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* DroneDeployer: This is a possible combat specialty for a player character that takes the Remote Control skill.
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* {{BFG}}: Gen-Tanks can specialize in Heavy Weapons which are usually examples of this trope. Instead of using a gatling gun they can use a [[GatlingGood Gatling Cannon]]. Instead of using a laser rifle Tanks are more likely to use [[BeamSpam Laser Cannons.]]

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* {{BFG}}: Gen-Tanks can specialize in Heavy Weapons 'Heavy Combat' which provides access to explosive launchers and cannons that are usually examples of this trope. Instead of using a gatling gun they can use a [[GatlingGood Gatling Cannon]]. Instead of Rather than using a typical laser pistol or rifle Tanks are more likely to use [[BeamSpam Laser Cannons.]]
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* {{BFG}}: Gen-Tanks can specialize in Heavy Weapons which are usually examples of this trope. Instead of using a gatling gun they can use a [[GatlingGood Gatling Cannon]]. Instead of using a laser rifle Tanks are more likely to use [[BeamSpam Laser Cannons.]]
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* VisibleInvisibility: When a player uses a Stealth Tool most NPCs will ignore him and he won't normally be targetable by other players but he'll still be visible as a flickering translucent blue cloud.

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* VisibleInvisibility: When a player uses a Stealth Tool most NPCs N.P.Cs will ignore him and he won't normally be targetable by other players but he'll still be visible as a flickering translucent blue cloud.
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* VisibleInvisibility: When a player uses a Stealth Tool most NPCs will ignore him and he won't normally be targetable by other players but he'll still be visible as a flickering translucent blue cloud.
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* RedLightDistrict: In-universe Pepper Park is Neocron's infamous red light district where drugs and prostitutes can be found for cheap, provided the would-be customer is willing to take the risk of going there. In-game Pepper Park is literally covered in red lights, dancing girls, and erotic advertisements. It also contains the headquarters of the Black Dragon and Tsunami Syndicate criminal factions.

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* RedLightDistrict: In-universe Pepper Park is Neocron's infamous red light district where drugs and prostitutes can be found for cheap, provided the would-be customer is willing to take the risk of going there. In-game Pepper Park is literally covered in red lights, dancing girls, and erotic advertisements. It advertisements and Park zones are 'low-security' so player killers aren't punished much. Pepper Park also contains the headquarters of the Black Dragon and Tsunami Syndicate criminal factions.
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* RedLightDistrict: In-universe Pepper Park is Neocron's infamous red light district where drugs and prostitutes can be found for cheap, provided the would-be customer is willing to take the risk of going there. In-game Pepper Park is literally covered in red lights, dancing girls, and erotic advertisements. It also contains the headquarters of the Black Dragon and Tsunami Syndicate criminal factions.
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* BrainwashingForTheGreaterGood: This is the City Admin's in-universe justification for the ubiquitous Law Enforcement Chip brain implants, which make it impossible for the implanted subject to commit crime. In-game the chip prevents new players from participating in player versus player combat but it is [[GameplayAndStorySegregation quite easy to remove.]]
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* InterfaceScrew: When the duration of StatusBuff drugs ends the player experiences 'drug flash' which lowers the player's screen visibility and can impair his characters movement control responsiveness until the effect ends or he takes more drugs.
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* KarmaMeter: In Neocron the karma meter is called 'Soul Light' (SL). A player will lose SL when he kills other players from friendly factions or kills players in a 'high-security' sector or player housing. A player will gain SL by killing players from enemy factions and slowly gain it over time from normal gameplay. Players with low SL will drop more items when they die, those items will be easier for other players to steal, other players will be able to place bounies on their head and, at especially low levels, law enforcement NPCs will shoot on sight.

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* KarmaMeter: In Neocron the karma meter is called 'Soul Light' (SL). A player will lose SL when he kills other players from friendly factions or kills players in a 'high-security' sector or player housing. A player will gain SL by killing players from enemy factions and slowly gain it over time from normal gameplay. Players with low SL will drop more items when they die, those items will be easier for other players to steal, other players will be able to place bounies on their head and, at especially low levels, law enforcement NPCs N.P.Cs will shoot on sight.
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* KarmaMeter: In Neocron the karma meter is called 'Soul Light' (SL). A player will lose SL when he kills other players from friendly factions or kills players in a 'high-security' sector or player housing. A player will gain SL by killing players from enemy factions and slowly gain it over time from normal gameplay. Players with low SL will drop more items when they die, those items will be easier for other players to steal, other players will be able to place bounies on their head and, at especially low levels, law enforcement NPCs will shoot on sight.
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* PrivateMilitaryContractors: The ''City Mercs'' faction is the closest thing to one of these that remains in the post-apocalypse. In gameplay terms CityMercs members will see most other factions as 'neutral', which gives them a bit more flexibility in player versus player.

