Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* ColorMotif: The police units' color scheme differ for both day and night. The police units in daytime depicts in light blue, while the night time units use black, which truly represents Mercer's task force.
to:
* ColorMotif: The police units' color scheme liveries differ for both depending on whether it's day and or night. The police units in daytime depicts are decked out in light blue, white with teal accents, while the night time units use black, which truly represents Mercer's task force.are black and grey, fitting their more aggressive nature.
Changed line(s) 59 (click to see context) from:
-->'''Warren''': ''(on megaphone)'' Smile far the dashcam, dumbass!
to:
-->'''Warren''': ''(on megaphone)'' Smile far for the dashcam, dumbass!
Changed line(s) 75,76 (click to see context) from:
* GameplayAndStorySegregation: When Ana and the player get on the PCPD's bad side, Lucas advises them to stay away from the cops and avoid going out at night for fear of retaliation. Despite this, the behavior of the cops stays the same, they hardly acknowledge the player in the day and only engage the player at night once they get a high enough heat level.
* GangUpOnTheHuman: As is common in this series, the cops will give special attention to the player and prioritize stopping them above anything else, regardless of how many AI cars are nearby.
* GangUpOnTheHuman: As is common in this series, the cops will give special attention to the player and prioritize stopping them above anything else, regardless of how many AI cars are nearby.
to:
* GameplayAndStorySegregation: When Ana and the player get on the PCPD's bad side, Lucas advises them to stay away from the cops and avoid going out at night for fear of retaliation. Despite this, the behavior of the cops stays the same, same as before. During the day, they hardly acknowledge the player in the day and only engage the player at night once they get a high enough heat level.
* GangUpOnTheHuman: As is common in this series, the cops will give special attention to the player and prioritize stopping them above anything else, regardless of how many AI cars are nearby.level.
* GangUpOnTheHuman: As is common in this series, the cops will give special attention to the player and prioritize stopping them above anything else, regardless of how many AI cars are nearby.
Changed line(s) 112 (click to see context) from:
* WeaksauceWeakness: An easy way to get rid of the cops is by taking advantage of the ramps scattered throughout the world, as they cannot handle jumps at all, actually turning upside down in mid air.
to:
* WeaksauceWeakness: An easy way to get rid of the cops is by taking advantage of the ramps scattered throughout the world, as they cannot handle jumps at all, actually turning upside down in mid air.air if they jump too high.
Deleted line(s) 115 (click to see context) :
Changed line(s) 117 (click to see context) from:
* TheBadGuysAreCops: The whole of Mercer's Task Force who are infamous for seizing cars from the Showdown for no apparent reason all just so they can earn profit. For themselves.
to:
* TheBadGuysAreCops: The whole of Mercer's Task Force who are infamous for their zero tolerance policy for street racing and usage of excessive force when busting racers. In addition, they also extort large sums of money from racers in custody and are [[spoiler: seizing cars from the Showdown to strip for no apparent reason all just so they can earn profit. For themselves.parts.]]
Changed line(s) 119 (click to see context) from:
* BittersweetEnding: [[spoiler: Lt. Frank Mercer is already done for and will not see anymore illegal DirtyCop activities. Lucas managed to win back his beloved family garage and reconciled with Ana, who gets the right to drive the fully restored Camaro as a gift. Also, Ana and the Player are finally accepted in The League, meaning they will continue to have fun in their future events together, with Lucas deciding to join and return back to doing street racing. However the fate of Joe remains unknown, and Lt. Eva Torres now assumes position as the new leader of the Task Force, meaning they will still commit to ending street racing in Palm City once and for all.]]
to:
* BittersweetEnding: [[spoiler: Lt. Frank Mercer is already done for and will not see anymore likely dead, putting an end to the High Speed Task Force's [[DirtyCop illegal DirtyCop activities.activities]]. Lucas managed to win back his beloved family garage and reconciled with Ana, who gets the right to drive the fully restored Camaro as a gift. Also, Ana and the Player are finally accepted in The League, meaning they will continue to have fun in their future events race together, with Lucas deciding to join exit retirement and return get back to doing street racing. However However, the fate of Joe remains unknown, and Lt. Eva Torres now assumes position as the new leader of the Task Force, meaning they will still commit to ending street racing in Palm City once and for all.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The "Collector's Gambit" side missions has the player character and Raziel recover a stolen Aston Martin [=DB5=] that belonged to a prominent member of the League. And in the final race where you confront the thief, you soon discover that your opponent driving the stolen [=DB5=] is named "[[Film/JamesBond Bond]]".
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
''Need for Speed Heat'' (stylized as ''NFS Heat'') is the twenty-fourth installment (twenty-ninth counting spin-offs) in the [[VideoGameLongRunners long-running]] ''VideoGame/NeedForSpeed'' series. It was developed by [[Creator/EAGothenburg Ghost Games]] (their last entry in the series) and released on November 8, 2019, on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/MicrosoftWindows. The game marks the series' [[MilestoneCelebration twenty-fifth anniversary]].
to:
''Need for Speed Heat'' (stylized as ''NFS Heat'') is the twenty-fourth installment (twenty-ninth counting spin-offs) in the [[VideoGameLongRunners long-running]] ''VideoGame/NeedForSpeed'' series. It was developed by [[Creator/EAGothenburg Ghost Games]] (their last entry in the series) and released on November 8, 2019, on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/MicrosoftWindows.Platform/MicrosoftWindows. The game marks the series' [[MilestoneCelebration twenty-fifth anniversary]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CityOfEverywhere: While heavily based on Miami, Palm City features aspects of other Florida locales as well, including a space center similar to Cape Canaveral, an abandoned race track shaped like the Daytona International Speedway and a cable suspended bridge reminiscent of the Sunshine Skyway Bridge in the Florida Keys.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
JustForFun/TheOneWith a police force led by a Wrestling/JohnCena {{Expy}}.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
JustForFun/TheOneWith sanctioned racing days à la ''VideoGame/ForzaHorizon'' and intense illegal street racing nights, and a police force led by a Wrestling/JohnCena {{Expy}}.
to:
JustForFun/TheOneWith sanctioned racing days à la ''VideoGame/ForzaHorizon'' and intense illegal street racing nights, and a police force led by a Wrestling/JohnCena {{Expy}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
JustForFun/TheOneWith sanctioned racing days à la ''VideoGame/ForzaHorizon'' and intense illegal street racing nights.
to:
JustForFun/TheOneWith sanctioned racing days à la ''VideoGame/ForzaHorizon'' and intense illegal street racing nights.
nights, and a police force led by a Wrestling/JohnCena {{Expy}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 76 (click to see context) from:
* GoshDangItToHeck: Surprisingly averted. For the first time in the ''NFS'' series since ''Need for Speed: The Run'', hard profanity is being dropped in game. The police dispatcher at night is a particular potty mouth, dropping words like "shit" or "asshole". Some crewmates also say "bullshit" during intense moments. More vulgar words like "fuck" remain unused, though.
to:
* GoshDangItToHeck: Surprisingly averted. For the first time in the ''NFS'' series since ''Need for Speed: The Run'', hard profanity is being dropped in game. The police dispatcher at night is a particular potty mouth, dropping words like "shit" or "asshole". Some crewmates also say "bullshit" during intense moments. More vulgar words like "fuck" remain unused, though. [[note]]If it does, then ''Heat'' would automatically get ESRB's M rating and PEGI's 16 rating.[[/note]]