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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Warhammers are rather effective weapons in the hands of the strong.

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Moving Spiritual Successor to the YMMV page


* ShotgunsAreJustBetter: In most people's hands, shotguns are somewhat AwesomeButImpractical as shotgun ammo is heavy and usually found in the form of individual shells. However, if that weakness can be bypassed or mitigated (and there are many ways to do that), it becomes even mightier than the holy weapons of the angels. In fact, [[{{Nerf}} the double-barreled shotgun was removed for being too powerful in the wrong hands]].



* ShotgunsAreJustBetter: In most people's hands, shotguns are somewhat AwesomeButImpractical as shotgun ammo is heavy and usually found in the form of individual shells. However, if that weakness can be bypassed or mitigated (and there are many ways to do that), it becomes even mightier than the holy weapons of the angels. In fact, [[{{Nerf}} the double-barreled shotgun was removed for being too powerful in the wrong hands]].
* SpiritualSuccessor: Nexus Clash is this to Nexus War. As a game about the birth of the next universe, it's both a SpiritualSuccessor ''and'' a direct sequel.
** Many Nexus fans also consider the entire series a SpiritualSuccessor to ''VideoGame/UrbanDead''.

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* PowerTattoo: The Nexus Champion class derives power from magical tattoos. All of his skills are additional tattoos, e.g. a tattoo allowing him to teleport, and one allowing him to deal more damage.


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* PowerTattoo: The Nexus Champion class derives power from magical tattoos. All of his skills are additional tattoos, e.g. a tattoo allowing him to teleport, and one allowing him to deal more damage.
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* CriticalExistenceFailure

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* %%* CriticalExistenceFailure

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* AnotherDimension: Several of these, usually including at least one plane for each alignment. Some Breaths have had [[BlueAndOrangeMorality different]] options.
* AfterTheEnd: It's a war at the end of the universe, so it's more like During the End. However, it is definitely a ScavengerWorld, as society and industry have broken down.
* AlienGeometries: The original Nexus War was won by Marquai, the Elder Power of time, order and engineering. As his victory loomed, everything became more angular - the moon was now octagonal, clouds were square or triangular, etc. Nexus Clash's Kaleidoscopia probably counts too.
* AllThereInTheManual: The game includes a huge [[http://wiki.nexuscla.sh/wiki/index.php?title=Main_Page wiki]] that contains all of the {{Canon}} backstory articles as well as everything about the game.


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* AfterTheEnd: It's a war at the end of the universe, so it's more like During the End. However, it is definitely a ScavengerWorld, as society and industry have broken down.
* AlienGeometries: The original Nexus War was won by Marquai, the Elder Power of time, order and engineering. As his victory loomed, everything became more angular - the moon was now octagonal, clouds were square or triangular, etc. Nexus Clash's Kaleidoscopia probably counts too.
* AllThereInTheManual: The game includes a huge [[http://wiki.nexuscla.sh/wiki/index.php?title=Main_Page wiki]] that contains all of the {{Canon}} backstory articles as well as everything about the game.
* AnotherDimension: Several of these, usually including at least one plane for each alignment. Some Breaths have had [[BlueAndOrangeMorality different]] options.

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* ElementalRockPaperScissors: The Elementalist class had this in spades. Learning an elemental skill increases resistance to that element...and vulnerability to the others.

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* ElementalRockPaperScissors: The Elementalist class had this in spades. Learning an elemental skill increases resistance to that element... and vulnerability to the others.


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* EternalEquinox: Day and night last exactly one hour each regardless of the season. The in-universe explanation is that the cities that become Valhalla aren't really attached to their planets anymore and the day and night cycle are being faked by the PowersThatBe. The real game-mechanics reason for this is that playing a [[OurVampiresAreDifferent Revenant]] usually depends on tracking the cycle to avoid the day and go out at night, and it'd be annoying if Revenant players had to keep track of a bunch of extra mechanics.

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