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* DummiedOut: ''Arktwend'' featured the Korinthians, based on ''Franchise/TheElderScrolls'' Redguards, as playable race. They were removed from ''Nehrim'' in favour of the Half-Aeterna, but the game files indicate that they're still used as a race for several [=NPCs=], such as Melvin or several inhabitants of Ostian.
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''[[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]]'' is a total conversion [[GameMod mod]] for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more total conversions for ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''Arktwend'' and ''Myar Aranath'', which are prequels) was a remarkable undertaking. The standard ''Oblivion'' mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of ''Oblivion''[='s=] randomly generated dungeons [[note]]while the same in every game, ''Oblivion''[='s=] dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot. It has won the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]].

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''[[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]]'' is a total conversion [[GameMod mod]] for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. The colossal four-year project by [[http://www.sureai.de/ SureAI]] Creator/SureAI (Also creators of two more total conversions for ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''Arktwend'' and ''Myar Aranath'', which are prequels) was a remarkable undertaking. The standard ''Oblivion'' mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of ''Oblivion''[='s=] randomly generated dungeons [[note]]while the same in every game, ''Oblivion''[='s=] dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot. It has won the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]].
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-->-- Ludwig Van Beethoven

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-->-- Ludwig Van Beethoven
Music/LudwigVanBeethoven

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Ambiguous Gender refers to an explicit doubt or lack of explanation, the fact that Acorias refers to Male Kim as a female is just a dubbing error and doesn't count


* AmbiguousGender: Despite Kim's gender being determined from the player character's own gender, General Acorias always refer to Kim as being female.

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Removing or filling ZCE. "High-dive escape" refers to a successfull escape attempt. There's already "Better to die than to be killed" which fits better what's actually happening in that scene.


* CrapsackWorld: Indeed.



* EndOfAnAge
* TheEndOfTheWorldAsWeKnowIt: The world is literally unraveling.

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* EndOfAnAge
* TheEndOfTheWorldAsWeKnowIt: The
EndOfAnAge: [[spoiler:With the defeat of Sarantha]], the world of Vyn finally is literally unraveling. no longer [[spoiler:under the control of Fate, and the people will have the possibilty to choose, free from predestination, whether to embrace the freedom they received, or continue in their bloody power struggle]]. Sadly however, [[spoiler: ''VideoGame/{{Enderal}}'' reveales that mankind chose the latter, and the world fell into a state of constant war and bloodshed]].



* HideYourChildren: Following in the footsteps of [[VideoGame/TheElderScrollsIVOblivion Oblivion]].
* HighDiveEscape: Subverted. Barateon, is chased by the hero up a tower and jumps after waving the player so long and taunting them [[spoiler: only to hit a spike on the way down]].

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* HideYourChildren: Following in the footsteps of [[VideoGame/TheElderScrollsIVOblivion Oblivion]].
* HighDiveEscape: Subverted. Barateon, is chased by the hero up a tower and jumps after waving the player so long and taunting them [[spoiler: only to hit a spike on the way down]].
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''.



* HighFantasy



* KleptomaniacHero

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* KleptomaniacHeroKleptomaniacHero: Just like in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''.



* MedievalEuropeanFantasy

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* MedievalEuropeanFantasyMedievalEuropeanFantasy: With the exceptions of the Southrealm and Arktwend, the setting of ''Nehrim'' is a lot more European-inspired compared to ''Oblivion'':
** The Northrealm, located in the cold, mountainous region north-west of Nehrim, is heavily based on Scandinavian landscapes and the Norse culture. The Star people's underground city of Anku, located underneath the mountains and with its {{Magitek}}, is inspired by the Dwarves of Myth/NorseMythology.
** The Middlerealm is based on medieval Germany, in its landscapes and architecture, with recurrent [[https://en.wikipedia.org/wiki/Timber_framing#German_tradition_(Fachwerkh%C3%A4user) half-timbered houses]] or gothic structures and buildings.

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* BetterToDieThanBeKilled:
** When Narathzul finally confronts [[EvilChancellor Chancellor]] [[LesCollaborateurs Barateon]], he [[spoiler:throws himself off the Palace tower]] rather than face his punishment. [[spoiler:[[ImpaledWithExtremePrejudice He gets impaled by a spike below]].]]

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* BetterToDieThanBeKilled:
**
BetterToDieThanBeKilled: When Narathzul finally confronts [[EvilChancellor Chancellor]] [[LesCollaborateurs Barateon]], he [[spoiler:throws himself off the Palace tower]] rather than face his punishment. [[spoiler:[[ImpaledWithExtremePrejudice He gets impaled by a spike below]].]]



