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* YouNoTakeCandle:
** The kobolds. Actually, being ''TabletopGame/DungeonsAndDragons'' Kobolds, they're as intelligent as a human, and have a developed, if exceptionally violent, culture. Their poor language stems from their typical genocidal hatred of anything except dragons and other kobolds; they consider Common beneath them and don't bother to learn to speak it properly.
** There's an Ogre Mage who has a sarcastic retort to a player character who observes that he's very well spoken for an ogre.

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%%* OldSaveBonus

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%%* OldSaveBonus* OldSaveBonus: The entire player character, including EXP level and inventory, can be saved at any point of the game, though it also happens automatically at the end of a campaign. It can be later reused for any other campaign.
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%%* HollywoodTorches

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%%* HollywoodTorches* HollywoodTorches: Torches in ''Neverwinter Nights'' can be turned on or off like flashlights and are everlasting.
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Added with context to the character sheet


%%* MostDefinitelyNotAVillain: [[spoiler:Desther.]]

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!!The original game provides examples of:

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!!The original game campaign provides examples of:of:

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[[folder:A-K]]


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[[/folder]]

[[folder:M-Z]]


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[[/folder]]
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* RecycledTitle: Shares the title with [[VideoGame/NeverwinterNightsAOL a MMORPG from the 1991]].

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What's the point of an entry put after a specific trope, if the entire entry is a pothole to another trope?


* LockedDoor: [[PlotLock The lock on this door is too complex to pick, and is warded against simple spells. You will have to find the proper key.]]


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* PlotLock: "The lock on this door is too complex to pick, and is warded against simple spells. You will have to find the proper key."
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* ThatPoorCat: When passing near a building in Port Llast, you'll hear a unseen cat screeching, repeatedly.

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* ThatPoorCat: When passing near a building in Port Llast, you'll hear a an unseen cat screeching, repeatedly.
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* BlamedForBeingRailroaded: During a sidequest, you need to find an old witch which is reputed for being an expert with animals. Problem is, her lair is filed with hostile servants you have to kill to reach her. When you finally slain everyone and meet her, she calls you out for killing them.

Removed: 225

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Obviously Evil is already present in the Characters' sheet


* ObviouslyEvil: [[spoiler:Desther's]] status as TheMole was kinda obvious from the start. Amusingly, though, said character [[GameplayAndStorySegregation doesn't count as evil]] for the purposes of things such as Smite Evil.
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* DeathMontage: The opening cutscene of Chapter 2 kicks off with the excecution of [[spoiler:Desther and Fenthick]].

Removed: 152

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* LoveMakesYouEvil [[spoiler: Aribeth pulls a FaceHeelTurn because her lover Fenthick is accused of helping to spread the plague and gets hung for it]].
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* TitleDrop

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* %% TitleDrop
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* WretchedHive: The city of Neverwinter. What used to be the "Jewel of the North" was completely brought to its knees after months of Wailing death raging in the city. Piles of corpses are found at every corner, some charred, others left forgotten to rotten open-air. The streets are overrun with gangs, zombies, thugs or citizens driven crazy by the epidemic. The city guard can and does little to keep order, and most people are left to fend for themselves. Only Blacklake district and the City core remain relatively safe havens, barricaded and protected from the surrounding devastation.
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* VillainWithGoodPublicity: A downplayed example: more than a few people accuse Lord Nasher and the guards of doing nothing as the plague spreads over the city, while commenting positively on [[spoiler:the Helmites]] as actually trying to be of help. [[spoiler:Too bad the Helmites are really moles working for the BigBad and are helping ''to spread'' the disease]].
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Nevermore 2002 removed their own entry as they were unsure about the grammar and whether it fit Ambiguous Situation. I'm adding it back after a grammar check.




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* AmbiguousSituation: The whole dealing with Shaldrissa and Yesgar in Port Llast. The former is [[LittleMissConArtist the mayor's daughter who likes to con adventurers for their money]]. She is later kidnapped by Yesgar, a dangerous escaped convict. The mayor had already paid the ransom, but her daughter wasn't returned, so you're tasked with tracking down Yesgar and rescue Shaldrissa. [[spoiler:When you finally find Yesgar, he insists that Shaldrissa manipulated him into a phony kidnapping scheme to rob Port Llast of its money. If you intimidate him, he'll admit that he spiked Shaldrissa's drink before asking her to run away with him. When you rescue Shaldrissa, she'll sob and fumble by saying she made a terrible mistake. It's also heavily implied [[RapeAsDrama that she was raped by Yesgar]]. If you kill Yesgar, your alignment will shift towards evil. Should you kill Shaldrissa, you don't get any alignment shift, but the "Real Journal of Shaldrissa" will drop and mention that she's the one who came up with the phony kidnapping]]. So who's the mastermind behind all this? There are evidences that support both sides.
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* LostTechnology: [[spoiler:The magic of the Old Ones is beyond anything known to the mages of the present day, used to create an interdimensional stasis shelter to protect them from an oncoming Ice Age.]]

