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* DifficultButAwesome: The "counter banking" exploit in the original game on Maniac, Ultra, and Arrange. The details are complicated, but it involves manually tapping fire buttons (or special rapid fire buttons on modifiied cabinets and the Rapid Shot and Rapid Full Auto buttons on home ports) to repeatedly gain the "first hit" boost on enemies' multipliers. Normally this is negated by the multiplier rapidly decreasing when the enemy isn't being hit, but "manually" firing with the correct timing (slow enough that the enemy is registered as "not hit", but fast enough that the multiplier doesn't start to decrease) allows the player to spike the multiplier on the enemy. A text guide on counter banking can be found [[https://shmups.system11.org/viewtopic.php?p=62356&sid=f0e9b18e1f0cfb74671e256404556d84#p62356 here]], and [[https://www.youtube.com/watch?v=cqeRrfh3Ico this episode]] of ''Shooting Game Weekly'' provides a video demonstration.

to:

* DifficultButAwesome: The "counter banking" exploit in the original game on Maniac, Ultra, and Arrange. The details are complicated, but it involves manually tapping fire buttons (or special rapid fire buttons on modifiied cabinets and the Rapid Shot and Rapid Full Auto[[note]]The first function button replicates tapping the Shot button repeatedly, but in a manner dissimilar to pressing the CAVE-traditoinal Full Auto button. The second function replicates tapping the Full Auto button repeatedly, that is, ''rapid-fire the rapid-fire button''[[/note]] buttons on home ports) to repeatedly gain the "first hit" boost on enemies' multipliers. Normally this is negated by the multiplier rapidly decreasing when the enemy isn't being hit, but "manually" firing with the correct timing (slow enough that the enemy is registered as "not hit", but fast enough that the multiplier doesn't start to decrease) allows the player to spike the multiplier on the enemy. A text guide on counter banking can be found [[https://shmups.system11.org/viewtopic.php?p=62356&sid=f0e9b18e1f0cfb74671e256404556d84#p62356 here]], and [[https://www.youtube.com/watch?v=cqeRrfh3Ico this episode]] of ''Shooting Game Weekly'' provides a video demonstration.

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Not a trope.


The first game in the series, released originally as an UsefulNotes/ArcadeGame in 2004 and then ported to the Platform/PlayStation2 in 2005.

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The first game in the series, released originally as an UsefulNotes/ArcadeGame MediaNotes/ArcadeGame in 2004 and then ported to the Platform/PlayStation2 in 2005.



The game was ported to the Platform/Xbox360 in 2009, with ''no UsefulNotes/RegionCoding'', allowing 360 owners of any region to play it. The 360 port comes with Version 1.5, [[RandomlyDrops a random chance of getting the Version 1.01 unlock code]], a tag-team-ish Arrange mode where you control both characters, and a Novice mode for beginner players. A few weeks later, the Black Label upgrade was made available on the Xbox Live Marketplace (again, with no region lock) for 1200 Microsoft Points (or 15 USD).

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The game was ported to the Platform/Xbox360 in 2009, with ''no UsefulNotes/RegionCoding'', MediaNotes/RegionCoding'', allowing 360 owners of any region to play it. The 360 port comes with Version 1.5, [[RandomlyDrops a random chance of getting the Version 1.01 unlock code]], a tag-team-ish Arrange mode where you control both characters, and a Novice mode for beginner players. A few weeks later, the Black Label upgrade was made available on the Xbox Live Marketplace (again, with no region lock) for 1200 Microsoft Points (or 15 USD).



* UsefulNotes/HighDefinition: The arcade version of ''Futari'' runs at 240x320, but the 360 port offers a mode that makes the graphics look ''much'' nicer, especially on an high-definition screen.
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The first game in the series, released originally as an arcade game in 2004 and then ported to the UsefulNotes/{{PlayStation 2}} in 2005.

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The first game in the series, released originally as an arcade game UsefulNotes/ArcadeGame in 2004 and then ported to the UsefulNotes/{{PlayStation 2}} Platform/PlayStation2 in 2005.



In December 2011 Creator/{{Cave}} released an [[UsefulNotes/IOSGames iOS port]] named ''Bug Princess'' -- the first arcade game in the series to be translated to English!

