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-->--'''Music/{{Muse}}''', "Butterflies and Hurricanes"

to:

-->--'''Music/{{Muse}}''', -->-- '''Music/{{Muse}}''', "Butterflies and Hurricanes"



''Need for Speed: Most Wanted'', also called ''Need for Speed: Most Wanted – [[InCaseYouForgotWhoWroteIt A Criterion Game]]'', is a 2012 street {{Racing Game}} that is the nineteenth entry of the ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to [[VideoGame/NeedForSpeedMostWanted2005 the 2005 game of the same name]], it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There is also a mobile version of this game developed by Firemonkeys Studios, who would later develop ''Need for Speed: No Limits'' (2015).

to:

''Need for Speed: Most Wanted'', also called ''Need for Speed: Most Wanted – [[InCaseYouForgotWhoWroteIt A Criterion Game]]'', is a 2012 street {{Racing Game}} that is the nineteenth entry of the ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to [[VideoGame/NeedForSpeedMostWanted2005 the 2005 game of the same name]], it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 Platform/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The Platform/Xbox360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Platform/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU Platform/WiiU version entitled ''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There is also a mobile version of this game developed by Firemonkeys Studios, who would later develop ''Need for Speed: No Limits'' (2015).



*** ''Most Wanted U'' on - [[SuperTitle64Advance you guessed it]] - the UsefulNotes/WiiU adds three hidden warp pipes from the ''Franchise/SuperMarioBros'' series scattered across Fairhaven. The first has a blue and red Ariel Atom, the second has a pink Caterham, and the last has a green BAC Mono. All of these are based on the colors of Mario, Princess Peach and Yoshi, respectively. Each of the rooms has items related to each character as well; Mario's has girders from ''VideoGame/DonkeyKong'', Peach's has a crown, and Yoshi's has an egg. Also notice how all the hidden cars are in the track-day car class; the closest thing to [[VideoGame/MarioKart go-karts]]. Even the color schemes match.

to:

*** ''Most Wanted U'' on - [[SuperTitle64Advance you guessed it]] - the UsefulNotes/WiiU Platform/WiiU adds three hidden warp pipes from the ''Franchise/SuperMarioBros'' series scattered across Fairhaven. The first has a blue and red Ariel Atom, the second has a pink Caterham, and the last has a green BAC Mono. All of these are based on the colors of Mario, Princess Peach and Yoshi, respectively. Each of the rooms has items related to each character as well; Mario's has girders from ''VideoGame/DonkeyKong'', Peach's has a crown, and Yoshi's has an egg. Also notice how all the hidden cars are in the track-day car class; the closest thing to [[VideoGame/MarioKart go-karts]]. Even the color schemes match.
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* TheJuggernaut: The Lenco Bearcat (or better known as the SWAT truck) that appears at Heat Level 6. Attempts to ram it at high speed will most likely result in ''you'' getting taken down. It will [[FoeTossingCharge mow down]] any vehicle that happens to get in its way. Although it ''is'' possible to take it down, doing so is time-consuming.

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* TheJuggernaut: The Lenco Bearcat (or better known as the SWAT truck) truck as it's better known) that appears at Heat Level 6. Attempts to ram it at high speed will most likely result in ''you'' getting taken down. It will [[FoeTossingCharge mow down]] any vehicle that happens to get in its way. Although it ''is'' possible to take it down, doing so is time-consuming.



* UnusuallyUninterestingSight: Your car getting a fresh coat of paint from driving through a repair shop at 150 MPH doesn't seem to phase the cops, who matter-of-factly report the change of color.

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* UnusuallyUninterestingSight: Your car getting a fresh coat of paint from driving through a repair shop at 150 200+ MPH doesn't seem to phase the cops, who matter-of-factly report the change of color.



* [[WhereDoesHeGetAllThoseWonderfulToys Where Do They Get All Those Wonderful Toys?]]: Just like in the 2005 game, the government uses expensive Corvettes (here Z06 models) as cruisers.

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* [[WhereDoesHeGetAllThoseWonderfulToys Where Do They Get All Those Wonderful Toys?]]: Just like in the 2005 game, the government uses expensive Corvettes (here Z06 models) as cruisers.pursuit vehicles.
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* PoliceAreUseless: Despite how aggressive the police are in chasing you, once you manage to shake them they totally lose interest until they catch you racing or just driving recklessly again. It's possible to get in a pursuit, evade the cops and stay out of site until your heat dies down, and drive leisurely by a roadblock that was set up for you without the cops doing anything to stop you even if you haven't switched vehicles or repainted your car.

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* PoliceAreUseless: Despite how aggressive the police are in chasing you, once you manage to shake them they totally lose interest until they catch you racing or just driving recklessly again. It's possible to get in a pursuit, evade the cops and stay out of site sight until your heat dies down, meter is empty, and drive leisurely by a roadblock that was set up for you without the cops doing anything to stop you even if you haven't switched vehicles or repainted your car.

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** The level 6 police seems to be based on the FBI - black, unmarked corvettes reserved for the most dangerous suspects in the country.

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** The level 6 police seems to be based on the FBI - black, unmarked corvettes Corvettes reserved for the most dangerous suspects in the country.



