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** ''Hot Pursuit'' (2010)'s response missions are [[DifficultySpike incredibly hard]] as they require to dodge everything and perform a perfect run while under a time limit at more than a hundred miles an hour. Weather conditions amp up these missions considerably. And there's that damned Bugatti Veyron response mission which does all of this at more than two hundred miles an hour, and it's recommended to reach its top speed of ~250 MPH(!) during that mission for max points!

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** ''Hot Pursuit'' (2010)'s response missions are [[DifficultySpike incredibly hard]] hard as they require to dodge everything and perform a perfect run while under a time limit at more than a hundred miles an hour. Weather conditions amp up these missions considerably. And there's that damned Bugatti Veyron response mission which does all of this at more than two hundred miles an hour, and it's recommended to reach its top speed of ~250 MPH(!) during that mission for max points!
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Correcting Off-Model.


* OffModel: The majority of the cars from ''Hot Pursuit 2'' suffer from this on the [=PlayStation=] 2 version. However, this is somewhat averted on the inferior EA Seattle version (though there are a few cars that do this, like the Ford Crown Victoria and the McLaren F1 models).

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* OffModel: The majority of the cars from ''Hot Pursuit 2'' suffer from this on the [=PlayStation=] 2 version. However, this is somewhat averted on the inferior EA Seattle version (though there are a few cars that do this, like the Ford Crown Victoria and the McLaren [=McLaren=] F1 models).
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* OffModel: The majority of the cars from ''Hot Pursuit 2'' suffer from this on the [=PlayStation=] 2 version. However, this is somewhat averted on the inferior EA Seattle version (though there are a few cars that do this, like the Ford Crown Victoria).

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* OffModel: The majority of the cars from ''Hot Pursuit 2'' suffer from this on the [=PlayStation=] 2 version. However, this is somewhat averted on the inferior EA Seattle version (though there are a few cars that do this, like the Ford Crown Victoria).Victoria and the McLaren F1 models).
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* InfinityPlusOneSword: Played with in the [=PlayStation=] release of ''III: Hot Pursuit''. The beginner tournament requires the player to drive class B vehicles[[note]]Ferrari 355 F1 Berlinetta, Chevrolet Corvette and Lamborghini Countach[[/note]] in its first four events[[note]]Hometown, Redrock Ridge, Atlantica and Rocky Pass[[/note]]. While class A vehicles[[note]]Italdesign Nazca C2, Ferrari 550 and Lamborghini Diablo SV[[/note]] unlocked by default in other modes, they won't be accessible in this mode until the second half of the tournament where player has to race in the expert-labeled courses in the game[[note]]Country Woods, Lost Canyons, Aquatica and The Summit[[/note]].

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* InfinityPlusOneSword: Played with in the [=PlayStation=] release of ''III: Hot Pursuit''. The beginner tournament requires the player to drive class B vehicles[[note]]Ferrari 355 F1 Berlinetta, Chevrolet Corvette and Lamborghini Countach[[/note]] in its first four events[[note]]Hometown, Redrock Ridge, Atlantica and Rocky Pass[[/note]]. While class A vehicles[[note]]Italdesign Nazca C2, Ferrari 550 and Lamborghini Diablo SV[[/note]] unlocked by default in other modes, they won't be accessible in this mode until the second half of the tournament where player has to race in the expert-labeled courses in the game[[note]]Country Woods, Lost Canyons, Aquatica and The Summit[[/note]]. The AI roster will match the car required for each half of the tournament.

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** Event 29 in ''Hot Pursuit 2'''s Ultimate Racer mode is an 8-race tournament, with 3 laps per race. Takes even longer. You have to finish first in the tournament to unlock the next event, but fortunately, you can restart individual races without having to start the whole tournament over again.

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** Event Events 28 and 29 in ''Hot Pursuit 2'''s Ultimate Racer mode is an are 8-race tournament, tournaments, with 3 laps per race. Takes even longer. You have to finish first in the tournament both tournaments to unlock the next event, but fortunately, you can restart individual races without having to start the whole tournament over again.again.
** Tournament mode itself in ''III: Hot Pursuit'' is this, driving four laps in eight of the available tracks in order to unlock two new vehicles.


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* InfinityPlusOneSword: Played with in the [=PlayStation=] release of ''III: Hot Pursuit''. The beginner tournament requires the player to drive class B vehicles[[note]]Ferrari 355 F1 Berlinetta, Chevrolet Corvette and Lamborghini Countach[[/note]] in its first four events[[note]]Hometown, Redrock Ridge, Atlantica and Rocky Pass[[/note]]. While class A vehicles[[note]]Italdesign Nazca C2, Ferrari 550 and Lamborghini Diablo SV[[/note]] unlocked by default in other modes, they won't be accessible in this mode until the second half of the tournament where player has to race in the expert-labeled courses in the game[[note]]Country Woods, Lost Canyons, Aquatica and The Summit[[/note]].
** This is averted on expert tournament since the player will have to drive the fastest vehicle available to complete it.
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Slight changes.


* DoesThisRemindYouOfAnything: In ''Hot Pursuit 2'', one of the female cop's voice samples contains the phrase "he's really moving down there".
* MarketBasedTitle: For an in-universe example, ''Hot Pursuit 2'' had "both" the Opel Speedster and the Vauxhall [=VX220=]. For those who don't know, "Vauxhall [=VX220=]" is simply the name the car is sold in the United Kingdom (Opel and Vauxhall are sister brands). The only difference in the game is the lack of a roof on the [=VX220=] while the Speedster had a slightly higher acceleration.

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* DoesThisRemindYouOfAnything: In ''Hot Pursuit 2'', one of the female cop's Rotor 1's voice samples contains the phrase "he's really moving down there".
* MarketBasedTitle: For an in-universe example, ''Hot Pursuit 2'' had "both" the Opel Speedster and the Vauxhall [=VX220=]. For those who don't know, "Vauxhall [=VX220=]" is simply the name the car is sold in the United Kingdom (Opel and Vauxhall are sister brands). The only difference in the game is the lack of a roof on the [=VX220=] while the Speedster had a slightly higher acceleration.acceleration and top speed.
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* OffModel: The majority of the cars from ''Hot Pursuit 2'' suffer from this on the [=PlayStation=] 2 version. However, this is somewhat averted on the inferior EA Seattle version (though there are a few cars that do this, like the Ford Crown Victoria).
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** The [=McLaren F1=], which first appeared in ''Need for Speed II'', missed two games (not counting the Porsche-exclusive ''Porsche Unleashed'') until returning in ''Hot Pursuit 2''.

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** The [=McLaren F1=], which first appeared in ''Need for Speed II'', missed two games (not counting the Porsche-exclusive ''Porsche Unleashed'') Unleashed'', and the [=F1's=] GTR "Short Tail" and "Long Tail" models appearing in ''High Stakes'') until returning in ''Hot Pursuit 2''.



[[folder:''Hot Pursuit'' (2010)]]

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[[folder:''Hot Pursuit'' (2010)]](2010) and ''Remastered'']]
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** The ''Remastered'' version allows you to give any of your car a custom car color as oppose to just selecting the available factory colors.[[note]]The [=iOS=] version has that the ability to give the cars a custom color, something that was already featured 10 years earlier before ''Remastered'''s release.[[/note]]

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** The ''Remastered'' version allows you to give any of your car cars a custom car color color, as oppose opposed to just selecting the available factory colors.[[note]]The [[note]]Although the [=iOS=] version has that of the original 2010 game already had the ability to give the cars a custom color, something that was already featured 10 years earlier before ''Remastered'''s release.color.[[/note]]



** Its Wii version has already this in spades. It allows you to apply decals, give the car a custom color and even applying a body kit and custom rims. [[note]]Once you purchased and installed a body kit, you cannot revert the car back to its stock body.[[/note]]

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** Its Wii version has already this in spades. It allows you to apply decals, give the car a custom color and even applying a body kit and custom rims. [[note]]Once you purchased and installed a body kit, you cannot revert the car back to its stock body.[[/note]]
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* CallForward: The "Cannonball" event is a ShoutOut to the opening scene of ''Film/TheCannonballRun''. The year after ''Hot Pursuit'' (2010) saw the release of ''[[VideoGame/NeedForSpeedTheRun The Run]]'', which would feature an even bigger shout-out to that film, as the game is about completing a Cannonball-style race known as The Run.

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* DeathFromAbove: ''Hot Pursuit 2'' had a helicopter that would rain bombs across the road to blow you and your car to smithereens. The [=PlayStation 2=] port [[UpToEleven amped this up]] by allowing the helicopter to dump [[MoreDakka two bomb barrels at once]] instead of just one, as well as firing a [[NoKillLikeOverkill heat-seeking torpedo]] toward you, and worst of all, dropping spike strip bombs in front of you. [[DisproportionateRetribution All because you were speeding]].

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* DeathFromAbove: ''Hot Pursuit 2'' had a helicopter that would rain bombs across the road to blow you and your car to smithereens. The [=PlayStation 2=] [=PlayStation=] 2 port [[UpToEleven amped this up]] by allowing the helicopter to dump [[MoreDakka two bomb barrels at once]] instead of just one, as well as firing a [[NoKillLikeOverkill heat-seeking torpedo]] toward you, and worst of all, dropping spike strip bombs in front of you. [[DisproportionateRetribution All because you were speeding]].



* NitroBoost: The [=PlayStation=] 2 version of ''Hot Pursuit 2'' was actually where the famous nitrous was introduced in the franchise, where police cars used it to catch up with racers, then turned mainstream since ''Underground'' as generally a racer-exclusive ability.

