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%%* LoadsAndLoadsOfCharacters

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%%* BubblyClouds: Cloudsdale.


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%%* LevelInTheClouds: Cloudsdale.

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



[[caption-width-right:350:The main menu of the DX version during the night, without text.]]''My Little Pony: Rise of the Clockwork Stallions'' is a 2D platformer FanGame of the MyLittlePonyFriendshipIsMagic TV show developed by Darkera Studios. It was developed with Game Maker. The regular version was finished in 2015, and the [[UpdatedRerelease Director's Cut]] version with updated graphics and new content was finished in 2017. It's the SpiritualSuccessor to ''[[VideoGame/MyLittlePonyMagicShards My Little Pony: Magic Shards]]'', sharing various features with the game and being developed by the same team. The game features many, ''many'' playable characters, unlockables, and secrets. The regular version can be downloaded [[https://mega.nz/file/kMxR1LJT#IE2MnbluvtM2d0oNHgPgnKLC2GXQc6Di0Pk0ZpSPX6E here]] and the Director's Cut version can be downloaded [[https://mega.nz/file/NcQXyQKI#OPLyc_Of_GuqkmGezxA9B1goNb1P_fxsAPS1p7bjQNs here]].

to:

[[caption-width-right:350:The main menu of the DX version during the night, without text.]]''My ]]

''My
Little Pony: Rise of the Clockwork Stallions'' is a 2D platformer FanGame of the MyLittlePonyFriendshipIsMagic ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' TV show developed by Darkera Studios. It was developed with Game Maker. The regular version was finished in 2015, and the [[UpdatedRerelease Director's Cut]] version with updated graphics and new content was finished in 2017. It's the SpiritualSuccessor to ''[[VideoGame/MyLittlePonyMagicShards My Little Pony: Magic Shards]]'', sharing various features with the game and being developed by the same team. The game features many, ''many'' playable characters, unlockables, and secrets. The regular version can be downloaded [[https://mega.nz/file/kMxR1LJT#IE2MnbluvtM2d0oNHgPgnKLC2GXQc6Di0Pk0ZpSPX6E here]] and the Director's Cut version can be downloaded [[https://mega.nz/file/NcQXyQKI#OPLyc_Of_GuqkmGezxA9B1goNb1P_fxsAPS1p7bjQNs here]].



* AnthropomorphicFood: The kernel enemies.
* AmusementParkOfDoom: The Carnival.
* ArmorMeter

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* %%* AnthropomorphicFood: The kernel enemies.
* %%* AmusementParkOfDoom: The Carnival.
* %%* ArmorMeter



* BigFancyCastle: Canterlot.

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* %%* BigFancyCastle: Canterlot.



* BleakLevel: [[spoiler:The Pit]].

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* %%* BleakLevel: [[spoiler:The Pit]].



* BottomlessPit

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* %%* BottomlessPit



* BubblyClouds: Cloudsdale.
* BubblegloopSwamp: Froggy Bottom Bog.
* CasinoPark: The Blue Gem Casino.

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* %%* BubblyClouds: Cloudsdale.
* %%* BubblegloopSwamp: Froggy Bottom Bog.
* %%* CasinoPark: The Blue Gem Casino.



* CollisionDamage

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* %%* CollisionDamage



* CrystalLandscape: [[spoiler:The Crystal Empire.]]
* DifficultyLevels

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* %%* CrystalLandscape: [[spoiler:The Crystal Empire.]]
* %%* DifficultyLevels



* FlashOfPain
* OxygenMeter

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* FlashOfPain
* OxygenMeter
%%* FlashOfPain



* LavaPit
* LethalLavaLand: Badlands.
* LevelAte: Candy Mountain.
* LifeMeter
* LoadsAndLoadsOfCharacters

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* %%* LavaPit
* %%* LethalLavaLand: Badlands.
* %%* LevelAte: Candy Mountain.
* %%* LifeMeter
* %%* LoadsAndLoadsOfCharacters



* MercyInvincibility

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* %%* MercyInvincibility



* OminousFloatingCastle: The Clockwork Carrier.

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* %%* OminousFloatingCastle: The Clockwork Carrier.



%%* OxygenMeter



* QuicksandSucks

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* %%* QuicksandSucks



* ScrollingText
* ScoringPoints

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* %%* ScrollingText
* %%* ScoringPoints



* ShiftingSandLand: The San Palomino Desert.

