Follow TV Tropes

Following

History VideoGame / NightOfTheFullMoon

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultButAwesome: The Spirit Caller is straight-up the ''hardest'' class to play properly, as you have to juggle its elemental materials to create the most powerful Spirits possible without overtaxing your limited mana pool. While some of the combos you can create are ''nauseatingly'' powerful, if you can't assemble the right pieces to make your deck work it's easy to find yourself spinning your wheels.

Added: 1148

Changed: -5

Is there an issue? Send a MessageReason:
None


* BittersweetEnding: If you complete the secret chapter 4 added with the "Gear of Destiny" patch, [[spoiler:Red rescues her grandmother and purifies the corrupted Nature Spirit that had cursed the Dark Woods — but Jerry the Little Carpenter [[HeroicSacrifice sacrifices his life]] to save her from the ensuing explosion, and Red's tears fall on the book as she closes the cover.]]

to:

* BittersweetEnding: If you complete the secret chapter Chapter 4 added with the "Gear of Destiny" patch, [[spoiler:Red rescues her grandmother and purifies the corrupted Nature Spirit that had cursed the Dark Woods — but Jerry the Little Carpenter [[HeroicSacrifice sacrifices his life]] to save her from the ensuing explosion, and Red's tears fall on the book as she closes the cover.]]]]
** The 6th Anniversary patch adds two additional alternate endings to Chapter 4 (three if you include the new variant added for playing as [[spoiler:the Werewolf]]), depending on whether you [[spoiler:find the magic seed and cause it to grow into either the Black Fruit or the White Bloom. Neither of them are much happier.]]
* BlindIdiotTranslation: The 6th Anniversary patch saw the entire game's script completely overhauled. The new script was apparently written by an AI and not double checked by anyone, as it is in ''every'' way a major downgrade from the original one (which was itself only "OK" to begin with)- phrasing of flavour text is more awkward, keywords are inconsistant (sometimes "Exile" is written as "Remove" despite Remove being a different mechanic), some names have been changed to make much less sense (every creature that was previously a "Spirit" is now called an "Elf", including [[spoiler:[[TrueFinalBoss the Forest Spirit]]]]), several cards just have complete bugged names that reduce them to simply "1", and [[ArsonMurderAndJaywalking they didn't even fix the awkward name of Grandma's boss form, the "Mystery Men"]].



* HealthDamageAsymmetry: Not initially, as Red starts off with about 20 HP while level 1 enemies have 6 or so, but enemy HP increases ''much'' faster than yours — a level 10 Red may have about 50-60 HP depending on how many max HP increases you picked up, while a level 10 normal enemy will have well over ''200'', and bosses several times that. Fortunately your damage accelerates faster than their as well (assuming you're playing correctly) as you build a deck that can use powerful combos to potentially do ''hundreds'' of damage per turn.

to:

* HealthDamageAsymmetry: Not initially, as Red starts off with about 20 HP while level 1 enemies have 6 or so, but enemy HP increases ''much'' faster than yours — a level 10 Red may have about 50-60 HP depending on how many max HP increases you picked up, while a level 10 normal enemy will have well over ''200'', and bosses several times that. Fortunately your damage accelerates faster than their theirs as well (assuming you're playing correctly) as you build a deck that can use powerful combos to potentially do ''hundreds'' of damage per turn.

Added: 382

Changed: 102

Is there an issue? Send a MessageReason:
None


** Defeating the [[spoiler:Forest Spirit leads to a BittersweetEnding. Red found her grandmother, but her friend, the Little Carpenter, sacrificed his life in the ensuing aftermath]].

to:

** Defeating the [[spoiler:Forest Spirit leads to a BittersweetEnding. Red found her grandmother, but her friend, the Little Carpenter, sacrificed his life in the ensuing aftermath]]. Alternately, if you do this as [[spoiler:the Werewolf, Red sacrifices her life to save him instead]].


Added DiffLines:

*** After doing the above, you can instead take a different alternate route to Chapter 4 by [[spoiler:using Red's magic to purify the seed to obtain the White Bloom. Red is pulled into the tangle of roots by the Forest Spirit and absorbed by it, but successfully purifies it. [[BittersweetEnding Red's spirit smiles down on Jerry as he sadly plods home carrying the White Bloom]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** It's also {{Averted|Trope}} if [[spoiler:you're clear chapter 4 as Red after collecting the Black Fruit, where she succeeds in blocking the explosion and saving both herself and Jerry... [[DownerEnding at the cost of them both being corrupted instead]].]]


