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''New Super Mario Bros.'' is a sub-series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise, part of the greater ''Super Mario Bros.'' mainline series. They are 2D platformers following the classic [[MediaNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

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''New Super Mario Bros.'' is a sub-series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise, part of the greater ''Super Mario Bros.'' mainline series. They are 2D platformers following the classic [[MediaNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames [[MediaNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."
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''New Super Mario Bros.'' is a sub-series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise, part of the greater ''Super Mario Bros.'' mainline series. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

to:

''New Super Mario Bros.'' is a sub-series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise, part of the greater ''Super Mario Bros.'' mainline series. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames [[MediaNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

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* ''VideoGame/NewSuperMarioBros1'' (UsefulNotes/NintendoDS; 2006)
* ''VideoGame/NewSuperMarioBros2'' (UsefulNotes/Nintendo3DS; 2012)

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* ''VideoGame/NewSuperMarioBros1'' (UsefulNotes/NintendoDS; (Platform/NintendoDS; 2006)
* ''VideoGame/NewSuperMarioBros2'' (UsefulNotes/Nintendo3DS; (Platform/Nintendo3DS; 2012)



* ''VideoGame/NewSuperMarioBrosWii'' (UsefulNotes/{{Wii}}; 2009)

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* ''VideoGame/NewSuperMarioBrosWii'' (UsefulNotes/{{Wii}}; (Platform/{{Wii}}; 2009)



* ''VideoGame/NewSuperMarioBrosU'' (UsefulNotes/WiiU; 2012)

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* ''VideoGame/NewSuperMarioBrosU'' (UsefulNotes/WiiU; (Platform/WiiU; 2012)




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** ''New Super Mario Bros. U Deluxe'' (Platform/NintendoSwitch; 2019)



* MiniBoss: The series has usually one miniboss per game, guarding the Tower levels, but variations have also occured. Bowser Jr. fits the role in the original ''VideoGame/NewSuperMarioBros1'' for UsefulNotes/NintendoDS, Reznor does in ''VideoGame/NewSuperMarioBros2'', Boom Boom does in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'' (he's replaced by Sumo Bro in one case, and by Kamek in another), and the Koopalings themselves in ''VideoGame/NewSuperMarioBrosWii'' are fought in this fashion in the Tower levels (facing them a second time in the Castles, with a tougher battlefield and/or improved attacks, counts as proper boss battles; as a final side note, Kamek is fought this way in the Tower level of World 8).

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* MiniBoss: The series has usually one miniboss per game, guarding the Tower levels, but variations have also occured. Bowser Jr. fits the role in the original ''VideoGame/NewSuperMarioBros1'' for UsefulNotes/NintendoDS, Platform/NintendoDS, Reznor does in ''VideoGame/NewSuperMarioBros2'', Boom Boom does in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'' (he's replaced by Sumo Bro in one case, and by Kamek in another), and the Koopalings themselves in ''VideoGame/NewSuperMarioBrosWii'' are fought in this fashion in the Tower levels (facing them a second time in the Castles, with a tougher battlefield and/or improved attacks, counts as proper boss battles; as a final side note, Kamek is fought this way in the Tower level of World 8).
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''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

to:

''New Super Mario Bros.'' is a series sub-series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise.franchise, part of the greater ''Super Mario Bros.'' mainline series. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."
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We now have a page about him. =)


''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Takashi Tezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

to:

''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. As longtime ''Mario'' developer Takashi Tezuka Creator/TakashiTezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."

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**''New Super Mario Bros. Wii Coin World'' (Japan-only Arcade Slot Machine; 2011)



The series is succeeded by ''VideoGame/SuperMarioBrosWonder'', a 2D ''Mario'' platformer that further evolves the visual style and gameplay of ''New Super Mario Bros.'', albeit in a noticeably more surreal direction, and also features the return of Nabbit from ''New Super Mario Bros. U''.