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* %%* ShiftingSandLand: The San Palomino Desert.



* SpikesOfDoom

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* %%* SpikesOfDoom



* UpdatedRerelease: The Director's Cut version of the game.
* UndergroundLevel: [[spoiler: The Underneath 1.]]
* UnderwaterRuins: Whitetail Ruins.
* VideoGameLives: You can have a maximum of 9.

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* %%* UpdatedRerelease: The Director's Cut version of the game.
* %%* UndergroundLevel: [[spoiler: The Underneath 1.]]
* %%* UnderwaterRuins: Whitetail Ruins.
* %%* VideoGameLives: You can have a maximum of 9.

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* EleventhHourSuperpower: [[spoiler:The second phase of the final boss has Twilight use the Elements of Harmony transform into an alicorn to be able to defeat Quantis.]]

to:

* EleventhHourSuperpower: [[spoiler:The second phase of the final boss FinalBoss has Twilight use the Elements of Harmony transform into an alicorn to be able to defeat Quantis.]]



* AlliterativeName: Whitetail Woods.
* AndNowForSomeoneCompletelyDifferent: [[spoiler:The last two levels of Canterlot force you to play as Twilight for plot-related reasons, which may induce this trope if you've only been playing as other characters for the past levels.]]

to:

* AlliterativeName: Whitetail Woods.
'''W'''hitetail '''W'''oods.
* AndNowForSomeoneCompletelyDifferent: [[spoiler:The last two levels of Canterlot force you to play as Twilight for plot-related reasons, reasons]], which may induce this trope if you've only been playing as other characters for the past levels.]]



* TheBeastmaster: Fluttershy and Rainbow Dash throw animals as their regular attack.
* BigBad: [[spoiler:Quantis.]]

to:

* TheBeastmaster: Fluttershy and Rainbow Dash throw animals their pets (Angel Bunny and Tank respectively) as their regular attack.
attack. In addition, Fluttershy throws a bird if Angel's already been launched.
* BigBad: [[spoiler:Quantis.]][[spoiler:Quantis]] is the one responsible for the robot invasion.



* BigDamnHeroes: [[spoiler:Upon defeating Quantis, the ships starts crashing down, and Twilight also loses the power of the Elements of Harmony, making her unable to escape, but then Rainbow Dash grabs her and flies her out of the ship.]]

to:

* BigDamnHeroes: [[spoiler:Upon defeating Quantis, the ships ship starts crashing down, and Twilight also loses the power of the Elements of Harmony, making her unable to escape, but then Rainbow Dash grabs her and flies her out of the ship.]]



* BouncingBattler: Blossomforth.

to:

* BouncingBattler: Blossomforth.Blossomforth's attack is curling up into a ball. When she is in that state and hits an enemy from above, she will bounce off of it.



* BubblegloopSwamp: Froggy Bottom.

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* BubblegloopSwamp: Froggy Bottom.Bottom Bog.



* CriticalAnnoyance: [[DownplayedTrope Downplayed]], beeping only plays a few times before stopping.

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* CriticalAnnoyance: When you are at low health, a beeping sound plays, but it's [[DownplayedTrope Downplayed]], beeping Downplayed]] as it only plays a few times before stopping.



* DoomedHometown: The last level of Ponyville has the town get set on fire.

to:

* DoomedHometown: The last level of Ponyville has the town get be set on fire.



* GimmickLevel: ''All'' of the [[spoiler:Crystal Empire]] levels.
* GoombaStomp: You can defeat enemies by simply jumping on them, but how many times you need to do so depends on the enemy.

to:

* GimmickLevel: ''All'' of the [[spoiler:Crystal Empire]] levels.
levels have some sort of gimmick to them.
* GoombaStomp: You can defeat enemies by simply jumping on them, but how many times you need to do so depends on the enemy. The kernels are an exception since they're holding forks.



* GreenHillZone: Whitetail Woods.
* GuideDangIt: You're going to have a [[BlatantLies fun]] time trying to unlock [[spoiler:Reaper]] without the use of a guide.

to:

* GreenHillZone: Whitetail Woods.
* GuideDangIt: You're going to have a [[BlatantLies fun]] time trying It is basically impossible to unlock [[spoiler:Reaper]] without the use of a guide.



