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* BatOutOfHell: Zigzagged. There are a lot of evil creatures bearing bat wings (and occasionnally some regular bats appearing as low level hostile animals), but the default bat found in the level editor is just a very weak critter which is totally neutral to the player unless being deliberately attacked.
* BoringYetPractical: Items with Regeneration. Regenerations restores HP every round, equal to the power of the Regeneration enchantment - most items have Regeneration +1 and only restore 1 HP a round. The reason it's so good is that once you clear a room of enemies you're naturally going to loot the room and continue in the dungeon, and over that time you will slowly recover HP. It probably won't heal enough to make the difference in fights, but it'll save you a fortune in healing items by healing you over time between fights.

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* BatOutOfHell: Zigzagged. There are a lot of evil creatures bearing bat wings (and occasionnally occasionally some regular bats appearing as low level hostile animals), but the default bat found in the level editor is just a very weak critter which is totally neutral to the player unless being deliberately attacked.
* BoringYetPractical: Items with Regeneration. Regenerations Regeneration restores HP every round, equal to the power of the Regeneration enchantment - most items have Regeneration +1 and only restore 1 HP a round. The reason it's so good is that once you clear a room of enemies you're naturally going to loot the room and continue in the dungeon, and over that time you will slowly recover HP. It probably won't heal enough to make the difference in fights, but it'll save you a fortune in healing items by healing you over time between fights.
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* Polyamory: A male character can romance both Nathyrra and [[spoiler:Aribeth]], and if you declare your love for the former and get the latter named as your true love, this can result in a conversation where the two of them decide to share you, Nathyrra directly saying "there's room for both of us in his bed". Normally a glitch prevents [[spoiler:Aribeth]] from being flagged as a candidate for your true love and thus prevents this from happening, but ten seconds poking into the source code for the campaign to change a single digit in the coding makes it accessible again.

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* Polyamory: {{Polyamory}}: A male character can romance both Nathyrra and [[spoiler:Aribeth]], and if you declare your love for the former and get the latter named as your true love, this can result in a conversation where the two of them decide to share you, Nathyrra directly saying "there's room for both of us in his bed". Normally a glitch prevents [[spoiler:Aribeth]] from being flagged as a candidate for your true love and thus prevents this from happening, but ten seconds poking into the source code for the campaign to change a single digit in the coding makes it accessible again.
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* NoCelebritiesWereHarmed: The very first version of the game had several portraits of prominent [=NPCs=] based on real-life celebrities and models. Due to likeness rights they had to change them and a patch quietly swapped the portraits out for new ones. [[http://nwn.wikia.com/wiki/Portrait#Changed_portraits Here's a showing of the originals and their replacements]].

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* LinearWarriorsQuadraticWizards: An example so painfully straight and extreme it shatters the game balance. When you rest any spells you've used up are recharged, and you can rest anywhere as long as there are no enemies around, even on the third floor of an ancient ruin. The result is that after a few levels Wizards are ''far'' superior to melee classes, with powerful area-of-effect magic to take out enemies and powerful status spells to cripple boss-type foes and protect the Wizard. Additionally there are numerous side quests and extras like crafting magical items that only spellcasting classes can access; by comparison there are no quests exclusive to melee classes.

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* LinearWarriorsQuadraticWizards: An example so painfully straight and extreme it shatters the game balance. balance.
**
When you rest any spells you've used up are recharged, and you can rest anywhere as long as there are no enemies around, even on the third floor of an ancient ruin. The result is that after a few levels Wizards are ''far'' superior to melee classes, with powerful area-of-effect magic to take out enemies and powerful status spells to cripple boss-type foes and protect the Wizard. Additionally there are numerous side quests and extras like crafting magical items that only spellcasting classes can access; by comparison there are no quests exclusive to melee classes.
** It starts to even out a bit more at the very high levels. Spell damage does not scale like weapon damage so you'll need to use higher-level spells to dispatch even common enemies, and you can fire every spell you have at a boss and barely get them down to Badly Wounded. Spell resistances also mean that late-game high-level enemies are likely to NoSell anything you throw at them anyway. Melee classes on the other hand don't need to constantly stop and rest to recharge spells, can get feats like Great Cleave to cut enemies down like dominoes, and while some enemies have damage resistance a high-level fighter can outdamage that.

