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* RareVehicles: The game would feature the debut of the Porsche 911 Carrera RSR 2.8 (which would also be available in the following Ghost Games entries, ''Payback'' and ''Heat''), which was a racing car built from the already-rare (but street-legal) 911 Carrera RS 2.7. Of course, it was a track-only racer when it was made in 1973, with 55 of them being built.
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JustForFun/{{The One With}}out a subtitle. Also, the one that has live-action cutscenes blended with the game's graphics engine.\\\

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JustForFun/{{The One With}}out a subtitle. Also, the one that has live-action cutscenes blended with the game's graphics engine.\\\engine.
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JustForFun/{{The One With}}out a subtitle. Also, the one that has live-action cutscenes.\\\

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JustForFun/{{The One With}}out a subtitle. Also, the one that has live-action cutscenes.cutscenes blended with the game's graphics engine.\\\
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JustForFun/{{The One With}}out a subtitle. Also, the one that has live-action cutscenes.\\\
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''Need for Speed'' is an online [[WideOpenSandbox open-world]] {{racing game}} developed by [[Creator/EAGothenburg Ghost Games]] and published by Creator/ElectronicArts, released for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, and released for UsefulNotes/MicrosoftWindows on March 15, 2016. It is the twenty-second installment in the ''VideoGame/NeedForSpeed'' series, and is a ContinuityReboot of the franchise.

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''Need for Speed'' is an online [[WideOpenSandbox open-world]] {{racing game}} developed by [[Creator/EAGothenburg Ghost Games]] and published by Creator/ElectronicArts, released for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, and released for UsefulNotes/MicrosoftWindows on March 15, 2016. It is the twenty-second installment in the ''VideoGame/NeedForSpeed'' series, series and is a ContinuityReboot of the franchise.
franchise, hence the lack of a subtitle.
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* BattleInTheRain: While previous games had featured rain as part of thei weather mechanic, this game takes it up to eleven, with Ventura Bay being draped in near-endless downpour. One Let's Play gamer describes Ventura Bay as a "tropical rainforest".

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* BattleInTheRain: While previous games had featured rain as part of thei their weather mechanic, this game takes it up to eleven, even further, with Ventura Bay being draped in near-endless downpour. One Let's Play gamer describes Ventura Bay as a city with the weather as a "tropical rainforest".
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Up To Eleven is a defunct trope


* BattleInTheRain: While previous games had featured rain as part of thei weather mechanic, this game takes it UpToEleven, with Ventura Bay being draped in near-endless downpour. One Let's Play gamer describes Ventura Bay as a "tropical rainforest".

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* BattleInTheRain: While previous games had featured rain as part of thei weather mechanic, this game takes it UpToEleven, up to eleven, with Ventura Bay being draped in near-endless downpour. One Let's Play gamer describes Ventura Bay as a "tropical rainforest".
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* InstantWebHit: Some of the game's career paths, like the ones for Magnus Walker and Ken Block, require you to upload a video of your performance in a race online to get tons of views and likes, to the point that the Driving Icon gets interested on you. GameplayAndStorySegregation applies: How well you do on the race doesn't matter in the slightest; regardless of how badly you screw up, apparently you're still considered good enough for the Icon to want to find you.

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* GreasySpoon: The crew tends to hang out at an archetypal American diner, simply called "Diner".[[note]]Even in the European Spanish dub, it is still called [[GratuitousEnglish "Diner"]].[[/note]] Oddly enough, it seems to also double as a BadGuyBar, as the group of Outlaws the anonymous Outlaw [[spoiler:(aka Travis)]] belongs to also reunite there to plan their law-breaking runs, even though the main crew also hang out at an actual bar called "The Longhorn" which looks more like a typical BGB.
-->'''Spike:''' ''[after arriving with the crew at the diner]'' Nobody order anything over five bucks.\\
'''Manu:''' It's a ''diner''. Everything's over five bucks.