Added DiffLines:

*** Taking the alternate route to Chapter 4 by [[spoiler:finding and nurturing the Black Fruit leads to Red using her magic to save her grandmother and the Little Carpenter from the explosion of the Forest Spirit, but she and Jerry absorb the corruption themselves and stalk the Dark Forest as werewolf and his sinister wooden wolf-masked companion]].

Added: 768

Changed: 258

Is there an issue? Send a MessageReason:
None


* HeroicSacrifice: [[spoiler:After Red defeats and purifies the Nature Spirit at the end of chapter 4, it violently explodes. Jerry [[TuckAndCover leaps in front of her to shield her from the blast]], [[GoOutWithASmile smiling at her as he does]]. She lives, but he doesn't.]]

to:

* HeroicSacrifice: HeroicSacrifice:
**
[[spoiler:After Red defeats and purifies the Nature Spirit at the end of chapter 4, it violently explodes. Jerry [[TuckAndCover leaps in front of her to shield her from the blast]], [[GoOutWithASmile smiling at her as he does]]. She lives, but he doesn't.]]
*** The above is {{Inverted|Trope}} if [[spoiler:you clear chapter 4 as the Werewolf (patched into the game much later) instead; Red tries to shield her Grandma and the Werewolf from the explosion with her magic, but doesn't survive, and Jerry staggers miserably home through the forest [[TragicKeepsake carrying Red's torn hood]].
]]


Added DiffLines:

** [[spoiler:On the other hand, if you clear chapter 4 ''as'' the Werewolf, he staggers home sadly carrying Red's torn hood after she sacrifices herself to save him instead.]]
Is there an issue? Send a MessageReason:
None


Luckily [[LittleRedFightingHood Red's got some game]]. You choose one of eight classes for Red (though you might need to pay money to unlock them), and each enables a different starter deck of cards full of attacks and abilities. The four base classes:

to:

Luckily [[LittleRedFightingHood Red's got some game]]. You choose one of eight nine classes for Red (though you might need to pay money to unlock them), and each enables a different starter deck of cards full of attacks and abilities. The four base classes:
Is there an issue? Send a MessageReason:
None


** In "The Wishing Night" campaign, you can play as either Red or the Queen.

to:

** In "The Wishing Night" campaign, you can play as either Red Red, the Queen, or the Queen.Witch.
Is there an issue? Send a MessageReason:
None


There are also five other classes locked in DLC: the Magician (different from the witch in regards to aesthetics), the Apothecary, the Soul Hunter, the Mechanic and the Spirit Caller. There's also a totally different playable character available.

to:

There are also five other classes locked in DLC: the Magician (different from the witch in regards to aesthetics), the Apothecary, the Soul Hunter, the Mechanic Mechanic, and the Spirit Caller. There's also a totally different playable character available.



* The [[spoiler:Werewolf]] is, [[AnotherSideAnotherStory for a change]], the Little Carpenter as he goes on his own journey [[spoiler:and uses his Werewolf power to explore the forest and find his missing father.]] Gameplay-wise, he's oriented around Action cards and a Rage meter that delivers extra damage to enemies.

to:

* The [[spoiler:Werewolf]] is, [[AnotherSideAnotherStory for a change]], the Little Carpenter as he goes on his own journey [[spoiler:and uses his Werewolf power to explore the forest and find his missing father.]] father]]. Gameplay-wise, he's oriented around Action cards and a Rage meter that delivers extra damage to enemies.



