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** Somewhat ZigZagged in Warship Gunner 2; while most of the real world aircraft keep their names, some have semi-fake names like the F-12 Blackbird ([[http://en.wikipedia.org/wiki/Lockheed_YF-12 which is not far off from the aircraft it's based on]]), and some aircraft have fictionalized variants like the Wendig for the Go 222.

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** Somewhat ZigZagged in Warship ''Warship Gunner 2; 2''; while most of the real world aircraft keep their names, some have semi-fake names like the F-12 Blackbird ([[http://en.wikipedia.org/wiki/Lockheed_YF-12 which is not far off from the aircraft it's based on]]), and some aircraft have fictionalized variants like the Wendig for the Go 222.



* SpiritualSuccessor: To the prior ''P.T.O.'' (''Pacific Theater of Operations'') games. Warship Gunner 1 uses the same engine as P.T.O. IV.

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* SpiritualSuccessor: To the prior ''P.T.O.'' (''Pacific Theater of Operations'') games. Warship ''Warship Gunner 1 1'' uses the same engine as P.''P.T.O. IV.IV''.



* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack

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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage is by ramming the enemy]]. Also the Drill Missile in Warship ''Warship Gunner 2, 2'', which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack


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* UniqueEnemy: In ''Warship Gunner'', enemy battlecarriers only show up in one mission, C-02.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** In Japan, we get the late [[Anime/MobileSuitGundam Degwin Zabi]], [[Creator/EijiTakemoto Miles]] [[VisualNovel/AceAttorney Edgeworth]] and [[VideoGame/{{Xenosaga}} KOS-MOS]] voicing some of the cast members.
** You may also recognize [[VideoGame/ValkyriaChronicles Welkin Gunther's]] (Creator/DaveWittenberg) voice in English releases - "MINOR DAMAGE!"
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The ''Naval Ops'' series is a trilogy of games released for the PlayStation2 by {{Creator/Koei}} and Microcabin primarily focused on ship to ship combat. In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer enhanced sophisticated gameplay and downloadable content. [[NoExportForYou These titles were never released outside Japan, however]].

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The ''Naval Ops'' series is a trilogy of games released for the PlayStation2 UsefulNotes/PlayStation2 by {{Creator/Koei}} and Microcabin primarily focused on ship to ship combat. In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer enhanced sophisticated gameplay and downloadable content. [[NoExportForYou These titles were never released outside Japan, however]].
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Finishing the thought


* HotSubOnSubAction: submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in these missions. Point defense weapons cannot be fired underwater

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* HotSubOnSubAction: submarines became playable in ''Warship Gunner 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in these missions. Point Since submarines rely on torpedoes and missiles as their primary armaments and point defense weapons cannot be fired underwaterunderwater, these engagements can be a difficult on a first run.
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* HotSubOnSubAction: Only possible in ''Warship Gunner 2''; subs are not playable in previous games.

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* HotSubOnSubAction: Only possible submarines became playable in ''Warship Gunner 2''; subs are not playable 2'', with several covert missions requiring a submarine. It was inevitable that enemy submarines would appear in previous games.these missions. Point defense weapons cannot be fired underwater
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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.

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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.damage-but disables the targets engines for about 30 seconds or so per missile, making them incredibly vulnerable to attack
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Removed Naval Weapons, which is a Useful Note.


* NavalWeapons: Just about everything on that list, from guns to torpedoes.

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* BoringButPractical: In a game with homing lasers, plasma cannons and railguns, a deck full of plain ol' mid-sized artillery manages to strike a happy medium between range, raw damage, ammo capacity and firing rate.

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* BoringButPractical: BoringButPractical:
**
In a game with homing lasers, plasma cannons and railguns, a deck full of plain ol' mid-sized artillery manages to strike a happy medium between range, raw damage, ammo capacity and firing rate. rate.
** The Chaff Grenade does no damage whatsoever to the enemy, by is very effective at decoying enemy antiship missiles.



** It's quite possible to be on both the giving and receiving end of this if you enter Engagement Mode: watch as your ship spams surface to air missiles to intercept the antiship missiles being fired at you.



** It's considerably slower in ''Warship Gunner'' - generally meaning the best AA weapon is to just use [[MoreDakka a lot of machine guns/CIWs]].

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** It's considerably slower in ''Warship Gunner'' - generally meaning the best AA weapon is to just use [[MoreDakka a lot of machine guns/CIWs]].guns/CIWS]].



** The Auto Reload Gamma system in ''Warship Gunner 2'' turns your naval guns into machineguns. Yes, even the [[BFG 100cm guns]]!



* PointDefenseless: Averted. You can shoot down enemy missiles and torpedoes, but they can shoot down yours as well. That said, even the best AA suite can be overwhelmed by enough aircraft and missiles/torpedoes.

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* PointDefenseless: Averted. You can shoot down enemy missiles and torpedoes, but they can shoot down yours as well. That said, even the best AA suite can be overwhelmed [[TruthInTelevision]]overwhelmed by enough aircraft and missiles/torpedoes.

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Don\'t remember any airships. UF Os, a giant plane, no blimp-types. BFG is only for guns used by one person. Also, no potholed or spoilered trope titles


* AKA47: Pops up with the more modern aircraft; for instance, the F/A-18 Hornet is called the F-63 Wasp.

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* AKA47: AKA47:
**
Pops up with the more modern aircraft; for instance, the F/A-18 Hornet is called the F-63 Wasp.



* BackFromTheBrink

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* BackFromTheBrinkBackFromTheBrink: Each game begins with the player's nation facing overwhelming enemy forces and on the verge of defeat. In ''Warship Gunner 2'', they're exiles fleeing a coup d'etat.



* {{BFG}}: A lot of weapons qualify for this.



* {{Cap}}: 100 parts per ship, 7 different weapons, 64.6 knots cruising speed without Enigmatech systems, and 99999 rounds of ammunition per weapon system in ''Warship Gunner 2.''

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* {{Cap}}: {{Cap}}:
**
100 parts per ship, 7 different weapons, 64.6 knots cruising speed without Enigmatech systems, and 99999 rounds of ammunition per weapon system in ''Warship Gunner 2.''



* CoolAirship: There are a few.



* DeflectorShields
* DesignItYourselfEquipment: The trilogy's trademark [=HLG61=] Ship Editor.

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* DeflectorShields
DeflectorShields: Available in anti-beam and anti-shell varieties, though a unique late-game shield may provide protection against both.
* DesignItYourselfEquipment: The trilogy's trademark [=HLG61=] Ship Editor.Editor allows the player to design completely customized ships, from superstructure to weapons.



