Follow TV Tropes

Following

History VideoGame / NeedForSpeed

Go To

OR

Added: 538

Changed: 4

Is there an issue? Send a MessageReason:
None


** Even the "speedster" type of vehicles (with no windshield and roof to speak of!) gets more ridiculous. In 2010 version of ''Hot Pursuit'', racers can drive Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition (of which only 75 units exist). Most Wanted (2012), however, brings ''one-of-a-kind'' Lamborghini Aventador J to the table as part of game's Ultimate Speed DLC pack.

to:

** Even the "speedster" type of vehicles (with no windshield and roof to speak of!) gets more ridiculous. In 2010 version of ''Hot Pursuit'', racers can drive Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition (of which only 75 units exist). Most Wanted ''Most Wanted'' (2012), however, brings ''one-of-a-kind'' Lamborghini Aventador J to the table as part of game's Ultimate Speed DLC pack.


Added DiffLines:

** Even more improbable and coolest choices have arrived in ''No Limits'' - namely, Koenigsegg Jesko and Hennessey Venom F5. Both multi-million dollar hypercars are yet to be featured in the mainline ''Need for Speed'' titles, but them being among ''the fastest vehicles in the world as of [=2020s=]'' is nothing to scoff at. Jesko and Venom F5 (among other things such as ''one-of-a-kind'' Bugatti La Vouture Noire) are available after earning 60 Legendary blueprints, but the players will be able to easily shatter 500 [=KM/H=] barrier.
Is there an issue? Send a MessageReason:
None


* MarthDebutedInSmashBros: Some Nissan cars appeared in the Japan-only version before made it worldwide. Would you believe that the Nissan Skyline GT-R R34 made its debut on the Japanese version of NFS High Stakes (called Over Drivin' IV) before appearing in "Underground"?. The same thing goes to Nissan Skyline 2000GT-R (debuted in "Over Drivin': Skyline Memorial), Nissan 180SX Type-X, and Nissan Silvia K's Aero (both debuted in Over Drivin' GT-R)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MarthDebutedInSmashBros: Some Nissan cars appeared in the Japan-only version before made it worldwide. Would you believe that the Nissan Skyline GT-R R34 made its debut on the Japanese version of NFS High Stakes (called Over Drivin' IV) before appearing in "Underground"?. The same thing goes to Nissan Skyline 2000GT-R (debuted in "Over Drivin': Skyline Memorial), Nissan 180SX Type-X, and Nissan Silvia K's Aero (both debuted in Over Drivin' GT-R)

Added: 120

Changed: 120

Is there an issue? Send a MessageReason:
None


* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])* ''VideoGame/NeedForSpeedMostWabtedPepegaEdition'' (2020 GameMod created by the [[https://pepegamod.com/ Pepega Team]])

to:

* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])* ''VideoGame/NeedForSpeedMostWabtedPepegaEdition'' adaptation]])
* ''VideoGame/NeedForSpeedMostWantedPepegaEdition''
(2020 GameMod created by the [[https://pepegamod.com/ Pepega Team]])
Is there an issue? Send a MessageReason:
None


* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])
* ''VideoGame/NeedForSpeedProStreetPepegaEdition'' (2023 GameMod created by the [[https://pepegamod.com/ Pepega Team]])

to:

* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])
adaptation]])* ''VideoGame/NeedForSpeedMostWabtedPepegaEdition'' (2020 GameMod created by the [[https://pepegamod.com/ Pepega Team]])
* ''VideoGame/NeedForSpeedProStreetPepegaEdition'' (2023 GameMod GameMod, also created by the [[https://pepegamod.com/ Pepega Team]])Team)
Is there an issue? Send a MessageReason:
None


In February 2020, EA announced that the ''Need for Speed'' IP will go back to Criterion, while Ghost Games will be renamed back to their original name EA Gothenburg and become a support studio focusing on the [[UsefulNotes/GameEngine Frostbite Engine]]. Criterion's first project in their return was a remastered version of their ''Need for Speed: Hot Pursuit'' co-developed with Stellar Entertainment (who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'') in time for [[MilestoneCelebration the game's tenth anniversary]], released for [=PlayStation=] 4, Xbox One, and Platform/MicrosoftWindows on November 6, 2020, and Platform/NintendoSwitch a week later on November 13. Criterion's next project, ''VideoGame/NeedForSpeedUnbound'', is the latest major entry in the franchise. Released in December 2022[[note]]It was initially scheduled for a 2021 release, but ended up being delayed for a year due to the UsefulNotes/COVID19Pandemic and Criterion shifting their focus on assisting Creator/{{DICE}} with ''VideoGame/Battlefield2042''[[/note]], the game features an art style that merges street art elements like the cel-shaded and graffiti-inspired art style of ''Nitro'' with the more realistic art style of other Need for Speed games.

to:

In February 2020, EA announced that the ''Need for Speed'' IP will go back to Criterion, while Ghost Games will be renamed back to their original name EA Gothenburg and become a support studio focusing on the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Frostbite Engine]]. Criterion's first project in their return was a remastered version of their ''Need for Speed: Hot Pursuit'' co-developed with Stellar Entertainment (who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'') in time for [[MilestoneCelebration the game's tenth anniversary]], released for [=PlayStation=] 4, Xbox One, and Platform/MicrosoftWindows on November 6, 2020, and Platform/NintendoSwitch a week later on November 13. Criterion's next project, ''VideoGame/NeedForSpeedUnbound'', is the latest major entry in the franchise. Released in December 2022[[note]]It was initially scheduled for a 2021 release, but ended up being delayed for a year due to the UsefulNotes/COVID19Pandemic and Criterion shifting their focus on assisting Creator/{{DICE}} with ''VideoGame/Battlefield2042''[[/note]], the game features an art style that merges street art elements like the cel-shaded and graffiti-inspired art style of ''Nitro'' with the more realistic art style of other Need for Speed games.



* '''''VideoGame/NeedForSpeedUndercover'' (2008):''' Returned to the ''Most Wanted'' model of focusing on illegal street racing, with a ''Film/TheFastAndTheFurious''-style storyline. The game takes place in a large locale called the Tri-City Bay. It was trashed by critics for its bad frame rate, its cheesy storyline, and for being not as good as Creator/RockstarGames' ''VideoGame/MidnightClub: Los Angeles'' and EA's other arcade-style racing game from 2008, ''VideoGame/BurnoutParadise''. Pretty much sullied EA Black Box's reputation with the series. ''Undercover'' was released on the same platforms as ''[=ProStreet=]'' and it's the first ''NFS'' game on [[UsefulNotes/IOSGames iOS]], but it's also the last ''NFS'' title on [=PS2=] and sixth-gen consoles in general.

to:

* '''''VideoGame/NeedForSpeedUndercover'' (2008):''' Returned to the ''Most Wanted'' model of focusing on illegal street racing, with a ''Film/TheFastAndTheFurious''-style storyline. The game takes place in a large locale called the Tri-City Bay. It was trashed by critics for its bad frame rate, its cheesy storyline, and for being not as good as Creator/RockstarGames' ''VideoGame/MidnightClub: Los Angeles'' and EA's other arcade-style racing game from 2008, ''VideoGame/BurnoutParadise''. Pretty much sullied EA Black Box's reputation with the series. ''Undercover'' was released on the same platforms as ''[=ProStreet=]'' and it's the first ''NFS'' game on [[UsefulNotes/IOSGames [[Platform/IOSGames iOS]], but it's also the last ''NFS'' title on [=PS2=] and sixth-gen consoles in general.



* '''''VideoGame/NeedForSpeedShift'' (2009):''' ''Shift'' was a second crack at realistic racing, this time from Slightly Mad Studios (an independent development team composed of people who worked on ''GTR'', ''[=GTR2=]'', and ''GT Legends'', a trio of well-received PC sim racers), with help from EA Black Box. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=iOS=], UsefulNotes/{{Android|Games}}, Windows Mobile, Platform/{{Symbian}}, and [=MeeGo=]), ''Shift'' was much better received than ''Undercover''. A Xbox 360-exclusive DLC pack marked Ferrari's only appearance in any of the second and third era games until the make's full return in 2013's ''Rivals''.

to:

* '''''VideoGame/NeedForSpeedShift'' (2009):''' ''Shift'' was a second crack at realistic racing, this time from Slightly Mad Studios (an independent development team composed of people who worked on ''GTR'', ''[=GTR2=]'', and ''GT Legends'', a trio of well-received PC sim racers), with help from EA Black Box. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=iOS=], UsefulNotes/{{Android|Games}}, Platform/{{Android|Games}}, Windows Mobile, Platform/{{Symbian}}, and [=MeeGo=]), ''Shift'' was much better received than ''Undercover''. A Xbox 360-exclusive DLC pack marked Ferrari's only appearance in any of the second and third era games until the make's full return in 2013's ''Rivals''.



** '''''Need for Speed: Most Wanted'' ([=iOS=] and Android, 2012):''' Developed by Firemonkeys Studios, a company formed from a merger between Firemint[[note]]The makers of ''VideoGame/RealRacing'' and ''VideoGame/FlightControl''[[/note]] and [=IronMonkey=] Studios,[[note]]Known for mobile versions of other EA titles, such as the praised mobile spin-off of ''VideoGame/DeadSpace''[[/note]] it is a version of ''Most Wanted'' 2012 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/AndroidGames Android]] that, unlike the main versions, takes place in closed circuits around Fairhaven. It includes a few cars not found in the Criterion game, including the Audi R8 GT Coupe, the Hummer H1 Alpha, and even (initially before the release of ''NFS Heroes'' on the main versions) the BMW M3 GTR (E46) from ''Most Wanted'' 2005 as the #1 Most Wanted car.[[note]]Actually, it's the Lamborghini Aventador, but the Bimmer is given to players for free when they beat the #1 Most Wanted.[[/note]]

to:

** '''''Need for Speed: Most Wanted'' ([=iOS=] and Android, 2012):''' Developed by Firemonkeys Studios, a company formed from a merger between Firemint[[note]]The makers of ''VideoGame/RealRacing'' and ''VideoGame/FlightControl''[[/note]] and [=IronMonkey=] Studios,[[note]]Known for mobile versions of other EA titles, such as the praised mobile spin-off of ''VideoGame/DeadSpace''[[/note]] it is a version of ''Most Wanted'' 2012 for [[UsefulNotes/IOSGames iOS]] Platform/{{iOS|Games}} and [[UsefulNotes/AndroidGames Android]] [[Platform/{{Android|Games}} that, unlike the main versions, takes place in closed circuits around Fairhaven. It includes a few cars not found in the Criterion game, including the Audi R8 GT Coupe, the Hummer H1 Alpha, and even (initially before the release of ''NFS Heroes'' on the main versions) the BMW M3 GTR (E46) from ''Most Wanted'' 2005 as the #1 Most Wanted car.[[note]]Actually, it's the Lamborghini Aventador, but the Bimmer is given to players for free when they beat the #1 Most Wanted.[[/note]]



** Then it got an original installment on [[UsefulNotes/IOSGames mobile]] [[UsefulNotes/AndroidGames devices]] (''No Limits'').

to:

** Then it got an original installment on [[UsefulNotes/IOSGames [[Platform/IOSGames mobile]] [[UsefulNotes/AndroidGames [[Platform/AndroidGames devices]] (''No Limits'').
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NeedForSpeedProStreetPepegaEdition'' (2023 GameMod created by the [[https://pepegamod.com/ Pepega Team]])
Is there an issue? Send a MessageReason:
None


The subsequent game was ''VideoGame/NeedForSpeedPayback'', released in 2017. Like the 2015 reboot, it features cops, car customization, and an open world. It's also ''not'' an always-online game like ''Rivals'', ''No Limits'', and the 2015 reboot were. ''Payback'' is set in Nevada, with a UsefulNotes/LasVegas setting as well as the surrounding desert.

The latest major entry is ''VideoGame/NeedForSpeedHeat'', released on November 8, 2019. Set in the Miami-inspired Palm City, you'll build your way through racing's elite: participating in the Speedhunters Showdown by day, and risking it all for reputation at night, all the while dealing with the city's rogue police. Although it received a better reception than Ghost Games' previous two titles, it was not enough to save the developer's reputation; in February 2020, EA announced that the ''Need for Speed'' IP will go back to Criterion, while Ghost Games will be renamed back to their original name EA Gothenburg and become a support studio focusing on the [[UsefulNotes/GameEngine Frostbite Engine]]. Criterion's first project in their return was a remastered version of their ''Need for Speed: Hot Pursuit'' co-developed with Stellar Entertainment (who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'') in time for [[MilestoneCelebration the game's tenth anniversary]], released for [=PlayStation=] 4, Xbox One, and Platform/MicrosoftWindows on November 6, 2020, and Platform/NintendoSwitch a week later on November 13. On March 1, 2021, [[https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters EA announced]] that the next ''Need for Speed'' game has been delayed to 2022 so that Criterion can assist Creator/{{DICE}} with their next ''VideoGame/{{Battlefield}}'' game.

to:

The subsequent game was ''VideoGame/NeedForSpeedPayback'', released in 2017. Like the 2015 reboot, it features cops, car customization, and an open world. It's also ''not'' an always-online game like ''Rivals'', ''No Limits'', and the 2015 reboot were. ''Payback'' is set in Nevada, with a UsefulNotes/LasVegas setting as well as the surrounding desert.

The latest major entry
desert. It is then followed by ''VideoGame/NeedForSpeedHeat'', released on November 8, 2019. Set in the Miami-inspired Palm City, you'll build your way through racing's elite: participating in the Speedhunters Showdown by day, and risking it all for reputation at night, all the while dealing with the city's rogue police. Although it received a better reception than Ghost Games' previous two titles, it was not enough to save the developer's reputation; in reputation

In
February 2020, EA announced that the ''Need for Speed'' IP will go back to Criterion, while Ghost Games will be renamed back to their original name EA Gothenburg and become a support studio focusing on the [[UsefulNotes/GameEngine Frostbite Engine]]. Criterion's first project in their return was a remastered version of their ''Need for Speed: Hot Pursuit'' co-developed with Stellar Entertainment (who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'') in time for [[MilestoneCelebration the game's tenth anniversary]], released for [=PlayStation=] 4, Xbox One, and Platform/MicrosoftWindows on November 6, 2020, and Platform/NintendoSwitch a week later on November 13. On March 1, 2021, [[https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters EA announced]] that the Criterion's next ''Need project, ''VideoGame/NeedForSpeedUnbound'', is the latest major entry in the franchise. Released in December 2022[[note]]It was initially scheduled for Speed'' game has been a 2021 release, but ended up being delayed for a year due to 2022 so that the UsefulNotes/COVID19Pandemic and Criterion can assist shifting their focus on assisting Creator/{{DICE}} with their next ''VideoGame/{{Battlefield}}'' game.
''VideoGame/Battlefield2042''[[/note]], the game features an art style that merges street art elements like the cel-shaded and graffiti-inspired art style of ''Nitro'' with the more realistic art style of other Need for Speed games.
Is there an issue? Send a MessageReason:
None


*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/{{Transformers}} "Flight of the Bumblebee".]]

to:

*** One achievement/trophy requires the player to win a certain event in a "bee yellow" Camaro. The name of the achievement? [[Film/{{Transformers}} [[Film/TransformersFilmSeries "Flight of the Bumblebee".]]