** In the "Memory in the Mirror" campaign you play as Black Swan rather than Red.
** In "The Wishing Night" campaign you can play as either Red, or the Queen.
* AntiFrustrationFeatures: Cerberus' [[TimedMission fear effect]] stops counting down if you play a card that requires you to make a decision until you've made said decision. This means if you do something that lets you search you're entire deck [[TakeYourTime you can do so at your leisure]] rather than needing to find the card you're looking for fast or risk losing your entire turn.
* AwesomeButImpractical: The Soul Hunter is capable of using the Soul Extraction action to steal any card permanently from an enemy's deck in exchange for it, which includes the Mad Apothecary's Deadly Virus, which will [[OneHitKill do 999 damage to its victim]] [[YouAreAlreadyDead after 4 turns]]. Unfortunately, as well as requiring you to ''draw'' the Virus before it even starts working, this is often just too slow, with it usually being more efficient to simply beat the enemies up normally, making it only really even usable against bosses (and sometimes not even then). Additionally, there are multiple enemies it's just not a smart idea to use against- any enemy with an AutoRevive effect or multiple phases will survive it (since ItOnlyWorksOnce and all effects are cleansed when they revive) and any enemy who can [[AttackReflector reflect inflicted damage back at you]] will [[KaizoTrap overkill you several times over even as they die]].
* BeastAndBeauty: [[spoiler:The Little Carpenter was born out of a forbidden romance between a Sophia the church hunter and Ray the werewolf she was sent to investigate but instead fell in love with.]]

to:

** In the "Memory in the Mirror" campaign campaign, you play as Black Swan rather than Red.
** In "The Wishing Night" campaign campaign, you can play as either Red, Red or the Queen.
* AntiFrustrationFeatures: Cerberus' [[TimedMission fear effect]] stops counting down if you play a card that requires you to make a decision until you've made said decision. This means if you do something that lets you search you're your entire deck deck, [[TakeYourTime you can do so at your leisure]] rather than needing to find the card you're looking for fast or risk losing your entire turn.
* AwesomeButImpractical: The Soul Hunter is capable of using the Soul Extraction action to steal any card permanently from an enemy's deck in exchange for it, which includes the Mad Apothecary's Deadly Virus, which will [[OneHitKill do 999 damage to its victim]] [[YouAreAlreadyDead after 4 turns]]. Unfortunately, as well as requiring you to ''draw'' the Virus before it even starts working, this is often just too slow, with it usually being more efficient to simply beat the enemies up normally, making it only really even usable against bosses (and sometimes not even then). Additionally, there are multiple enemies it's just not a smart idea to use against- against — any enemy with an AutoRevive effect or multiple phases will survive it (since ItOnlyWorksOnce and all effects are cleansed when they revive) and any enemy who can [[AttackReflector reflect inflicted damage back at you]] will [[KaizoTrap overkill you several times over even as they die]].
* BeastAndBeauty: [[spoiler:The Little Carpenter was born out of a forbidden romance between a Sophia the church hunter and Ray the werewolf she was sent to investigate but instead fell in love with.]]



* BittersweetEnding: If you complete the secret chapter 4 added with the "Gear of Destiny" patch, [[spoiler:Red rescues her grandmother and purifies the corrupted Nature Spirit that had cursed the Dark Woods- but Jerry the Little Carpenter [[HeroicSacrifice sacrifices his life]] to save her from the ensuing explosion, and Red's tears fall on the book as she closes the cover.]]

to:

* BittersweetEnding: If you complete the secret chapter 4 added with the "Gear of Destiny" patch, [[spoiler:Red rescues her grandmother and purifies the corrupted Nature Spirit that had cursed the Dark Woods- Woods — but Jerry the Little Carpenter [[HeroicSacrifice sacrifices his life]] to save her from the ensuing explosion, and Red's tears fall on the book as she closes the cover.]]



* CannotSpitItOut: The Little Carpenter has been in love with Red since they were children when she protected him from bullies, but cannot speak a word of his feelings [[spoiler:because he's secretly a werewolf. When he meets her in that form, he ''literally'' cannot tell her.]]

to:

* CannotSpitItOut: The Little Carpenter has been in love with Red since they were children when she protected him from bullies, but cannot speak a word of his feelings [[spoiler:because he's secretly a werewolf. When he meets her in that form, he ''literally'' cannot tell her.]]her]].



** The Martyr's equipment set for the Knight give various bonuses at the cost of suffering from one point of damage every turn- except for the Martyr's Sword, which instead synergises with them by doubling the damage of your next attack card after taking damage on your turn. Some attacks and action cards also inflict self-damage, which can trigger the sword multiple times per turn.

to:

** The Martyr's equipment set for the Knight give various bonuses at the cost of suffering from one point of damage every turn- turn — except for the Martyr's Sword, which instead synergises with them by doubling the damage of your next attack card after taking damage on your turn. Some attacks and action cards also inflict self-damage, which can trigger the sword multiple times per turn.