* OptionalTrafficLaws: Averted, as the police chase you on sight.

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* OptionalTrafficLaws: Averted, as the police will chase you on sight.if you speed or drive recklessly.
* PoliceAreUseless: Despite how aggressive the police are in chasing you, once you manage to shake them they totally lose interest until they catch you racing or just driving recklessly again. It's possible to get in a pursuit, evade the cops and stay out of site until your heat dies down, and drive leisurely by a roadblock that was set up for you without the cops doing anything to stop you even if you haven't switched vehicles or repainted your car.



* WantedMeter: The "Heat levels" return from

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* WantedMeter: The "Heat levels" return from the original ''Most Wanted''.
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Added DiffLines:

* AbsurdlyShortLevel: The Exclusive Races from the Playstation Vita port are all less than 2 miles in length and can be completed in under one minute.


Added DiffLines:

* MarathonLevel: "Around the World", a sprint race included in the ''Ultimate Speed Pack'' DLC, has a total length of 13.1 miles, taking the player from one end of the map to the next.

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Removed: 186

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** The ''Ultimate Speed'' Pack released on December 18, 2012 added five cars that had [[RareVehicles limited production runs]], although a couple of them are variants of cars already in the games. The standard cars of the pack are the Bugatti Veyron Grand Sport Vitesse, the Lamborghini Aventador J, the [=McLaren=] F1 [=LM=], and the Pagani Zonda R, while the "Most Wanted" car is the Veyron Super Sport-rivaling Hennessey Venom GT Spyder. This pack was included in ''Most Wanted U'' as standard, but the Wii U version didn't receive any of the other DLC packs.

to:

** The ''Ultimate Speed'' Pack released on December 18, 2012 added five cars that had [[RareVehicles limited production runs]], runs, although a couple of them are variants of cars already in the games. The standard cars of the pack are the Bugatti Veyron Grand Sport Vitesse, the Lamborghini Aventador J, the [=McLaren=] F1 [=LM=], and the Pagani Zonda R, while the "Most Wanted" car is the Veyron Super Sport-rivaling Hennessey Venom GT Spyder. This pack was included in ''Most Wanted U'' as standard, but the Wii U version didn't receive any of the other DLC packs.



* RareVehicles: The ''Ultimate Speed'' pack was nothing but this. The BMW M3 GTR also reappeared in the mobile version, as well as the ''Need for Speed Heroes'' pack in the main version.
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* SpiritualSuccessor: To ''VideoGame/BurnoutParadise''. Collectables? Check. Wicked jumps? Check. Menus that can be navigated without pausing? Check. Big emphasis on online multiplayer? Definitely. Instant repair shops? Yep, and they change your car's paint in single-player. DLC packs that added cars (including a pack that references pop culture icons) and even a new area? You bet. NoPlotNoProblem Even the 2012 game's cover is inspired by the ''Paradise'' cover.
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[[JustForFun/TheOneWith The one]] where it's ''VideoGame/BurnoutParadise''... [[RecycledInSpace with licensed cars and cops!]] And trippy cutscenes!\\\

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[[JustForFun/TheOneWith The one]] where it's ''VideoGame/BurnoutParadise''... [[RecycledInSpace with licensed cars and cops!]] And trippy cutscenes!\\\cutscenes!
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[[JustForFun/TheOneWith The one]] where it's ''VideoGame/BurnoutParadise''... [[RecycledInSpace with cops!]] And trippy cutscenes!\\\

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[[JustForFun/TheOneWith The one]] where it's ''VideoGame/BurnoutParadise''... [[RecycledInSpace with licensed cars and cops!]] And trippy cutscenes!\\\
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[[JustForFun/TheOneWith The social-focused one]] where it's ''VideoGame/BurnoutParadise''... [[RecycledInSpace with cops!]]\\\

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[[JustForFun/TheOneWith The social-focused one]] where it's ''VideoGame/BurnoutParadise''... [[RecycledInSpace with cops!]]\\\cops!]] And trippy cutscenes!\\\

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[[JustForFun/TheOneWith The social-focused one]] where it's ''VideoGame/BurnoutParadise''... [[RecycledInSpace with cops!]]\\\



The 2012 game's plot is [[NoPlotNoProblem more bare-bones]] than the 2005 game. After a woman's voice welcomes you to the city of Fairhaven and tells you a bit about how things work there, you drive your Aston Martin V12 Vantage over Connors Bridge, past an inactive toll booth, through a pair of tunnels, and arrive in Downtown Fairhaven. Coming up to your first Jack Spot, you quickly switch over to a Porsche 911 Carrera S and have a duel with the Aston Martin that you just arrived in. After beating it (hopefully considering it's an easy race), the woman explains about mods, [=EasyDrive=], Speed Points, billboards, speed cameras, smash gates, the police, and the Most Wanted List (this game's version of the Blacklist), you are then free to do whatever you want to go up the ranks to beat and earn the "Most Wanted" cars. Yeah, not much to work with really; ''Need for Speed: Most Wanted -- [[InCaseYouForgotWhoWroteIt A Criterion Game]]'' is really a SpiritualSuccessor to the also storyless and nonlinear ''VideoGame/BurnoutParadise''. In fact, one could call it ''Burnout Paradise'' with licensed cars and police chases (it even has Takedowns).

