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* VersionExclusiveContent: The UsefulNotes/{{PlayStation}} and PC have each their own set of exclusive cars depending on the console: The [=PS1=] release has the fictional cars like the Phantom and the Titan, where as the PC release includes the M variants of the BMW [=Z3=][[note]]Both in coupe and roadster version[[/note]], Ferrari 360 Modena, the DownloadableContent Jaguar XJR-15 and the Lister Storm, as well as the infamous La Niña.

to:

* VersionExclusiveContent: The UsefulNotes/{{PlayStation}} Platform/{{PlayStation}} and PC have each their own set of exclusive cars depending on the console: The [=PS1=] release has the fictional cars like the Phantom and the Titan, where as the PC release includes the M variants of the BMW [=Z3=][[note]]Both in coupe and roadster version[[/note]], Ferrari 360 Modena, the DownloadableContent Jaguar XJR-15 and the Lister Storm, as well as the infamous La Niña.
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''Need for Speed: High Stakes''[[note]]known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV''[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.

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''Need for Speed: High Stakes''[[note]]known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV''[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation PLatform/PlayStation and UsefulNotes/MicrosoftWindows.Platform/MicrosoftWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.
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[[JustForFun/TheOneWith The one]] that made ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'' look realistic ...and with a career mode.

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[[JustForFun/TheOneWith The one]] that made where ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'' look realistic ...and with gets a career mode.
walkthrough.
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JustForFun/TheOneWith ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'' but with pink slips. ...and a European tour.

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JustForFun/TheOneWith [[JustForFun/TheOneWith The one]] that made ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'' but look realistic ...and with pink slips. ...and a European tour.
career mode.
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[[JustForFun/TheOneWith The one]] with pink slips. And a European tour.

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[[JustForFun/TheOneWith The one]] JustForFun/TheOneWith ''[[VideoGame/NeedForSpeedHotPursuit Hot Pursuit]]'' but with pink slips. And slips. ...and a European tour.
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* ShiftingSandLand: ''The returning ''III: Hot Pursuit'' courses, Redrock Ridge and Lost Canyons.

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* ShiftingSandLand: ''The The returning ''III: Hot Pursuit'' courses, Redrock Ridge and Lost Canyons.
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* SharkTunnel: Certain versions of ''High Stakes'' have available the Aquatica track that was previously featured in ''III: Hot Pursuit''.
* ShiftingSandLand: ''High Stakes'' (like ''III: Hot Pursuit'') had Redrock Ridge and Lost Canyons.

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* SharkTunnel: Certain versions The PC release of ''High Stakes'' have has available the Aquatica track that was previously featured in ''III: Hot Pursuit''.
* ShiftingSandLand: ''High Stakes'' (like ''The returning ''III: Hot Pursuit'') had Pursuit'' courses, Redrock Ridge and Lost Canyons.
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[[JustForFun/TheOneWith The one]] where the [[VideoGame/NeedForSpeedHotPursuit hot pursuit]]... reaches [[TitleDrop high stakes]].

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[[JustForFun/TheOneWith The one]] where the [[VideoGame/NeedForSpeedHotPursuit hot pursuit]]... reaches [[TitleDrop high stakes]].
with pink slips. And a European tour.

Removed: 791



* RareVehicles: {{Exaggerated|Trope}} with the Lister Storm, available as a free DLC both in this game and in the previous game, ''III: Hot Pursuit''. The Storm was primarily meant to be a [=GT1=] racing car due to its extremely high performance, but Lister had to produce street versions of the car to properly qualify. They only managed to produce ''four'' of these before the car's exorbitantly high production costs [[invoked]] [[CreatorKiller drove the company under]], and to this day, only three Storms survived intact (there is no information about the fate of the fourth Storm), making it one of the rarest cars featured in the series.[[note]]For comparison, the Pagani Zonda Cinque featured in later games had at least five units produced ("Cinque" is Italian for "five").[[/note]]
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[[JustForFun/TheOneWith The one]] where the [VideoGame/NeedForSpeedHotPursuit hot pursuit]]... reaches [[TitleDrop high stakes]].

