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* MetropolisLevel: The desolated City, which is the only level with all kinds of man-made machines trying to stop you.
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* AmbiguousGender: The PlayerCharacter (being a literal chunk of the void and all) doesn't seem to have a sex.


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* NoBiologicalSex: The PlayerCharacter (being a literal chunk of the void and all) doesn't seem to have a gender.
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Meet Born, a chunk of Void that acquired a mind of its own. He comes out on a seemingly empty world, and makes his way through it, learning something new at every turn. However, [[PhantomZone the Void]] would rather be whole, and is on Born's back at every turn, [[SpacetimeEater hounding and haunting his every step]]. As Born flees throughout the landscape, dodging monsters and solving puzzles, his only hope for survival is a series of strange, colored flowers that allow him to subtly manipulate the world around him. But the Void is watching and learning just as fast as Born is, and when the world is only so big he can't run forever...

to:

Meet Born, a chunk of Void that acquired a mind of its own. He comes out on They emerge into a seemingly empty world, and makes his make their way through it, learning something new at every turn. However, [[PhantomZone the Void]] would rather be whole, and is on Born's back at every turn, [[SpacetimeEater hounding and haunting his their every step]]. As Born flees throughout the landscape, dodging monsters and solving puzzles, his their only hope for survival is a series of strange, colored flowers that allow him them to subtly manipulate the world around him. them. But the Void is watching and learning just as fast as Born is, and when the world is only so big he they can't run forever...



!! List of tropes appearing in ''Nihilumbra'':

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!! List of tropes !!Tropes appearing in ''Nihilumbra'':''Nihilumbra'':
* AmbiguousGender: The PlayerCharacter (being a literal chunk of the void and all) doesn't seem to have a sex.



* DarkIsNotEvil: The protagonist, literally a chunk of the void given a mind, who looks like a windswept scarecrow made of pure darkness. Sounds villainous enough, but he's actually just like a curious child, eager to see the world, who means no harm to anyone. Born isn't really evil, despite looking like a scarecrow made of pure dark.
* EstablishingCharacterMoment: [[spoiler:Assuming you're going through the levels in order, Void Mode introduces itself by plopping a deadly Crawlaggar right in front of your face. You have approximately four seconds to dig out your Brown color and latch onto the wall out of his reach before he eats you. And it only goes downhill from there.]]

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* DarkIsNotEvil: The protagonist, literally a chunk of the void given a mind, who looks like a windswept scarecrow made of pure darkness. Sounds villainous enough, but he's they're actually just like a curious child, eager to see the world, who means no harm to anyone. Born isn't really evil, despite looking like a scarecrow made of pure dark.
* EstablishingCharacterMoment: [[spoiler:Assuming you're going through the levels in order, Void Mode introduces itself by plopping a deadly Crawlaggar right in front of your face. You have approximately four seconds to dig out your Brown color and latch onto the wall out of his its reach before he it eats you. And it only goes downhill from there.]]



* NiceJobBreakingItHero[=/=]WhatTheHellHero: Born to ''himself'', as he is slowly overcome by guilt after "condemning" every place he walks to a horrible destructive fate.

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* NiceJobBreakingItHero[=/=]WhatTheHellHero: Born to ''himself'', ''themself'', as he is they are slowly overcome by guilt after "condemning" every place he walks they visit to a horrible destructive fate.



* ScaryScarecrows: While Born looks like one, he isn't really scary.

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* ScaryScarecrows: While Born looks like one, he isn't they aren't really scary.
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Renamed trope


* BlamingTheRailroadedPlayerCharacter: You are a sentient piece of the Void. You want to become an individual, independent being. The Void does not like it though, and as you make your way through various different worlds, at the end of each one the Void catches up with you, forcing you to flee and let the Void consume the world you just traversed through. The narration will NOT let you hear the end of it, talking about your guilt and how you don't create anything, only destroy everything. This is despite the fact that the game is a linear puzzle platformer, with no possible choices to make except pushing forward.

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* BlamingTheRailroadedPlayerCharacter: BlamedForBeingRailroaded: You are a sentient piece of the Void. You want to become an individual, independent being. The Void does not like it though, and as you make your way through various different worlds, at the end of each one the Void catches up with you, forcing you to flee and let the Void consume the world you just traversed through. The narration will NOT let you hear the end of it, talking about your guilt and how you don't create anything, only destroy everything. This is despite the fact that the game is a linear puzzle platformer, with no possible choices to make except pushing forward.
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* HumansAreTheRealMonsters: Subverted in the City. [[spoiler: The narration notes that whoever created the City destroyed whatever environment was there to build it...but then turns around and points out that even so, at least they created something; all Born has done, meanwhile, is allow the Void to consume the world.]]

