiritedAway'') chasing you down a cavern, and you can only outrun it. Be warned, said demon even have the ability to lash out hidden appendages from underneath it's mask, just like No-Face in the anime.
* AnachronismStew: Yeah, the line above where the game randomly throws a demon lifted from ''Anime/SpiritedAway''? Or a SHODAN-knockoff from ''VideoGame/SystemShock'' as it's last boss? Despite being set in the 80s, before either the anime or the game even existed?

to:

!! 198X contain !!''198X'' contains examples of:
of the following tropes:
* AdvancingWallOfDoom: The last section of "Shadowplay" have has you being pursued by a shadow demon wearing a white mask (that resembles No-Face from ''Anime/SpiritedAway'') chasing you down a cavern, and you can only outrun it. Be warned, said demon even have has the ability to lash out hidden appendages from underneath it's its mask, just like No-Face in the anime.
movie.
* AnachronismStew: Yeah, the line above part where the game randomly throws a demon lifted from ''Anime/SpiritedAway''? Or a SHODAN-knockoff from ''VideoGame/SystemShock'' as it's its last boss? Despite being set in the 80s, '80s, before either the anime movie or the game even existed?



* CaptainErsatz: As mentioned above, the boss of "Shadowplay" is a far more hostile version of No-Face from ''Anime/SpiritedAway''. The "Kill Screen" level also have a CE of SHODAN from ''VideoGame/SystemShock'' as the overall game's FinalBoss.

to:

* CaptainErsatz: As mentioned above, the The boss of "Shadowplay" is a far more hostile version of No-Face from ''Anime/SpiritedAway''. The "Kill Screen" level also have has a CE of SHODAN from ''VideoGame/SystemShock'' as the overall game's FinalBoss.



* EveryoneCallsHimBarkeep: The player's kid protagonist is simply named... Kid. Even in the opening credits ( And Introducing Maya Tuttle as "Kid").

to:

* EveryoneCallsHimBarkeep: The player's kid protagonist is simply named... Kid. Even in the opening credits ( And (And Introducing Maya Tuttle as "Kid").



* HalfTheManHeUsedToBe: "Shadowplay", thanks to your weapons being a katana, have you slicing every onscreen enemy into half. But as most enemies in this stage are armed with katanas too, if you get hit you're also treated to a slow-mo shot of your body splitting diagonally into two.

to:

* HalfTheManHeUsedToBe: "Shadowplay", thanks to your weapons weapon being a katana, have has you slicing every onscreen enemy into in half. But as most enemies in this stage are armed with katanas too, if you get hit you're also treated to a slow-mo shot of your body splitting diagonally into two. in two.



* {{Ninja}}: "Shadowplay", the action platformer set in ancient Japan, have these as recurring enemies. The player himself is one too.

to:

* {{Ninja}}: "Shadowplay", the action platformer set in ancient Japan, have has these as recurring enemies. The player himself is one too.



* StationaryBoss: The giant robot that guards the core of the mothership at the end of ''Out of the Void'' is completely immobile, being built to the ground but can still fire a WaveMotionGun covering half the screen, blast you with projectiles and occasionally claw at you with it's oversized hands.

to:

* StationaryBoss: The giant robot that guards the core of the mothership at the end of ''Out of the Void'' is completely immobile, being built to the ground but can still fire a WaveMotionGun covering half the screen, blast you with projectiles projectiles, and occasionally claw at you with it's its oversized hands.
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!! 198X contain examples of:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/198x.jpg]]
[[caption-width-right:350:In case you forgot when the game is set.]]

''198X'' is a video game where you are... [[ShapedLikeItself playing a video game]].

… yes, really.

A loving {{retraux}} to old-timey arcade games set in the [[Main/TheEighties 80s]] (as the title states, you play as a kid (named in-game as... "kid") stuck in a dull suburbian home, who wandered into an arcade in a factory. One whose games are still functioning, and being bored out of your mind you then put in a quarter.

