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* AmbiguousSituation: The whole dealing with Shaldrissa and Yesgar in Port Llast. The former is the mayor's daughter who like to con adventurers for their money. She is later kidnapped by Yesgar, a dangerous escaped convict. The mayor had already paid the ransom, but her daugher wasn't returned, so you're task to track down Yesgar and rescue Shaldrissa. When you finally find Yesgar, he insisted that Shaldrissa manipulated him into a phony kidnapping scheme to rob Port Llast of its money. If you intimidate him, he'll admit that he spiked Shaldrissa's drink before asking her to run away with him. When you rescue Shaldrissa, she fumbled by saying she made a terrible mistake and it's implied [[RapeAsDrama she was raped by Yesgar]]. If you kill Yesgar, your alignment will shift toward evil, much to many players' surprise. Should you kill Shaldrissa, you don't get any alignment shift, but the "Real journal of Shaldrissa" she drops mention that she's the one who came up with the phony kidnapping. So who's the masterminds behind all this? There's evidences that support both sides.

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* AmbiguousSituation: The whole dealing with Shaldrissa and Yesgar in Port Llast. The former is [[LittleMissConArtist the mayor's daughter who like to con adventurers for their money.money]]. She is later kidnapped by Yesgar, a dangerous escaped convict. The mayor had already paid the ransom, but her daugher daughter wasn't returned, so you're task to track of tracking down Yesgar and rescue Shaldrissa. When you finally find Yesgar, he insisted that Shaldrissa manipulated him into a phony kidnapping scheme to rob Port Llast of its money. If you intimidate him, he'll admit that he spiked Shaldrissa's drink before asking her to run away with him. When you rescue Shaldrissa, she fumbled she'll sob and fumble by saying she made a terrible mistake and it's mistake. It's also heavily implied [[RapeAsDrama that she was raped by Yesgar]]. If you kill Yesgar, your alignment will shift toward evil, much to many players' surprise. evil. Should you kill Shaldrissa, you don't get any alignment shift, but the "Real journal of Shaldrissa" she drops will drop and mention that she's the one who came up with the phony kidnapping. So who's the masterminds behind all this? There's evidences that support both sides.
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* AmbiguousSituation: The whole dealing with Shaldrissa and Yesgar in Port Llast. The former is the mayor's daughter who like to con adventurers for their money. She is later kidnapped by Yesgar, a dangerous escaped convict. The mayor had already paid the ransom, but her daugher wasn't returned, so you're task to track down Yesgar and rescue Shaldrissa. When you finally find Yesgar, he insisted that Shaldrissa manipulated him into a phony kidnapping scheme to rob Port Llast of its money. If you intimidate him, he'll admit that he spiked Shaldrissa's drink before asking her to run away with him. When you rescue Shaldrissa, she fumbled by saying she made a terrible mistake and it's implied [[RapeAsDrama she was raped by Yesgar]]. If you kill Yesgar, your alignment will shift toward evil, much to many players' surprise. Should you kill Shaldrissa, you don't get any alignment shift, but her "Real journal of Shaldrissa" she drops mention that she's the one who came up with the phony kidnapping and [[FakingTheDead left a fake journal to fool her father into thinking she's dead]]. So who's the masterminds behind all this? There's evidences that support both sides.