* TheCavalry: [[spoiler: After finding her grandmother passed out in the depths of the Dark Forest, Red is surrounded by a pack of wolves who leap at her- but Jerry the Little Carpenter, in his werewolf form, leaps in to save her.]]

to:

* TheCavalry: [[spoiler: After [[spoiler:After finding her grandmother passed out in the depths of the Dark Forest, Red is surrounded by a pack of wolves who leap at her- her — but Jerry the Little Carpenter, in his werewolf form, leaps in to save her.]]



* {{Combos}}: As in all card games, building strong combos is essential to succeeding in the late game, but the Magician in particular revolves around these. Her most basic combo is using the spammable spell Poker Dart (which does a small amount of damage returns itself to her hand with its cost increased by 1 every time she casts it) repeatedly then finishing the opponent off with Lethal Stab (a cheap but powerful spell that does more damage for each spell you cast in a turn) for a large burst of damage, combined with mana cost reducing abilities like Magic Curtain and damage-enhancing effects like Frailty, Storm Strike and Evil Crystal to ramps this damage up into the hundreds.
* CorruptChurch: There are a lot of hints leading to the fact that the church is like this, and there are several foes who have their issues against it. [[spoiler:They're also responsible for turning people into monsters (some of whom you fight as bosses or simple enemies), as well as going after the Hope family.]] [[spoiler:They already killed Red's parents and hoped to silence Red and her grandmother, too, in order to snuff out the legend of the chance of lifting the curse]]. [[spoiler:If Red defeats the Priest, [[NoOntologicalInertia the curse on the forest and humans gets lifted]], though the church's blind greed still remains]].

to:

* {{Combos}}: As in all card games, building strong combos is essential to succeeding in the late game, but the Magician in particular revolves around these. Her most basic combo is using the spammable spell Poker Dart (which does a small amount of damage and returns itself to her hand with its cost increased by 1 every time she casts it) repeatedly then finishing the opponent off with Lethal Stab (a cheap but powerful spell that does more damage for each spell you cast in a turn) for a large burst of damage, combined with mana cost reducing abilities like Magic Curtain and damage-enhancing effects like Frailty, Storm Strike Strike, and Evil Crystal to ramps ramp this damage up into the hundreds.
* CorruptChurch: There are a lot of hints leading to the fact that the church is like this, and there are several foes who have their issues against it. [[spoiler:They're also responsible for turning people into monsters (some of whom you fight as bosses or simple enemies), as well as going after the Hope family.]] [[spoiler:They They already killed Red's parents and hoped to silence Red and her grandmother, too, in order to snuff out the legend of the chance of lifting the curse]]. [[spoiler:If curse. If Red defeats the Priest, [[NoOntologicalInertia the curse on the forest and humans gets lifted]], though the church's blind greed still remains]].



* DarkIsNotEvil: The Fallen Priest. Or at least ambivalent and willing to give advice. [[spoiler:Ironic, as the standard Priest is a FinalBoss and a member of the CorruptChurch]].

to:

* DarkIsNotEvil: The Fallen Priest. Or at least ambivalent and willing to give advice. [[spoiler:Ironic, as the standard Priest is a FinalBoss and a member of the CorruptChurch]].CorruptChurch.]]
Is there an issue? Send a MessageReason:
Added info about the limited-time collab for the game.


The 6th anniversary celebration for the game added the aforementioned Spirit Caller to the Full Moon campaign, the Witch class to the Wishing Night campaign, and another two new classes of allies (Werewolf and Witcher) to the Memory in the Mirror mode.

to:

The 6th anniversary celebration for the game added the aforementioned Spirit Caller to the Full Moon campaign, the Witch class to the Wishing Night campaign, and another two new classes of allies (Werewolf and Witcher) to the Memory in the Mirror mode.
mode. It also added a time-limited class and Collab in the Little Pig Monster, where you incarnate the same character from the short film "Little Monster's Summer", which is the first episode of a series of animations called "Chinese Strange Tan", or "Chinese Strange Stories", produced by Shanghai Animation Film Studio and Bilibili.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As a Spirit Caller, she learns she can commune with spirits, learning how to call for their aid to chase out grandma's pursuers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The 6th anniversary celebration for the game added the aforementioned Spirit Caller to the Full Moon campaign, the Witch class to the Wishing Night campaign, and another two new classes of allies (Werewolf and Witcher) to the Memory in the Mirror mode.

