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* AntiFrustrationFeatures: The map for the Basement/Sewers updates to note the location of the fuses required to open a door in the area after finding the note in the breaker box when it's opened.
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* {{Deconstruction}}: Of MascotHorror. Many of the tropes inherent in this genre are initially at play in this game before they are subverted and given more down-to-earth examinations.
** A large part of the appeal of this genre is the SubvertedKidsShow format, with violence and gore mixed in alongside kid-friendly characters. ''My Friendly Neighborhood'' has zero blood, gore, or really any major violence at all, and instead the point of horror is the far more realistic [[spoiler: DespairEventHorizon that the puppets suffer from.]]
** Whereas the traditional focus of these games is to galk and be repulsed by the disfigured mascots on display, this game makes them more of a figure of sympathy. [[spoiler: The puppets lost their minds after discovering how awful the outside world can be, and with no adults around to help them through these issues, they descended into total despair. The best ending sees Gordon sacrifice his job to help the puppets, giving them the sympathy they need to begin healing.]]
** The game outright subverts the "hidden lore" angle of these games through [[spoiler: there being none at all. The reason why the puppets went mad isn't some ancient supernatural threat, or some undead creature- they simply got bored being locked up for years, and couldn't handle the emotional weight of what the modern world was like when they got exposed to it through TV.]]
** Gordon himself is a large deconstruction of the protagonists of these kinds of games. Not only is he a grown adult (where most of this genre is filled with child protagonists) but he has a pretty defined backstory that influences his behaviour. [[spoiler: He's a veteran of the War, and his surly attitude is a result of the terrors he went through. The path to the good ending is about Gordon learning to love the bright side of his life again, through helping the puppets and becoming a parental figure to them.]]
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** While there is darkness in some people but there’s also light.

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** While there is darkness in some people but there’s people, there's also light.
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* NonMaliciousMonster: [[spoiler: Most of the puppets genuinely aren't out for blood. They're just so rattled by being alone for so long and having no outlet to cope with what the world is like that they have no real idea they're hurting Gordon when they hug him as tightly as they do.]]
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* ShoutOut: The studio is filled with posters for {{Fictional Counterpart}}s of various Creator/JimHenson films and shows, including ''[[Film/TheMuppetMovie The Puppets' Road Trip!]]'', ''[[Film/TheGreatMuppetCaper The Puppets' Big Heist]]'', ''[[{{Film/Labyrinth}} The Mystic Maze]]'', ''[[Film/TheDarkCrystal The Shadow Sapphire]]'', ''[[Film/MuppetTreasureIsland Puppet Pirate's Cove]]'', ''[[Film/TheMuppetChristmasCarol A Puppet Winter Song]]'', ''[[Film/TheMuppetsTakeManhattan The Puppets Storm Chicago: A Musical Movie]]'', ''[[Series/TheStoryteller The Scribe]]'', and ''[[Film/MuppetsFromSpace Puppet Space Quest]]''.

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* ShoutOut: The studio is filled with posters for {{Fictional Counterpart}}s of various Creator/JimHenson films and shows, including ''[[Film/TheMuppetMovie The Puppets' Road Trip!]]'', ''[[Film/TheGreatMuppetCaper The Puppets' Big Heist]]'', ''[[Series/FraggleRock Wubmump Caverns]]'', ''[[{{Film/Labyrinth}} The Mystic Maze]]'', ''[[Film/TheDarkCrystal The Shadow Sapphire]]'', ''[[Film/MuppetTreasureIsland Puppet Pirate's Cove]]'', ''[[Film/TheMuppetChristmasCarol A Puppet Winter Song]]'', ''[[Film/TheMuppetsTakeManhattan The Puppets Storm Chicago: A Musical Movie]]'', ''[[Series/TheStoryteller The Scribe]]'', and ''[[Film/MuppetsFromSpace Puppet Space Quest]]''.
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** PlayedWith and [[SubvertedTrope subverted]] somewhat in that the puppets are less "evil and corrupted versions of kids' characters" than many others that fit the MascotHorror trope. It's more that they've been driven mad by being exposed to a world outside of their usual happy-go-lucky child friendly reality, and they aren't actively malicious as much as they just don't realize how harmful their overexcitement at meeting a "new friend" is when combined with their strength. Even Ricky's ultimate goal is just to bring bit of positivity on the airwaves because he feels the city has gotten too sad, and because the puppets need their show to be on air to function and be happy. The "villains" ultimately have perfectly good hearted intentions, they're just going about it wrong.
*** But then of course, that's DoubleSubverted with [[spoiler:the UnFriendly Neighborhood and its residents]], who are MUCH more in line with what you would usually expect.
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* LockAndKeyPuzzle: Quite a few doors in the studio can only be unlocked with specifically shaped keys.
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* JumpScare: A Norman doll will suddenly fall from a vent in the ceiling of the locker room in the basement when Gordon gets under it. It's better to avoid this event, as the doll will wake up on subsequent visits to the room.