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[[JustForFun/TheOneWith The one]] where the [VideoGame/NeedForSpeedHotPursuit [[VideoGame/NeedForSpeedHotPursuit hot pursuit]]... reaches [[TitleDrop high stakes]].

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[[JustForFun/TheOneWith The one]] where the pursuit... reaches [[TitleDrop high stakes]].\\\

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[[JustForFun/TheOneWith The one]] where the pursuit... [VideoGame/NeedForSpeedHotPursuit hot pursuit]]... reaches [[TitleDrop high stakes]].\\\stakes]].

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Removed: 457

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''Need for Speed: High Stakes''[[note]]known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV''[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.




to:

''Need for Speed: High Stakes''[[note]]known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV''[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.
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[[JustForFun/TheOneWith The one]] where the pursuit... reaches [[TitleDrop high stakes]].\\\

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* NintendoHard: The [=PlayStation=] version can be one of the hardest EA Canada developed entries, with its Special Events. A full grid filled with lots of traffic that you can't avoid? You're gonna be groaning, swearing, and hoping that you could win one, which boils down to just luck.



* ShowsDamage: The first NFS game to ever introduce vehicle damage. The feature is depicted in defamation which also impacts performance. A damage display indicates how much damage the car has taken.

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* ShowsDamage: The first NFS game to ever introduce vehicle damage. The feature is depicted in defamation which also impacts performance. A On the PC version, a damage display has been added, which indicates how much damage the car has taken.
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* MissionPackSequel: The PC release has shades of this, as all nine tracks from its predecessor, ''III: Hot Pursuit'', are present in the game.
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Fixed a typo.


* BilingualBonus: The Hot Pursuit mode (the police chase mode) had an option to use "local police". This gave full localized voices for the dispatch and driver voice-overs. On the British circuit, the British Police talk with English accents. The French and German circuits go one step further - they even talk in the right language, not just a faux accent. Averted for the English police, driving a Victoria police's Holden has the police sound more like they're from ''Series/{{Heartbeat}}'' than ''Series/BlueHeelers''.

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* BilingualBonus: The Hot Pursuit mode (the police chase mode) had an option to use "local police". This gave full localized voices for the dispatch and driver voice-overs. On the British circuit, the British Police talk with English accents. The French and German circuits go one step further - they even talk in the right language, not just a faux accent. Averted for the English police, as driving a Victoria police's Holden has the police sound more like they're from ''Series/{{Heartbeat}}'' than ''Series/BlueHeelers''.



* LandDownUnder: The Australian release rebrands Durham Road as an Australan course, and it's complete with Fords, Holdens, and a Victoria police unit.

to:

* LandDownUnder: The Australian release rebrands Durham Road as an Australan Australian course, and it's complete with Fords, Holdens, and a Victoria police unit.
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* VersionExclusiveContent: The PS1 and PC have each their own set of exclusive cars depending on the console: The [=PS1=] release has the fictional cars like the Phantom and the Titan, where as the PC release includes the BMW [=Z3=][[note]]Both in coupe and roadster version[[/note]], Ferrari 360 Modena, the DownloadableContent Jaguar XJR-15 and the Lister Storm, as well as the infamous La Niña.

to:

* VersionExclusiveContent: The PS1 UsefulNotes/{{PlayStation}} and PC have each their own set of exclusive cars depending on the console: The [=PS1=] release has the fictional cars like the Phantom and the Titan, where as the PC release includes the M variants of the BMW [=Z3=][[note]]Both in coupe and roadster version[[/note]], Ferrari 360 Modena, the DownloadableContent Jaguar XJR-15 and the Lister Storm, as well as the infamous La Niña.
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* RegionalBonus: The Australian release of ''High Stakes'' ads additional Australian sports cars in the lineup, such as the Ford Falcon [=XR8=], the HSV [=SV99=] and the MHRT VT Commodore.

