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''Nin2-Jump'' (pronounced ''Nin-Nin Jump'') is a ninja platforming game released directly to X-Box Live Arcade by Creator/{{CAVE}}. Ryu Umemoto (rest in beats) composed the ninja soundtrack. Previously [in the past], all proceeds from this game went to UsefulNotes/TheRedCross of Japan to help with earthquake relief.

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''Nin2-Jump'' ''[=Nin2-Jump=]'' (pronounced ''Nin-Nin Jump'') is a ninja platforming game released directly to X-Box Live Arcade by Creator/{{CAVE}}. Ryu Umemoto (rest in beats) composed the ninja soundtrack. Previously [in the past], all proceeds from this game went to UsefulNotes/TheRedCross of Japan to help with earthquake relief.
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* InCaseYouForgotWhoWroteIt: There is a collectible {{Cave}} ninja item in every single stage, even the ninja boss stages. The children in the audience will also scream at NIN-JA to collect the Cave items. There is even an achievement for collecting every single Cave item.

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* InCaseYouForgotWhoWroteIt: There is a collectible {{Cave}} Creator/{{Cave}} ninja item in every single stage, even the ninja boss stages. The children in the audience will also scream at NIN-JA to collect the Cave items. There is even an achievement for collecting every single Cave item.



* NintendoHard: Notable for being a ''platformer'' developed by {{Cave}} that is still this ninja-difficult.

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* NintendoHard: Notable for being a ''platformer'' developed by {{Cave}} Creator/{{Cave}} that is still this ninja-difficult.
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Instant Awesome Just Add Ninja is now Gratuitous Ninja. Shoehorning, Zero Context Examples and examples not fitting "unexpected, gratuitous ninja" are being deleted.


* InstantAwesomeJustAddNinja: Naturally, resulting in the game possessing ninja awesomeness. Also, the purpose of the scrolls is explicitly to make someone into a super awesome ninja.
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As of 8/2/16, the XBLA version is now backwards compatible on the Xbox One.
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The game is also available as an in-game unlockable in CAVE's first Visual Novel, ''Instant Brain'' (although the game is a region locked JP Xbox 360 release), however, it is a condensed version only spanning 20 stages out of 50. With the Spring and Summer areas and Mendou (St.10) and Nakamura (St.20) as stage bosses.

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The game is also available as an in-game unlockable in CAVE's first Visual Novel, ''Instant Brain'' (although the game is a region locked JP Xbox 360 release), however, it is a condensed version only spanning 20 stages out of 50. With the Spring and Summer areas and Mendou (St.10) and Nakamura (St.20) as stage bosses. This version uses optional Kinect support.
Is there an issue? Send a MessageReason:
None


The game is also available as an in-game unlockable in CAVE's first Visual Novel, ''Instant Brain'' (although the game is a region locked JP 360 release), however, it is a condensed version only spanning 20 stages out of 50. With the Spring and Summer areas and Mendou (St.10) and Nakamura (St.20) as stage bosses.

to:

The game is also available as an in-game unlockable in CAVE's first Visual Novel, ''Instant Brain'' (although the game is a region locked JP Xbox 360 release), however, it is a condensed version only spanning 20 stages out of 50. With the Spring and Summer areas and Mendou (St.10) and Nakamura (St.20) as stage bosses.

Added: 314

Changed: 31

Is there an issue? Send a MessageReason:
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''Nin2-Jump'' (pronounced ''Nin-Nin Jump'') is a ninja platforming game released directly to X-Box Live Arcade by Creator/{{CAVE}}. Ryu Umemoto (rest in beats) composed the ninja soundtrack. For a limited time, all proceeds from this game went to UsefulNotes/TheRedCross of Japan to help with earthquake relief.

to:

''Nin2-Jump'' (pronounced ''Nin-Nin Jump'') is a ninja platforming game released directly to X-Box Live Arcade by Creator/{{CAVE}}. Ryu Umemoto (rest in beats) composed the ninja soundtrack. For a limited time, Previously [in the past], all proceeds from this game went to UsefulNotes/TheRedCross of Japan to help with earthquake relief.


Added DiffLines:

The game is also available as an in-game unlockable in CAVE's first Visual Novel, ''Instant Brain'' (although the game is a region locked JP 360 release), however, it is a condensed version only spanning 20 stages out of 50. With the Spring and Summer areas and Mendou (St.10) and Nakamura (St.20) as stage bosses.

Added: 25

Removed: 38

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%%* BeeAfraid: Ninja bees



* EverythingsWorseWithBees: Ninja bees
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[[quoteright:219:http://static.tvtropes.org/pmwiki/pub/images/Nin2Jump_boxartlg_8921.jpg]]
''Nin2-Jump'' (pronounced ''Nin-Nin Jump'') is a ninja platforming game released directly to X-Box Live Arcade by Creator/{{CAVE}}. Ryu Umemoto (rest in beats) composed the ninja soundtrack. For a limited time, all proceeds from this game went to UsefulNotes/TheRedCross of Japan to help with earthquake relief.