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* AmbiguousSituation: The whole dealing with Shaldrissa and Yesgar in Port Llast. The former is the mayor's daughter who like to con adventurers for their money. She is later kidnapped by Yesgar, a dangerous escaped convict. The mayor had already paid the ransom, but her daugher wasn't returned, so you're task to track down Yesgar and rescue Shaldrissa. When you finally find Yesgar, he insisted that Shaldrissa manipulated him into a phony kidnapping scheme to rob Port Llast of its money. If you intimidate him, he'll admit that he spiked Shaldrissa's drink before asking her to run away with him. When you rescue Shaldrissa, she fumbled by saying she made a terrible mistake and it's implied [[RapeAsDrama she was raped by Yesgar]]. If you kill Yesgar, your alignment will shift toward evil, much to many players' surprise. Should you kill Shaldrissa, you don't get any alignment shift, but her the "Real journal of Shaldrissa" she drops mention that she's the one who came up with the phony kidnapping and [[FakingTheDead left a fake journal to fool her father into thinking she's dead]].kidnapping. So who's the masterminds behind all this? There's evidences that support both sides.
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* AmbiguousSituation: The whole dealing with Shaldrissa and Yesgar in Port Llast. The former is the mayor's daughter who like to con adventurers for their money. She is later kidnapped by Yesgar, a dangerous escaped convict. The mayor had already paid the ransom, but her daugher wasn't returned, so you're task to track down Yesgar and rescue Shaldrissa. When you finally find Yesgar, he insisted that Shaldrissa manipulated him into a phony kidnapping scheme to rob Port Llast of its money. If you intimidate him, he'll admit that he spiked Shaldrissa's drink before asking her to run away with him. When you rescue Shaldrissa, she fumbled by saying she made a terrible mistake and it's implied [[RapeAsDrama she was raped by Yesgar]]. If you kill Yesgar, your alignment will shift toward evil, much to many players' surprise. Should you kill Shaldrissa, you don't get any alignment shift, but her "Real journal of Shaldrissa" she drops mention that she's the one who came up with the phony kidnapping and [[FakingTheDead left a fake journal to fool her father into thinking she's dead]]. So who's the masterminds behind all this? There's evidences that support both sides.
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* ClingyMcGuffin: The Relic of the Reaper from Hordes. The item description specifically mentions that when you tried to get rid of it in the past it somehow always turned up among your things again.

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* ClingyMcGuffin: ClingyMacGuffin: The Relic of the Reaper from Hordes. The item description specifically mentions that when you tried to get rid of it in the past it somehow always turned up among your things again.
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Crosswicking a launched trope.

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* BossTease: A variation is used in the Original Campaign. Gradually, through the various "episodes", you get at first hints and then knowledge about [[spoiler:"The Ancient Ones" and "The Creator Race"]] until the final BossBattle.
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''Neverwinter Nights'' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe or more precisely the Sword Coast, in and around the titular city of Neverwinter.

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''Neverwinter Nights'' was the first RPG by Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''TabletopGame/DungeonsAndDragons''. There are several things that ''NWN'' is known for. One of them is the official campaign, which takes place in the ''TabletopGame/ForgottenRealms'' universe universe, or more precisely the Sword Coast, in and around the titular city of Neverwinter.

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** In Hordes you have a small window of opportunity to loot the Valsharess' armor by pausing the game right when she dies. Interestingly, if equipped by male PC or your companion Valen it STILL looks like a spiky bikini.



* ClingyMcGuffin: The Relic of the Reaper from Hordes. The item description specifically mentions that when you tried to get rid of it in the past it somehow always turned up among your things again.



** Chapter 2 of ''Hordes of the Underdark'' ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to him before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.

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** Chapter 2 of ''Hordes of the Underdark'' ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to him her before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.



* HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though, Shadows of the Undrentide's J'Nah is a Half-Sun Elf, Half-Demon, and Hordes of the Underdark's Valen is a Tiefling, a human with Devil heritage.

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* HalfHumanHybrid: Every Half-Elf and Half-Orc, of course; beyond the obvious though, Shadows of the Undrentide's J'Nah is a Half-Sun Elf, Half-Demon, and Hordes of the Underdark's Valen is a Tiefling, a human with Devil Demon heritage.
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Heroic Albino is being dewicked, and this doesn't fit into the soon-to-launch Albinos Are Freaks


* HeroicAlbino: Celestial-blooded characters in the disputably-canon ''Neverwinter Nights'' games and the definitely non-canon fan modules almost always show up with white or silver hair, very pale skin, and golden eyes.
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How To Write An Example - Don't Write Reviews


* ThatPoorCat: When passing near a building in Port Llast, you'll hear a unseen cat screeching. [[MostAnnoyingSound Repeatedly]].