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* RegionalBonus: The Australian release of ''High Stakes'' ads has additional Australian sports cars in the lineup, such as the Ford Falcon [=XR8=], the HSV [=SV99=] and the MHRT VT Commodore. Commodore, while the Japanese release adds the Nissan Skyline GT-R R34.



* SlippySlideyIceWorld: Two tracks from ''III: Hot Pursuit'' that return in the PC version of ''High Stakes'' have courses that take place during the winter.

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* SlippySlideyIceWorld: Two tracks Three courses, with two being from ''III: Hot Pursuit'' that return in the PC version of ''High Stakes'' have courses that take place during the winter.
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* LandDownUnder: The game features an Australian track, complete with Fords, Holdens, and a Victoria police unit.

to:

* LandDownUnder: The game features an Australian track, release rebrands Durham Road as an Australan course, and it's complete with Fords, Holdens, and a Victoria police unit.
Is there an issue? Send a MessageReason:
None


* MarketBasedTitle: The game was released in Europe as ''Need for Speed: Road Challenge'', while it is released in Japan as ''Over Drivin' IV''. The German and French release is instead called ''Need for Speed: Brennender Asphalt''[[note]]Need for Speed: Burning Asphalt[[/note]] and ''Need for Speed: Conduite en état de liberté'' [[note]]Need for Speed: Free Driving[[/note]]respectively.

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* MarketBasedTitle: The game was released in Europe as ''Need for Speed: Road Challenge'', while it is released in Japan as ''Over Drivin' IV''. The German and French release is releases are instead called ''Need for Speed: Brennender Asphalt''[[note]]Need for Speed: Burning Asphalt[[/note]] and ''Need for Speed: Conduite en état de liberté'' [[note]]Need liberté''[[note]]Need for Speed: Free Driving[[/note]]respectively.Driving[[/note]] respectively.
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* DifficultButAwesome: Mastering the La Niña concept car, an extreme amount of top speed and acceleration and an extreme lack of handling, but this only applies to lead foots, as letting off the gas will increase the turn rate dramatically and gain you a very high edge in class A races.

to:

* DifficultButAwesome: Mastering the La Niña concept car, an extreme amount of top speed and acceleration and an extreme lack of handling, but this only applies to lead foots, as handling. That being said, letting off the gas will increase the turn rate dramatically and gain you a very high edge in class A races.races, so it's mostly a matter of not being a lead foot.

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* MarketBasedTitle: The game was released in Europe as ''Need for Speed: Road Challenge''.

to:

* MarketBasedTitle: The game was released in Europe as ''Need for Speed: Road Challenge''.Challenge'', while it is released in Japan as ''Over Drivin' IV''. The German and French release is instead called ''Need for Speed: Brennender Asphalt''[[note]]Need for Speed: Burning Asphalt[[/note]] and ''Need for Speed: Conduite en état de liberté'' [[note]]Need for Speed: Free Driving[[/note]]respectively.



* RegionalBonus: The Australian release of ''High Stakes'' ads additional Australian sports cars in the lineup, such as the Ford Falcon [=XR8=], the HSV [=SV99=] and the MHRT VT Commodore.



* ShownTheirWork: The police cars are all depicted in their respective nations' livery, despite the fact in RealLife, the cars used in each country are used in rare cases.
* ShowsDamage: The first NFS game to ever introduce vehicle damage. The feature is depicted in defamation which also impacts performance. A damage display indicates how much damage the car has taken.



* UnfortunateNames: Some of the opponents' names take an extent of being outright ridiculous. Wouldn't it be crazy if you see a driver named "Gotcha", "Naasty" of "See Ya!"[[note]]Yes, it has an exclamation mark in the name.[[/note]]?

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* UnfortunateNames: Some of the opponents' names take an extent of being outright ridiculous. Wouldn't it be crazy if you see a driver named "Gotcha", "Naasty" of or "See Ya!"[[note]]Yes, it has an exclamation mark in the name.[[/note]]?