* [[spoiler: EldritchAbomination: Ragnarök could be defined as one of this.]]

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* [[spoiler: EldritchAbomination: [[spoiler: Ragnarök could be defined as one of this.]]



* EveryBulletIsATracer
* [[EverythingFades Everything Sinks]]: Good thing, too, otherwise you wouldn't be able to move because of all the wrecks around you.

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* EveryBulletIsATracer
EveryBulletIsATracer: Whether you're shooting a battleship's main guns or spraying flak against bombers, you'll see every bullet.
* [[EverythingFades Everything Sinks]]: EverythingFades: Good thing, too, otherwise you wouldn't be able to move because of all the wrecks around you.



* HeadsUpDisplay

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* HeadsUpDisplayHeadsUpDisplay: A transparent short-range radar display takes up most of the screen, with speed, heading, and other information around it. A



* HotSubOnSubAction: Only possible in ''Warship Gunner 2''.

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* HotSubOnSubAction: Only possible in ''Warship Gunner 2''.2''; subs are not playable in previous games.



* LethalJokeItem: The Shark Submarine hull [[ExactlyWhatItSaysOnTheTin makes your sub look like a giant shark]]... and has over twice the durability and weight capacity of conventional sub hulls at the cost of two special system slots.

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* LethalJokeItem: LethalJokeItem:
**
The Shark Submarine hull [[ExactlyWhatItSaysOnTheTin makes your sub look like a giant shark]]... and has over twice the durability and weight capacity of conventional sub hulls at the cost of two special system slots.



* MagneticWeapons: Railguns.
* MediumAwareness: In ''Warship Gunner 2's'' special missions.
* MissileLockOn: Pretty fast, and an AEGIS system allows you to lock on to multiple targets.

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* MagneticWeapons: Railguns.
Railguns are powerful, but tend to be fixed to the deck with limited firing arcs.
* MedKit: Using one forces you to stop for a while and prevents you from using your weapons, so it'd be a bad idea to use it in the middle of combat.
* MediumAwareness: In ''Warship Gunner 2's'' special missions.missions characters start commenting on the conventions of the game.
* MissileLockOn: MissileLockOn:
**
Pretty fast, and an AEGIS system allows you to lock on to multiple targets.



* MissionBriefing
* [[spoiler: TheMole: Werner when he's your XO.]]
* {{Mooks}}: The seemingly endless flotillas of warships you will inevitably sink.
** The EliteMooks are of course the bigger, badder battleships you will also encounter as well.

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* MissionBriefing
MissionBriefing: Every mission starts with a briefing laying out objectives and suggested weapons.
* TheMole: [[spoiler: TheMole: Werner when he's your XO.]]
* {{Mooks}}: The seemingly endless flotillas of warships you will inevitably sink.
** The EliteMooks are of course the bigger, badder
sink. Bigger, better armed battleships you will also encounter appear as well.EliteMooks.



* NavalWeapons: Just about everything on that list.

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* NavalWeapons: Just about everything on that list.list, from guns to torpedoes.



* NukeEm: You can arm your ships with nuclear missiles.
** And nuclear ''torpedoes''.
** And nuclear ''sea mines''.

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* NukeEm: You can arm your ships with nuclear missiles.
** And nuclear ''torpedoes''.
** And nuclear ''sea mines''.
missiles, torpedoes, or sea mines. It's fairly easy to sink yourself with them.



* [[OneManArmy One Ship Navy]]: You have to be this in the Warship Gunner games, as you're often the only ship deployed on the mission.

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* [[OneManArmy One Ship Navy]]: OneManArmy: You have to be this in the Warship Gunner games, as you're often the only ship deployed on the mission.



* RandomlyDrops
* [[MedKit Repair Kit]]: Forces you to stop for a while and prevents you from using your weapons, so it'd be a bad idea to use it in the middle of combat.

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* RandomlyDrops
* [[MedKit Repair Kit]]: Forces you to stop for a while and prevents you
RandomlyDrops: Many parts are only available via drops from using your weapons, so it'd be sunken ships. Similarly, certain lines of research require a bad idea piece of captured equipment to use it in the middle of combat.reverse-engineer.



* SeaMine: They come in nuclear flavors too.

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* SeaMine: Smaller ship classes can carry mine dispensers, though it's not easy to get the enemy to hit them. They come in nuclear flavors too.too. The player also has to navigate enemy minefields in several missions.



* SillinessSwitch: The Special missions of ''Warship Gunner 2'' and the Area G missions in ''Commander''.

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* SillinessSwitch: The Special missions of ''Warship Gunner 2'' and the Area G missions in ''Commander''.''Commander'' where silver swans, dragonfly fighters, and an enormous dried squid appear in missions with very silly descriptions. Like a shopping trip, or stopping someone's drunken karaoke.



* SpiritualSuccessor: To the prior ''P.T.O.'' games. Warship Gunner 1 uses the same engine as P.T.O. IV.
* SubsystemDamage: Deck, Engine, and Rudder Damage status each have negative effects, though Deck damage only matters if you use aircraft.

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* SpiritualSuccessor: To the prior ''P.T.O.'' (''Pacific Theater of Operations'') games. Warship Gunner 1 uses the same engine as P.T.O. IV.
* SubsystemDamage: SubsystemDamage:
**
Deck, Engine, and Rudder Damage status each have negative effects, though Deck damage only matters if you use aircraft.



* SuckingInLines: Wave Guns

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* SuckingInLines: Wave GunsGuns do this while charging.



* TechTree

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* TechTreeTechTree:
**The first two games have several categories of technology the player can invest in that unlock things as they go up. Certain parts have multiple prerequisites.
** ''Warship Gunner 2'' has multiple trees (one for torpedoes, one for engines, and so on) and research takes "turns" that pass as the player completes missions.



* TimedMission

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* TimedMissionTimedMission: Every mission has a timer, but the time allotted is very generous.



* VideogameFlamethrowersSuck: Short range, low damage. They are, however, extra effective against the iceberg carrier Habbakkuk in the first game.
** No longer true in ''Warship Gunner 2''. Because they fire a wall of damaging flame, they can form an effective anti-missile screen, and the damage they deal isn't reduced by shielding. They can also [[MadeOfExplodium detonate ammunition]]. Problem is, [[AwesomeButImpractical you need a large ship that's covered with them to make them worthwhile.]]
* WaterLevel: Every level.