* DudeWheresMyRespect: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and [[spoiler: ascend to godhood]], and people will still give you flak for looking like an Aeterna.[[note]]This happens because the fame/infamy mechanics from ''Oblivion'' remains, but the main quest ''never'' adds point to the player's fame, which is essential to alter positively [=NPCs'=] disposition towards them.[[/note]]

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* DudeWheresMyRespect: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and [[spoiler: ascend to godhood]], and people will still give you flak for looking like an Aeterna.[[note]]This happens because the fame/infamy mechanics from ''Oblivion'' remains, but the main quest ''never'' adds point points to the player's fame, which is essential to alter positively [=NPCs'=] disposition towards them.[[/note]]

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''[[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]]'' is a total conversion [[GameMod mod]] for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, ''Arktwend'' and ''Myar Aranath'', which are prequels) was a remarkable undertaking. The standard ''Oblivion'' mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of ''Oblivion''[='s=] randomly generated dungeons [[note]]while the same in every game, ''Oblivion''[='s=] dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot. It has won the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]].

to:

''[[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]]'' is a total conversion [[GameMod mod]] for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, total conversions for ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''Arktwend'' and ''Myar Aranath'', which are prequels) was a remarkable undertaking. The standard ''Oblivion'' mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of ''Oblivion''[='s=] randomly generated dungeons [[note]]while the same in every game, ''Oblivion''[='s=] dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot. It has won the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]].



* OurDwarvesAreAllTheSame: Averted: the Star People are called dwarves by humans, but they look like short Elves and are [[actually spoiler:stranded aliens from another planet]] trying to get back home. [[spoiler: Eventually, they do. On a giant steampunk airship. But not before dropping you off on the Light-Born's home.]]

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* OurDwarvesAreAllTheSame: Averted: the Star People are called dwarves by humans, but they look like short Elves and are [[actually spoiler:stranded [[spoiler:actually stranded aliens from another planet]] trying to get back home. [[spoiler: Eventually, they do. On a giant steampunk airship. But not before dropping you off on the Light-Born's home.]]



* ZombieGait: Weird subversion. ''Oblivion'' zombies retained the same animation as in the original game, but their walking speed has been greatly increased, which means that ''Nehrim'' zombies run while their animation shows a typical zombie gait.

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* ZombieGait: Weird subversion. ''Oblivion'' zombies retained the same animation as in the original game, but their walking speed has been greatly increased, which means that ''Nehrim'' zombies run while their animation shows a typical zombie gait.gait.
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-->I will grab this wiki by the throat, it shall never drag me down.

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Correcting formatting and the game's description


[[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.

to:

[[http://sureai.''[[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]] Edge]]'' is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]].''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend ''Arktwend'' and Myar Aranath, ''Myar Aranath'', which are prequels) was a remarkable undertaking. The standard Oblivion ''Oblivion'' mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's ''Oblivion''[='s=] randomly generated dungeons [[note]]while the same in every game, Oblivion's ''Oblivion''[='s=] dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.
loot. It has won the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]].



As of this writing, it has since won the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]]. In addition, an additional patch is underway, which shall continue the main story.

to:

As of this writing, it has since won In 2016, the [[http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award sequel ''VideoGame/{{Enderal}}'', a total convertion for 2010]]. In addition, an additional patch is underway, which shall continue the main story.
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', was released.



!! Nehrim provides examples of:

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!! Nehrim ''Nehrim'' provides examples of:



* GameMod: In an odd case of "mod for mod", Oblivion Crash Prevention System functions for Nehrim and a version of Deadly Reflex can be found for the mod.

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* GameMod: In an odd case of "mod for mod", Oblivion Crash Prevention System functions for Nehrim ''Nehrim'' and a version of Deadly Reflex can be found for the mod.



* TitleDrop: Nehrim is the name of the main continent on which the adventure occurs. "At Fate's Edge" is the name of the final quest of the main quest.

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* TitleDrop: Nehrim "Nehrim" is the name of the main continent on which the adventure occurs. "At Fate's Edge" is the name of the final quest of the main quest.

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Corrected indentation, a few minor grammatical errors and some examples


* BanOnMagic: If you value keeping your head on your shoulders, for the love of god [[DisproportionateRetribution don't cast spells]] in Middlerealm towns, [[spoiler: at least not until a later part of the main quest.]]
** Teleport magic is allower around Erothin, though.