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* NoHeroDiscount: Lampshaded. You can ask a merchant why he doesn't just give you free pick from his inventory since you're fighting to save his life, but he notes if you fail and the siege goes poorly he'll just teleport to safety, so your success or failure is of no consequence to him.

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* NoHeroDiscount: Lampshaded. Lampshaded twice.
**
You can ask a merchant why he doesn't just give you free pick from his inventory since you're fighting to save his life, but he notes if you fail and the siege goes poorly he'll just teleport to safety, so your success or failure is of no consequence to him.



* Polyamory: A male character can romance both Nathyrra and [[spoiler:Aribeth]], and if you declare your love for the former and get the latter named as your true love, this can result in a conversation where the two of them decide to share you, Nathyrra directly saying "there's room for both of us in his bed". Normally a glitch prevents [[spoiler:Aribeth]] from being flagged as a candidate for your true love and thus prevents this from happening, but ten seconds poking into the source code for the campaign to change a single digit in the coding makes it accessible again.
* ThePowerOfLove: If you take them as a romance option, Nathyrra and [[spoiler:Aribeth]] can be convinced to [[spoiler:resist the Big Bad's attempts to sway her to his side]] by reminding her of your love.



* ThePowerOfLove: If you take her as a romance option, Nathyrra and [[spoiler:Aribeth]] can be convinced to [[spoiler:resist the Big Bad's attempts to sway her to his side]] by reminding her of your love.
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* AbsurdlyHighLevelCap: It's possible to reach level 40, but it's very unlikely you will reach 30th level. You're already pretty powerful by the time you reach Cania.

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* AbsurdlyHighLevelCap: It's possible to reach level 40, but it's very unlikely you will reach 30th level. You're already pretty very powerful by the time you reach Cania.
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* AbsurdlyHighLevelCap: It's possible to reach level 40, but it's very unlikely you will reach 30th level. You're already pretty powerful by the time you reach [spoiler:Cania.]

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* AbsurdlyHighLevelCap: It's possible to reach level 40, but it's very unlikely you will reach 30th level. You're already pretty powerful by the time you reach [spoiler:Cania.]Cania.
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* AbsurdlyHighLevelCap: It's possible to reach level 40, but it's very unlikely you will reach 30th level. You're already pretty powerful by the time you reach [spoiler:Cania.]
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* VendorTrash: Taken to a new extreme compared to the original game and ''Shadows''. In addition to random scrolls, potions, gemstones and other valuables, ''Hordes'' throws ridiculously overpowered equipment at you like it's going out of style. You are going to constantly trip over +6 and higher equipment pieces, equipment with innate Haste status, magic wands, unique armor that lets you cast magic spells every day, and more. Turns out you'll need it though, because you need to buy some very important things from a MoneySink in the last chapter, and you're looking at emptying out around a million gold to get the most vital ones, 2 million if you want them all.
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* PlatonicProstitution: It's a T-rated game, so Madam Ophelia's women (and men, and [[TakeAThirdOption Halfling]]) get to take a break (if that's what you want, anway - you still get the option to [[UnusualEuphemism rock the establishment]]).