* HopelessBossFight: [[spoiler: The second phase of the battle with Quantis is this until Twilight uses the Elements of Harmony to transform into an alicorn, Subverting the trope.]]
* ImpossibleItemDrop: Enemies can drop ''apples'' when defeated. And they're all robots!

to:

* HopelessBossFight: [[spoiler: The second phase of the battle with Quantis is this Quantis, until Twilight uses the Elements of Harmony to transform into an alicorn, Subverting the trope.]]
* ImpossibleItemDrop: Enemies can drop ''apples'' when defeated. And they're all robots!either robots or anthropormorphic corns!



* LoadsAndLoadsOfCharacters: No doubt.

to:

* LoadsAndLoadsOfCharacters: No doubt.LoadsAndLoadsOfCharacters



* NoFairCheating: If you use a password, you cannot unlock the [[spoiler:Crystal Empire]].

to:

* NoFairCheating: If you use a password, you cannot unlock the [[spoiler:Crystal [[spoiler:the Crystal Empire]].



* OneTimeDungeon: The Bonus Stages of Ponyville and Whitetail Cavern.
* PostEndGameContent: Some characters and the [[spoiler:Crystal Empire]] can only be accessed after you beat the game.
* PurposelyOverpowered: [[spoiler: Princess Celestia, Princess Luna, Princess Zenith, Queen Faust, and Harmonic Twilight]], who can only be played as after you beat the game. There's also [[spoiler:Reaper]], who can only be unlocked by going through a ''very'' elaborate maze.

to:

* OneTimeDungeon: The Bonus Stages of Ponyville and Whitetail Cavern.
Cavern can only be accessed once.
* PostEndGameContent: Some characters and the [[spoiler:Crystal [[spoiler:the Crystal Empire]] can only be accessed after you beat the game.
* PurposelyOverpowered: [[spoiler: Princess Celestia, Princess Luna, Princess Zenith, Queen Faust, and Harmonic Twilight]], who can only be played as after you beat the game. There's also [[spoiler:Reaper]], who can only be unlocked by going through a ''very'' elaborate maze.maze, and [[spoiler:Starswirl the Bearded]], who can only be unlocked through a password.



* RiseToTheChallenge: Tower Climb has you run away from rising fire.

to:

* RiseToTheChallenge: Tower Climb has you run away from try to outrun rising fire.



* SchrodingersPlayerCharacter: Aside from the Mane Six, Spike, [[spoiler:Princess Celestia and Princess Luna, as well as Avidus]], you don't get to see any other playable character you didn't pick.

to:

* SchrodingersPlayerCharacter: Aside from the Mane Six, Spike, [[spoiler:Princess Celestia and Celestia, Princess Luna, as well as and Avidus]], you don't get to actually see any other playable character you didn't pick.



* ShoutOut: There are many.

to:

* ShoutOut: There are many.ShoutOut:



* SoundtrackDissonance: In both versions of the game, the first level starts off with a ship flying in the background and crashing. In the regular version, cheerful music repeatedly starts playing after that. In the DX version, the music was changed to be more fitting.

to:

* SoundtrackDissonance: In both versions of the game, the first level starts off with a ship flying in the background and crashing. In the regular version, cheerful music repeatedly immediately starts playing after that. In the DX version, version however, the music was changed to be more fitting.action-packed.



* ThemedCursor

to:

* ThemedCursorThemedCursor: The game has the cursor be the head of a My Little Pony character.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:The main menu of the DX version during the night, without text.]]''My Little Pony: Rise of the Clockwork Stallions'' is a 2D platformer FanGame of the MyLittlePonyFriendshipIsMagic TV show developed by Darkera Studios. It was developed with Game Maker. The regular version was finished in 2015, and the [[UpdatedRerelease Director's Cut]] version with updated graphics and new content was finished in 2017. It's the SpiritualSuccessor to VideoGame/MyLittlePonyMagicShards, sharing various features with the game and being developed by the same team. The game features many, ''many'' playable characters, unlockables, and secrets. The regular version can be downloaded [[https://mega.nz/file/kMxR1LJT#IE2MnbluvtM2d0oNHgPgnKLC2GXQc6Di0Pk0ZpSPX6E here]] and the Director's Cut version can be downloaded [[https://mega.nz/file/NcQXyQKI#OPLyc_Of_GuqkmGezxA9B1goNb1P_fxsAPS1p7bjQNs here]].