Changed: 18

Removed: 1352

Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab


** '''''Need for Speed: Undercover'' ([=PS2=]/Wii, 2008):''' Talking of the [=PS2=] version, both it and the Wii version were developed by a British studio known as Exient Entertainment. While the story and car lineup are mostly accurate to the Black Box-developed versions of the game, the map is entirely different -- and by that we mean it's a re-arranged version of Rockport with certain routes altered or omitted haphazardly. This version was received even worse than its seventh-gen counterpart, as on top of the recycling of ''Most Wanted'' and ''Carbon'''s assets, this version was a glaringly ObviousBeta with a multitude of its own issues, particularly in police chases and story missions. A new mode (similar to ''Hot Pursuit'' titles) was included to allow the player driving the cop cars trying to stop the suspects.

to:

** '''''Need for Speed: Undercover'' ([=PS2=]/Wii, 2008):''' Talking of the [=PS2=] version, both it and the Wii version were developed by a British studio known as Exient Entertainment. While the story and car lineup are mostly accurate to the Black Box-developed versions of the game, the map is entirely different -- and by that we mean it's a re-arranged version of Rockport with certain routes altered or omitted haphazardly. This version was received even worse than its seventh-gen counterpart, as on top of the recycling of ''Most Wanted'' and ''Carbon'''s assets, this version was a glaringly ObviousBeta unfinished game with a multitude of its own issues, particularly in police chases and story missions. A new mode (similar to ''Hot Pursuit'' titles) was included to allow the player driving the cop cars trying to stop the suspects.



* ObviousBeta:
** The console and PC releases of ''Undercover'' were shipped with severe frame rate issues. Absolute death in a high-speed racing game. The [=PS3=], PC and Xbox 360 versions of the game at least got a patch that (mostly) fixes the frame rate issues, but ramped up the difficulty of the races as well. ''[=ProStreet=]'' had some framerate issues, too, but it didn't make the game unplayable.
** The Xbox 360 version of ''Shift'' [[http://web.archive.org/web/20091122051957/http://freakbits.com/xbox-360-crashes-accessing-playstation-store-0927 tried to access the PlayStation Store.]]
** The 2015 reboot was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was cut. The PC version was delayed by 4 months to prevent the porting issues ''Rivals'' had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars ''magically grew'' extra gears when power upgrades not related to the transmission were added. A ''Civic'' can have up to 8 speeds in this game.
Is there an issue? Send a MessageReason:
None


* '''''VideoGame/NeedForSpeedShift'' (2009):''' ''Shift'' was a second crack at realistic racing, this time from Slightly Mad Studios (an independent development team composed of people who worked on ''GTR'', ''[=GTR2=]'', and ''GT Legends'', a trio of well-received PC sim racers), with help from EA Black Box. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=iOS=], UsefulNotes/{{Android|Games}}, Windows Mobile, Symbian, and [=MeeGo=]), ''Shift'' was much better received than ''Undercover''. A Xbox 360-exclusive DLC pack marked Ferrari's only appearance in any of the second and third era games until the make's full return in 2013's ''Rivals''.

to:

* '''''VideoGame/NeedForSpeedShift'' (2009):''' ''Shift'' was a second crack at realistic racing, this time from Slightly Mad Studios (an independent development team composed of people who worked on ''GTR'', ''[=GTR2=]'', and ''GT Legends'', a trio of well-received PC sim racers), with help from EA Black Box. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=iOS=], UsefulNotes/{{Android|Games}}, Windows Mobile, Symbian, Platform/{{Symbian}}, and [=MeeGo=]), ''Shift'' was much better received than ''Undercover''. A Xbox 360-exclusive DLC pack marked Ferrari's only appearance in any of the second and third era games until the make's full return in 2013's ''Rivals''.

Changed: 470

Is there an issue? Send a MessageReason:
Updating Useful Notes links


It started out in 1994 with ''VideoGame/TheNeedForSpeed'', initially with a focus on allowing players to drive the [[ImprobablyCoolCar most exotic supercars]] in a variety of fantastic environments for their time, with games developed mostly by EA Canada for the UsefulNotes/PlayStation 1 versions and EA Seattle for [=PCs=] and non-[=PlayStation=] consoles. However, after seeing the success of the film ''Film/{{The Fast and the Furious|2001}}'' in 2001, EA decided to move the series to tuner car racing in urban environments, starting with ''VideoGame/NeedForSpeedUnderground'' (2003), which was a commercial hit at the time. [[WideOpenSandbox Free-roaming environments]] were later added to the gameplay formula starting with ''VideoGame/NeedForSpeedUnderground 2'' (2004) and were expanded upon in ''VideoGame/NeedForSpeedMostWanted'' (2005) and ''VideoGame/NeedForSpeedCarbon'' (2006).

to:

It started out in 1994 with ''VideoGame/TheNeedForSpeed'', initially with a focus on allowing players to drive the [[ImprobablyCoolCar most exotic supercars]] in a variety of fantastic environments for their time, with games developed mostly by EA Canada for the UsefulNotes/PlayStation 1 Platform/PlayStation1 versions and EA Seattle for [=PCs=] and non-[=PlayStation=] consoles. However, after seeing the success of the film ''Film/{{The Fast and the Furious|2001}}'' in 2001, EA decided to move the series to tuner car racing in urban environments, starting with ''VideoGame/NeedForSpeedUnderground'' (2003), which was a commercial hit at the time. [[WideOpenSandbox Free-roaming environments]] were later added to the gameplay formula starting with ''VideoGame/NeedForSpeedUnderground 2'' (2004) and were expanded upon in ''VideoGame/NeedForSpeedMostWanted'' (2005) and ''VideoGame/NeedForSpeedCarbon'' (2006).



Ghost Games took two years to develop the next title, a complete reboot of the series titled just ''VideoGame/{{Need for Speed|2015}}'' (commonly known for the sake of clarity as ''Need for Speed 2015''), released on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne in November 2015, with a Windows version released in March 2016. The subtitle-free installment returned to the tuner culture aspects of the ''Need for Speed: Underground'' sub-series. In addition to the 2015 reboot, an original mobile installment called ''Need for Speed: No Limits'', developed by Firemonkeys Studios,[[note]]the developers of the ''Real Racing'' series and the mobile version of ''Need for Speed: Most Wanted'' (2012),[[/note]] was released around the world on September 30, 2015, after an initial beta release in Taiwan and the Netherlands earlier in the year.

to:

Ghost Games took two years to develop the next title, a complete reboot of the series titled just ''VideoGame/{{Need for Speed|2015}}'' (commonly known for the sake of clarity as ''Need for Speed 2015''), released on UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne in November 2015, with a Windows version released in March 2016. The subtitle-free installment returned to the tuner culture aspects of the ''Need for Speed: Underground'' sub-series. In addition to the 2015 reboot, an original mobile installment called ''Need for Speed: No Limits'', developed by Firemonkeys Studios,[[note]]the developers of the ''Real Racing'' series and the mobile version of ''Need for Speed: Most Wanted'' (2012),[[/note]] was released around the world on September 30, 2015, after an initial beta release in Taiwan and the Netherlands earlier in the year.



The latest major entry is ''VideoGame/NeedForSpeedHeat'', released on November 8, 2019. Set in the Miami-inspired Palm City, you'll build your way through racing's elite: participating in the Speedhunters Showdown by day, and risking it all for reputation at night, all the while dealing with the city's rogue police. Although it received a better reception than Ghost Games' previous two titles, it was not enough to save the developer's reputation; in February 2020, EA announced that the ''Need for Speed'' IP will go back to Criterion, while Ghost Games will be renamed back to their original name EA Gothenburg and become a support studio focusing on the [[UsefulNotes/GameEngine Frostbite Engine]]. Criterion's first project in their return was a remastered version of their ''Need for Speed: Hot Pursuit'' co-developed with Stellar Entertainment (who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'') in time for [[MilestoneCelebration the game's tenth anniversary]], released for [=PlayStation=] 4, Xbox One, and UsefulNotes/MicrosoftWindows on November 6, 2020, and UsefulNotes/NintendoSwitch a week later on November 13. On March 1, 2021, [[https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters EA announced]] that the next ''Need for Speed'' game has been delayed to 2022 so that Criterion can assist Creator/{{DICE}} with their next ''VideoGame/{{Battlefield}}'' game.

to:

The latest major entry is ''VideoGame/NeedForSpeedHeat'', released on November 8, 2019. Set in the Miami-inspired Palm City, you'll build your way through racing's elite: participating in the Speedhunters Showdown by day, and risking it all for reputation at night, all the while dealing with the city's rogue police. Although it received a better reception than Ghost Games' previous two titles, it was not enough to save the developer's reputation; in February 2020, EA announced that the ''Need for Speed'' IP will go back to Criterion, while Ghost Games will be renamed back to their original name EA Gothenburg and become a support studio focusing on the [[UsefulNotes/GameEngine Frostbite Engine]]. Criterion's first project in their return was a remastered version of their ''Need for Speed: Hot Pursuit'' co-developed with Stellar Entertainment (who helped with the 2018 remaster of ''VideoGame/BurnoutParadise'') in time for [[MilestoneCelebration the game's tenth anniversary]], released for [=PlayStation=] 4, Xbox One, and UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows on November 6, 2020, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch a week later on November 13. On March 1, 2021, [[https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters EA announced]] that the next ''Need for Speed'' game has been delayed to 2022 so that Criterion can assist Creator/{{DICE}} with their next ''VideoGame/{{Battlefield}}'' game.



* '''''[[VideoGame/TheNeedForSpeed Road & Track Presents: The Need for Speed]]'' (1994):''' The first game contained point-to-point open road tracks and several closed racetracks. The open roads featured AI traffic and police cars that chased the player. It was originally released on the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] console, but when the 3DO flopped it was later ported to DOS PC in 1995 and the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in 1996. The PC version of the game, ''Need for Speed SE'' (the "SE" meaning Special Edition), added a few new cars and tracks as well. Developed by Pioneer Productions on the 3DO, DOS, and Saturn versions and by EA Canada on the [=PS1=], the latter of whom would develop all of the ensuing games until the ''Motor City Online'' spinoff.

to:

* '''''[[VideoGame/TheNeedForSpeed Road & Track Presents: The Need for Speed]]'' (1994):''' The first game contained point-to-point open road tracks and several closed racetracks. The open roads featured AI traffic and police cars that chased the player. It was originally released on the [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]] console, but when the 3DO flopped it was later ported to DOS PC in 1995 and the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn Platform/SegaSaturn in 1996. The PC version of the game, ''Need for Speed SE'' (the "SE" meaning Special Edition), added a few new cars and tracks as well. Developed by Pioneer Productions on the 3DO, DOS, and Saturn versions and by EA Canada on the [=PS1=], the latter of whom would develop all of the ensuing games until the ''Motor City Online'' spinoff.



* '''''VideoGame/NeedForSpeedII'' (1997):''' Released for [=PlayStation=] and UsefulNotes/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [[CoolCar McLaren F1]], then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits. ''Magazine/PCGamer'' criticized many of the tracks' extravagant and unrealistic scenery, comparing many of them to being akin to driving on magic mushrooms. ''NFS II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support. The PC version was also the first ''NFS'' developed by then-second series developer EA Seattle, which started a trend of EA Canada developing the [=PS1=] versions and EA Seattle doing the PC versions.

to:

* '''''VideoGame/NeedForSpeedII'' (1997):''' Released for [=PlayStation=] and UsefulNotes/MicrosoftWindows, Platform/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [[CoolCar McLaren F1]], then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits. ''Magazine/PCGamer'' criticized many of the tracks' extravagant and unrealistic scenery, comparing many of them to being akin to driving on magic mushrooms. ''NFS II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support. The PC version was also the first ''NFS'' developed by then-second series developer EA Seattle, which started a trend of EA Canada developing the [=PS1=] versions and EA Seattle doing the PC versions.



** '''''Need for Speed: Porsche Unleashed'' (UsefulNotes/GameBoyAdvance, 2004):''' A portable version released four years after the original game, developed by Pocketeers, but ''not'' published by EA.[[note]]It was published by Destination Software in North America and Zoo Digital Publishing in Europe.[[/note]] Surprisingly for a third-party GBA game, it's 3D-rendered. Received much more mixed reviews than the originals, though only a few critics reviewed it.
* '''''[[VideoGame/NeedForSpeedHotPursuit Need for Speed: Hot Pursuit 2]]'' (2002):''' The sequel to the original ''Hot Pursuit'', but with more and bigger tracks, more cars, and more race types. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them, until 2005 ''Most Wanted''. Also, until a 2010 content download for ''Shift'' (see CoolCar on the main Video Game page) and later on ''Rivals'', it was the last game in the series to have cars from Ferrari. Most of the other games up to this point, except for ''MCO'' and ''Porsche Unleashed'', had at least one Ferrari. The UsefulNotes/PlayStation2 version was also the first ''NFS'' game by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years, while all the [[UsefulNotes/NintendoGameCube other]] [[UsefulNotes/{{Xbox}} plat]][[UsefulNotes/MicrosoftWindows forms]]' combined version was the last ''NFS'' game by EA Seattle. It should also be mentioned that Black Box's ''Hot Pursuit 2'' for [=PS2=] is a ReformulatedGame [[http://nfs.wikia.com/wiki/Need_for_Speed:_Hot_Pursuit_2/Differences very different]] from EA Seattle's ''Hot Pursuit 2''. This game was also the first sixth-generation ''NFS'' game, and the only classic ''NFS'' game released on sixth-gen platforms.

to:

** '''''Need for Speed: Porsche Unleashed'' (UsefulNotes/GameBoyAdvance, (Platform/GameBoyAdvance, 2004):''' A portable version released four years after the original game, developed by Pocketeers, but ''not'' published by EA.[[note]]It was published by Destination Software in North America and Zoo Digital Publishing in Europe.[[/note]] Surprisingly for a third-party GBA game, it's 3D-rendered. Received much more mixed reviews than the originals, though only a few critics reviewed it.
* '''''[[VideoGame/NeedForSpeedHotPursuit Need for Speed: Hot Pursuit 2]]'' (2002):''' The sequel to the original ''Hot Pursuit'', but with more and bigger tracks, more cars, and more race types. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them, until 2005 ''Most Wanted''. Also, until a 2010 content download for ''Shift'' (see CoolCar on the main Video Game page) and later on ''Rivals'', it was the last game in the series to have cars from Ferrari. Most of the other games up to this point, except for ''MCO'' and ''Porsche Unleashed'', had at least one Ferrari. The UsefulNotes/PlayStation2 Platform/PlayStation2 version was also the first ''NFS'' game by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years, while all the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube other]] [[UsefulNotes/{{Xbox}} plat]][[UsefulNotes/MicrosoftWindows [[Platform/{{Xbox}} plat]][[Platform/MicrosoftWindows forms]]' combined version was the last ''NFS'' game by EA Seattle. It should also be mentioned that Black Box's ''Hot Pursuit 2'' for [=PS2=] is a ReformulatedGame [[http://nfs.wikia.com/wiki/Need_for_Speed:_Hot_Pursuit_2/Differences very different]] from EA Seattle's ''Hot Pursuit 2''. This game was also the first sixth-generation ''NFS'' game, and the only classic ''NFS'' game released on sixth-gen platforms.