-->'''Robyn''': [=#UltimateBestNightEver!=]

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-->'''Robyn''': -->'''Robyn:''' [=#UltimateBestNightEver!=]
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* ATasteOfPower: {{Subverted|Trope}}. The first car you get to drive as a "taste" is a pokey, bone-stock Foxbody Mustang. After that, you start your career with one of 3 cars: either a Subaru BRZ, a Honda Civic Type R, or... your own Foxbody Mustang.

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* ATasteOfPower: {{Subverted|Trope}}. The first car you get to drive as a "taste" is a pokey, bone-stock bone-stock, black Foxbody Mustang. After that, you start your career with one of 3 cars: either a Subaru BRZ, a Honda Civic Type R, or... your own a ''red'' Foxbody Mustang.
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* AlwaysNight: The game takes place in constant nighttime, inexplicably ranging from dusk to dawn.

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* AlwaysNight: The game takes place in constant nighttime, inexplicably ranging from dusk to dawn.dawn to then ''back'' to dusk.

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* ShoutOut: The platinum [[CosmeticAward Trophy]] for the [=PS4=] version is titled "I Feel the Need...", once again explicitly referencing that the name of the franchise is inspired by a quote in ''Film/TopGun'': "I feel the need… the need for speed!"

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* ShoutOut: ShoutOut:
**
The platinum [[CosmeticAward Trophy]] for the [=PS4=] version is titled "I Feel the Need...", once again explicitly referencing that the name of the franchise is inspired by a quote in ''Film/TopGun'': "I feel the need… the need for speed!"speed!"
** One of the challenges is named "Assume the Position", a reference to the taunt the opponent racer made to the player in one of the [=FMVs=] of the original ''VideoGame/TheNeedForSpeed''.
** During the cutscene where Travis brings Nakai-san's Porsche to the garage, to Amy's astonishment:
--->'''Amy:''' Never said you actually knew [Nakai-san], Travis.\\
'''Travis:''' Ha ha ha... Nakai, [[UsefulNotes/BarackObama Obama]], the Dalai Lama...
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* AlwaysNight: The game inexplicably takes place in constant nighttime, ranging from dusk to dawn.

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* AlwaysNight: The game inexplicably takes place in constant nighttime, inexplicably ranging from dusk to dawn.



-->''"Everyone say 'SPEED'!''
--->'''''SPEED!'''''

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-->''"Everyone say 'SPEED'!''
--->'''''SPEED!'''''
'SPEED'!"''
--->'''''"SPEED!"'''''
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* FiveManBand: The player character's crew can be laid down as follows: The PlayerCharacter is TheLeader; Spike, a SpoiledBrat on his father's trust fund who follows the player, is TheLancer; Manu, the GentleGiant is TheBigGuy; Amy, the crew's mechanic, is TheSmartGirl; and Robyn, the crew's social butterfly, is TheChick. Travis could be considered both TheSixthRanger and TheMentor, as he gives out the first car to the player along with some driving hints, [[spoiler:plus the TokenEvilTeammate, as later on he sends anonymous messages to the player and steals Nakai's RWB 911]].

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* FiveManBand: The player character's crew can be laid down as follows: The PlayerCharacter is TheLeader; Spike, a SpoiledBrat on his father's trust fund who follows the player, is TheLancer; Manu, the GentleGiant is TheBigGuy; Amy, the crew's mechanic, is TheSmartGirl; and Robyn, the crew's social butterfly, is TheChick. Travis could be considered both TheSixthRanger and TheMentor, as he gives out the first car to the player along with some driving hints, [[spoiler:plus the TokenEvilTeammate, as later on he he's the one who sends anonymous messages to the player and steals Nakai's RWB 911]].for Outlaw missions to cause trouble around Ventura Bay]].



* LighterAndSofter: Compared to ''Rivals'', this game emphasizes more on ThePowerOfFriendship. In fact, it doesn't even have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals. [[spoiler:The one that comes the closest is Travis, after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].

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* LighterAndSofter: Compared to ''Rivals'', this game emphasizes more on ThePowerOfFriendship. In fact, it doesn't even have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals. [[spoiler:The one that comes the closest is Travis, after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].



* NoAntagonist: The game doesn't have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals, with the challenge laying more on the player themselves testing their skills. [[spoiler:The one that comes the closest is Travis after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].