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* NitroBoost: The [=PlayStation=] 2 version of ''Hot Pursuit 2'' was actually where the famous nitrous was introduced in the franchise, where police cars used it to catch up with racers, then turned mainstream since ''Underground'' as a generally a racer-exclusive ability.ability.
* ScareChord: Sort of. Similar to ''Need for Speed II'', crashing your car in ''III: Hot Pursuit'' would cause a short riff to play over whatever song was playing, depending on track and location.
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* ExcusePlot: As the intro video shows, Seacrest County has a big problem with street racing, and has police units specially tasked with shutting them down. That's about as much plot given to justify both sides tearing through the county's roads with exotic cars.
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''Need for Speed: Hot Pursuit'' is a sub-series of Creator/ElectronicArts' ''VideoGame/NeedForSpeed'' franchise. It consists of ''Need for Speed III: Hot Pursuit'' (1998), ''Need for Speed: Hot Pursuit 2'' (2002), and ''Need for Speed: Hot Pursuit'' (2010). These games would come to represent the identity of what's considered to be the first era of the ''Need for Speed'' franchise, that is, racing exotic cars in various scenic tracks while being chased by the cops. Also, unlike what later titles in the franchise would be famous for, none of these games feature any plot.

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''Need for Speed: Hot Pursuit'' is a sub-series of Creator/ElectronicArts' ''VideoGame/NeedForSpeed'' franchise. It consists of ''Need for Speed III: Hot Pursuit'' (1998), ''Need for Speed: Hot Pursuit 2'' (2002), and ''Need for Speed: Hot Pursuit'' (2010). These (2010), and the latter's remaster, ''Need for Speed: Hot Pursuit Remastered'' (2020). The first two games in particular would come to represent the identity of what's considered to be the first era of the ''Need for Speed'' franchise, that is, racing exotic cars in various scenic tracks while being chased by the cops. Also, unlike what later titles in the franchise would be famous for, none of these games feature any plot.
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The Play Station release also has creative closing credits.


* CreativeClosingCredits: Since just ''Creative Credits'' don't exist, ''III: Hot Pursuit'' on PC has them in the form of fake Seattle and Vancouver drivers licenses for the main developers, including role, birthplace, birthdate, driving style and vehicle. Aside from their role, it seems anything goes when they wrote their information, such as answering birthplace with "[[LiteralMinded A hospital, duh]]" and driving styles ranging from [[DrivesLikeCrazy "The road's mine!", "What speed limit?", to "Aggressively courteous"]].

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* CreativeClosingCredits: Since just ''Creative Credits'' don't exist, ''III: Hot Pursuit'' on PC has them in the form of fake Seattle and Vancouver drivers licenses for the main developers, including role, birthplace, birthdate, driving style and vehicle. Aside from their role, it seems anything goes when they wrote their information, such as answering birthplace with "[[LiteralMinded A hospital, duh]]" and driving styles ranging from [[DrivesLikeCrazy "The road's mine!", "What speed limit?", to "Aggressively courteous"]].
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* SlippySlideyIceWorld: The tracks in ''III: Hot Pursuit'' and ''IV: High Stakes'' can (or occasionally have to) be raced on in the rain. Summit, however, a track that's ExactlyWhatItSaysOnTheTin already, replaces rain with snow. And no, you don't get any vehicle that's halfway sensible to drive on this track in such conditions. Good luck keeping a Countach on the street.

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* SlippySlideyIceWorld: The tracks in ''III: Hot Pursuit'' and ''IV: High Stakes'' (and ''High Stakes'') can (or occasionally have to) be raced on in the rain. Summit, however, a track that's ExactlyWhatItSaysOnTheTin already, replaces rain with snow. And no, you don't get any vehicle that's halfway sensible to drive on this track in such conditions. Good luck keeping a Countach on the street.



* CharacterCustomization: Well, ''car'' customization, but ''III'' allows you to repaint your cars to unique colors, and fine-tune your cars' handling and performance.[[note]]''II'' beforehand had the simple handling tuning options[[/note]] ''High Stakes'' (which basically serves as its MissionPackSequel) also introduced upgrades that turns your car into a sufficiently PimpedOutCar.

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* CharacterCustomization: Well, ''car'' customization, but ''III'' allows you to repaint your cars to unique colors, and fine-tune your cars' handling and performance.[[note]]''II'' beforehand had the simple handling tuning options[[/note]] ''High Stakes'' (which is basically serves as its MissionPackSequel) also introduced upgrades that turns your car into a sufficiently PimpedOutCar.
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** For an automobile enthusiast, it's kind of irritating to hear the cops talking about chasing you in "a" Scighera. The Italdesign/Alfa Romeo Scighera is a concept car of which only one was made. It's a kind of follow-up to ''Need for Speed II'''s Italdesign/BMW Nazca. And it actually gets even more egregious if you happen to race another one -- or seven more.


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* SlippySlideyIceWorld: The tracks in ''III: Hot Pursuit'' and ''IV: High Stakes'' can (or occasionally have to) be raced on in the rain. Summit, however, a track that's ExactlyWhatItSaysOnTheTin already, replaces rain with snow. And no, you don't get any vehicle that's halfway sensible to drive on this track in such conditions. Good luck keeping a Countach on the street.

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* CharacterCustomization: Well, ''car'' customization.
** The ''Remastered'' version allows you to give any of your car a custom car color as oppose to just selecting the available factory colors.[[note]]The [=iOS=] version has that the ability to give the cars a custom color, something that was already featured 10 years earlier before ''Remastered'''s release.[[/note]]
** The February 2021 update features a Livery Editor, allowing you to create custom wraps and designs.[[note]]Livery designs cannot be shared though.[[/note]]
** Its Wii version has already this in spades. It allows you to apply decals, give the car a custom color and even applying a body kit and custom rims. [[note]]Once you purchased and installed a body kit, you cannot revert the car back to its stock body.[[/note]]


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* DesignItYourselfEquipment:
** The ''Remastered'' version allows you to give any of your car a custom car color as oppose to just selecting the available factory colors.[[note]]The [=iOS=] version has that the ability to give the cars a custom color, something that was already featured 10 years earlier before ''Remastered'''s release.[[/note]]
** The February 2021 update features a Livery Editor, allowing you to create custom wraps and designs.[[note]]Livery designs cannot be shared though.[[/note]]
** Its Wii version has already this in spades. It allows you to apply decals, give the car a custom color and even applying a body kit and custom rims. [[note]]Once you purchased and installed a body kit, you cannot revert the car back to its stock body.[[/note]]
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* OilSlick: The [=iOS=] version has this weapon for racers instead of the Spike Strip.
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** Its Wii version has already this in spades. It allows you to apply decals, give the car a custom color and even applying a body kit and custom rims. [[note]]Once you purchased and installed a body kit, you cannot revert the car back to its stock body.[[/note]]

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* [[CharacterCustomization Car Customization]]: ''III'' allows you to repaint your cars to unique colors, and fine-tune your cars' handling and performance[[note]]''II'' had the simple handling tuning options[[/note]]. Its MissionPackSequel ''High Stakes'' also introduced upgrades that turns your car into a sufficiently PimpedOutCar.

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* [[CharacterCustomization Car Customization]]: CharacterCustomization: Well, ''car'' customization, but ''III'' allows you to repaint your cars to unique colors, and fine-tune your cars' handling and performance[[note]]''II'' performance.[[note]]''II'' beforehand had the simple handling tuning options[[/note]]. Its MissionPackSequel options[[/note]] ''High Stakes'' (which basically serves as its MissionPackSequel) also introduced upgrades that turns your car into a sufficiently PimpedOutCar.



* [[CharacterCustomization Car Customization]]: The Remastered version allows you to give any of your car a custom car color as oppose to just selecting the available factory colors. [[note]]The [=iOS=] version has that the ability to give the cars a custom color. Something that was featured 10 years earlier before the Remastered's release]][[/note]]
** The February 2021 update features a Livery Editor, allowing you to create custom wraps and designs [[note]]Livery designs cannot be shared though.[[/note]]

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* [[CharacterCustomization Car Customization]]: CharacterCustomization: Well, ''car'' customization.
**
The Remastered ''Remastered'' version allows you to give any of your car a custom car color as oppose to just selecting the available factory colors. colors.[[note]]The [=iOS=] version has that the ability to give the cars a custom color. Something color, something that was already featured 10 years earlier before the Remastered's release]][[/note]]
''Remastered'''s release.[[/note]]
** The February 2021 update features a Livery Editor, allowing you to create custom wraps and designs designs.[[note]]Livery designs cannot be shared though.[[/note]]
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-->-- '''Hot Action Cop''', "Fever for the Flava", part of ''Hot Pursuit 2'''s soundtrack [[note]]Specifically, the {{bowdlerise}}d version made specifically for the game.[[/note]]

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-->-- '''Hot Action Cop''', "Fever for the Flava", part of ''Hot Pursuit 2'''s soundtrack [[note]]Specifically, [[note]]Actually the {{bowdlerise}}d version made specifically for the game.[[/note]]
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* [[CharacterCustomization Car Customization]]: ''III'' allows you to repaint your cars to unique colors, and fine-tune your cars' handling and performance[[note]]''II'' had the simple handling tuning options[[/note]]. Its MissionPackSequel ''High Stakes'' also introduced upgrades that turns your car into a sufficiently PimpedOutCar.

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* [[CharacterCustomization Car Customization]]: The Remastered version allows you to give any of your car a custom car color as oppose to just selecting the available factory colors. [[note]]The [=iOS=] version has that the ability to give the cars a custom color. Something that was featured 10 years earlier before the Remastered's release]][[/note]]
** The February 2021 update features a Livery Editor, allowing you to create custom wraps and designs [[note]]Livery designs cannot be shared though.[[/note]]



-->''27 County. I'm out of examples.''
--->''County 27. Index is en route. ETA 5 minutes.''