* '''''VideoGame/NeedForSpeedUnderground 2'' (2004):''' Similar to the original ''Underground'', but with a [[WideOpenSandbox free-roaming city]] called Bayview. The game added a few new race modes, such as "Outrun" events in free roam where players have to beat another driver on the streets using any route they want by one thousand feet (three hundred meters), and "Street X", which were tight, nitrous-free, circuit-style races. Plus, new aftermarket parts including stereos and [[SpectacularSpinning spinning rims]] were added to the game. Also for what it's worth, it also introduced muscle cars and [=SUVs=] to the vehicle lineup, the latter of which had their own exclusive events in the game. ''Underground 2'' was released for the same platforms as the previous game, along with a mobile phone version. A UsefulNotes/NintendoDS version was released in 2005 with the ability to create custom decals using the system's touch screen.
** '''''Need for Speed: Underground Rivals'' (2005):''' A version of ''Underground 2'' for UsefulNotes/PlayStationPortable that's closer to the first ''Underground'' as it lacks an open world. Features exclusive cars within its vehicle lineup as well as additional songs on the soundtrack.
* '''''VideoGame/NeedForSpeedMostWanted'' (2005):''' Similar to ''Underground 2'', featuring muscle cars and exotics in addition to tuner cars while focusing on the re-introduced staple of the series: the police chases. Due to being thematically a lot less flashy than the ''Underground'' games, the visual customization for the cars is limited, dropping the purely visual options like the neon lights. The [[CoolCar iconic]] blue-and-silver [[MacGuffin BMW M3 GTR (E46)]] debuted in this game. The locale in this game is named Rockport, where the player tries to become #1 on the "Blacklist", the fifteen best racers in the city. Also released on the same platforms as ''Underground 2'', the well-received game was also one of the UsefulNotes/{{Xbox 360}}'s launch titles, which made it an early KillerApp for the platform. The [=PlayStation=] 3 would later get the [=PS2=] version of this game on the [=PlayStation=] Store in May 2012. To this day, several ''NFS'' fans point to this game as the series' highest point.

to:

* '''''VideoGame/NeedForSpeedUnderground 2'' (2004):''' Similar to the original ''Underground'', but with a [[WideOpenSandbox free-roaming city]] called Bayview. The game added a few new race modes, such as "Outrun" events in free roam where players have to beat another driver on the streets using any route they want by one thousand feet (three hundred meters), and "Street X", which were tight, nitrous-free, circuit-style races. Plus, new aftermarket parts including stereos and [[SpectacularSpinning spinning rims]] were added to the game. Also for what it's worth, it also introduced muscle cars and [=SUVs=] to the vehicle lineup, the latter of which had their own exclusive events in the game. ''Underground 2'' was released for the same platforms as the previous game, along with a mobile phone version. A UsefulNotes/NintendoDS Platform/NintendoDS version was released in 2005 with the ability to create custom decals using the system's touch screen.
** '''''Need for Speed: Underground Rivals'' (2005):''' A version of ''Underground 2'' for UsefulNotes/PlayStationPortable Platform/PlayStationPortable that's closer to the first ''Underground'' as it lacks an open world. Features exclusive cars within its vehicle lineup as well as additional songs on the soundtrack.
* '''''VideoGame/NeedForSpeedMostWanted'' (2005):''' Similar to ''Underground 2'', featuring muscle cars and exotics in addition to tuner cars while focusing on the re-introduced staple of the series: the police chases. Due to being thematically a lot less flashy than the ''Underground'' games, the visual customization for the cars is limited, dropping the purely visual options like the neon lights. The [[CoolCar iconic]] blue-and-silver [[MacGuffin BMW M3 GTR (E46)]] debuted in this game. The locale in this game is named Rockport, where the player tries to become #1 on the "Blacklist", the fifteen best racers in the city. Also released on the same platforms as ''Underground 2'', the well-received game was also one of the UsefulNotes/{{Xbox Platform/{{Xbox 360}}'s launch titles, which made it an early KillerApp for the platform. The [=PlayStation=] 3 would later get the [=PS2=] version of this game on the [=PlayStation=] Store in May 2012. To this day, several ''NFS'' fans point to this game as the series' highest point.



* '''''VideoGame/NeedForSpeedCarbon'' (2006):''' A more story-driven street racing game, with the player recruiting drivers to their "crew". The highlight feature was the [[http://en.wikipedia.org/wiki/Tōge tōge-inspired]] canyon races, which wound down narrow, twisting mountain roads, and the greatest danger was often driving off a cliff. Aftermarket customization also returned in full force with the "Autosculpt" feature, which allowed a greater degree of part customization. Takes place in a city called Palmont City. ''Carbon'' was released on all the same platforms as its predecessor, and was also the first ''Need for Speed'' game on UsefulNotes/PlayStation3 and UsefulNotes/{{Wii}}, but the last on [=GameCube=] and the original Xbox. Interestingly, it's also the ''only'' game in series released on [[UsefulNotes/AppleMacintosh Mac]] (specifically OS X).

to:

* '''''VideoGame/NeedForSpeedCarbon'' (2006):''' A more story-driven street racing game, with the player recruiting drivers to their "crew". The highlight feature was the [[http://en.wikipedia.org/wiki/Tōge tōge-inspired]] canyon races, which wound down narrow, twisting mountain roads, and the greatest danger was often driving off a cliff. Aftermarket customization also returned in full force with the "Autosculpt" feature, which allowed a greater degree of part customization. Takes place in a city called Palmont City. ''Carbon'' was released on all the same platforms as its predecessor, and was also the first ''Need for Speed'' game on UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Wii}}, Platform/{{Wii}}, but the last on [=GameCube=] and the original Xbox. Interestingly, it's also the ''only'' game in series released on [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] (specifically OS X).



** '''''Need for Speed: Hot Pursuit Remastered'' (2020):''' Criterion's first project since they got the ''NFS'' license back in 2020 is a remaster of their first ''NFS'' game, the first-ever remaster of any title in the franchise. Much like with 2018's ''VideoGame/BurnoutParadise Remastered'', this is primarily handled by Stellar Entertainment. It features cross-platform multiplayer, contains all the main DLC from the original [=PS3=] and Xbox 360 versions,[[note]]for PC players, this is the first time they get ''any'' of the main DLC from this game[[/note]] an updated photo mode, the new ability to set custom colors for most Racer cars and a wrap editor that was released in a later update, several graphical and quality of life improvements, and the glorious return of Autolog after having been shafted into the background for years. It runs at 1080p at 30 frames per second on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch docked, 720p at 30 fps on the Switch undocked, either 1080p at 60 fps in "performance mode" or 4K at 30 fps in "fidelity mode" on [=PS4=] Pro and Xbox One X, and up to 4K at 60 fps[[note]]the frame rate is capped to keep online multiplayer fair for all players[[/note]] on Microsoft Windows. The February 2020 update that added the wrap editor increased the performance of the ninth gen console versions to a full 4K at 60 fps, with the [=PS4=] Pro/Xbox One X versions can now go "uncapped" to 4K at 50+ fps.

to:

** '''''Need for Speed: Hot Pursuit Remastered'' (2020):''' Criterion's first project since they got the ''NFS'' license back in 2020 is a remaster of their first ''NFS'' game, the first-ever remaster of any title in the franchise. Much like with 2018's ''VideoGame/BurnoutParadise Remastered'', this is primarily handled by Stellar Entertainment. It features cross-platform multiplayer, contains all the main DLC from the original [=PS3=] and Xbox 360 versions,[[note]]for PC players, this is the first time they get ''any'' of the main DLC from this game[[/note]] an updated photo mode, the new ability to set custom colors for most Racer cars and a wrap editor that was released in a later update, several graphical and quality of life improvements, and the glorious return of Autolog after having been shafted into the background for years. It runs at 1080p at 30 frames per second on UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and UsefulNotes/NintendoSwitch Platform/NintendoSwitch docked, 720p at 30 fps on the Switch undocked, either 1080p at 60 fps in "performance mode" or 4K at 30 fps in "fidelity mode" on [=PS4=] Pro and Xbox One X, and up to 4K at 60 fps[[note]]the frame rate is capped to keep online multiplayer fair for all players[[/note]] on Microsoft Windows. The February 2020 update that added the wrap editor increased the performance of the ninth gen console versions to a full 4K at 60 fps, with the [=PS4=] Pro/Xbox One X versions can now go "uncapped" to 4K at 50+ fps.



* '''''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted – A Criterion Game]]'' (2012):'''[[note]]That subtitle is what it says on the game's cover and its Metacritic entries. Its actual title is just ''Need for Speed: Most Wanted''.[[/note]] Criterion's second game in the series, a reboot of 2005's ''Most Wanted''. This reboot is much less like a sequel to the 2005 original and more like a sequel to ''VideoGame/BurnoutParadise'', but with cops, real licensed cars, a pseudo-realistic handling model, and the Autolog system. Takes place in a locale called Fairhaven City, differing from the first ''Most Wanted''[='=]s Rockport. It also marked the beginning of a new era for the series, as [[http://www.gameinformer.com/b/news/archive/2012/06/22/criterion-takes-over-entire-need-for-speed-series.aspx then-Criterion vice president Alex Ward has stated in an interview,]] "It's not going to be spread anymore across different companies. Different studios have had a crack at it - it's definitely a Criterion gig now." As the following year's ''Rivals'' proved, however, Criterion would not hold onto the ''NFS'' franchise. It was released for Windows, [=PlayStation=] 3, UsefulNotes/PlayStationVita, and Xbox 360. The PS Vita received a few exclusive events for that version to make up for some necessary graphical drawbacks (though it never got any of the later DLC packs), the Xbox 360 (the only console other than PC to receive natively-developed versions of both ''Most Wanted'' games) received Kinect voice support in single-player, the [=PS3=] had [=PlayStation=] Move support, and the PC version had 60 FPS support, the overall best graphics, and one other benefit mentioned below.

to:

* '''''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted – A Criterion Game]]'' (2012):'''[[note]]That subtitle is what it says on the game's cover and its Metacritic entries. Its actual title is just ''Need for Speed: Most Wanted''.[[/note]] Criterion's second game in the series, a reboot of 2005's ''Most Wanted''. This reboot is much less like a sequel to the 2005 original and more like a sequel to ''VideoGame/BurnoutParadise'', but with cops, real licensed cars, a pseudo-realistic handling model, and the Autolog system. Takes place in a locale called Fairhaven City, differing from the first ''Most Wanted''[='=]s Rockport. It also marked the beginning of a new era for the series, as [[http://www.gameinformer.com/b/news/archive/2012/06/22/criterion-takes-over-entire-need-for-speed-series.aspx then-Criterion vice president Alex Ward has stated in an interview,]] "It's not going to be spread anymore across different companies. Different studios have had a crack at it - it's definitely a Criterion gig now." As the following year's ''Rivals'' proved, however, Criterion would not hold onto the ''NFS'' franchise. It was released for Windows, [=PlayStation=] 3, UsefulNotes/PlayStationVita, Platform/PlayStationVita, and Xbox 360. The PS Vita received a few exclusive events for that version to make up for some necessary graphical drawbacks (though it never got any of the later DLC packs), the Xbox 360 (the only console other than PC to receive natively-developed versions of both ''Most Wanted'' games) received Kinect voice support in single-player, the [=PS3=] had [=PlayStation=] Move support, and the PC version had 60 FPS support, the overall best graphics, and one other benefit mentioned below.



** '''''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' (2013):''' The UsefulNotes/WiiU version of the game, which is graphically superior to the [=PlayStation=] 3 and Xbox 360 versions and contains a unique feature called Co-Driver, which allows a second player to join in using the Wii U [=GamePad=] to change many things in Fairhaven and enable dual controls, in case the person using the Wii Remote or Wii U Pro Controller is having trouble. The ''Ultimate Speed Pack'' is included in the game as standard and there are Nintendo-related {{Easter Egg}}s to be found. However, none of the later DLC[[note]]''Terminal Velocity'' (which adds Hughes International Airport to Fairhaven), ''Movie Legends'', and ''Need for Speed Heroes''[[/note]] were released for ''Most Wanted U'' and there is only a six-player limit in multiplayer compared to eight in the other console versions and twelve on the PC version. The release of this version of ''Most Wanted'' 2012 makes this game the first ''NFS'' game on any of the eighth-generation consoles.
* '''''VideoGame/NeedForSpeedRivals'' (2013):''' It is a SpiritualSuccessor to ''Hot Pursuit'' 2010 with elements of ''Most Wanted'' 2012 blended in while integrating single-player and multiplayer together, meaning you can play as a cop and stop other players' street races while co-operating with other cop players for example. Ferrari returns to the series once more since the content pack from ''Shift'' after four years. It is [[Creator/EAGothenburg Ghost Games's]] first title, having developed it with assistance from Criterion Games and EA Vancouver. ''Rivals'' was a launch title for both the UsefulNotes/PlayStation4 [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames and]] UsefulNotes/XboxOne, and is one of the few games that run natively in 1080p at 30 frames per second on both consoles, although it was also released for Windows (as per the norm), [=PlayStation=] 3, and Xbox 360, with Kinect voice support again on the Xbox platforms. The game also had a web-based companion app called the ''Need for Speed'' [[http://network.needforspeed.com Network,]] where racers and cops can track their progress, their Autolog records between them and their friends, and best of all, [[VideoGameCaringPotential help]] or [[VideoGameCrueltyPotential screw]] other drivers using [=OverWatch=]. With this game, ''Need for Speed'' [[http://www.polygon.com/2013/9/13/4728044/majority-of-criterion-staff-now-ghost-games-uk-core-team-down-to-16 made yet another developer shift]], and Ghost Games became the new developers for the franchise. The Xbox One version of the game is available in EA Access's Vault, while the PC version is available on the equivalent Origin Access.

to:

** '''''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' (2013):''' The UsefulNotes/WiiU Platform/WiiU version of the game, which is graphically superior to the [=PlayStation=] 3 and Xbox 360 versions and contains a unique feature called Co-Driver, which allows a second player to join in using the Wii U [=GamePad=] to change many things in Fairhaven and enable dual controls, in case the person using the Wii Remote or Wii U Pro Controller is having trouble. The ''Ultimate Speed Pack'' is included in the game as standard and there are Nintendo-related {{Easter Egg}}s to be found. However, none of the later DLC[[note]]''Terminal Velocity'' (which adds Hughes International Airport to Fairhaven), ''Movie Legends'', and ''Need for Speed Heroes''[[/note]] were released for ''Most Wanted U'' and there is only a six-player limit in multiplayer compared to eight in the other console versions and twelve on the PC version. The release of this version of ''Most Wanted'' 2012 makes this game the first ''NFS'' game on any of the eighth-generation consoles.
* '''''VideoGame/NeedForSpeedRivals'' (2013):''' It is a SpiritualSuccessor to ''Hot Pursuit'' 2010 with elements of ''Most Wanted'' 2012 blended in while integrating single-player and multiplayer together, meaning you can play as a cop and stop other players' street races while co-operating with other cop players for example. Ferrari returns to the series once more since the content pack from ''Shift'' after four years. It is [[Creator/EAGothenburg Ghost Games's]] first title, having developed it with assistance from Criterion Games and EA Vancouver. ''Rivals'' was a launch title for both the UsefulNotes/PlayStation4 [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames Platform/PlayStation4 [[MediaNotes/TheEighthGenerationOfConsoleVideoGames and]] UsefulNotes/XboxOne, Platform/XboxOne, and is one of the few games that run natively in 1080p at 30 frames per second on both consoles, although it was also released for Windows (as per the norm), [=PlayStation=] 3, and Xbox 360, with Kinect voice support again on the Xbox platforms. The game also had a web-based companion app called the ''Need for Speed'' [[http://network.needforspeed.com Network,]] where racers and cops can track their progress, their Autolog records between them and their friends, and best of all, [[VideoGameCaringPotential help]] or [[VideoGameCrueltyPotential screw]] other drivers using [=OverWatch=]. With this game, ''Need for Speed'' [[http://www.polygon.com/2013/9/13/4728044/majority-of-criterion-staff-now-ghost-games-uk-core-team-down-to-16 made yet another developer shift]], and Ghost Games became the new developers for the franchise. The Xbox One version of the game is available in EA Access's Vault, while the PC version is available on the equivalent Origin Access.