Added: 588

Changed: 322

Is there an issue? Send a MessageReason:
None


* ElementalEmbodiment: There are five: Stone, Water, Fire, Earth, and Lightning, each with their own resistances (and weaknesses for two of them).

to:

* ElementalEmbodiment: There are five: ElementalEmbodiment:
** Five show up as enemies:
Stone, Water, Fire, Earth, and Lightning, each with their own resistances (and weaknesses for two of them). them).
** The Spirit Caller’s spells consist almost entirely of these, summoned for a one-time effect and fused in various combinations.



* FusionDance: Every three “spirit” spells the Spirit Caller casts merge into a single card with the damage, costs, and other effects of [[AllYourPowersCombined all three added together]].



* SwordInTheStone: You get to fight one of these as a boss. It's explicitly ''not'' Excalibur, [[spoiler:but apparently its EvilTwin]].

to:

* SummonMagic: The Spirit Caller’s specialty. Every spell she casts represents a spirit coming to her aid.
* SwordInTheStone: You get to fight one of these as a boss. It's explicitly ''not'' Excalibur, [[spoiler:but apparently its it’s EvilTwin]].
Is there an issue? Send a MessageReason:
None


There are also five other classes locked in DLC: the Magician (different from the witch in regards to aesthetics), the Apothecary, the Soul Hunter and the Mechanic. There's also a totally different playable character available.

to:

There are also five other classes locked in DLC: the Magician (different from the witch in regards to aesthetics), the Apothecary, the Soul Hunter Hunter, the Mechanic and the Mechanic.Spirit Caller. There's also a totally different playable character available.

Added: 389

Changed: 6

Is there an issue? Send a MessageReason:
None


There are also four other classes locked in DLC: the Magician (different from the witch in regards to aesthetics), the Apothecary, the Soul Hunter and the Mechanic. There's also a totally different playable character available.

to:

There are also four five other classes locked in DLC: the Magician (different from the witch in regards to aesthetics), the Apothecary, the Soul Hunter and the Mechanic. There's also a totally different playable character available.


Added DiffLines:

* The Spirit Caller’s spells summon elemental spirits to her aid. While individually weak, every third spirit performs a FusionDance with the previous two to create a true force of nature. She also benefits more than most from hand manipulation, with bonuses for searching through her deck and a unique Growth mechanic that triggers passive effects when certain cards are left in her hand.
Is there an issue? Send a MessageReason:
None


* DeckClogger: Certain effects can cause your deck to become cluttered with useless [[https://static.wikia.nocookie.net/night-of-the-full-moon/images/6/6f/Prank.png/revision/latest?cb=20200221212809 Prank cards]], which take up space in your deck and may prevent you from drawing a more useful card.

to:

* DeckClogger: Certain effects can cause your deck to become cluttered with useless [[https://static.wikia.nocookie.net/night-of-the-full-moon/images/6/6f/Prank.png/revision/latest?cb=20200221212809 Prank cards]], which take up space in your deck and may prevent you from drawing a more useful card. Slightly less aggravating are the [[https://night-of-the-full-moon.fandom.com/wiki/Freeze Freeze]] cards, which can at least be played at the cost of an action to replace them with a usable card, and rather more useful are the [[https://night-of-the-full-moon.fandom.com/wiki/Fear Fear]] cards, spell equivalent versions of Freeze exclusive to the Soul Hunter, used to clog the enemy's deck and potentially drain them of mana if they try to play them out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeckClogger: Certain effects can cause your deck to become cluttered with useless [[https://static.wikia.nocookie.net/night-of-the-full-moon/images/6/6f/Prank.png/revision/latest?cb=20200221212809 Prank cards]], which take up space in your deck and may prevent you from drawing a more useful card.
Is there an issue? Send a MessageReason:
None


