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* HardCodedHostility: Can be either played straight or averted, due to the advanced faction building system available to module builders. A faction can be made hostile, indifferent or friendly toward any and all other factions, including the "player" faction, independently as required.
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Invisible Bowstring

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* InvisibleBowstring: All bows in the game. Curiously enough, when a bow is enchanted, the magical glow outlines where the string should be.
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** And Daelan is [[CowboyBebop Spike]] [[Creator/StevenBlum Spiegel]].

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** And Daelan is [[CowboyBebop Spike]] [[Creator/StevenBlum [[Creator/SteveBlum Spiegel]].
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** Aribeth is [[CowboyBebop Faye]] [[WendeeLee Valentine]].
** And Daelan is [[CowboyBebop Spike]] [[StevenBlum Spiegel]].

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** Aribeth is [[CowboyBebop Faye]] [[WendeeLee [[Creator/WendeeLee Valentine]].
** And Daelan is [[CowboyBebop Spike]] [[StevenBlum [[Creator/StevenBlum Spiegel]].
Willbyr MOD

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Hottip cleanup; see thread for details.





** Played straight with Volkarion, the djinn merchant. He ''horribly'' rips you off on the items you sell to him, and if you comparison shop with other merchants you can usually get one and a half times what he offers for the same item, if not much more.[[hottip:*:In Chapter 3, the devil merchant in Cania will pay up to 50,000 gold for an item, assuming it's actually worth up to that much. Volkarion won't go any higher than 15,000. That's hundreds of thousands of gold he's scamming you out of.]]

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** Played straight with Volkarion, the djinn merchant. He ''horribly'' rips you off on the items you sell to him, and if you comparison shop with other merchants you can usually get one and a half times what he offers for the same item, if not much more.[[hottip:*:In [[note]]In Chapter 3, the devil merchant in Cania will pay up to 50,000 gold for an item, assuming it's actually worth up to that much. Volkarion won't go any higher than 15,000. That's hundreds of thousands of gold he's scamming you out of.]][[/note]]
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*** Volkarion's horrible prices he gives you is somewhat justified in-game, because you can literally summon him whenever and wherever you are. Inventory full? Summon Volkarion, sell loot, continue looting.

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*** Volkarion's horrible prices he gives you is somewhat justified in-game, because you can literally summon him whenever and wherever you are. Inventory full? Summon Volkarion, sell loot, continue looting. In fact, once you leave [[spoiler:the City of Lost Souls]], Volkarion becomes your only vendor - and you'll need every last gold piece when you meet [[spoiler:the Knower of Names.]]
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moved to proper page


* TheDogWasTheMastermind: In ''The Bastard of Kosigan'', the real mastermind behind the whole plot happens to be [[spoiler:Alexandra de Velan, your childhood sweetheart, who also happens to appear to die near the end of the second module]].

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** In ''Neverwinter Nights 2'', a later expansion even gave XP for opening locks and disabling traps.



* PayingForTheActionScene: The 'Neverwinter Nights 2 expansion ''Mask of the Betrayer'', has a tavern where the owner will fine you if you start a bar fight and/or vandalise any of the furniture.



* {{Protagonist Without A Past}}: The player character is given no backstory prior to coming to Neverwinter. This is in contrast with [[NeverwinterNights2 the sequel]] (and almost all other Bioware games), in which the protagonist's past is notably significant to the plot.

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* {{Protagonist Without A Past}}: ProtagonistWithoutAPast: The player character is given no backstory prior to coming to Neverwinter. This is in contrast with [[NeverwinterNights2 the sequel]] (and almost all other Bioware games), in which the protagonist's past is notably significant to the plot.
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Since this takes place after the Wailing Death, they've all presumably traveled with the Hero of Neverwinter and were roughly his equals in terms of levels an
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* DroppedABridgeOnHim: The four Neverwinter companions. Not only are they [[spoiler:killed off in the upper levels of the Undermountain]], but none of them can accompany you past the first chapter.