The evil wizard Namakura, president of the Aomekakushi Party, seeks scrolls of power to make himself into a ''super awesome'' ninja. Namakura orders the the ninja named NIN-JA to collect them all. However, NIN-JA is busy staring at his love, Princess Sakura. Consequently, Namakura kidnaps Sakura and tells NIN-JA that if he collects all the scrolls then Sakura will be released. NIN-JA accepts.

The game's art style simulates an old theater with painted backgrounds and paper puppets held on sticks. The audience is a bunch of children who have to watch it for school or something like that, and who frequently make comments on what is happening. Even while the game is paused or is at the main menu, the children are still there, getting bored out of their skulls and complaining out loud because the game is not happening. They need ninja action to sate their ninja appetites.

The game itself is divided into five ninja worlds with ten ninja stages each, and also has a Score Attack mode for each of the five ninja worlds, influenced by the pacing and structure of ''VideoGame/MushihimeSama BUG PANIC!''

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!!This game provides examples of:
* BulletTime: Happens whenever NIN-JA is close to an enemy outside of ninja-power-mode, or gets hurt.
* ChasteHero: NIN-JA did not abscond with Sakura because he is a respectable ninja.
* ConservationOfNinjutsu: The enemies should have known better than to all become ninja.
* EnlightenmentSuperpowers: Namakura's powers probably are a result of him being a ninja Buddha.
* EternalEngine: The Castle ninja world
* EverythingsWorseWithBees: Ninja bees
* GottaCatchEmAll: The ninja scrolls, required to be a super awesome ninja.
* HighPressureBlood: The results of NIN-JA dying are very messy. There are even detailed ninja fluid physics for his ninja blood.
* HoistByHisOwnPetard: Fujiyama is defeated by his own ninja poison clouds.
** Mendou is defeated by letting him get hit with his own ninja meteors
* HotBlooded: NIN-JA
* HundredPercentCompletion: Finishing the whole game on S-Rank and getting all the Cave ninja items.
* IdiotHero: NIN-JA is portrayed this way.
* InCaseYouForgotWhoWroteIt: There is a collectible {{Cave}} ninja item in every single stage, even the ninja boss stages. The children in the audience will also scream at NIN-JA to collect the Cave items. There is even an achievement for collecting every single Cave item.
* InstantAwesomeJustAddNinja: Naturally, resulting in the game possessing ninja awesomeness. Also, the purpose of the scrolls is explicitly to make someone into a super awesome ninja.
* NinjaPirateZombieRobot: The first boss, Fujiyama, is a ninja version of Mount Fuji with arms and legs wearing a ninja bandana and who has the profession of assassin. He erupts poison clouds that he is not immune to.
** The second boss, Mendou, is a ninja kendo master assassin who can do the RazorWind technique (with a kendo stick) and summon meteors
** The third boss, Oideyasu, is a ninja geisha assassin who floats around and throws fans
** The fourth boss, Yokoduna, is a ninja sumo assassin who shoots miniature ninja sumo
** The final boss, Namakura, is a ninja Buddha wizard president party-leader kidnapper - yes, that's right, a ninja ''Buddha''
* NintendoHard: Notable for being a ''platformer'' developed by {{Cave}} that is still this ninja-difficult.
* PowerOfTheVoid: Namakura inserts the phrases "Emptiness is the form" and "Form is the emptiness" into his normal ninja speech. He appears to be a Zen Buddha as well.
* {{Pun}}: "Fujiyama" for Mount Fuji, "Mendou" for Kendo, "Oideyasu" for Oiran, and "Yokoduna" for Yokozuna.
* RankInflation: This game uses the ninja S-rank.
* RazorWind: Mendou can do this with a ''kendo stick''. It may be a ninja kendo stick, but still...
* SaveThePrincess: The plot of this ninja game.
* ScarfOfAsskicking: NIN-JA wears a very long red ninja scarf.
* {{Shinigami}}: One, named Death, appears if the player takes too long to finish a stage, as well as during the normal course of the Castle world. And, in the score attack stages, ''many'' of them will eventually appear.
* TennisBoss: Oideyasu, Yokoduna, and Namakura are all effectively ninja tennis bosses.
* TimedMission: When enough time passes, Death appears. Take too long, or don't take the most optimal ninja route in the Castle world, and multiple Deaths appear. And, of course, the score attack stages have ninja time limits if the sheer number of Deaths don't get you first.
* VideoGameCrueltyPotential: One of the things that NIN-JA screams upon getting hurt roughly translates to "Stop it!" Therefore, it is possible for the player to purposely get him hurt and killed, and he would be a FourthWallObserver who is powerless to save his ninja self.
* {{Youkai}}: And they're all ninja Youkai, no less.
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