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* RandomTransportation: The 'Venture Warp' terminals will teleport the player to the wastelands instantly, but the destination is somewhat random.
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* MatterReplicator: This explanation is given for the [[DeathIsASlapOnTheWrist Gene Replicators']] and [[BagOfHolding Go Guardians']] convenient {{teleportation}} powers.
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* GenerationShips: In Neocron's
backstory N.EX.T. and Proto.Pharm collaborated to create this style of spaceship, united by a belief that Earth is so damaged humanity would be better off escaping it. The Neocron space program was eventually abandoned and the industrial downturn that followed helped create the [[AbandonedArea OutZone]].
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* NoobCave: Area MC5 is where a new character starts the game after a HumanPopsicle mishap and the player can get an extended tutorial on Neocron's many economic and combat systems here. A character can never return to this tutorial area once he uses the Gene Replicator to leave it. As a ContinuityNod a player exploring the wasteland can find a high difficulty version of Area MC5 where certain valuable items can be looted.
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* ChezRestaurant: 'Chez Cypher' is Neocron's fanciest restaurant.
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* NatureIsNotNice: Players that leave Neocron city will have to watch out for wolves, snakes, scorpions, and many other comparitively mundane animals as well as crazed mutants and killer robots.
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* LoadsAndLoadsOfLoading: Neocron needs to 'synchronize' everytime the player changes zones. This isn't much of a problem in the wasteland, where zones are pretty expansive, but a player running through the city might hit a loading screen every couple or minutes.

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* KillerRobot: The most common hostile N.P.Cs besides mutants are killer robots. The towering Warbots that roam the wasteland and provide [[ItemCrafting rare parts]] and the City Admin's law enforcement Copbots deserve special mention.
* LoadsAndLoadsOfLoading: Neocron needs to 'synchronize' everytime the player changes zones. This isn't much of a problem in the wasteland, where zones are pretty expansive, but a player running through the city might hit a loading screen every couple or of minutes.
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* UsedFuture: Pretty much every area besides [[SlobsVsSnobs Via Rosso]], [[ElaborateUndergroundBase Tech Haven]], and [[CyberSpace Hack Net]] looks grimy and barely habitable.
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* HandCannon: Several large weapon systems also have pistol variants including: [[GatlingGood gatling guns]], [[ShortRangeShotgun ionic shotguns]], and [[StuffBlowingUp even rocket launchers!]]
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* AbandonedLaboratory: Most of the advanced DungeonCrawling players will do in the wastelands will be done in abandoned laboratories. The Ceres labs, in particular, are essential for acquiring the game's best items.
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* AbsurdlySpaciousSewer: Neocron has many sewers that are typically a place where new characters can find low-threat critters to kill.
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* ContinuingIsPainful: When a player character dies all of his stats and skills will be temporarily but severely reduced by 'Synaptic Impairment' which gradually decreases over time. Additionally some of the characters cyborg implants are likely to become uninstalled, requiring the player find someone whose character has the Implant skill to reinstall them if he wants to use them again. Finally, one or more items from the dead players inventory will drop with his 'Quick Access Belt' where he died. If he wants to get the dropped item back the player will need to return to where he died and take it from the dropped belt before another player hacks the belt and steals it. Fortunately characters can become [[PaddedSumoGameplay quite durable]] so death will be a rarity for a prepared player, outside of dedicated P.V.P.
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* ColourCodedForYourConvenience: A player can immediately tell what urban area he's in by the color of the buildings and street lights: Plaza is green, Via Rosso is white, Pepper Park is [[RedLightDistrict red]], [[AbandonedArea OutZone]] is rotten yellow-brown, and Tech Haven is blue.


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* ColourCodedForYourConvenience: A player can immediately tell what urban area he's in by the color of the buildings and street lights: Plaza is green, Via Rosso is white, Pepper Park is [[RedLightDistrict red]], [[AbandonedArea OutZone]] is yellow-brown, and Tech Haven is blue.
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* YourTerroristsAreOurFreedomFighters: The Twilight Guardian present themselves as freedom fighters opposing Neocron's despotic regime and use the FactionMotto "freedom is our law." The City Admin derides them as BombThrowingAnarchists who are willing to destroy what civilization remains in the wasteland out of spite.
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** Many fictional drugs in Neocron offer a temporary StatusBuff and their nature as consumable items make them very sought after from faction stores and a regular MoneySink.
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** [[Arms dealer Tangent Technology]]: In guns we trust!

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** [[Arms dealer [[ArmsDealer Tangent Technology]]: In guns we trust!
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* Expy: Mr. Jones, the mysterious mentor that welcomes new characters to Neocron, is [[The matrix Morpheus]] wearing Agent Smith's suit and tie.

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* Expy: {{Expy}}: Mr. Jones, the mysterious mentor that welcomes new characters to Neocron, is [[The matrix [[TheMatrix Morpheus]] wearing Agent Smith's suit and tie.
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* Expy: Mr. Jones, the mysterious mentor that welcomes new characters to Neocron, is [[The matrix Morpheus]] wearing Agent Smith's suit and tie.
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* Cyborg: Many hostile mutants are cyborgs and all but the newest player characters will be cyborgs to get the [[MinMaxersDelight stat bonuses from implants.]]