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In December 2011 Creator/{{Cave}} released an [[UsefulNotes/IOSGames [[Platform/{{IOS}} iOS port]] named ''Bug Princess'' -- the first arcade game in the series to be translated to English!



A UsefulNotes/NintendoSwitch port by Live Wire was announced on June 15, 2021 (along with upcoming ports of ''VideoGame/{{Espgaluda}} II'' and ''VideoGame/DoDonPachi Resurrection''), and released that same day in all major regions. All of the content of the Xbox 360 and Steam releases, including the Version 1.5 DLC, is included in the initial purchase.

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A UsefulNotes/NintendoSwitch Platform/NintendoSwitch port by Live Wire was announced on June 15, 2021 (along with upcoming ports of ''VideoGame/{{Espgaluda}} II'' and ''VideoGame/DoDonPachi Resurrection''), and released that same day in all major regions. All of the content of the Xbox 360 and Steam releases, including the Version 1.5 DLC, is included in the initial purchase.



The game was ported to the UsefulNotes/Xbox360 in 2009, with ''no UsefulNotes/RegionCoding'', allowing 360 owners of any region to play it. The 360 port comes with Version 1.5, [[RandomlyDrops a random chance of getting the Version 1.01 unlock code]], a tag-team-ish Arrange mode where you control both characters, and a Novice mode for beginner players. A few weeks later, the Black Label upgrade was made available on the Xbox Live Marketplace (again, with no region lock) for 1200 Microsoft Points (or 15 USD).

to:

The game was ported to the UsefulNotes/Xbox360 Platform/Xbox360 in 2009, with ''no UsefulNotes/RegionCoding'', allowing 360 owners of any region to play it. The 360 port comes with Version 1.5, [[RandomlyDrops a random chance of getting the Version 1.01 unlock code]], a tag-team-ish Arrange mode where you control both characters, and a Novice mode for beginner players. A few weeks later, the Black Label upgrade was made available on the Xbox Live Marketplace (again, with no region lock) for 1200 Microsoft Points (or 15 USD).



''Mushihime-sama BUG PANIC!'' is a top-down free-roaming shooter for newer [[UsefulNotes/IOSGames iDevices]]. One day, the koujuu of Shinju Forest start acting strangely and begin flying off elsewhere. Kiniro is mentally troubled, Hirow is severely wounded by the koujuu, and Palm is completely useless without Hirow. This leaves Reco to travel on foot, throw miniature bombs at enemies, and set things right.

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''Mushihime-sama BUG PANIC!'' is a top-down free-roaming shooter for newer [[UsefulNotes/IOSGames [[Platform/{{IOS}} iDevices]]. One day, the koujuu of Shinju Forest start acting strangely and begin flying off elsewhere. Kiniro is mentally troubled, Hirow is severely wounded by the koujuu, and Palm is completely useless without Hirow. This leaves Reco to travel on foot, throw miniature bombs at enemies, and set things right.



** The UsefulNotes/PlayStation2 port has an arrange that gives you more firepower, the ability to change shot types at will, and an auto-bomb feature, but without the ability to use continues.

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** The UsefulNotes/PlayStation2 Platform/PlayStation2 port has an arrange that gives you more firepower, the ability to change shot types at will, and an auto-bomb feature, but without the ability to use continues.
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Per TRS. Bishounen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishounen}}: Palm manages to be this and a cute boy at the same time.
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* UntranslatedTitle: The localizations of the Switch and PC versions of the first game leave the title as-is. The mobile ports avert this, translating the titles from ''Mushihime-sama'' to ''Bug Princess'' and ''Mushihime-sama Futari'' to ''Bug Princess 2''.
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* AreYouSureYouWantToDoThat: Both games give you a menacing red and black warning screen if you choose Ultra difficulty, asking if you're prepared to "battle sheer despair". If you choose "no", the game sends you back to the difficulty select.

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* AreYouSureYouWantToDoThat: Both games give you a menacing red and black warning screen if you choose [[HarderThanHard Ultra difficulty, Mode]], asking if you're prepared to "battle sheer despair". If you choose "no", "no" (and unless you're a top class BulletHell player, ''you really should''), the game sends you back to the difficulty select.
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* AreYouSureYouWantToDoThat: Both games give you a menacing red and black warning screen if you choose Ultra difficulty, asking if you're prepared to "battle sheer despair". If you choose "no", the game sends you back to the difficulty select.
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YMMV


* SpiritualSuccessor: To the early ''Manga/NausicaaOfTheValleyOfTheWind'' videogame adaptations.
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*SadBattleMusic: [[spoiler:Sky of Fragrant Souls, the battle music of [[OneWingedAngel Spiritual Larsa]].]]