Added DiffLines:

* VersionExclusiveContent: The PS1 and PC have each their own set of exclusive cars depending on the console: The [=PS1=] release has the fictional cars like the Phantom and the Titan, where as the PC release includes the BMW [=Z3=][[note]]Both in coupe and roadster version[[/note]], Ferrari 360 Modena, the DownloadableContent Jaguar XJR-15 and the Lister Storm, as well as the infamous La Niña.
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None

Added DiffLines:

* PimpedOutCar: ''High Stakes'' started the trope for the franchise, before the following ''Porsche Unleashed'', ''Motor City Online'' and ''Underground'' series expanded on that aspect. In this game, the players can buy upgrades for some of their cars, which include the bodykits that can affect aerodynamics performance.

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* VanityLicensePlate: This game (and the following ''Porshe Unleashed'') allows the players' profile name to appear on their license plates.

to:

* UnfortunateNames: Some of the opponents' names take an extent of being outright ridiculous. Wouldn't it be crazy if you see a driver named "Gotcha", "Naasty" of "See Ya!"[[note]]Yes, it has an exclamation mark in the name.[[/note]]?
* VanityLicensePlate: This game (and the following ''Porshe ''Porsche Unleashed'') allows the players' profile name to appear on their license plates.

Added: 1279

Changed: 2043

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Added an image; etc.


''Need for Speed: High Stakes'' [[note]](known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV'')[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.

The game is essentially ''III: Hot Pursuit'' with a career mode and expanded with more options, allowing players to control police pursuits attempting to stop racers, while the PC version is basically a MissionPackSequel to ''III: Hot Pursuit'', because it also included all nine tracks from the previous game, while the [=PlayStation=] version didn't have those tracks. The game also features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. This led to a quite particular situation in that, because the game features licensed cars, Electronic Arts had to convince manufacturers to let their cars get damaged in-game. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races, making it the first ''Need for Speed'' game to feature visual modifications ([[OlderThanTheyThink before this feature became popular with]] ''[[VideoGame/NeedForSpeedUnderground Underground]]''). The game's name comes from the game's High Stakes mode, where a player can lose a saved car in a race, along with the money they had spent on upgrading it.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_high_stakes.jpg]]
%%[[caption-width-right:350:some caption text]]
''Need for Speed: High Stakes'' [[note]](known Stakes''[[note]]known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV'')[[/note]] IV''[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/MicrosoftWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.

The game is essentially ''III: Hot Pursuit'' with a career mode and expanded with more options, allowing players to control police pursuits attempting to stop racers, while the PC version is basically a MissionPackSequel to ''III: Hot Pursuit'', because it also included all nine tracks from the previous game, while the [=PlayStation=] version didn't have those tracks. The game also features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. This led to a quite particular situation in that, that because the game features licensed cars, Electronic Arts had to convince manufacturers to let their cars get damaged in-game. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races, making it the first ''Need for Speed'' game to feature visual modifications ([[OlderThanTheyThink before this feature became popular with]] ''[[VideoGame/NeedForSpeedUnderground Underground]]''). The game's name comes from the game's High Stakes mode, where a player can lose a saved car in a race, along with the money they had spent on upgrading it.



** The police helicopter plays a big part in Getaway mode, and is a minor convenience in other modes. In Getaway if they spot the speeder (if they're not hiding in a tunnel), they will call out them out, all the police AI react and start swarming towards the location and the speeder's location will appear on the radar.
** Unlike later games, if you haven't already been chased by the police in a race it's entirely possible to drive right by them with no consequences if you're doing the speed limit and not being reckless. This would be useful if not for the game's tendency to spawn police cars just far enough down the road behind you that by the time your radar goes off for you to slow down, they've already seen you and initiated pursuit.

to:

** The police helicopter plays a big part in Getaway mode, mode and is a minor convenience in other modes. In Getaway if they spot the speeder (if they're not hiding in a tunnel), they will call out them out, all the police AI react and start swarming towards the location and the speeder's location will appear on the radar.
** Unlike later games, if you haven't already been chased by the police in a race it's entirely possible to drive right by them with no consequences if you're doing the speed limit and not being reckless. This would be useful if not for the game's tendency to spawn police cars just far enough down the road behind you that by the time your radar goes off for you to slow down, they've already seen you and initiated a pursuit.



