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* HammerspacePoliceForce: ''Hoo boy'' were the police departments of this world ''loaded'' with cops, police cars, spike strips, and ''Rhino [=SUVs=]!'' If you were at heat level five (Federal police), you had to [[NintendoHard prepare for hell]].
* HotPursuit: No surprises here since it's a ''NFS'' game, although police pursuits had to be triggered via event spots after an update. But unique to this entry was Team Pursuits, where two to four drivers had to work together to get through a Sprint event-style track filled with cops and all make it to the end together [[TimeTrial before time ran out]] without getting busted.
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* DoubleUnlock: You could not just enter the map and buy your way to the best cars; you also had to gain reputation (experience) levels to unlock the ability to buy those cars.



* VanityLicensePlate: ''World'' featured a wide variety of custom license plates to add to cars, each with their own background design and text. (The game did not allow players to set their own text for the license plates.)

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* VanityLicensePlate: ''World'' featured a wide variety of custom license plates to add to cars, each with their its own background design and text. (The game did not allow players to set their own text for the license plates.)
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* MovingTheGoalposts: Could be invoked by a player in circuit races with the "One More Lap" power-up, [[ExactlyWhatItSaysOnTheTin adding another lap to the race]] in hopes of using said extra lap to take the win from whoever would've won after the initial final lap. To avoid making circuit races overly long, however, this power-up could only be used just once per race between ''all'' players.

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* MovingTheGoalposts: Could be invoked by a player in circuit races with the "One More Lap" power-up, [[ExactlyWhatItSaysOnTheTin adding another lap to the race]] in hopes of using said extra lap to take the win from whoever would've won after the initial final lap. To avoid making circuit races overly long, however, this power-up could only be used just once per race between ''all'' players.players and cannot be used if [[NoFairCheating the leader is close enough to the start/finish line]].
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However, [[https://www.pcgamer.com/how-players-resurrected-the-need-for-speed-mmo-you-didnt-even-know-existed/ two dedicated fans,]] known as "Nilzao" and "[=berkay2578=]", refused to let ''Need for Speed: World'' die off and reverse-engineered the game beginning not long after the announcement of the server closures. The two eventually re-released it unofficially months later, initially as an offline game before they and other ''World'' fans managed to reinstate its online multiplayer mechanics in 2017. This new unofficial {{freeware}} version of the game, known as ''[[https://soapboxrace.world/ Soapbox Race World]]'', allows ''NFS'' fans to continue playing ''World'' together completely for free with the predatory microtransations removed. Several fan-run private servers using the ''Soapbox Race World'' framework continue to run to this day.

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However, [[https://www.pcgamer.com/how-players-resurrected-the-need-for-speed-mmo-you-didnt-even-know-existed/ two dedicated fans,]] known as "Nilzao" and "[=berkay2578=]", refused to let ''Need for Speed: World'' die off and reverse-engineered the game beginning not long after the announcement of the server closures. The two eventually re-released it unofficially months later, initially as an offline game before they and other ''World'' fans managed to reinstate its online multiplayer mechanics in 2017. This new unofficial {{freeware}} version of the game, known as ''[[https://soapboxrace.world/ Soapbox Race World]]'', World]]'' (stylized as ''[=SoapBox=] Race World'', or ''SBRW'' for short), allows ''NFS'' fans to continue playing ''World'' together completely for free with the predatory microtransations removed. Several fan-run private servers using the ''Soapbox Race World'' framework continue to run to this day.
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[[JustForFun/TheOneWith The one]] where racing went online and free-to-play.

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[[JustForFun/TheOneWith The one]] where racing went online and free-to-play.
free-to-play on PC.
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The game was criticized during its almost five years of existence for its grindy nature and pay-to-win mechanics, where players who spent real money on better cars were much more likely to win races. Furthermore, its later years were marked by changes in developers, with Easy Studios (''VideoGame/BattlefieldPlay4Free'') taking over operations on September 10, 2013, and an increased focus on adding cars over adding new features or locations. Eventually, EA announced on April 15, 2015, that the game would close its servers later that year on July 14, with the ability to purchase microtransactions or make new ''World'' accounts disabled, seemingly marking the end of ''Need for Speed: World''[='=]s tumultuous existence.

[[https://www.pcgamer.com/how-players-resurrected-the-need-for-speed-mmo-you-didnt-even-know-existed/ But two dedicated fans,]] known as "Nilzao" and "[=berkay2578=]", refused to let ''Need for Speed: World'' die off and reverse-engineered the game beginning not long after the announcement of the server closures. The two eventually re-released it unofficially months later, initially as an offline game before they and other ''World'' fans managed to reinstate its online multiplayer mechanics in 2017. This new unofficial {{freeware}} version of the game, known as ''[[https://soapboxrace.world/ Soapbox Race World]]'', allows ''NFS'' fans to continue playing ''World'' together completely for free with the predatory microtransations removed. Several fan-run private servers using the ''Soapbox Race World'' framework continue to run to this day.