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* ThatPoorCat: When passing near a building in Port Llast, you'll hear a unseen cat screeching. [[MostAnnoyingSound Repeatedly]].screeching, repeatedly.
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* FairySexy: InUniverse, Dryads, nymphs, sprites, and general fey beings you encounter are always described as hypnotiziling beautifull.

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* FairySexy: InUniverse, Dryads, nymphs, sprites, and general fey beings you encounter are always described as hypnotiziling beautifull.beautiful.
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* BadGuyBar: The Seedy Tavern, located in the thief and pirate-infested Docks District. There are only three ways to get in: wear a Bloodsailor Uniform, present 5 Smuggler's Coins, or steal a key from a locked house and break in through the back. [[CaptainObvious None of these are legally acquired.]]

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* BadGuyBar: The Seedy Tavern, located in the thief and pirate-infested Docks District. There are only three ways to get in: wear a Bloodsailor Uniform, present 5 Smuggler's Coins, or steal a key from a locked house and break in through the back. [[CaptainObvious None of these are legally acquired.]]
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* AbortedArc: Both ''Witch's Wake'' and ''Shadowguard'' modules had the ambition to tell longer narratives but due to ExecutiveMeddling they both ended at the respective chapter one.

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The full game, including the premium modules, is available at Website/GOGDotCom. For the original AOL MMORPG from 1991 that shared the same name, [[VideoGame/NeverwinterNightsAOL it now has its own page]].

In 2017, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'', which was subsequently released on March 27, 2018.

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The full game, including the premium modules, is available at Website/GOGDotCom. Website/GogDotCom. For the original AOL MMORPG from 1991 that shared the same name, [[VideoGame/NeverwinterNightsAOL it now has its own page]].

page]]. In 2017, developer Beamdog announced ''Neverwinter Nights: Enhanced Edition'', which was subsequently released on March 27, 2018.
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* AbandonedMine: One is used by a kidnapped as a hideout in Chapter 2.

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* AbandonedMine: One is used by a kidnapped kidnapper as a hideout in Chapter 2.2 during a sidequest.



* {{Expy}}: Aribeth share a lot of traits with the previous year's ''VideoGame/BaldursGateDarkAlliance's'' Eldrith. Both are female captain of the guard of their respective cities. Both were Paladins. [[spoiler: Both felt betrayed by the city the protected and turned evil, and became blackguards, leading an assault against their respective city, dying in the process.]]

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* {{Expy}}: Aribeth share a lot of traits with the previous year's ''VideoGame/BaldursGateDarkAlliance's'' Eldrith. Both are female captain of the guard of their respective cities. Both were Paladins. [[spoiler: Both felt betrayed by the city the they protected and turned evil, and became blackguards, leading an assault against their respective city, dying in the process.]]
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Two {{expansion pack}}s ''NeverwinterNights/ShadowsOfUndrentide'' and ''NeverwinterNights/HordesOfTheUnderdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which [=BioWare=] is renowned (although only ''Hordes'' was actually made by [=BioWare=]; ''Undrentide'' was instead developed by the Creator/{{Loocking Glass|Studios}} expats from Floodgate Entertainment, led by the LGS founder [[VideoGame/UltimaUnderworld Paul]] [[VideoGame/SystemShock Neurath]]). These proved to be more popular with fans.

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Two {{expansion pack}}s ''NeverwinterNights/ShadowsOfUndrentide'' and ''NeverwinterNights/HordesOfTheUnderdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which [=BioWare=] is renowned (although only ''Hordes'' was actually made by [=BioWare=]; ''Undrentide'' was instead developed by the Creator/{{Loocking Creator/{{Looking Glass|Studios}} expats from Floodgate Entertainment, led by the LGS founder [[VideoGame/UltimaUnderworld Paul]] [[VideoGame/SystemShock Neurath]]). These proved to be more popular with fans.
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Two {{expansion pack}}s ''NeverwinterNights/ShadowsOfUndrentide'' and ''NeverwinterNights/HordesOfTheUnderdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which [=BioWare=] is renowned. These proved to be more popular with fans.