* BilingualBonus: The Hot Pursuit mode (the police chase mode) had an option to use "local police". This gave full localised voices for the dispatch and driver voice-overs. On the British circuit, the British Police talk with English accents. The French and German circuits go one step further - they even talk in the right language, not just a faux accent. Averted for the English police, driving a Victoria police's Holden has the police sound more like they're from ''Series/{{Heartbeat}}'' than ''Series/BlueHeelers''.

to:

* BilingualBonus: The Hot Pursuit mode (the police chase mode) had an option to use "local police". This gave full localised localized voices for the dispatch and driver voice-overs. On the British circuit, the British Police talk with English accents. The French and German circuits go one step further - they even talk in the right language, not just a faux accent. Averted for the English police, driving a Victoria police's Holden has the police sound more like they're from ''Series/{{Heartbeat}}'' than ''Series/BlueHeelers''.



** Similar to ''III: Hot Pursuit'', ''High Stakes'' has some billboards advertsing certain raceways: Rusty Springs and Autumn Valley. Both are levels from the first ''The Need for Speed''.

to:

** Similar to ''III: Hot Pursuit'', ''High Stakes'' has some billboards advertsing advertising certain raceways: Rusty Springs and Autumn Valley. Both are levels from the first ''The Need for Speed''.
Is there an issue? Send a MessageReason:
None


''Need for Speed: High Stakes'' [[note]](known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV'')[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/MicrosofWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.

to:

''Need for Speed: High Stakes'' [[note]](known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV'')[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/MicrosofWindows.UsefulNotes/MicrosoftWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.
Is there an issue? Send a MessageReason:
None


''Need for Speed: High Stakes'' [[note]](known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV'')[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/Microsof Windows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.

to:

''Need for Speed: High Stakes'' [[note]](known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV'')[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/Microsof Windows.UsefulNotes/MicrosofWindows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Need for Speed: High Stakes'' [[note]](known in Europe as ''Need for Speed: Road Challenge'' and in Japan as ''Over Drivin' IV'')[[/note]] is a 1999 racing video game developed by EA Canada and EA Seattle and published by Creator/ElectronicArts for the UsefulNotes/PlayStation and UsefulNotes/Microsof Windows. It is the fourth game in the ''VideoGame/NeedForSpeed'' series, following ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]''.

The game is essentially ''III: Hot Pursuit'' with a career mode and expanded with more options, allowing players to control police pursuits attempting to stop racers, while the PC version is basically a MissionPackSequel to ''III: Hot Pursuit'', because it also included all nine tracks from the previous game, while the [=PlayStation=] version didn't have those tracks. The game also features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. This led to a quite particular situation in that, because the game features licensed cars, Electronic Arts had to convince manufacturers to let their cars get damaged in-game. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races, making it the first ''Need for Speed'' game to feature visual modifications ([[OlderThanTheyThink before this feature became popular with]] ''[[VideoGame/NeedForSpeedUnderground Underground]]''). The game's name comes from the game's High Stakes mode, where a player can lose a saved car in a race, along with the money they had spent on upgrading it.