to:

[[caption-width-right:350:The main menu of the DX version during the night, without text.]]''My Little Pony: Rise of the Clockwork Stallions'' is a 2D platformer FanGame of the MyLittlePonyFriendshipIsMagic TV show developed by Darkera Studios. It was developed with Game Maker. The regular version was finished in 2015, and the [[UpdatedRerelease Director's Cut]] version with updated graphics and new content was finished in 2017. It's the SpiritualSuccessor to VideoGame/MyLittlePonyMagicShards, ''[[VideoGame/MyLittlePonyMagicShards My Little Pony: Magic Shards]]'', sharing various features with the game and being developed by the same team. The game features many, ''many'' playable characters, unlockables, and secrets. The regular version can be downloaded [[https://mega.nz/file/kMxR1LJT#IE2MnbluvtM2d0oNHgPgnKLC2GXQc6Di0Pk0ZpSPX6E here]] and the Director's Cut version can be downloaded [[https://mega.nz/file/NcQXyQKI#OPLyc_Of_GuqkmGezxA9B1goNb1P_fxsAPS1p7bjQNs here]].



* MythologyGag: In Sweet Apple Acres, there's a reference to VideoGame/MyLittlePonyMagicShards in the form of a pink fuzzy flying in the background.

to:

* MythologyGag: In Sweet Apple Acres, there's a reference to VideoGame/MyLittlePonyMagicShards ''[[VideoGame/MyLittlePonyMagicShards My Little Pony: Magic Shards]]'' in the form of a pink fuzzy flying in the background.



** One of the unlockable characters is [[spoiler:[[Franchise/MegaMan Mega Mare]]]].

to:

** One of the Two unlockable characters is are [[spoiler:[[Franchise/MegaMan Mega Mare]]]].Mare]] and [[{{Franchise/Metroid}} Samus Aran]]]].
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Added DiffLines:

* QuicksandSucks
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** The miniboss of [[spoiler:The Underneath 8-3]] is a reference to {{Franchise/Metroid}}.
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* Alliterative Name: Whitetail Woods.

to:

* Alliterative Name: AlliterativeName: Whitetail Woods.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mylittleponyrcsdx.png]]
[[caption-width-right:350:The main menu of the DX version during the night, without text.]]''My Little Pony: Rise of the Clockwork Stallions'' is a 2D platformer FanGame of the MyLittlePonyFriendshipIsMagic TV show developed by Darkera Studios. It was developed with Game Maker. The regular version was finished in 2015, and the [[UpdatedRerelease Director's Cut]] version with updated graphics and new content was finished in 2017. It's the SpiritualSuccessor to VideoGame/MyLittlePonyMagicShards, sharing various features with the game and being developed by the same team. The game features many, ''many'' playable characters, unlockables, and secrets. The regular version can be downloaded [[https://mega.nz/file/kMxR1LJT#IE2MnbluvtM2d0oNHgPgnKLC2GXQc6Di0Pk0ZpSPX6E here]] and the Director's Cut version can be downloaded [[https://mega.nz/file/NcQXyQKI#OPLyc_Of_GuqkmGezxA9B1goNb1P_fxsAPS1p7bjQNs here]].

The {{Plot}} of the game is that Twilight's friends have been kidnapped, strange robot ponies have appeared, and it's her job to rescue them and figure out what's happening.

