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''Nerves of Steel'' is a 1995 FirstPersonShooter developed by Rainmaker Software for the [[UsefulNotes/DOSBox MS-DOS]],

to:

''Nerves of Steel'' is a 1995 FirstPersonShooter developed by Rainmaker Software for the [[UsefulNotes/DOSBox MS-DOS]],
MS-DOS]].



Gameplay is divided into three "episodes" which can be played in any random sequence(surprisingly enough), though, in chronological order:

to:

Gameplay is divided into three "episodes" which can be played in any random sequence(surprisingly sequence (surprisingly enough), though, in chronological order:
Is there an issue? Send a MessageReason:
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1. The Cyborg Solution - Mecha-development labs with plenty of cyborg soldiers.
2. Mutant Hive - Bio-chambers, where mutants are being created.

to:

1. The Cyborg Solution - Mecha-development labs with plenty of cyborg soldiers.
soldiers.\\
2. Mutant Hive - Bio-chambers, where mutants are being created.\\
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3999892_nerves_of_steel_dos_front_cover.jpg]]
[[caption-width-right:350:The ''Doom'' clone you ''never'' knew existed.]]

''Nerves of Steel'' is a 1995 FirstPersonShooter developed by Rainmaker Software for the [[UsefulNotes/DOSBox MS-DOS]],

Set in some unspecified future where the various governments of South East-Asia have unified to form a massive dictatorship, led by one General Kim Dung-Moon who rules the Golden Triangle (called the "Iroin Triangle" in-game) with tyranny, General Kim's forces are developing the mechanical armies and superweapons using stolen Western technology. And it's up to the player(s), part of an unnamed Commando Team under the South-East Asia-specialized unit called the "Tunnel Rats", to infiltrate Kim Dung-Moon's lair to take him down.

The game received notoriously bad reviews, even back during it's initial release, where it's seen as one of the worst and forgettable ''Franchise/{{Doom}}'' clones back then. To the point where a remake by members of the ''Doom'' modding community exists, which is actually considered ''better than the actual game'' itself.

Gameplay is divided into three "episodes" which can be played in any random sequence(surprisingly enough), though, in chronological order:

1. The Cyborg Solution - Mecha-development labs with plenty of cyborg soldiers.
2. Mutant Hive - Bio-chambers, where mutants are being created.
3. Moon Keep - Kim Dung-Moon's lunar headquarters

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!! There is no time to waste... only you can stop the twisted plot of Kim Dung-Moon!
* AKA47: Although unnamed onscreen, the first weapon pickup you can obtain is an assault rifle seemingly based on the AK-47, with a brown front lever handguard, a scope in front, and a sliding lever. It's implied to be the real deal, given the setting .
* ArtificialStupidity: Due to the game's developers seemingly forgetting to input an "open" animation for shutters, areas accessible via shutters (which the game has ''a lot of'') can be reached via the player ''phasing'' through the surface. Most of those entrances has mooks on the other side, but they're programmed to attack if and ''only if'' the player is in sight - you can just phase through a shutter, take a few potshots, and phase backwards and the mooks will conveniently forget you're there! Repeat this a few times and you'll kill everything without suffering a scratch. The remake from ''Doom'''s modding community fixed this issue though.
* ContainerMaze: The hangar area has a crate maze, made of indestructible crates where you'll need to navigate and find an exit. With plenty of mooks and occasional weapon pickups. Meanwhile the labs have a similar maze made of oil drums.
* CutAndPasteEnvironments: Several which are painfully obvious, where hangars, labs, offices and other areas shares identical designs. Sometimes the game throws a colour filter in a pathetic attempt to make it slightly different, but that's it.
* {{Cyborg}}: Kim Dung-Moon's scientists have dabbled in cybernetics, with occasional mooks having half-mechanical features popping up alongside flesh and blood enemies. They stick out among the few enemy designs, being the only mook variety that's more fitting in a sci-fi setting.
* TheDictatorship: The game is set in one of these, allegedly set in South-East Asia in the future, though you likely couldn't tell due to the generic-looking graphics.
* ExcusePlot: There's a dictator and his private army, they want to do bad things, your commando needs to stop them, end of plot outline.
* FanRemake: There's one made by members of the ''Doom'' modding community, which is actually better received than the real deal.
* GasMaskMooks: There are enemies in blue bio-suits wearing face-concealing gasmasks in the moon base.
* GISSyndrome: Makes up the bulk of the background scenery, rather unconvincingly too.
* IdiosyncraticDifficultyLevels: No ''Doom'' knockoff / homage could be complete without this:
** Green Recruit
** Trained Soldier
** Seasoned Veteran
** Killing Machine
* InterchangeableAsianCultures: The "South East Asian" dictator, Kim Dung-Moon, has a suspiciously Korean-sounding name. Not that the game actually tries to explain about.
* MooksButNoBosses: There isn't a single boss battle anywhere in the game, with Kim Dung-Moon himself getting offed in the same difficulty as any generic mook.
* SpaceBase: The third stage, "Moon Keep", have you discovering Kim Dung-Moon's real headquarters... on the moon. You'll need to hitch a lunar shuttle to infiltrate the place.
* TheSquadette: You can choose to assume the role of a lady commando, as seen on the front cover. It doesn't affect gameplay in any way.
* StandardFPSGuns: The game doesn't really bring anything new to the table. You've got the basic pistol, your first upgrade is an assault rifle, and you can obtain shotguns, rockets, and a Mini-gun.
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