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* NoAntagonist: The game doesn't have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals, with the challenge laying more on the player themselves testing their skills. [[spoiler:The one that comes the closest is Travis Travis, after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, events, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].player, and the way he brings Nakai-san's RWB 911 to the garage making it look as if he stole it, but that fact that he later brings Nakai-san himself to the garage reveals that he was okay with lending him the car]].

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[[caption-width-right:350:''"Tonight, we ride."'' [[note]]The game's Driving Icons, from left to right: Shinichi Morohoshi, Creator/KenBlock, Akira Nakai, Magnus Walker, and (representing Risky Devil) Richard "Fish" Fisher.[[/note]]]]

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[[caption-width-right:350:''"Tonight, we ride."'' "''\\
[[note]]The game's Driving Icons, from left to right: Shinichi Morohoshi, Creator/KenBlock, Akira Nakai, Magnus Walker, and (representing Risky Devil) Richard "Fish" Fisher.[[/note]]]]



* BattleInTheRain: Ventura Bay is your racing playground draped in near-endless downpour. One Let's Play gamer describes Ventura Bay as a "tropical rainforest".

to:

* BattleInTheRain: While previous games had featured rain as part of thei weather mechanic, this game takes it UpToEleven, with Ventura Bay is your racing playground being draped in near-endless downpour. One Let's Play gamer describes Ventura Bay as a "tropical rainforest".


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* BrandX: The game features a social media app named Bl@h; the usernames in it start with an "@" and it uses a light blue color scheme, just like Website/{{Twitter}}, but the fact that the characters in the game appear to use it for instant messaging and voice messages makes it look more like [=WhatsApp=] (or Telegram for that matter, which does also have a light blue color scheme).
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* GratuitousJapanese: Morohoshi-san and Nakai-san speak Japanese in the game full of English speaking characters.



-->'''Robyn''': [=#UltimateBestNightEver!=]



----

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--------
-->''"Everyone say 'SPEED'!''
--->'''''SPEED!'''''
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* BattleInTheRain: Ventura Bay is your racing playground draped in near-endless downpour. One Let's Play gamer describes Ventura Bay as a "tropical rainforest".
* BladderOfSteel: Being an online-only game, even if you're using single player, the game lacks a pause button. Surely there is a menu but everything still goes on in real time. Oh and don't think about going to the bathroom whenever you're in a pursuit or in a MarathonLevel.
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Fixed.


* AlwaysNight: The game inexplicably takes place in constant nighttime, ranging from dusk to dawn.



* EndlessNight: The game inexplicably takes place in constant nighttime, ranging from dusk to dawn.
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Added a trope.

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* EndlessNight: The game inexplicably takes place in constant nighttime, ranging from dusk to dawn.
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Minor edit.


** A BMW M3 E46 is available to the player in the game, with the Deluxe Edition giving players a modified version of the vehicle that looks like ''VideoGame/NeedForSpeedMostWanted Most Wanted]]'' [[Creator/BlackBox (2005)'s]] M3 GTR as a ''free'' starter car, and it is even represented on the Deluxe Edition cover using that familiar design.

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** A BMW M3 E46 is available to the player in the game, with the Deluxe Edition giving players a modified version of the vehicle that looks like ''VideoGame/NeedForSpeedMostWanted ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' [[Creator/BlackBox (2005)'s]] M3 GTR as a ''free'' starter car, and it is even represented on the Deluxe Edition cover using that familiar design.
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Removed redundant text.


* DownloadableContent: In a surprise twist for an EA game, all the game's DLC were released for the game as ''free updates'' under what Ghost Games called the "Living Game".

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* DownloadableContent: In a surprise twist for an EA game, all the game's DLC were released for the game as ''free updates'' under what Ghost Games called the "Living Game".

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Several edits.


''Need for Speed'' is an online [[WideOpenSandbox open-world]] {{racing game}} developed by Creator/GhostGames and published by Creator/ElectronicArts, released for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, and released for UsefulNotes/MicrosoftWindows on March 15, 2016. It is the twenty-second installment in the ''VideoGame/NeedForSpeed'' series, and is a ContinuityReboot of the franchise.