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Difficulty Spike is YMMV and there is not enough context.


* DifficultySpike: ''Futari'' in Original Mode has one after the stage 3 midboss, and another in stage 5.



* EveryTenThousandPoints

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* %%* EveryTenThousandPoints
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** God Mode in ''Futari Black Label'' is actually easier than 1.5's Ultra; it has slightly less bullets and significantly more slowdown. ''And'' Larsa gains a legitimate TrueFinalBoss form much easier than her original fight in the Ultra Difficulty.

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** God Mode in ''Futari Black Label'' is actually easier than 1.5's Ultra; it has slightly less bullets and significantly more slowdown. ''And'' Larsa gains a legitimate TrueFinalBoss form much easier than her original fight in the Ultra Difficulty. Despite God mode being easier bulletwise, God mode has a stricter requirement for its TLB of "no deaths".
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cut trope


* YouGottaHaveBlueHair: Starting with ''Futari'', Reco's hair becomes fiery-orange at the tips.
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** Maniac in all versions of ''Futari'' can actually be easier than Original, as Original has a DynamicDifficulty system that eventually leads to lightning-fast bullets, while Maniac doesn't have such a mechanic and the bullets don't go anywhere near Original high-rank speeds.

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** Maniac in all versions of ''Futari'' can actually be easier than Original, as Original has a DynamicDifficulty system that eventually leads to lightning-fast bullets, bullets (especially if you're going for score), while Maniac doesn't have such a mechanic and the bullets don't go anywhere near Original high-rank speeds.
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* BigCreepyCrawlies: Most of the enemies are very large insects. The protagonists and Aki ride large insect mounts.


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* BloodlessCarnage: The vast majority of enemies are large creatres, mainly bugs and insects, and merely go up in pretty blue explosions rather than a mess of blood and guts.
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* DifficultButAwesome: The "counter banking" exploit in the original game on Maniac, Ultra, and Arrange. The details are complicated, but it involves manually tapping fire buttons (or special rapid fire buttons on modifiied cabinets and the Rapid Shot and Rapid Full Auto buttons on home ports) to repeatedly gain the "first hit" boost on enemies' multipliers. Normally this is negated by the multiplier rapidly decreasing when the enemy isn't being hit, but "manually" firing quickly enough allows the player to spike the multiplier on the enemy. A text guide on counter banking can be found [[https://shmups.system11.org/viewtopic.php?p=62356&sid=f0e9b18e1f0cfb74671e256404556d84#p62356 here]], and [[https://www.youtube.com/watch?v=cqeRrfh3Ico this episode]] of ''Shooting Game Weekly'' provides a video demonstration.

to:

* DifficultButAwesome: The "counter banking" exploit in the original game on Maniac, Ultra, and Arrange. The details are complicated, but it involves manually tapping fire buttons (or special rapid fire buttons on modifiied cabinets and the Rapid Shot and Rapid Full Auto buttons on home ports) to repeatedly gain the "first hit" boost on enemies' multipliers. Normally this is negated by the multiplier rapidly decreasing when the enemy isn't being hit, but "manually" firing quickly with the correct timing (slow enough that the enemy is registered as "not hit", but fast enough that the multiplier doesn't start to decrease) allows the player to spike the multiplier on the enemy. A text guide on counter banking can be found [[https://shmups.system11.org/viewtopic.php?p=62356&sid=f0e9b18e1f0cfb74671e256404556d84#p62356 here]], and [[https://www.youtube.com/watch?v=cqeRrfh3Ico this episode]] of ''Shooting Game Weekly'' provides a video demonstration.

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* ColorCodedForYourConvenience: Unlike most other Bullet Hell shooters, all of the bullets are either purple or pink to make them easier to distinguish, [[NintendoHard though that isn't saying much.]]

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Unlike most other Bullet Hell shooters, all of the bullets are either purple or pink to make them easier to distinguish, [[NintendoHard though that isn't saying much.]]]]
** When playing ''Futari'' on Original or Ultra, the gem counter will be green when you need to use your unfocused shot to generate bigger gems, and blue when you need to use your focused shot to do so.