!!The game contains examples of:
* EleventhHourSuperpower: [[spoiler:The second phase of the final boss has Twilight use the Elements of Harmony transform into an alicorn to be able to defeat Quantis.]]
* AdvancingWallOfDoom: The Rainbow Factory has a part where you get chased by a spiked wall. [[spoiler: Though since the wall descends slowly, you can just walk behind it before it starts moving.]]
* AirborneMook: Two types of the clockwork stallions are able to fly.
* Alliterative Name: Whitetail Woods.
* AndNowForSomeoneCompletelyDifferent: [[spoiler:The last two levels of Canterlot force you to play as Twilight for plot-related reasons, which may induce this trope if you've only been playing as other characters for the past levels.]]
* AnthropomorphicFood: The kernel enemies.
* AmusementParkOfDoom: The Carnival.
* ArmorMeter
* AutoScrollingLevel: The first level of Canterlot [[spoiler: and Run Run Run]].
* TheBeastmaster: Fluttershy and Rainbow Dash throw animals as their regular attack.
* BigBad: [[spoiler:Quantis.]]
* BigBoosHaunt: Haunted Mansion, the bonus level of Everfree Forest.
* BigDamnHeroes: [[spoiler:Upon defeating Quantis, the ships starts crashing down, and Twilight also loses the power of the Elements of Harmony, making her unable to escape, but then Rainbow Dash grabs her and flies her out of the ship.]]
* BigFancyCastle: Canterlot.
* BigStormEpisode: Ponyville 2 and Weather Factory 1 take place under rainy weather.
* BleakLevel: [[spoiler:The Pit]].
* BonusStage: Some of the Secret Levels are just filled with bonuses and no enemies. [[spoiler:Particularly two in Ponyville.]]
* BossCorridor: The Everfree Forest and San Palomino midbosses.
* BossOnlyLevel: ''All of the midbosses''.
* BottomlessPit
* BouncingBattler: Blossomforth.
* BravingTheBlizzard: Badlands 7 and [[spoiler:Candles In the Wind]]. There's even a temperature meter to go along with the cold of the levels.
* BubblyClouds: Cloudsdale.
* BubblegloopSwamp: Froggy Bottom.
* CasinoPark: The Blue Gem Casino.
* ChargedAttack: Some playable characters have chargeable attacks.
* CollisionDamage
* CombatMedic: Nurse Redheart and [[spoiler:Ocean Bird]], who can attack as well as steal health from enemies.
* CriticalAnnoyance: [[DownplayedTrope Downplayed]], beeping only plays a few times before stopping.
* CrystalLandscape: [[spoiler:The Crystal Empire.]]
* DifficultyLevels
* DoomedHometown: The last level of Ponyville has the town get set on fire.
* EarlyBirdCameo: [[spoiler: By accessing the Secret Lab in San Palomino, you get to see the horned clockwork stallions earlier than you should.]]
* EasterEgg: In Candy Mountain, there's a high spot where [[spoiler: there are two [[VideoGame/SonicTheHedgehog1 Motobugs]], with glyphs saying "You're not supposed to be here cheater"]]. It's also a ShoutOut.
* EdibleBludgeon: Some of the Improbable Weapon Users use food as weapons. An example would be Bon Bon, who attacks with candies.
* EveryTenThousandPoints: Collecting 100 apples awards you with 200 bits.
* ExpressiveHealthBar: The LifeMeter changes color depending on how much health you have.
* FanCharacter: Some of the playable characters are not canonical to the actual series.
* FlashOfPain
* OxygenMeter
* GameplayAndStorySegregation: Spike is seen with Twilight in the beginning cutscene of the game, but to actually play as him, he needs to be purchased.
* GimmickLevel: ''All'' of the [[spoiler:Crystal Empire]] levels.
* GoombaStomp: You can defeat enemies by simply jumping on them, but how many times you need to do so depends on the enemy.
* GlassCannon: All of the playable characters with high attack but low defense. An example would be Rainbow Dash.
* GreenHillZone: Whitetail Woods.
* GuideDangIt: You're going to have a [[BlatantLies fun]] time trying to unlock [[spoiler:Reaper]] without the use of a guide.
* GustyGlade: Clockwork Carrier, Carrier Interior, and [[spoiler:Candles In the Wind]] have parts where you are getting pushed backwards by the wind.
* HeelFaceTurn: [[spoiler:Avidus, who you fight as a midboss in Whitetail Woods, later gets rescued by you in Badlands and she joins you as a playable character.]]
* HopelessBossFight: [[spoiler: The second phase of the battle with Quantis is this until Twilight uses the Elements of Harmony to transform into an alicorn, Subverting the trope.]]
* ImpossibleItemDrop: Enemies can drop ''apples'' when defeated. And they're all robots!