The story revolves around the PlayerCharacter being introduced to a small {{ragtag bunch of misfits}}... well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker; Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, the social butterfly of the group, wants to come to the Risky Devil team; Manu, the crew's [[TheBigGuy big guy]] and drifting specialist wants to impress Creator/KenBlock, and Travis, the crew's de facto leader, is inspired by Shinichi Morohoshi. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons.

to:

''Need for Speed'' is an online [[WideOpenSandbox open-world]] {{racing game}} developed by Creator/GhostGames [[Creator/EAGothenburg Ghost Games]] and published by Creator/ElectronicArts, released for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, and released for UsefulNotes/MicrosoftWindows on March 15, 2016. It is the twenty-second installment in the ''VideoGame/NeedForSpeed'' series, and is a ContinuityReboot of the franchise.

The story revolves around the PlayerCharacter being introduced to a small {{ragtag bunch of misfits}}... well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker; Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, the social butterfly of the group, wants to come to the Risky Devil team; Manu, the crew's [[TheBigGuy big guy]] and drifting specialist specialist, wants to impress Creator/KenBlock, and Travis, the crew's de facto ''de facto'' leader, is inspired by Shinichi Morohoshi. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons.



** A BMW M3 E46 is available to the player in the game, with the Deluxe Edition giving players a modified version of the vehicle that looks like ''Most Wanted'' (2005)'s M3 GTR as a ''free'' starter car, and it is even represented on the Deluxe Edition cover using that familiar design.
** The Legends Update brings back Eddie, the BigBad from ''Underground'', alongside Melissa from the same game (now acting as his [[TheDragon Dragon]]), as well as a series of default wraps based on the characters from previous titles, and even a handful of songs tracing from the very first ''NFS'' up to ''[=ProStreet=]''.
* ContinuityReboot: WordOfGod states that the 2015 installment is a complete reboot of the franchise, possibly as a result of the backlash over ''Most Wanted'' (2012) and ''Rivals'' by the ''Underground'' fanbase.

to:

** A BMW M3 E46 is available to the player in the game, with the Deluxe Edition giving players a modified version of the vehicle that looks like ''Most Wanted'' (2005)'s ''VideoGame/NeedForSpeedMostWanted Most Wanted]]'' [[Creator/BlackBox (2005)'s]] M3 GTR as a ''free'' starter car, and it is even represented on the Deluxe Edition cover using that familiar design.
** The Legends Update brings back Eddie, the BigBad from ''Underground'', ''[[VideoGame/NeedForSpeedUnderground Underground]]'', alongside Melissa from the same game (now acting as his [[TheDragon Dragon]]), as well as a series of default wraps based on the characters from previous titles, and even a handful of songs tracing from the very first ''NFS'' up to ''[=ProStreet=]''.
* ContinuityReboot: WordOfGod states that the 2015 installment is a complete reboot of the franchise, possibly as a result of the backlash over ''Most Wanted'' (2012) [[Creator/CriterionGames (2012)]] and ''Rivals'' ''[[VideoGame/NeedForSpeedRivals Rivals]]'' by the ''Underground'' fanbase.fanbase.
* DownloadableContent: In a surprise twist for an EA game, all the game's DLC were released for the game as ''free updates'' under what Ghost Games called the "Living Game".



* NoAntagonist: The game doesn't have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals, with the challenge laying more on the player themselves testing their skills. [[spoiler:The one that comes the closest is Travis, after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].

to:

* NoAntagonist: The game doesn't have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals, with the challenge laying more on the player themselves testing their skills. [[spoiler:The one that comes the closest is Travis, Travis after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].