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Two {{expansion pack}}s ''NeverwinterNights/ShadowsOfUndrentide'' and ''NeverwinterNights/HordesOfTheUnderdark'' stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which [=BioWare=] is renowned.renowned (although only ''Hordes'' was actually made by [=BioWare=]; ''Undrentide'' was instead developed by the Creator/{{Loocking Glass|Studios}} expats from Floodgate Entertainment, led by the LGS founder [[VideoGame/UltimaUnderworld Paul]] [[VideoGame/SystemShock Neurath]]). These proved to be more popular with fans.

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* AchillesHeel: Invoked in Chapter 3. The Creator Ruins are defended by golems that are completely invulnerable to all types of damage. When you use a time sink to travel back in time to the era of their construction, you must ask the slaves building the golems to give them a vulnerability. The slaves agree, but can only give the golems one specific weakness, any other deficiencies and their masters will notice. Thus when you travel back to the present, the golems are invulnerable to all types of damage except the type you asked them be weak to.



* TemporalParadox: Discussed and averted in Chapter 3, where you can use a time sink to temporarily travel back in time. The person who gives you the means to do this warns against taking items from the past back to the present, which is seemingly impossible anyway, and also warns you to try not to leave anything in the past.

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* TemporalParadox: Discussed and averted in Chapter 3, where you can use a time sink to temporarily travel back in time. The person who gives you the means to do this warns against taking items from the past back to the present, which is seemingly impossible anyway, present and also warns you to try not to leave anything in the past.past. [[GameplayAndStoryIntegration Not that doing either of these things impacts anything]].
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%%* AbandonedMine

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%%* AbandonedMine* AbandonedMine: One is used by a kidnapped as a hideout in Chapter 2.



* ArtificialStupidity: The game was notorious for the Henchmen's bad AI. Tanks not attacking, spellcasters using the wrong spells, [[LeeroyJenkins rogues not flanking]] and the list goes on.
** It reaches EpicFail proportions when vampire priests attempt to [[ReviveKillsZombie cast healing magic on themselves when injured.]]

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* AndTheAdventureContinues: During a brief conversation after the final battle with Haedraline (who can see through time), she spells out that your legend will continue to grow greater, Morag isn't the worst evil you'll face in your lifetime, and as you grow stronger so will your enemies. However, with her powers weakening already, she lacks the vision to give you specifics.
* ArtificialStupidity: The game was notorious for the Henchmen's bad AI. Tanks not attacking, spellcasters using the wrong spells, [[LeeroyJenkins rogues not flanking]] and the list goes on.
**
on. It reaches EpicFail proportions when vampire priests attempt to [[ReviveKillsZombie cast healing magic on themselves when injured.]]
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* BonusBoss: Klauth, an ancient Red Dragon you encounter in Chapter 3. The game hands you a way to weaken him down to Badly Wounded on-arrival, and he's still considered one of the most difficult bosses; fighting him without weakening him first has you pitted against the toughest enemy in the entire campaign.
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* InNameOnly: The game's version of Obould differs rather from TabletopGame/ForgottenRealms canon. The change is not to his benefit.

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* InNameOnly: The game's version of Obould differs rather from TabletopGame/ForgottenRealms canon. The canon, and the change is not to his benefit.benefit. In the canon Obould is an orc king who is wise and intelligent even for human standards, who envisions a future where orcs break away from being AlwaysChaoticEvil and become a proper civilization at peace with the other races -- and his vision is eventually realized. In this game, he's basically just a big orc who is ''slightly'' more articulate than other orcs, and has none of the power or magic attributed to Obould elsewhere.
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* TemporalParadox: Discussed and averted in Chapter 3, where you can use a time sink to temporarily travel back in time. The person who gives you the means to do this warns against taking items from the past back to the present, which is seemingly impossible anyway, and also warns you to try not to leave anything in the past.