to:

The 2012 game's plot is [[NoPlotNoProblem more bare-bones]] than the 2005 game. After a woman's voice welcomes you to the city of Fairhaven and tells you a bit about how things work there, you drive your Aston Martin V12 Vantage over Connors Bridge, past an inactive toll booth, through a pair of tunnels, and arrive in Downtown Fairhaven. Coming up to your first Jack Spot, you quickly switch over to a Porsche 911 Carrera S and have a duel with the Aston Martin that you just arrived in. After beating it (hopefully considering it's an easy race), the woman explains about mods, [=EasyDrive=], Speed Points, billboards, speed cameras, smash gates, the police, and the Most Wanted List (this game's version of the Blacklist), you are then free to do whatever you want to go up the ranks to beat and earn the "Most Wanted" cars. Yeah, not much to work with really; ''Need for Speed: Most Wanted -- [[InCaseYouForgotWhoWroteIt A Criterion Game]]'' is really a SpiritualSuccessor to the also storyless and nonlinear ''VideoGame/BurnoutParadise''.''Burnout Paradise''. In fact, one could call it ''Burnout Paradise'' with licensed cars and police chases (it even has Takedowns).
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None



The PC version of the 2012 game was available for free from February 2016 to around mid-March 2016 through Origin's "On the House" program.
Is there an issue? Send a MessageReason:
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''Need for Speed: Most Wanted'', also called ''Need for Speed: Most Wanted – [[InCaseYouForgotWhoWroteIt A Criterion Game]]'', is a 2012 street {{Racing Game}} that is part of the overall ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to [[VideoGame/NeedForSpeedMostWanted2005 the 2005 game of the same name]], it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There is also a mobile version of this game developed by Firemonkeys Studios, who would later develop ''Need for Speed: No Limits'' (2015).

to:

''Need for Speed: Most Wanted'', also called ''Need for Speed: Most Wanted – [[InCaseYouForgotWhoWroteIt A Criterion Game]]'', is a 2012 street {{Racing Game}} that is part the nineteenth entry of the overall ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to [[VideoGame/NeedForSpeedMostWanted2005 the 2005 game of the same name]], it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There is also a mobile version of this game developed by Firemonkeys Studios, who would later develop ''Need for Speed: No Limits'' (2015).
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[[caption-width-right:350:''Run, we could run for miles\\
It'll take a while to bring me back to you'']]

to:

[[caption-width-right:350:''Run, [[caption-width-right:350:''[[https://www.youtube.com/watch?v=Q-mv6Fmv9oQ Run, we could run for miles\\
It'll take a while to bring me back to you'']]you]]'']]



''Need for Speed: Most Wanted'', also called ''Need for Speed: Most Wanted – A Criterion Game'', is a 2012 street {{Racing Game}} that is part of the overall ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to [[VideoGame/NeedForSpeedMostWanted2005 the 2005 game of the same name]], it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There is also a mobile version of this game developed by Firemonkeys Studios, who would later develop ''Need for Speed: No Limits'' (2015).

to:

''Need for Speed: Most Wanted'', also called ''Need for Speed: Most Wanted – [[InCaseYouForgotWhoWroteIt A Criterion Game'', Game]]'', is a 2012 street {{Racing Game}} that is part of the overall ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to [[VideoGame/NeedForSpeedMostWanted2005 the 2005 game of the same name]], it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There is also a mobile version of this game developed by Firemonkeys Studios, who would later develop ''Need for Speed: No Limits'' (2015).
Is there an issue? Send a MessageReason:
None


The 2012 game ''Need for Speed: Most Wanted'', like [[VideoGame/NeedForSpeedMostWanted the 2005 game of the same name]], is a street {{Racing Game}} that is part of the overall ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to the 2005 game, it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There was also a mobile version of that game developed by Firemonkeys Studios.

to:

The 2012 game ''Need for Speed: Most Wanted'', like [[VideoGame/NeedForSpeedMostWanted the 2005 game of the same name]], also called ''Need for Speed: Most Wanted – A Criterion Game'', is a 2012 street {{Racing Game}} that is part of the overall ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to [[VideoGame/NeedForSpeedMostWanted2005 the 2005 game, game of the same name]], it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Most ''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There was is also a mobile version of that this game developed by Firemonkeys Studios.
Studios, who would later develop ''Need for Speed: No Limits'' (2015).



The 2012 game's multiplayer mode plays differently in terms of progression and events. Cars are unlocked based on your [=SpeedLevel=] accumulated through Speed Points earned in all various main versions of the game in both single-player and multiplayer (rather than just finding cars at Jack Spots like in single-player), events are played though playlists of five events each, and public sessions are completely server-controlled, among other differences.

to:

The 2012 game's multiplayer mode plays differently in terms of progression and events. Cars are unlocked based on your [=SpeedLevel=] accumulated through Speed Points earned in all various main versions of the game in both single-player and multiplayer (rather than just finding cars at Jack Spots like in single-player), events are played though through playlists of five events each, and public sessions are completely server-controlled, among other differences.