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* VideogameFlamethrowersSuck: Short range, low damage. They are, however, extra effective against the iceberg carrier Habbakkuk in the first game.
** No longer true in ''Warship Gunner 2''. Because they fire
game. On the other hand, a wall of damaging flame, they flame can form an effective anti-missile screen, missile screen and the setting enemies on fire causes damage they deal isn't reduced by shielding. They can also [[MadeOfExplodium detonate ammunition]]. Problem is, [[AwesomeButImpractical you need over time and may even cause a large ship that's covered with them to make them worthwhile.]]
devastating magazine explosion.
* WaterLevel: Every level.level takes place at sea.



* WithGreatPowerComesGreatInsanity : Karl Weisenberg

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* WithGreatPowerComesGreatInsanity : Karl WeisenbergWeisenberg becomes increasingly megalomaniacal over the course of ''Warship Gunner 2''.

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* FogOfWar

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* FogOfWarFogOfWar: Enemy units will not show up on your minimap if they are outside radar and sonar range.
* ForWantOfANail: the requirements for getting on the XO routes in Warship Gunner 2:
** If you delay your escape to destroy all enemy ships in the first mission, you'll pick up Werner, whose ship is damaged by prolonged combat.
** In the second mission, if you want for Tsukuba's ship to catch up to you, instead of going ahead, he transfers to you instead of ramming into a blockading force.
** In the third mission, if you do not have Werner or Tsukuba as your XO, Braun will then fulfill that role.
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** And the Duck aircraft, which are highly durable and carry impressive weapon loads.

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** And the Duck aircraft, which are highly durable and carry impressive weapon loads. To put this in perspective, a single Duck bomber has HP and damage capability equal to that of some cruisers. Duck aircraft also have ''vastly'' superior range to other types of aircraft, to the point that it's possible on some maps for an Aircraft Carrier loaded with them to win simply by giving the order to launch, then waiting until they destroy everything.



* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]].

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* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]]. Also the Drill Missile in Warship Gunner 2, which has absurdly long range and can target all types of enemies (air, surface/land, and submarine) but inflicts pathetic damage.
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* ArtificialStupidity: Some anti-aircraft guns can be set to automatically fire at incoming missiles and enemy aircraft and won't stop if you have your own aircraft returning from the same direction to land.

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* ArtificialStupidity: Some anti-aircraft Anti-aircraft guns can be set to automatically will fire at incoming missiles and enemy aircraft and won't stop if you have in intercept mode...... sucks to be your own aircraft returning from the same direction to land.
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* ArtificialStupidity: Some anti-aircraft guns can be set to automatically fire at incoming missiles and enemy aircraft and won't stop if you have your own aircraft returning from the same direction to land.
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cut trope


* BoringButPractical: In a game with homing lasers, plasma cannons and railguns, a deck full of plain ol' mid-sized artillery manages to strike a happy medium between range, raw damage, ammo capacity and firing rate. Of course, when you consider that a properly-equipped battleship can explode most other ships in a single broadside, [[AwesomeYetPractical the "boring" part sort of falls by the wayside.]]

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* BoringButPractical: In a game with homing lasers, plasma cannons and railguns, a deck full of plain ol' mid-sized artillery manages to strike a happy medium between range, raw damage, ammo capacity and firing rate. Of course, when you consider that a properly-equipped battleship can explode most other ships in a single broadside, [[AwesomeYetPractical the "boring" part sort of falls by the wayside.]]
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Expanded on AKA-47 trope.

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** Somewhat ZigZagged in Warship Gunner 2; while most of the real world aircraft keep their names, some have semi-fake names like the F-12 Blackbird ([[http://en.wikipedia.org/wiki/Lockheed_YF-12 which is not far off from the aircraft it's based on]]), and some aircraft have fictionalized variants like the Wendig for the Go 222.
Is there an issue? Send a MessageReason:
Hrm... dunno why it took so long to notice I\'d used the wrong word there.


* SwanShips: ''Commander'' has metallic laser-firing swans in Area G. The Rubber Duck battleship hull also counts.

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* SwanShips: SwanBoats: ''Commander'' has metallic laser-firing swans in Area G. The Rubber Duck battleship hull also counts.
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* SwanShips: ''Commander'' has metallic laser-firing swans in Area G. The Rubber Duck battleship hull also counts.
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Namespace


** You may also recognize [[VideoGame/ValkyriaChronicles Welkin Gunther's]] (DaveWittenberg) voice in English releases - "MINOR DAMAGE!"

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** You may also recognize [[VideoGame/ValkyriaChronicles Welkin Gunther's]] (DaveWittenberg) (Creator/DaveWittenberg) voice in English releases - "MINOR DAMAGE!"
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* SpiritualSuccessor: To the prior ''P.T.O.'' games. Warship Gunner 1 uses the same engine as P.T.O. IV.
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Added DiffLines:

* AKA47: Pops up with the more modern aircraft; for instance, the F/A-18 Hornet is called the F-63 Wasp.
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** In Japan, we get the late [[Anime/MobileSuitGundam Degwin Zabi]], [[EijiTakemoto Miles]] [[VisualNovel/AceAttorney Edgeworth]] and [[VideoGame/{{Xenosaga}} KOS-MOS]] voicing some of the cast members.

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** In Japan, we get the late [[Anime/MobileSuitGundam Degwin Zabi]], [[EijiTakemoto [[Creator/EijiTakemoto Miles]] [[VisualNovel/AceAttorney Edgeworth]] and [[VideoGame/{{Xenosaga}} KOS-MOS]] voicing some of the cast members.

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The Naval Ops series is a trilogy of games released for the PlayStation2 by {{Creator/Koei}} that focus primarily on ship to ship Naval Warfare. ''[[http://en.wikipedia.org/wiki/index.html?curid=3358511 Naval Ops: Warship Gunner]]'', the first game, is a vehicle simulation game released in 2003 for the PlayStation 2. The Second game, ''[[http://en.wikipedia.org/wiki/Naval_Ops:_Commander Naval Ops: Commander]]'', shifts the perspective slightly to fleet-based combat. The third game, ''[[http://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Naval Ops: Warship Gunner 2]]'', returns to the single-ship style combat of the original.

The games are one-player simulations of naval combat, in which the player commands an individual ship, and, in Commander, a small fleet. The heart of Naval Ops is ship customization. Your ship's abilities limited to the type of ship you initially purchase, but your options can quickly expand as you acquire more money and assets.

In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside Japan, however.