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%%* DiscOneFinalDungeon
** DiscOneNuke:

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%%* DiscOneFinalDungeon
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* DiscOneFinalDungeon: Helm's Hold, a stronghold full of undead that acts as the final dungeon of Chapter 1.
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* DoesThisRemindYouOfAnything: In Chapter 3 during the war, a sidequest has you investigating why the Uthgardt Elk Tribe has allied with Luskan when historically they have been enemies. When you speak to the chieftan of the tribe, he reveals that the Neverwinter commander at Fort Ilkard, Damas, infected the tribe with the Wailing Death... by giving them plague-infected blankets. Just to hammer home the {{Anvilicious}} parallels, when you confront Damas with his crime, he spouts off a racist rant about how Neverwinter has the strength to take the lands of the Uthgardt, therefore they should and they are right to do so.
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* VideoGameCaringPotential: You can often refuse rewards for quests, and if the questgiver is impoverished or in need, you may have the option to give them some of your own money to help them out. When rescuing someone from a dungeon, you often have the option to offer to escort them to safety, though they typically don't take you up on it. When an enemy surrenders when weak and asks you to let them go, you can agree. Doing these things usually results in an alignment shift to Good. You also frequently have general dialogue options to be patient, compassionate, and understanding, such as asking someone about their wellbeing before delving into plot-relevant topics.
** VideoGameCrueltyPotential: You can threaten people into giving you more money when you finish their quests, and if the quest was retrieving something for them, said threat may involve telling them you'll keep the item. When rescuing someone from a dungeon, you may have the option to refuse to free them, or to kill them once they're freed. When an enemy stops to surrender and asks for mercy, you can refuse and kill them, and may be able to kill them after agreeing to a reward for letting them go. Such actions usually invoke an alignment shift to Evil. You can also deliver bad news to people in harsh, uncaring words, and just generally be a {{Jerkass}}.
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* NoodleImpliments: The reagents to create a cure for the Wailing Death are the heart of a yuan-ti, the hair of a dryad, the feathers of a cockatrice, and the brain of an intellect devourer. ''Why'' these four things create the cure is never explained; when the cure is crafted, assorted [=NPCs=] just seem to pray, and the reagents combine to create the cure through divine intervention.

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* NoodleImpliments: NoodleImplements: The reagents to create a cure for the Wailing Death are the heart of a yuan-ti, the hair of a dryad, the feathers of a cockatrice, and the brain of an intellect devourer. ''Why'' these four things create the cure is never explained; when the cure is crafted, assorted [=NPCs=] just seem to pray, and the reagents combine to create the cure through divine intervention.
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** The Yuan-ti you hunt in Chapter 1 basically directly tells you [[spoiler:that the ancient Lizard Folk are rising and are to blame for the plague]], but her speech patterns make it easy to dismiss her words as power-mad ramblings.

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** The Yuan-ti you hunt in Chapter 1 basically directly tells you [[spoiler:that the ancient Lizard Folk are rising and are to blame for the plague]], but her speech patterns make it easy to dismiss her words as power-mad ramblings. A sidedungeon in Chapter 2 makes it even more clear, with a book directly naming the BigBad long before anyone else has or before you even see her and know who she is.