* AutomaticNewGame: Like ''VideoGame/BurnoutParadise'', the game starts with an unskippable cutscene showing what you can do in the city, and then sends you off in your first car. This time however, the game expects you to be holding on to the accelerator, because you're already out on the road driving your first car! ''Most Wanted'' 2012 will also automatically load your latest autosave should you return to the game.
* BenevolentArchitecture: Like Paradise City, Fairhaven has loads of structures that are usable as jumps, especially for those billboards. The most notable ones have to be the large ring structures in front the Managio hotel in Downtown and Hughes International Airport from the ''Terminal Velocity'' DLC.

to:

* AutomaticNewGame: Like ''VideoGame/BurnoutParadise'', the game starts with an unskippable cutscene showing what you can do in the city, and then sends you off in your first car. This time time, however, the game expects you to be holding on to the accelerator, accelerator because you're already out on the road driving your first car! ''Most Wanted'' 2012 will also automatically load your latest autosave should you return to the game.
* BenevolentArchitecture: Like Paradise City, Fairhaven has loads of structures that are usable as jumps, especially for those billboards. The most notable ones have to be the large ring structures in front of the Managio hotel in Downtown and Hughes International Airport from the ''Terminal Velocity'' DLC.



* CallBack: The 2012 game has license plates based off of Criterion's previous racing games. Also, the arrivals/departures board at Hughes International Airport list previous locales from past ''Need for Speed'' games as destinations, as well as Paradise City from ''VideoGame/BurnoutParadise''.

to:

* CallBack: The 2012 game has license plates based off of on Criterion's previous racing games. Also, the arrivals/departures board at Hughes International Airport list previous locales from past ''Need for Speed'' games as destinations, as well as Paradise City from ''VideoGame/BurnoutParadise''.



** The game itself. It combines ''Need for Speed'''s real-life {{Cool Car}}s, pursuits and car tuning with ''VideoGame/BurnoutParadise'' and its completely open world, stunt-based racing and lack of a plot.

to:

** The game itself. It combines ''Need for Speed'''s real-life {{Cool Car}}s, pursuits pursuits, and car tuning with ''VideoGame/BurnoutParadise'' and its completely open world, stunt-based racing racing, and lack of a plot.



** The BMW M3 GTR (E46) returns from the 2005 game with its pretty-looking blue and silver[[labelnote:*]]Or white in some cases; it depends.[[/labelnote]] livery. Not only did the ''Most Wanted'' 2012's mobile version had it as the last unlockable car, it would later appear as the "Most Wanted" car for the main version's ''Need for Speed Heroes'' pack.

to:

** The BMW M3 GTR (E46) returns from the 2005 game with its pretty-looking blue and silver[[labelnote:*]]Or white in some cases; it depends.[[/labelnote]] livery. Not only did the ''Most Wanted'' 2012's mobile version had have it as the last unlockable car, it would later appear as the "Most Wanted" car for the main version's ''Need for Speed Heroes'' pack.
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!!Tropes:

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!!Tropes:!!Tropelog alert:



* WideOpenSandbox: Fairhaven.

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* WideOpenSandbox: Fairhaven.Fairhaven.
----
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Changed the caption. ("The Road (Run For Miles)" by We Are the Ocean from the game's soundtrack.)


[[caption-width-right:350:Are you ready to be the Most Wanted?]]

to:

[[caption-width-right:350:Are you ready [[caption-width-right:350:''Run, we could run for miles\\
It'll take a while
to be the Most Wanted?]]bring me back to you'']]
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-->--"Butterflies and Hurricanes" by '''Music/{{Muse}}'''

to:

-->--"Butterflies -->--'''Music/{{Muse}}''', "Butterflies and Hurricanes" by '''Music/{{Muse}}'''
Hurricanes"

Changed: 4

Removed: 120

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Removed the caption's note.


[[caption-width-right:350:Are you ready to be the Most Wanted?\\
[[note]](2005 on the left with the BMW, 2012 on the right with the white Porsche and the black Aston Martin.)[[/note]]]]

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[[caption-width-right:350:Are you ready to be the Most Wanted?\\
[[note]](2005 on the left with the BMW, 2012 on the right with the white Porsche and the black Aston Martin.)[[/note]]]]
Wanted?]]

Added: 159

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Added a quote.



to:

->''Best, you've got to be the best\\
You've got to change the world\\
And use this chance to be heard\\
Your time is now (Your time is now)''
-->--"Butterflies and Hurricanes" by '''Music/{{Muse}}'''
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Changed the image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_most_wanted_3678.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_most_wanted_3678.org/pmwiki/pub/images/need_for_speed_most_wanted_2012.jpg]]

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[[redirect:VideoGame/NeedForSpeedMostWanted]]

to:

[[redirect:VideoGame/NeedForSpeedMostWanted]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_most_wanted_3678.jpg]]
[[caption-width-right:350:Are you ready to be the Most Wanted?\\
[[note]](2005 on the left with the BMW, 2012 on the right with the white Porsche and the black Aston Martin.)[[/note]]]]

The 2012 game ''Need for Speed: Most Wanted'', like [[VideoGame/NeedForSpeedMostWanted the 2005 game of the same name]], is a street {{Racing Game}} that is part of the overall ''VideoGame/NeedForSpeed'' franchise published by Creator/ElectronicArts. A more socially-focused, much less story-driven reinterpretation compared to the 2005 game, it was developed by Creator/CriterionGames. It was released on UsefulNotes/PlayStation3 (with [=PlayStation=] Move support), Xbox 360[[note]]The only non-PC platform to have received both ''Most Wanted'' games, not counting the release of the 2005 game's [=PS2=] version on [=PS3=].[[/note]] (with Kinect voice support), Windows (mainly via the Origin service), and UsefulNotes/{{PlayStation Vita}} on October 30, 2012, with a UsefulNotes/WiiU version entitled ''Most Wanted [[SuperTitle64Advance U]]'' released in 2013. There was also a mobile version of that game developed by Firemonkeys Studios.