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* JumpScare: A Norman doll will suddenly fall from a vent in the ceiling of the locker room in the basement when Gordon gets under it. It's better to avoid this event, as the doll will wake up on subsequent visits to the room. [[spoiler: The wordy poster with Ray on it nearby actually foreshadows this, noting 'there's a puppet in the ceiling' if you read through all the text.]]

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* ObliviouslyEvil: The puppets generally seem to be unaware of the fact that they're doing harm in their attempt to have fun. They always gleefully babble on about nonsensical stuff, whether they're standing idle, attacking Gordon, or tied up.

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* ObliviouslyEvil: The puppets generally seem to be unaware of the fact that they're doing harm in their attempt to have fun.child-like minds or they are in a mental state of adolescence. As a result, they aren't aware of how strong they are or how they are playing too rough with Gordon as they try to hug him. They always gleefully babble on about nonsensical stuff, whether they're standing idle, attacking Gordon, or tied up.
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* GreatOffscreenWar: [[spoiler: The Northern War itself was only shown in newspaper and conversation in-game, but had an impact on the story. Judging by the fact that its rainforest climate and public disillusionment from exposure to its length and brutality, it seems to be a NoCelebritiesWereHarmed version of the Vietnam War.]]
* HumansAreTheRealMonsters: Even early on it is implied the puppets are all merely child-like creatures misbehaving due to learning from the cruelty of the humans who abandoned them. [[spoiler:In the end it is revealed what drove them past the edge was watching on TV particularly violent events most likely relating to TheGreatOffscreenWar. During his final proposal, Ricky is even insistent to Gordon about the outside world being much more of a threat than anything inside the studio, because the lack of kindness would just make things even worse.]]
* IChooseToStay: [[spoiler:If Gordon helps certain characters and agrees to help maintain the studio, the game will end with him restarting My Friendly Neighborhood and staying with the puppets.]]

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* GreatOffscreenWar: [[spoiler: The [[spoiler:The Northern War itself was only shown in newspaper and conversation in-game, but had an impact on the story. Judging by the fact that from its rainforest climate and the public disillusionment disenchantment and despair from exposure to its length and brutality, it seems to be a NoCelebritiesWereHarmed version of the Vietnam War.]]
* HumansAreTheRealMonsters: Even early on it is implied the puppets are all merely child-like creatures misbehaving due to learning from the cruelty of the humans who abandoned them. [[spoiler:In the end it is revealed what drove them past the edge was watching on TV particularly violent events most likely relating to TheGreatOffscreenWar.and programming. During his final proposal, Ricky is even insistent to Gordon about the outside world being much more of a threat than anything inside the studio, because the lack of kindness would just make things even worse.]]
* IChooseToStay: [[spoiler:If Gordon helps certain characters and agrees to help maintain [[spoiler:In the studio, GoldenEnding, the game will end with him Gordon restarting My Friendly Neighborhood and staying with the puppets.]]
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* CharacterDevelopment: [[spoiler:Gordon undergoes this if you do the side quests and agree to help the studio at the end. He starts out as a tired and irritable man whose attitude has caused him to receive multiple complaints from his clients and left him on the verge of being fired. By helping the puppets with their problems, he realizes the value of being friendly and helps to get My Friendly Neighborhood back on the air at the end of the game. At the very conclusion, he notes that he's feeling optimistic about his life for the first time, even though his actions cost him his job as a repairman.]]