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* PrivateMilitaryContractors: The ''City Mercs'' faction is the closest thing to one of these that remains in the post-apocalypse. In gameplay terms CityMercs members [[HiredGuns City Mercs members]] will see most other factions as 'neutral', which gives them a bit more flexibility in player versus player.
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* JackOfAllStats: Private Eyes can't reach the maximum in any character stat but can raise them all to at least mediocre levels. They're the only characters besides Psi-Monks that can get a non-trivial amount of Psychic ability, but have much better physical potential than Monks.






* RedMage: Private Eyes can't reach the maximum in any character stat but can raise them all to at least mediocre levels. They're the only characters besides Psi-Monks that can get a non-trivial amount of Psychic ability, but have much better physical potential than Monks.
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* FighterMageThief: This is the dynamic that exists between Gen-Tanks (fighter), Psi-Monks (mage), and Spies (thief)
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* SquishyWizard: [[BlackMage Aggressive Psi Use specialists]] are among the most fragile combat characters players will make.
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* PrivateMilitaryContractors: The ''City Mercs'' faction is the closest thing to one of these that remains in the post-apocalypse. In gameplay terms CityMercs members will see most other factions as 'neutral', which gives them a bit more flexibility in player versus player.



* PrivateMilitaryContractors: The ''City Mercs'' faction is the closest thing to one of these that remains in the post-apocalypse.

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* PrivateMilitaryContractors: The ''City Mercs'' faction is RedMage: Private Eyes can't reach the closest thing maximum in any character stat but can raise them all to one of these at least mediocre levels. They're the only characters besides Psi-Monks that remains in the post-apocalypse.can get a non-trivial amount of Psychic ability, but have much better physical potential than Monks.
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* PsychicPowers: Psychic powers are the specialty that Psi-Monks have acquired via mutation. In gameplay they're basically the same as magic in fantasy RPGs with 'Aggressive Psi Use' specialists filling the role of BlackMage while 'Passive Psi Use' monks are a group's WhiteMage.

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* PsychicPowers: Psychic powers are the specialty that Psi-Monks have acquired via mutation. In gameplay they're PSI powers basically function the same as magic in fantasy RPGs games, with 'Aggressive Psi Use' specialists filling the role of BlackMage while 'Passive Psi Use' monks are a group's WhiteMage.
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* PsychicPowers: Psychic powers are the specialty that Psi-Monks have acquired via mutation. In gameplay they're basically the same as magic in fantasy RPGs with 'Aggressive Psi Use' specialists filling the role of BlackMage while 'Passive Psi Use' monks are a group's WhiteMage.
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** The [[AbandonedArea OutZone]] is by far the largest section of Neocron city in terms of area. It consists of industrial areas that were abandoned after the collapse of Neocron's space programs and is now inhabited by hostile mutants, the [[ReligionIsMagic Brotherhood of Chrahn]], and small-time criminals.
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* ItemCrafting: Obtaining high-quality weapons often requires utilizing Neocron's rather complex crafting and modification systems. Many long-time players keep alternate character solely for crafting and other economic abilities.
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* TheCityNarrows: Pepper Park is the "bad" part of Neocron, and looks a lot darker and grimier than the Plaza or Via Rosso, along with having mostly red neon lighting instead of green.
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* Determinator: A meta-example in that ''the game itself'' is one. Over the course of ''sixteen'' years, it's had two different publishers, Reakktor went through financial issues twice before eventually throwing in the towel, handing the game over to a team of fans in the process and, somehow, the servers are ''still'' running.