** At the very late levels though, it not only evens out, but it starts to get inverted. There's limit to how many spells of each level the Wizard can store, and most spells have a hard cap on how strong they can become (the signature Fireball for instance maxes out at 10d6). However, while spell damage has a cap, enemy power levels do not, so at high levels even trash mobs can tank several damaging spells before dying, so Wizards will need to stop and rest more and more often to keep their spells recharged.[[note]]and will probably have to devote more spell slots to offensive magic, limiting the status spells they may want to use as well[[/note]]. Additionally, bosses start to gain very high spell resistances, and if the Wizard has no way to nullify that, they can end up throwing everything they have at the boss and barely scratch them. On the other hand, melee classes can keep raising their Strength higher and higher, and they get Feats like Great Cleave, Improved Power Attack, Devestating Critical, and more, to say nothing of increasingly powerful weapons with +6 bonuses or higher. This means that a melee class can tear through lower-level enemies for days, and while boss-type enemies will probably have damage resistance, a properly built Fighter can easily out-damage that. Their inability to cast spells isn't a major problem either, because the campaign (and especially the expansions) provide increasingly steady access to magical items that let you cast spells for free (or you can just take a mage-type companion to buff you).

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** At the very late levels though, it not only evens out, but it starts to get inverted. There's limit to how many spells of each level the Wizard can store, and most spells have a hard cap on how strong they can become (the signature Fireball for instance maxes out at 10d6). However, while spell damage has a cap, enemy power levels do not, so at high levels even trash mobs can tank several damaging spells before dying, so Wizards Enemies will continue to scale with the Wizard's level, though, and thus the Wizard will need to stop and rest more and more often to keep their spells recharged.[[note]]and will probably have to devote more spell slots to offensive magic, limiting the status and more spells they may want to use as well[[/note]]. Additionally, bosses start to gain very high spell resistances, fighting even trash mobs, and if the Wizard has no way then stop to nullify that, they can end up throwing everything they have at the boss and barely scratch them. rest more often to recharge their spells. On the other hand, melee classes can keep raising their Strength higher and higher, higher and get increasingly powerful weapons with bonuses to hit and damage along with other special benefits, and they get Feats like Great Cleave, Improved Power Attack, Devestating Critical, and more, to say nothing of increasingly powerful weapons with +6 bonuses or higher. This means that a melee class can let them tear through lower-level enemies for days, and while boss-type enemies will probably have damage resistance, a properly built Fighter can easily out-damage that. like paper. Their inability to cast spells isn't a major problem either, because is eventually nullified too -- the campaign (and especially the expansions) provide increasingly steady access to magical items that let you cast spells for free (or free, any time you need to cast a spell to advance a quest the game usually hands you a wand or ring for it, and you can just take a mage-type companion to buff you).buy and stockpile wands from stores.

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* BoringYetPractical: Items with Regeneration. Regeneration restores HP every round, equal to the power of the Regeneration enchantment - most items have Regeneration +1 and only restore 1 HP a round. The reason it's so good is that once you clear a room of enemies you're naturally going to loot the room and continue in the dungeon, and over that time you will slowly recover HP. It probably won't heal enough to make the difference in fights, but it'll save you a fortune in healing items by healing you over time between fights.

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* BoringYetPractical: BoringYetPractical:
**
Items with Regeneration. Regeneration restores HP every round, equal to the power of the Regeneration enchantment - most items have Regeneration +1 and only restore 1 HP a round. The reason it's so good is that once you clear a room of enemies you're naturally going to loot the room and continue in the dungeon, and over that time you will slowly recover HP. It probably won't heal enough to make the difference in fights, but it'll save you a fortune in healing items by healing you over time between fights.fights.
** Knock and Find Traps. Level 2 and 3 spells that unlock all locked doors and containers around you, and disarm all traps around you, respectively. You'll cast them a ''lot'' right up to the final dungeon.