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* CharacterDevelopment: [[spoiler:Gordon undergoes this if you do in the side quests and agree to help the studio at the end.GoldenEnding route. He starts out as a tired and irritable man whose attitude has caused him to receive multiple complaints from his clients and left him on the verge of being fired. By helping the puppets with their problems, he realizes the value of being friendly and helps to get My Friendly Neighborhood back on the air at the end of the game. At the very conclusion, he notes that he's feeling optimistic about his life for the first time, even though his actions cost him his job as a repairman.]]

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** The war stated in the news clippings and journals is one of the Vietnam War, which was known for its decades-long conflict that was known for being the first major conflict to have widespread television coverage in American history and its increasing unpopularity among the public who were exposed to its horrors.

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** The war stated in the news clippings and journals is one of to the Vietnam War, which was known for its decades-long conflict that was known for being the first major conflict to have widespread television coverage in American history and its increasing unpopularity among the public who were exposed to its horrors.



* FreudianExcuse: [[spoiler:After turning off the antenna, Ricky explains why the puppets are so unhinged - after their show was cancelled, the puppets decided to watch TV after not being allowed to by their handlers. The adult content disturbed them badly, simply put.]]

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* FreudianExcuse: [[spoiler:After turning off the antenna, Ricky explains why the puppets are so unhinged - after their show was cancelled, the puppets decided to watch TV after not being allowed to by their handlers. The dark and "mean" adult content disturbed them badly, simply put.]]



* PsychopathicManchild: The puppets speak in a very simplistic and child-like way, which makes sense considering they were made for a children's TV show. However, this is now contrasted by the fact that they're all out to kill you now.

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* PsychopathicManchild: The puppets speak in a very simplistic and child-like way, which makes sense considering they were made for a children's TV show. However, this is now contrasted by the fact that they're all out to (unintentionally) kill you now.



* TrashLanding: [[spoiler:After disabling the antennae, a sudden flash of lightning disorients Gordon and leads him to falling off the antennae directly into a massive deep hole. Good news, [[NotTheFallThatKillsYou there's trash for him to land on to break his fall]]. Bad news, he has directly landed inside of the ''Un''friendly Neighborhood.]]

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* TrashLanding: [[spoiler:After disabling the antennae, a sudden flash of lightning disorients Gordon and leads him to falling off the antennae and directly into a massive deep hole. Good news, [[NotTheFallThatKillsYou there's trash for him to land on to break his fall]]. Bad news, he has directly landed inside of the ''Un''friendly Neighborhood.]]



* UnusuallyUninterestingSight:

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* UnusuallyUninterestingSight:UnusuallyUninterestingSight: The game's world seems to heavily imply that [[MagicalRealism living puppets are simply an accepted fact]].



* WarIsHell: [[spoiler:The two decade long war stated in newspaper and conversation horrified the public and returning soldiers that it did affect society's optimistic view, and My Friendly Neighborhood's popularity with it. This may imply why Gordon became bitter and lashed out when Ricky try to talk about the war after his service during that time.]]

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* WarIsHell: [[spoiler:The two decade long war stated in newspaper and conversation horrified the public and returning soldiers that it did affect society's optimistic view, and My Friendly Neighborhood's popularity along with it. This may imply why Gordon became bitter and lashed out when Ricky try to talk about the war after his service during that time.]]


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* WrenchWhack: The first weapon Gordon arms himself with, is a pipe wrench with cloth wrapped around the handle. It's treated more as an EmergencyWeapon if one wants to conserve ammo or loses them entirely.
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* TalkativeLoon: The puppets babble nonstop regardless of what they're doing. Most of their dialogue consists of bubbly anecdotes and stories, that sounds rather harmless and generic if you aren't paying attention, but actually describe things that are bizarre and sinister, such as chipper instructions for ''swallowing your own hands.'' The only puppet that doesn't talk is [[TheUnintelligible Ray]].