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-->''27 -->'''''27 County. I'm out of examples.''
--->''County
'''''
-->''Copy
27. Index An index is en route. ETA 5 minutes.''

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!!These ''Need for Speed'' games contain examples of the following tropes:

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!!These ''Need for Speed'' games contain examples of the following tropes:!!27 County. Commencing Examples.



----

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--------
-->''27 County. I'm out of examples.''
--->''County 27. Index is en route. ETA 5 minutes.''
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** ''III'' is this to ''II'', which brought back police pursuits and turned the exotic car street racing into a serious BloodSport.
** The 2010 game is this to the fairly legal ''Shift'' and the wacky ''Nitro'.

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** ''III'' is this to ''II'', which brought back police pursuits and turned the exotic car street racing into a serious BloodSport.
** The 2010 game is this to the fairly legal ''Shift'' and the wacky ''Nitro'.''Nitro''.
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* DarkerAndEdgier:
** ''III'' is this to ''II'', which brought back police pursuits and turned the exotic car street racing into a serious BloodSport.
** The 2010 game is this to the fairly legal ''Shift'' and the wacky ''Nitro'.
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* AnachronismStew: A subtle but noticeable one in ''Hot Pursuit'' (2010) is an F-14 [[http://en.wikipedia.org/wiki/F-14_Tomcat Tomcat]] that likes to fly by every now and then near Memorial Highway. [[RuleOfCool Though not a particular source of frustration,]] it still has some of the fans that are well-versed in aviation crying foul because the game more or less takes place TwentyMinutesIntoTheFuture and that the [[JustPlaneWrong plane in question has been out of service since 2006]]. It does serve as an [[ShoutOut homage]] to [[Film/TopGun the film that inspired the series' name]].
* ArtificialBrilliance: It's subtle, but while playing as a Racer in ''Hot Pursuit'' game modes in, well, ''Hot Pursuit'' (2010), the A.I. police do actually engage the A.I. Racers racing with you. It doesn't sound like a big deal if it wasn't for the fact that they could have simply made the Police and Racer A.I. only engage you to save the trouble. They don't hold back either, the Police can be seen and heard ramming, administering EMP strikes, and Spike Striping your fellow Racers all around you. However, that doesn't stop...
* ArtificialStupidity: ...the police chopper in ''Hot Pursuit'' (2010), who lacks complete navigation skills. For some reason, it prefers to navigate between spike drop points by flying along the roads with all their twists and turns, instead of simply flying straight over the terrain.
* ArtisticLicenseCars: The [=McLaren=] F1 in ''Hot Pursuit'' (2010) has the airbrake deploy when driving at speed when this particular part is only meant to deploy to assist in braking. This is odd because the active wings on both the [=MP4-12C=] and the Veyrons that will deploy at speed to provide downforce but then flatten out against the wind to assist in braking.

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* AnachronismStew: A subtle but noticeable one in ''Hot Pursuit'' (2010) is an F-14 [[http://en.wikipedia.org/wiki/F-14_Tomcat Tomcat]] that likes to fly by every now and then near Memorial Highway. [[RuleOfCool Though not a particular source of frustration,]] it still has some of the fans that are well-versed in aviation crying foul because the game more or less takes place TwentyMinutesIntoTheFuture and that the [[JustPlaneWrong plane in question has been out of service since 2006]]. It does serve as an [[ShoutOut homage]] to [[Film/TopGun the film that inspired the series' name]].
* ArtificialBrilliance: It's subtle, but while playing as a Racer in ''Hot Pursuit'' game modes in, well, ''Hot Pursuit'' (2010), Hot Pursuit mode, the A.I. police do actually engage the A.I. Racers racing with you. It doesn't sound like a big deal if it wasn't for the fact that they could have simply made the Police and Racer A.I. only engage you to save the trouble. They don't hold back either, the Police can be seen and heard ramming, administering EMP strikes, and Spike Striping your fellow Racers all around you. However, that doesn't stop...
* ArtificialStupidity: ...the police chopper in ''Hot Pursuit'' (2010), chopper, who lacks complete navigation skills. For some reason, it prefers to navigate between spike drop points by flying along the roads with all their twists and turns, instead of simply flying straight over the terrain.
* ArtisticLicenseCars: The [=McLaren=] F1 in ''Hot Pursuit'' (2010) has the airbrake deploy when driving at speed when this particular part is only meant to deploy to assist in braking. This is odd because the active wings on both the [=MP4-12C=] and the Veyrons that will deploy at speed to provide downforce but then flatten out against the wind to assist in braking.



* CallBack: The "Blacklisted" event in ''Hot Pursuit'' (2010) calls back to ''Most Wanted'' (2005), and during the event itself, you are chased by several police cars and a single Chevrolet Corvette Z06; Cross's car from ''Most Wanted'' (2005).
* CriticalExistenceFailure: In ''Hot Pursuit'' (2010), the damage modeling usually means that cars on the verge of being wrecked look the part - but they're still perfectly capable of driving like new until that last sliver of health is gone. In addition, it is possible to get caught in a pileup at a roadblock with other drivers, leading to some hilarious, spectacular moments as one watches cars suddenly become wrecked by a fender bender.
* CurbStompBattle: ''A lot'' of the Duel Events in ''Hot Pursuit'' (2010) can fall into this, particularly the "Power Trip", "Twin Turbo", "Racing Stripes" and "Title Fight" Duels.
* DamnYouMuscleMemory: You may have remembered some advice you got back in ''Most Wanted'' (2005) about slamming into the rear of a police car if you had to hit a roadblock as the cars were weighted towards the front. Do ''not'' do this in ''Hot Pursuit'' (2010)...
* DangerousForbiddenTechnique: The racer-exclusive Turbo in ''Hot Pursuit'' (2010). [[LampshadeHanging Like the game says]], "it's hard to evade spike strips when you're going at 200mph" (especially since, unlike your standard boost, once it's activated, it can't be stopped until it runs dry unless you brake hard enough). It doesn't help when you're out of Jammers and can't prevent the cops from dropping spike strips in front of you...
* DisproportionateRetribution: The premise of ''Hot Pursuit'' (2010). "Hey, that guy is speeding! Quickly, let's lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
* FragileSpeedster: Most exotics and hypercars in ''Hot Pursuit'' (2010) are the fastest cars in the game, but are the most susceptible to getting totaled.
* InVehicleInvulnerability: If you knock out a car in ''Hot Pursuit'' (2010), the most you might see the driver do inside is just shaking his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.''''' Averted in that if you wreck a cop, they sometimes request EMS.
* LimitBreak: ''Underground 2''[='s=] mechanic of refilling your nitrous with stunts returns in ''Hot Pursuit'' (2010). In fact, it's about the only way to win in the Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help.
* NoOneCouldSurviveThat: Most of the wrecks, takedowns, busts, and crashes in ''Hot Pursuit'' (2010) involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic, and sending supercars into walls while going at speeds climbing over 240+ MPH. Especially in a Mercedes-Benz SLR [=McLaren=] Stirling Moss, a car that literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.

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* CallBack: The "Blacklisted" event in ''Hot Pursuit'' (2010) calls back to ''Most Wanted'' (2005), and during the event itself, you are chased by several police cars and a single Chevrolet Corvette Z06; Cross's car from ''Most Wanted'' (2005).
* CriticalExistenceFailure: In ''Hot Pursuit'' (2010), the The damage modeling usually means that cars on the verge of being wrecked look the part - but they're still perfectly capable of driving like new until that last sliver of health is gone. In addition, it is possible to get caught in a pileup at a roadblock with other drivers, leading to some hilarious, spectacular moments as one watches cars suddenly become wrecked by a fender bender.
* CurbStompBattle: ''A lot'' of the Duel Events in ''Hot Pursuit'' (2010) can fall into this, particularly the "Power Trip", "Twin Turbo", "Racing Stripes" and "Title Fight" Duels.
* DamnYouMuscleMemory: You may have remembered some advice you got back in ''Most Wanted'' (2005) about slamming into the rear of a police car if you had to hit a roadblock as the cars were weighted towards the front. Do As a Racer, do ''not'' do this here, as it will only result in ''Hot Pursuit'' (2010)...
your car getting totaled and you getting busted.
* DangerousForbiddenTechnique: The racer-exclusive Turbo in ''Hot Pursuit'' (2010).Turbo. [[LampshadeHanging Like the game says]], "it's hard to evade spike strips when you're going at 200mph" (especially since, unlike your standard boost, once it's activated, it can't be stopped until it runs dry unless you brake hard enough). It doesn't help when you're out of Jammers and can't prevent the cops from dropping spike strips in front of you...
* DisproportionateRetribution: The Basically the premise of ''Hot Pursuit'' (2010).this game. "Hey, that guy is speeding! Quickly, let's lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
* FragileSpeedster: Most exotics and hypercars in ''Hot Pursuit'' (2010) are the fastest cars in the game, but are the most susceptible to getting totaled.
* InVehicleInvulnerability: If you knock out a car in ''Hot Pursuit'' (2010), car, the most you might see the driver do inside is just shaking his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.''''' Averted in that if you wreck a cop, they sometimes request EMS.
* LimitBreak: ''Underground 2''[='s=] mechanic of refilling your nitrous with stunts returns in ''Hot Pursuit'' (2010).here. In fact, it's about the only way to win in the Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help.
* NoOneCouldSurviveThat: Most of the wrecks, takedowns, busts, and crashes in ''Hot Pursuit'' (2010) crashes involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic, and sending supercars into walls while going at speeds climbing over 240+ MPH. Especially in a Mercedes-Benz SLR [=McLaren=] Stirling Moss, a car that literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.