The 2012 game's plot is [[NoPlotNoProblem more bare-bones]] than the 2005 game. After a woman's voice welcomes you to the city of Fairhaven and tells you a bit about how things work there, you drive your Aston Martin V12 Vantage over Connors Bridge, past an inactive toll booth, through a pair of tunnels, and arrive in Downtown Fairhaven. Coming up to your first Jack Spot, you quickly switch over to a Porsche 911 Carrera S and have a duel with the Aston Martin that you just arrived in. After beating it (hopefully considering it's an easy race), the woman explains about mods, [=EasyDrive=], Speed Points, billboards, speed cameras, smash gates, the police, and the Most Wanted List (this game's version of the Blacklist), you are then free to do whatever you want to go up the ranks to beat and earn the "Most Wanted" cars. Yeah, not much to work with really; ''Need for Speed: Most Wanted -- [[InCaseYouForgotWhoWroteIt A Criterion Game]]'' is really a SpiritualSuccessor to the also storyless and nonlinear ''VideoGame/BurnoutParadise''. In fact, one could call it ''Burnout Paradise'' with licensed cars and police chases (it even has Takedowns).

The 2012 game's multiplayer mode plays differently in terms of progression and events. Cars are unlocked based on your [=SpeedLevel=] accumulated through Speed Points earned in all various main versions of the game in both single-player and multiplayer (rather than just finding cars at Jack Spots like in single-player), events are played though playlists of five events each, and public sessions are completely server-controlled, among other differences.