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* Determinator: {{Determinator}}: A meta-example in that ''the game itself'' is one. Over the course of ''sixteen'' years, ''twenty'' years and counting, it's had two different publishers, Reakktor went through financial issues twice before eventually throwing in the towel, handing the game over to a team of fans in the process and, somehow, the servers are ''still'' running.
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''Neocron'' and its later expansion-turned-sequel, ''Neocron 2: Beyond Dome of York'' is, as considered by many, the very first (and perhaps ''only'') cyberpunk MMORPG, fusing together elements of both traditional [=MMOs=] and the relatively faster-paced combat style seen in first-person shooters; in a time long before "action combat" (such as in ''Guild Wars 2'') was a marketing buzzword in the MMO scene.

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''Neocron'' and its later expansion-turned-sequel, expansion-turned-sequel ''Neocron 2: Beyond Dome of York'' is, as considered by many, the very first (and perhaps ''only'') cyberpunk MMORPG, fusing together elements of both traditional [=MMOs=] and the relatively faster-paced combat style seen in first-person shooters; in a time long before "action combat" (such as in ''Guild Wars 2'') was a marketing buzzword in the MMO scene.



Despite its presence on this site's DefunctOnlineVideoGames list, the game - despite now being two decades old (for reference, it's two years older more than the seemingly immortal ''VideoGameWorldOfWarcraft'') and its original developers having experienced financial troubles ''twice'' - is still in an active if played-by-few state, the reins of the game having been given to a team of skilled fans under the name of [[https://www.neocron-game.com/ Neocron Evolution]].

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Despite its presence on this site's DefunctOnlineVideoGames list, the game - despite now being two decades old (for reference, it's two years older more than the seemingly immortal ''VideoGameWorldOfWarcraft'') ''VideoGame/WorldOfWarcraft'') and its original developers having experienced financial troubles ''twice'' - is still in an active if played-by-few state, the reins of the game having been given to a team of skilled fans under the name of [[https://www.neocron-game.com/ Neocron Evolution]].
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Despite its presence on this site's DefunctOnlineVideoGames list, the game - despite now being sixteen years old (two more than the now seemingly immortal ''World of Warcraft'') and its original developers having experienced financial troubles ''twice'' - is still in an active if played-by-few state, the reins of the game having been given to a team of skilled fans.

!!Neocron and Neocron 2 provide examples of:

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Despite its presence on this site's DefunctOnlineVideoGames list, the game - despite now being sixteen two decades old (for reference, it's two years old (two older more than the now seemingly immortal ''World of Warcraft'') ''VideoGameWorldOfWarcraft'') and its original developers having experienced financial troubles ''twice'' - is still in an active if played-by-few state, the reins of the game having been given to a team of skilled fans.

!!Neocron and
fans under the name of [[https://www.neocron-game.com/ Neocron 2 Evolution]].

!!''Neocron'' and ''Neocron 2''
provide examples of:

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Added image.


'''''Neocron''''' and its later expansion-turned-sequel, '''''Neocron 2: Beyond Dome of York''''' is, as considered by many, the very first (and perhaps ''only'') cyberpunk MMORPG, fusing together elements of both traditional [=MMOs=] and the relatively faster-paced combat style seen in first-person shooters; in a time long before "action combat" (such as in ''Guild Wars 2'') was a marketing buzzword in the MMO scene.

Originally developed by Reakktor Media, the original game was published by CDV Software, while its sequel had 10Tacle Studios take up publishing duty. The game received middling, mixed reviews - netting a MetaCritic score of 66 - with its FPS-style interface and combat systems proving rather divisive.

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'''''Neocron''''' [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neocron.png]]
''Neocron''
and its later expansion-turned-sequel, '''''Neocron ''Neocron 2: Beyond Dome of York''''' York'' is, as considered by many, the very first (and perhaps ''only'') cyberpunk MMORPG, fusing together elements of both traditional [=MMOs=] and the relatively faster-paced combat style seen in first-person shooters; in a time long before "action combat" (such as in ''Guild Wars 2'') was a marketing buzzword in the MMO scene.

Originally The original game was developed by Reakktor Media, the original game was Media and published in 2002 by CDV Software, while its 2004 sequel had 10Tacle Studios take up publishing duty. The game received middling, mixed reviews - netting and netted a MetaCritic Metacritic score of 66 - with 66, as its FPS-style interface and combat systems proving rather divisive.



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* PrivateMilitaryContractors: The ''City Mercs'' faction is the closest thing to one of these that remains in the post-apocalypse.