* ProductPlacement: Due to this installment's partnership with [[https://www.speedhunters.com Speedhunters]],[[note]]although the partnership between ''NFS'' and Speedhunters began with ''Shift'' six years prior,[[/note]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop, with its owner, Akira Nakai, being featured as a character in-game and also an opponent) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Creator/KenBlock's presence in the game also means that Monster Energy drinks are featured as well.

to:

* ProductPlacement: Due to this installment's partnership with [[https://www.speedhunters.com Speedhunters]],[[note]]although the partnership between ''NFS'' and Speedhunters began with ''Shift'' six years prior,[[/note]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop, with its owner, Akira Nakai, being featured as a character in-game and also an opponent) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Creator/KenBlock's presence in the game also means that Monster Energy drinks are featured as well. There are also Toys/HotWheels-branded trucks and billboards in the game world, too.
Is there an issue? Send a MessageReason:
Linked to Block's page.


[[caption-width-right:350:''"Tonight, we ride."'' [[note]]The game's Driving Icons, from left to right: Shinichi Morohoshi, Ken Block, Akira Nakai, Magnus Walker, and (representing Risky Devil) Richard "Fish" Fisher.[[/note]]]]

to:

[[caption-width-right:350:''"Tonight, we ride."'' [[note]]The game's Driving Icons, from left to right: Shinichi Morohoshi, Ken Block, Creator/KenBlock, Akira Nakai, Magnus Walker, and (representing Risky Devil) Richard "Fish" Fisher.[[/note]]]]



The story revolves around the PlayerCharacter being introduced to a small {{ragtag bunch of misfits}}... well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker; Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, the social butterfly of the group, wants to come to the Risky Devil team; Manu, the crew's [[TheBigGuy big guy]] and drifting specialist wants to impress Ken Block, and Travis, the crew's de facto leader, is inspired by Shinichi Morohoshi. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons.

to:

The story revolves around the PlayerCharacter being introduced to a small {{ragtag bunch of misfits}}... well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker; Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, the social butterfly of the group, wants to come to the Risky Devil team; Manu, the crew's [[TheBigGuy big guy]] and drifting specialist wants to impress Ken Block, Creator/KenBlock, and Travis, the crew's de facto leader, is inspired by Shinichi Morohoshi. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons.
Is there an issue? Send a MessageReason:
None


The story revolves around the PlayerCharacter being introduced to a small {{ragtag bunch of misfits}}... well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker; Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, another female racer, wants to come to the Risky Devil team; Manu, the crew's [[TheBigGuy big guy]] and drifting specialist wants to impress Ken Block, and Travis, the crew's de facto leader, is inspired by Shinichi Morohoshi. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons.

to:

The story revolves around the PlayerCharacter being introduced to a small {{ragtag bunch of misfits}}... well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker; Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, another female racer, the social butterfly of the group, wants to come to the Risky Devil team; Manu, the crew's [[TheBigGuy big guy]] and drifting specialist wants to impress Ken Block, and Travis, the crew's de facto leader, is inspired by Shinichi Morohoshi. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons.

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None


* LighterAndSofter: Compared to ''Rivals'', this game emphasizes more on ThePowerOfFriendship.

to:

* LighterAndSofter: Compared to ''Rivals'', this game emphasizes more on ThePowerOfFriendship. In fact, it doesn't even have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals. [[spoiler:The one that comes the closest is Travis, after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].


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* NoAntagonist: The game doesn't have a villainous antagonist; the Driving Icons the player faces against are all friendly rivals, with the challenge laying more on the player themselves testing their skills. [[spoiler:The one that comes the closest is Travis, after it's revealed to be the one sending anonymous messages to the player for the Outlaw events and steals Nakai's RWB 911, but it's ultimately shrugged off as being Travis's unorthodox way to motivate the player]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LighterAndSofter: Compared to ''Rivals'', this game emphasizes more on ThePowerOfFriendship.