The next DLC update, "The Wishing Night", was released in February 2023, adding another new story campaign with a new play mode that combines elements of all three previous modes. The new campaign tells two stories depending on which of the two characters you choose, based around exploring a mysterious abandoned mine where it's rumoured a god exists that can grant wishes: Little Red (as a Mechanic) seeking to [[spoiler:save her friend Jerry after the events of Chapter 4 of Full Moon]], or a red-haired Queen trying to find a cure for her beloved king's mysterious illness. Memory in the Mirror also received and expansion, with a new chapter 11 and 2 new classes of allies to recruit.

to:

The next DLC update, "The Wishing Night", was released in February 2023, adding another new story campaign with a new play mode that combines elements of all three previous modes. The new campaign tells two stories depending on which of the two characters you choose, based around exploring a mysterious abandoned mine where it's rumoured a god exists that can grant wishes: Little Red (as a Mechanic) seeking to [[spoiler:save her friend Jerry after the events of Chapter 4 of Full Moon]], or a red-haired Queen trying to find a cure for her beloved king's mysterious illness. Memory in the Mirror also received and an expansion, with a new chapter 11 and 2 two new classes of allies to recruit.

Added: 765

Changed: 60

Is there an issue? Send a MessageReason:
I'll completely update the tropes once I've fully explored the new mode


A massive new free DLC update, "Memory in the Mirror", was released in September 2022, featuring many new cards and encounters for the base game, as well as a new story campaign set in an entirely new autochess play mode. The new campaign is another prequel, this time telling the backstory of Princess Black Swan [[spoiler:(Red's long-lost sister)]] when she got trapped inside a magic mirror. The update release notes also hinted at an upcoming sequel.

to:

A massive new free DLC update, "Memory in the Mirror", was released in September 2022, featuring many new cards and encounters for the base game, as well as a new story campaign set in an entirely new autochess play mode. The new campaign is another prequel, this time telling the backstory of Princess Black Swan [[spoiler:(Red's long-lost sister)]] when she got trapped inside a magic mirror. mirror.

The update release notes next DLC update, "The Wishing Night", was released in February 2023, adding another new story campaign with a new play mode that combines elements of all three previous modes. The new campaign tells two stories depending on which of the two characters you choose, based around exploring a mysterious abandoned mine where it's rumoured a god exists that can grant wishes: Little Red (as a Mechanic) seeking to [[spoiler:save her friend Jerry after the events of Chapter 4 of Full Moon]], or a red-haired Queen trying to find a cure for her beloved king's mysterious illness. Memory in the Mirror also hinted at an upcoming sequel.
received and expansion, with a new chapter 11 and 2 new classes of allies to recruit.


Added DiffLines:

** In "The Wishing Night" campaign you can play as either Red, or the Queen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InLoveWithTheMark: [[spoiler:Sophia the Church Hunter was sent to investigate the werewolf, but fell in love with him instead. Their child is Jerry, the Little Carpenter.]]
Is there an issue? Send a MessageReason:
None


** The Red Hood Diaries DLC also includes its own set of bosses like the Vampire Lord, the Snake Queen, the Cyclops, Black Swan (but never in Hard Mode), and [[spoiler:the Donkey-Eared King (Hard Mode V only]].

to:

** The Red Hood Diaries DLC also includes its own set of bosses like the Vampire Lord, the Snake Queen, the Cyclops, Black Swan (but never in Hard Mode), and [[spoiler:the Donkey-Eared King (Hard Mode V only]].only)]].



** The Apothecary can do this in two regards: building stacks of Effective and increasing her maximum health. The first directly improves her potions, making for higher debuff stacks and better damage potential, while the latter can both help her survive and be weaponized by cards like Primitive Law[[note]]deals 1/10th of her maximum health in damage each turn[[/note]], Desperate Attack and Dark Dawn [[note]]both deal damage based on her missing hit points, which the health improvements rarely restore. Dark Dawn is also a potent healing spell[[/note]].

to:

** The Apothecary can do this in two regards: building stacks of Effective and increasing her maximum health. The first directly improves her potions, making for higher debuff stacks and better damage potential, while the latter can both help her survive and be weaponized by cards like Primitive Law[[note]]deals 1/10th of her maximum health in damage each turn[[/note]], Desperate Attack Attack, and Dark Dawn [[note]]both Dawn[[note]]both deal damage based on her missing hit points, which the health improvements rarely restore. Dark Dawn is also a potent healing spell[[/note]].