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The Naval Ops ''Naval Ops'' series is a trilogy of games released for the PlayStation2 by {{Creator/Koei}} that focus and Microcabin primarily focused on ship to ship Naval Warfare. combat. In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer enhanced sophisticated gameplay and downloadable content. [[NoExportForYou These titles were never released outside Japan, however]].

''[[http://en.wikipedia.org/wiki/index.html?curid=3358511 Naval Ops: Warship Gunner]]'', the first game, is a vehicle simulation game released in 2003 for 2003. You take the PlayStation 2. role of the captain of a WW2 destroyer, part of a squadron caught in a mysterious anomaly. When the anomaly clears, you find yourself facing a fleet of battleships that weren't there moments ago. Forced to flee when they open fire, you encounter a friendly group, later identified as the "Freedom Forces", who help you escape. After meeting up with their main force and discovering that you have somehow been transported to a parallel universe, you and your crew decide to join them in their battle against the "Empire".

The Second second game, ''[[http://en.wikipedia.org/wiki/Naval_Ops:_Commander Naval Ops: Commander]]'', shifts the perspective slightly to fleet-based combat. You are a captain in the Navishia navy, facing off against the invading country of Virshia. The story begins with contact with Navishia being lost, forcing you to regroup and gather what allies you can to drive off Virshia's forces.

The third game, ''[[http://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Naval Ops: Warship Gunner 2]]'', returns to the single-ship style combat of the original.

original. It was also re-released for the PSP, [[NoExportForYou but only in Japan]]. You are Captain Schulz of the Kingdom of Wilkia's Royal Guard. During a training exercise, you suddenly come under attack from the Defense Force training vessels. After successfully shaking them off, you discover that it was part of a military coup that has successfully taken control of most of Wilkia. Captain Schulz must now help retake Wilkia...

The games are one-player simulations of naval combat, in which the player commands an individual ship, and, in Commander, ''Commander'', a small fleet. The heart of Naval Ops ''Naval Ops'' is ship customization. Your ship's abilities limited to the type of ship you initially purchase, but your options can quickly expand as you acquire more money and assets.

In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside Japan, however.
assets.



* AlternateHistoryWank: Wilkia was founded by Nordic settlers after crossing America and estabilish themselves in the Orient and manage to wage the war against the world, the Freedom Forces thanks to the discovery of superweapon engines.
* AnachronismStew: Not history wise, considering the fictional setting of the games, but technology wise; Due to the way that the game's technology R & D system works, where equipment may be advanced separately, one can end up with a mishmash of technology levels, such as WWII-era aircraft carriers launching fifth-generation jet fighters, or P-51s facing off against Tomcats, and vise versa.
** Surely in Warship Gunner 2 you can have all the laser cannons and navalized F-22 you want on your ship(s), but outside of the action phase the rest of the game is still very much the '30s.

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* AdventureFriendlyWorld: It's fortunate that, when you're playing as a naval officer, every faction in the series believes that overwhelming naval superiority is the key to winning conflicts. Of course, this was TruthInTelevision for much of recent history and probably still is.
* AlternateHistoryWank: Wilkia was founded by Nordic settlers after crossing America and estabilish establishing themselves in the Orient and manage Orient. They're able to to wage the war against the world, the Freedom Forces world thanks to the discovery of superweapon engines.
* AnachronismStew: AnachronismStew:
**
Not history wise, history-wise, considering the fictional setting of the games, but technology wise; technology-wise; Due to the way that the game's technology R & D system works, where games' R&D systems work (research on each equipment may type has to be advanced separately, funded separately), one can end up with a mishmash of technology levels, such as WWII-era aircraft carriers launching fifth-generation jet fighters, or P-51s facing off against Tomcats, and vise vice versa.
** Surely in Warship In ''Warship Gunner 2 2'', you can have all the laser cannons and navalized F-22 F-22s you want on your ship(s), but outside of the action phase combat the rest of the game is still very much set in the '30s.



* BattleshipRaid: Many of the bosses are so huge that they have to be killed one part at a time. And, in some cases, they take up a significant portion of the level.
** Can be inverted by the player who with a certain branch of wave motion guns can destroy entire levels, bosses and all with no more effort then it takes to push a button (literally).

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* BattleshipRaid: BattleshipRaid:
**
Many of the bosses are so huge that they have to be killed one part at a time. And, in some cases, they take up a significant portion of the level.
** Can be inverted by the player who if they have a well-designed battleship. Loaded out with a certain branch of wave motion guns the correct weapons, they can destroy even take out entire levels, bosses and all levels with no more effort then it takes to push one press of the button.
* TheBattlestar: A hull type called the battlecarrier is essentially
a button (literally).hybrid between a battleship and an aircraft carrier. The Japanese actually built two of them in real life.



* [[BenevolentArchitecture Benevolent Warfare]]: It's fortunate that, when you're playing as a naval officer, every faction in the series believes that overwhelming naval superiority is the key to winning conflicts. Of course, this was TruthInTelevision for much of recent history and probably still is.



* BlackBox: The superweapons in-game, at least in Warship Gunner 2.

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* BlackBox: The superweapons in-game, at least in Warship ''Warship Gunner 2.2''.



* BossRush: One of the unlockables in ''Warship Gunner 2.''
* BottomlessMagazines: Averted somewhat, it's just that ships tend to have lots and lots of ammunition readily available. Acquiring the Ammo Assembler in ''Warship Gunner 2'' makes the trope true.

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* BossRush: One of the unlockables in ''Warship Gunner 2.''
2''.
* BottomlessMagazines: Averted somewhat, it's just that Technically averted, but ships tend to have lots and lots ''lots'' of ammunition readily available.available, so running out is highly unlikely. Acquiring the Ammo Assembler in ''Warship Gunner 2'' makes the trope true.



* CarrierBattleship: A hull type called the battlecarrier is essentially a hybrid between a battleship and an aircraft carrier. The Japanese actually built two of them in real life.
* ChainsawGood: There is a type of ship hull that can be unlocked called the Drillship Hull which, in addition to a colossal {{Tengen Toppa Gurren Lagann}} style drill bit mounted on the prow, ''has giant, colossal saw blades'' sticking out of the sides.

to:

* CarrierBattleship: A hull type called the battlecarrier is essentially a hybrid between a battleship and an aircraft carrier. The Japanese actually built two of them in real life.
* ChainsawGood: There is a type of ship hull that can be unlocked called the Drillship Hull which, in addition to a colossal {{Tengen Toppa Gurren Lagann}} style Lagann}}-style drill bit mounted on the prow, ''has giant, colossal saw blades'' sticking out of the sides.



