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History VideoGame / NeedForSpeedPorscheUnleashed

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The PC version is notable for being the last game in the series developed by EA Canada.[[note]]The following game, ''Hot Pursuit 2'', was developed entirely by EA Canada's usual collaborator, EA Seattle, with the exception of the UsefulNotes/PlayStation2 version, which was developed by [[Creator/BlackBox EA Black Box]], which would in turn become the main ''Need for Speed'' developer for years afterwards.[[/note]] Eden Studios, which would later develop the first two ''VideoGame/TestDriveUnlimited'' games for Atari, made the Platform/PlayStation version, with this game being the last ''Need for Speed'' game on a fifth-generation platform, which has several differences compared to the PC version. Unlike the previous four ''Need for Speed'' games, ''Porsche Unleashed'' was not released in Japan.

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The PC version is notable for being the last game in the series developed by EA Canada.[[note]]The following game, ''Hot Pursuit 2'', was developed entirely by EA Canada's usual collaborator, EA Seattle, with the exception of the UsefulNotes/PlayStation2 Platform/PlayStation2 version, which was developed by [[Creator/BlackBox EA Black Box]], which would in turn become the main ''Need for Speed'' developer for years afterwards.[[/note]] Eden Studios, which would later develop the first two ''VideoGame/TestDriveUnlimited'' games for Atari, made the Platform/PlayStation version, with this game being the last ''Need for Speed'' game on a fifth-generation platform, which has several differences compared to the PC version. Unlike the previous four ''Need for Speed'' games, ''Porsche Unleashed'' was not released in Japan.
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[[caption-width-right:350:[[{{Tagline}} Dare to unleash the Power of Porsche.]]]]



** Speaking of Factory Driver, assignments that require you to deliver a car to its destination within a certain amount of time can be really unrealistic, as these require you to break speed limits or go to areas inaccessible to the public. While the pre-mission briefings [[JustifiedTrope justifiable]], there is absolutely no excuse to do so in RealLife.

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** Speaking of Factory Driver, assignments that require you to deliver a car to its destination within a certain amount of time can be really unrealistic, as these require you to break speed limits or go to areas inaccessible to the public. While the pre-mission briefings are [[JustifiedTrope justifiable]], there is absolutely no excuse to do so in RealLife.
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The PC version is notable for being the last game in the series developed by EA Canada.[[note]]The following game, ''Hot Pursuit 2'', was developed entirely by EA Canada's usual collaborator, EA Seattle, with the exception of the UsefulNotes/PlayStation2 version, which was developed by [[Creator/BlackBox EA Black Box]], which would in turn become the main ''Need for Speed'' developer for years afterwards.[[/note]] Eden Studios, which would later develop the first two ''VideoGame/TestDriveUnlimited'' games for Atari, made the UsefulNotes/PlayStation version, with this game being the last ''Need for Speed'' game on a fifth-generation platform, which has several differences compared to the PC version. Unlike the previous four ''Need for Speed'' games, ''Porsche Unleashed'' was not released in Japan.

Separately, a UsefulNotes/GameBoyAdvance version of the game developed by Pocketeers was released four years later in 2004. Instead of EA, however, the GBA version was published by Destination Software in North America and Zoo Digital Publishing in Europe.

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The PC version is notable for being the last game in the series developed by EA Canada.[[note]]The following game, ''Hot Pursuit 2'', was developed entirely by EA Canada's usual collaborator, EA Seattle, with the exception of the UsefulNotes/PlayStation2 version, which was developed by [[Creator/BlackBox EA Black Box]], which would in turn become the main ''Need for Speed'' developer for years afterwards.[[/note]] Eden Studios, which would later develop the first two ''VideoGame/TestDriveUnlimited'' games for Atari, made the UsefulNotes/PlayStation Platform/PlayStation version, with this game being the last ''Need for Speed'' game on a fifth-generation platform, which has several differences compared to the PC version. Unlike the previous four ''Need for Speed'' games, ''Porsche Unleashed'' was not released in Japan.

Separately, a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version of the game developed by Pocketeers was released four years later in 2004. Instead of EA, however, the GBA version was published by Destination Software in North America and Zoo Digital Publishing in Europe.



* CopyProtection: In the PAL PSX version of the game, if playing either via emulator (preferably psxfin) or playing backwards compatibility in modern [=PlayStation=] consoles (UsefulNotes/PlayStation3 for example), the races end after reaching a very few meters away from the starting race without chance to count as completed in Evolution Mode. If playing as Quality, the quality ends shortly after that and when the race starts, the cars get conjoined together and they thrown away and in Factory Driver, after reaching a very few meters away from the starting race, it suddenly restarts immediately to the starting point. Colliding into a traffic in "Try Car" mode, the player loses the control of the car and the game can't be paused.

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* CopyProtection: In the PAL PSX version of the game, if playing either via emulator (preferably psxfin) or playing backwards compatibility in modern [=PlayStation=] consoles (UsefulNotes/PlayStation3 (Platform/PlayStation3 for example), the races end after reaching a very few meters away from the starting race without chance to count as completed in Evolution Mode. If playing as Quality, the quality ends shortly after that and when the race starts, the cars get conjoined together and they thrown away and in Factory Driver, after reaching a very few meters away from the starting race, it suddenly restarts immediately to the starting point. Colliding into a traffic in "Try Car" mode, the player loses the control of the car and the game can't be paused.
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[[JustForFun/TheOneWith The one]] that started the brand's exclusive deal with Creator/ElectronicArts. Alternatively the one where [[EverybodyOwnsAFord everybody owns a Porsche]].

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[[JustForFun/TheOneWith The one]] that started the brand's exclusive deal with Creator/ElectronicArts. Alternatively the one where [[EverybodyOwnsAFord everybody owns a Porsche]].
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** You can give the Porsche cars a custom car & interior color, as well as fitting it with stripe vinyls and a racing number. It's the last NFS game to feature customization before it was PutOnABus.

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** You can give the Porsche cars a custom car & interior color, as well as fitting it with stripe vinyls and a racing number. It's the last NFS game to feature customization before it was PutOnABus.PutOnABus for a while.
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[[JustForFun/TheOneWith The one where]] EverybodyOwnsAFord-- er... [[ExactlyWhatItSaysOnTheTin Porsche]].

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[[JustForFun/TheOneWith The one]] that started the brand's exclusive deal with Creator/ElectronicArts. Alternatively the one where]] EverybodyOwnsAFord-- er... [[ExactlyWhatItSaysOnTheTin where [[EverybodyOwnsAFord everybody owns a Porsche]].

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