The PC version of the 2012 game was available for free from February 2016 to around mid-March 2016 through Origin's "On the House" program.
----
!!Tropes:
* AutomaticNewGame: Like ''VideoGame/BurnoutParadise'', the game starts with an unskippable cutscene showing what you can do in the city, and then sends you off in your first car. This time however, the game expects you to be holding on to the accelerator, because you're already out on the road driving your first car! ''Most Wanted'' 2012 will also automatically load your latest autosave should you return to the game.
* BenevolentArchitecture: Like Paradise City, Fairhaven has loads of structures that are usable as jumps, especially for those billboards. The most notable ones have to be the large ring structures in front the Managio hotel in Downtown and Hughes International Airport from the ''Terminal Velocity'' DLC.
* {{Bowdlerize}}: The 2012 game censored some songs, such as "I Love It" by Icona Pop.
* BrokenBridge: {{Averted|Trope}} in the 2012 game in that Fairhaven has none of these, except (in later updates of the PC, [=PS3=], and Xbox 360 versions) for the holo-barrier blocking access to Hughes International Airport for those who do not have ''Terminal Velocity''.
* CallBack: The 2012 game has license plates based off of Criterion's previous racing games. Also, the arrivals/departures board at Hughes International Airport list previous locales from past ''Need for Speed'' games as destinations, as well as Paradise City from ''VideoGame/BurnoutParadise''.
* {{Cap}}: Two caps; the highest [=SpeedLevel=] players can reach is seventy-one (though it can be reset to zero once, see NewGamePlus), while the maximum amount of Speed Points players can get is fifty million.
* CarFu: The game includes a Takedown mechanic identical to that used in the ''Burnout'' series. The only difference is that you don't get a slow-mo shot of the rival car crashing.
* CompositeCharacter:
** Well, not character ''per se'', but the repair shops in Fairhaven City combine Paradise City's repair shops, gas stations, and (only in single-player) paint shops all in one convenient location.%%If there is a more fitting trope for this description, please change it.
** The game itself. It combines ''Need for Speed'''s real-life {{Cool Car}}s, pursuits and car tuning with ''VideoGame/BurnoutParadise'' and its completely open world, stunt-based racing and lack of a plot.
* TheComputerIsACheatingBastard: Courtesy of RubberBandAI.
* CoolCar: They're ''VideoGame/NeedForSpeed'' games. Do you expect anything less than this trope?
** The BMW M3 GTR (E46) returns from the 2005 game with its pretty-looking blue and silver[[labelnote:*]]Or white in some cases; it depends.[[/labelnote]] livery. Not only did the ''Most Wanted'' 2012's mobile version had it as the last unlockable car, it would later appear as the "Most Wanted" car for the main version's ''Need for Speed Heroes'' pack.
** While ''Most Wanted'' 2012 doesn't have the aftermarket customization that Black Box-era fans love, the better, more modern graphics of Criterion's game just shows how gorgeous its cars look. Hell, even the traffic looks good!
* CosmeticAward: Along with the numerous achievements in 2012 (including the ones for defeating the Most Wanted cars), there are the many, many license plate designs for 2012's multiplayer mode.
* CrutchCharacter: The pre-modified "Need for Speed Edition" cars in multiplayer. While the modifications they come with are useful when getting started, they cannot be modified further in any manner, even with improved versions of the modifications they came with.
* DangerousForbiddenTechnique: Hitting a cruiser's front half in a roadblock is usually considered suicide, and then there are Fairhaven's armored trucks...
* DavidVersusGoliath:
** Certain "Hard" races involve racing against much more powerful cars. This is more likely if the car you are driving has a very distinct niche.
** The Ariel Atom 500 V8's variation of "Turbulence" has opponents such as [[InfinityPlusOneSword the Koenigsegg Agera R]] and the [=McLaren=] F1 XP-5, as well as some sports cars. The track features a long straight where the Atom will struggle to keep up with, even with the Long Gears mod, but the second half has a lot of turns, where its powerful acceleration and cornering gives it an edge.
* DeathIsASlapOnTheWrist: Or rather, Getting Arrested Is a Slap on the Wrist: you lose all your accumulated Speed Points from the pursuit and return to your last-used Jack Spot.
* DiscOneNuke: The Bugatti Veyron Vitesse from the ''Ultimate Speed'' DLC can be found in free-roam right after the start of the game if you know where to find it, and is powerful enough to take on all of the Most Wanted cars except for the Hennessey Venom GT Spyder from the same DLC.
* DoubleEntendre: 2012's CaptainErsatz of [=FedEx=] is called [=GoodsEx=]. They specialise in packages, apparently.
* DownloadableContent: Along with the day-one Timesavers Pack and the mod unlock packs, this game[[labelnote:*]]except for the [=PlayStation=] Vita version and the mobile versions[[/labelnote]] received four DLC packs:
** The ''Ultimate Speed'' Pack released on December 18, 2012 added five cars that had [[RareVehicles limited production runs]], although a couple of them are variants of cars already in the games. The standard cars of the pack are the Bugatti Veyron Grand Sport Vitesse, the Lamborghini Aventador J, the [=McLaren=] F1 [=LM=], and the Pagani Zonda R, while the "Most Wanted" car is the Veyron Super Sport-rivaling Hennessey Venom GT Spyder. This pack was included in ''Most Wanted U'' as standard, but the Wii U version didn't receive any of the other DLC packs.
** The other three paid DLC were released on the same day; February 26, 2013.
*** The ''Terminal Velocity'' Pack added a whole new area to explore in northeastern Fairhaven; a semi-completed airport called Hughes International Airport. It also added four everyday-class cars (the Alfa Romeo Mito QV, Audi RS 3, BMW 1 Series M Coupe, and Ford Fiesta ST) to drive in and the production version of the 2013 Porsche 918 Spyder with racing vinyls is the "Most Wanted" car.[[note]]The 2010 concept version of the vehicle was first available in the standard game as the #5 "Most Wanted" car.