* CrateExpectations
* CriticalEncumbranceFailure
* DamnYouMuscleMemory: The controls for Warship Gunner and Warship Gunner 2 are very different. Shooting, switching weapons and zooming in on your target are the most frustrating changes.

to:

* CrateExpectations
CrateExpectations: Occasionally, crates drop from destroyed enemy ships. These crates can contain repair kits, ammo, cash or ship parts.
* CriticalEncumbranceFailure
CriticalEncumbranceFailure: Your designed ships will be valid up until you go so much as 1 ton overweight.
* DamnYouMuscleMemory: The controls for Warship ''Warship Gunner'' and ''Warship Gunner and Warship Gunner 2 2'' are very different. Shooting, switching weapons and zooming in on your target are the most frustrating changes.



* DiscOneNuke: On a smallish scale, you can research and build advanced destroyers fairly early on in the first two games and then chop them up for parts that can't be obtained normally until much later. Like anti-sub missiles for you battleship that can't use depth charges.
** Naval Ops: Commander allowed you to get the Enigmatech Sturla, Good Luck Charm, and Railgun Astal very early on, provided that you didn't mind killing 999 submarines and doing mission B-10 killing the Dreadnaught over and over again. The Enigmatech Sturla gave a good boost to health, speed, rudder ability, and control, the Good Luck Charm granted you full protection from fire and water damage, and the Railgun Astal was the most powerful armament that could be picked up early on asides from chain guns.
*** A more traditional example is the reward for sinking 100 transports, a duel-hulled cruiser. In the first and third game the mission right before the first boss has you sink as many transports as you can...

to:

* DiscOneNuke: DiscOneNuke:
**
On a smallish scale, you can research and build advanced destroyers fairly early on in the first two games and then chop them up for parts that can't be obtained normally until much later. Like anti-sub missiles for you battleship that can't use depth charges.
** Naval Ops: Commander ''Commander'' allowed you to get the Enigmatech Sturla, Good Luck Charm, and Railgun Astal very early on, provided that you didn't mind killing 999 submarines and doing mission B-10 killing the Dreadnaught over and over again. The Enigmatech Sturla gave a good boost to health, speed, rudder ability, and control, the Good Luck Charm granted you full protection from fire and water damage, and the Railgun Astal was the most powerful armament that could be picked up early on asides aside from chain guns.
*** A more traditional example is the ** The reward for sinking 100 transports, transports in all the games is a duel-hulled double-hulled cruiser. In the first and third game game, the mission right before the first boss has requires you to sink as many transports as you can...



** Though may be explained by the extremely frequent EscortMission in case of ''Commander''.

to:

** Though may be explained by the extremely frequent EscortMission {{Escort Mission}}s in the case of ''Commander''.



* TheEmpire: The, well, Empire. Also, Virishna from the second game and Wilkia from the third.

to:

* TheEmpire: The, well, Empire. Also, Virishna Virshia from the second game and Wilkia from the third.



* {{The Federation}}: The Freedom Forces from the first and third game, and Nivisha from the second.

to:

* {{The Federation}}: TheFederation: The Freedom Forces from the first and third game, and Nivisha from the second.



* GatlingGood: Gatling miniguns are available.
** along with the 8 and 16 inch Gatling guns for use on the larger ship hulls

to:

* GatlingGood: GatlingGood:
**
Gatling miniguns are available.
** along Along with the 8 and 16 inch Gatling guns for use on the larger ship hullshulls.



* GottaCatchThemAll: Well over a thousand parts and blueprints and other things to pick up per game.

to:

* GottaCatchThemAll: Well over a thousand parts and blueprints and other things to pick up per game.''per game''.



* HeyItsThatVoice: In Japan, we get the late [[DaisukeGori Degwin Zabi]], [[EijiTakemoto Miles Edgeworth]] and [[MarikoSuzuki KOS-MOS]] voicing some of the cast members.
** You may also recognize [[VideoGame/ValkyriaChronicles Welkin Gunther's]] (Dave Wittenberg) voice in English releases - "MINOR DAMAGE!"
* HotScientist: Braun
* HotSubOnSubAction
* InstantWinCondition: Even if you have one HP left on a flaming ship that's taking on water with no engines or rudder, you'll win as long as you destroyed your target and hit the "Withdraw" button. Averted in the first game where you have to actually make it to the map edge to end the mission.

to:

* HeyItsThatVoice: HeyItsThatVoice:
**
In Japan, we get the late [[DaisukeGori [[Anime/MobileSuitGundam Degwin Zabi]], [[EijiTakemoto Miles Miles]] [[VisualNovel/AceAttorney Edgeworth]] and [[MarikoSuzuki [[VideoGame/{{Xenosaga}} KOS-MOS]] voicing some of the cast members.
** You may also recognize [[VideoGame/ValkyriaChronicles Welkin Gunther's]] (Dave Wittenberg) (DaveWittenberg) voice in English releases - "MINOR DAMAGE!"
* HotScientist: Braun
Braun.
* HotSubOnSubAction
HotSubOnSubAction: Only possible in ''Warship Gunner 2''.
* InstantWinCondition: Even if you have one HP left on a flaming ship that's taking on water with no engines or rudder, you'll win as long as you destroyed your target and hit the "Withdraw" button. Averted in the first game game, where you have to actually make it to the map edge to end the mission.



* JustifiedTutorial: The first few stages of ''Warship Gunner 2'' are a flashback to the player character's basic training. Which he has after running for his life from maneuvers that turned deadly. Braun later runs him through commanding a submarine.

to:

* JustifiedTutorial: The first few stages of ''Warship Gunner 2'' are a flashback to the player character's basic training. Which training, which he has after running for his life from maneuvers that turned deadly. Braun later runs him through commanding a submarine.



* MedKit: For warships no less.
* MediumAwareness: In the special missions of Naval Ops 2: Warship Gunner.

to:

* MedKit: For warships no less.
* MediumAwareness: In the ''Warship Gunner 2's'' special missions of Naval Ops 2: Warship Gunner.missions.



** It's considerably slower in Warship Gunner 1 - generally meaning the best AA weapon is to just use machine guns and CWIS over SAMs.

to:

** It's considerably slower in Warship Gunner 1 ''Warship Gunner'' - generally meaning the best AA weapon is to just use [[MoreDakka a lot of machine guns and CWIS over SAMs.guns/CIWs]].