* ImprobableWeaponUser: Due to how many characters there are, not every instance of this can be listed, but undoubtedly, some of them attack with improbable weapons. An example would be Colgate, who attacks with ''toothbrushes''.
* KidHero: Four playable characters you can purchase are Apple Bloom, Scootaloo, Sweetie Belle, and [[FanCharacter Snowdrop]].
* KillerRabbit: The bat enemies don't look all that scary, but they can and will hurt you.
* KillStreak: Killing enemy after enemy without taking a hit increases how many points you get for killing them. It won't increase over 50,000, though.
* LavaPit
* LethalLavaLand: Badlands.
* LevelAte: Candy Mountain.
* LifeMeter
* LoadsAndLoadsOfCharacters: No doubt.
* TheLostWoods: Everfree Forest and [[spoiler: all of The Underneath levels except for the first one]].
* MasterOfAll: [[spoiler:Princess Celestia, Princess Luna, Princess Zenith, Queen Faust, Harmonic Twilight, and Reaper]], who all have 10 attack, 10 defense, and 10 jumps.
* MercyInvincibility
* MiniGame: If you collect all of the cards that spell "MLP" in a level, you'll enter a minigame where you play a chicken named Leonardo that hunts zombies and other undead creatures.
* MoneySpider: Enemies can drop bits when defeated.
* MythologyGag: In Sweet Apple Acres, there's a reference to VideoGame/MyLittlePonyMagicShards in the form of a pink fuzzy flying in the background.
* NoFairCheating: If you use a password, you cannot unlock the [[spoiler:Crystal Empire]].
* OminousFloatingCastle: The Clockwork Carrier.
* OneTimeDungeon: The Bonus Stages of Ponyville and Whitetail Cavern.
* PostEndGameContent: Some characters and the [[spoiler:Crystal Empire]] can only be accessed after you beat the game.
* PurposelyOverpowered: [[spoiler: Princess Celestia, Princess Luna, Princess Zenith, Queen Faust, and Harmonic Twilight]], who can only be played as after you beat the game. There's also [[spoiler:Reaper]], who can only be unlocked by going through a ''very'' elaborate maze.
* RegeneratingHealth: You don't naturally regenerate health, but if you purchase a Fluttershy or Rainbow Dash Blocky, you ''do'' regenerate health.
* RiseToTheChallenge: Tower Climb has you run away from rising fire.
* RollingAttack: Blossomforth's method of attack.
* SavePoint: You can't save whenever you want, only where the map says you can.
* SchrodingersPlayerCharacter: Aside from the Mane Six, Spike, [[spoiler:Princess Celestia and Princess Luna, as well as Avidus]], you don't get to see any other playable character you didn't pick.
* ScrollingText
* ScoringPoints
* SecretCharacter: Certain characters can only be unlocked in certain levels, and some of them you don't get to play as until you beat the game.
* SecretLevel: The game has many of them. And if you want to get access to [[spoiler:the Crystal Empire]], you're going to have to collect their Crown Jewels too.
* ShiftingSandLand: The San Palomino Desert.
* ShoutOut: There are many.
** In the last level of Ponyville, you can see Franchise/SonicTheHedgehog in the background at the beginning.
** The bottom left corner of the map has [[spoiler:two levels of VideoGame/SuperMarioBros1]], and what's more, there's text saying "[[BlatantLies YOU DIDNT FIND AN EASTER EGG]]"!
** The way Blossomforth attacks is yet another reference to Franchise/SonicTheHedgehog. The DX version even describes her attack as "We don't really know (Sonic?)"!
** One of the unlockable characters is [[spoiler:[[Franchise/MegaMan Mega Mare]]]].
** As said in EasterEgg, you can find [[spoiler:[[VideoGame/SonicTheHedgehog1 Motobugs]]]] in Candy Mountain.
* SlippySlideyIceWorld: Whitetail Woods 6 and the bonus levels of Badlands, excluding [[spoiler:The Underneath]].
* SoundtrackDissonance: In both versions of the game, the first level starts off with a ship flying in the background and crashing. In the regular version, cheerful music repeatedly starts playing after that. In the DX version, the music was changed to be more fitting.
* SpikesOfDoom
* TheSpiny: A type of the clockwork stallions has spikes on it.
* ThemedCursor
* TopDownView: The mapscreen is in a top-down view.
* UpdatedRerelease: The Director's Cut version of the game.
* UndergroundLevel: [[spoiler: The Underneath 1.]]
* UnderwaterRuins: Whitetail Ruins.
* VideoGameLives: You can have a maximum of 9.

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