* OneManArmy: You are always this in some of the installments that let you play as a cop, but you are especially this in ''Hot Pursuit'' (2010)'s Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like Franchise/{{Superman}} just arrived on the scene.

to:

* OneManArmy: You are always this in some of the installments that let you play as a cop, but you are especially this in ''Hot Pursuit'' (2010)'s Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like Franchise/{{Superman}} just arrived on the scene.



* OohMeAccentsSlipping: In ''Hot Pursuit'' (2010), listen to the woman who reads off each car's description in the vehicle selection menu. She frequently slips between an American accent and a British one, especially on words like "dollars" and "goggles" (for example: the SLR Stirling Moss).

to:

* OohMeAccentsSlipping: In ''Hot Pursuit'' (2010), listen Listen to the woman who reads off each car's description in the vehicle selection menu. She frequently slips between an American accent and a British one, especially on words like "dollars" and "goggles" (for example: example, during the description of the SLR Stirling Moss).



* ATasteOfPower: {{Defied|Trope}}. A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, ''Hot Pursuit'' (2010) absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=], and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing. Another example occurs in the form of the following: More often than not, you'll unlock regular events that you have no eligible cars for (eg. Porsche Patrol, which unlocks much earlier than either of the 2 eligible cars you can use for that event). In such a case, you'll be loaned an eligible car just for that event. [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].
* WeaponizedCar: ''Hot Pursuit'' (2010) allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.

to:

* ATasteOfPower: {{Defied|Trope}}. A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, ''Hot Pursuit'' (2010) this game absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=], and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing. Another example occurs in the form of the following: More often than not, you'll unlock regular events that you have no eligible cars for (eg. Porsche Patrol, which unlocks much earlier than either of the 2 eligible cars you can use for that event). In such a case, you'll be loaned an eligible car just for that event. [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].
* WeaponizedCar: ''Hot Pursuit'' (2010) This game allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.

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None


[[caption-width-right:350:20 to County, in pursuit of a yellow Diablo.]]

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[[caption-width-right:350:20 [[caption-width-right:350:''"20 to County, in pursuit of a yellow Diablo.]]"'']]

->''"We got the power of the OOOH YEAH!\\
I got the fever for the flava of it! OOOH YEAH!\\
And did I mention, and pay attention!\\
Gonna take the hammer to the jammer dimension!\\
I got the green glow under my car!\\
I got the boom-boom system you can hear real far!"''
-->-- '''Hot Action Cop''', "Fever for the Flava", part of ''Hot Pursuit 2'''s soundtrack [[note]]Specifically, the {{bowdlerise}}d version made specifically for the game.[[/note]]



''Hot Pursuit 2'' is the sixth installment in the ''Need for Speed'' series and the sequel to ''III: Hot Pursuit'', featuring more and bigger tracks, more cars, and more race types. It was developed for [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and [[UsefulNotes/MicrosoftWindows Windows]] by EA Seattle, and for the UsefulNotes/PlayStation2 by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them (until 2005's ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]''), as following this game was ''[[VideoGame/NeedForSpeedUnderground Underground]]'', which would basically serve as a reboot by radically shifting the games' focus on racing heavily-customized import tuners in urban environments, even. ''Hot Pursuit 2'' was also the first sixth-generation NFS game, and the only classic NFS game released on sixth-gen platforms.

Both games would eventually receive a reboot/SpiritualSuccessor in 2010, simply titled ''Hot Pursuit'',[[note]]generally known as "''Hot Pursuit'' (2010)" to distinguish it from the others,[[/note]] the sixteenth ''Need for Speed'' title and the first game in the series developed by Creator/CriterionGames,[[note]]with some help by EA DICE, the makers of ''VideoGame/{{Battlefield}}'' and ''VideoGame/MirrorsEdge'',[[/note]] the EA studio behind the ''VideoGame/{{Burnout}}'' franchise, and features some online-focused "race and chase" gameplay, either through multiplayer or the then-new "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. It takes place in a not-exactly-open-world environment called Seacrest County, which is based on the American West Coast states of California, Oregon and Washington. This game in turn would receive a remastered version, titled ''Need for Speed: Hot Pursuit Remastered'', released on November 2020.

to:

''Hot Pursuit 2'' is the sixth installment in the ''Need for Speed'' series and the sequel to ''III: Hot Pursuit'', featuring more and bigger tracks, more cars, and more race types. It was developed for [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and [[UsefulNotes/MicrosoftWindows Windows]] by EA Seattle, and for the UsefulNotes/PlayStation2 by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them (until 2005's ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]''), as following this game was ''[[VideoGame/NeedForSpeedUnderground Underground]]'', which would basically serve as a reboot by radically shifting the games' focus on racing heavily-customized import tuners in urban environments, even.environments. ''Hot Pursuit 2'' was also the first sixth-generation NFS game, and the only classic NFS game released on sixth-gen platforms.

Both games would eventually receive a reboot/SpiritualSuccessor in 2010, simply titled ''Hot Pursuit'',[[note]]generally known as "''Hot Pursuit'' (2010)" to distinguish it from the others,[[/note]] the sixteenth ''Need for Speed'' title and the first game in the series developed by Creator/CriterionGames,[[note]]with Creator/CriterionGames, the EA studio behind the ''VideoGame/{{Burnout}}'' franchise,[[note]]with some help by EA DICE, the makers of ''VideoGame/{{Battlefield}}'' and ''VideoGame/MirrorsEdge'',[[/note]] the EA studio behind the ''VideoGame/{{Burnout}}'' franchise, and features some online-focused "race and chase" gameplay, either through multiplayer or the then-new "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. It takes place in a not-exactly-open-world environment called Seacrest County, which is based on the American West Coast states of California, Oregon and Washington. This game in turn would receive a remastered version, titled ''Need for Speed: Hot Pursuit Remastered'', released on November 2020.

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Added an image; copyedits.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_hot_pursuit_series.png]]
[[caption-width-right:350:20 to County, in pursuit of a yellow Diablo.]]



** The [=McLaren F1=], which first appeared in ''Need for Speed II'', missed two games (not counting the Porsche-exclusive ''Porsche Unleased'') until returning in ''Hot Pursuit 2''.

to:

** The [=McLaren F1=], which first appeared in ''Need for Speed II'', missed two games (not counting the Porsche-exclusive ''Porsche Unleased'') Unleashed'') until returning in ''Hot Pursuit 2''.



* DeathIsASlapOnTheWrist: Or rather, Getting Arrested is a Slap on the Wrist: This seems to be the case in-universe for both ''III: Hot Pursuit'' and ''Hot Pursuit'' (2010) where being stopped means a simple speeding ticket and fine. In ''III: Hot Pursuit'''s case, you get as many chances as there are laps in a Hot Pursuit Race and the first time being pulled over will have the cop simply urge you to watch your speed or "pretend your accelerator was stuck". In the latter case, it seems that completely trashing the carbotanium body of a Pagani Zonda Cinque Roadster simply means that the racer was issued with a ticket, judging by the dialogue in SCPD events.

to:

* DeathIsASlapOnTheWrist: Or rather, Getting Arrested is a Slap on the Wrist: This seems to be the case in-universe for both ''III: Hot Pursuit'' and ''Hot Pursuit'' (2010) where being stopped means a simple speeding ticket and fine. In ''III: Hot Pursuit'''s case, you get as many chances as there are laps in a Hot Pursuit Race Race, and the first time being pulled over will have the cop simply urge you to watch your speed or "pretend your accelerator was stuck". In the latter case, it seems that completely trashing the carbotanium body of a Pagani Zonda Cinque Roadster simply means that the racer was issued with a ticket, judging by the dialogue in SCPD events.



** Event 29 in ''Hot Pursuit 2'''s Ultimate Racer mode is an 8-race tournament, with 3 laps per race. Takes even longer. You have to finish first in the tournament to unlock the next event, but fortunately you can restart individual races without having to start the whole tournament over again.

to:

** Event 29 in ''Hot Pursuit 2'''s Ultimate Racer mode is an 8-race tournament, with 3 laps per race. Takes even longer. You have to finish first in the tournament to unlock the next event, but fortunately fortunately, you can restart individual races without having to start the whole tournament over again.



* TheMostWanted: All the ''Hot Pursuit'' titles have the racers being chased by the police and having as objetive not just win the races, also avoid to get caught by the cops.

to:

* TheMostWanted: All the ''Hot Pursuit'' titles have the racers being chased by the police and having as objetive objective not just win the races, also avoid to get getting caught by the cops.



** Sure, the missions in the beginning of ''Hot Pursuit 2'' are easy, but watch out for some of the missions after halfway through. The opponents ''really'' stop going easy on you. The ''[[TitleDrop Hot Pursuit]]'' event branch [[FromBadToWorse adds traffic to the mix, alongside the police]]. At higher [[WantedMeter stars]], the AI will end up defaulting to spike strips first and roadblocks second - if at all. And in the [=PlayStation=] 2 port, you have to deal with both spike strips ''and'' a helicopter firing [[MoreDakka bombs, missiles]], and [[BreadEggsBreadedEggs spike strip bombs]] at you ''at the same time''.

to:

** Sure, the missions in at the beginning of ''Hot Pursuit 2'' are easy, but watch out for some of the missions after halfway through. The opponents ''really'' stop going easy on you. The ''[[TitleDrop Hot Pursuit]]'' event branch [[FromBadToWorse adds traffic to the mix, alongside the police]]. At higher [[WantedMeter stars]], the AI will end up defaulting to spike strips first and roadblocks second - if at all. And in the [=PlayStation=] 2 port, you have to deal with both spike strips ''and'' a helicopter firing [[MoreDakka bombs, missiles]], and [[BreadEggsBreadedEggs spike strip bombs]] at you ''at the same time''.