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* TheWorfEffect: In chapter 1, you bump into four companions from the original campaign: Tomi, Daelan, Linu and Sharwyn. Since this takes place after the Wailing Death, they're all high-level adventurers. Which makes it all the more disturbing when [[spoiler:they're picked off one by one after charging into the Undermountain together, and none of them even made it halfway through.]]
Since this takes place after the Wailing Death, they've all presumably traveled with the Hero of Neverwinter and were roughly his equals in terms of levels an


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* WhatHappenedToTheMouse: Of the six henchmen from the original campaign, Boddyknock Glinckle is never seen, mentioned or heard from. [[TheScrappy Then again...]]
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Inaccurate: Yari\'s dialogue is referring to the antagonists of the campaign (ie: the \"Old Ones\"). He\'s no more important than any cultist you kill in the game.


* AbortedArc: In the original campaign, there's a character named Yari the Knife right before the final battle in Act 1. He's locked in a cell in the basement of the DiscOneFinalDungeon. If you release him, he immediately runs away (without any means of stopping him) while shouting ''very'' cryptic things. He's never brought up in the game ever again. Can be seen [[http://www.youtube.com/watch?v=_TRMF7AqB6U here at 3:38.]]
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* MundaneUtility: In the final chapter you can learn the True Names of many characters, which allows you to command them to do anything and they ''must'' obey. Aside from the BigBad, who you can [[spoiler:command to die on the spot or to swear servitude to you]], most of the potential speech options are uninteresting. However, forcing people to do things they may not want to do is obvious VideoGameCrueltyPotential, and the options already available are as well, which may be why you're limited to two or three commands.
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* RandomlyGeneratedLoot: The game itself doesn't feature it, but it's possible to add in a scripted module.

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* RandomlyGeneratedLoot: The game itself doesn't feature it, but it's possible to add in a scripted module. It is actually done in the "Diablo - The Dark Wanderer" multiplayer module (running on the Viking Northeast server) to imitate the way the Diablo game generates its loot.

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* ChekhovsGun: [[spoiler:Aribeth's ring, which you need to hold onto for the entire game to turn her back to good in the end of the first game.]] Unless you have a female PC, in which case [[spoiler:you can never get the ring and can therefore turn her through dialogue alone.]]
* ClownCarGrave



* ColorCodedStones: The game has gemstones which all follow the stock-standard colors mentioned in the description.
* ChekhovsGun: [[spoiler:Aribeth's ring, which you need to hold onto for the entire game to turn her back to good in the end of the first game.]] Unless you have a female PC, in which case [[spoiler:you can never get the ring and can therefore turn her through dialogue alone.]]
* ClownCarGrave

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* ColorCodedStones: The game has gemstones which all follow the stock-standard colors mentioned in the description. \n* ChekhovsGun: [[spoiler:Aribeth's ring, which you need to hold onto for the entire game to turn her back to good in the end of the first game.]] Unless you have a female PC, in which case [[spoiler:you can never get the ring and can therefore turn her through dialogue alone.]]\n* ClownCarGrave

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* ColourCodedForYourConvenience: Character’s health status goes like this: Green = uninjured, Yellow = barely injured, Orange = injured, Red = near dead.

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* ColourCodedForYourConvenience: ColorCodedForYourConvenience: Character’s health status goes like this: Green = uninjured, Yellow = barely injured, Orange = injured, Red = near dead.


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* ColorCodedStones: The game has gemstones which all follow the stock-standard colors mentioned in the description.
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* WithThisHerring: You get more money from random looting than you do from Aribeth for ''saving the freakin' city''.

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* WithThisHerring: You get more money Despite working for the Lord of Neverwinter to save the city from random looting than destruction, and risking your life against all sorts of horrible creatures to do it, you're given little to aid you do from Aribeth in your quest except for ''saving some VendorTrash equipment at the freakin' city''.Academy in the ForcedTutorial.



* WithThisHerring: Compared to the original game, averted. At the beginning of the game [[BagOfSpilling you have your items and equipment stolen]] by a thief, and the innkeeper gives you free access to the inn's armory to re-equip yourself before you set out. The stuff in there isn't great, but he ''does'' have a fairly wide selection of equipment so most any class will be ready to go after a visit. As well, though you sadly don't get to collect on it in-game, the reward he put up for the quest you signed up for is 100,000 gold pieces - a huge fortune for anyone but an epic-level adventurer spending all his cash on high-level magic items.