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* PlatonicProstitution: It's a T-rated game, so Madam Ophelia's women (and men, and [[TakeAThirdOption Halfling]]) get to take a break (if that's what you want, anway - you still get the option to [[UnusualEuphemism rock the establishment]]). This is given a HandWave in-game that what Ophelia is doing is technically not fully legal, so it's a case of plausible deniability. You pay only for the right to enter a private room with a bed to see one of her workers for a short time. What you ''do'' during that time is between the two of you and none of Ophelia's business. No one said anything about brothels or courtesans.
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* PurelyAestheticGender: Mostly played straight. Male or female has no effect on character building and only two minor effects on gameplay. The first is a minor sidequest concerning a female courtesan which can only be acquired if you're a male. The second effect is a bit more important, in that male characters can [[spoiler:take Aribeth as a romance option and use ThePowerOfLove to convince her to make a HeelFaceTurn]] at the end of the game. Female characters can pass a difficult Persuade check to the same end, so being a female does not stop you from doing this, it's just much harder than if you play as a male.

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* PurelyAestheticGender: Mostly played straight. Male or female has no effect on character building and only two minor effects on gameplay. The first is a minor sidequest concerning a female courtesan which can only be acquired if you're a male. The second effect is a bit more important, in that male characters can [[spoiler:take Aribeth as a romance option and use ThePowerOfLove to convince her to make a HeelFaceTurn]] at the end of the game. Female characters can pass a difficult Persuade check to the same end, so being a female does not stop you from doing this, it's just much harder than if you play as a male.

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* LinearWarriorsQuadraticWizards: An extreme example. Allowing wizards to spent a few seconds resting to restore all their spells shatters any trace of the ''DungeonsAndDragons'' balance, and after a few levels wizards consistently deal more damage, have many more combat options, and can use their spells to become more durable than fighters anyway.

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* LinearWarriorsQuadraticWizards: An example so painfully straight and extreme example. Allowing wizards to spent a few seconds resting to restore all their spells it shatters the game balance. When you rest any trace of spells you've used up are recharged, and you can rest anywhere as long as there are no enemies around, even on the ''DungeonsAndDragons'' balance, and third floor of an ancient ruin. The result is that after a few levels wizards consistently deal more damage, have many more combat options, Wizards are ''far'' superior to melee classes, with powerful area-of-effect magic to take out enemies and can use their powerful status spells to become more durable than fighters anyway.cripple boss-type foes and protect the Wizard. Additionally there are numerous side quests and extras like crafting magical items that only spellcasting classes can access; by comparison there are no quests exclusive to melee classes.


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* PurelyAestheticGender: Mostly played straight. Male or female has no effect on character building and only two minor effects on gameplay. The first is a minor sidequest concerning a female courtesan which can only be acquired if you're a male. The second effect is a bit more important, in that male characters can [[spoiler:take Aribeth as a romance option and use ThePowerOfLove to convince her to make a HeelFaceTurn]] at the end of the game. Female characters can pass a difficult Persuade check to the same end, so being a female does not stop you from doing this, it's just much harder than if you play as a male.
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* BoringYetPractical: Items with Regeneration. Regenerations restores HP every round, equal to the power of the Regeneration enchantment - most items have Regeneration +1 and only restore 1 HP a round. The reason it's so good is that once you clear a room of enemies you're naturally going to loot the room and continue in the dungeon, and over that time you will slowly recover HP. It probably won't heal enough to make the difference in fights, but it'll save you a fortune in healing items by healing you over time between fights.

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* HeyItsThatVoice:
** Aribeth is [[CowboyBebop Faye]] [[Creator/WendeeLee Valentine]].
** And Daelan is [[CowboyBebop Spike]] [[Creator/SteveBlum Spiegel]].



* ExecutiveMeddling: Originally, the game would have allowed you to sell a kidnapped baby into slavery. You can still kidnap the baby, now you just can't do anything with it.
--> "[[ChaoticStupid I'm keeping the baby for myself.]]"



* TheDevTeamThinksOfEverything: In the original campaign there were numerous exploits to get lots of money and exp by talking to someone to complete a quest objective, then clicking on them without exiting conversation to start the conversation over and get credit for completing the objective again. This game allows you to do the same, but only the first attempt gets you rewards.