'''Struggling to take back the pole position in UsefulNotes/TheEighthGenerationOfConsoleVideoGames.'''\\\

to:

'''Struggling to take back the pole position in UsefulNotes/TheEighthGenerationOfConsoleVideoGames.MediaNotes/TheEighthGenerationOfConsoleVideoGames.'''\\\



'''An uphill climb ahead for UsefulNotes/TheNinthGenerationOfConsoleVideoGames.'''\\\

to:

'''An uphill climb ahead for UsefulNotes/TheNinthGenerationOfConsoleVideoGames.MediaNotes/TheNinthGenerationOfConsoleVideoGames.'''\\\



* '''''Need for Speed: V-Rally'' (1997) and ''Need for Speed: V-Rally II'' (1999):''' The American market branding of ''V-Rally'', an [[DolledUpInstallment unrelated rally racing title]] made by the French developer Eden Studios and published overseas by Infogrames. ''V-Rally 3'' would be published without the ''NFS'' branding in 2002. Eden Studios would also develop the UsefulNotes/PlayStation version of ''Porsche Unleashed'' and the very old-school-''NFS''-like first two entries in the ''VideoGame/TestDriveUnlimited'' series.

to:

* '''''Need for Speed: V-Rally'' (1997) and ''Need for Speed: V-Rally II'' (1999):''' The American market branding of ''V-Rally'', an [[DolledUpInstallment unrelated rally racing title]] made by the French developer Eden Studios and published overseas by Infogrames. ''V-Rally 3'' would be published without the ''NFS'' branding in 2002. Eden Studios would also develop the UsefulNotes/PlayStation Platform/PlayStation version of ''Porsche Unleashed'' and the very old-school-''NFS''-like first two entries in the ''VideoGame/TestDriveUnlimited'' series.



** Both PC and UsefulNotes/PlayStation releases of ''High Stakes'' have this as their final career event, driving around most of the tracks the player has previously driven in different time and weather conditions.

to:

** Both PC and UsefulNotes/PlayStation Platform/PlayStation releases of ''High Stakes'' have this as their final career event, driving around most of the tracks the player has previously driven in different time and weather conditions.



* SpinOff: The ''V-Rally'' series (which only bore the ''NFS'' name for branding; was eventually passed to the ''Test Drive'' name later). ''Beetle Adventure Racing'' was envisioned as a ''Need for Speed'' title for the UsefulNotes/Nintendo64 but eventually became a VW Beetle-focused racing game. The ''Shift'' games are trying to draw a divide between themselves and the rest of the franchise, with the second game dropping the name and being called ''Shift 2: Unleashed'', albeit still using the stylized "n" logo the franchise used at the time.

to:

* SpinOff: The ''V-Rally'' series (which only bore the ''NFS'' name for branding; was eventually passed to the ''Test Drive'' name later). ''Beetle Adventure Racing'' was envisioned as a ''Need for Speed'' title for the UsefulNotes/Nintendo64 Platform/Nintendo64 but eventually became a VW Beetle-focused racing game. The ''Shift'' games are trying to draw a divide between themselves and the rest of the franchise, with the second game dropping the name and being called ''Shift 2: Unleashed'', albeit still using the stylized "n" logo the franchise used at the time.
Is there an issue? Send a MessageReason:
Hoist By Their Own Petard (Spike strips).


%%* HollywoodCalifornia

to:

%%* HollywoodCalifornia* HoistByTheirOwnPetard: Since [[VideoGame/NeedForSpeed2015 the 2015 title]], it's possible for the cops to have their tires popped by spike strips (before the tires are reinflated shortly) while trying to chase down a street racer and [[CriticalExistenceFailure will eventually have their vehicles totaled if their health was low enough]] (even if you didn't put a dent on them).
Is there an issue? Send a MessageReason:
None


** ''Underground'' and ''Underground 2'' feature early [=2000s=] gangsta rap in a family friendly game. This results in jewels such as [[https://www.youtube.com/watch?v=dOfpX6lSNu4 "LAX" by Xzibit]] having entire stretches of 10 seconds of lyrics cut or silenced.

to:

** ''Underground'' and ''Underground 2'' feature early [=2000s=] gangsta rap in a family friendly game. This results in jewels such as [[https://www.youtube.com/watch?v=dOfpX6lSNu4 "LAX" "LAX"]] by Xzibit]] Music/{{Xzibit}} having entire stretches of 10 seconds of lyrics cut or silenced.
Tabs MOD

Added: 50122

Changed: 1384

Removed: 1041

Is there an issue? Send a MessageReason:
moving from Recap/ which is a misuse of the namespace


For a list of titles in the franchise in chronological order, click on the Recap page button above.

to:

For a list of titles in the franchise [[folder:Titles in chronological order, click order]]

'''Note:''' The era organization for these games was based on Website/{{Wikipedia}}'s once-used organization of the ''Need for Speed'' titles in the series' navbox template. They were based
on the Recap page button above.most common or significant aspects of installments in the particular eras.



!!Entries in the franchise with their own pages:[[note]]The ''Hot Pursuit'' and ''Shift'' games all share a page.[[/note]]
[[index]]
!!!Classic Era
* ''VideoGame/TheNeedForSpeed'' (1994)
* ''VideoGame/NeedForSpeedII'' (1997)
* ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]'' (1998)
* ''VideoGame/NeedForSpeedHighStakes''/''Road Challenge'' (1999)
* ''VideoGame/NeedForSpeedPorscheUnleashed''/''Porsche 2000''/''Porsche'' (2000)
* ''VideoGame/NeedForSpeedHotPursuit 2'' (2002)

!!!Black Box Era
* ''VideoGame/NeedForSpeedUnderground'' sub-series (2003–2004)
* ''VideoGame/NeedForSpeedMostWanted'' (2005)
* ''VideoGame/NeedForSpeedCarbon'' (2006)
* ''VideoGame/NeedForSpeedProStreet'' (2007)
* ''VideoGame/NeedForSpeedUndercover'' (2008)

!!!Autolog Era
* ''VideoGame/NeedForSpeedShift'' sub-series (2009–2011)
* ''VideoGame/NeedForSpeedNitro'' (2009)
* ''VideoGame/NeedForSpeedWorld'' (2010–2015)[[note]]unofficially available as ''Soapbox Race World'' from 2017 onward[[/note]]
* ''VideoGame/NeedForSpeedHotPursuit'' (2010)
* ''VideoGame/NeedForSpeedTheRun'' (2011)
* ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)
* ''VideoGame/NeedForSpeedRivals'' (2013)

!!!Ghost Games Era
* ''VideoGame/{{Need for Speed|2015}}'' (2015)
* ''VideoGame/NeedForSpeedPayback'' (2017)
* ''VideoGame/NeedForSpeedHeat'' (2019)

!!!New Criterion Era
* ''VideoGame/NeedForSpeedUnbound'' (2022)

!!!Others
* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])
[[/index]]

to:

!!Entries
!!First era / Classic era (1994-2002)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_1997.png]]
[[caption-width-right:300:Series logo in all games in this era except for the first one.]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_1.jpg]]

'''The classic days of exotics and cops.'''\\\
The games
in the franchise franchise's earliest era are simply racing [[CoolCar exotic cars]] in [[SceneryPorn scenic locations]], with their own pages:[[note]]The ''Hot Pursuit'' the added element of police car chases (which is what the series is best known for) in most installments. EA Canada and ''Shift'' EA Seattle made most of the games all share in this era, though [[Creator/BlackBox EA Black Box]] made the last classic ''NFS'' game before they overhauled the series' identity. The ''Need for Speed'' logo for this era used a page.[[/note]]
[[index]]
!!!Classic Era
* ''VideoGame/TheNeedForSpeed'' (1994)
* ''VideoGame/NeedForSpeedII'' (1997)
* ''[[VideoGame/NeedForSpeedHotPursuit
big, thick, metallic typeface. This era's games were later re-released together in a 2003 PC-only compilation package called ''The Need for Speed III: Hot Pursuit]]'' (1998)
* ''VideoGame/NeedForSpeedHighStakes''/''Road Challenge'' (1999)
* ''VideoGame/NeedForSpeedPorscheUnleashed''/''Porsche 2000''/''Porsche'' (2000)
* ''VideoGame/NeedForSpeedHotPursuit 2'' (2002)

!!!Black Box Era
* ''VideoGame/NeedForSpeedUnderground'' sub-series (2003–2004)
* ''VideoGame/NeedForSpeedMostWanted'' (2005)
* ''VideoGame/NeedForSpeedCarbon'' (2006)
* ''VideoGame/NeedForSpeedProStreet'' (2007)
* ''VideoGame/NeedForSpeedUndercover'' (2008)

!!!Autolog Era
* ''VideoGame/NeedForSpeedShift'' sub-series (2009–2011)
* ''VideoGame/NeedForSpeedNitro'' (2009)
* ''VideoGame/NeedForSpeedWorld'' (2010–2015)[[note]]unofficially available as ''Soapbox Race World'' from 2017 onward[[/note]]
* ''VideoGame/NeedForSpeedHotPursuit'' (2010)
* ''VideoGame/NeedForSpeedTheRun'' (2011)
* ''[[VideoGame/NeedForSpeedMostWanted2012 Need
Collection'', [[EarlyInstallmentWeirdness save for Speed: Most Wanted]]'' (2012)
* ''VideoGame/NeedForSpeedRivals'' (2013)

!!!Ghost Games Era
* ''VideoGame/{{Need for Speed|2015}}'' (2015)
* ''VideoGame/NeedForSpeedPayback'' (2017)
* ''VideoGame/NeedForSpeedHeat'' (2019)

!!!New Criterion Era
* ''VideoGame/NeedForSpeedUnbound'' (2022)

!!!Others
* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])
[[/index]]
the first game of course]].


Added DiffLines:

* '''''[[VideoGame/TheNeedForSpeed Road & Track Presents: The Need for Speed]]'' (1994):''' The first game contained point-to-point open road tracks and several closed racetracks. The open roads featured AI traffic and police cars that chased the player. It was originally released on the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] console, but when the 3DO flopped it was later ported to DOS PC in 1995 and the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in 1996. The PC version of the game, ''Need for Speed SE'' (the "SE" meaning Special Edition), added a few new cars and tracks as well. Developed by Pioneer Productions on the 3DO, DOS, and Saturn versions and by EA Canada on the [=PS1=], the latter of whom would develop all of the ensuing games until the ''Motor City Online'' spinoff.
** '''''Nissan Presents Over Drivin' GT-R'' (1996) and ''Over Drivin' Skyline Memorial'' (1997):''' A [[NoExportForYou Japan-only release]] for Sega Saturn and [=PlayStation=] respectively that was really ''The Need for Speed'' with [[EverybodyOwnsAFord only Nissan vehicles.]]
* '''''VideoGame/NeedForSpeedII'' (1997):''' Released for [=PlayStation=] and UsefulNotes/MicrosoftWindows, ''II'' expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford [=GT90=]. The [[CoolCar McLaren F1]], then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits. ''Magazine/PCGamer'' criticized many of the tracks' extravagant and unrealistic scenery, comparing many of them to being akin to driving on magic mushrooms. ''NFS II'' also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support. The PC version was also the first ''NFS'' developed by then-second series developer EA Seattle, which started a trend of EA Canada developing the [=PS1=] versions and EA Seattle doing the PC versions.
* '''''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]'' (1998):''' Released for [=PlayStation=] and Windows again, ''III'' reintroduced the police chases from the first game and improved the AI system, thus making the exotic car street racing more of a BloodSport compared to previous two titles, with each racer having different driving habits. The PC version provided the option to play as the police and catch speeders, while [=PS1=] had unique secret tracks that could only be unlocked using cheat codes. Both versions, however, add in the option for players to fine-tune their cars' performance and repaint their cars to unique colors. Also, the PC version was the first ''NFS'' that was easily modded with add-on cars, as well as the first to have official DownloadableContent.[[labelnote:*]]In the form of, what else, free add-on cars; the game did not support any more tracks beyond the nine standard tracks in-game due to hard limits (which also applied to the cars).[[/labelnote]] You can ''still'' [[ftp://ftp.ea.com/pub/ea/patches/nfs3/ download them from EA's servers to this day!]] One of the highlights of the series, according to older fans and critics of the time. The [[CoolCar Lamborghini Diablo SV]][[note]]"Super Veloce", literally "super fast"[[/note]] made its franchise (and arguably video game) debut in this game.
* '''''VideoGame/NeedForSpeedHighStakes''/''[[MarketBasedTitle Road Challenge]]'' (1999):''' Released for [=PlayStation=] and Windows yet again, ''High Stakes'' was similar to ''III: Hot Pursuit'', but with a career mode. This game's name referred to sudden death races where the winner wins the loser's car. This game is the first in the series to have damage models that affected the vehicles' appearance and performance. It was even the first ''NFS'' game to have visual modifications ([[OlderThanTheyThink before]] ''[[OlderThanTheyThink Underground]]'' [[OlderThanTheyThink made them popular]]). The PC version is basically a MissionPackSequel to ''Hot Pursuit'', because it also included all nine tracks from the previous game, while the [=PlayStation=] version didn't have those tracks. ''Road Challenge'' was the name of ''High Stakes'' in Europe and Brazil.
* '''''VideoGame/NeedForSpeedPorscheUnleashed''/''[[MarketBasedTitle Porsche 2000]]''/''[[MarketBasedTitle Porsche]]'' (2000):''' [[ExactlyWhatItSaysOnTheTin Consisted purely of Porsche road cars]], from 1948 to 2000. Featured more realistic physics than previous games. Another shining moment from the series. The PC version is notable for being the last game in the series developed by EA Canada. Eden Studios made the [=PlayStation=] version (with this game being the last ''NFS'' on a fifth-generation platform), which has several differences compared to the PC version, especially tracks[[note]]The PS version uses the circuit layout similar to previous titles, while the PC version has point-on-point sprint races[[/note]]. The PC version also expanded the visual customization from ''High Stakes'', such as individually changing the bumpers and other parts. ''Porsche Unleashed'' was titled ''Porsche 2000'' in Europe and simply ''Porsche'' in Germany and Latin America. Limited promotional demo versions of the game were released in collaboration with Texaco in North America. [[https://www.youtube.com/watch?v=Lbx7KNbKsqc Bizarrely enough]], these demos came with die-cast UsefulNotes/{{NASCAR}} and UsefulNotes/IndyCar models patterned after race cars sponsored by the oil company at the time.
** '''''Need for Speed: Top Speed'' (2002):''' An additional online-only conversion of ''Porsche Unleashed'' that was released in response to both the release of an IMAX film called ''Top Speed'' and the Porsche Cayenne. It features three existing tracks from ''Porsche Unleashed'' and three Porsche vehicles: the 911 (996) Turbo, the 959 and the Cayenne Turbo. Access to this game was bundled with the PC version of ''Hot Pursuit 2''.
** '''''Need for Speed: Porsche Unleashed'' (UsefulNotes/GameBoyAdvance, 2004):''' A portable version released four years after the original game, developed by Pocketeers, but ''not'' published by EA.[[note]]It was published by Destination Software in North America and Zoo Digital Publishing in Europe.[[/note]] Surprisingly for a third-party GBA game, it's 3D-rendered. Received much more mixed reviews than the originals, though only a few critics reviewed it.
* '''''[[VideoGame/NeedForSpeedHotPursuit Need for Speed: Hot Pursuit 2]]'' (2002):''' The sequel to the original ''Hot Pursuit'', but with more and bigger tracks, more cars, and more race types. ''Hot Pursuit 2'' was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them, until 2005 ''Most Wanted''. Also, until a 2010 content download for ''Shift'' (see CoolCar on the main Video Game page) and later on ''Rivals'', it was the last game in the series to have cars from Ferrari. Most of the other games up to this point, except for ''MCO'' and ''Porsche Unleashed'', had at least one Ferrari. The UsefulNotes/PlayStation2 version was also the first ''NFS'' game by [[Creator/BlackBox EA Black Box]], who would become the new main ''Need for Speed'' developer for the next several years, while all the [[UsefulNotes/NintendoGameCube other]] [[UsefulNotes/{{Xbox}} plat]][[UsefulNotes/MicrosoftWindows forms]]' combined version was the last ''NFS'' game by EA Seattle. It should also be mentioned that Black Box's ''Hot Pursuit 2'' for [=PS2=] is a ReformulatedGame [[http://nfs.wikia.com/wiki/Need_for_Speed:_Hot_Pursuit_2/Differences very different]] from EA Seattle's ''Hot Pursuit 2''. This game was also the first sixth-generation ''NFS'' game, and the only classic ''NFS'' game released on sixth-gen platforms.