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* SaveTheWorldClimax:
** The original campaign begins with the effort to find a cure for the plague ravaging Neverwinter. It ends with Neverwinter fighting a full-scale war, and you trying to prevent the entire Sword Coast from falling back under the dominion of a 30,000-year-old [[ReptilesAreAbhorrent sarrukh]] queen.
** ''Hordes of the Underdark'' begins with drow raids on Waterdeep, and ends with [[EvilerThanThou a goddamn archdevil]] trying to take over Faerun.

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* SaveTheWorldClimax:
**
SaveTheWorldClimax: The original campaign begins with the effort to find a cure for the plague ravaging Neverwinter. It ends with Neverwinter fighting a full-scale war, and you trying to prevent the entire Sword Coast from falling back under the dominion of a 30,000-year-old [[ReptilesAreAbhorrent sarrukh]] queen.
** ''Hordes of the Underdark'' begins with drow raids on Waterdeep, and ends with [[EvilerThanThou a goddamn archdevil]] trying to take over Faerun.
queen.

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->''The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High Moor of Fareun... A bleak wilderness where barbarian clans and tribes of giants roams the land and fierce dragons rule the skies.\\
But admist the frozen savagery stands a bastion of civilisation: the city of Neverwinter, Jewel of the North. Behind the city's high walls those both hardy and brave carve out an existence from this bleak land under the guidance and protection of the legendary hero Lord Nasher Alagondar.\\

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->''The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High Moor of Fareun... Faerun... A bleak wilderness where barbarian clans and tribes of giants roams roam the land and fierce dragons rule the skies.\\
But admist amidst the frozen savagery stands a bastion of civilisation: civilization: the city of Neverwinter, Jewel of the North. Behind the city's high walls those both hardy and brave carve out an existence from this bleak land under the guidance and protection of the legendary hero Lord Nasher Alagondar.\\


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* UselessUsefulNonCombatAbilities: Zigzagged with the Ride skill: the game itself informs you that it is used only in ''Wyvern Crown of Cormyr'', making it useless to invest in on it while playing other official campaigns or modules.
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The Mole is already present in the Characters' sheet


%%* TheMole: [[spoiler:Desther.]]
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* CuteClumsyGirl: Linu, if her [[InformedAttribute dialogue]] is to be believed.
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* CuteClumsyGirl: Linu from the original campaign, if her [[InformedAttribute dialogue]] is to be believed.

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* CuteClumsyGirl: Linu from the original campaign, Linu, if her [[InformedAttribute dialogue]] is to be believed.

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* ColorCodedElements: [[color:#ee1100:Fire]], [[color:blue:electricity]], [[color:cyan:cold]], [[color:#11ee11:acid]], [[color:orange:sonic]], [[color:purple:magic]], [[color:yellow:divine]], [[color:grey:negative energy]], positive energy (white colored).

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* ColorCodedElements: [[color:#ee1100:Fire]], [[color:blue:electricity]], [[color:cyan:cold]], [[color:#11ee11:acid]], [[color:orange:sonic]], [[color:purple:magic]], [[color:yellow:divine]], [[color:grey:negative energy]], positive Fire = red, Electricity = blue, Cold = light blue, Acid = green, Sonic = orange, Magic = purple, Divine = yellow, Negative energy (white colored).= grey, Positive energy = white.



** Character’s health status goes like this: Green = uninjured, Yellow = barely injured, Orange = injured, Red = near dead.
** Challenge Rating is also color coded: White = effortless, Green = easy, Blue = moderate, Yellow = challenging, Orange = very difficult, Red = overpowering, Purple = impossible.

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** Character’s health status goes like this: health: Green = uninjured, Yellow = barely injured, Orange = injured, Red = near dead, Grey = dead.
** Challenge Rating is also color coded: Rating: White = effortless, Green = easy, Blue = moderate, Yellow = challenging, Orange = very difficult, Red = overpowering, Purple = impossible.

Removed: 454

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Removing fan modules which are already indexed under Neverwinter Nights and Neverwinter Nights 2


** Free fan-made modules: %% Please only include the ones that already have a TV Tropes page.
*** ''VideoGame/TheAielundSaga''
*** ''VideoGame/TheBastardOfKosigan''
*** ''VideoGame/ADanceWithRogues''
*** ''VideoGame/D20ModernNeverwinterNights''
*** ''VideoGame/{{Gladiatrix}}''
*** ''VideoGame/JulyAnarchy''
*** ''VideoGame/TalesOfArterra''



** Free fan-made modules: %% Please only include the ones that already have a TV Tropes page.
*** ''VideoGame/DarkWaters''


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* BossTease: A variation is used in the Original Campaign. Gradually, through the various "episodes", you get at first hints and then knowledge about [[spoiler:"The Ancient Ones" and "The Creator Race"]] until the final BossBattle.