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* Cyborg: {{Cyborg}}: Many hostile mutants are cyborgs and all but the newest player characters will be cyborgs to get the [[MinMaxersDelight stat bonuses from implants.]]
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* CrapsackWorld: World War 3 happened in the 22nd century. Lasting just six hours, the nuclear armageddon which ensued sent the earth itself into chaotic flux for centuries; with earthquakes and violent storms reshaping the continents to an unknown extent. Humanity only claws itself back up to a ''tribal'' state after three hundred years. It isn't until the ''mid-28th century'' that, through the discovery of a knowledge project started six hundred years earlier, humanity's able to start rebuilding. And ''then'' the biggest city in the known world has its population reduced to the better part of ''a million people'' through a combination of coups and interstellar colonisation and has a former co-leader of the biggest terrorist faction in existence as its sole, all-powerful leader.


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* CrapsackWorld: World War 3 happened in the 22nd century. Lasting just six hours, the nuclear armageddon which ensued sent the earth itself into chaotic flux for centuries; with earthquakes and violent storms reshaping the continents to an unknown extent. Humanity only claws itself back up to a ''tribal'' state after three hundred years. It isn't until the ''mid-28th century'' that, through the discovery of a knowledge project started six hundred years earlier, humanity's able to start rebuilding. And ''then'' the biggest city in the known world has its population reduced to the better part of ''a million people'' through a combination of coups and interstellar colonisation and has a former co-leader of the biggest terrorist faction in existence as its sole, all-powerful leader.
* Cyborg: Many hostile mutants are cyborgs and all but the newest player characters will be cyborgs to get the [[MinMaxersDelight stat bonuses from implants.]]
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** [[Arms dealer Tangent Technology]]: In guns we trust!
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* FactionMotto: Thanks to the background advertisements that play in Neocron city the player will hear these repeatedly.
** Biotech: [[PlayingWithSyringes Custom Evolution.]]
** City Administration: For [[EvilOverlord Reza.]] For Neocron. For the People.
** [[CorruptCorporateExecutive Diamond Real Estate]]: It's where you Live!
** [[FunWithAcronyms Neocron Exploration Technologies]]: Wherever you want to go, go NEXT!
** ProtoPharm: Your Hope. Your Strength. Your Cure.
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* SinisterSurveillance: This is the impression made within city sectors patrolled by the City Admin. "If you have nothing to hide you have nothing to fear."
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* RockBeatsLaser: Characters that specialize in either low-tech or high-tech weapons can both be made competitively capable in combat. This can lead to amusing situations like a character that uses laser rifles getting overwhelmed by one that uses weapons which wouldn't be out of place in a history museum.

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* RockBeatsLaser: Characters that specialize in either low-tech or high-tech weapons can both be made competitively capable in combat. This can lead to amusing situations like a character that uses laser rifles getting overwhelmed by one that uses weapons which wouldn't be out of place in a history museum. One of the game's legendary low tech pistols is even named after the 1800s American lawman, Wyatt Earp.
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* ReligionIsMagic: Or in Neocron's case Religion Is PsychicPowers. The Brotherhood of Crahn's cult is based entirely around the study, worship, practice, and enhancement of psychic abilities. Their faction store and quests favor Psi Monks so players using such characters tend to flock to the Brotherhood.
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* EvilVsEvil: While every Neocron faction besides maybe the [[PlayfulHacker Fallen Angels]] are morally dubious, the most obvious example of this trope is the Black Dragon Clan versus the Tsunami Syndicate. In-universe they're the two major players in Neocron city's organized crime and black market and they frequently compete in Pepper Park's illicit sex and drugs scene violently. In-game players of one organization will always have players from the other labelled as 'Hostile', making them valid targets in most areas.
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* HackingMinigame: Whenever a player wants to hack a secure item he must beat a maze-like minigame that requires he make a certain number of line connections from left to right. Depending on the difficulty level of the object and the player character's Hacking skillpoints the difficulty of the minigame can range from mindlessly easy to literally impossible.
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* ScavengerWorld: It's possible for the player to benefit from scavenging and Macguyvering using the 'Recycling' skill. Most players that participate in player versus environment content will put a few points in Recycle just for the convenience of turning junk items into ammunition.

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* ScavengerWorld: It's possible for the player to benefit from scavenging and Macguyvering MacGyvering using the 'Recycling' skill. Most players that participate in player versus environment content will put a few points in Recycle just for the convenience of turning junk items into ammunition.
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* ScavengerWorld: It's possible for the player to benefit from scavenging and Macguyvering using the 'Recycling' skill. Most players that participate in player versus environment content will put a few points in Recycle just for the convenience of turning junk items into ammunition.
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* SchizoTech: Neocron city is rife with this: hovercraft taxis, antigravity lifts, and law enforcement robots with plasma rifles exist alongside gang enforcers armed with double barrel shotguns and degenerate mutants that resort to shanking people in back alleys.

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* SchizoTech: Neocron city is rife with this: hovercraft taxis, antigravity lifts, and law enforcement robots with plasma rifles exist alongside gang enforcers armed with double barrel shotguns and degenerate mutants that resort to shanking people in back alleys. The greatest example of Neocron's odd mix of tech is probably [[MegaCorp Tangent Technologies]] which manufactures both the [[BlandNameProduct 'Wasteland Eagle']] conventional semi-automatic pistol and the high-tech 'Pulse-laser' pistol.

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