** The two cover cars for ''Hot Pursuit'' (2010) title are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[DontExplainTheJoke "Cinque" is the Italian term for the number five, hence the production number and name.]]).

to:

** The two cover cars for ''Hot Pursuit'' (2010) title and ''Hot Pursuit Remastered'' are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[DontExplainTheJoke "Cinque" is the Italian term for the number five, hence the production number and name.]]).



* ArsonMurderAndJaywalking: The commercial trailers for ''Hot Pursuit 2'' include a Lamborghini Murciélago or a HSV Coupé GTS parking near a Ford Crown Victoria police cruiser, in which the driver and/or passenger [[GoingCommando show their ass to the officers]], [[https://www.youtube.com/watch?v=-R1Slb1aXQ4 using grafitti in a "speed limit" sign to]] [[RefugeInAudacity paint a 1 before the 65 to "increase" it]], [[https://www.youtube.com/watch?v=BDKW1f42cF0 ask them for directions to the nearest bank]] [[TooDumbToLive so they can rob it]], and [[https://www.youtube.com/watch?v=sJYKSgakNxE taunting the police with donuts, and then]] [[DonutMessWithACop smugly eating those in front of them]].

to:

* ArsonMurderAndJaywalking: The commercial trailers for ''Hot Pursuit 2'' include a Lamborghini Murciélago or a HSV Coupé GTS parking near a Ford Crown Victoria police cruiser, in which the driver and/or passenger [[GoingCommando show their ass to the officers]], [[https://www.youtube.com/watch?v=-R1Slb1aXQ4 using grafitti graffiti in a "speed limit" sign to]] [[RefugeInAudacity paint a 1 before the 65 to "increase" it]], [[https://www.youtube.com/watch?v=BDKW1f42cF0 ask them for directions to the nearest bank]] [[TooDumbToLive so they can rob it]], and [[https://www.youtube.com/watch?v=sJYKSgakNxE taunting the police with donuts, and then]] [[DonutMessWithACop smugly eating those in front of them]].



* BrokenBridge: ''III: Hot Pursuit'' has a variation of this trope. The first four courses in the game have closed alternate routes that deviate from the main path and, in the [=PlayStation=] release at least, the ones with the alternate route as the main course can be unlocked by winning the tournament, albeit with a different weather or time of day.

to:

* BrokenBridge: ''III: Hot Pursuit'' has a variation of this trope. The first four courses in the game have closed alternate routes that deviate from the main path and, in the [=PlayStation=] release at least, the ones with the alternate route as the main course can be unlocked by winning the tournament, albeit with a different weather or time of day.



* CrapsackWorld: Implied in ''III: Hot Pursuit'' with Empire City; the track narrator goes so far to say: "Metropolis gone bad..." when listening on the description in the menu.
* CreativeClosingCredits: Since just ''Creative Credits'' don't exist, ''III: Hot Pursuit'' on PC has them in the form of fake Seattle and Vancouver drivers licenses for the main developers, including role, birthplace, birthdate, driving style and vehicle. Aside from their role, it seems anything goes when they wrote their information, such as answering birthplace with "[[LiteralMinded A hospital, duh]]" and driving styles ranging from [[DrivesLikeCrazy "The road's mine!", "What speed limit?", to "Aggresively courteous"]].

to:

* CrapsackWorld: Implied in ''III: Hot Pursuit'' with Empire City; the track narrator goes so far as to say: "Metropolis gone bad..." when listening on to the description in the menu.
* CreativeClosingCredits: Since just ''Creative Credits'' don't exist, ''III: Hot Pursuit'' on PC has them in the form of fake Seattle and Vancouver drivers licenses for the main developers, including role, birthplace, birthdate, driving style and vehicle. Aside from their role, it seems anything goes when they wrote their information, such as answering birthplace with "[[LiteralMinded A hospital, duh]]" and driving styles ranging from [[DrivesLikeCrazy "The road's mine!", "What speed limit?", to "Aggresively "Aggressively courteous"]].



* MarketBasedTitle: For an in-universe example, ''Hot Pursuit 2'' had "both" the Opel Speedster and the Vauxhall [=VX220=]. For those who don't know, "Vauxhall [=VX220=]" is simply the name the car is sold as the United Kingdom (Opel and Vauxhall are sister brands). The only difference in the game is the lack of roof on the [=VX220=] while the Speedster had a slightly higher acceleration.

to:

* MarketBasedTitle: For an in-universe example, ''Hot Pursuit 2'' had "both" the Opel Speedster and the Vauxhall [=VX220=]. For those who don't know, "Vauxhall [=VX220=]" is simply the name the car is sold as in the United Kingdom (Opel and Vauxhall are sister brands). The only difference in the game is the lack of a roof on the [=VX220=] while the Speedster had a slightly higher acceleration.



* AluminumChristmasTrees: The Seacrest County Police Department has impossibly large fleets of interceptor vehicles made up almost entirely of high-end exotic sports cars and supercars, including Bugatti Veyrons, rare Aston Martin One-77s and even ''one-off concept cars''. In fact, the real life [[UsefulNotes/{{Dubai}} Dubai Police Force]] boasts a [[https://en.wikipedia.org/wiki/Dubai_Police_Force#Exotic_and_unusual_patrol_cars similarly lavish police fleet]] that, yes, really does field [[https://www.youtube.com/watch?v=2qbv5AjX25E Veyrons]] and One-77s. [[AwesomeButImpractical Of course]], because of the high value of these "super patrol cars", they are [[ConspicuousConsumption mostly for show]] and only used for patrolling rich, low-risk tourist areas, and even Dubai's motorpool is still rather tame compared to the SCPD and RCPD's. Similarly, the Italian police have used a Gallardo 560-4 as an actual interceptor unit (which has since been retired and replaced with the Lamborghini Huracan). Unlike the Dubai exotic police fleet however, the Italian Lamborghini interceptors do serve a practical use in the form of emergency organ transport given how crucial it is for vital organs to be delivered to patients in dire need.
* AnachronismStew: A subtle but noticeable one in ''Hot Pursuit'' (2010) is an F-14 [[http://en.wikipedia.org/wiki/F-14_Tomcat Tomcat]] that likes to fly-by every now and then near Memorial Highway. [[RuleOfCool Though not a particular source of frustration,]] it still has some of the fans that are well-versed in aviation crying foul because the game more or less takes place TwentyMinutesIntoTheFuture and that the [[JustPlaneWrong plane in question has been out of service since 2006]]. It does serve as an [[ShoutOut homage]] to [[Film/TopGun the film that inspired the series' name]].
* ArtificialBrilliance: It's subtle, but while playing as a Racer in ''Hot Pursuit'' gamemodes in, well, ''Hot Pursuit'' (2010), the A.I. police does actually engage the A.I. Racers racing with you. It doesn't sound like a big deal, if it wasn't for the fact that they could have simply made the Police and Racer A.I. only engage you to save the trouble. They don't hold back either, the Police can be seen and heard ramming, administering EMP strikes, and Spike Striping your fellow Racers all around you. However, that doesn't stop...

to:

* AluminumChristmasTrees: The Seacrest County Police Department has impossibly large fleets of interceptor vehicles made up almost entirely of high-end exotic sports cars and supercars, including Bugatti Veyrons, rare Aston Martin One-77s One-77s, and even ''one-off concept cars''. In fact, the real life real-life [[UsefulNotes/{{Dubai}} Dubai Police Force]] boasts a [[https://en.wikipedia.org/wiki/Dubai_Police_Force#Exotic_and_unusual_patrol_cars similarly lavish police fleet]] that, yes, really does field [[https://www.youtube.com/watch?v=2qbv5AjX25E Veyrons]] and One-77s. [[AwesomeButImpractical Of course]], because of the high value of these "super patrol cars", they are [[ConspicuousConsumption mostly for show]] and only used for patrolling rich, low-risk tourist areas, and even Dubai's motorpool motor pool is still rather tame compared to the SCPD and RCPD's. Similarly, the Italian police have used a Gallardo 560-4 as an actual interceptor unit (which has since been retired and replaced with the Lamborghini Huracan). Unlike the Dubai exotic police fleet fleet, however, the Italian Lamborghini interceptors do serve a practical use in the form of emergency organ transport given how crucial it is for vital organs to be delivered to patients in dire need.
* AnachronismStew: A subtle but noticeable one in ''Hot Pursuit'' (2010) is an F-14 [[http://en.wikipedia.org/wiki/F-14_Tomcat Tomcat]] that likes to fly-by fly by every now and then near Memorial Highway. [[RuleOfCool Though not a particular source of frustration,]] it still has some of the fans that are well-versed in aviation crying foul because the game more or less takes place TwentyMinutesIntoTheFuture and that the [[JustPlaneWrong plane in question has been out of service since 2006]]. It does serve as an [[ShoutOut homage]] to [[Film/TopGun the film that inspired the series' name]].
* ArtificialBrilliance: It's subtle, but while playing as a Racer in ''Hot Pursuit'' gamemodes game modes in, well, ''Hot Pursuit'' (2010), the A.I. police does do actually engage the A.I. Racers racing with you. It doesn't sound like a big deal, deal if it wasn't for the fact that they could have simply made the Police and Racer A.I. only engage you to save the trouble. They don't hold back either, the Police can be seen and heard ramming, administering EMP strikes, and Spike Striping your fellow Racers all around you. However, that doesn't stop...



* AWinnerIsYou: Appears when the player clears all of the offline missions for one side.

to:

* AWinnerIsYou: Appears This appears when the player clears all of the offline missions for one side.