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* BanOnMagic: If you value keeping your head on your shoulders, for the love of god [[DisproportionateRetribution don't cast spells]] in Middlerealm towns, [[spoiler: at least not until a later part of the main quest.]]
**
]] Teleport magic is allower allowed around Erothin, though.



* CutsceneIncompetence: Unfortunately.
** Certain characters also need to learn it's rude to randomly [[InconvenientSummons teleport]] people without their permission.

to:

* CutsceneIncompetence: Unfortunately.
**
Unfortunately. Certain characters also need to learn it's rude to randomly [[InconvenientSummons teleport]] people without their permission.



* DudeWheresMyRespect: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and [[spoiler: ascend to godhood]], and people will still give you flak for looking like an Aeterna.

to:

* DudeWheresMyRespect: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and [[spoiler: ascend to godhood]], and people will still give you flak for looking like an Aeterna.[[note]]This happens because the fame/infamy mechanics from ''Oblivion'' remains, but the main quest ''never'' adds point to the player's fame, which is essential to alter positively [=NPCs'=] disposition towards them.[[/note]]



* TheEmperor



* EvilChancellor: Baratheon, [[spoiler:a former supporter of Narathzul who, after the capture of the latter by the Light-Born, chose to pursue his own goals, taking over the throne of Erothin, waging war against the Northrealm and betraying the Order.]]



** In one of the side quests, you liberate a mine from a bandit gang only to learn [[spoiler:That it has already been magically contaminated by an otherwordly artifact.]] After dealing with the dungeon's boss, you are then sent to chase the messenger carrying [[spoiler:said artifact.]] If you catch and kill him, the final quest entry suggests that [[spoiler:using the Artifact (a large axe) carrys the danger of altering the world around it just like the mine.]] This is not so, as for all intents and purposes it's just a unique enchanted axe, and using it carrys no consequences whatsoever. If you fail to catch the messenger, you fail the quest, but likewise nothing else happens.
*** Bringing the artifact back to the mine like the quest suggests is similarly pointless. Nothing happens if you choose to take it back to the mine. Like with Tyr, it's simply a moral choice.

to:

** In one of the side quests, you liberate a mine from a bandit gang only to learn [[spoiler:That it has already been magically contaminated by an otherwordly artifact.]] After dealing with the dungeon's boss, you are then sent to chase the messenger carrying [[spoiler:said artifact.]] If you catch and kill him, the final quest entry suggests that [[spoiler:using the Artifact (a large axe) carrys the danger of altering the world around it just like the mine.]] This is not so, as for all intents and purposes it's just a unique enchanted axe, and using it carrys no consequences whatsoever. If you fail to catch the messenger, you fail the quest, but likewise nothing else happens. \n*** Bringing the artifact back to the mine like the quest suggests is similarly pointless. Nothing happens if you choose to take it back to the mine. Like with Tyr, it's simply a moral choice.



* OurDwarvesAreAllTheSame: Averted: the Star People are called dwarves by humans, but they look like short Elves and are actually [[spoiler:stranded aliens from another planet]] trying to get back home. [[spoiler: Eventually, they do. On a giant steampunk airship. But not before dropping you off on the Light-Born's home.]]

to:

* OurDwarvesAreAllTheSame: Averted: the Star People are called dwarves by humans, but they look like short Elves and are actually [[spoiler:stranded [[actually spoiler:stranded aliens from another planet]] trying to get back home. [[spoiler: Eventually, they do. On a giant steampunk airship. But not before dropping you off on the Light-Born's home.]]



* SceneryPorn: [[https://www.youtube.com/watch?v=5zmeYRxwngM just watch the trailer]].

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* SceneryPorn: SceneryPorn:
**
[[https://www.youtube.com/watch?v=5zmeYRxwngM just Just watch the trailer]].



* TakeYourTime: Occasionally adverted. One side quest has you need to get back an ([[OverratedAndUnderleveled alleged]] ArtifactOfDoom from a mercenary/bandit group that's taken it from it's place of (accidental) creation. The man who took the artifact actually walks through the game to his goal normally, causing a gameover if he reaches it, but if you meet him at one of the few points he passes by guards, they'll help you fight him.

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* TakeYourTime: Occasionally adverted. One side quest has you need to get back an ([[OverratedAndUnderleveled alleged]] alleged]]) ArtifactOfDoom from a mercenary/bandit mercenary bandit group that's taken it from it's place of (accidental) creation. The man who took the artifact actually walks through the game to his goal normally, causing a gameover if he reaches it, but if you meet him at one of the few points he passes by guards, they'll help you fight him.



