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Up To Eleven is a defunct trope


* EasyLogistics: Resources are condensed into a single money mechanic, there are exactly two units in the entire game, research occurs automatically, and upgrades are deployed across your empire instantly, [[UpToEleven even to ships in hyperspace]].

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* EasyLogistics: Resources are condensed into a single money mechanic, there are exactly two units in the entire game, research occurs automatically, and upgrades are deployed across your empire instantly, [[UpToEleven even to ships in hyperspace]].hyperspace.
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** Even in standard games, players can't see how many ships are stationed on stars beyond their scanning range, though they can see where each star is and who owns it.
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''Neptune's Pride'' is a free-to-play, browser-based FourX game, first released in 2009. In it, players compete for control of a randomly generated galaxy. The game is played in a slow real-time where travel between stars can take hours and a full game can take more than a week.

It received a sequel in 2014 called ''Neptune's Pride 2: Triton'', which expanded on the formula of the first with added game types and other miscellaneous changes and continued the tradition of [[MemeticMutation destroying friendships]].

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''Neptune's Pride'' is a free-to-play, browser-based FourX game, first released in 2009. In it, players compete for control of a randomly generated galaxy. The game is played in real-time[[note]]As described on the game's website. While technically played across simultaneous hour-long turns, the large timescale involved means it plays similarly to a slow real-time game.[[/note]] where travel between stars can take hours and a full game can take more than a week.

It received a sequel in 2014 called ''Neptune's Pride 2: Triton'', which expanded on the formula of the first with added game types and other miscellaneous changes and tweaks to several game mechanics. It also continued the tradition of [[MemeticMutation destroying friendships]].



* AntiFrustrationFeatures: Players have access to a combat calculator which allows them to see the exact outcome of any potential combat.

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* AntiFrustrationFeatures: Players have access to a combat calculator which allows them to see the exact outcome of any potential combat.combat (as long as a player inputs the correct number of ships involved and the weapons score of each combatant). This eliminates the need for players planning attacks to calculate the results themselves and lessens the possibility of error.

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''Neptune's Pride'' is a free-to-play, browser-based FourX game, first released in 2009. In it, players compete for control of a randomly generated galaxy.

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''Neptune's Pride'' is a free-to-play, browser-based FourX game, first released in 2009. In it, players compete for control of a randomly generated galaxy.
galaxy. The game is played in a slow real-time where travel between stars can take hours and a full game can take more than a week.


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* AntiFrustrationFeatures: Players have access to a combat calculator which allows them to see the exact outcome of any potential combat.

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Added image.


''Neptune's Pride'' is a free-to-play, browser-based FourX game. In it, players compete for control of a randomly generated galaxy.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neptunes_pride.png]]
''Neptune's Pride'' is a free-to-play, browser-based FourX game.game, first released in 2009. In it, players compete for control of a randomly generated galaxy.



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%% * TwoDSpace
%% * FourX

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\n%% * TwoDSpace
%% * FourX
TwoDSpace: The way space is seen from your top-down perspective, like in most such games.
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ZCE cleanup


* TwoDSpace
* FourX

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%% * TwoDSpace
%% * FourX

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* ChronicBackstabbingDisorder: Pretty much inevitable among players. Trades and treaties are enforced by honor system only.

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* ChronicBackstabbingDisorder: Pretty much inevitable among players. ChronicBackstabbingDisorder:
** {{Enforced}} in standard games.
Trades and treaties are enforced by honor system only.only, and most alliances are temporary by nature.
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** [[SubvertedTrope Subverted]] by the Formal Alliances feature. Players within an alliance (assuming that it's available in a particular match) are unable to capture each others' stars, but there is nothing preventing a player with being in an alliance with both sides of a war, and there is still nothing to enforce a treaty except by honor system; ships from different members of an alliance also still duke it out if they arrive at a third-party star at the same time.

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** [[SubvertedTrope Subverted]] by the Formal Alliances feature. Players within an alliance (assuming that it's available in a particular match) are unable to capture each others' stars, but there is nothing preventing a player with from being in an alliance with both sides of a war, and there is still nothing to enforce a treaty except by honor system; ships from different members of an alliance also still duke it out if they arrive at a third-party star at the same time.
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* EverythingSensor: Every player has one which tells them everything about every star within its range.

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Slightly out of date; added additional tropes


''Neptune's Pride'' is a free-to-play, browser-based FourX game.

to:

''Neptune's Pride'' is a free-to-play, browser-based FourX game. In it, players compete for control of a randomly generated galaxy.

It received a sequel in 2014 called ''Neptune's Pride 2: Triton'', which expanded on the formula of the first with added game types and other miscellaneous changes and continued the tradition of [[MemeticMutation destroying friendships]].



* TwoDSpace



* ChronicBackstabbingDisorder: Pretty much inevitable among players. Trades and treaties are enforced by honor system only (although the game creation UI references a forthcoming "formal alliances" feature).

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* AntiPoopSocking: Gameplay occurs in real-time; meaning that it can take hours for a starship to cross between two stars or for technology to be researched. There are also options for a match to be turn-based or paused.
* ChronicBackstabbingDisorder: Pretty much inevitable among players. Trades and treaties are enforced by honor system only (although only.
** [[SubvertedTrope Subverted]] by
the game creation UI references Formal Alliances feature. Players within an alliance (assuming that it's available in a forthcoming "formal alliances" feature).particular match) are unable to capture each others' stars, but there is nothing preventing a player with being in an alliance with both sides of a war, and there is still nothing to enforce a treaty except by honor system; ships from different members of an alliance also still duke it out if they arrive at a third-party star at the same time.
* EasyLogistics: Resources are condensed into a single money mechanic, there are exactly two units in the entire game, research occurs automatically, and upgrades are deployed across your empire instantly, [[UpToEleven even to ships in hyperspace]].


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* HyperspaceLanes: [[InvokedTrope Invoked]]. While starships can travel to any stars in range of their hyperdrives, players can build "Warp Gates" to greatly increase the speed of this travel between systems that have them.
* ReinventingTheWheel: Research does not carry over between matches, forcing players to start from scratch each time.
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* FourX
* ChronicBackstabbingDisorder: Pretty much inevitable among players. Trades and treaties are enforced by honor system only (although the game creation UI references a forthcoming "formal alliances" feature).
* FogOfWar: Disabled by default, but possible in Dark Galaxy games.
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''Neptune's Pride'' is a free-to-play, browser-based FourX game.
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!!''Neptune's Pride'' provides examples of the following tropes:
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