* PointDefenseless: Averted. You can shoot down enemy missiles and torpedoes, but they can shoot down yours. That said, even the best AA suite can be overwhelmed by enough aircraft and missiles/torpedoes.

to:

* [[OneManArmy One Ship Navy]]: You have to be this in the Warship Gunner games, as you're often the only ship deployed on the mission.
* PointDefenseless: Averted. You can shoot down enemy missiles and torpedoes, but they can shoot down yours.yours as well. That said, even the best AA suite can be overwhelmed by enough aircraft and missiles/torpedoes.



* [[MedKit Repair Kit]]: Forces you to stop for a while and prevents you from using your weapons, so it'd be a bad idea to use it in the middle of combat.



* ShortRangeLongRangeWeapon: Even the biggest guns have ranges under 10 kilometres, which is far shorter than the 20 miles (or 32 kilometres) that a 16 inch (40.6cm) gun can have in real life. Missiles tend to be similarly short ranged. Wave guns go to maybe 20 kilometres, but regular lasers have terrible range.

to:

* ShortRangeLongRangeWeapon: ShortRangeLongRangeWeapon:
**
Even the biggest guns have ranges under 10 kilometres, which is far shorter than the 20 miles (or 32 kilometres) that a 16 inch (40.6cm) gun can have in real life. Missiles tend to be similarly short ranged. Wave guns go to maybe 20 kilometres, but regular lasers have terrible range.



* SillinessSwitch: The Special missions of Warship Gunner 2 and the Area G missions in Commander.

to:

* SillinessSwitch: The Special missions of Warship ''Warship Gunner 2 2'' and the Area G missions in Commander.''Commander''.



** Not true actually (at least in Warship Gunner 2). Because they fire a wall of damaging flame, they can form an effective anti-missile screen. Also, the damage isn't reduced by shielding. It's just that, in order to make good use of them, you need a large ship that's covered with them. More of a case of [[AwesomeButImpractical awesome but impractical.]]
** Also given a buff, seeing as how fires can [[MadeOfExplodium set off ammunition storage]] in Warship Gunner 2. That doesn't sound like much - BUT IT IS.

to:

** Not No longer true actually (at least in Warship ''Warship Gunner 2). 2''. Because they fire a wall of damaging flame, they can form an effective anti-missile screen. Also, screen, and the damage they deal isn't reduced by shielding. It's just that, in order to make good use of them, They can also [[MadeOfExplodium detonate ammunition]]. Problem is, [[AwesomeButImpractical you need a large ship that's covered with them. More of a case of [[AwesomeButImpractical awesome but impractical.]]
** Also given a buff, seeing as how fires can [[MadeOfExplodium set off ammunition storage]] in Warship Gunner 2. That doesn't sound like much - BUT IT IS.
them to make them worthwhile.]]
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In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside the Japan, however.

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In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside the Japan, however.
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In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside the US, however.

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In Japan, the series is known as ''Kurogane no Houkou'' and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside the US, Japan, however.
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* NoExportForYou: PC titles in the series, with somewhat more-sophisticated action and ship-building interfaces.

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* NoExportForYou: PC titles in the series, with somewhat more-sophisticated action and ship-building interfaces.interfaces and downloadable fleet ships.

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In Japan, the series is known as Kurogane no Houkou and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside the US, however.

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In Japan, the series is known as Kurogane ''Kurogane no Houkou Houkou'' and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside the US, however.


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* NoExportForYou: PC titles in the series, with somewhat more-sophisticated action and ship-building interfaces.

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In Japan, the series is known as Kurogane no Houkou and includes PC-exclusive titles that offer a somewhat more-sophisticated gameplay and downloadable contents. These titles were never released outside the US, however.



* AnachronismStew: Not history wise, considering the fictional setting of the games, but technology wise; Due to the way that the game's technology R & D system works, where equipment may be advanced separately, one can end up with a mishmash of technology levels, such as WWII-era aircraft carriers launching fifth-generation jet fighters, or P-51s facing off against Tomcats, and vise versa.

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* AnachronismStew: Not history wise, considering the fictional setting of the games, but technology wise; Due to the way that the game's technology R & D system works, where equipment may be advanced separately, one can end up with a mishmash of technology levels, such as WWII-era aircraft carriers launching fifth-generation jet fighters, or P-51s facing off against Tomcats, and vise versa. versa.
** Surely in Warship Gunner 2 you can have all the laser cannons and navalized F-22 you want on your ship(s), but outside of the action phase the rest of the game is still very much the '30s.



* MyCountryRightOrWrong: In ''Warship Gunner 2'', Amagi on all paths, Tsukuba when you have another XO. Japan has been annexed by the Empire, so they have to fight you.

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* MyCountryRightOrWrong: In ''Warship Gunner 2'', Amagi on all paths, Tsukuba when you have another XO. Japan has been annexed by suffered a coup de'tat, with its new administration aligning itself with the Empire, so they have to fight you.
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* AnachronismStew: Not history wise, considering the fictional setting of the games, but technology wise; Due to the way that the game's technology R & D system works, where equipment may be advanced separately, one can end up with a mishmash of technology levels, such as WWII-era aircraft carriers launching fifth-generation jet fighters, or P-51s facing off against Tomcats, and vise versa.
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* NuclearWeaponsTaboo: They're referred as "High-Explosive Missiles".

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* NuclearWeaponsTaboo: They're referred as "High-Explosive Missiles". To be fair, history has proven nukes to actually be worthless anti-ship weapons save for all but up close with an underwater explosion.
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The Naval Ops series is a trilogy of games released for the PlayStation2 by {{Creator/Koei}} that focus primarily on ship to ship Naval Warfare. ''[[http://en.wikipedia.org/wiki/index.html?curid=3358511 Naval Ops: Warship Gunner]]'', the first game, is a vehicle simulation game released in 2003 for the PlayStation 2. The Second game, ''[[http://en.wikipedia.org/wiki/Naval_Ops:_Commander Naval Ops: Commander]]'', shifts the perspective slightly to fleet-based combat. The third game, ''[[http://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Naval Ops: Warship Gunner 2]]'', returns to the single-ship style combat of the original.

The games are one-player simulations of naval combat, in which the player commands an individual ship, and, in Commander, a small fleet. The heart of Naval Ops is ship customization. Your ship's abilities limited to the type of ship you initially purchase, but your options can quickly expand as you acquire more money and assets.