** [[spoiler: After deafeating the Light-Born and becoming a Shadow God yourself, Arkt tells you that now a herald of fate will come and defeat you to maintain the balance, and beating the herald of fate only delays the inevitable (defeating fate itself being the only way to break the cycle). Arkt tells it in a way implying that a bossfight against such an entity is imminent... You actually never meet such a being.]]
*** [[spoiler:You actually do during the end fight.]]



* YourSoulIsMine: Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death. [[spoiler:You learn a bit later that this also applies to anyone who ''wields'' it.]]

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* YourSoulIsMine: YourSoulIsMine:
**
Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death. [[spoiler:You learn a bit later that this also applies to anyone who ''wields'' it.]]
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* DarkMessiah: Narathzul Arantheal. Despite being the [[BigGood Big Good]], he's merciless to his enemies and kicks a few dogs before the end. [[spoiler: Then he dies, but not before [[LukeIAmYourFather learning that his mother is a Light-Born]].]]
* DarkIsNotEvil: Not necessarily anyway. [[spoiler: In fact, [[AGodIAm Arkt]], who wears black armor with a skull motive, becomes more-or-less the BigGood in the end.]]

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* DarkMessiah: Narathzul Arantheal. Despite being the [[BigGood Big Good]], BigGood, he's merciless to his enemies and kicks a few dogs before the end. [[spoiler: Then he dies, but not before [[LukeIAmYourFather learning that his mother is a Light-Born]].]]
* DarkIsNotEvil: Not necessarily anyway. [[spoiler: In fact, [[AGodIAm [[AGodAmI Arkt]], who wears black armor with a skull motive, becomes more-or-less the BigGood in the end.]]
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Added Call to agricuture

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* CallToAgriculture: [[spoiler: Once the main quest has ended, Arkt decides to leave behind his life as Shadow God and retires in a small hut west of Erothin and next to Zelara's grave.]]
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Anti-Grindinge


* AntiGrinding: Inverted in contrast to [[VideoGame/TheElderScrollsIVOblivion Oblivion]]: bosses and spawn enemies are not level-scaled and their stats are fixed (spawn enemies vary from place to place), so that at a low-level it may be VERY dangerous to wander in the wrong dungeons or places. The game actually encourages the player to build up the hero's skills before venturing too far into the main quest:

to:

* AntiGrinding: Inverted in contrast to [[VideoGame/TheElderScrollsIVOblivion Oblivion]]: bosses and spawn enemies are not level-scaled and their stats are fixed (spawn enemies vary from place to place), so that at a low-level it may be VERY dangerous to wander in into the wrong dungeons or places. The game actually encourages the player to build up the hero's skills before venturing too far into the main quest:
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Added DiffLines:

* AntiGrinding: Inverted in contrast to [[VideoGame/TheElderScrollsIVOblivion Oblivion]]: bosses and spawn enemies are not level-scaled and their stats are fixed (spawn enemies vary from place to place), so that at a low-level it may be VERY dangerous to wander in the wrong dungeons or places. The game actually encourages the player to build up the hero's skills before venturing too far into the main quest:
-->'''High Priest Aratornias:''' However, if I may advise you in one way: Do not go to the baracks in Erothin immediately. The road is long and at these times very dangerous. Go get some equipment and develop some of your skills first.
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How To Write An Example - Don't Write Reviews


** At the end of it all, [[spoiler:[[CrowningMomentOfAwesome after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]],]] your stats stay exactly the same. You don't even get any extra spells, [[spoiler: like in [[VideoGame/TheElderScrollsIVOblivion Shivering Isles]].]] Also, while you are given the option to [[spoiler:kill or spare Tyr]]. It's a purely moral choice, as it doesn't effect your stats any.

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** At the end of it all, [[spoiler:[[CrowningMomentOfAwesome after [[spoiler:after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]],]] itself]], your stats stay exactly the same. You don't even get any extra spells, [[spoiler: like in [[VideoGame/TheElderScrollsIVOblivion Shivering Isles]].]] Also, while you are given the option to [[spoiler:kill or spare Tyr]]. It's a purely moral choice, as it doesn't effect your stats any.