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The game was criticized during its almost five years of existence for its grindy nature and pay-to-win mechanics, where players who spent real money on better cars were much more likely to win races. Furthermore, its later years were marked by changes in developers, with Easy Studios (''VideoGame/BattlefieldPlay4Free'') taking over operations on September 10, 2013, and an increased focus on adding cars over adding new features or locations. Eventually, EA announced on April 15, 2015, that the game would close its servers later that year on July 14, with the ability to purchase microtransactions or make new ''World'' accounts disabled, seemingly marking the end of ''Need for Speed: World''[='=]s tumultuous existence.

existence. After a final celebratory event called "End of the World", [[DefunctOnlineVideoGames the game was closed for good]] on the announced date.

However,
[[https://www.pcgamer.com/how-players-resurrected-the-need-for-speed-mmo-you-didnt-even-know-existed/ But two dedicated fans,]] known as "Nilzao" and "[=berkay2578=]", refused to let ''Need for Speed: World'' die off and reverse-engineered the game beginning not long after the announcement of the server closures. The two eventually re-released it unofficially months later, initially as an offline game before they and other ''World'' fans managed to reinstate its online multiplayer mechanics in 2017. This new unofficial {{freeware}} version of the game, known as ''[[https://soapboxrace.world/ Soapbox Race World]]'', allows ''NFS'' fans to continue playing ''World'' together completely for free with the predatory microtransations removed. Several fan-run private servers using the ''Soapbox Race World'' framework continue to run to this day.
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* RecycledSet: This game's map is just the cities of two previous games given a relatively small graphical overhaul and a few new roads to connect the two.
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* PhotoMode: Meeting Places allowed one or multiple racers to go to a specific spot on the map to show off each other's PimpedOutCar and take pictures of them with a freely movable camera.
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* BribingYourWayToVictory: Players who had the cash to burn would buy [=SpeedBoost=] to buy better cars and upgrades so they could win races, which really proved the "pay-to-win" aspects towards this game. Obviously not a thing

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* BribingYourWayToVictory: Players who had the cash to burn would buy [=SpeedBoost=] to buy better cars and upgrades so they could win races, which really proved the "pay-to-win" aspects towards this game. Obviously not a thing
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_world.jpg]]
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[[JustForFun/TheOneWith The one]] where racing went online and free-to-play.

''Need for Speed: World'', originally titled ''Need for Speed: World Online'' before release, is a defunct {{massively multiplayer online}} {{racing game}} (MMORG) developed by EA Creator/BlackBox (renamed Quicklime Games for the last year of its existence) and EA Singapore. It was the fifteenth installment of [[Creator/ElectronicArts EA's]] ''VideoGame/NeedForSpeed'' franchise and operated from 2010 to 2015.

Released as a digital download-only [[UsefulNotes/MicrosoftWindows Windows]] game on July 27, 2010, with those who pre-ordered a "starter pack" allowed to play up to a week earlier on July 20,[[note]]although there were seven beta testing sessions going back to October 2009, with the first session being exclusive to UsefulNotes/{{Taiwan}}ese residents[[/note]] ''World'' was set on an open world map that combined the cities of Rockport from ''VideoGame/NeedForSpeedMostWanted'' (2005) and Palmont from ''VideoGame/NeedForSpeedCarbon'' (2006). Those cities' environments were tweaked and new roads were added to connect the two seamlessly.

The gameplay was mostly similar to both ''Most Wanted'' and ''Carbon'', as players' cars can be upgraded and customized to be driven in different races and the franchise's famed police chases, but with a few notable changes. First, players had access to some replenishable power-ups that mostly gave enhancements to their vehicles, ranging from the franchise's typical nitro boosts to temporarily increasing the car's strength and durability in collisions. Second, [[RolePlayingGame RPG]] elements were added such as a progression system where players can level up by earning "Reputation" or "Rep" to gain the ability to buy better cars and have access to "driver skills" that improved the performance of all the cars players drove, though the latter feature was replaced by skill mods that were unique to each car. The level progression system was initially restricted at launch; players could only level up to level 10 (out of 50, which was later increased to 60 in December 2012) before needing to pay for the starter pack to progress further and continue earning cash, but this restriction was removed on September 8, 2010, after the game reached one million registered players.

The game was criticized during its almost five years of existence for its grindy nature and pay-to-win mechanics, where players who spent real money on better cars were much more likely to win races. Furthermore, its later years were marked by changes in developers, with Easy Studios (''VideoGame/BattlefieldPlay4Free'') taking over operations on September 10, 2013, and an increased focus on adding cars over adding new features or locations. Eventually, EA announced on April 15, 2015, that the game would close its servers later that year on July 14, with the ability to purchase microtransactions or make new ''World'' accounts disabled, seemingly marking the end of ''Need for Speed: World''[='=]s tumultuous existence.