* GuideDangIt: Unlocking the secret final chapter can be tricky to work out. [[spoiler:After defeating the Mystery Men for the first time, you have to use your Fairy Blessing from the start of Chapter 2 to choose the otherwise-useless Locked Diary card that appears as a 4th option. Then you have to use a card upgrade opportunity (such as from the Smithy) to upgrade it to the Unlocked Diary. Then you need to offer it to the Card Trader who appears in Chapter 2 to convert it to Painful[[note]]it used to be even worse before the Memory in Mirror patch, with you having to offer it to him ''twice,'' costing you both opportunities to trade junk cards away[[/note]]. Then finally you need to use the Amnesia Tavern to remove Painful from your collection in exchange for the Silver Carver blessing, which will give you access to Chapter 4 after you defeat the first boss on Chapter 3.]] Notably doing this causes you to miss out on a ''lot'' of useful upgrades, making you even weaker than you would otherwise be during the extra-hard final chapter and [[spoiler:TrueFinalBoss]].
* HappilyAdopted: The Little Carpenter knows the Lumberjack isn't his real father (he was a DoorstopBaby) but the two of them love each other like real family regardless.
* HealthDamageAsymmetry: Not initially, as Red starts off with about 20 HP while level 1 enemies have 6 or so, but enemy HP increases ''much'' faster than yours- a level 10 Red may have about 50-60 HP depending on how many max HP increases you picked up, while a level 10 normal enemy will have well over ''200'', and bosses several times that. Fortunately your damage accelerates faster than their as well (assuming you're playing correctly) as you build a deck that can use powerful combos to potentially do ''hundreds'' of damage per turn.

to:

* GuideDangIt: Unlocking the secret final chapter can be tricky to work out. [[spoiler:After defeating the Mystery Men for the first time, you have to use your Fairy Blessing from the start of Chapter 2 to choose the otherwise-useless Locked Diary card that appears as a 4th option. Then you have to use a card upgrade opportunity (such as from the Smithy) to upgrade it to the Unlocked Diary. Then you need to offer it to the Card Trader who appears in Chapter 2 to convert it to Painful[[note]]it used to be even worse before the Memory in Mirror patch, with you having to offer it to him ''twice,'' costing you both opportunities to trade junk cards away[[/note]]. Then finally you need to use the Amnesia Tavern to remove Painful from your collection in exchange for the Silver Carver blessing, which will give you access to Chapter 4 after you defeat the first boss on Chapter 3.]] Notably Notably, doing this causes you to miss out on a ''lot'' of useful upgrades, making you even weaker than you would otherwise be during the extra-hard final chapter and [[spoiler:TrueFinalBoss]].
* HappilyAdopted: The Little Carpenter knows the Lumberjack isn't his real father (he was a DoorstopBaby) DoorstopBaby), but the two of them love each other like real family regardless.
* HealthDamageAsymmetry: Not initially, as Red starts off with about 20 HP while level 1 enemies have 6 or so, but enemy HP increases ''much'' faster than yours- yours — a level 10 Red may have about 50-60 HP depending on how many max HP increases you picked up, while a level 10 normal enemy will have well over ''200'', and bosses several times that. Fortunately your damage accelerates faster than their as well (assuming you're playing correctly) as you build a deck that can use powerful combos to potentially do ''hundreds'' of damage per turn.