----
!!This game provides examples of:
* AlternateHistoryWank: Wilkia was founded by Nordic settlers after crossing America and estabilish themselves in the Orient and manage to wage the war against the world, the Freedom Forces thanks to the discovery of superweapon engines.
* AppliedPhlebotinum: The Enigmatech equipment.
* BackFromTheBrink
* BattleshipRaid: Many of the bosses are so huge that they have to be killed one part at a time. And, in some cases, they take up a significant portion of the level.
** Can be inverted by the player who with a certain branch of wave motion guns can destroy entire levels, bosses and all with no more effort then it takes to push a button (literally).
* BeamSpam: Energy and laser based weapons abound. There's even a subtype of warship called ''laserships''.
* BeehiveBarrier: Gravity shields have this effect when hit by shells.
* [[BenevolentArchitecture Benevolent Warfare]]: It's fortunate that, when you're playing as a naval officer, every faction in the series believes that overwhelming naval superiority is the key to winning conflicts. Of course, this was TruthInTelevision for much of recent history and probably still is.
* {{BFG}}: A lot of weapons qualify for this.
* BiggerStick: Bigger guns/missiles/torpedoes and bigger ships. Combining the two is heavily recommended.
* BlackBox: The superweapons in-game, at least in Warship Gunner 2.
* BoringButPractical: In a game with homing lasers, plasma cannons and railguns, a deck full of plain ol' mid-sized artillery manages to strike a happy medium between range, raw damage, ammo capacity and firing rate. Of course, when you consider that a properly-equipped battleship can explode most other ships in a single broadside, [[AwesomeYetPractical the "boring" part sort of falls by the wayside.]]
* BossRush: One of the unlockables in ''Warship Gunner 2.''
* BottomlessMagazines: Averted somewhat, it's just that ships tend to have lots and lots of ammunition readily available. Acquiring the Ammo Assembler in ''Warship Gunner 2'' makes the trope true.
* TheBridge: Every ship needs one, but only ''Warship Gunner 2'' ever shows the inside of one outside the opening cutscene.
* {{Cap}}: 100 parts per ship, 7 different weapons, 64.6 knots cruising speed without Enigmatech systems, and 99999 rounds of ammunition per weapon system in ''Warship Gunner 2.''
** The game also can't handle anything going faster than 200 knots, which might explain how slow the lasers are.
* CarrierBattleship: A hull type called the battlecarrier is essentially a hybrid between a battleship and an aircraft carrier. The Japanese actually built two of them in real life.
* ChainsawGood: There is a type of ship hull that can be unlocked called the Drillship Hull which, in addition to a colossal {{Tengen Toppa Gurren Lagann}} style drill bit mounted on the prow, ''has giant, colossal saw blades'' sticking out of the sides.
* ChekhovsGun: The oil rig that spooks Nagi early on in ''Warship Gunner 2'' turns out to be yet another superweapon.
* CoolAirship: There are a few.
* CoolBoat: The series is basically built on taking this UpToEleven.
* CoolPlane: The recurring boss Archaeopteryx is a bomber the size of a warship. You can also carry a number of Real Life Cool Planes on your carriers.
* CrateExpectations
* CriticalEncumbranceFailure
* DamnYouMuscleMemory: The controls for Warship Gunner and Warship Gunner 2 are very different. Shooting, switching weapons and zooming in on your target are the most frustrating changes.
* DeflectorShields
* DesignItYourselfEquipment: The trilogy's trademark [=HLG61=] Ship Editor.
* DiscOneNuke: On a smallish scale, you can research and build advanced destroyers fairly early on in the first two games and then chop them up for parts that can't be obtained normally until much later. Like anti-sub missiles for you battleship that can't use depth charges.
** Naval Ops: Commander allowed you to get the Enigmatech Sturla, Good Luck Charm, and Railgun Astal very early on, provided that you didn't mind killing 999 submarines and doing mission B-10 killing the Dreadnaught over and over again. The Enigmatech Sturla gave a good boost to health, speed, rudder ability, and control, the Good Luck Charm granted you full protection from fire and water damage, and the Railgun Astal was the most powerful armament that could be picked up early on asides from chain guns.
*** A more traditional example is the reward for sinking 100 transports, a duel-hulled cruiser. In the first and third game the mission right before the first boss has you sink as many transports as you can...
* EasyLogistics: Ammo crates picked up from enemy ships will refill any weapon, even ones the enemy isn't using. More generally, you never have to worry about supplies no matter how desperate your nation/resistance force's situation.
** Though may be explained by the extremely frequent EscortMission in case of ''Commander''.
* [[spoiler: EldritchAbomination: Ragnarök could be defined as one of this.]]
* TheEmpire: The, well, Empire. Also, Virishna from the second game and Wilkia from the third.
* EnemyDetectingRadar: Radar range increases as you upgrade your ship. You'll need a separate sonar system to spot submarines.
* EscortMission: Feel like protecting a fleet against a larger and better-armed fleet with just one ship?
* EveryBulletIsATracer
* [[EverythingFades Everything Sinks]]: Good thing, too, otherwise you wouldn't be able to move because of all the wrecks around you.
* EvilIsNotAToy: [[spoiler: Karl Weisenberg tried to take over Ragnarök. It didn't work.]]
* {{The Federation}}: The Freedom Forces from the first and third game, and Nivisha from the second.
* FlyingSaucer: The Halberd series of aircraft, as well as a few enemies. ''Commander'' features the Brillodein, a superweapon UFO with battleship guns and lasers.
* FogOfWar
* FrickinLaserBeams: In Homing Laser and ReflectingLaser varieties, among others.
* GameplayAndStorySegregation: [[spoiler: The Druna Skass cut the island of Shikoku in half with its Wave Gun and it just can sink your ship as any enemy ship in the game.]]
* GatlingGood: Gatling miniguns are available.
** along with the 8 and 16 inch Gatling guns for use on the larger ship hulls
** [[MoreDakka Granted, I'd hardly call 57mm a "mini" gun]]...
* GoingDownWithTheShip: Amagi, the last time you fight him. [[spoiler: And Tsukuba, too, if you fight him.]]
* GottaCatchThemAll: Well over a thousand parts and blueprints and other things to pick up per game.
* GuideDangIt: Some 'Treasure' drops from Warship Gunner 2 have rather arcane conditions. Others, on the other hand, are liable to be found accidentally.
* HarderThanHard and EasierThanEasy
* HeadsUpDisplay
* HerrDoktor: Braun, of course. She's even named after a famous real life one.