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* AntiFrustrationFeatures: In ''Bug Panic'', dying frequently results in the game giving more lives. This is most noticeable against the final boss.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In ''Bug Panic'', dying frequently results in the game giving more lives. This is most noticeable against the final boss.boss.
** In ''Mushihimesama Ver. 1.5'', choosing a MAX shot type cranks up the enemy difficulty in exchange for your maxed-out firepower, and restricts you to only one bomb per respawn, however auto-bomb will be enabled.
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* MarketBasedTitle: The games are called ''Bug Princess'' and ''Bug Princess 2'' in the international mobile releases. However, the Steam and Switch ports walk back on this, instead being called ''Mushihimesama'' in all regions, although in export markets the logo uses the transliterated title.
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A UsefulNotes/NintendoSwitch port was announced on June 15, 2021 (along with upcoming ports of ''VideoGame/{{Espgaluda}} II'' and ''VideoGame/DoDonPachi Resurrection''), and released that same day in all major regions. All of the content of the Xbox 360 and Steam releases, including the Version 1.5 DLC, is included in the initial purchase.

to:

A UsefulNotes/NintendoSwitch port by Live Wire was announced on June 15, 2021 (along with upcoming ports of ''VideoGame/{{Espgaluda}} II'' and ''VideoGame/DoDonPachi Resurrection''), and released that same day in all major regions. All of the content of the Xbox 360 and Steam releases, including the Version 1.5 DLC, is included in the initial purchase.
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* AscendedGlitch: In the original game on Maniac, Ultra, and Arrange, when you start hitting an enemy, their multiplier counter jumps up by a significant amount, with the amount further increased if you have sub-multipliers on that enemy from your [[AttackDrone options]]' lasers. Normally this is balanced out by the main multiplier decreasing rapidly when the enemy isn't being hit, but players discovered that with careful manipulation of manually-fired shots, they could get the "first hit" boost in rapid succession, faster than the penalty can compensate for. As a result, some operators would implement special rapid fire buttons to take full advantage of this trick. CAVE noticed, and replicated the same feature in all home ports.

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* AscendedGlitch: In the original game on Maniac, Ultra, and Arrange, when you start hitting an enemy, their multiplier counter jumps up by a significant amount, with the amount further increased if you have sub-multipliers on that enemy from your [[AttackDrone options]]' lasers. Normally this is balanced out by the main multiplier decreasing rapidly when the enemy isn't being hit, but players discovered that with careful manipulation of manually-fired shots, they could get the "first hit" boost in rapid succession, faster than the penalty can compensate for.for; this technique is known as "counter banking". As a result, some operators would implement special rapid fire buttons to take full advantage of this trick. CAVE noticed, and replicated the same feature in all home ports.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AscendedGlitch: In the original game on Maniac, Ultra, and Arrange, when you start hitting an enemy, their multiplier counter jumps up by a significant amount, with the amount further increased if you have sub-multipliers on that enemy from your [[AttackDrone options]]' lasers. Normally this is balanced out by the main multiplier decreasing rapidly when the enemy isn't being hit, but players discovered that with careful manipulation of manually-fired shots, they could get the "first hit" boost in rapid succession, faster than the penalty can compensate for. As a result, some operators would implement special rapid fire buttons to take full advantage of this trick. CAVE noticed, and replicated the same feature in all home ports.


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* DifficultButAwesome: The "counter banking" exploit in the original game on Maniac, Ultra, and Arrange. The details are complicated, but it involves manually tapping fire buttons (or special rapid fire buttons on modifiied cabinets and the Rapid Shot and Rapid Full Auto buttons on home ports) to repeatedly gain the "first hit" boost on enemies' multipliers. Normally this is negated by the multiplier rapidly decreasing when the enemy isn't being hit, but "manually" firing quickly enough allows the player to spike the multiplier on the enemy. A text guide on counter banking can be found [[https://shmups.system11.org/viewtopic.php?p=62356&sid=f0e9b18e1f0cfb74671e256404556d84#p62356 here]], and [[https://www.youtube.com/watch?v=cqeRrfh3Ico this episode]] of ''Shooting Game Weekly'' provides a video demonstration.