The following games are available:

* ''Beating Heart'' - A BeatEmUp style action game where you fight your way past faceless thugs in the streets and a subway.
* ''Out of the Void'' - A HorizontalScrollingShooter with you in control of a spaceship blasting alien vessels and asteroids.
* ''The Runaway'' - A RacingGame leading from the big city to a tunnel and a canyon.
* ''Shadowplay'' - A {{ninja}}-themed {{Platform|Game}} / HackAndSlash game with plenty of running and jumping involved.
* ''Kill Screen'' - A sci-fi themed RPG where the player explore an abandoned spaceship filled with monsters.

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* AdvancingWallOfDoom: The last section of "Shadowplay" have you being pursued by a shadow demon wearing a white mask (that resembles No-Face from ''Anime/SpiritedAway'') chasing you down a cavern, and you can only outrun it. Be warned, said demon even have the ability to lash out hidden appendages from underneath it's mask, just like No-Face in the anime.
* AnachronismStew: Yeah, the line above where the game randomly throws a demon lifted from ''Anime/SpiritedAway''? Or a SHODAN-knockoff from ''VideoGame/SystemShock'' as it's last boss? Despite being set in the 80s, before either the anime or the game even existed?
* AsteroidThicket: The second segment of ''Out of the Void'' have you flying through an asteroid field after taking down waves of enemy ships. This is one of those rarer instances in spaceship games where the asteroids ''cannot'' be destroyed (though they can damage enemy ships alongside yours).
* AutoScrollingLevel: "Shadowplay", where the player is ''always'' running forward. There's no way to stop him from running, except to slice and jump all the way to the end.
* BattleshipRaid: The third and last part of ''Out of the Void'', where you fly through the interiors of the enemy mothership and blast your way to the end.
* CaptainErsatz: As mentioned above, the boss of "Shadowplay" is a far more hostile version of No-Face from ''Anime/SpiritedAway''. The "Kill Screen" level also have a CE of SHODAN from ''VideoGame/SystemShock'' as the overall game's FinalBoss.
* ChargedAttack: In "Out of the Void", your spaceship can fire a charged shot by holding down the firing button. There's even a "Charge" meter onscreen which starts blinking when it's at maximum, where your spaceship then fires a bolt larger than itself capable of [[OneHitPolykill destroying enemies in a straight line]].
* DerelictGraveyard: "Out of the Void" is set in a spaceship graveyard, with destroyed vessels of assorted sizes floating in the background throughout.
* EveryoneCallsHimBarkeep: The player's kid protagonist is simply named... Kid. Even in the opening credits ( And Introducing Maya Tuttle as "Kid").
* GenreMashup: An arcade BeatEmUp, space shooter, ninja-themed platformer, RPG, all rolled in one.
* HalfTheManHeUsedToBe: "Shadowplay", thanks to your weapons being a katana, have you slicing every onscreen enemy into half. But as most enemies in this stage are armed with katanas too, if you get hit you're also treated to a slow-mo shot of your body splitting diagonally into two.
* InTheHood: Your player character in "Beating Heart" wears an sweater with a hood that's always on.
* LeaveTheCameraRunning: Practically all the cutscenes featuring Kid when he's ''not'' in the arcade. Expect plenty of still, stationary shots depicting him sitting by a window, leaning against his locker, sitting beside his treehouse, just sitting, standing still as he's on a train, lying down as he chills on his bed...
* {{Ninja}}: "Shadowplay", the action platformer set in ancient Japan, have these as recurring enemies. The player himself is one too.
* OutrunTheFireball: "Out of the Void" ends with your ship out-flying the exploding mothership as it blows up behind you.
* PiranhaProblem: Gigantic, oversized piranha enemies will pop out of the water in large numbers during the waterfall segment of "Shadowplay".
* SequelHook: The game ends with a neon-purple "To be continued" over a black screen.
* SpreadShot: Another power-up obtainable in "Out of the Void", which branches your ship's cannons into three directions.
* StationaryBoss: The giant robot that guards the core of the mothership at the end of ''Out of the Void'' is completely immobile, being built to the ground but can still fire a WaveMotionGun covering half the screen, blast you with projectiles and occasionally claw at you with it's oversized hands.
* AWinnerIsYou: How the game ends: if you complete "Kill Screen", you're then treated to a cutscene of your character sitting in the rain... before the screen goes black announcing, "To be continued". (Roll credits!)
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