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* BossTease: A variation is used in the Original Campaign.Played with. Gradually, through the various "episodes", you get at first hints and then knowledge about [[spoiler:"The Ancient Ones" and "The Creator Race"]] until the final BossBattle.



* ComicBookFantasyCasting: Many non-player character images were traced from photos of various real-world celebrities, which got the creators in legal trouble when it turned out that some of the original images hadn't been properly licensed.

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* ComicBookFantasyCasting: Many non-player character images [=NPC=] portraits were traced from photos of various real-world celebrities, which got the creators in legal trouble when it turned out that some of the original images hadn't been properly licensed.



* FractionalWinningCondition:
** Chapter 2 of the base campaign needs you to retrieve two pieces of evidence to point to where the cultists are based, but three such pieces of evidence exist in the chapter.
** Chapter 2 of ''Hordes of the Underdark'' ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to her before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.

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* FractionalWinningCondition:
**
FractionalWinningCondition: Chapter 2 of the base campaign needs you to retrieve two pieces of evidence to point to where the cultists are based, but three such pieces of evidence exist in the chapter.
** Chapter 2 of ''Hordes of the Underdark'' ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to her before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.
chapter.



* LinearWarriorsQuadraticWizards: Zigzagged

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* LinearWarriorsQuadraticWizards: ZigzaggedZigzagged:
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* AfterCombatRecovery: If you so choose. You can rest anytime as long as you are far away enough from enemies, so it's possible to fight some monsters, then run to a safe distance, rest, and continue onwards.

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* AfterCombatRecovery: If you so choose.choose so. You can rest anytime as long as you are far away enough from enemies, so it's possible to fight some monsters, then run to a safe distance, rest, and continue onwards.

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** In Hordes you have a small window of opportunity to loot the Valsharess' armor by pausing the game right when she dies. Interestingly, if equipped by male PC or your companion Valen it STILL looks like a spiky bikini.



* ClingyMacGuffin: The Relic of the Reaper from Hordes. The item description specifically mentions that when you tried to get rid of it in the past it somehow always turned up among your things again.



* ColorCodedForYourConvenience: Character’s health status goes like this: Green = uninjured, Yellow = barely injured, Orange = injured, Red = near dead.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Character’s health status goes like this: Green = uninjured, Yellow = barely injured, Orange = injured, Red = near dead.



* DayOldLegend: Averted here, where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game.
** Played straight in the ExpansionPack ''Hordes of The Underdark''. The game take place only a few months later and you find the über version of those same items, only they have [[{{Retcon}} new backstories]].

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* DayOldLegend: Averted here, where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game.
** Played
game. This is played straight in the ExpansionPack ''Hordes of The Underdark''. The game take place only a few months later and you find the über version of those same items, only they have [[{{Retcon}} new backstories]].



** After a while of doing your own mod creation, playing through the original (lackluster) campaign reveals that it's essentially a 40 hour promotional tool for the toolset itself. Weird gimmicks like the trial where [=NPCs=] raise torches to show their vote are essentially just "See what kinds of marvelous things you can do with this toolset?"



** However, [[FridgeLogic these poor and desperate people have the same level of wealth lying around as do archwizards and dragons]].



* LargeHam: [[spoiler: Haedraline, who combines a cheesy Gypsy accent with SnakeTalk]]

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* LargeHam: LargeHam:
**
[[spoiler: Haedraline, who combines a cheesy Gypsy accent with SnakeTalk]]



* NonCombatEXP: In addition to Quest EXP, ''Neverwinter Nights'' and its sequels include a few instances of XP beyond combat. Some conversations have bonus XP nestled in them for "roleplaying" options, there are times where ''avoiding'' the combat encounter will grant as much or more XP than fighting through it (if you're over-leveled for the fight).
** One notable Original Campaign quest involves visiting a ''brothel''. You gain experience points, for, um, ''[[IsThatWhatTheyreCallingItNow sweet-talking]]'' a staff representative. If you're a halfling male, you get another opportunity to avenge a staff member's stalker.

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* NonCombatEXP: In addition to Quest EXP, ''Neverwinter Nights'' and its sequels include a few instances of XP beyond combat. Some conversations have bonus XP nestled in them for "roleplaying" options, there are times where ''avoiding'' the combat encounter will grant as much or more XP than fighting through it (if you're over-leveled for the fight).
**
fight). One notable Original Campaign quest involves visiting a ''brothel''. You gain experience points, for, um, ''[[IsThatWhatTheyreCallingItNow sweet-talking]]'' a staff representative. If you're a halfling male, you get another opportunity to avenge a staff member's stalker.