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** DiscOneNuke:
** The henchman items. Provided you know where to go, most of the items needed to complete their quests can be found easy immediately after you leave the Temple of Tyr when you start the game proper, and once you hit level four or five, you can talk to them repeatedly to finish their quest, turn in the item they need, and get a magic item. Particular mention to Boddyknock's Lantanese Ring (Regeneration, +1 Charisma), Daelan's Amulet of the Red Tiger (Immune to Fear, +1 Strength), and Grimnaw's Amulet of the Long Death (+10 Spell Resistance, +1 Constitution); these are all very useful effects to have in the early game and beyond.
** The blacksmith in the City Core in Chapter 1 can forge you some custom gear with a magical weapon and appropriate corresponding reagent, like holy water, adamantite, ironwood, etc. If you know which quests reward those reagents, and get a little lucky finding a magical weapon to go with it, you can pick up such a custom smithed weapon before you get the first cure reagent. The custom weapons have varying effects, but most have a chance to inflict some sort of debuff on hit or deal some sort of magical damage on hit, as well as retaining their +1 bonus to hit. You'll find yourself holding onto them for most of the chapter once you get them, and probably for a long time in Chapter 2.
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* NoodleImpliments: The reagents to create a cure for the Wailing Death are the heart of a yuan-ti, the hair of a dryad, the feathers of a cockatrice, and the brain of an intellect devourer. ''Why'' these four things create the cure is never explained; when the cure is crafted, assorted [=NPCs=] just seem to pray, and the reagents combine to create the cure through divine intervention.

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* ShoutOut: A gnome quest-giver in the original campaign is a member of the [[VideoGame/BaldursGate turnip-loving Jansen clan]].
%%* StatisticallySpeaking

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* ShoutOut: ShoutOut:
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A gnome quest-giver in the original campaign is a member of the [[VideoGame/BaldursGate turnip-loving Jansen clan]].
%%* StatisticallySpeaking** A sidequest in Chapter 2 has the player exploring a dungeon full of enemies and puzzles. The final challenge is a riddle taken straight from ''Literature/TheHobbit'': "a box with neither hinges, key, nor lid, yet inside a golden treasure hid." The answer is the same as well: [[spoiler:an egg]].
* StatisticallySpeaking: High Intelligence and Wisdom scores can affect what dialogue options are available, sometimes requiring a certain level to have an option available. Charisma influences your Persaude skill, but otherwise doesn't directly affect dialogue.
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* GreyAndGrayMorality: The Charwood subquest, full stop. Do you blame the younger brother for slaughtering children, the older brother who told him to do it to become an immortal so he could protect the village, or the demon who told them they had to do it when they didn't just because [[ForTheEvulz he thought it would be funny]]? After that, do you bind all three of them and the ghosts of the villagers to be trapped in limbo, or do you release them and let them rest peacefully but in doing so let the demon that was also trapped return to Hell?

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* GreyAndGrayMorality: The Charwood subquest, full stop. Do you blame All that is clear is that at some point, the younger brother for slaughtering children, the older brother who told him to do it to become an immortal village children were gathered up and killed en masse so he Karlet Jhareg could protect the village, or the demon who told them they had to do it when they didn't just because [[ForTheEvulz he thought it would be funny]]? After that, do you bind all three of them and the ghosts transform himself into a baelnorn. Beyond that each of the villagers involved parties has their own version of events told from their perspective, and their memories are spotty due to be the magic that has trapped the castle in limbo. To a degree, all of the culprits bear at least some blame for the crime, but who to finger for the blame above the others is up to you. You then have to decide if you shall keep them all trapped in limbo, limbo as prisoners, or do if you shall release them and let them rest peacefully but in doing so let the demon that was you will also trapped free [[spoiler:Belial the Devil to return to Hell?the Hells]]; there's no way to punish him without condemning the rest of the village.

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* FractionalWinningCondition: Chapter 2 of ''Hordes of the Underdark'' ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to him before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.

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* FractionalWinningCondition: FractionalWinningCondition:
** Chapter 2 of the base campaign needs you to retrieve two pieces of evidence to point to where the cultists are based, but three such pieces of evidence exist in the chapter.
**
Chapter 2 of ''Hordes of the Underdark'' ends after you complete four out of five main quests presented at the start, though it is possible to complete all of them, since the final stage triggers when you speak to the seer and you don't have to return to him before you have beaten everything. Which quests you completed affects what characters appear during the ending battle.

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