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* WithThisHerring: Compared Partially averted, partially justified, compared to the original game, averted.game. At the beginning of the game [[BagOfSpilling you have your items and equipment stolen]] by a thief, and the innkeeper gives you free access to the inn's armory to re-equip yourself before you set out. The stuff in there isn't great, but he's an innkeeper so that's to be expected, and he ''does'' have a fairly wide selection of equipment so most any class will be ready to go after a visit. As well, though you sadly don't get to collect on it in-game, the reward he put up for the quest you signed up for is 100,000 gold pieces - a huge fortune for anyone but an epic-level adventurer spending all his cash on high-level magic items.
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* WithThisHerring: Averted. At the beginning of the game [[BagOfSpilling you have your items and equipment stolen]] by a thief, and the innkeeper gives you free access to the inn's armory to re-equip yourself before you set out. The stuff in there isn't great, but he ''does'' have a fairly wide selection of equipment so most any class will be ready to go after a visit. As well, though you sadly don't get to collect on it in-game, the reward he put up for the quest you signed up for is 100,000 gold pieces - a huge fortune for anyone but an epic-level adventurer spending all his cash on high-level magic items.

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* WithThisHerring: Averted.Compared to the original game, averted. At the beginning of the game [[BagOfSpilling you have your items and equipment stolen]] by a thief, and the innkeeper gives you free access to the inn's armory to re-equip yourself before you set out. The stuff in there isn't great, but he ''does'' have a fairly wide selection of equipment so most any class will be ready to go after a visit. As well, though you sadly don't get to collect on it in-game, the reward he put up for the quest you signed up for is 100,000 gold pieces - a huge fortune for anyone but an epic-level adventurer spending all his cash on high-level magic items.
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* RandomlyGeneratedLoot: The game itself doesn't feature it, but it's possible to add in a scripted module.
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* BatOutOfHell: Zigzagged. There are a lot of evil creatures bearing bat wings (and occasionnally some regular bats appearing as low level hostile animals), but the default bat found in the level editor is just a very weak critter which is totally neutral to the player unless being deliberately attacked.
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* MagicMissileStorm: ''Isaac's lesser missile storm'' and ''greater missile storm'' were homebrewed by Creator/BioWare for this game and are essentially an upgraded version of ''magic missile'' that strikes multiple targets. The series also makes ''flame arrow'' into one of these, whereas the pen-and-paper version is actually an enchantment to be applied to projectiles.

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The first RPG by {{BioWare}} to be made completely in 3D, and their first game based on the third edition of ''DungeonsAndDragons''.

There are several things that ''NWN'' is known for. The first is the official campaign, which takes place in the ForgottenRealms universe, or, more precisely, the Sword Coast, in and around the titular city of Neverwinter.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/NeverwinterNights_03_8205.jpg]]
The first RPG by {{BioWare}} Creator/BioWare to be made completely in 3D, and their first game based on the third edition of ''DungeonsAndDragons''.

''TabletopGame/DungeonsAndDragons''.

There are several things that ''NWN'' is known for. The first is the official campaign, which takes place in the ForgottenRealms ''TabletopGame/ForgottenRealms'' universe, or, more precisely, the Sword Coast, in and around the titular city of Neverwinter.



The campaign was occasionally criticized for being relatively dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

Three expansion packs were released; ''Shadows of Undrentide'' and ''Hordes of the Underdark'' [[AuthorsSavingThrow stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines Bioware is renowned for]].

In addition, Bioware released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by Bioware, the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and "Crimson Tides of Tethyr'' were released for free later. In 2009 Bioware stopped selling the premium modules.

The Aurora graphics engine, which debuted with ''NWN'', proved to be successful and enduring, and various heavily modified versions of the engine continue to be used to this day, most notably the Odyssey engine in the ''VideoGame/KnightsOfTheOldRepublic'' series and the Electron engine in ''VideoGame/NeverwinterNights2''. The main engine with modified graphics is also being used in ''VideoGame/TheWitcher'', though CDProjekt has revealed they were less than fond of the engine, claiming it responsible for many of the [[LoadsAndLoadsOfLoading technical flaws]] present, leading to them developing their own engine from scratch for the sequel.

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The campaign was occasionally criticized for being relatively dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''BaldursGate'' ''VideoGame/BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

Three expansion packs Two {{expansion pack}}s were released; released. ''Shadows of Undrentide'' and ''Hordes of the Underdark'' [[AuthorsSavingThrow stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines Bioware BioWare is renowned for]].