* ObviouslyEvil: [[spoiler:Desther's]] status as TheMole was kinda obvious from the start. Amusingly, though, said character [[CharacterAlignment doesn't count as evil]] for the purposes of things such as Smite Evil.

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* ObviouslyEvil: [[spoiler:Desther's]] status as TheMole was kinda obvious from the start. Amusingly, though, said character [[CharacterAlignment [[GameplayAndStorySegregation doesn't count as evil]] for the purposes of things such as Smite Evil.



** VideoGameCrueltyPotential: You can threaten people into giving you more money when you finish their quests, and if the quest was retrieving something for them, said threat may involve telling them you'll keep the item. When rescuing someone from a dungeon, you may have the option to refuse to free them, or to kill them once they're freed. When an enemy stops to surrender and asks for mercy, you can refuse and kill them, and may be able to kill them after agreeing to a reward for letting them go. Such actions usually invoke an alignment shift to Evil. You can also deliver bad news to people in harsh, uncaring words, and just generally be a {{Jerkass}}.
* ViolationOfCommonSense: In the first game you're encouraged to ''stab yourself in the heart'' in one place. Sure, the game drops some heavy hints that it will [[spoiler:take you to the spirit world]], but you're still stabbing yourself in the goddamn heart!
** This gets particularly bad if you take a close look at the altar. [[spoiler: There's a skeleton on it, almost certainly belonging to that crazy dwarf you encounter in there.]]

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** * VideoGameCrueltyPotential: You can threaten people into giving you more money when you finish their quests, and if the quest was retrieving something for them, said threat may involve telling them you'll keep the item. When rescuing someone from a dungeon, you may have the option to refuse to free them, or to kill them once they're freed. When an enemy stops to surrender and asks for mercy, you can refuse and kill them, and may be able to kill them after agreeing to a reward for letting them go. Such actions usually invoke an alignment shift to Evil. You can also deliver bad news to people in harsh, uncaring words, and just generally be a {{Jerkass}}.
* ViolationOfCommonSense: In the first game you're encouraged to ''stab yourself in the heart'' in one place. Sure, the game drops some heavy hints that it will [[spoiler:take you to the spirit world]], but you're still stabbing yourself in the goddamn heart!
**
heart! This gets particularly bad if you take a close look at the altar. [[spoiler: There's a skeleton on it, almost certainly belonging to that crazy dwarf you encounter in there.]]



* WhatTheHellPlayer: Try taking off all your armor and talking to the [=NPCs=] in public areas.

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* WhatTheHellPlayer: WhatTheHellPlayer:
**
Try taking off all your armor and talking to the [=NPCs=] in public areas.

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to:

->''The Frozen North: the name given to the stark and unforgiving frontier that lies beyond the High Moor of Fareun... A bleak wilderness where barbarian clans and tribes of giants roams the land and fierce dragons rule the skies.\\
But admist the frozen savagery stands a bastion of civilisation: the city of Neverwinter, Jewel of the North. Behind the city's high walls those both hardy and brave carve out an existence from this bleak land under the guidance and protection of the legendary hero Lord Nasher Alagondar.\\
Yet there are some things that all the courage of the world cannot stand against.''
-->-- '''Prelude of the main campaign'''

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*** ''VideoGame/DarkWaters'']

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*** ''VideoGame/DarkWaters'']''VideoGame/DarkWaters''
* ''VideoGame/{{Neverwinter}}'']
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* AmbiguousSituation: The whole dealing with Shaldrissa and Yesgar in Port Llast. The former is [[LittleMissConArtist the mayor's daughter who like to con adventurers for their money]]. She is later kidnapped by Yesgar, a dangerous escaped convict. The mayor had already paid the ransom, but her daughter wasn't returned, so you're task of tracking down Yesgar and rescue Shaldrissa. When you finally find Yesgar, he insisted that Shaldrissa manipulated him into a phony kidnapping scheme to rob Port Llast of its money. If you intimidate him, he'll admit that he spiked Shaldrissa's drink before asking her to run away with him. When you rescue Shaldrissa, she'll sob and fumble by saying she made a terrible mistake. It's also heavily implied [[RapeAsDrama that she was raped by Yesgar]]. If you kill Yesgar, your alignment will shift toward evil. Should you kill Shaldrissa, you don't get any alignment shift, but the "Real journal of Shaldrissa" will drop and mention that she's the one who came up with the phony kidnapping. So who's the masterminds behind all this? There's evidences that support both sides.

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