Added: 227

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Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''"Tonight, we ride."'' [[note]]The game's Driving Icons, from left to right: Shinichi Morohoshi, Ken Block, Akira Nakai, Magnus Walker, and (representing Risky Devil) Richard "Fish" Fisher.[[/note]]]]






* FiveManBand: The player character's crew in the 2015 reboot can be laid down as follows: The PlayerCharacter is TheLeader; Spike, a SpoiledBrat on his father's trust fund who follows the player, is TheLancer; Manu, the GentleGiant is TheBigGuy; Amy, the crew's mechanic, is TheSmartGirl; and Robyn, the crew's social butterfly, is TheChick. Travis could be considered both TheSixthRanger and TheMentor, as he gives out the first car to the player along with some driving hints, [[spoiler:plus the TokenEvilTeammate, as later on he sends anonymous messages to the player and steals Nakai's RWB 911]].

to:

* FiveManBand: The player character's crew in the 2015 reboot can be laid down as follows: The PlayerCharacter is TheLeader; Spike, a SpoiledBrat on his father's trust fund who follows the player, is TheLancer; Manu, the GentleGiant is TheBigGuy; Amy, the crew's mechanic, is TheSmartGirl; and Robyn, the crew's social butterfly, is TheChick. Travis could be considered both TheSixthRanger and TheMentor, as he gives out the first car to the player along with some driving hints, [[spoiler:plus the TokenEvilTeammate, as later on he sends anonymous messages to the player and steals Nakai's RWB 911]].



* MultipleEndings: The 2015 reboot offers five different endings - one for each career path, and a GoldenEnding[=/=]OmegaEnding after clearing all career paths 100% and doing the two final races.

to:

* MultipleEndings: The 2015 reboot game offers five different endings - one for each career path, and a GoldenEnding[=/=]OmegaEnding after clearing all career paths 100% and doing the two final races.



* ObviousBeta: The 2015 reboot was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was cut. The PC version was delayed by 4 months to prevent the PortingDisaster issues ''Rivals'' had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars ''magically grew'' extra gears when power upgrades not related to the transmission were added. A ''Civic'' can have up to 8 speeds in this game.

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* ObviousBeta: The 2015 reboot game was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was cut. The PC version was delayed by 4 months to prevent the PortingDisaster issues ''Rivals'' had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars ''magically grew'' extra gears when power upgrades not related to the transmission were added. A ''Civic'' can have up to 8 speeds in this game.



* SceneryPorn: The 2015 reboot continues the trend set by ''Hot Pursuit'' (2010) and ''Rivals'', with Ventura Bay possibly being the best-looking locale seen in the series so far. The PC version exploits this trope to the fullest extent with [=4K=] graphics and an unlocked framerate, which was a huge breath of relief for those coming from the (underwhelming) PC port for ''Rivals''.

to:

* SceneryPorn: The 2015 reboot game continues the trend set by ''Hot Pursuit'' (2010) and ''Rivals'', with Ventura Bay possibly being the best-looking locale seen in the series so far. The PC version exploits this trope to the fullest extent with [=4K=] graphics and an unlocked framerate, which was a huge breath of relief for those coming from the (underwhelming) PC port for ''Rivals''.
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''Need for Speed'' is an online open world racing video game developed by Creator/GhostGames and published by Creator/ElectronicArts, released for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, and released for UsefulNotes/MicrosoftWindows on March 15, 2016. It is the twenty-second installment in the ''VideoGame/NeedForSpeed'' series, and is a ContinuityReboot of the franchise.

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[[caption-width-right:350:[[labelnote:''Deluxe Edition'' cover]]https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2015_deluxe_edition.jpg[[/labelnote]]]]
''Need for Speed'' is an online open world racing video game [[WideOpenSandbox open-world]] {{racing game}} developed by Creator/GhostGames and published by Creator/ElectronicArts, released for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, and released for UsefulNotes/MicrosoftWindows on March 15, 2016. It is the twenty-second installment in the ''VideoGame/NeedForSpeed'' series, and is a ContinuityReboot of the franchise.



* GroupPictureEnding: The game's GoldenEnding, where, after winning the final race, you are greeted with everyone of your friends as well as the five Icons having a photo with the player character ([[TheFaceless who wears a mask]]).

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* GroupPictureEnding: The game's GoldenEnding, where, after winning the final race, you are greeted with everyone every one of your friends as well as the five Icons having a photo with the player character ([[TheFaceless who wears a mask]]).