!!Second era / Tuner era / The Black Box era (2003-2008)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2003_7.png]]
[[caption-width-right:300:Series logo that was used for all games in this era except ''Undercover''.]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_2.jpg]]

'''Tuner culture takes over and racing goes open world.'''\\\
With [[Creator/BlackBox EA Black Box]] taking control, the franchise focused more on the tuner car culture with a heavy focus on illegal street racing (save for ''[=ProStreet=]'', which had organized race events), aftermarket customization, and cheesy storylines to boot. Police chases and exotic cars would not return until 2005's ''Most Wanted''. Games in this era can be identified by the sleeker logo with the elongated tail in the letter S for ''Speed'', except for ''Undercover'' which brought in a new typeface that's been continuously used since,[[note]]Although 2013's ''Rivals'' used a different typeface that evoked a bit of the older games' style, and the 2015 reboot has given the ''Undercover''-introduced typeface a mostly minor update (the biggest difference being the N).[[/note]] [[https://web.archive.org/web/20131202121315/http://rocktransmission.com/wp-content/uploads/2013/06/need-for-speed-logo.jpg as well a speedometer-styled "N" logo]] (which has seen varying degrees of usage and prominence since its introduction). In some regards, this era is what arcade racing game fans think of when ''NFS'' is mentioned, but some classic fans beg to differ. The first three games were also re-released in a ''Collector's Series'' bundle in 2006 for [=PlayStation=] 2 and Windows.
----
* '''''VideoGame/NeedForSpeedUnderground'' (2003):''' Changed the format of the series from exotic cars on open road tracks to street racing with tuner cars. It introduced a storyline, enhanced car customization, drifting events, nitrous oxide systems, and (ignoring ''MCO'') drag races. The game takes place in a fictional city called Olympic City. ''Underground'' was released for [=PlayStation=] 2, Xbox, [=GameCube=], Windows, and Game Boy Advance (thus making this game the first portable ''NFS'' game). An arcade machine version of this game was also released in 2005.
* '''''VideoGame/NeedForSpeedUnderground 2'' (2004):''' Similar to the original ''Underground'', but with a [[WideOpenSandbox free-roaming city]] called Bayview. The game added a few new race modes, such as "Outrun" events in free roam where players have to beat another driver on the streets using any route they want by one thousand feet (three hundred meters), and "Street X", which were tight, nitrous-free, circuit-style races. Plus, new aftermarket parts including stereos and [[SpectacularSpinning spinning rims]] were added to the game. Also for what it's worth, it also introduced muscle cars and [=SUVs=] to the vehicle lineup, the latter of which had their own exclusive events in the game. ''Underground 2'' was released for the same platforms as the previous game, along with a mobile phone version. A UsefulNotes/NintendoDS version was released in 2005 with the ability to create custom decals using the system's touch screen.
** '''''Need for Speed: Underground Rivals'' (2005):''' A version of ''Underground 2'' for UsefulNotes/PlayStationPortable that's closer to the first ''Underground'' as it lacks an open world. Features exclusive cars within its vehicle lineup as well as additional songs on the soundtrack.
* '''''VideoGame/NeedForSpeedMostWanted'' (2005):''' Similar to ''Underground 2'', featuring muscle cars and exotics in addition to tuner cars while focusing on the re-introduced staple of the series: the police chases. Due to being thematically a lot less flashy than the ''Underground'' games, the visual customization for the cars is limited, dropping the purely visual options like the neon lights. The [[CoolCar iconic]] blue-and-silver [[MacGuffin BMW M3 GTR (E46)]] debuted in this game. The locale in this game is named Rockport, where the player tries to become #1 on the "Blacklist", the fifteen best racers in the city. Also released on the same platforms as ''Underground 2'', the well-received game was also one of the UsefulNotes/{{Xbox 360}}'s launch titles, which made it an early KillerApp for the platform. The [=PlayStation=] 3 would later get the [=PS2=] version of this game on the [=PlayStation=] Store in May 2012. To this day, several ''NFS'' fans point to this game as the series' highest point.
** '''''Need for Speed: Most Wanted 5-1-0'' (2005):''' A version made for PSP that also lacks an open world as well as a plot. Contains a mode called Tuner Takedown that allowed players to play as a police officer for one of the few times in this era.
* '''''VideoGame/NeedForSpeedCarbon'' (2006):''' A more story-driven street racing game, with the player recruiting drivers to their "crew". The highlight feature was the [[http://en.wikipedia.org/wiki/Tōge tōge-inspired]] canyon races, which wound down narrow, twisting mountain roads, and the greatest danger was often driving off a cliff. Aftermarket customization also returned in full force with the "Autosculpt" feature, which allowed a greater degree of part customization. Takes place in a city called Palmont City. ''Carbon'' was released on all the same platforms as its predecessor, and was also the first ''Need for Speed'' game on UsefulNotes/PlayStation3 and UsefulNotes/{{Wii}}, but the last on [=GameCube=] and the original Xbox. Interestingly, it's also the ''only'' game in series released on [[UsefulNotes/AppleMacintosh Mac]] (specifically OS X).
** '''''Need for Speed: Carbon – Own the City'' (2006):''' A portable ReformulatedGame made for the PSP, Nintendo DS, and Game Boy Advance that takes place in a different locale called Coast City (which is really just ''Most Wanted''[='=]s Rockport without the Camden Beach district and a few other changes) with a different storyline compared to the main game above. It is the only portable ''NFS'' game to have free-roam, albeit only on the PSP version, and was also the final GBA ''NFS'' game.
* '''''VideoGame/NeedForSpeedProStreet'' (2007):''' Themed around organized race days with no illegal street racing. Switching to a more realistic handling model akin to the ''VideoGame/GranTurismo'' or ''VideoGame/{{Forza}}'' series, it features real-life locations and racetracks, some of them used in UsefulNotes/{{NASCAR}} events. The customization features from ''Carbon'' were revamped to their full potential at that time, especially the Autosculpt feature. It was so widely criticized for many of those feature changes that [[OldShame even EA admitted that this one was "not good"]] [[invoked]]. ''[=ProStreet=]'' was released on all the same platforms as the ''Carbon'' games except for the [=GameCube=], Xbox, Game Boy Advance and Mac.
** '''''Need for Speed: [=ProStreet=]'' (PSP, 2007):''' A version of ''[=ProStreet=]'' for PSP. While near identical in car and track listings, this version throws out the plot-based career mode[[note]]The Nintendo DS version also has career mode formats altered, but still closely identical to console versions in terms of plot.[[/note]] and replaces it with a more-generic career mode, which wouldn't happen till the console versions of ''Shift''. Adds in a few exclusive races modes but deletes Drag and Drift modes entirely.
* '''''VideoGame/NeedForSpeedUndercover'' (2008):''' Returned to the ''Most Wanted'' model of focusing on illegal street racing, with a ''Film/TheFastAndTheFurious''-style storyline. The game takes place in a large locale called the Tri-City Bay. It was trashed by critics for its bad frame rate, its cheesy storyline, and for being not as good as Creator/RockstarGames' ''VideoGame/MidnightClub: Los Angeles'' and EA's other arcade-style racing game from 2008, ''VideoGame/BurnoutParadise''. Pretty much sullied EA Black Box's reputation with the series. ''Undercover'' was released on the same platforms as ''[=ProStreet=]'' and it's the first ''NFS'' game on [[UsefulNotes/IOSGames iOS]], but it's also the last ''NFS'' title on [=PS2=] and sixth-gen consoles in general.
** '''''Need for Speed: Undercover'' ([=PS2=]/Wii, 2008):''' Talking of the [=PS2=] version, both it and the Wii version were developed by a British studio known as Exient Entertainment. While the story and car lineup are mostly accurate to the Black Box-developed versions of the game, the map is entirely different -- and by that we mean it's a re-arranged version of Rockport with certain routes altered or omitted haphazardly. This version was received even worse than its seventh-gen counterpart, as on top of the recycling of ''Most Wanted'' and ''Carbon'''s assets, this version was a glaringly ObviousBeta with a multitude of its own issues, particularly in police chases and story missions. A new mode (similar to ''Hot Pursuit'' titles) was included to allow the player driving the cop cars trying to stop the suspects.

!!Third era / Multiple developer era / Autolog [=1.0=] era (2009-2011)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2008_logo.png]]
[[caption-width-right:300:Series logo used from the previous era's ''Undercover'' to the 2014 film (barring ''Rivals'').]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_3.jpg]]