''High Stakes'' marked the return of the Porsche license after being absent from racing games since ''Porsche Challenge'' in 1997.
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!!''Need for Speed: High Stakes'' features examples of:
* ArtificialBrilliance: The PC version demonstrates some pretty fancy artificial intelligence that is usually unnoticed by a lot of players.
** In Classic and Time Trap modes, the police react to the first call of them engaging pursuit with a speeder - usually the next unit up the road will lay out a roadblock or spike strip to hopefully intercept them.
** The police helicopter plays a big part in Getaway mode, and is a minor convenience in other modes. In Getaway if they spot the speeder (if they're not hiding in a tunnel), they will call out them out, all the police AI react and start swarming towards the location and the speeder's location will appear on the radar.
** Unlike later games, if you haven't already been chased by the police in a race it's entirely possible to drive right by them with no consequences if you're doing the speed limit and not being reckless. This would be useful if not for the game's tendency to spawn police cars just far enough down the road behind you that by the time your radar goes off for you to slow down, they've already seen you and initiated pursuit.
* BattleInTheRain: ''High Stakes'' was one of the first ''Need for Speed'' games to feature rain during a race.
* BilingualBonus: The Hot Pursuit mode (the police chase mode) had an option to use "local police". This gave full localised voices for the dispatch and driver voice-overs. On the British circuit, the British Police talk with English accents. The French and German circuits go one step further - they even talk in the right language, not just a faux accent. Averted for the English police, driving a Victoria police's Holden has the police sound more like they're from ''Series/{{Heartbeat}}'' than ''Series/BlueHeelers''.
* CallBack:
** Similar to ''III: Hot Pursuit'', ''High Stakes'' has some billboards advertsing certain raceways: Rusty Springs and Autumn Valley. Both are levels from the first ''The Need for Speed''.
** ''High Stakes''' career mode has a tournament called "Memory Lane". It leads to a big race through all of the tracks from ''III: Hot Pursuit'', and beating the tournament unlocks said tracks for regular play.
* DifficultButAwesome: Mastering the La Niña concept car, an extreme amount of top speed and acceleration and an extreme lack of handling, but this only applies to lead foots, as letting off the gas will increase the turn rate dramatically and gain you a very high edge in class A races.
* JokeCharacter: The police helicopter. You can only use it in a test drive, it hovers just above the road like a car and it's surprisingly slow.
* LandDownUnder: The game features an Australian track, complete with Fords, Holdens, and a Victoria police unit.
* MarathonLevel: Both the PC and [=PlayStation=] releases have this as their final career event, driving around most of the tracks the player has previously driven in different time and weather conditions.
* MarketBasedTitle: The game was released in Europe as ''Need for Speed: Road Challenge''.
* NostalgiaLevel: The Memory Lane career tier in the PC release has you driving in courses from the previous game.
* RareVehicles: {{Exaggerated|Trope}} with the Lister Storm, available as a free DLC both in this game and in the previous game, ''III: Hot Pursuit''. The Storm was primarily meant to be a [=GT1=] racing car due to its extremely high performance, but Lister had to produce street versions of the car to properly qualify. They only managed to produce ''four'' of these before the car's exorbitantly high production costs [[invoked]] [[CreatorKiller drove the company under]], and to this day, only three Storms survived intact (there is no information about the fate of the fourth Storm), making it one of the rarest cars featured in the series.[[note]]For comparison, the Pagani Zonda Cinque featured in later games had at least five units produced ("Cinque" is Italian for "five").[[/note]]
* SharkTunnel: Certain versions of ''High Stakes'' have available the Aquatica track that was previously featured in ''III: Hot Pursuit''.
* ShiftingSandLand: ''High Stakes'' (like ''III: Hot Pursuit'') had Redrock Ridge and Lost Canyons.
* SlippySlideyIceWorld: Two tracks from ''III: Hot Pursuit'' that return in the PC version of ''High Stakes'' have courses that take place during the winter.
* TranslationConvention: ''High Stakes'' has two tracks each set in Germany and France, but the cops have (American) English voices. Can be averted on the [=PlayStation=] version where you can program cops to speak their native language on said tracks.
* VanityLicensePlate: This game (and the following ''Porshe Unleashed'') allows the players' profile name to appear on their license plates.
* WorldTour: After this being the biggest theme of ''Need for Speed II'', this got revisited to a slightly lesser extent here, featuring seven countries: United Kingdom (Scotland, England), Germany, United States, Canada, France, Spain, Italy; though the last two are merely settings for Formula One-themed closed circuits.
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