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* PrivateMilitaryContractors: The ''City Mercs'' faction is the closest thing to one of these that remains in the post-apocalypse.post-apocalypse.
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** Beyond the cap, for a character's main stat, is the ''Wisdom of Ceres'' system. Though, given the sheer amount of XP required to hit the regular cap, very few players ever got to shoot for a ''WoC'' level and the rewards doing so conferred.

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** Beyond the cap, for a character's main stat, is the ''Wisdom of Ceres'' system. Though, given the sheer amount of XP required to hit the regular cap, very few players ever got to shoot for a ''WoC'' ''[=WoC=]'' level and the rewards doing so conferred.



* FantasticDrug: While not an illegal narcotic, ProtoPharm's ''Vitae'' vaccine qualifies as one of these; essentially signalling the end of debilitating disease.

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* FantasticDrug: While not an illegal narcotic, ProtoPharm's [=ProtoPharm=]'s ''Vitae'' vaccine qualifies as one of these; essentially signalling the end of debilitating disease.



** ''pro-City'': City Administration, NEXT, Tangent Technologies, BioTech, ProtoPharm, Diamond Real Estate and City Mercs[[note]]The City Mercs officially declare themselves as a neutral party due to the nature of their business as a [[PrivateMilitaryContractors PMC]], but they aren't viewed as enemies of the state for precisely that same reason.[[/note]]

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** ''pro-City'': City Administration, NEXT, Tangent Technologies, BioTech, ProtoPharm, [=ProtoPharm=], Diamond Real Estate and City Mercs[[note]]The City Mercs officially declare themselves as a neutral party due to the nature of their business as a [[PrivateMilitaryContractors PMC]], but they aren't viewed as enemies of the state for precisely that same reason.[[/note]]
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'''''Neocron''''' and its later expansion-turned-sequel, '''''Neocron 2: Beyond Dome of York''''' is, as considered by many, the very first (and perhaps ''only'') cyberpunk MMORPG, fusing together elements of both traditional MMOs and the relatively faster-paced combat style seen in first-person shooters; in a time long before "action combat" (such as in ''Guild Wars 2'') was a marketing buzzword in the MMO scene.

to:

'''''Neocron''''' and its later expansion-turned-sequel, '''''Neocron 2: Beyond Dome of York''''' is, as considered by many, the very first (and perhaps ''only'') cyberpunk MMORPG, fusing together elements of both traditional MMOs [=MMOs=] and the relatively faster-paced combat style seen in first-person shooters; in a time long before "action combat" (such as in ''Guild Wars 2'') was a marketing buzzword in the MMO scene.



* ForeverWar: As far as MMOs are concerned, ''Neocron'' both subverts this trope ''and'' follows it. While Neocron has a dozen factions with their own relationships/alliances between each other, they can be lumped into one of two camps:

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* ForeverWar: As far as MMOs [=MMOs=] are concerned, ''Neocron'' both subverts this trope ''and'' follows it. While Neocron has a dozen factions with their own relationships/alliances between each other, they can be lumped into one of two camps:
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Despite its presence on this site's ''[[http://tvtropes.org/pmwiki/pmwiki.php/Main/DefunctOnlineVideoGames "Defunct Online Video Games"]]'' list, the game - despite now being sixteen years old (two more than the now seemingly immortal ''World of Warcraft'') and its original developers having experienced financial troubles ''twice'' - is still in an active if played-by-few state, the reins of the game having been given to a team of skilled fans.

to:

Despite its presence on this site's ''[[http://tvtropes.org/pmwiki/pmwiki.php/Main/DefunctOnlineVideoGames "Defunct Online Video Games"]]'' DefunctOnlineVideoGames list, the game - despite now being sixteen years old (two more than the now seemingly immortal ''World of Warcraft'') and its original developers having experienced financial troubles ''twice'' - is still in an active if played-by-few state, the reins of the game having been given to a team of skilled fans.
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* FlawedPrototype: While ''World of Warcraft'' popularised and polished the technology by applying it to just about all of its [=PvE=] content, ''Neocron'' actually possessed instanced player housing, with passwords entered into the elevator keypads determining whose apartment you visited[[note]]Every character, for example, started off with a small basic apartment whose password was simply the character's name. Larger apartments came with keys, with which the owner could change the password to whatever they wished.[[/note]]. Like numerous things in ''Neocron'' however, it wasn't a stranger to bugs.
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'''''Neocron''''' and its later expansion-turned-sequel, '''''Neocron 2: Beyond Dome of York''''' is, as considered by many, the very first (and perhaps ''only'') cyberpunk MMORPG, fusing together elements of both traditional MMOs and the relatively faster-paced combat style seen in first-person shooters; in a time long before "action combat" (such as in ''Guild Wars 2'') was a marketing buzzword in the MMO scene.