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* HumansAreTheRealMonsters: Subverted in the City. [[spoiler: The [[spoiler:The narration notes that whoever created the City destroyed whatever environment was there to build it...but then turns around and points out that even so, at least they created something; all Born has done, meanwhile, is allow the Void to consume the world.]]



* RagnarokProofing: The turrets seem to apply at first, being so abandoned and yet still working. [[spoiler: It comes full force in the City, which can still work without a hitch with a little yellow paint despite being abandoned who knows how long]].

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* RagnarokProofing: The turrets seem to apply at first, being so abandoned and yet still working. [[spoiler: It [[spoiler:It comes full force in the City, which can still work without a hitch with a little yellow paint despite being abandoned who knows how long]].



* SillinessSwitch: Upon beating Void Mode, you unlock [[https://www.youtube.com/watch?v=w0nUSmUTqd4 a new language setting which makes all the words in the game into something silly]], from the menus to the ingame messages, which now run the gamut from developer's commentary to rambling about whatever comes to mind.

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* SillinessSwitch: Upon beating Void Mode, you unlock [[https://www.youtube.com/watch?v=w0nUSmUTqd4 a new language setting which makes all the words in the game into something silly]], from the menus to the ingame messages, which now run the gamut from parodies of the original dialogue to developer's commentary to congratulating the player to rambling about whatever comes to mind.



** TheAntiNihilist: Born, at the very end. [[spoiler: It saves his life.]]

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** TheAntiNihilist: Born, at the very end. [[spoiler: It [[spoiler:It saves his life.]]
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* TheGoomba: ''[[InvertedTrope You!]]''* ''VideoGame/{{Nihilumbra}}''

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* TheGoomba: ''[[InvertedTrope You!]]''* ''VideoGame/{{Nihilumbra}}'' You!]]''

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''Nihilumbra'' is a platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat. You will need all of those in order to survive, if only for just a little longer.

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''Nihilumbra'' is a 2013 platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat. You will need all of those in order to survive, if only for just a little longer.

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longer.






* AfterTheEnd: The game doesn't show you much of the world (since you're too busy trying to dodge The Void), but the City you do get to see is completely empty, implying that the Void has killed everyone else a long time ago. [[spoiler: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive]].

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* AfterTheEnd: The game doesn't show you much of the world (since you're too busy trying to dodge The Void), but the City you do get to see is completely empty, implying that the Void has killed everyone else a long time ago. [[spoiler: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive]].



* TheGoomba: ''[[InvertedTrope You!]]''
* HumansAreTheRealMonsters: [[spoiler: Subverted in the City. The narration notes that whoever created the City destroyed whatever environment was there to build it...but then turns around and points out that even so, at least they created something; all Born has done, meanwhile, is allow the Void to consume the world.]]

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* TheGoomba: ''[[InvertedTrope You!]]''
You!]]''* ''VideoGame/{{Nihilumbra}}''
* HumansAreTheRealMonsters: [[spoiler: Subverted in the City. [[spoiler: The narration notes that whoever created the City destroyed whatever environment was there to build it...but then turns around and points out that even so, at least they created something; all Born has done, meanwhile, is allow the Void to consume the world.]]



** [[spoiler:TheAntiNihilist: Born, at the very end. It saves his life.]]

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** [[spoiler:TheAntiNihilist: TheAntiNihilist: Born, at the very end. [[spoiler: It saves his life.]]



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Not an example, they are not claiming to represent the entire concept of [being] "born"


* IAmTheNoun: A verb in this case. Born calls himself Born because that's the only thing he knows about himself with any level of certainty: that he was born.
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* SillinessSwitch: Upon beating Void Mode, you unlock [[http://www.youtube.com/watch?v=w0nUSmUTqd4 a new language setting which makes all the words in the game into something silly]], from the menus to the ingame messages, which now run the gamut from developer's commentary to rambling about whatever comes to mind.

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* AchievementMockery: There's an achievement for dying ten times in a row in any void mode level. [[NintendoHard You will probably earn this in level 1-1]].