* ProductPlacement: Due to this installment's partnership with [[http://www.speedhunters.com/ Speedhunters]],[[note]]althoough the partnership between NFS and Speedhunters begun with ''Shift'' six years prior,[[/note]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop, with its owner, Akira Nakai, being featured as a character in-game and also an opponent) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Creator/KenBlock's presence in the game also means that Monster Energy drinks are featured as well.

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* ProductPlacement: Due to this installment's partnership with [[http://www.[[https://www.speedhunters.com/ Speedhunters]],[[note]]althoough com Speedhunters]],[[note]]although the partnership between NFS ''NFS'' and Speedhunters begun began with ''Shift'' six years prior,[[/note]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop, with its owner, Akira Nakai, being featured as a character in-game and also an opponent) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Creator/KenBlock's presence in the game also means that Monster Energy drinks are featured as well.



* TwoGirlsToATeam: In the 2015 game, the main racing crew consists of Amy and Robyn (female), Spike and Manu (male), and the PlayerCharacter (who is implied to also be male).

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* TwoGirlsToATeam: In the 2015 game, the The main racing crew consists of Amy and Robyn (female), Spike Spike, Manu, and Manu Travis (male), and the PlayerCharacter (who is implied to also be male).
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''Need for Speed'' is an online open world racing video game developed by Creator/GhostGames and published by Creator/ElectronicArts, released for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, and released for UsefulNotes/MicrosoftWindows on March 15, 2016. It is the twenty-second installment in the ''VideoGame/NeedForSpeed'' series, and is a ContinuityReboot of the franchise.