* DangerousForbiddenTechnique: The racer-exclusive Turbo in ''Hot Pursuit'' (2010). [[LampshadeHanging Like the game says]], "it's hard to evade spike strips when you're going at 200mph" (especially since, unlike your standard boost, once it's activated, it can't be stopped until it runs dry, unless you brake hard enough). It doesn't help when you're out of Jammers and can't prevent the cops from dropping spike strips in front of you...
* DisproportionateRetribution: The premise of ''Hot Pursuit'' (2010). "Hey, that guy is speeding! Quickly, lets lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
* FragileSpeedster: Most exotics and hypercars in ''Hot Pursuit'' (2010) are the fastets cars in the game, but are the most susceptible to get totalled.
* InVehicleInvulnerability: If you knock out a car in ''Hot Pursuit'' (2010), the most you might see the driver do inside is just shake his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.''''' Averted in that if you wreck a cop, they sometimes request EMS.
* LimitBreak: ''Underground 2''[='s=] mechanic of refilling your nitrous with stunts returns in ''Hot Pursuit'' (2010). In fact, it's about the only way to win in Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help.
* NoOneCouldSurviveThat: Most of the wrecks, takedowns, busts and crashes in ''Hot Pursuit'' (2010) that involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic and sending supercars into walls while going at speeds climbing over 240+ MPH. Especially in a Mercedes-Benz SLR [=McLaren=] Stirling Moss, a car that literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.

to:

* DangerousForbiddenTechnique: The racer-exclusive Turbo in ''Hot Pursuit'' (2010). [[LampshadeHanging Like the game says]], "it's hard to evade spike strips when you're going at 200mph" (especially since, unlike your standard boost, once it's activated, it can't be stopped until it runs dry, dry unless you brake hard enough). It doesn't help when you're out of Jammers and can't prevent the cops from dropping spike strips in front of you...
* DisproportionateRetribution: The premise of ''Hot Pursuit'' (2010). "Hey, that guy is speeding! Quickly, lets let's lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
* FragileSpeedster: Most exotics and hypercars in ''Hot Pursuit'' (2010) are the fastets fastest cars in the game, but are the most susceptible to get totalled.
getting totaled.
* InVehicleInvulnerability: If you knock out a car in ''Hot Pursuit'' (2010), the most you might see the driver do inside is just shake shaking his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.''''' Averted in that if you wreck a cop, they sometimes request EMS.
* LimitBreak: ''Underground 2''[='s=] mechanic of refilling your nitrous with stunts returns in ''Hot Pursuit'' (2010). In fact, it's about the only way to win in the Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help.
* NoOneCouldSurviveThat: Most of the wrecks, takedowns, busts busts, and crashes in ''Hot Pursuit'' (2010) that involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic traffic, and sending supercars into walls while going at speeds climbing over 240+ MPH. Especially in a Mercedes-Benz SLR [=McLaren=] Stirling Moss, a car that literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.



* OneManArmy: You are always this in some of the installments that lets you play as a cop, but you are especially this in ''Hot Pursuit'' (2010)'s Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like Franchise/{{Superman}} just arrived on scene.

to:

* OneManArmy: You are always this in some of the installments that lets let you play as a cop, but you are especially this in ''Hot Pursuit'' (2010)'s Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like Franchise/{{Superman}} just arrived on the scene.



*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in game is called "Point of Impact".

to:

*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in game in-game is called "Point of Impact".



* StealthPun: During the final roadblock upgrade briefing for police, the game would helpfull notify you that "Porsche Cayenne Turbos are now deployed to add ''spice'' to your pursuit." Keep in mind that cayenne is also a type of chili.

to:

* StealthPun: During the final roadblock upgrade briefing for police, the game would helpfull helpfully notify you that "Porsche Cayenne Turbos are now deployed to add ''spice'' to your pursuit." Keep in mind that cayenne is also a type of chili.



* ATasteOfPower: {{Defied|Trope}}. A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, ''Hot Pursuit'' (2010) absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=] and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing. Another example occurs in the form of the following: More often than not, you'll unlock regular events that you have no eligible cars for (eg. Porsche Patrol, which unlocks much earlier than either of the 2 eligible cars you can use for that event). In such a case, you'll be loaned an eligible car just for that event. [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].

to:

* ATasteOfPower: {{Defied|Trope}}. A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, ''Hot Pursuit'' (2010) absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=] [=ZR1=], and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing. Another example occurs in the form of the following: More often than not, you'll unlock regular events that you have no eligible cars for (eg. Porsche Patrol, which unlocks much earlier than either of the 2 eligible cars you can use for that event). In such a case, you'll be loaned an eligible car just for that event. [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].
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''Need for Speed: Hot Pursuit'' is a sub-series of Creator/ElectronicArts' ''VideoGame/NeedForSpeed'' franchise. It consists of ''Need for Speed III: Hot Pursuit'' (1998), ''Need for Speed: Hot Pursuit 2'' (2002), and ''Need for Speed: Hot Pursuit'' (2010). These games would come to represent the identity of what's considered to be the first era of the ''Need for Speed'' franchise, that is, racing exotic cars in various scenic tracks while being chased by the cops. Also, unlike what later titles in the franchise would be famous for, none of these games feature any plot.

''III: Hot Pursuit'', as its name implies, is the third overall game in the ''Need for Speed'' franchise, and it reintroduced the police chases from the first game and improved the AI system, now utilizing several tactics to stop both the player and opponent, thus making the exotic car street racing more of a BloodSport compared to previous two titles, with each racer having different driving habits. The PC version provided the option to play as the police and catch speeders, while [=PS1=] had unique secret tracks that could only be unlocked using cheat codes. Both versions, however, add in the option for players to fine-tune their cars' performance and repaint their cars to unique colors. Also, the PC version was the first NFS that was easily modded with add-on cars, as well as the first to have official DownloadableContent.[[note]]In the form of, what else, free add-on cars; the game did not support any more tracks beyond the nine standard tracks in-game due to hard limits (which also applied to the cars).[[/note]] The Lamborghini Diablo SV made its franchise (and arguably video game) debut in this game.

''Hot Pursuit 2'' is the sixth installment in the ''Need for Speed'' series and the sequel to ''III: Hot Pursuit'', featuring more and bigger tracks, more cars, and more race types. It was developed for [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and [[UsefulNotes/MicrosoftWindows Windows]] by EA Seattle, and for the UsefulNotes/PlayStation2 by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them (until 2005's ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]''), as following this game was ''[[VideoGame/NeedForSpeedUnderground Underground]]'', which would basically serve as a reboot by radically shifting the games' focus on racing heavily-customized import tuners in urban environments, even. ''Hot Pursuit 2'' was also the first sixth-generation NFS game, and the only classic NFS game released on sixth-gen platforms.

Both games would eventually receive a reboot/SpiritualSuccessor in 2010, simply titled ''Hot Pursuit'',[[note]]generally known as "''Hot Pursuit'' (2010)" to distinguish it from the others,[[/note]] the sixteenth ''Need for Speed'' title and the first game in the series developed by Creator/CriterionGames,[[note]]with some help by EA DICE, the makers of ''VideoGame/{{Battlefield}}'' and ''VideoGame/MirrorsEdge'',[[/note]] the EA studio behind the ''VideoGame/{{Burnout}}'' franchise, and features some online-focused "race and chase" gameplay, either through multiplayer or the then-new "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. It takes place in a not-exactly-open-world environment called Seacrest County, which is based on the American West Coast states of California, Oregon and Washington. This game in turn would receive a remastered version, titled ''Need for Speed: Hot Pursuit Remastered'', released on November 2020.
----
!!These ''Need for Speed'' games contain examples of the following tropes:
[[foldercontrol]]