* OurDwarvesAreAllTheSame: Averted: the Star People are called dwarves by humans, but they look like short Elves and are actually [[spoiler:stranded aliens from another planet]] trying to get back home. [[spoiler: Eventually, they do. [[CrowningMomentOfAwesome On a giant steampunk airship. But not before dropping you off on the Light-Born's home.]]]]

to:

* OurDwarvesAreAllTheSame: Averted: the Star People are called dwarves by humans, but they look like short Elves and are actually [[spoiler:stranded aliens from another planet]] trying to get back home. [[spoiler: Eventually, they do. [[CrowningMomentOfAwesome On a giant steampunk airship. But not before dropping you off on the Light-Born's home.]]]]]]
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Added DiffLines:

** When considered a separate game to Oblivion itself, Modryn Oreyn's "good" painting of him and Ajum-Kajin shows up in the elevator as you [[spoiler: descend to the Heart of the World]] as well as painting supplies and a skeleton lying next to the painting.
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* BlackAndGrayMorality: The villains have their virtues and [[JerkassHasAPoint valid points]] and Narathzul, despite being the BigGood, is not devoid of flaws. See DarkMessiah.

to:

* BlackAndGrayMorality: The Some of the villains have their virtues and [[JerkassHasAPoint valid points]] and while the others are utter monsters. Meanwhile on your side, Narathzul, despite being the BigGood, is not devoid of flaws. See DarkMessiah.
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* BlackAndGrayMorality

to:

* BlackAndGrayMoralityBlackAndGrayMorality: The villains have their virtues and [[JerkassHasAPoint valid points]] and Narathzul, despite being the BigGood, is not devoid of flaws. See DarkMessiah.
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The Obi Wan has been merged with Mentor Archetype. Misuse and zero context examples will be cut.


* TheObiWan: You actually get ''two''.
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fixed a broken link


[[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.

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[[http://www.nehrim.de/indexEV.html [[http://sureai.net/games/nehrim/?lang=en Nehrim: At Fate’s Edge]] is a total conversion [[GameMod mod]] for [[VideoGame/TheElderScrollsIVOblivion Oblivion]]. The colossal four-year project by [[http://www.sureai.de/ SureAI]] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''VideoGame/{{Gothic}}'' than its base game (StatGrinding is possible, but skills are mainly raised through experience points that are spent at trainers ala ''VideoGame/{{Gothic}}''. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of Oblivion's randomly generated dungeons [[note]]while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator[[/note]] and spread sheet generated loot.
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* SequelHook: A sidequest ends with the discovery that Vyn (the planet on which the game takes place) may collide with another planet in a thousand years.
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* TakenForGranite: A lengthy quest to find the previous owner of a vacant house in Erothin ends with finding him (and his family members, whom he was trying to track down) suffering this fate thanks to a cursed treasure.
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** The PlayableEpilogue includes one of these also, where the player must avoid detection by the undead mages while attempting to retrieve a MacGuffin.
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* YourSoulIsMine: Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death.

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* YourSoulIsMine: Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death. [[spoiler:You learn a bit later that this also applies to anyone who ''wields'' it.]]
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* BlindIdiotTranslation: Downplayed; it's not actually terrible, but the English translation (particularly of in-game documents) of the quest chain that serves as a PlayableEpilogue is of notably lower quality than the translation used in the rest of the game.
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* YourSoulIsMine: Anyone who is cut by the Soul Flayer sword will have their soul drawn into the sword, stored permanently, upon their death.
** In the PlayableEpilogue [[spoiler:you have the option of [[VideoGameCaringPotential destroying the sword and freeing the souls inside]].]]
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* ZombieApocalypse: A quest during the PlayableEpilogue features one of these befalling [[spoiler:Erothin -- or rather an artifical construct of it created specifically to wear down your character.]]
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* ViciousCycle: Information found late in-game reveals that almost everything that has happened in the main story has happened before.

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* PlayableEpilogue: A patch adds a new quest chain that triggers following the main quest; it essentially serves as this, wrapping up at least one loose end.



* PlayableEpilogue: A patch adds a new quest chain that triggers following the main quest; it essentially serves as this, wrapping up at least one loose end.
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* PlayableEpilogue: A patch adds a new quest chain that triggers following the main quest; it essentially serves as this, wrapping up at least one loose end.
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* IfYouKillHimYouWillBeJustLikeHim: During the [[spoiler:attack on Erothin's palace]], an Aeternan thief named Narel will guide you through the sewers so that you can open a gate for the rest of your allies (assuming that you did not [[VideoGameCrueltyPotential kill him in a previous quest]]). Along the way he will spot some enemy soldiers and express his intent to slaughter them as an act vengeance for the wrongs committed against him. You have the option of encouraging and helping him, or you can invoke this trope to convince him to try to sneak around, instead.

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