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* TalkativeLoon: The puppets babble nonstop regardless of what they're doing. Most of their dialogue consists of bubbly anecdotes and stories, that sounds rather harmless and generic if you aren't paying attention, but actually describe things that are bizarre and sinister, such as chipper instructions for ''swallowing your own hands.'' The only puppet that doesn't talk is [[TheUnintelligible Ray]].''

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* CreepyDoll: All the puppets with their manic babbling and laughter and their tendency to literally kill you with kindness. [[spoiler:The residents of the ''Unfriendly'' Neighborhood play it even more straight with EyelessFace and SlasherSmiles filled with MoreTeethThanTheOsmondFamily.]]


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* PerversePuppet: All the puppets with their manic babbling and laughter and their tendency to literally kill you with kindness. [[spoiler:The residents of the ''Unfriendly'' Neighborhood are even worse.]]

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* AlternateHistory: [[spoiler:It's subtle, but the world of ''My Friendly Neighborhood'' is not our world; "The City" the game takes place in seems to be a sort of city-state, with newspaper articles indicating the war that Gordon fought in, while similar to UsefulNotes/TheVietnamWar (with it even being termed as the "first war in the living room", a name often applied to Vietnam) it took place on a "Northern Continent". There are still Purple Hearts and a major city called Chicago though.]]



** Trauma and Heartbreak are an undeniable part of life, but they shouldn't rule us, or force us to ignore them.

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** Trauma and Heartbreak heartbreak are an undeniable part of life, but they shouldn't rule us, or force us to ignore them.



** Cruelty and Kindness are taught by the people in the world around us.

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** Cruelty and Kindness kindness are taught by the people in the world around us.



* AxCrazy: The puppets are violently insane, and they'll assault and murder any human they come across. They're also constantly talking and laughing to themselves. Ray is implied to have been like this even before the shutdown, which is why he's locked away in his own section of the studio. [[spoiler: And all the puppets you run into the studio are the ''good ones'', because the ones in the underground Unfriendly Neighborhood are the ones that went murderously crazy, as opposed to just plain crazy]].

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* AxCrazy: The puppets are violently insane, and they'll assault and murder any human they come across. They're also constantly talking and laughing to themselves. Ray is implied to have been like this even before the shutdown, which is why he's locked away in his own section of the studio. [[spoiler: And [[spoiler:And all the puppets you run into the studio are the ''good ones'', because the ones in the underground Unfriendly Neighborhood are the ones that went murderously crazy, as opposed to just plain crazy]].



** The war stated in the news clippings and journals is a nod to the Vietnam War, which was known for its decades-long conflict that was known for being the first major conflict to have widespread television coverage in American history and its increasing unpopularity among the public who were exposed to its horrors.

to:

** The war stated in the news clippings and journals is a nod to one of the Vietnam War, which was known for its decades-long conflict that was known for being the first major conflict to have widespread television coverage in American history and its increasing unpopularity among the public who were exposed to its horrors.



* FreudianExcuse: [[spoiler:After turning off the antenna, Ricky explains why the puppets are so unhinged - after their show was cancelled, the puppets decided to watch TV after not being allowed to by their handlers. The DarkerAndEdgier adult content of the 90's disturbed them badly, simply put.]]

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* FreudianExcuse: [[spoiler:After turning off the antenna, Ricky explains why the puppets are so unhinged - after their show was cancelled, the puppets decided to watch TV after not being allowed to by their handlers. The DarkerAndEdgier adult content of the 90's disturbed them badly, simply put.]]



* TheSpook: The giant wall monster fought in the lobby [[spoiler:and the merged puppet fought in the Unfriendly Neighborhood]] are not given any explanation for how they came to be.

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* TheSpook: The giant wall curtain monster fought in the lobby [[spoiler:and the merged puppet fought in the Unfriendly Neighborhood]] are not given any explanation for how they came to be.



* WarIsHell: [[spoiler:The two decade long war stated in newspaper and conversation horrified the public and returning soldiers that it did affect the show’s popularity along with the city’s optimistic view. This may imply why Gordon became bitter and lashed out when Ricky try to talk about the war after his service during that time.]]