The story revolves around the PlayerCharacter being introduced to a small {{ragtag bunch of misfits}}... well, racers, waiting to be noticed by any of the game's five Driving Icons, all of them being real-world motorsport and street racing figures: Spike, the young gun that introduces the player to his crew in the first place after being impressed by their skills, wants to meet Magnus Walker; Amy, the crew's mechanic, has a desire to greet Akira Nakai, Robyn, another female racer, wants to come to the Risky Devil team; Manu, the crew's [[TheBigGuy big guy]] and drifting specialist wants to impress Ken Block, and Travis, the crew's de facto leader, is inspired by Shinichi Morohoshi. As the game progresses, the player earns reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, Spike becomes jealous and angry that the player got the chance to meet and test him before Spike did, but eventually gets over it after Travis convinces him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against all the members of the crew and the icons.
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!!''Need for Speed'' (2015) features examples of:
* AlwaysSomeoneBetter: During the last stretch of the Speed career path, [[TheLancer Spike]] becomes steadily more and more jealous of the PlayerCharacter[='=]s abilities behind the wheel, causing some friction between the two. However, the other crew members and Magnus Walker himself [[YouAreBetterThanYouThinkYouAre call him out on this]]. In the end, [[DeconReconSwitch Spike eventually accepts being second-best to the player, and rekindles their friendship.]]
* CallBack:
** A BMW M3 E46 is available to the player in the game, with the Deluxe Edition giving players a modified version of the vehicle that looks like ''Most Wanted'' (2005)'s M3 GTR as a ''free'' starter car, and it is even represented on the Deluxe Edition cover using that familiar design.
** The Legends Update brings back Eddie, the BigBad from ''Underground'', alongside Melissa from the same game (now acting as his [[TheDragon Dragon]]), as well as a series of default wraps based on the characters from previous titles, and even a handful of songs tracing from the very first ''NFS'' up to ''[=ProStreet=]''.
* ContinuityReboot: WordOfGod states that the 2015 installment is a complete reboot of the franchise, possibly as a result of the backlash over ''Most Wanted'' (2012) and ''Rivals'' by the ''Underground'' fanbase.
* FiveManBand: The player character's crew in the 2015 reboot can be laid down as follows: The PlayerCharacter is TheLeader; Spike, a SpoiledBrat on his father's trust fund who follows the player, is TheLancer; Manu, the GentleGiant is TheBigGuy; Amy, the crew's mechanic, is TheSmartGirl; and Robyn, the crew's social butterfly, is TheChick. Travis could be considered both TheSixthRanger and TheMentor, as he gives out the first car to the player along with some driving hints, [[spoiler:plus the TokenEvilTeammate, as later on he sends anonymous messages to the player and steals Nakai's RWB 911]].
* GroupPictureEnding: The game's GoldenEnding, where, after winning the final race, you are greeted with everyone of your friends as well as the five Icons having a photo with the player character ([[TheFaceless who wears a mask]]).
* MarathonLevel: The final race, "On the Dream Team": You against the main cast, including the Icons, in a race around the whole Ventura Bay.
* MultipleEndings: The 2015 reboot offers five different endings - one for each career path, and a GoldenEnding[=/=]OmegaEnding after clearing all career paths 100% and doing the two final races.
* NewGamePlus: The Speedlists update introduced Prestige mode, which unlocks after completing the story mode. It can be toggled on or off at will and lets the player face the five story paths with increased difficulty and ranked timing with three medals - Bronze, Silver, and Gold. [[NintendoHard Good luck trying to get even Bronze in these challenges, you'll need it.]]
* ObviousBeta: The 2015 reboot was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was cut. The PC version was delayed by 4 months to prevent the PortingDisaster issues ''Rivals'' had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars ''magically grew'' extra gears when power upgrades not related to the transmission were added. A ''Civic'' can have up to 8 speeds in this game.
* PaletteSwap: The Toyota [=GT86=]/Scion [=FR-S=]/Subaru [=BRZ=] triplets. In real life, they are all the same car sold under three different brands, since it was a collaboration between Toyota and Subaru (and Scion was an American brand of Toyota).
* PoliceAreUseless: The police AI in this game is so amazingly dumb, it's actually difficult to gain the achievement of escaping a two-star pursuit, simply because baiting them into chasing you was hard to begin with, and then you had to go out of your way to babysit the police into increasing your wanted level.
* ProductPlacement: Due to this installment's partnership with [[http://www.speedhunters.com/ Speedhunters]],[[note]]althoough the partnership between NFS and Speedhunters begun with ''Shift'' six years prior,[[/note]] actual aftermarket manufacturers that have partnered or been featured in Speedhunters such as Rauh-Welt Begriff (a renowned Porsche tuning shop, with its owner, Akira Nakai, being featured as a character in-game and also an opponent) and 6666 Customs (owner of Rocket Bunny and Liberty Walk) are going to appear in full form instead of generic parts. Creator/KenBlock's presence in the game also means that Monster Energy drinks are featured as well.
* RareVehicles: The game would feature the debut of the Porsche 911 Carrera RSR 2.8 (which would also be available in the following Ghost Games entries, ''Payback'' and ''Heat''), which was a racing car built from the already-rare (but street-legal) 911 Carrera RS 2.7. Of course, it was a track-only racer when it was made in 1973, with 55 of them being built.
* SceneryPorn: The 2015 reboot continues the trend set by ''Hot Pursuit'' (2010) and ''Rivals'', with Ventura Bay possibly being the best-looking locale seen in the series so far. The PC version exploits this trope to the fullest extent with [=4K=] graphics and an unlocked framerate, which was a huge breath of relief for those coming from the (underwhelming) PC port for ''Rivals''.
* ShoutOut: The platinum [[CosmeticAward Trophy]] for the [=PS4=] version is titled "I Feel the Need...", once again explicitly referencing that the name of the franchise is inspired by a quote in ''Film/TopGun'': "I feel the need… the need for speed!"
* ATasteOfPower: {{Subverted|Trope}}. The first car you get to drive as a "taste" is a pokey, bone-stock Foxbody Mustang. After that, you start your career with one of 3 cars: either a Subaru BRZ, a Honda Civic Type R, or... your own Foxbody Mustang.
* TwoGirlsToATeam: In the 2015 game, the main racing crew consists of Amy and Robyn (female), Spike and Manu (male), and the PlayerCharacter (who is implied to also be male).
* VanityLicensePlate: The game uses a license plate design from RealLife for the first time in the series (that of California). The Showcase Update would later add ''Rivals''[='=] racer license plate designs as customization choices and allowed players to change the plate frames for the first time, a feature that would stick with subsequent games.
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