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The game was announced for a Steam release in September 2015. It was released on November 5, 2015. A UsefulNotes/NintendoSwitch port was announced on June 15, 2021 (along with upcoming ports of ''VideoGame/{{Espgaluda}} II'' and ''VideoGame/DoDonPachi Resurrection''), and released that same day in all major regions.

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The game was announced for a Steam release in September 2015. It was released on November 5, 2015.

A UsefulNotes/NintendoSwitch port was announced on June 15, 2021 (along with upcoming ports of ''VideoGame/{{Espgaluda}} II'' and ''VideoGame/DoDonPachi Resurrection''), and released that same day in all major regions.
regions. All of the content of the Xbox 360 and Steam releases, including the Version 1.5 DLC, is included in the initial purchase.
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indexing
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The game was announced for a Steam release in September 2015. It was released on November 5, 2015.

to:

The game was announced for a Steam release in September 2015. It was released on November 5, 2015.
2015. A UsefulNotes/NintendoSwitch port was announced on June 15, 2021 (along with upcoming ports of ''VideoGame/{{Espgaluda}} II'' and ''VideoGame/DoDonPachi Resurrection''), and released that same day in all major regions.
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* KidHero: Reco is 14 years old and turns 15 for ''Futari'', which also introduces the 9-year-old Palm.
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A quick search shows that a vast majority of countries consider 15 as legally a child, not "some"


* WouldHurtAChild: Larsa, and the child is ''her only remaining son'' no less. Reco is also legally a child in some countries, and Larsa is just as willing to hurt her too.

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* WouldHurtAChild: Larsa, and the child is ''her only remaining son'' no less. Reco is also legally a child in some many countries, and Larsa is just as willing to hurt her too.

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* BigBad: Larsa in ''Futari''.

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* BigBad: Subverted in the case of Aki in the first game. He's not actually looking to kill Reco. He wants her to take his place as ruler of the Shinju Forest.
**
Larsa plays this straight in ''Futari''.''Futari'', as she goes batshit insane when she hears about Aki's death, and declares war on the forest.



* MagicalFlutist: A mysterious girl who appears in the cutscenes [[spoiler: named Sora]]

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* MagicalFlutist: A mysterious girl who appears in the cutscenes [[spoiler: named Sora]]Sora.]]



--> '''Queen Larsa:''' There are far more princes where you come from... ''now die.''
* TheUriahGambit: Larsa intended this for Palm, not expecting that Palm would be able to become friends with Reco.

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--> '''Queen Larsa:''' There are far more princes from where you come from... ''now die.''
* TheUriahGambit: Larsa intended this for Palm, not expecting that Palm would be able to survive... or for that matter, become friends ''friends'' with Reco.
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** ''Futari'' also has an arrange that has you control one character, with another following behind, being able to swap with each other. The reserve character, if they have gold, is able to slow and [[AttackReflector reflect enemy bullets]], which leave behind a shower of gold in their path. A Fever mode is available when both of the characters' gold meters reach 9999, where their shots become more powerful, and all gold has a blue aura and greatly increases your score, but the gold attained drops to zero. This arrange mode, according to WordOfGod, was inspired by the final scene from ''[[Anime/RebuildOfEvangelion Evangelion 1.0: You Are (Not) Alone]]''.

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** ''Futari'' also has an arrange that has you control one character, with another following behind, being able to swap with each other. The reserve character, if they have gold, is able to slow and [[AttackReflector reflect enemy bullets]], which leave behind a shower of gold in their path. A Fever mode is available when both of the characters' gold meters reach 9999, where their shots become more powerful, and all gold has a blue aura and greatly increases your score, but the gold attained drops to zero. This arrange mode, according to WordOfGod, was inspired by the final a scene from ''[[Anime/RebuildOfEvangelion Evangelion 1.0: You Are (Not) Alone]]''.Alone]]'', where Rei Ayanami protects Shinji Ikari from an otherwise fatal counter-attack by acting as his shield.