* HeroicSacrifice: [[spoiler:After Red defeats and purifies the Nature Spirit at the end of chapter 4, it violently explodes. Jerry [[TuckAndCover leaps in front of her to shield her from the blast]] [[GoOutWithASmile smiling at her as he does]]. She lives, but he doesn't.]]
** In the Red Hood Diaries, [[spoiler:Black Swan sacrifices herself to bring down Midas and let her little sister Red escape with her friend the Little Carpenter. Instead of dying she apparently transforms into a real black swan after the battle.]]
* HoistByHisOwnPetard: The Frog King is prone to this due to his abilities. Doubling statuses allows him to build up huge damage boosts and substantial amounts of armor, but also means he can lose entire turns to a Sticky Potion and racks up Poison damage twice as fast. Since he also steals the first card you use each turn, careless player may find ''him'' pulling this trope on ''them''.

to:

* HeroicSacrifice: [[spoiler:After Red defeats and purifies the Nature Spirit at the end of chapter 4, it violently explodes. Jerry [[TuckAndCover leaps in front of her to shield her from the blast]] blast]], [[GoOutWithASmile smiling at her as he does]]. She lives, but he doesn't.]]
** In the Red Hood Diaries, [[spoiler:Black Swan sacrifices herself to bring down Midas and let her little sister Red escape with her friend the Little Carpenter. Instead of dying dying, she apparently transforms into a real black swan after the battle.]]
battle]].
* HoistByHisOwnPetard: The Frog King is prone to this due to his abilities. Doubling statuses allows him to build up huge damage boosts and substantial amounts of armor, but also means he can lose entire turns to a Sticky Potion and racks up Poison damage twice as fast. Since he also steals the first card you use each turn, a careless player may find ''him'' pulling this trope on ''them''.



* ManaDrain: The Silence Card does this to mana (in addition to 3 damage). The Darkness Card does this ''and'' depletes Action. [[spoiler:The Priest is notorious for having this in his deck, making fighting him in any class other than Lady Knight (focuses on Attack cards) and the Nun (primarily uses Prayer cards)…rather challenging]].

to:

* ManaDrain: The Silence Card does this to mana (in addition to 3 damage). The Darkness Card does this ''and'' depletes Action. [[spoiler:The Priest is notorious for having this in his deck, making fighting him in any class other than Lady Knight (focuses on Attack cards) and the Nun (primarily uses Prayer cards)…rather challenging]].cards)… rather challenging.]]



** Defeating the Werewolf or Witch [[spoiler:doesn't have a clear resolution. They're defeated, but it doesn't solve the issue.]]
** Defeating the Priest [[spoiler:stops the curse, but not the church's greed.]]
** Defeating the Mystery Men [[spoiler:leads to a DownerEnding. Red finds out she killed her grandmother whom she's been looking for. This opens up Hard mode.]]
** Defeating the [[spoiler:Forest Spirit leads to a BittersweetEnding. Red found her grandmother, but her friend, the Little Carpenter, sacrificed his life in the ensuing aftermath.]]
* MysticalWhiteHair: Red has this, as does the Little Witch you can fight in the first act. [[spoiler:The same also applies for Black Swan- as well as [[LongLostRelative her and Red's late mother]], as can be seen in one of the jigsaw puzzle art pieces.]]

to:

** Defeating the Werewolf or Witch [[spoiler:doesn't have a clear resolution. They're defeated, but it doesn't solve the issue.]]
issue]].
** Defeating the Priest [[spoiler:stops the curse, but not the church's greed.]]
greed]].
** Defeating the Mystery Men [[spoiler:leads to a DownerEnding. Red finds out she killed her grandmother whom she's been looking for. This opens up Hard mode.]]
mode]].
** Defeating the [[spoiler:Forest Spirit leads to a BittersweetEnding. Red found her grandmother, but her friend, the Little Carpenter, sacrificed his life in the ensuing aftermath.]]
aftermath]].
* MysticalWhiteHair: Red has this, as does the Little Witch you can fight in the first act. [[spoiler:The same also applies for Black Swan- Swan — as well as [[LongLostRelative her and Red's late mother]], as can be seen in one of the jigsaw puzzle art pieces.]]



* PuzzleBoss: The Priest can be a tricky boss to deal with- when you reduce his HP to 0, he instantly transforms into a statue with about half the HP of his normal form. If you can't finish him off before the start of his next turn, he revives himself back to full HP again, requiring you to bring him low then save up a huge amount of burst damage to finish off his statue form in one go.

to:

* PuzzleBoss: The Priest can be a tricky boss to deal with- with — when you reduce his HP to 0, he instantly transforms into a statue with about half the HP of his normal form. If you can't finish him off before the start of his next turn, he revives himself back to full HP again, requiring you to bring him low then save up a huge amount of burst damage to finish off his statue form in one go.

Top