* HeyItsThatVoice: In Japan, we get the late [[DaisukeGori Degwin Zabi]], [[EijiTakemoto Miles Edgeworth]] and [[MarikoSuzuki KOS-MOS]] voicing some of the cast members.
** You may also recognize [[VideoGame/ValkyriaChronicles Welkin Gunther's]] (Dave Wittenberg) voice in English releases - "MINOR DAMAGE!"
* HotScientist: Braun
* HotSubOnSubAction
* InstantWinCondition: Even if you have one HP left on a flaming ship that's taking on water with no engines or rudder, you'll win as long as you destroyed your target and hit the "Withdraw" button. Averted in the first game where you have to actually make it to the map edge to end the mission.
* KillItWithFire: Giant, ship mounted flamethrowers are one of the many, many exotic weapons you can find.
* JustifiedTutorial: The first few stages of ''Warship Gunner 2'' are a flashback to the player character's basic training. Which he has after running for his life from maneuvers that turned deadly. Braun later runs him through commanding a submarine.
* LethalJokeItem: The Shark Submarine hull [[ExactlyWhatItSaysOnTheTin makes your sub look like a giant shark]]... and has over twice the durability and weight capacity of conventional sub hulls at the cost of two special system slots.
** And the Duck aircraft, which are highly durable and carry impressive weapon loads.
* LukeIAmYourFather: [[spoiler: Werner is Karl Weisenberg's son]].
* MacrossMissileMassacre: A savvy designer can cram ''dozens'' of missile and rocket launchers onto a ship.
* MagneticWeapons: Railguns.
* MedKit: For warships no less.
* MediumAwareness: In the special missions of Naval Ops 2: Warship Gunner.
* MissileLockOn: Pretty fast, and an AEGIS system allows you to lock on to multiple targets.
** It's considerably slower in Warship Gunner 1 - generally meaning the best AA weapon is to just use machine guns and CWIS over SAMs.
* MissionBriefing
* [[spoiler: TheMole: Werner when he's your XO.]]
* {{Mooks}}: The seemingly endless flotillas of warships you will inevitably sink.
** The EliteMooks are of course the bigger, badder battleships you will also encounter as well.
* MoreDakka: The only limit to how much firepower you can cram onto a ship is the weight limit and your imagination. And a hard limit of 100 parts per ship.
* MyCountryRightOrWrong: In ''Warship Gunner 2'', Amagi on all paths, Tsukuba when you have another XO. Japan has been annexed by the Empire, so they have to fight you.
* NavalWeapons: Just about everything on that list.
* NewGamePlus
* NoGearLevel: One mission on Werner's path in ''Warship Gunner 2'' has your ship start with no ammunition; you must capture an enemy supply depot to rearm. Of course, this can be averted if your vessel has the [[GameBreaker ammo assembler]] as an auxiliary system.
* NoSwastikas: The "Fascist Flag" of ''Warship Gunner 2'' uses a plain black cross instead of a swastika. Also, German hulls have a plain red or white spot on the bow/stern instead of swastikas.
* NoOntologicalInertia: [[spoiler: After you defeat Ragnarök, all superweapons cease to work.]]
* NuclearWeaponsTaboo: They're referred as "High-Explosive Missiles".
* NukeEm: You can arm your ships with nuclear missiles.
** And nuclear ''torpedoes''.
** And nuclear ''sea mines''.
* OminousLatinChanting
* PointDefenseless: Averted. You can shoot down enemy missiles and torpedoes, but they can shoot down yours. That said, even the best AA suite can be overwhelmed by enough aircraft and missiles/torpedoes.
* RandomlyDrops
* RuleOfCool: Some of the "superships" are so big and massive that this is probably the only thing that they can run on.
* SeaMine: They come in nuclear flavors too.
* SerialEscalation: How much bigger or more badass will the next boss be? What crazy/insane/awesome weapon will we find next? How many more enemies can they cram into a single stage? When the hell will this game end? Will I ever find all of the unlockables?
* ShortRangeLongRangeWeapon: Even the biggest guns have ranges under 10 kilometres, which is far shorter than the 20 miles (or 32 kilometres) that a 16 inch (40.6cm) gun can have in real life. Missiles tend to be similarly short ranged. Wave guns go to maybe 20 kilometres, but regular lasers have terrible range.
** Inverted by the chainguns...they're theoretically a short-range weapon, but due to their slow bullet drop, you can make steel rain halfway across the map by air-attacking with them.
* SillinessSwitch: The Special missions of Warship Gunner 2 and the Area G missions in Commander.
* SpaceCompression: Distances on maps seem far smaller than they should be. A ship cruising at 60 knots should still take several hours to circumnavigate Sicily, for example.
* SubsystemDamage: Deck, Engine, and Rudder Damage status each have negative effects, though Deck damage only matters if you use aircraft.
** Commander takes this further by dividing the ship into Port, Starboard, Bow, and Stern sectors. If any one sector takes too much damage, the ship sinks.
* SuckingInLines: Wave Guns
* TechTree
* ThisIsADrill: Drillships, the only way for the player to [[RammingAlwaysWorks deal damage by ramming the enemy]].
* TimedMission
* TypesOfNavalShips: The games are pretty serious about this. DD for destroyers, CC for cruisers, BB for battleships, CV for aircraft carriers, etc.
* UnderwaterBossBattle: One of the recurring bosses in the series is a giant ''submarine'', which you have to force to the surface with depth charges to fight.
* UnitsNotToScale: ''Everything''. For comparison, a small destroyer is about the size of a ''town'', and the player can navigate around ''Sicily'' in a few minutes depending on how fast their ship is.
* VideogameCaringPotential: Rescuing enemy sailors after their ships are sunk increases the amount of points in the end of the mission.
* VideogameFlamethrowersSuck: Short range, low damage. They are, however, extra effective against the iceberg carrier Habbakkuk in the first game.
** Not true actually (at least in Warship Gunner 2). Because they fire a wall of damaging flame, they can form an effective anti-missile screen. Also, the damage isn't reduced by shielding. It's just that, in order to make good use of them, you need a large ship that's covered with them. More of a case of [[AwesomeButImpractical awesome but impractical.]]
** Also given a buff, seeing as how fires can [[MadeOfExplodium set off ammunition storage]] in Warship Gunner 2. That doesn't sound like much - BUT IT IS.
* WaterLevel: Every level.
* WaveMotionGun: An unlockable that can be acquired by defeating any or all of the three "final" bosses. Yes, there are ''three of them.''
* WithGreatPowerComesGreatInsanity : Karl Weisenberg
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