* ExecutiveMeddling: There is a lot in ''Hordes of the Underdark''. If you poke about in the [[DialogueTree dialogue trees]] of your party members in the toolset, you can see several dialogue options DummiedOut "at the request of [[WizardsOfTheCoast WoTC]]." Justified, because some of the options can allow you to [[spoiler:use the [[IKnowYourTrueName True Names]] to [[DoesThisRemindYouOfAnything force your party members to love you.]] They also got rid of the best True Name option ever, though - making the Final Boss, Mephistopheles, into a Chambermaid.]]
** There was also the ability to use a baby you picked up in ''Shadows of Undrentide'' for a Beholder's bridge machine. You'd get a spinning top.
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* {{Padding}}: The Interlude between Chapters 1 and 2 is broken up into three parts, the first two of which have no plot relevance and just give you small dungeons to go crawling through so you can get back on your journey to your actual destination.
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* {{Padding}}: The Interlude between Chapters 1 and 2 is broken up into three parts, the first two of which have no plot relevance and just give you small dungeons to go crawling through so you can get back on your journey to your actual destination.
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* KarmaMeter: While the original campaign rarely gave or took aware points for alignment (unless you went out of your way to do evil things), alignment in this and ''Hordes'' is treated like this. Subverting the law (usually by going back on your word or by stealing things) shifts your alignment to Chaotic, while upholding it (keep your word) shifts to Lawful. Good and Evil meanwhile shift depending on if you're good and evil, naturally.
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* ShiftingSandLand: The Anauroch desert.
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* ThisLooksLikeAJobForAquaman: In Chapter II you explore a dungeon chock-full of various golems and other constructs, that respawn thanks to a patrolling NPC that revives them. As your hench(wo)man takes the time to explain at the entrance, golems are not pleasant enemies to fight. Fortunately in the ground floor rooms you can fight a few weapons that have bonuses to hit and damage against constructs. With them the golems will fall in a few attacks and go from annoyingly strong to annoyingly persistent.
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* GirlsWithMoustaches: In the The unmodded game, one of the player characters's female Dwarf faces has two medium braids of beard descending from her shin. The ''Community Expansion Pack'' mod compilation adds several female Dwarve faces sporting facial hair, which are shorter and lighter than their male counterpart.
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The Aurora graphics engine, which debuted with ''NWN'', proved to be successful and enduring, and various heavily modified versions of the engine continue to be used to this day, most notably the Odyssey engine in the ''VideoGame/KnightsOfTheOldRepublic'' series and the Electron engine in ''VideoGame/NeverwinterNights2''. The main engine with modified graphics was also used in ''VideoGame/TheWitcher'', though Creator/CDProjektRed has stated they were less than fond of the engine, claiming it responsible for many of the [[LoadsAndLoadsOfLoading technical flaws]] present, leading to them developing their own engine from scratch for the sequel.

The full game, including the premium modules, are available at Website/GOGDotCom.

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The Aurora graphics engine, which debuted with ''NWN'', proved to be successful and enduring, and various heavily modified versions descendents of the engine continue to be were used to this day, throughout the 2000s, most notably the Odyssey engine in the ''VideoGame/KnightsOfTheOldRepublic'' series and the Electron engine in ''VideoGame/NeverwinterNights2''. The main engine with modified graphics was also used in ''VideoGame/TheWitcher'', though Creator/CDProjektRed has stated they were less than fond of the engine, claiming it responsible for many of the [[LoadsAndLoadsOfLoading technical flaws]] present, leading to them developing their own engine from scratch for the sequel.

The full game, including the premium modules, are is available at Website/GOGDotCom.
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* UnidentifiedItems: The series has the ''identify'' spell. You can also make a Lore check or pay a fee to a shopkeeper to identify magic items acquired as dungeon loot.
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* VideoGameCrueltyPotential: After raising your foolhardy adventuring companions from the dead, you can decide you're bored with them and kill them again. They will even lampshade the absurdity of it. [[UpToEleven Then you can raise them again and kill them again.]] This is a quick easy way to shift to an evil alignment if you wish.
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It\'s a fantasy world, so there\'s no reason why it should be odd


* MorphWeapon: Desert's Fury always appears as a weapon your character class is proficient in. Thoughtful, but odd when your Monk finds a Kama in an Egyptian desert tomb.