'''Racing gets a social identity crisis.'''\\\
After the failures that were ''[=ProStreet=]'' and ''Undercover'', EA put Black Box on the sidelines and brought in several developers to make games for the series. The series lost a consistent identity during this era, save for a new speedometer-inspired franchise logo and typeface that ''Undercover'' introduced and the debut of the Autolog networking system in 2010's ''Hot Pursuit''. Two differently-styled ''NFS'' games were released each year in this short time period, but a few of this era's games (namely the ''Shift'' sub-series and ''Hot Pursuit'') did help return the franchise to critical acclaim. However, as the series' YMMV page will explain, the fanbase became pretty fractured during these years.
----
* '''''VideoGame/NeedForSpeedShift'' (2009):''' ''Shift'' was a second crack at realistic racing, this time from Slightly Mad Studios (an independent development team composed of people who worked on ''GTR'', ''[=GTR2=]'', and ''GT Legends'', a trio of well-received PC sim racers), with help from EA Black Box. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=iOS=], UsefulNotes/{{Android|Games}}, Windows Mobile, Symbian, and [=MeeGo=]), ''Shift'' was much better received than ''Undercover''. A Xbox 360-exclusive DLC pack marked Ferrari's only appearance in any of the second and third era games until the make's full return in 2013's ''Rivals''.
** '''''Need for Speed: Shift'' (PSP, 2009):''' The PSP version developed by EA Bright Light, it includes a story mode recycled from the console versions of ''[=ProStreet=]'' and brought back some old characters along with new ones, in an AlternateUniverse. The gameplay is more arcade-like compared to the console and PC versions.
* '''''VideoGame/NeedForSpeedNitro'' (2009):''' An arcade-like racer for the Wii and DS, with highly-stylized cartoonish graphics. The Wii version was developed by EA Montreal while the DS version was made by Firebrand Games. This game takes place in five exotic real-world cities: Rio de Janeiro, UsefulNotes/{{Cairo}}, UsefulNotes/{{Madrid}}, UsefulNotes/{{Singapore}}, and UsefulNotes/{{Dubai}}, with each city having a top racer and three tiers of cars. The DS version of the game also includes San Diego, but lacks top racers.
** '''''Need for Speed: Nitro-X'' (2010):''' A [=DSiWare=]-exclusive UpdatedRerelease of the original DS game. It makes police cars available for players to use.
* '''''VideoGame/NeedForSpeedWorld'' (2010-2015):''' Another attempt by EA at a racing MMO, this ''NFS'' computer game was free-to-play, featuring {{microtransactions}} for the "premium" version of in-game currency. It featured the cities of ''Most Wanted'' 2005 and ''Carbon'' (Rockport and Palmont, which may have been also connected to the Tri-City Bay from ''Undercover'' via a toll road that was never expanded upon) in a persistent MMO environment, not unlike ''VideoGame/TestDriveUnlimited''. Developed by EA Black Box (later rebranded as Quicklime Games) and EA Singapore, it received middle-of-the-road reviews. Players started off with $35,000 to buy a starter car and begin racing against other players and the game's AI. Borrowing from the leveling mechanics found in ''Hot Pursuit'' 2010, players earned money and reputation for winning, which was used to buy upgrades in the form of aftermarket parts to adjust their stats. As players leveled up, they unlocked new tiers of cars and events you can participate in. Other features included Pursuit Outrun, where players tried to outrun the local police, Team Escape, where players and their teams had to beat the clock to avoid getting arrested, and Drag, based off the classic ''Underground''/''Most Wanted'' 2005 Drag events. After Quicklime Games' demise in 2013, [=EAsy=] Studios took over, but very few major developments were made to the game since. A group in EA Canada supposedly gained control of ''World'' from [=EAsy=] Studios, but EA later [[DefunctOnlineVideoGames shut the game down]] [[http://www.polygon.com/2015/4/15/8422237/ea-shutting-down-free-to-play-pc-games on July 14, 2015 along with]] ''VideoGame/BattlefieldHeroes'', ''VideoGame/BattlefieldPlay4Free'', and ''VideoGame/{{FIFA|Soccer}} World''. In 2017, the fans have resurrected the game through a slew of unofficial, fan-supported servers under the name of ''[[https://soapboxrace.world Soapbox Race World]]''.
* '''''VideoGame/NeedForSpeedHotPursuit'' (2010):''' The first game in the series developed by Creator/CriterionGames,[[labelnote:*]]With some help by EA DICE, the makers of ''VideoGame/{{Battlefield}}'' and ''VideoGame/MirrorsEdge''.[[/labelnote]] the EA studio behind the ''VideoGame/{{Burnout}}'' franchise, is a SpiritualSuccessor to ''Hot Pursuit 2'' and features some online-focused "race and chase" gameplay, either through multiplayer or the then-new "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. It takes place in a not-exactly-open-world environment[[note]]There is an optional single-player-only free roam feature in the game that has practically nothing to do but drive. The career mode's events are selected via a map menu.[[/note]] called Seacrest County. Released on Windows, [=PS3=], Xbox 360, and several mobile platforms (including [=webOS=], Java ME, and of course the big three mobile [=OSes=]: [=iOS=], Android, and Windows Phone), this installment is often heralded by critics as the series' highest point.
** '''''Need for Speed: Hot Pursuit'' (Wii, 2010):''' The Wii version of the game, developed by Exient Entertainment (who previously developed the Wii and [=PS2=] versions of ''Undercover''), is a ReformulatedGame wildly different from the Criterion-developed versions. It takes place in four different real-world locations and plays more like ''Nitro'' than the HD versions, but without most of the cartoon stylizations of ''Nitro''. This version was mostly panned by the few critics who played it.
** '''''Need for Speed: Hot Pursuit Remastered'' (2020):''' Criterion's first project since they got the ''NFS'' license back in 2020 is a remaster of their first ''NFS'' game, the first-ever remaster of any title in the franchise. Much like with 2018's ''VideoGame/BurnoutParadise Remastered'', this is primarily handled by Stellar Entertainment. It features cross-platform multiplayer, contains all the main DLC from the original [=PS3=] and Xbox 360 versions,[[note]]for PC players, this is the first time they get ''any'' of the main DLC from this game[[/note]] an updated photo mode, the new ability to set custom colors for most Racer cars and a wrap editor that was released in a later update, several graphical and quality of life improvements, and the glorious return of Autolog after having been shafted into the background for years. It runs at 1080p at 30 frames per second on UsefulNotes/PlayStation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch docked, 720p at 30 fps on the Switch undocked, either 1080p at 60 fps in "performance mode" or 4K at 30 fps in "fidelity mode" on [=PS4=] Pro and Xbox One X, and up to 4K at 60 fps[[note]]the frame rate is capped to keep online multiplayer fair for all players[[/note]] on Microsoft Windows. The February 2020 update that added the wrap editor increased the performance of the ninth gen console versions to a full 4K at 60 fps, with the [=PS4=] Pro/Xbox One X versions can now go "uncapped" to 4K at 50+ fps.
* '''''[[VideoGame/NeedForSpeedShift Shift 2: Unleashed]]'' (2011):''' After the success of ''Need for Speed: Shift'', it's not too surprising to learn that EA gave Slightly Mad Studios another go-around and green-lit ''Shift 2'', this time without input from Black Box. Unusual lack of the series' name in the title aside (although fans still call it ''Need for Speed: Shift 2 – Unleashed'' in reference to that logo), the handling model is massively improved from the first ''Shift''. ''Shift 2'' was released on Windows, [=PS3=], Xbox 360, and [=iOS=].
* '''''VideoGame/NeedForSpeedTheRun'' (2011):''' Featuring ''Film/TheCannonballRun''-style coast-to-coast EpicRace across the United States with a heavy emphasis on story, cinematic action, and incredible graphics from the Frostbite 2 engine. The plot is kind of an ExcusePlot, but just know that it's about a man named Jack Rourke (Creator/SeanFaris) who gets some advice from his friend Sam Harper (Creator/ChristinaHendricks) about a 3,000-mile race across the United States that he can use to win $25 million, enough to pay back a crime syndicate he had a bad run-in with. It was meant to be EA Black Box's redemption after losing control over the series post-''Undercover'', but with less than stellar reviews, it was not the case. The studio, which became Quicklime Games in 2012, was shut down in April 2013. It was released on Windows, [=PS3=], and Xbox 360. A mobile version was made for Java ME and [=iOS=], but the latter version was canceled before release.
** '''''Need for Speed: The Run'' (Nintendo 3DS and Wii, 2011):''' Interestingly, a version made for Nintendo platforms was also released, developed by ''Nitro'' DS makers Firebrand Games. It has an even bigger excuse for a plot than the other versions; in this one a down-on-his-luck stock car driver named Matt is led across the US by a mystery woman. More interestingly, the 3DS version has online capabilities, including Autolog with [=StreetPass=] support. The Wii version doesn't have online features, but it does have local multiplayer. Regardless, these versions are similar to ''Hot Pursuit'' 2010 in terms of gameplay.

!!Fourth era / Autolog [=2.0=] era (2012-2014)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2013_rivals.png]]
[[caption-width-right:300:Series logo that was used only for ''Rivals''; ''Most Wanted'' 2012 and the 2014 film used the ''Undercover''-introduced logo.]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nfs_era_4_most_wanted_2012_and_rivals.jpg]]

'''Development moves to Europe, social racing 2.0, and speeding on the silver screen.'''\\\
It was clear from ''The Run'' that EA Black Box would not be taking back control of ''Need for Speed'', and EA shifted development of the games to developers in Europe. With Autolog 2.0 by its side, the franchise seemed to have returned to its roots; racing mostly exotic cars in scenic locations with the franchise's famed police car chases. However, the two games in this very short era, a reinterpreted ''Most Wanted'' by Criterion Games and ''Hot Pursuit'' 2010 SpiritualSuccessor ''Rivals'' by new series developer [[Creator/EAGothenburg Ghost Games]], received a ''massive'' fandom backlash (mainly from those who preferred the second era's tuner-styled games). In addition, a film was released in 2014 as the only totally new ''Need for Speed''-related thing that year (its twentieth anniversary no less), as EA and Ghost Games decided to reevaluate how they were going to handle ''NFS'' in the future.
----
* '''''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted – A Criterion Game]]'' (2012):'''[[note]]That subtitle is what it says on the game's cover and its Metacritic entries. Its actual title is just ''Need for Speed: Most Wanted''.[[/note]] Criterion's second game in the series, a reboot of 2005's ''Most Wanted''. This reboot is much less like a sequel to the 2005 original and more like a sequel to ''VideoGame/BurnoutParadise'', but with cops, real licensed cars, a pseudo-realistic handling model, and the Autolog system. Takes place in a locale called Fairhaven City, differing from the first ''Most Wanted''[='=]s Rockport. It also marked the beginning of a new era for the series, as [[http://www.gameinformer.com/b/news/archive/2012/06/22/criterion-takes-over-entire-need-for-speed-series.aspx then-Criterion vice president Alex Ward has stated in an interview,]] "It's not going to be spread anymore across different companies. Different studios have had a crack at it - it's definitely a Criterion gig now." As the following year's ''Rivals'' proved, however, Criterion would not hold onto the ''NFS'' franchise. It was released for Windows, [=PlayStation=] 3, UsefulNotes/PlayStationVita, and Xbox 360. The PS Vita received a few exclusive events for that version to make up for some necessary graphical drawbacks (though it never got any of the later DLC packs), the Xbox 360 (the only console other than PC to receive natively-developed versions of both ''Most Wanted'' games) received Kinect voice support in single-player, the [=PS3=] had [=PlayStation=] Move support, and the PC version had 60 FPS support, the overall best graphics, and one other benefit mentioned below.
** '''''Need for Speed: Most Wanted'' ([=iOS=] and Android, 2012):''' Developed by Firemonkeys Studios, a company formed from a merger between Firemint[[note]]The makers of ''VideoGame/RealRacing'' and ''VideoGame/FlightControl''[[/note]] and [=IronMonkey=] Studios,[[note]]Known for mobile versions of other EA titles, such as the praised mobile spin-off of ''VideoGame/DeadSpace''[[/note]] it is a version of ''Most Wanted'' 2012 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/AndroidGames Android]] that, unlike the main versions, takes place in closed circuits around Fairhaven. It includes a few cars not found in the Criterion game, including the Audi R8 GT Coupe, the Hummer H1 Alpha, and even (initially before the release of ''NFS Heroes'' on the main versions) the BMW M3 GTR (E46) from ''Most Wanted'' 2005 as the #1 Most Wanted car.[[note]]Actually, it's the Lamborghini Aventador, but the Bimmer is given to players for free when they beat the #1 Most Wanted.[[/note]]
** '''''Need for Speed: Most Wanted [[SuperTitle64Advance U]]'' (2013):''' The UsefulNotes/WiiU version of the game, which is graphically superior to the [=PlayStation=] 3 and Xbox 360 versions and contains a unique feature called Co-Driver, which allows a second player to join in using the Wii U [=GamePad=] to change many things in Fairhaven and enable dual controls, in case the person using the Wii Remote or Wii U Pro Controller is having trouble. The ''Ultimate Speed Pack'' is included in the game as standard and there are Nintendo-related {{Easter Egg}}s to be found. However, none of the later DLC[[note]]''Terminal Velocity'' (which adds Hughes International Airport to Fairhaven), ''Movie Legends'', and ''Need for Speed Heroes''[[/note]] were released for ''Most Wanted U'' and there is only a six-player limit in multiplayer compared to eight in the other console versions and twelve on the PC version. The release of this version of ''Most Wanted'' 2012 makes this game the first ''NFS'' game on any of the eighth-generation consoles.
* '''''VideoGame/NeedForSpeedRivals'' (2013):''' It is a SpiritualSuccessor to ''Hot Pursuit'' 2010 with elements of ''Most Wanted'' 2012 blended in while integrating single-player and multiplayer together, meaning you can play as a cop and stop other players' street races while co-operating with other cop players for example. Ferrari returns to the series once more since the content pack from ''Shift'' after four years. It is [[Creator/EAGothenburg Ghost Games's]] first title, having developed it with assistance from Criterion Games and EA Vancouver. ''Rivals'' was a launch title for both the UsefulNotes/PlayStation4 [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames and]] UsefulNotes/XboxOne, and is one of the few games that run natively in 1080p at 30 frames per second on both consoles, although it was also released for Windows (as per the norm), [=PlayStation=] 3, and Xbox 360, with Kinect voice support again on the Xbox platforms. The game also had a web-based companion app called the ''Need for Speed'' [[http://network.needforspeed.com Network,]] where racers and cops can track their progress, their Autolog records between them and their friends, and best of all, [[VideoGameCaringPotential help]] or [[VideoGameCrueltyPotential screw]] other drivers using [=OverWatch=]. With this game, ''Need for Speed'' [[http://www.polygon.com/2013/9/13/4728044/majority-of-criterion-staff-now-ghost-games-uk-core-team-down-to-16 made yet another developer shift]], and Ghost Games became the new developers for the franchise. The Xbox One version of the game is available in EA Access's Vault, while the PC version is available on the equivalent Origin Access.
** '''''Need for Speed Rivals: [[GameOfTheYearEdition Complete Edition]]'' (2014):''' A re-release of the game with all its DLC packs packed-in: ''Ferrari Edition Special Complete Pack'', ''Simply Jaguar Complete Pack'', ''Concept Lamborghini Complete Pack'', the Koenigsegg One:1 (which was released for free in the standard version), ''Complete [[Film/NeedForSpeed Movie]] Pack'', and the ''Loaded Garage Pack''.[[note]]Which includes the ''Ultimate Cop Pack'', ''Ultimate Racer Pack'' (exclusive to PC and Xbox platforms), ''Premium Livery Pack'', Classic Muscle Livery, Track Day Livery, VIP Matte Kit Livery, and Digital Revolution Livery.[[/note]] This is really to make up for the lack of a new ''NFS'' title in 2014.
* '''''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film]]):''' A film adaptation of the franchise directed by Scott Waugh (of ''Film/ActOfValor'' fame) and starring Creator/AaronPaul (of ''Series/BreakingBad'' fame) that was released in March 2014. Got mostly bad reviews from critics and didn't do great in the North American box office, but did well internationally.

!!Fifth era / Ghost Games (and ''No Limits'') era (2015-2019)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2015.png]]
[[caption-width-right:300:Series logo used for ''Need for Speed: No Limits'' (until 2021 for that game), the 2015 reboot, and ''Need for Speed Payback''.]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_abbreviated_logo.png]]
[[caption-width-right:300:Abbreviated ''NFS'' logo used for ''Need for Speed Heat'' and a 2021 update for ''No Limits''.]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_era_5_ghost_games_and_no_limits.png]]
[[caption-width-right:300:[[note]]Since ''No Limits'' is a mobile game whose app icon changes regularly, the image used to represent the game here was taken from an early official trailer's Website/YouTube thumbnail.[[/note]]]]

'''Struggling to take back the pole position in UsefulNotes/TheEighthGenerationOfConsoleVideoGames.'''\\\
After seeing the complaints from fans of the ''Underground'' games, ''Most Wanted'' 2005 and ''Carbon'', EA decided to look back to the games that brought them the franchise's greatest success, combining the most famous aspects of the second era games (the car customization, the fictional open-world environments, and the taking-itself-too-seriously storylines) with the continued use of the Autolog system and the franchise's legendary cop chases. [[Creator/EAGothenburg Ghost Games]], the main development studio of ''Rivals'', became established as the sole developer of the console installments, and the series now receive full new installments biennially instead of yearly. Firemonkeys remain the series' mobile game developer, now focusing on an original free-to-play installment, ''No Limits''. EA also brought back the ''Undercover''-introduced typeface, but made some small changes; the most noticeable change being the design of the "N" in ''Need'' now looking like a capital N and Ghost Games' odd decision to drop the "N" logo. Additionally, the newest installment, ''Need for Speed Heat'', further reduced the logo to just the franchise's famous initials, although this was apparently short-lived. Also, it seems that Ghost Games doesn't like colons, but that's irrelevant.\\\