* MedalOfDishonor: There's an achievement for dying ten times in a row in any void mode level. [[NintendoHard You will probably earn this in level 1-1]].
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Nihilumbra''' is a platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat. You will need all of those in order to survive, if only for just a little longer.

to:

'''Nihilumbra''' ''Nihilumbra'' is a platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat. You will need all of those in order to survive, if only for just a little longer.



!! List of tropes appearing in Nihilumbra:

to:

!! List of tropes appearing in Nihilumbra:
''Nihilumbra'':

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* TheGoomba: ''[[InvertedTrope You!]]''



* TheGoomba: ''[[InvertedTrope You!]]''
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* BlamingTheRailroadedPlayerCharacter: You are a sentient piece of the Void. You want to become an individual, independent being. The Void does not like it though, and as you make your way through various different worlds, at the end of each one the Void catches up with you, forcing you to flee and let the Void consume the world you just traversed through. The narration will NOT let you hear the end of it, talking about your guilt and how you don't create anything, only destroy everything. This is despite the fact that the game is a linear puzzle platformer, with no possible choices to make except pushing forward.

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* AfterTheEnd: [[spoiler: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive]].
* AllDesertsHaveCacti:

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* AfterTheEnd: The game doesn't show you much of the world (since you're too busy trying to dodge The Void), but the City you do get to see is completely empty, implying that the Void has killed everyone else a long time ago. [[spoiler: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive]].
* AllDesertsHaveCacti:AllDesertsHaveCacti: Played straight in the desert levels.
* AutoScrollingLevel: Multiple levels have you chased by [[AdvancingWallOfDoom The Void.]]



* DarkIsNotEvil: Born isn't really evil, despite looking like a scarecrow made of pure dark.

to:

* DarkIsNotEvil: The protagonist, literally a chunk of the void given a mind, who looks like a windswept scarecrow made of pure darkness. Sounds villainous enough, but he's actually just like a curious child, eager to see the world, who means no harm to anyone. Born isn't really evil, despite looking like a scarecrow made of pure dark. dark.
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Potholes are not allowed in page quotes.


->[[IAmTheTrope You are born]]...

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->[[IAmTheTrope You ->You are born]]...
born...
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* HumansAreTheRealMonsters: [[spoiler: Subverted in the City. The narration notes that whoever created the City destroyed whatever environment was there to build it...but then turns around and points out that even so, at least they created something; all Born has done, meanwhile, is allow the Void to consume the world.]]

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Added image.


[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/nihilumbra_7512.jpg]]



''Nihilumbra'' is a platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat.

!!List of tropes appearing in Nihilumbra

* [[spoiler:AfterTheEnd: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive]].
* AllDesertsHaveCacti

to:

''Nihilumbra'' '''Nihilumbra''' is a platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat.

!!List
heat. You will need all of those in order to survive, if only for just a little longer.

!! List
of tropes appearing in Nihilumbra

Nihilumbra:

* [[spoiler:AfterTheEnd: AfterTheEnd: [[spoiler: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive]].
* AllDesertsHaveCactiAllDesertsHaveCacti:



* VacuumMouth: The Shyphonith enemies. Apparently they don't have a gut, just a portal straight to the Void.

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* VacuumMouth: The Shyphonith enemies. Apparently they don't have a gut, just a portal straight to the Void.Void.

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* IAmTheNoun: A verb in this case. Born calls himself Born because that's the only thing he knows about himself with any level of certainty: that he was born.
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* RagnarokProofing: The turrets seem to apply at first, being so abandoned and yet still working. [[spoiler: It comes full force in the City, which can still work without a hitch with a little yellow paint despite being abandoned who knows how long]].
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* CrateExpectations: There's crates in places you really wouldn't expect one, like in the middle of icy wastelands or just by a lava floe. They make decent button-pushers.
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* [[spoiler:AfterTheEnd: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive]].

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* ItCanThink: The Void is not just some mindless force of nature, it's learning how to hunt you down better.



* TheLostWoods: The Living Forest, where you learn the color green, and where you first start finding some of the really risky voidborn enemies.

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* TheLostWoods: The Living Forest, where you learn the color green, and where you first start finding some of the really risky voidborn enemies.Voidborn enemies.
* ManaMeter: Determines how much more color you can put down, and it's shared by all five colors.



* NotSoInvincibleAfterAll: The snails, after you combine [[spoiler:fire with a turret]].

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* NotSoInvincibleAfterAll: The snails, Klimeths, after you combine [[spoiler:fire with a turret]].