See also ''VideoGame/SuperMarioRun'', which uses the same art style and mechanics as this series, but with a different control style, playable cast with differing abilities (all of whom reappear in ''Super Mario Bros. Wonder'' without their character specific abilities, instead being separated from the characters into ability badges that they can be equipped with), and exclusivity to mobile devices.

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The series is succeeded by ''VideoGame/SuperMarioBrosWonder'', a 2D ''Mario'' platformer that further evolves the visual style and gameplay of ''New Super Mario Bros.'', albeit '' in a noticeably more surreal direction, direction and also features the return of Nabbit from ''New Super Mario Bros. U''.

See also ''VideoGame/SuperMarioRun'', ''VideoGame/SuperMarioRun'', a 2D ''Mario'' game exclusive to mobile devices which uses the same art style and mechanics as this series, but with a different control style, style and playable cast with differing abilities (all of whom reappear in ''Super Mario Bros. Wonder'' without their character specific abilities, instead being separated from the characters into ability badges that they can be equipped with), and exclusivity to mobile devices.
with).
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Crosswicking.

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* FrozenFoePlatform: The Ice Flower powerup allows its user to throw ice balls that can freeze some enemies into platforms, in the following games:
** ''VideoGame/NewSuperMarioBrosWii''
** ''VideoGame/NewSuperMarioBrosU''


''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games.

to:

''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games.
games. As longtime ''Mario'' developer Takashi Tezuka puts it, "You can think of it as carefully preserving the core gameplay while dressing it up with new elements that enhance it."
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** Unlike later NSMB games, Bowser was voiced by Creator/PeterCullen, via archival audio taken from a sound library; his roars had already been recorded and used decades earlier in films such as ''Film/KingKong1976'' and ''Film/Jaws2''. This was actually the standard for Bowser since ''VideoGame/SuperMario64'' ten years prior, and all of Bowser's voice clips in this game were ones previously used throughout the [=N64=] era. Following this game, Bowser's voice would instead be provided by a variety of in-house voice actors, each of whom would give Bowser a more human-like voice a-la his portrayal in ''VideoGame/SuperMarioSunshine'', rather than Cullen's more overtly animal-like roars. Additionally, the "power-up loss" and "coin" sounds are reused from ''VideoGame/SuperMarioBros1'' rather than ''VideoGame/SuperMarioWorld''.

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** Unlike later NSMB games, Bowser was voiced by Creator/PeterCullen, via archival audio taken from a sound library; his roars had already been recorded and used decades earlier in films such as ''Film/KingKong1976'' and ''Film/Jaws2''. This libraries; the earliest use of it was from the 1957 film ''Film/TheLandUnknown''. Using sound library audio was actually the standard for Bowser since ''VideoGame/SuperMario64'' ten years prior, and all of Bowser's voice clips in this game were ones previously used throughout the [=N64=] era. Following this game, Bowser's voice would instead be provided by a variety of in-house voice actors, each of whom would give Bowser a more human-like voice a-la his portrayal in ''VideoGame/SuperMarioSunshine'', rather than Cullen's the more overtly animal-like roars. Additionally, the "power-up loss" and "coin" sounds are reused from ''VideoGame/SuperMarioBros1'' rather than ''VideoGame/SuperMarioWorld''.
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''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers in the vein of the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to SaveThePrincess, but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new Power-Ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games.

to:

''New Super Mario Bros.'' is a series of platformers in the ''[[Franchise/SuperMarioBros Mario]]'' franchise. They are 2D platformers in the vein of following the classic [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[UsefulNotes/The16bitEraOfConsoleVideoGames 16-bit]] ''Mario'' platformers, in which Mario and Luigi go through levels jumping from platform to platform and [[GoombaStomp on top of enemies]] to defeat them on their way to SaveThePrincess, [[SaveThePrincess save their princess]], but are updated with some elements from the 3D games, primarily the WallJump, Triple Jump, and GroundPound; and various new Power-Ups.enemies, bosses, obstacles, and power-ups. The graphical style is also done with polygonal models, putting it line with the 3D games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games.

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