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* WarIsHell: [[spoiler:The two decade long war stated in newspaper and conversation horrified the public and returning soldiers that it did affect the show’s society's optimistic view, and My Friendly Neighborhood's popularity along with the city’s optimistic view.it. This may imply why Gordon became bitter and lashed out when Ricky try to talk about the war after his service during that time.]]
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* GreatOffscreenWar: [[spoiler: The Northern War itself was only shown in newspaper and conversation in-game, but had an impact on the story. Judging by the fact that its rainforest climate and public disillusionment from exposure to its brutality, it may have been a nod to Vietnam War despite being set in northern continent and lasted for twenty years.]]

to:

* GreatOffscreenWar: [[spoiler: The Northern War itself was only shown in newspaper and conversation in-game, but had an impact on the story. Judging by the fact that its rainforest climate and public disillusionment from exposure to its length and brutality, it may have been a nod seems to be a NoCelebritiesWereHarmed version of the Vietnam War despite being set in northern continent and lasted for twenty years.War.]]
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* AlternateHistory: [[spoiler:It's subtle, but the world of ''My Friendly Neighborhood'' is not our world; "The City" the game takes place in seems to be a sort of city-state, with newspaper articles indicating the war that Gordon fought in, while similar to UsefulNotes/TheVietnamWar (with it even being termed as the "first war in the living room", a name often applied to Vietnam) it took place on a "Northern Continent".]]

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* AlternateHistory: [[spoiler:It's subtle, but the world of ''My Friendly Neighborhood'' is not our world; "The City" the game takes place in seems to be a sort of city-state, with newspaper articles indicating the war that Gordon fought in, while similar to UsefulNotes/TheVietnamWar (with it even being termed as the "first war in the living room", a name often applied to Vietnam) it took place on a "Northern Continent". There are still Purple Hearts and a major city called Chicago though.]]



* KickThemWhileTheyreDown: One of Norman's ramblings about how he had an argument with Leonard[[note]]The same dialogue is said with Leonard (mentioning Junebug), and Junebug (mentioning an unseen character named "Pearl")[[/note]]:

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* KickThemWhileTheyreDown: One of Norman's ramblings about how he had an argument with Leonard[[note]]The same dialogue is said with Leonard (mentioning Junebug), and Junebug (mentioning an unseen character named "Pearl")[[/note]]:Pearl)[[/note]]:
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* CreepyDoll: All the puppets with their manic babbling and laughter and their tendency to literally kill you with kindness.

to:

* CreepyDoll: All the puppets with their manic babbling and laughter and their tendency to literally kill you with kindness. [[spoiler:The residents of the ''Unfriendly'' Neighborhood play it even more straight with EyelessFace and SlasherSmiles filled with MoreTeethThanTheOsmondFamily.]]
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* NotTheFallThatKillsYou: In the climax of the game where Gordon finally makes his way to the antennae. [[spoiler:Right after he deactivates it, a sudden lightning flash disorients him and leads to him falling from the antennae, right into a massive well. Despite falling what is essentially the highest peak of a skyscraper and then going directly into a deep hole. He [[TrashLanding survives by landing on a massive pile of trash]]]].


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* TrashLanding: [[spoiler:After disabling the antennae, a sudden flash of lightning disorients Gordon and leads him to falling off the antennae directly into a massive deep hole. Good news, [[NotTheFallThatKillsYou there's trash for him to land on to break his fall]]. Bad news, he has directly landed inside of the ''Un''friendly Neighborhood.]]
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** Although it can be distressing and depressing to see certain events and stories in the media, you can't just shut them out because you don't like them or force others to live in blissful ignorance. People do need to be aware of current issues, no matter how uncomfortable it makes them.

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* KillerBearHug: The puppets' primary method of attack is to wrap their arms around Gordon and squeeze as if they are trying to crush him to death. However, the puppets aren't actually aware of what they're doing, they are so desperate and overexcited for human company that they've forgotten their own strength and how to respect personal space.



* SillyRabbitIdealismIsForKids: Deconstructed as the central theme of the game. [[spoiler: All the puppets wanted to do was play old episodes of ''My Friendly Neighborhood'' because they were constantly exposed to stories of the war and other tragedies while they were trapped and isolated in the abandoned studio and wanted to cheer people up. Although Gordon is cynical and beaten down by his experiences in the past, he does emphasize with the puppets and learns to open himself up so he can actually find a way to enjoy life again.]]