[[folder:In General]]
* TheBusCameBack:
** The [=McLaren F1=], which first appeared in ''Need for Speed II'', missed two games (not counting the Porsche-exclusive ''Porsche Unleased'') until returning in ''Hot Pursuit 2''.
** The Lamborghini Diablo SV (which first appeared in ''III: Hot Pursuit'') followed a similar pattern to the aforementioned F1, but it returned much later, in [[DownloadableContent DLC]] packs for ''Hot Pursuit'' (2010).
* CallBack: All of the ''Hot Pursuit'' titles have a Lamborghini on the cover. Additionally, they all feature a racer being chased by a cop on their covers.
* DeathIsASlapOnTheWrist: Or rather, Getting Arrested is a Slap on the Wrist: This seems to be the case in-universe for both ''III: Hot Pursuit'' and ''Hot Pursuit'' (2010) where being stopped means a simple speeding ticket and fine. In ''III: Hot Pursuit'''s case, you get as many chances as there are laps in a Hot Pursuit Race and the first time being pulled over will have the cop simply urge you to watch your speed or "pretend your accelerator was stuck". In the latter case, it seems that completely trashing the carbotanium body of a Pagani Zonda Cinque Roadster simply means that the racer was issued with a ticket, judging by the dialogue in SCPD events.
* MarathonLevel:
** Event 30 of Championship mode in the Black Box release of ''Hot Pursuit 2'': Ten laps on Palm City Island. It takes about half an hour to complete.
** Event 29 in ''Hot Pursuit 2'''s Ultimate Racer mode is an 8-race tournament, with 3 laps per race. Takes even longer. You have to finish first in the tournament to unlock the next event, but fortunately you can restart individual races without having to start the whole tournament over again.
** The Seacrest Tour in ''Hot Pursuit'' (2010): a 43-mile, roughly 15-minute race across almost the entirety of the virtual county you've been burning rubber on throughout the game. Tends to be a CurbStompBattle against you if you make too many mistakes. The last racer event in ''Rivals'' is just like this, but adds cops into the mix.
* TheMostWanted: All the ''Hot Pursuit'' titles have the racers being chased by the police and having as objetive not just win the races, also avoid to get caught by the cops.
* NintendoHard:
** Sure, the missions in the beginning of ''Hot Pursuit 2'' are easy, but watch out for some of the missions after halfway through. The opponents ''really'' stop going easy on you. The ''[[TitleDrop Hot Pursuit]]'' event branch [[FromBadToWorse adds traffic to the mix, alongside the police]]. At higher [[WantedMeter stars]], the AI will end up defaulting to spike strips first and roadblocks second - if at all. And in the [=PlayStation=] 2 port, you have to deal with both spike strips ''and'' a helicopter firing [[MoreDakka bombs, missiles]], and [[BreadEggsBreadedEggs spike strip bombs]] at you ''at the same time''.
** The first ''Hot Pursuit'' was no slouch, either. Tournaments and Knockout races at Expert difficulty generally lead to you having to race through rain at night at very high speeds.
** ''Hot Pursuit'' (2010)'s response missions are [[DifficultySpike incredibly hard]] as they require to dodge everything and perform a perfect run while under a time limit at more than a hundred miles an hour. Weather conditions amp up these missions considerably. And there's that damned Bugatti Veyron response mission which does all of this at more than two hundred miles an hour, and it's recommended to reach its top speed of ~250 MPH(!) during that mission for max points!
* RareVehicles:
** ''Hot Pursuit 2'' features the [=McLaren=] F1 LM, of which only five were produced.[[note]]It would reappear in ''Most Wanted'' (2012)'s Ultimate Speed Pack, using the [=XP1=] prototype as the car's model.[[/note]]
** The two cover cars for ''Hot Pursuit'' (2010) title are the Lamborghini Reventon (total production: 20 cars, plus one for display in the Lamborghini Museum.) and the Pagani Zonda Cinque (total production: five cars, all going to an exotic car showroom in Hong Kong. [[DontExplainTheJoke "Cinque" is the Italian term for the number five, hence the production number and name.]]).
** [[ExaggeratedTrope Exaggerated]] in ''III: Hot Pursuit'' with the Lister Storm, available as free DLC (also available as such in ''High Stakes''). The Storm was primarily meant to be a [=GT1=] racing car due to its extremely high performance, but Lister had to produce street versions of the car to properly qualify. They only managed to produce ''four'' of these before the car's exorbitantly high production costs [[CreatorKiller drove the company under]]. To this day, only three Storms survived intact (there is no information about the fate of the fourth Storm), meaning this car manages to one-up the aforementioned Pagani Zonda Cinque as the rarest car featured in the series.
* ShiftingSandLand: Desert levels appear in all ''Hot Pursuit'' titles. ''III: Hot Pursuit'' (and ''High Stakes'') had Redrock Ridge and Lost Canyons, ''Hot Pursuit 2'' had Desert Heat and [[NamesTheSame the Outback]].[[note]]The point-to-point equivalent is Rocky Canyons, though it's primarily set in Outback. All three only appear in the [=PlayStation=] port of the game.[[/note]] Most likely as a homage to both, ''Hot Pursuit'' (2010) had desert levels.
* VillainProtagonist: Street racing is illegal, so the player character is this while playing as a racer. Even if playing as a cop, you are still indulging in PoliceBrutality such as destroying properties and other cars, making you a villainous RabidCop at the worst.
[[/folder]]

[[folder:''III: Hot Pursuit'' and ''Hot Pursuit 2'']]
* ArsonMurderAndJaywalking: The commercial trailers for ''Hot Pursuit 2'' include a Lamborghini Murciélago or a HSV Coupé GTS parking near a Ford Crown Victoria police cruiser, in which the driver and/or passenger [[GoingCommando show their ass to the officers]], [[https://www.youtube.com/watch?v=-R1Slb1aXQ4 using grafitti in a "speed limit" sign to]] [[RefugeInAudacity paint a 1 before the 65 to "increase" it]], [[https://www.youtube.com/watch?v=BDKW1f42cF0 ask them for directions to the nearest bank]] [[TooDumbToLive so they can rob it]], and [[https://www.youtube.com/watch?v=sJYKSgakNxE taunting the police with donuts, and then]] [[DonutMessWithACop smugly eating those in front of them]].
* {{Bowdlerize}}: The songs by Hot Action Cop which were featured in ''Hot Pursuit 2'' had their lyrics changed so they're racing-themed rather than sex-themed. On a lesser scale, in the same game, Uncle Kraker's "Keep It Coming" has its "dare ya punk ass to ask me 'what'?" lyric changed to "dare ya (dare ya) to ask me 'what'?"
* BrokenBridge: ''III: Hot Pursuit'' has a variation of this trope. The first four courses in the game have closed alternate routes that deviate from the main path and, in the [=PlayStation=] release at least, the ones with the alternate route as the main course can be unlocked by winning the tournament, albeit with a different weather or time of day.
* CameraScrew: ''Hot Pursuit 2'' rotates the camera around the car when doing a major jump, making it impossible to see what's ahead until you land.
* TheComputerIsACheatingBastard:
** In ''Hot Pursuit 2'', after the cops use the spike strips for the first time, more spike strips, not flanked by cop cars, will be on the road, and will be darker, so you can't see them, and you get busted after unknowingly running over them.
** Ironically, this was inverted in the original ''III: Hot Pursuit'' (the PC release), where the police AI was a lot dumber, making the very hook of the game much easier than its single player!
* CrapsackWorld: Implied in ''III: Hot Pursuit'' with Empire City; the track narrator goes so far to say: "Metropolis gone bad..." when listening on the description in the menu.
* CreativeClosingCredits: Since just ''Creative Credits'' don't exist, ''III: Hot Pursuit'' on PC has them in the form of fake Seattle and Vancouver drivers licenses for the main developers, including role, birthplace, birthdate, driving style and vehicle. Aside from their role, it seems anything goes when they wrote their information, such as answering birthplace with "[[LiteralMinded A hospital, duh]]" and driving styles ranging from [[DrivesLikeCrazy "The road's mine!", "What speed limit?", to "Aggresively courteous"]].
* {{Cyberpunk}}: What the world of ''III: Hot Pursuit''[='s=] Empire City most likely is.
* DeathFromAbove: ''Hot Pursuit 2'' had a helicopter that would rain bombs across the road to blow you and your car to smithereens. The [=PlayStation 2=] port [[UpToEleven amped this up]] by allowing the helicopter to dump [[MoreDakka two bomb barrels at once]] instead of just one, as well as firing a [[NoKillLikeOverkill heat-seeking torpedo]] toward you, and worst of all, dropping spike strip bombs in front of you. [[DisproportionateRetribution All because you were speeding]].
* DoesThisRemindYouOfAnything: In ''Hot Pursuit 2'', one of the female cop's voice samples contains the phrase "he's really moving down there".
* MarketBasedTitle: For an in-universe example, ''Hot Pursuit 2'' had "both" the Opel Speedster and the Vauxhall [=VX220=]. For those who don't know, "Vauxhall [=VX220=]" is simply the name the car is sold as the United Kingdom (Opel and Vauxhall are sister brands). The only difference in the game is the lack of roof on the [=VX220=] while the Speedster had a slightly higher acceleration.
* NitroBoost: The [=PlayStation=] 2 version of ''Hot Pursuit 2'' was actually where the famous nitrous was introduced in the franchise, where police cars used it to catch up with racers, then turned mainstream since ''Underground'' as generally a racer-exclusive ability.
* SchizoTech: The Atlantica course in ''III: Hot Pursuit'', which looks very futuristic but only features 1990s cars. In fact, Empire City in the same game overall is your standard, dystopian CrapsackWorld city yet there are high-powered, [[ImprobablyCoolCar rare]] sports cars racing around the district.
* SharkTunnel: The first ''Hot Pursuit'' has one as a segment in the Aquatica track, which is also available in certain versions of ''High Stakes''. The [=PlayStation=] version of ''III: Hot Pursuit'' also has a giant version of it as a secret track.
* SongsInTheKeyOfPanic: ''III: Hot Pursuit'' did this if you were using the rock or techno VariableMix pertaining to the track, the music would switch to a short, intense loop when you were being chased by the police, then there was a more intense loop when they were close. Rom Di Prisco opted for shorter, three-to-five second loops while others like Matt Ragan and Saki Kaskas had longer chase loops around fifteen-to-twenty seconds long.
[[/folder]]