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* DownerEnding: At the end of ''Mushihime-sama'' [[spoiler: Aki collaposes after defeat and death seems inevitable while Reco tries to help him, having not wanted to kill him. It turns out that the bracelet he gave Reco in the prologue was his own protection against a poison in the Shinjuku forest and when he met Reco there he gave her it to save her life at the cost of his own future. Reco, who seems to have been harboring a crush on him, collapses in tears holding his soon dead body while his final message is he'll always be with her in spirit.]]
** Not that bad in ''Futari'' [[spoiler: Palm loses his mother after he and/or Reco are forced to stop her to bring an end to the insane rioting brought about by her anger against Reco for killing Aki despite their pleas to her that Reco did not want Aki to die and Reco is a good person. While Palm is noticibly upset, this time the spirit of his big brother Aki appears again and he has Reco to give him a big tearful hug.]]

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* DownerEnding: At the end of ''Mushihime-sama'' [[spoiler: Aki collaposes collapses after defeat Reco defeats him, and his death seems inevitable while despite Reco tries trying to help him, having not wanted to kill him. It turns out that the bracelet he gave Reco in the prologue was his own protection against a poison the poisonous Levi Sense in the Shinjuku forest Shinju Forest, and when he met Reco there he gave it to her it as a means to save her life life, at the cost of his own future. Reco, who seems to have been harboring harbored a crush on him, him from the beginning, collapses in tears holding his soon dead body body, while his final message is he'll always be with her in spirit.]]
** Not that bad in ''Futari'' ''Futari.'' [[spoiler: Palm loses his mother after he and/or Reco are forced to stop her to and bring an end to the her insane rioting brought about by rioting, which was a result of her anger against Reco for killing Aki Aki. This was despite their pleas to her that Reco did not want Aki to die die, and Reco is a good person. While Palm is noticibly upset, this time the spirit of his big brother Aki appears again and he has Reco to give him a big tearful hug.]]



* HighSpeedBattle: Several boss battles. ''Futari'' Stage 1's in particular has a T-Rex-like creature chasing after you, with the screen scrolling ''backwards.''

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* HighSpeedBattle: Several boss battles. ''Futari'' Stage 1's in particular has a the T-Rex-like creature Zauga Tera chasing after you, with the screen scrolling ''backwards.''



* LethalLavaLand: Hibachi Volcano from ''Bug Panic''

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* LethalLavaLand: Hibachi Volcano [[VideoGame/DonPachi Hibachi]] [[ShoutOut Volcano]] from ''Bug Panic''



* MeaningfulName: One of the TrueFinalBoss tracks is called ''Cry! Scream!'' [[ThatOneBoss Never has a piece of music been more appropriately named.]]

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* MeaningfulName: One of Queen Larsa's theme for the TrueFinalBoss tracks first phase of her fight (riding her mount, the Dragon Emperion) is called ''Cry! Scream!'' Scream!!'' [[ThatOneBoss Never has a piece of music been more appropriately named.]]



--> "OH HO HO HO HO HO HO HO!"



** God mode in ''Futari Black Label'' is actually easier than 1.5's Ultra; it has slightly less bullets and significantly more slowdown.

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** God mode Mode in ''Futari Black Label'' is actually easier than 1.5's Ultra; it has slightly less bullets and significantly more slowdown. ''And'' Larsa gains a legitimate TrueFinalBoss form much easier than her original fight in the Ultra Difficulty.



* SlippySlideyIceWorld: Shimotsuki Ice Shelf from ''Bug Panic'', which is also implied to be stage 2 from ''Futari'' based on the enemies.

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* SlippySlideyIceWorld: Shimotsuki Ice Shelf from ''Bug Panic'', which is also implied to be stage Stage 2 from ''Futari'' based on the enemies.


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--> '''Queen Larsa:''' There are far more princes where you come from... ''now die.''
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How To Write An Example - Don't Write Reviews


* NoblewomansLaugh: Larsa [[MostAnnoyingSound does this a lot]].

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* NoblewomansLaugh: Larsa [[MostAnnoyingSound does this a lot]].lot.



* SayMyName: On dying in ''Futari''[='=]s later stages -- [[MostAnnoyingSound "RECO-CHAAAAAAAAAAAAAAAAAAAAAAN!!" "PARUMUUUUUUUUUUUUUUUUUUUU!"]]

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* SayMyName: On dying in ''Futari''[='=]s later stages -- [[MostAnnoyingSound "RECO-CHAAAAAAAAAAAAAAAAAAAAAAN!!" "PARUMUUUUUUUUUUUUUUUUUUUU!"]]"PARUMUUUUUUUUUUUUUUUUUUUU!"

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