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* MorphWeapon: Desert's Fury always appears as a weapon your character class is proficient in. Thoughtful, but odd when your Monk finds a Kama in an Egyptian desert tomb.

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* TopHeavyGuy: The Half-Orc characters (male and female) are all built with a very large chest on top of legs which proportionally seem to be a lot thinner. The trope is somewhat downplayed because their arms aren't ''so'' muscular compared to the chest.



* TheDragon: J'Nah to [[spoiler:Heurodis]]. Somewhat notable for [[spoiler:being killed off almost as soon as she's introduced.]]



* TheDragon: J'Nah to [[spoiler:Heurodis]] in ''Shadows of the Undrentide''. Somewhat notable for [[spoiler:being killed off almost as soon as she's introduced.]]



* TheDragon: [[spoiler:Mephistopheles]] is set up as this to the Valsharess, but thanks to ThePlan he becomes a DragonAscendant.



* ToHellAndBack: There's even a line for it in the endgame - "I've been to the hells and back, Durnan..."



* ThePowerOfLove: If you take her as a romance option, Nathyrra and [[spoiler:Aribeth]] can be convinced to [[spoiler:resist the Big Bad's attempts to sway her to his side]] by reminding her of your love.



* TheDragon: [[spoiler:Mephistopheles]] is set up as this to the Valsharess, but thanks to ThePlan he becomes a DragonAscendant.
* ThePowerOfLove: If you take her as a romance option, Nathyrra and [[spoiler:Aribeth]] can be convinced to [[spoiler:resist the Big Bad's attempts to sway her to his side]] by reminding her of your love.
* TheWorfEffect: In chapter 1, you bump into four companions from the original campaign: Tomi, Daelan, Linu and Sharwyn. Since this takes place after the Wailing Death, they're all high-level adventurers. Which makes it all the more disturbing when [[spoiler:they're picked off one by one after charging into the Undermountain together, and none of them even made it halfway through.]]
* ToHellAndBack: There's even a line for it in the endgame - "I've been to the hells and back, Durnan..."




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* TheWorfEffect: In chapter 1, you bump into four companions from the original campaign: Tomi, Daelan, Linu and Sharwyn. Since this takes place after the Wailing Death, they're all high-level adventurers. Which makes it all the more disturbing when [[spoiler:they're picked off one by one after charging into the Undermountain together, and none of them even made it halfway through.]]
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** "HERE COMES HALFLING DEATH!"

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** [[TheRuntAtTheEnd "HERE COMES HALFLING DEATH!"DEATH!"]]
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Just wanted to add more tropes for the Neverwinter Nights. =)

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* BadGuyBar: The Seedy Tavern, located in the thief and pirate-infested Docks District. There are only three ways to get in: wear a Bloodsailor Uniform, present 5 Smuggler's Coins, or steal a key from a locked house and break in through the back. [[CaptainObvious None of these are legally acquired.]]


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** "HERE COMES HALFLING DEATH!"


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* TheEndIsNigh: This phrase will be permanently engrained in your skull if you run around the Neverwinter City Core with the sound running for too long. On that note, the city seems to have more doomsayers than plague victims.
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** It reaches EpicFail proportions when vampire priests attempt to [[ReviveKillsZombie cast healing magic on themselves when injured.]]
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While the game was generally met with positive reviews, the story was occasionally criticized for being relatively dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''VideoGame/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

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While the game was generally met with positive reviews, the story campaign (particularly the plot) was occasionally criticized for being relatively dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''VideoGame/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.
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The campaign was occasionally criticized for being relatively dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''VideoGame/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

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The campaign While the game was generally met with positive reviews, the story was occasionally criticized for being relatively dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''VideoGame/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

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