In addition, Bioware Creator/BioWare released a number of "premium modules" as paid DLC. Short self-contained, adventures, many of which were created by community members hired by Bioware, Creator/BioWare, the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. The first three, ''Witch's Wake'', ''Shadowguard'' and ''Kingmaker'', were compiled into the third expansion, ''Kingmaker''. Three more were made: ''Pirates of the Sword Coast'', ''Infinite Dungeons'' and ''Wyvern Crown of Cormyr''. While the modules themselves were well received, they required a constant connection to the internet as DRM; the modules in ''Kingmaker'' do not have this feature. When the premium module initiative ended, several projects were left hanging, though ''Darkness Over Daggerford'' and "Crimson Tides of Tethyr'' were released for free later. In 2009 Bioware Creator/BioWare stopped selling the premium modules.

The Aurora graphics engine, which debuted with ''NWN'', proved to be successful and enduring, and various heavily modified versions of the engine continue to be used to this day, most notably the Odyssey engine in the ''VideoGame/KnightsOfTheOldRepublic'' series and the Electron engine in ''VideoGame/NeverwinterNights2''. The main engine with modified graphics is was also being used in ''VideoGame/TheWitcher'', though CDProjekt Creator/CDProjektRed has revealed stated they were less than fond of the engine, claiming it responsible for many of the [[LoadsAndLoadsOfLoading technical flaws]] present, leading to them developing their own engine from scratch for the sequel.sequel.

The full game, including the premium modules, are available at Website/GOGDotCom.
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* PayingForTheActionScene: The 'Neverwinter Nights 2 expansion ''Mask of the Betrayer'', has a tavern where the owner will fine you if you start a bar fight and/or vandalise any of the furniture.
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Discovered this on the second playthrough of So U.



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* WhatTheHellTownspeople: One of the quests in the game leads you to the Bubbling Cauldron Tavern, where you find a mob demanding that a group of kobolds release a barmaid they've taken captive. Some of the members of this mob are injured. Their thanks for healing them is ''attacking '''you''' en masse.''
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* ModularEpilogue: ''Hordes of the Underdark'' had one of these explaining where each of your companions and many people you met ended up. Not really a surprise given the amount of cross-pollination between Creator/BioWare and Obsidian.

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* NotEvenBotheringWithTheAccent: Tomi's backstory is heavily Arabian, with a grand vizier named Sabbalan Vihayed, but his accent is a sort of mutant form of Cockney. This is never explained in any way.



* PardonMyKlingon: "Takasi! Oh, excuse my Elven!"

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* PardonMyKlingon: "Takasi! "Tekasi! Oh, excuse my Elven!"
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** Not to mention that you will find tons of ridiculously overpowered gear, most notably all sorts of melee weapons. And then there are all the equally overpowered items that allow even a pure fighter to cast a plethora of high-level mage and cleric spells, including epic spells.
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*** Volkarion's horrible prices he gives you is somewhat justified in-game, because you can literally summon him whenever and wherever you are. Inventory full? Summon Volkarion, sell loot, continue looting.


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** On top of that, [[spoiler: Mephistopheles]] lacks immunity to [[spoiler: instant-death magic]]. This means that even though he has very high saves, you have at least a 5% chance to kill him with [[spoiler: a single spell like Finger of Death]].
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** There weren't any horses AT ALL in the game and its expansion packs until they were added many years later. Yet almost every single merchant in each of the campaigns sold horse hair helmets...
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The campaign was occasionally criticized for being dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.

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The campaign was occasionally criticized for being relatively dull and repetitive, as well as being a departure from the rich, detailed worlds of the ''BaldursGate'' series. The area where ''NWN'' really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns, eventually giving rise to a vast modding community with very ambitious projects.
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* SaveTheWorldClimax:
** The original campaign begins with the effort to find a cure for the plague ravaging Neverwinter. It ends with Neverwinter fighting a full-scale war, and you trying to prevent the entire Sword Coast from falling back under the dominion of a 30,000-year-old [[ReptilesAreAbhorrent sarrukh]] queen.
** ''Hordes of the Underdark'' begins with drow raids on Waterdeep, and ends with [[EvilerThanThou a goddamn archdevil]] trying to take over Faerun.

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