* VacuumMouth: One of the enemies. Apparently they don't have a gut, just a portal straight to the void.

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* VacuumMouth: One of the The Shyphonith enemies. Apparently they don't have a gut, just a portal straight to the void.Void.

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Meet Born, a chunk of void that acquired a mind of its own. He comes out on a seemingly empty world, and makes his way through it, learning something new at every turn. However, the void itself would rather be whole, and is on his back at every turn, hounding and haunting his every step...

to:

->[[IAmTheTrope You are born]]...

Meet Born, a chunk of void Void that acquired a mind of its own. He comes out on a seemingly empty world, and makes his way through it, learning something new at every turn. However, [[PhantomZone the void itself Void]] would rather be whole, and is on his Born's back at every turn, [[SpacetimeEater hounding and haunting his every step...
step]]. As Born flees throughout the landscape, dodging monsters and solving puzzles, his only hope for survival is a series of strange, colored flowers that allow him to subtly manipulate the world around him. But the Void is watching and learning just as fast as Born is, and when the world is only so big he can't run forever...



* AllDesertsHaveCacti



* EstablishingCharacterMoment: [[spoiler:Assuming you're going through the levels in order, Void Mode introduces itself by plopping a deadly Crawlaggar right in front of your face. You have approximately four seconds to dig out your Brown color and latch onto the wall out of his reach before he eats you. And it only goes downhill from there.]]



* LivingShadow: Born, as well as all the monsters.



* PlayingWithFire: Red burns anything nearby, including enemies, or you.

to:

* MedalOfDishonor: There's an achievement for dying ten times in a row in any void mode level. [[NintendoHard You will probably earn this in level 1-1]].
* NiceJobBreakingItHero[=/=]WhatTheHellHero: Born to ''himself'', as he is slowly overcome by guilt after "condemning" every place he walks to a horrible destructive fate.
* NotSoInvincibleAfterAll: The snails, after you combine [[spoiler:fire with a turret]].
* PlayingWithFire: Red burns anything nearby, that steps on it, including enemies, or you.you.
* RequiredSecondaryPowers: Averted. You are not immune to your own fire.



* SlippySlideyIceWorld: The Frozen Cliffs, which are great mountains with a constant windstorm. All the slippyness is, however, provided by you and your newly acquired blue color.

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* SlippySlideyIceWorld: The Frozen Cliffs, which are great mountains with a constant windstorm. All the slippyness is, slippyness, however, is provided by you and your newly acquired blue color.color.
* StrawNihilist: Deconstructed. The title of the game should have given away that it would come up at some point.
** [[spoiler:TheAntiNihilist: Born, at the very end. It saves his life.]]
* TheGoomba: ''[[InvertedTrope You!]]''
* VacuumMouth: One of the enemies. Apparently they don't have a gut, just a portal straight to the void.
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* LethalLavaLand: The Volcano.
* TheLostWoods: The Living Forest.

to:

* LethalLavaLand: The Volcano.
Volcano, which is, well, just that. There's even a massive lava floe that bobs up and down, preventing access to certain places.
* TheLostWoods: The Living Forest.Forest, where you learn the color green, and where you first start finding some of the really risky voidborn enemies.



* SlippySlideyIceWorld: The Frozen Cliffs

to:

* SlippySlideyIceWorld: The Frozen CliffsCliffs, which are great mountains with a constant windstorm. All the slippyness is, however, provided by you and your newly acquired blue color.
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* SlipperySlideyIceWorld: The Frozen Cliffs

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* SlipperySlideyIceWorld: SlippySlideyIceWorld: The Frozen Cliffs
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A little bit shitty but it\'s an actual page now.

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Meet Born, a chunk of void that acquired a mind of its own. He comes out on a seemingly empty world, and makes his way through it, learning something new at every turn. However, the void itself would rather be whole, and is on his back at every turn, hounding and haunting his every step...

''Nihilumbra'' is a platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat.

!!List of tropes appearing in Nihilumbra

* DarkIsNotEvil: Born isn't really evil, despite looking like a scarecrow made of pure dark.
* LethalLavaLand: The Volcano.
* TheLostWoods: The Living Forest.
* PlayingWithFire: Red burns anything nearby, including enemies, or you.
* ScaryScarecrows: While Born looks like one, he isn't really scary.
* SlipperySlideyIceWorld: The Frozen Cliffs

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