[[https://www.pcgamer.com/how-players-resurrected-the-need-for-speed-mmo-you-didnt-even-know-existed/ But two dedicated fans,]] known as "Nilzao" and "[=berkay2578=]", refused to let ''Need for Speed: World'' die off and reverse-engineered the game beginning not long after the announcement of the server closures. The two eventually re-released it unofficially months later, initially as an offline game before they and other ''World'' fans managed to reinstate its online multiplayer mechanics in 2017. This new unofficial {{freeware}} version of the game, known as ''[[https://soapboxrace.world/ Soapbox Race World]]'', allows ''NFS'' fans to continue playing ''World'' together completely for free with the predatory microtransations removed. Several fan-run private servers using the ''Soapbox Race World'' framework continue to run to this day.
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!!''Need for Speed: World'' features examples of:
* AchievementSystem: An April 10, 2013 update to the game added an in-game one of these that gave players various awards for completing them, including cash, card packs, aftermarket parts, upgrades, and even cars.
* AllegedlyFreeGame: At first it was only free to play up to level ten, at which point free players stopped earning Rep and cash until they bought a starter pack. Although that restriction was lifted a couple months later, the game was still very much a grind to progress and winning races became harder unless players bought [=SpeedBoost=] (the game's premium currency) and use them to buy better cars, card packs, and upgrades. Thankfully, ''Soapbox Race World'' has none of that.
* BribingYourWayToVictory: Players who had the cash to burn would buy [=SpeedBoost=] to buy better cars and upgrades so they could win races, which really proved the "pay-to-win" aspects towards this game. Obviously not a thing
* BrokenBridge: ''World'' had holographic barriers in place to prevent players from accessing certain areas.
** At launch, players were forbidden from accessing Downtown Rockport, Kempton, and Fortuna until those areas were added on October 26, 2010.
** Throughout the game's run, there were a series of roads that linked Kempton and Downtown Palmont with Downtown Rockport that were never completed by developers (since they ended up focusing on more cars) and thus were blocked off by holo-barriers. Sadly, ''Soapbox Race World'' hasn't fixed and opened these up, either.
** A road called the Rockport Turnpike was added to the south of Downtown Rockport that included a bridge with a toll booth at the end. It would have supposedly allowed players to drive to [[VideoGame/NeedForSpeedUndercover Tri-City Bay]] if it was ever made, but instead, the rest of the road was blocked off by another holo-barrier placed immediately after the tolls, although the roads only went a bit farther past a hill that hid the end of the game map.
* TheComputerIsACheatingBastard: An update that was released during the game's official run made Heat Level 5 pursuits a lot tougher by constantly spawning more cop cars, police roadblocks with spike strips, and especially two Rhino [=SUVs=] coming in ''every ten seconds''.
* DeathIsASlapOnTheWrist: The Pursuit events had players trying to keep going for as long as they possibly can (or want) while causing hundreds of thousands of dollars in damage to the state. If they lose the police and want to keep going, then they can keep driving and seek them out again to continue the chase. If they happened to get arrested though, then all they suffered was a loss of a couple hundred dollars and their heat level reset (since lower heat means lesser rewards).
* InstantWinCondition: This could be {{invoked|Trope}} by ''the players themselves'' in pursuits with the Instant Cooldown power-up. If the police lost sight of a player and entered cooldown mode, then the player could simply activate this power-up to end the pursuit immediately without waiting for the cooldown timer to run out or trying to find a cooldown spot to speed up the decay rate.
* MovingTheGoalposts: Could be invoked by a player in circuit races with the "One More Lap" power-up, [[ExactlyWhatItSaysOnTheTin adding another lap to the race]] in hopes of using said extra lap to take the win from whoever would've won after the initial final lap. To avoid making circuit races overly long, however, this power-up could only be used just once per race between ''all'' players.
* NitroBoost: This came in the form of a power-up that players could assign separately for free roam, circuit races, sprint races, drag races, police pursuits, and Team Pursuits, though with limited uses unless players won more from completing events or bought more with [=SpeedBoost=], though ''Soapbox Race World'' allows players to keep adding more uses continuously for free. The nitrous is a few seconds of speed boost used at the tap of a button (much like Powershot nitrous in 2012's ''[[VideoGame/NeedForSpeedMostWanted2012 Most Wanted]]'') and has a cooldown period after each use.
* NoPlotNoProblem: Despite being set in two cities whose games were the pinnacle (relatively speaking) of storytelling in the ''NFS'' franchise, this entry had no plot to speak of. You're just a random street racer in a world filled with other street racers enjoying the life of underground street racing between two cities.
* RecycledSet: This game's map is just the cities of two previous games given a relatively small graphical overhaul and a few new roads to connect the two.
* VanityLicensePlate: ''World'' featured a wide variety of custom license plates to add to cars, each with their own background design and text. (The game did not allow players to set their own text for the license plates.)
* ZipMode: Players could use the map window to select an event and teleport themselves to that event's spot. However, it wasn't necessary to start the events from there, especially since the "start event" option was automatically available upon selecting the event's icon, so players used these to get from one end of the map to the other if they didn't feel like driving the whole way.
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