Originally developed by Reakktor Media, the original game was published by CDV Software, while its sequel had 10Tacle Studios take up publishing duty. The game received middling, mixed reviews - netting a MetaCritic score of 66 - with its FPS-style interface and combat systems proving rather divisive.

Despite its presence on this site's ''[[http://tvtropes.org/pmwiki/pmwiki.php/Main/DefunctOnlineVideoGames "Defunct Online Video Games"]]'' list, the game - despite now being sixteen years old (two more than the now seemingly immortal ''World of Warcraft'') and its original developers having experienced financial troubles ''twice'' - is still in an active if played-by-few state, the reins of the game having been given to a team of skilled fans.
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!!Neocron and Neocron 2 provide examples of:

* AbsurdlyHighLevelCap: While it doesn't possess the traditional level system of other more established games, the main five skills in which a player can gain experience - Intelligence, Constitution, Strength, Dexterity and Psychic Power - have caps which, regardless of the archetype chosen, add up to 300.
** Beyond the cap, for a character's main stat, is the ''Wisdom of Ceres'' system. Though, given the sheer amount of XP required to hit the regular cap, very few players ever got to shoot for a ''WoC'' level and the rewards doing so conferred.
* CrapsackWorld: World War 3 happened in the 22nd century. Lasting just six hours, the nuclear armageddon which ensued sent the earth itself into chaotic flux for centuries; with earthquakes and violent storms reshaping the continents to an unknown extent. Humanity only claws itself back up to a ''tribal'' state after three hundred years. It isn't until the ''mid-28th century'' that, through the discovery of a knowledge project started six hundred years earlier, humanity's able to start rebuilding. And ''then'' the biggest city in the known world has its population reduced to the better part of ''a million people'' through a combination of coups and interstellar colonisation and has a former co-leader of the biggest terrorist faction in existence as its sole, all-powerful leader.
* Determinator: A meta-example in that ''the game itself'' is one. Over the course of ''sixteen'' years, it's had two different publishers, Reakktor went through financial issues twice before eventually throwing in the towel, handing the game over to a team of fans in the process and, somehow, the servers are ''still'' running.
* DomedHometown: While the dome itself is a ''Star Trek-esque'' energy barrier rather than a solid construct, Neocron is one of these, the barrier serving to protect the town's million inhabitants from the Wasteland's radiation.
* FantasticDrug: While not an illegal narcotic, ProtoPharm's ''Vitae'' vaccine qualifies as one of these; essentially signalling the end of debilitating disease.
** However, almost a century later, their efforts to recreate ''Vitae'' - which was stolen by the Brotherhood of Crahn - resulted in ''Spirula''; a drug which caused irreversible genetic mutations in anyone who took it.
* ForeverWar: As far as MMOs are concerned, ''Neocron'' both subverts this trope ''and'' follows it. While Neocron has a dozen factions with their own relationships/alliances between each other, they can be lumped into one of two camps:
** ''pro-City'': City Administration, NEXT, Tangent Technologies, BioTech, ProtoPharm, Diamond Real Estate and City Mercs[[note]]The City Mercs officially declare themselves as a neutral party due to the nature of their business as a [[PrivateMilitaryContractors PMC]], but they aren't viewed as enemies of the state for precisely that same reason.[[/note]]
** ''anti-City'': Fallen Angels, the Brotherhood of Crahn, Twilight Guardian, the Black Dragon and the Tsunami Syndicate.
* MegaCorp: The ''twelve'' factions a player can choose from are these. Most of them literally, while others are simply the biggest and most noteworthy examples of their kind.
* PoweredArmor: Although the PSI Monks' version is little more than a hooded cloak that obscures their face, the best armour in the game for the four classes is referred to as "Power Armour".
* TheTriadsAndTheTongs: The Black Dragon crime syndicate is a fusion of both the Triads and TheMafia, due to the allegiances of the original founders, Nico Manecci and Wan Tokai.
* PrivateMilitaryContractors: The ''City Mercs'' faction is the closest thing to one of these that remains in the post-apocalypse.

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