[[/note]] It also added two unique event types to every car in the game that awarded exclusive upgrades. "Drift Attack" events require cars to drift through gates along a set route to earn points and awards "Jump Nitrous" (a nitrous type that can increases speed when triggered in mid-air) and "Smash and Grab" events task the player to hit various objects in the surrounding area for points and awards "Drift Tires" (tires that improve the drift capability of the cars). The Pro mods of each of these upgrades add colored smoke effects.
*** The ''Movie Legends'' Pack contains [[LawyerFriendlyCameo vehicles that were made famous in different films]]: two [[Film/JamesBond Aston Martins]] (the [=DB5=] and the DBS), the [[Film/TheFastAndTheFurious Dodge Charger R/T]], the [[Film/SmokeyAndTheBandit Pontiac Firebird Trans Am "Blackbird"]] and the pack's "Most Wanted" car, [[Film/GoneInSixtySeconds2000 the 1967 Shelby GT500]].
*** The ''Need for Speed Heroes'' Pack contains cars that were on the covers of some ''NFS'' games: the Lamborghini Diablo SV from ''Need for Speed III: Hot Pursuit'', a Nissan Skyline GT-R R34 V-Spec II based on Eddie's 2000 Skyline from ''Need for Speed: Underground'', a 2006 Nissan 350Z based on Rachel Teller's 2003 model from ''Need for Speed: Underground 2'', a Porsche 911 [=GT2=] (997) based on Rose Largo's Porsche from ''Need for Speed: Undercover'', and what else fits the "Most Wanted" title in this pack but the leading BMW M3 GTR (E46) from the 2005 game. Also unique to the cars in this pack is that they each have five different liveries instead of colors; [[https://www.youtube.com/watch?v=5evpDu3ic4U "Urban", "Street", "Race", "Abstract", and "Hero",]] with the "Hero" liveries being based on their original ''NFS'' appearances.[[note]]Since the Diablo SV is the only car in this pack not affiliated with any ''NFS'' character (and, by extension, the only car to not come from an EA Black Box game), its "Hero" livery is its famous stock yellow with black SV logo vinyls on the sides.[[/note]]
** Also, in the United States, EA held a special promotion with Slim Jim. Specially-marked packages of the beef jerky had codes that allowed players to unlock content in certain EA games. ''Most Wanted'' 2012's Slim Jim content unlocked a 2012 Dodge Charger [=SRT8=] for use in multiplayer only.
* ExcusePlot: 2012 borders on NoPlotNoProblem with its "plot": Welcome to Fairhaven! Find some cars, explore, escape, and beat the "Most Wanted"! Have fun!
* {{Expy}}:
** The level 6 police seems to be based on the FBI - black, unmarked corvettes reserved for the most dangerous suspects in the country.
** Similarly, the level 7 police, with all of their Jeeps, appear to be based on the SWAT.
** Cameron Drive in Fairhaven City is very similar to [[VideoGame/BurnoutParadise Paradise City's]] [[http://burnout.wikia.com/wiki/Uphill_Drive Uphill Drive]] in terms of the layout and the placement of side routes.
* FelonyMisdemeanor: Cops in this game have way more reasons to trigger a pursuit than in the 2005 game. Things like barely touching their car, doing burnouts in their sights or just not getting out of their way (after being asked to do so with their horns) will provoke a swarm of cops to go towards you.
* FictionalCounterpart: Interstate 92 is this to the real life [[https://en.wikipedia.org/wiki/Interstate_93 Interstate 93]]. It goes through the downtown district of the city from underneath,[[note]]I-93 goes through Boston while I-92 goes through Fairhaven, which is inspired by Boston (and Pittsburgh).[[/note]] cuts through a mountainous area,[[note]]I-93 goes through [[https://en.wikipedia.org/wiki/Franconia_Notch_State_Park Franconia Notch State Park]] in New Hampshire, while I-92 goes through a canyon-like valley in the north.[[/note]] and they even have an exit that goes to a road named after someone with a Polish surname that provides direct access to a city's main airport.[[note]]I-93 in New Hampshire is connected to Raymond Wieczorek Drive, a road that directly leads to [[https://en.wikipedia.org/wiki/Manchester–Boston_Regional_Airport Manchester-Boston Regional Airport]], while I-92 connects to the Kazansky Expressway that leads to Hughes International Airport.[[/note]]
* InCaseYouForgotWhoWroteIt: More like who ''developed'' it; the ''A Criterion Game'' subtitle was added to the cover and title screen to differentiate it from the original 2005 ''Most Wanted''. It also appears in the Metacritic entries for their game's [=PlayStation=] 3, Xbox 360, [=PlayStation=] Vita, and PC versions, with a dash separating the subtitle from the actual name to avoid ColonCancer.
* TheJuggernaut: The Lenco Bearcat (or better known as the SWAT truck) that appears at Heat Level 6. Attempts to ram it at high speed will most likely result in ''you'' getting taken down. It will [[FoeTossingCharge mow down]] any vehicle that happens to get in its way. Although it ''is'' possible to take it down, doing so is time-consuming.
* MightyGlacier: ''Most Wanted'' 2012 seems to love these.
** The Ford F-150 SVT Raptor. It's slow and handles stiffly, but it's ''the'' toughest racer vehicle in all of the game.
** The Range Rover Evoque is a lighter example of this. If modified, however, it puts itself in LightningBruiser territory.
** Then we have the Lenco Bearcat (SWAT truck) for the cops. So much so that it's [[NighInvulnerable nigh invulnerability]] makes it [[TheJuggernaut a juggernaut]].
* NewGamePlus: Not in the single-player (the game is too nonlinear for that), but the multiplayer has one of sorts in the form of Concours. If you reach [=SpeedLevel=] 71, then you have the option to reset your [=SpeedLevel=] to zero (taking away your cars, mods, and milestones) in order to get special milestones, [[AndYourRewardIsClothes new license plate designs, and a gold border for your license plate]].
* NitroBoost: Well, of course. 2012 has three variants:
** Burn acts like the 2005 game's nitro; it's usable at any non-empty level for somewhat faster speeds. Emphasizes top speed over acceleration.
** Powershot is only usable with a full tank, as it empties the tank for a full boost of acceleration, at a sacrifice of some top speed.
** Jump is a DLC-only variant of Burn nitrous that works better in the air and worse on the ground. The Pro version even produces colored smoke in the air!
* NoOneCouldSurviveThat:
** When you ram and make a police car flip. Several times. Especially during roadblocks.
** When you take down a cop or a racer, ''Burnout''-style.
* NoPlotNoProblem: From the moment the game begins, there's no plot whatsoever. You have the objective to defeat the Most Wanted List, but there's no stated reason to do so (other than getting their cars) or why your character is racing (other than Fairhaven being described as the street-racing capital of the region). All that is explained is that you find abandoned cars in the overworld, race with them and earn more cars and upgrades, with pursuits in-between.
* OptionalTrafficLaws: Averted, as the police chase you on sight.
* PopTheTires: Spike strips. Compared to the 2005 game, the 2012 game makes them more bearable with the repair shops and the reinflating tires mod.
* ProductPlacement: A large drive-through "K&N Workshop" that was prominently used in multiplayer, some license plates with promotional descriptions (and thankfully only in descriptions), and there were even ads for the Ford Focus ST, a car found exclusively in multiplayer that happens to be [[JokeCharacter the worst-performing car in the game]].
* RareVehicles: The ''Ultimate Speed'' pack was nothing but this. The BMW M3 GTR also reappeared in the mobile version, as well as the ''Need for Speed Heroes'' pack in the main version.
* RoadBlock: Probably one of the best ways to ramp up your Speed Points. Just watch out for the spike strips and the S.W.A.T. trucks.
* SceneryPorn: Fairhaven is a city made to look pretty.
* SequenceBreaking: You don't really have to beat each Most Wanted driver sequentially. As long as you have enough [=SpeedPoints=], you can challenge Most Wanted #1 before #10.
* ShoutOut:
** The game has several references to past ''NFS'' and ''VideoGame/{{Burnout}}'' games [[http://nfs.wikia.com/wiki/Need_for_Speed:_Most_Wanted_%282012%29#Easter_Eggs as shown in the Easter Eggs section of its Need for Speed Wiki article.]] Fairhaven even has an entire district with Razor's last name on it (Callahan Industrial).
*** The other industrial district in the city? [[Franchise/{{Alien}} Ripley]]'s Point.
*** Hughes Park and Hughes International Airport take their names from famed tycoon, filmmaker and aviator Creator/HowardHughes.
*** There is a district east of Downtown with a large construction site simply named [[Film/DieHard McClane]]. Also, the building that contains one of the Jack Spots for the Marussia B2 is named Gruber Plaza (which itself is off [[Film/DieHard2 Lorenzo]] Avenue).
*** There's also an [[Film/LAConfidential Exley Way intersecting with a Vincennes Avenue]].
*** "We have a [[Film/JamesBond secret agent wannabe in an Aston Martin]] Vantage."
*** Not to mention the Movie Legends DLC, which brings us the [[Film/{{Goldfinger}} Aston Martin DB5]], [[Film/CasinoRoyale2006 Aston Martin DBS]], [[Film/TheFastAndTheFurious Dodge Charger R/T]], [[Film/GoneInSixtySeconds2000 Shelby GT500 a.k.a. Eleanor]], and [[Film/SmokeyAndTheBandit Pontiac Firebird Trans Am]].
*** ''Most Wanted U'' on - [[SuperTitle64Advance you guessed it]] - the UsefulNotes/WiiU adds three hidden warp pipes from the ''Franchise/SuperMarioBros'' series scattered across Fairhaven. The first has a blue and red Ariel Atom, the second has a pink Caterham, and the last has a green BAC Mono. All of these are based on the colors of Mario, Princess Peach and Yoshi, respectively. Each of the rooms has items related to each character as well; Mario's has girders from ''VideoGame/DonkeyKong'', Peach's has a crown, and Yoshi's has an egg. Also notice how all the hidden cars are in the track-day car class; the closest thing to [[VideoGame/MarioKart go-karts]]. Even the color schemes match.
*** Additionally, each of the cars have an unlockable license plate that is exclusive to ''Most Wanted U''. Collecting all three unlocks one more license plate with another Creator/{{Nintendo}} [[Franchise/{{Pokemon}} franchise]] [[GottaCatchEmAll reference]].
** All the parking lots are run by the [[Music/JoniMitchell Paved Paradise]] company. Also counts as a CallBack to ''Burnout Paradise'', which has the same thing.
* SlidingScaleOfLinearityVsOpenness: A 6, much like its SpiritualPredecessor, as you have the entirety of Fairhaven to explore (barring Hughes International Airport if you don't have ''Terminal Velocity'') from the beginning after that first race, and can complete its events as you please. (Although, you will have to do some events before you can race the "Most Wanted" cars, which are unlocked in order from lowest to highest.)
* SpiritualSuccessor: To ''VideoGame/BurnoutParadise''. Collectables? Check. Wicked jumps? Check. Menus that can be navigated without pausing? Check. Big emphasis on online multiplayer? Definitely. Instant repair shops? Yep, and they change your car's paint in single-player. DLC packs that added cars (including a pack that references pop culture icons) and even a new area? You bet. NoPlotNoProblem Even the 2012 game's cover is inspired by the ''Paradise'' cover.
* ATasteOfPower: {{Defied|Trope}} in the single-player mode with the Jack Spots. All cars in the game are immediately drivable after you complete a quick-and-easy tutorial race and find where each of them are on the map, except for the titular "Most Wanted" cars and any non-purchased DLC cars.
* UnusuallyUninterestingSight: Your car getting a fresh coat of paint from driving through a repair shop at 150 MPH doesn't seem to phase the cops, who matter-of-factly report the change of color.
* VanityLicensePlate: Some cars hiding in Jack Spots have dates referring to past release dates for previous ''Need for Speed'' games. Also, this is the first game in the series to feature license plates that can be customized by players.
* TheVoiceless: The player character.
* WantedMeter: The "Heat levels" return from
* [[WhereDoesHeGetAllThoseWonderfulToys Where Do They Get All Those Wonderful Toys?]]: Just like in the 2005 game, the government uses expensive Corvettes (here Z06 models) as cruisers.
* WideOpenSandbox: Fairhaven.
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