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* SillyRabbitIdealismIsForKids: SillyRabbitCynicismIsForLosers: Deconstructed as the central theme of the game. [[spoiler: All the puppets wanted to do was play old episodes of ''My Friendly Neighborhood'' because they were constantly exposed to stories of the war and other tragedies while they were trapped and isolated in the abandoned studio and wanted to cheer people up. Although Ricky talks to Gordon is cynical and beaten about this while he's shutting down by his experiences in the past, he does emphasize with antenna, namely that people choose to dwell on misery and pessimism because it's profitable for executives and the puppets audience wants to trivialize their problems than address them. To Ricky, ''My Friendly Neighborhood'' was canceled because it made people realize how miserable their lives really were and learns they wanted to open himself up so he take any excuse they can actually find a way get to enjoy life again.avoid their problems.]]
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*** The Penthouse area near the end of the game seems sort out of nowhere with its sudden shift in artstyle and construction, until you realize it's a reference to ''Series/ElmosWorld ''.

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*** The Penthouse area near the end of the game seems sort out of nowhere with its sudden shift in artstyle and construction, until you realize it's a reference to ''Series/ElmosWorld ''.''Series/ElmosWorld''.
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* StealthPun: [[spoiler:As Gordon uses the crank he found to open the path into the basement, the manhole he's standing on suddenly opens, and he falls down a passage (a chute) with a cry of "Shoot!"]]
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* AlternateHistory: [[spoiler:It's subtle, but the world of ''My Friendly Neighborhood'' is not our world; "The City" the game takes place in seems to be a sort of city-state, with newspaper articles indicating the war that Gordon fought in, while similar to UsefulNotes/TheVietnamWar (with it even being termed as the "first war in the living room", a name often applied to Vietnam) it took place on a "Northern Continent".]]
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** Although it's important to be aware of the harshness of life, you shouldn't let it affect your outlook on life or let it envelop you. The world isn't as awful as the media presents it and you should be nice to each other because you'll never know what the other person is going through. Every person has the power to better the lives of themselves and those around them.
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* MagicalRealism: The puppets being alive seems to just be a widely accepted fact in this universe.
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** While there is darkness in some people but there’s also light.

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** forgetting the bright side of life can make you also forget the good and close you off.
** Cruelty and Kindness is taught by the people in the world around us.

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** forgetting Forgetting and ignoring the bright side of life can make you also forget the good and close you off.
** Cruelty and Kindness is are taught by the people in the world around us.


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* SillyRabbitIdealismIsForKids: Deconstructed as the central theme of the game. [[spoiler: All the puppets wanted to do was play old episodes of ''My Friendly Neighborhood'' because they were constantly exposed to stories of the war and other tragedies while they were trapped and isolated in the abandoned studio and wanted to cheer people up. Although Gordon is cynical and beaten down by his experiences in the past, he does emphasize with the puppets and learns to open himself up so he can actually find a way to enjoy life again.]]
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* VideoGameCrueltyPotential: One of the usable items in the game is a roll of duct tape that can be used to restrain puppets, ensuring they don't get back up when Gordon re-enters a room after knocking them down. However they're still fully conscious and keep talking even while bound, couple that with them being totally immobilized and there's nothing stopping Gordon from wailing on them with a wrench to his heart's content.
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* TalkativeLoon: The puppets babble nonstop regardless of what they're doing. Most of their dialogue consists of bubbly anecdotes and stories, that sounds rather harmless and generic if you aren't paying attention, but actually describe things that are very bizarre and sinister, such as Norman's chipper instructions for ''eating your own hands.'' The only puppet that doesn't talk is [[TheUnintelligible Ray]].

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* TalkativeLoon: The puppets babble nonstop regardless of what they're doing. Most of their dialogue consists of bubbly anecdotes and stories, that sounds rather harmless and generic if you aren't paying attention, but actually describe things that are very bizarre and sinister, such as Norman's chipper instructions for ''eating ''swallowing your own hands.'' The only puppet that doesn't talk is [[TheUnintelligible Ray]].

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