[[folder:''Hot Pursuit'' (2010)]]
* AluminumChristmasTrees: The Seacrest County Police Department has impossibly large fleets of interceptor vehicles made up almost entirely of high-end exotic sports cars and supercars, including Bugatti Veyrons, rare Aston Martin One-77s and even ''one-off concept cars''. In fact, the real life [[UsefulNotes/{{Dubai}} Dubai Police Force]] boasts a [[https://en.wikipedia.org/wiki/Dubai_Police_Force#Exotic_and_unusual_patrol_cars similarly lavish police fleet]] that, yes, really does field [[https://www.youtube.com/watch?v=2qbv5AjX25E Veyrons]] and One-77s. [[AwesomeButImpractical Of course]], because of the high value of these "super patrol cars", they are [[ConspicuousConsumption mostly for show]] and only used for patrolling rich, low-risk tourist areas, and even Dubai's motorpool is still rather tame compared to the SCPD and RCPD's. Similarly, the Italian police have used a Gallardo 560-4 as an actual interceptor unit (which has since been retired and replaced with the Lamborghini Huracan). Unlike the Dubai exotic police fleet however, the Italian Lamborghini interceptors do serve a practical use in the form of emergency organ transport given how crucial it is for vital organs to be delivered to patients in dire need.
* AnachronismStew: A subtle but noticeable one in ''Hot Pursuit'' (2010) is an F-14 [[http://en.wikipedia.org/wiki/F-14_Tomcat Tomcat]] that likes to fly-by every now and then near Memorial Highway. [[RuleOfCool Though not a particular source of frustration,]] it still has some of the fans that are well-versed in aviation crying foul because the game more or less takes place TwentyMinutesIntoTheFuture and that the [[JustPlaneWrong plane in question has been out of service since 2006]]. It does serve as an [[ShoutOut homage]] to [[Film/TopGun the film that inspired the series' name]].
* ArtificialBrilliance: It's subtle, but while playing as a Racer in ''Hot Pursuit'' gamemodes in, well, ''Hot Pursuit'' (2010), the A.I. police does actually engage the A.I. Racers racing with you. It doesn't sound like a big deal, if it wasn't for the fact that they could have simply made the Police and Racer A.I. only engage you to save the trouble. They don't hold back either, the Police can be seen and heard ramming, administering EMP strikes, and Spike Striping your fellow Racers all around you. However, that doesn't stop...
* ArtificialStupidity: ...the police chopper in ''Hot Pursuit'' (2010), who lacks complete navigation skills. For some reason, it prefers to navigate between spike drop points by flying along the roads with all their twists and turns, instead of simply flying straight over the terrain.
* ArtisticLicenseCars: The [=McLaren=] F1 in ''Hot Pursuit'' (2010) has the airbrake deploy when driving at speed when this particular part is only meant to deploy to assist in braking. This is odd because the active wings on both the [=MP4-12C=] and the Veyrons that will deploy at speed to provide downforce but then flatten out against the wind to assist in braking.
* AWinnerIsYou: Appears when the player clears all of the offline missions for one side.
* {{Beat}}: The police dialogue onscreen literally says "{BEAT}" whenever there's a pause between sentences during the same dialogue clip.
* CallBack: The "Blacklisted" event in ''Hot Pursuit'' (2010) calls back to ''Most Wanted'' (2005), and during the event itself, you are chased by several police cars and a single Chevrolet Corvette Z06; Cross's car from ''Most Wanted'' (2005).
* CriticalExistenceFailure: In ''Hot Pursuit'' (2010), the damage modeling usually means that cars on the verge of being wrecked look the part - but they're still perfectly capable of driving like new until that last sliver of health is gone. In addition, it is possible to get caught in a pileup at a roadblock with other drivers, leading to some hilarious, spectacular moments as one watches cars suddenly become wrecked by a fender bender.
* CurbStompBattle: ''A lot'' of the Duel Events in ''Hot Pursuit'' (2010) can fall into this, particularly the "Power Trip", "Twin Turbo", "Racing Stripes" and "Title Fight" Duels.
* DamnYouMuscleMemory: You may have remembered some advice you got back in ''Most Wanted'' (2005) about slamming into the rear of a police car if you had to hit a roadblock as the cars were weighted towards the front. Do ''not'' do this in ''Hot Pursuit'' (2010)...
* DangerousForbiddenTechnique: The racer-exclusive Turbo in ''Hot Pursuit'' (2010). [[LampshadeHanging Like the game says]], "it's hard to evade spike strips when you're going at 200mph" (especially since, unlike your standard boost, once it's activated, it can't be stopped until it runs dry, unless you brake hard enough). It doesn't help when you're out of Jammers and can't prevent the cops from dropping spike strips in front of you...
* DisproportionateRetribution: The premise of ''Hot Pursuit'' (2010). "Hey, that guy is speeding! Quickly, lets lay down spike strips, use electromagnetic pulses, call in the helicopters, and ram them off the road! Hopefully off the side of a cliff! That'll teach them a lesson about speeding!"
* FragileSpeedster: Most exotics and hypercars in ''Hot Pursuit'' (2010) are the fastets cars in the game, but are the most susceptible to get totalled.
* InVehicleInvulnerability: If you knock out a car in ''Hot Pursuit'' (2010), the most you might see the driver do inside is just shake his head in disappointment. No fear. This happens even if the racer in question uses a Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition, which has '''''no windshield or roof.''''' Averted in that if you wreck a cop, they sometimes request EMS.
* LimitBreak: ''Underground 2''[='s=] mechanic of refilling your nitrous with stunts returns in ''Hot Pursuit'' (2010). In fact, it's about the only way to win in Exotic or Hyper series when you're a Racer. The fact that the cops' cars are ''significantly better'' than yours doesn't help.
* NoOneCouldSurviveThat: Most of the wrecks, takedowns, busts and crashes in ''Hot Pursuit'' (2010) that involve rolling the car multiple times, launching cars off of cliffs, brutal head-on collisions with traffic and sending supercars into walls while going at speeds climbing over 240+ MPH. Especially in a Mercedes-Benz SLR [=McLaren=] Stirling Moss, a car that literally has no roof and no windshield! A roll-over in that car would clearly kill the driver.
* OldSaveBonus: ''Hot Pursuit'' (2010) offers "loyalty bonuses" if you played a previous game in the series, usually in the form of additional experience points.
* OneManArmy: You are always this in some of the installments that lets you play as a cop, but you are especially this in ''Hot Pursuit'' (2010)'s Cop mode. Unlike the Hot Pursuit events on the racer side, you are always the only cop after several racers in Hot Pursuit events, and your arrival to Interceptor events is often treated like Franchise/{{Superman}} just arrived on scene.
--> '''Police radio:''' Confirmed, interceptor unit on station, standing down.
* OohMeAccentsSlipping: In ''Hot Pursuit'' (2010), listen to the woman who reads off each car's description in the vehicle selection menu. She frequently slips between an American accent and a British one, especially on words like "dollars" and "goggles" (for example: the SLR Stirling Moss).
* ProductPlacement: [[https://youtu.be/HT7C_K7Mkbw?t=4m "Roadblocks of the SCPD in association with FORD."]] & [[https://youtu.be/L4tuBEqW7wI?t=2m13s "Porsche Cayenne Turbos now deployed to add spice to your roadblocks."]]
* SceneryPorn: While this is a staple of just about every game in the series, ''Hot Pursuit'' (2010) takes it to the extreme. Think about it, Seacrest County has tall redwoods, a large lake, long rivers, a mountain range up north, long stretches of desert... all presented in ''VideoGame/{{Crysis}}''-matching graphics! It just looks absolutely brilliant!
* SeriousBusiness: While daft street racing with a straight face is what the games are basically about, the police here have dedicated speed enforcement units with tricked-out cars to match those of racers.
* ShoutOut:
** An [=F-14=] can be seen flying near the desert portion of the Memorial Highway, in reference to the video game series being named after a quote from ''Film/TopGun'': "I feel the need... the need for speed!"
** There's quite a few in the achievement/trophy list.
*** Just so you know [[Creator/CriterionGames who made the game]], there's an achievement/trophy called "VideoGame/{{Burnout}}" that requires the player to fully charge up the NitroBoost and use it all in one go. To drive that point home, one of the routes in game is called "Point of Impact".
*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/{{Transformers}} "Flight of the Bumblebee".]]
*** There's another achievement/trophy called "Film/IronMan" that requires completing three police events in an Audi R8.
*** And there's one called [[Film/JamesBond "Shaken, Not Stirred"]] that requires completing an event in an Aston Martin vehicle.
*** Speaking of James Bond and Astons, there's another Aston-only event called "Do look after it".
*** Finally, there's one called "Franchise/{{Godzilla}}" that requires completing a certain police event in a Nissan GT-R Spec V with no weapons used, a reference to the film series and the AffectionateNickname of the car in question.
*** One of the Racer events in the ''Lamborghini Untamed'' DownloadableContent pack is called [[Film/TheCannonballRun Cannonball]] and has the player racing against the clock and police in a Lamborghini Countach. [[https://www.youtube.com/watch?v=h1uboM2tA2E The event even has a small homage to the opening credits of that film in the opening intro to the event.]]
*** In a bit of a throwback, hitting top speed in the Lamborghini Diablo SV on a coastal road nets you the achievement "The Diablo You Know", referencing both ''III: Hot Pursuit'' and the coastal tracks "Atlantica" and "Aquatica".
* SlapOnTheWristNuke: Spike Strips? EMP? Nah, only a metal wound.
* StealthPun: During the final roadblock upgrade briefing for police, the game would helpfull notify you that "Porsche Cayenne Turbos are now deployed to add ''spice'' to your pursuit." Keep in mind that cayenne is also a type of chili.
* SuspectIsHatless: One not-at-all-helpful police description is thus:
-->'''Police Dispatcher:''' Suspect is in the sand, heading toward the rocks!
* ATasteOfPower: {{Defied|Trope}}. A starter cop mission gives you a Lamborghini Reventon, and things ''don't'' get worse from there. Mind you, ''Hot Pursuit'' (2010) absolutely ''loves'' this trope, heck, fairly early in the game (whichever side of the law you are on), you're gonna get a preview of a handful of cars you won't be driving for a while. The best examples include the [=McLaren=] F1, Pagani Zonda Cinque, Corvette [=ZR1=] and the Bugatti Veyron 16.4. All of which can be unlocked after a few hours of playing. Another example occurs in the form of the following: More often than not, you'll unlock regular events that you have no eligible cars for (eg. Porsche Patrol, which unlocks much earlier than either of the 2 eligible cars you can use for that event). In such a case, you'll be loaned an eligible car just for that event. [[spoiler:Yes, the Veyron and the Koenigsegg CCXR are the last two cars you'll unlock]].
* WeaponizedCar: ''Hot Pursuit'' (2010) allows Cops and Racers alike to shoot ranged-damage EMP blasts and drop tire-deflating spike strips at each other. Cops can even order helicopters to do the latter for them and call in roadblock units; Racers have Jammers that can interfere with police department equipment, preventing them from using the aforementioned weapons, as well as Turbo boosts for extreme bursts of speed.
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