Unfortunately, the franchise ended up languishing during the eighth console generation; each of Ghost's titles received mixed reception, with particular criticism going to certain installments' major flaws. The 2015 reboot was criticized for its cringeworthy [[LiveActionCutscene live-action cutscenes]] and for having an always-online requirement, and ''Payback'' was slammed for its luck-based, {{loot box|es}}-style upgrade system that strongly encouraged purchasing {{microtransaction}}s, although 2017's ''VideoGame/{{Star Wars Battlefront II|2017}}'' drew far more mainstream heat over it. The stigma lingered to ''Heat'', which was better-received than the previous two entries, but still seen as not reaching the high points of the franchise. Meanwhile, Microsoft's Creator/XboxGameStudios would take the licensed-car arcade-racing game crown from EA during this console generation with Creator/PlaygroundGames's ''VideoGame/{{Forza}} Horizon'' series, which started in 2012 when it went against Criterion's ''Most Wanted'', although during this generation the ''Horizon'' sequels were released on even-numbered years while ''NFS'' entries ended up releasing during the gaps in odd-numbered years.
----
* '''''Need for Speed: No Limits'' (2015–present):''' [[JustForFun/TheOneWith The free-to-play one]] on smartphones.\\\
Here, Firemonkeys developed the first-ever original ''Need for Speed'' title for mobile platforms (that is, [=iOS=] and Android). ''No Limits'' began the return to a tuner focus in the franchise again after a little over half a decade of being rejected. Taking place in the city of Blackridge (and in other environments added in later updates), you race in various quick (as in usually less than a minute long) events [[CallBack to become the best driver in Blackridge's underground racing scene]]. This second [[AllegedlyFreeGame free-to-play]] ''Need for Speed'' game was first released in Taiwan and the Netherlands in January and February 2015, then was later internationally released on September 30 later that year. Fun fact: ''No Limits'', along with ''The Run'', was [[CrazyPrepared one of many domain names registered under the]] ''Need for Speed'' name by EA [[https://web.archive.org/web/20100519175205/http://www.joystiq.com/2010/05/17/we-should-be-set-on-need-for-speed-subtitles-for-a-while/ back in 2010.]]
* '''''VideoGame/{{Need for Speed|2015}}'' (2015):''' This subtitle-free installment, released for [=PlayStation=] 4 and Xbox One in November 2015, and Windows in March 2016, is a total series reboot that is mostly based on the first four second-era games but contains elements found throughout the entire franchise. This includes extensive vehicle customization (debuted in ''Underground'', although the performance-related aspects of vehicle customization were found in earlier games such as ''High Stakes'' and ''Motor City Online''), an [[WideOpenSandbox open world]] (''Underground 2'' started this), police chases (the series' staple, but it did make its open world debut in 2005's ''Most Wanted''), and crew-forming (''Carbon'' had this), all combined with the social gameplay that 2010's ''Hot Pursuit'' introduced with Autolog and were expanded on in later entries such the 2012 ''Most Wanted'' and ''Rivals''. The city in this game is called Ventura Bay. Oh, and [[LiveActionCutscene live-action cutscenes]] are back as well, with actual professional drivers appearing in the game including [[https://upload.wikimedia.org/wikipedia/en/a/a9/Need_for_Speed_2015.jpg (as shown left-to-right on the cover)]] Shinichi Morohoshi (Outlaw Icon), Ken Block (Style Icon), Akira Nakai (Build Icon), Magnus Walker (Speed Icon), and Chicago-based driving crew Risky Devil (Crew Icon, represented by Richard "Fish" Fisher on the cover). The game requires a constant Internet connection, akin to ''Motor City Online'' and ''World'', and not differently from the early builds of ''VideoGame/SimCity2013'', but Ghost provided several free updates through a program they've called the "Living Game" to make up for it.
* '''''VideoGame/NeedForSpeedPayback'' (2017):''' Ghost's third title takes cues from the feedback received in the 2015 reboot. It is more story-driven (akin to ''Most Wanted'', ''Undercover'' and ''The Run''), with the player character and his crew having to take revenge on the House, a drug cartel that dominates Fortune Valley and its casinos, criminals and cops. One of the first things that has been announced for the game was that it could be played offline.
* '''''VideoGame/NeedForSpeedHeat'' (2019):''' Stylized as ''NFS Heat'', Ghost's fourth entry in the franchise marks the series' [=25th=] anniversary and is a continuation of ''Payback''[='=]s style, with strong influences from ''High Stakes'', ''Underground 2'', ''Carbon'', and ''[=ProStreet=]'' or ''Shift 2: Unleashed'' in particular. Set in Palm City, an obvious stand-in for Miami, the game provides a mixture of sanctioned races a la ''[=ProStreet=]'' or ''Shift 2: Unleashed'' alongside the street racing that the series is known for. Open-world pursuits make their return, and players can also customize their character's looks for the first time in the series with clothes from licensed brands such as Adidas, Marcelo Burlon and Givenchy. [=AllDrive=] and crew forming return from the 2015 reboot, but unlike that game and like ''Payback'', it does not require an online connection to play. The game received a companion app for mobile devices called ''NFS Heat Studio'', which gives players an early taste of car customization and even has the option to export loadouts to the full game.

!!Sixth era / New Criterion Games era (2020–present)
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_2020_logo.png]]
[[caption-width-right:300:2020 to 2022 logo; it was never used for any titles.]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_logo_2022_present.png]]
[[caption-width-right:300:Logo used since October 2022.]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/need_for_speed_unbound.png]]
[[caption-width-right:300:''Need for Speed Unbound'', the only original entry so far.]]

'''An uphill climb ahead for UsefulNotes/TheNinthGenerationOfConsoleVideoGames.'''\\\
On February 12, 2020, EA announced that Ghost Games would be reduced back to an engineering support studio for the entire company and resume using its former name EA Gothenburg, while Criterion would have the ''Need for Speed'' license back and resume being a primary developer again. Firemonkeys and ''No Limits'' were unaffected by this announcement, so they continue on to this era.\\\

In June 2020, Criterion released the final update to ''NFS Heat'', adding cross-platform play between all platforms it was released for, as they were ready to quickly move on from the mostly-maligned previous era. EA has shown brief glimpses of Criterion's first new entry during their 2020 EA Play Live online event, but they weren't much for fans to work off of. In October 2020, it was announced that a remaster of Criterion's first ''NFS'' entry, 2010's ''Need for Speed: Hot Pursuit'', would be released for its tenth anniversary. Read more in the third era's folder above for that one. The next ''Need for Speed'' title [[https://www.polygon.com/2021/3/1/22307226/battlefield-6-release-date-need-for-speed-2021-delayed-ea-dice-criterion-codemasters wouldn’t be released until 2022]], and eventually ''Unbound'' was announced in October that year.\\\

The logo was apparently going to be the same as the fifth era's save for a new font for the word "for", but it was only ever used on the official website. The abbreviated ''NFS'' logo from ''Heat'' was also kept for a while for the website and ''No Limits''. ''Need for Speed: Hot Pursuit Remastered'' reuses its logo, complete with the lowercase-esque "N" in ''Need'' and the "N" logo emblem used from ''Undercover'' to ''Most Wanted'' (2012). In October 2022, EA introduced a radical new logo that, like with ''Heat'', reduces it to just the initials, but is short, very wide, and invokes retro car logos from TheSeventies and TheEighties.
----
* '''''VideoGame/NeedForSpeedUnbound'' (2022)''': The first new entry in the franchise in three years[[note]]It was initially planned to be released in 2021, but the UsefulNotes/COVID19Pandemic changed all that.[[/note]] and Criterion's first new game in the franchise since ''Most Wanted 2012'', ''Unbound'' is a radical departure from past entries, adding an {{animesque}} aesthetic (akin to ''Nitro'', mainly for its graphical effects and characters) inspired by works like ''WesternAnimation/SpiderManIntoTheSpiderVerse'' and ''Manga/WanganMidnight'' while still taking place in a realistic-looking world called Lakeshore City, which is based on UsefulNotes/{{Chicago}} and the surrounding areas of the Midwest. American rapper Music/ASAPRocky appears as a character in the game, and his customized Mercedes-Benz [=190E=] appears as the cover art car

!! Related games
!!!Online-only titles
* '''''Motor City Online'' (2001-2004):''' An attempt at a driving [[{{MMORPG}} MMOG]], developed in-house by EA, and first game not developed by EA Canada. This game took place in an eponymous fictional city called Motor City, and focused entirely on American cars, particularly muscle cars, from TheThirties through TheSeventies (until the very end, when the Toyota Supra and the Mitsubishi Eclipse were added, presumably to broaden appeal). Despite not having the ''NFS'' branding, it was considered to be a ''NFS'' game by EA and fans of the series, and was even originally planned as ''Need for Speed: Motor City''. As with ''Porsche Unleashed'', ''MCO'' introduces extensive visual customization which allows players to modify body panels with parts from the licensed tuners, that would later be introduced in ''Underground'' games. It was largely unsuccessful and was [[DefunctOnlineVideoGames shut down]] in 2004.
* '''''Need for Speed: Edge'' (cancelled):'''[[note]]Known as ''Need for Speed Online'' in China.[[/note]] A South Korean and Chinese-exclusive MMORG based on ''Rivals'' developed by EA Spearhead and published by Creator/{{Nexon}}. It was first teased by Nexon in a press release on July 1, 2015, and a teaser trailer was published on November 3 the same year. It took place in Redview County (the open world of ''Rivals'') and had players race against each other with power-ups scattered along the routes to improve their cars. The game never saw a full release; an open beta began on December 10, 2017, but in April 2019, Nexon announced that ''Edge''[='=]s [[DefunctOnlineVideoGames servers would be shut down and the game would be discontinued]]. It closed on May 30, 2019.

!!! Re-brands
* '''''Need for Speed: V-Rally'' (1997) and ''Need for Speed: V-Rally II'' (1999):''' The American market branding of ''V-Rally'', an [[DolledUpInstallment unrelated rally racing title]] made by the French developer Eden Studios and published overseas by Infogrames. ''V-Rally 3'' would be published without the ''NFS'' branding in 2002. Eden Studios would also develop the UsefulNotes/PlayStation version of ''Porsche Unleashed'' and the very old-school-''NFS''-like first two entries in the ''VideoGame/TestDriveUnlimited'' series.

[[/folder]]
----
!!Entries in the franchise with their own pages:[[note]]The ''Hot Pursuit'' and ''Shift'' games all share a page.[[/note]]
[[index]]
!!!Classic Era
* ''VideoGame/TheNeedForSpeed'' (1994)
* ''VideoGame/NeedForSpeedII'' (1997)
* ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit]]'' (1998)
* ''VideoGame/NeedForSpeedHighStakes''/''Road Challenge'' (1999)
* ''VideoGame/NeedForSpeedPorscheUnleashed''/''Porsche 2000''/''Porsche'' (2000)
* ''VideoGame/NeedForSpeedHotPursuit 2'' (2002)

!!!Black Box Era
* ''VideoGame/NeedForSpeedUnderground'' sub-series (2003–2004)
* ''VideoGame/NeedForSpeedMostWanted'' (2005)
* ''VideoGame/NeedForSpeedCarbon'' (2006)
* ''VideoGame/NeedForSpeedProStreet'' (2007)
* ''VideoGame/NeedForSpeedUndercover'' (2008)

!!!Autolog Era
* ''VideoGame/NeedForSpeedShift'' sub-series (2009–2011)
* ''VideoGame/NeedForSpeedNitro'' (2009)
* ''VideoGame/NeedForSpeedWorld'' (2010–2015)[[note]]unofficially available as ''Soapbox Race World'' from 2017 onward[[/note]]
* ''VideoGame/NeedForSpeedHotPursuit'' (2010)
* ''VideoGame/NeedForSpeedTheRun'' (2011)
* ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)
* ''VideoGame/NeedForSpeedRivals'' (2013)

!!!Ghost Games Era
* ''VideoGame/{{Need for Speed|2015}}'' (2015)
* ''VideoGame/NeedForSpeedPayback'' (2017)
* ''VideoGame/NeedForSpeedHeat'' (2019)

!!!New Criterion Era
* ''VideoGame/NeedForSpeedUnbound'' (2022)

!!!Others
* ''Film/{{Need for Speed|2014}}'' (2014 [[TheMovie film adaptation]])
[[/index]]
----
Is there an issue? Send a MessageReason:
None


** Only the first five games had vehicle showrooms with information about the cars, which was dropped later on.[[note]]''Hot Pursuit 2'' and ''Hot Pursuit'' (2010) had only a narrator giving information about the cars, and the 2015 reboot had written briefings about them.[[/note]]

to:

** Only the first five games had vehicle showrooms with information about the cars, which was dropped later on.[[note]]''Hot Pursuit 2'' and ''Hot Pursuit'' (2010) had only a narrator giving information about the cars, and both the 2015 reboot and ''Unbound'' had written briefings about them.[[/note]]
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* CameraScrew:
** ''Hot Pursuit 2'' rotates the camera around the car when doing a major jump, making it impossible to see what's ahead until you land.
** The ''Underground'' series and ''Most Wanted'' (2005) also had a slo-mo jump camera. The jump camera would also trigger whenever you crashed into traffic hard enough to launch into the air. ''Hot Pursuit 2'', ''Most Wanted'' (2005), ''Carbon'', and ''Undercover'' all had slo-mo cameras for whenever you hit a police roadblock. Fortunately, in every game before ''Carbon'', all of these cameras can be turned off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The first arcade game in the series was ''GT'', a renamed version of ''Hot Pursuit 2''. Later arcade games used the exact same names as their home versions.
Is there an issue? Send a MessageReason:
None


*** ''Shift 2: Unleashed'': Nissan GT-R [=GT1=] and Maserati [=GranTurismo=] S ([[http://www.everyeye.it/public/covers/16122010/Shift-2-Unleashed_Playstation3_cover.jpg Red Maserati in the Normal Edition]], [[http://pspmedia.ign.com/psp/image/object/082/082478/NFS-Shift-2-Unleashed_LIMITED_PC_US_RP.jpg Orange Maserati in the Limited Edition]])

to:

*** ''Shift 2: Unleashed'': Jamie Campbell-Walter's Nissan GT-R [=GT1=] and Maserati [=GranTurismo=] S ([[http://www.everyeye.it/public/covers/16122010/Shift-2-Unleashed_Playstation3_cover.jpg Red Maserati in the Normal Edition]], [[http://pspmedia.ign.com/psp/image/object/082/082478/NFS-Shift-2-Unleashed_LIMITED_PC_US_RP.jpg Orange Maserati in the Limited Edition]])
Is there an issue? Send a MessageReason:
None


One consistent feature found in a majority of the franchise's games throughout the years is [[HotPursuit police pursuits]]. [[HammerspacePoliceForce Lots and lots of police pursuits.]] After being added to the side in the first game and removed in the second game in 1997, police chases would become the defining aspect of the ''NFS'' series starting with ''Need for Speed III: Hot Pursuit'' (1998). Even the series' reboot, which is based on the originally police-free ''Underground'' games, has cop chases. ''Need for Speed II'', ''Underground'', ''Underground 2'', ''Underground Rivals'', ''[=ProStreet=]'', ''Shift'' and ''Shift 2'' are the only games in the series to not feature police at all. The player also has the opportunity to play as the police in ''Need for Speed III: Hot Pursuit'' (PC version only), ''High Stakes'', ''Hot Pursuit 2'', ''Most Wanted 5-1-0'', ''Undercover'',[[note]]since technically, you play as an undercover police officer in all versions, although the option to drive police cars is only available in multiplayer modes of [=PS3=], Xbox 360, and PC versions, as well as both the single-player minigame and multiplayer mode in the [=PS2=], Wii, and portable versions,[[/note]] ''Nitro-X'', ''Hot Pursuit'' (2010), ''Rivals'', and in the multiplayer modes of ''Porsche Unleashed'' ([=PlayStation=] version only), ''Carbon'', ''Nitro'', and ''The Run'' (3DS and Wii versions only).

to:

One consistent feature found in a majority of the franchise's games throughout the years is [[HotPursuit police pursuits]]. [[HammerspacePoliceForce Lots and lots of police pursuits.]] After being added to the side in the first game and removed in the second game in 1997, police chases would become the defining aspect of the ''NFS'' series starting with ''Need for Speed III: Hot Pursuit'' (1998). Even the series' reboot, which is based on the originally police-free ''Underground'' games, has cop chases. ''Need for Speed II'', ''Underground'', ''Underground 2'', ''Underground Rivals'', ''[=ProStreet=]'', ''Shift'' and ''Shift 2'' are the only games in the series to not feature police at all. The player also has the opportunity to play as the police in ''Need for Speed III: Hot Pursuit'' (PC version only), ''High Stakes'', ''Hot Pursuit 2'', ''Most Wanted 5-1-0'', ''Undercover'',[[note]]since technically, you play as an undercover police officer in all versions, although the option to drive police cars is only available in multiplayer modes of [=PS3=], Xbox 360, and PC versions, as well as both the single-player minigame and multiplayer mode in the [=PS2=], Wii, and portable versions,[[/note]] ''Nitro-X'', ''Hot Pursuit'' (2010), ''Rivals'', ''No Limits''[[note]]after a 2023 update[[/note]] and in the multiplayer modes of ''Porsche Unleashed'' ([=PlayStation=] version only), ''Carbon'', ''Nitro'', and ''The Run'' (3DS and Wii versions only).
Is there an issue? Send a MessageReason:
None


!!Entries in the franchise with their own pages:[[note]]The ''Hot Pursuit'' games all share a page.[[/note]]

to:

!!Entries in the franchise with their own pages:[[note]]The ''Hot Pursuit'' and ''Shift'' games all share a page.[[/note]]
Is there an issue? Send a MessageReason:
Overprotective Dad has been disambiguated


** The police from ''Most Wanted'' (2005), are all similar to [[FantasyForbiddingFather Fantasy-Forbidding Fathers]] or {{Overprotective Dad}}s, which some people may relate to.

to:

** The police from ''Most Wanted'' (2005), are all similar to overprotective, [[FantasyForbiddingFather Fantasy-Forbidding Fathers]] or {{Overprotective Dad}}s, Fathers]], which some people may relate to.
Is there an issue? Send a MessageReason:
None


* FinalBoss: Eddie in ''Underground'', Caleb in ''Underground 2'', Razor in ''Most Wanted'' (2005), Darius in ''Carbon'', Ryo Watanabe in ''[=ProStreet=]'', [[spoiler:Chase Linh]] in ''Undercover'', Jawad in ''Nitro'', Marcus Blackwell in ''The Run'', [[http://en.wikipedia.org/wiki/Jamie_Campbell-Walter Jamie Campbell-Walter]] in ''Shift 2: Unleashed'', the Koenigsegg Agera R in ''Most Wanted'' (2012), Zephyr in the Cop storyline of ''Rivals'', the entire RCPD in the Racer storyline of ''Rivals'', Marcus King in ''No Limits'', the five Icons for each of the career paths in the 2015 reboot - including all of them alongside your allies doubling as a TrueFinalBoss, Lina Navarro in ''Payback'', Frank Mercer in ''Heat'', and Yaz in ''Unbound''.

to:

* FinalBoss: Eddie in ''Underground'', Caleb in ''Underground 2'', Razor in ''Most Wanted'' (2005), Darius in ''Carbon'', Ryo Watanabe in ''[=ProStreet=]'', [[spoiler:Chase Linh]] in ''Undercover'', Jawad in ''Nitro'', Marcus Blackwell in ''The Run'', [[http://en.wikipedia.org/wiki/Jamie_Campbell-Walter Jamie Campbell-Walter]] in ''Shift 2: Unleashed'', the Koenigsegg Agera R in ''Most Wanted'' (2012), Zephyr in the Cop storyline of ''Rivals'', the entire RCPD in the Racer storyline of ''Rivals'', Marcus King in ''No Limits'', the five Icons for each of the career paths in the 2015 reboot - including all of them alongside your allies doubling as a TrueFinalBoss, Lina Navarro in ''Payback'', Frank Mercer in ''Heat'', and Yaz [[spoiler:Yaz]] in ''Unbound''.
Is there an issue? Send a MessageReason:
None


*** In ''Need for Speed Rivals'', you have the option of downloading a free DLC that contains the mighty Koenigsegg One:1, a hypercar whose goal is to make an entire category class based on extreme high-performance vehicles with itself being the first. It has a power to weight ratio of exactly 1 (1360 PS to 1360 kg; hence the name "One:1"), meaning it can accelerate from 0 mph to 249 mph in just 20 seconds. It's very, very fast!

to:

*** In ''Need for Speed Rivals'', you have the option of downloading a free DLC that contains the mighty Koenigsegg One:1, a hypercar whose which goal is to make an entire category class based on extreme high-performance vehicles with itself being the first. It has a power to weight ratio of exactly 1 (1360 PS to 1360 kg; hence the name "One:1"), meaning it can accelerate from 0 mph to 249 mph in just 20 seconds. It's very, very fast!



* FinalBoss: Eddie in ''Underground'', Caleb in ''Underground 2'', Razor in ''Most Wanted'' (2005), Darius in ''Carbon'', Ryo Watanabe in ''[=ProStreet=]'', [[spoiler:Chase Linh]] in ''Undercover'', Jawad in ''Nitro'', Marcus Blackwell in ''The Run'', [[http://en.wikipedia.org/wiki/Jamie_Campbell-Walter Jamie Campbell-Walter]] in ''Shift 2: Unleashed'', the Koenigsegg Agera R in ''Most Wanted'' (2012), Zephyr in the Cop storyline of ''Rivals'', the entire RCPD in the Racer storyline of ''Rivals'', Marcus King in ''No Limits'', the five Icons for each of the career paths in the 2015 reboot - including all of them alongside your allies doubling as a TrueFinalBoss, and Lina Navarro in ''Payback''.

to:

* FinalBoss: Eddie in ''Underground'', Caleb in ''Underground 2'', Razor in ''Most Wanted'' (2005), Darius in ''Carbon'', Ryo Watanabe in ''[=ProStreet=]'', [[spoiler:Chase Linh]] in ''Undercover'', Jawad in ''Nitro'', Marcus Blackwell in ''The Run'', [[http://en.wikipedia.org/wiki/Jamie_Campbell-Walter Jamie Campbell-Walter]] in ''Shift 2: Unleashed'', the Koenigsegg Agera R in ''Most Wanted'' (2012), Zephyr in the Cop storyline of ''Rivals'', the entire RCPD in the Racer storyline of ''Rivals'', Marcus King in ''No Limits'', the five Icons for each of the career paths in the 2015 reboot - including all of them alongside your allies doubling as a TrueFinalBoss, and Lina Navarro in ''Payback''.''Payback'', Frank Mercer in ''Heat'', and Yaz in ''Unbound''.

Added: 431

Changed: 44

Is there an issue? Send a MessageReason:
None


** Even the "speedster" type of vehicles (with no windshield or roof to speak of!) gets more ridiculous. In 2010 version of ''Hot Pursuit'', racers can drive Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition (of which only 75 units exist). Most Wanted (2012), however, brings ''one-of-a-kind'' Lamborghini Aventador J to the table as part of game's Ultimate Speed DLC pack.

to:

** Even the "speedster" type of vehicles (with no windshield or and roof to speak of!) gets more ridiculous. In 2010 version of ''Hot Pursuit'', racers can drive Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition (of which only 75 units exist). Most Wanted (2012), however, brings ''one-of-a-kind'' Lamborghini Aventador J to the table as part of game's Ultimate Speed DLC pack.



** ''Carbon'', ''[=ProStreet=]'' and ''Undercover'' all feature the Dodge Challenger and Chevrolet Camaro concepts, due to [=5th=] generation production versions of these iconic American muscle cars arriving later. ''[=ProStreet=]'' in particular has a Nissan GT-R Proto (a pre-production SuperPrototype) available alongside a production Nissan GT-R.

to:

** ''Carbon'', ''[=ProStreet=]'' and ''Undercover'' all feature the Dodge Challenger and Chevrolet Camaro concepts, due to the [=3rd=] and [=5th=] respective generation production versions of these iconic American muscle cars arriving later. ''[=ProStreet=]'' in particular has a Nissan GT-R Proto (a pre-production SuperPrototype) available alongside a production model Nissan GT-R.GT-R (R35).
** The iconic BMW M3 GTR is an interesting case. Protagonists of different ''Need for Speed'' games tend to drive the version of the car which is specifically made to compete in major racing events (American Le Mans Series is the biggest example). 2005 version of ''Most Wanted'' also features the road-homologated version of M3 GTR available strictly for Quick Race mode; ''only 10 of those'' had been made for real-world clients.

Added: 1058

Changed: 95

Is there an issue? Send a MessageReason:
None


** The aforementioned Koenigsegg One:1 from ''Rivals''. It goes as far as to be featured in ''four'' different incarnations - one racing and three police variations corresponding with each branch of RCPD (Patrol, Enforcer, Undercover). In real life, only ''six'' One:1 hypercars had been made, yet the online mode allows the cop players to assemble ''entire fleets based exclusively on this car'' if they so wish. Same also goes for other DLC cars - Jaguar C-X75 Prototype, Lamborghini Miura Concept, etc.
** Even the "speedster" type of vehicles (with no windshield or roof to speak of!) gets more ridiculous. In 2010 version of ''Hot Pursuit'', racers can drive Mercedes-Benz SLR [=McLaren=] Stirling Moss Edition (of which only 75 units exist). Most Wanted (2012), however, brings ''one-of-a-kind'' Lamborghini Aventador J to the table as part of game's Ultimate Speed DLC pack.



** ''Carbon'', ''[=ProStreet=]'' and ''Undercover'' all feature the Dodge Challenger and Chevrolet Camaro concept cars. ''[=ProStreet=]'' in particular has a Nissan GT-R Proto (a pre-production SuperPrototype) available alongside a production Nissan GT-R.

to:

** ''Carbon'', ''[=ProStreet=]'' and ''Undercover'' all feature the Dodge Challenger and Chevrolet Camaro concept cars. concepts, due to [=5th=] generation production versions of these iconic American muscle cars arriving later. ''[=ProStreet=]'' in particular has a Nissan GT-R Proto (a pre-production SuperPrototype) available alongside a production Nissan GT-R.GT-R.
** Darius' signature ride is Audi Le Mans quattro, ''a prototype concept'' which is known as a basis for Audi R8 - another recurring supercar in later ''Need for Speed'' rosters.
Is there an issue? Send a MessageReason:
None


However, the success was short-lived as after the critical and commercial disappointments of ''VideoGame/NeedForSpeedProStreet'' (2007) and ''VideoGame/NeedForSpeedUndercover'' (2008), EA retooled the series by experimenting with various developers and gameplay styles for a few years, with two vastly different ''NFS'' games being released annually. Games of note after this retool included the two ''VideoGame/NeedForSpeedShift'' games (2009 and 2011) by Slightly Mad Studios, which had an organized track racing format similar to the failed ''[=ProStreet=]'', and Creator/CriterionGames' 2010 reboot of ''VideoGame/NeedForSpeedHotPursuit'', which went to back to racing with exotics in a fantastic environment that added a focus on online social gameplay with their Autolog system. Autolog would be added in every ''NFS'' game since, and was even added in the spin-off to Criterion's own ''VideoGame/{{Burnout}}'' series, ''[[VideoGame/BurnoutCRASH Crash!]]''. [[Creator/BlackBox EA Black Box]] (the main developer from ''Underground'' to ''Undercover'') tried and failed to take back the franchise with free-to-play MMO ''Need for Speed: World'' (2010--2015) and cinematic racer ''VideoGame/NeedForSpeedTheRun'' (2011). After a renaming to Quicklime Games in 2012, they were later shut down in April 2013.

to:

However, the success was short-lived as after the critical and commercial disappointments of ''VideoGame/NeedForSpeedProStreet'' (2007) and ''VideoGame/NeedForSpeedUndercover'' (2008), EA retooled the series by experimenting with various developers and gameplay styles for a few years, with two vastly different ''NFS'' games being released annually. Games of note after this retool included the two ''VideoGame/NeedForSpeedShift'' games (2009 and 2011) by Slightly Mad Studios, which had an organized track racing format similar to the failed ''[=ProStreet=]'', and Creator/CriterionGames' 2010 reboot of ''VideoGame/NeedForSpeedHotPursuit'', which went to back to racing with exotics in a fantastic environment that added a focus on online social gameplay with their Autolog system. Autolog would be added in every ''NFS'' game since, and was even added in the spin-off to Criterion's own ''VideoGame/{{Burnout}}'' series, ''[[VideoGame/BurnoutCRASH Crash!]]''. [[Creator/BlackBox EA Black Box]] (the main developer from ''Underground'' to ''Undercover'') tried and failed to take back the franchise with free-to-play MMO ''Need for Speed: World'' (2010--2015) ''VideoGame/NeedForSpeedWorld'' (2010–2015)[[note]]since revived by fans in 2017[[/note]] and cinematic racer ''VideoGame/NeedForSpeedTheRun'' (2011). After a renaming to Quicklime Games in 2012, they were later shut down in April 2013.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NeedForSpeedWorld'' (2010–2015)[[note]]unofficially available as ''Soapbox Race World'' from 2017 onward[[/note]]



** The mobile ''No Limits'' is also free-to-play, but surprisingly it handles the model much more tastefully (for one thing, you can actually earn its premium currency by completing daily assignments and other events). That said, the "fuel" concept (that is anytime you launch an event, including just restarting it, it costs you a limited resource that only gets replenished in time intervals unless you pay the premium currency) is very much of the "free-to-play" origin. It didn't help that the races are rather short either, making players feel like they've finished the race before even starting it. And lately the game also pushes mandatory ad breaks (that can only be bought over with real money) often after finishing races.

to:

** The mobile ''No Limits'' is also free-to-play, but surprisingly it handles the model much more tastefully (for one thing, you can actually earn its premium currency by completing daily assignments and other events). That said, the "fuel" concept (that is anytime you launch an event, including just restarting it, it costs you a limited resource that only gets replenished in time intervals unless you pay the premium currency) is very much of the "free-to-play" origin. It didn't help that the races are rather short either, making players feel like they've finished the race before even starting it. And lately lately, the game also pushes mandatory ad breaks (that can only be bought over with real money) often after finishing races.
Is there an issue? Send a MessageReason:
None


** And finally, it was retooled ''again'', now that the franchise has switched main developers once more, with an art style mixing realism with cel-shaded anime-styled characters and graffiti effects.

to:

** And finally, it was retooled ''again'', now that the franchise has switched main developers once more, with an art style mixing realism with cel-shaded anime-styled characters and graffiti effects.effects (''Unbound'').

Changed: 115

Removed: 246

Is there an issue? Send a MessageReason:
None


* GenreRoulette: This is a car racing game series that ''somehow'' keeps reinventing itself at the time. While all of them share the concept of racing cars, the exact circumstances of it change drastically between them.

to:

* GenreRoulette: This is a car racing game series that ''somehow'' keeps reinventing itself at all the time. While all of them share the concept of racing cars, the exact circumstances of it change drastically between them.



** And finally, it's going to be retooled ''again'' now that the franchise has switched main developers once more.
%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

to:

** And finally, it's going to be it was retooled ''again'' ''again'', now that the franchise has switched main developers once more.
%% * GettingCrapPastThe Radar: Due to overwhelming
more, with an art style mixing realism with cel-shaded anime-styled characters and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.graffiti effects.

Top